



(You must place the top 2 cards of your deck in your Drop Area to activate this skill.) Choose 1 card in your life and add it to your hand : If your opponent has 5 or more life, deal 1 damage to your opponent.
When your life is at 4 or less : You may draw 2 cards and flip this card over.

(This skill takes effect when you have 5 or more cards in your Drop Area.) When this card attacks, draw 1 card.
When one of your Battle Cards activates
, choose up to 1 of your opponent's Battle Cards with 30000 power or less and KO it.

Choose 3 cards in your hand and place them in your Drop Area : Choose all of your red and green Battle Cards, then both the chosen cards and this card get +10000 power for the duration of the turn.


(You must place the top 2 cards of your deck in your Drop Area to activate this skill.) Choose 1 card in your life and add it to your hand : If your opponent has 5 or more life, deal 1 damage to your opponent.
When your life is at 4 or less : You may draw 2 cards and flip this card over.

(This skill takes effect when you have 5 or more cards in your Drop Area.) When this card attacks, draw 1 card.
When one of your Battle Cards activates
, choose up to 1 of your opponent's Battle Cards with 30000 power or less and KO it.

Choose 3 cards in your hand and place them in your Drop Area : Choose all of your red and green Battle Cards, then both the chosen cards and this card get +10000 power for the duration of the turn.
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand.)
When this card is placed in your Leader Area, choose up to 1 {Dormant Legend} from your deck and activate it.
When your life is at 4 or less : You may draw 1 card, then choose up to 1 of your energy, switch it to Active Mode, and flip this card over.
When this card attacks, draw 1 card.
Choose 1 card in your hand and place it in your Drop Area : Choose up to 1 of your opponent's Battle Cards with 10000 power or less and KO it.
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand.)
When this card is placed in your Leader Area, choose up to 1 {Dormant Legend} from your deck and activate it.
When your life is at 4 or less : You may draw 1 card, then choose up to 1 of your energy, switch it to Active Mode, and flip this card over.
When this card attacks, draw 1 card.
Choose 1 card in your hand and place it in your Drop Area : Choose up to 1 of your opponent's Battle Cards with 10000 power or less and KO it.
)
When you play this card, draw 1 card.
When your opponent switches energy to Active Mode using a non-
skill during their turn, choose up to 1 of your opponent's energy and place it in its owner's Drop Area.
)
When you play this card, draw 1 card.
When your opponent switches energy to Active Mode using a non-
skill during their turn, choose up to 1 of your opponent's energy and place it in its owner's Drop Area.
)
Activate this skill when you play {Son Gohan & Son Goten, Familial Bonds} in your Battle Area. If {Son Goku, Heavenly Salvation} isn't in play in your Battle Area, you may play this card from your hand. 
When this card is switched to Rest Mode by
, if you only have 〈Son Goku〉, 〈Son Gohan : Adolescence〉, 〈Son Goten〉 and/or 〈Trunks : Youth〉 cards in play in your Battle Area, choose this card and up to 1 of your Battle Cards and switch them to Active Mode.
)
Activate this skill when you play {Son Gohan & Son Goten, Familial Bonds} in your Battle Area. If {Son Goku, Heavenly Salvation} isn't in play in your Battle Area, you may play this card from your hand. 
When this card is switched to Rest Mode by
, if you only have 〈Son Goku〉, 〈Son Gohan : Adolescence〉, 〈Son Goten〉 and/or 〈Trunks : Youth〉 cards in play in your Battle Area, choose this card and up to 1 of your Battle Cards and switch them to Active Mode.
)
Play this card.
If a multicolored card is in your energy, reduce the energy cost of this card in your hand by 1.
When you play this card, choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the duration of the turn. Then, if it's your opponent's turn, choose up to 1 of your opponent's Battle Cards and it gets -5000 power for the duration of the turn.
)
Play this card.
If a multicolored card is in your energy, reduce the energy cost of this card in your hand by 1.
When you play this card, choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the duration of the turn. Then, if it's your opponent's turn, choose up to 1 of your opponent's Battle Cards and it gets -5000 power for the duration of the turn.

)

: 〈Son Gohan : Adolescence〉 with an energy cost of 3.
When a card evolves into this card, draw 2 cards, and if there are no other Battle Cards in play in your Battle Area, choose up to 1 green 〈Son Goten〉 card and 1 green 〈Trunks : Youth〉 card with energy costs of 4 from your Drop Area and play them.

)

: 〈Son Gohan : Adolescence〉 with an energy cost of 3.
When a card evolves into this card, draw 2 cards, and if there are no other Battle Cards in play in your Battle Area, choose up to 1 green 〈Son Goten〉 card and 1 green 〈Trunks : Youth〉 card with energy costs of 4 from your Drop Area and play them.

)

: 〈Son Gohan : Adolescence〉 with an energy cost of 3.
When a card evolves into this card, draw 2 cards, and if there are no other Battle Cards in play in your Battle Area, choose up to 1 green 〈Son Goten〉 card and 1 green 〈Trunks : Youth〉 card with energy costs of 4 from your Drop Area and play them.
)
Negate the attack and play this card. (
is activated from your hand by paying the card's energy cost.)
During your opponent's turn, if 〈Son Goten〉 and 〈Trunks : Youth〉 cards are in play in your Battle Area, reduce the energy cost of this card in your hand by 2.
)
Negate the attack and play this card. (
is activated from your hand by paying the card's energy cost.)
During your opponent's turn, if 〈Son Goten〉 and 〈Trunks : Youth〉 cards are in play in your Battle Area, reduce the energy cost of this card in your hand by 2.
)
When you play this card, draw 1 card.
)
When you play this card, draw 1 card.
)
Only 1 {Exalted Trio Son Goten} can be played in your Battle Area, and if you have a 〈Videl〉 card in play in your Battle Area, reduce the energy cost of this card in your hand and Battle Area by 1.
When this card attacks, if there is a 〈Trunks : Youth〉 card in play in your Battle Area, this card gets +5000 power and
for the duration of the turn.
)
Only 1 {Exalted Trio Son Goten} can be played in your Battle Area, and if you have a 〈Videl〉 card in play in your Battle Area, reduce the energy cost of this card in your hand and Battle Area by 1.
When this card attacks, if there is a 〈Trunks : Youth〉 card in play in your Battle Area, this card gets +5000 power and
for the duration of the turn.
)
When you play this card from your hand and your Leader Card is a 〈Raditz〉 card, you may choose 1 card in your hand and place it in your Drop Area. If you do, choose up to 1 {Power Ball} from your deck, activate it, then shuffle your deck.
)
When you play this card from your hand and your Leader Card is a 〈Raditz〉 card, you may choose 1 card in your hand and place it in your Drop Area. If you do, choose up to 1 {Power Ball} from your deck, activate it, then shuffle your deck.
)
Only 1 {Exalted Trio Trunks} can be played in your Battle Area, and if you have a 〈Videl〉 card in play in your Battle Area, reduce the energy cost of this card in your hand and Battle Area by 1.
When this card attacks, if there is a 〈Son Goten〉 card in play in your Battle Area, this card gets +5000 power and
for the duration of the turn.
)
Only 1 {Exalted Trio Trunks} can be played in your Battle Area, and if you have a 〈Videl〉 card in play in your Battle Area, reduce the energy cost of this card in your hand and Battle Area by 1.
When this card attacks, if there is a 〈Son Goten〉 card in play in your Battle Area, this card gets +5000 power and
for the duration of the turn.
)
When you play this card, look at up to 7 cards from the top of your deck, choose up to 1 〈Son Gohan : Youth〉 card with an energy cost of 2 or less among them and add it to your hand, then shuffle your deck.
)
When you play this card, look at up to 7 cards from the top of your deck, choose up to 1 〈Son Gohan : Youth〉 card with an energy cost of 2 or less among them and add it to your hand, then shuffle your deck.
)
(You can only include up to 4 cards with
in your deck.)
When you combo with this card, if your Leader Card is red and your life is at 4 or less, draw 1 card.
)
(You can only include up to 4 cards with
in your deck.)
When you combo with this card, if your Leader Card is red and your life is at 4 or less, draw 1 card.
)
When you play this card, look at up to 3 cards from the top of your deck, choose up to 1 red or green 〈Son Gohan : Adolescence〉, 〈Son Goten〉 or 〈Trunks : Youth〉 card among them and add it to your hand, then place the remaining cards at the bottom of your deck in any order.
)
When you play this card, look at up to 3 cards from the top of your deck, choose up to 1 red or green 〈Son Gohan : Adolescence〉, 〈Son Goten〉 or 〈Trunks : Youth〉 card among them and add it to your hand, then place the remaining cards at the bottom of your deck in any order.
)
Choose 1 card in your hand and place it in your Drop Area : Draw 1 card.
)
Choose 1 card in your hand and place it in your Drop Area : Draw 1 card.
)
When you play this card, choose up to 1 {Coco, Village Princess} from your deck and add it to your hand, then shuffle your deck.
)
When you play this card, choose up to 1 {Coco, Village Princess} from your deck and add it to your hand, then shuffle your deck.
)
When you combo with this card and your Leader Card is red, you may choose 1 card from your hand and place it in your Drop Area. If you do, choose oneー
)
When you combo with this card and your Leader Card is red, you may choose 1 card from your hand and place it in your Drop Area. If you do, choose oneー

)

)
)
When you play this card, draw 1 card.
When a card in your opponent's life is placed in their Drop Area, you may place this card in its owner's Drop Area. If you do, choose up to 1 red {Natade Village Monster} with an energy cost of 2 from your deck and play it, then shuffle your deck.
)
When you play this card, draw 1 card.
When a card in your opponent's life is placed in their Drop Area, you may place this card in its owner's Drop Area. If you do, choose up to 1 red {Natade Village Monster} with an energy cost of 2 from your deck and play it, then shuffle your deck.

)
During your turn, this card gets +5000 power and can attack Battle Cards in Active Mode.
When your opponent activates a
skill, deal 1 damage to them.
)
This card gains 《Desire》 in all areas.
If your Leader Card is red : Choose up to 1 red 《Saiyan》 card in your Drop Area with an energy cost of 3 or less and 15000 power or less and play it. If you played a card, choose up to 2
cards from your deck and add them to your hand, then shuffle your deck.
)
This card gains 《Desire》 in all areas.
If your Leader Card is red : Choose up to 1 red 《Saiyan》 card in your Drop Area with an energy cost of 3 or less and 15000 power or less and play it. If you played a card, choose up to 2
cards from your deck and add them to your hand, then shuffle your deck.
)
This card gains 《Desire》 in all areas.
If your Leader Card is red : Choose up to 1 red 《Saiyan》 card in your Drop Area with an energy cost of 3 or less and 15000 power or less and play it. If you played a card, choose up to 2
cards from your deck and add them to your hand, then shuffle your deck.
)
(Place and activate this card in your Battle Area. It remains in your Battle Area until you activate another
. When you do, place this card in its owner's Drop Area.)
You can't place cards under this card, except with this card's skill.
When a card in your life is added to your hand or placed in your Drop Area during your opponent's turn, place the top card of your deck under this card.
If there are 3 or more cards under this card : Place this card in your Drop Area, choose up to 1 red 〈Broly〉 card with an energy cost of 4 from your deck and play it, then shuffle your deck.
)
(Place and activate this card in your Battle Area. It remains in your Battle Area until you activate another
. When you do, place this card in its owner's Drop Area.)
You can't place cards under this card, except with this card's skill.
When a card in your life is added to your hand or placed in your Drop Area during your opponent's turn, place the top card of your deck under this card.
If there are 3 or more cards under this card : Place this card in your Drop Area, choose up to 1 red 〈Broly〉 card with an energy cost of 4 from your deck and play it, then shuffle your deck.

)
If your Leader Card is red : If the Battle Card your opponent is playing has 20000 power or less, it is placed in its owner's Drop Area instead of being played.

)
If your Leader Card is red : If the Battle Card your opponent is playing has 20000 power or less, it is placed in its owner's Drop Area instead of being played.
)
If your Leader Card is red : Negate the attack, then choose up to 1 of your Battle Cards and it gets +5000 power for the duration of the turn.
If this card is in your Drop Area, you can activate it by paying its energy cost and removing it and 1 red card in your hand from the game.
When you activate this card, you can't activate {The Final Guardian} for the duration of the turn.
)
If your Leader Card is red : Negate the attack, then choose up to 1 of your Battle Cards and it gets +5000 power for the duration of the turn.
If this card is in your Drop Area, you can activate it by paying its energy cost and removing it and 1 red card in your hand from the game.
When you activate this card, you can't activate {The Final Guardian} for the duration of the turn.
If your life is at 4 or less, this card gets +5000 power during your opponent's turn.
When this card attacks, draw 1 card.
If you have 4 or more energy : Choose up to 1 blue 〈Son Goku〉 and 1 yellow 〈Vegeta〉 card in your hand with energy costs of 2 or less and play them, you can only play 〈Trunks : Future〉 and 〈Vegito〉 cards for the duration of the turn, and you can't activate this skill for the duration of the game.
When your life is at 4 or less : You may draw 1 card and flip this card over.
When this card attacks, draw 1 card.
When you combo with 1 or more Battle Cards with a combo cost of 1 in your Energy Area using a skill, choose up to 1 of those Battle Cards, and when the battle ends the chosen card is returned to its owner's hand instead of being placed in its owner's Drop Area.
If your life is at 4 or less, this card gets +5000 power during your opponent's turn.
When this card attacks, draw 1 card.
If you have 4 or more energy : Choose up to 1 blue 〈Son Goku〉 and 1 yellow 〈Vegeta〉 card in your hand with energy costs of 2 or less and play them, you can only play 〈Trunks : Future〉 and 〈Vegito〉 cards for the duration of the turn, and you can't activate this skill for the duration of the game.
When your life is at 4 or less : You may draw 1 card and flip this card over.
When this card attacks, draw 1 card.
When you combo with 1 or more Battle Cards with a combo cost of 1 in your Energy Area using a skill, choose up to 1 of those Battle Cards, and when the battle ends the chosen card is returned to its owner's hand instead of being placed in its owner's Drop Area.
When this card attacks, look at up to 5 cards from the top of your deck, choose up to 1 blue or yellow 〈Goku Black〉 or 〈Zamasu〉 card among them and add it to your hand, then shuffle your deck.
When your opponent has 3 or more energy : You may draw 1 card, then choose up to 1 of your energy, switch it to Active Mode, and flip this card over.
When this card attacks, look at up to 5 cards from the top of your deck, choose up to 1 blue or yellow 〈Goku Black〉 or 〈Zamasu〉 card among them and add it to your hand, then shuffle your deck.
When this card attacks a Leader Card, this card gets -5000 power for the duration of the turn.
If your opponent has 8 or more energy : Choose up to 4 cards from your opponent's life and place them at the bottom of their deck in any order.
: Choose 1 of your opponent's Battle Cards and return it to its owner's hand.
When this card attacks, look at up to 5 cards from the top of your deck, choose up to 1 blue or yellow 〈Goku Black〉 or 〈Zamasu〉 card among them and add it to your hand, then shuffle your deck.
When your opponent has 3 or more energy : You may draw 1 card, then choose up to 1 of your energy, switch it to Active Mode, and flip this card over.
When this card attacks, look at up to 5 cards from the top of your deck, choose up to 1 blue or yellow 〈Goku Black〉 or 〈Zamasu〉 card among them and add it to your hand, then shuffle your deck.
When this card attacks a Leader Card, this card gets -5000 power for the duration of the turn.
If your opponent has 8 or more energy : Choose up to 4 cards from your opponent's life and place them at the bottom of their deck in any order.
: Choose 1 of your opponent's Battle Cards and return it to its owner's hand.

)
When you play this card, you may choose 1 card in your life and add it to your hand. If you do, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and return it to its owner's hand.

)
When you play this card, you may choose 1 card in your life and add it to your hand. If you do, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and return it to its owner's hand.
)
When you play this card, look at up to 3 cards from the top of your deck, choose up to 1 blue or yellow 《Saiyan》 card among them and add it to your hand, then place the remaining cards at the bottom of your deck in any order.
)
When you play this card, look at up to 3 cards from the top of your deck, choose up to 1 blue or yellow 《Saiyan》 card among them and add it to your hand, then place the remaining cards at the bottom of your deck in any order.
)
Play this card.
If a multicolored card is in your energy, reduce the energy cost of this card in your hand by 1.
When you play this card, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less, and return it to its owner's hand. Then, if it's your opponent's turn, choose up to 1 of your blue energy and switch it to Active Mode.
)
Play this card.
If a multicolored card is in your energy, reduce the energy cost of this card in your hand by 1.
When you play this card, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less, and return it to its owner's hand. Then, if it's your opponent's turn, choose up to 1 of your blue energy and switch it to Active Mode.

)
Only 1 {SS2 Trunks, Memories of the Past} can be played in your Battle Area.
When you combo with this card from an Energy Area using {Meteoric Energy SSB Vegito}'s skill, play this card at the end of the battle.
When you play this card, draw 1 card, then choose up to 1 card in your hand and add it to your energy.

)
Only 1 {SS2 Trunks, Memories of the Past} can be played in your Battle Area.
When you combo with this card from an Energy Area using {Meteoric Energy SSB Vegito}'s skill, play this card at the end of the battle.
When you play this card, draw 1 card, then choose up to 1 card in your hand and add it to your energy.

)
Only 1 {SS2 Trunks, Memories of the Past} can be played in your Battle Area.
When you combo with this card from an Energy Area using {Meteoric Energy SSB Vegito}'s skill, play this card at the end of the battle.
When you play this card, draw 1 card, then choose up to 1 card in your hand and add it to your energy.
)
When you play this card, you may choose 1 card in your hand and place it in your Drop Area. If you do, choose up to 1 yellow {Super Saiyan Blue Vegeta} with an energy cost of 2 and up to 1 {SSB Son Goku, the Sweeper} from your deck, add them to your hand, then shuffle your deck.
)
When you play this card, you may choose 1 card in your hand and place it in your Drop Area. If you do, choose up to 1 yellow {Super Saiyan Blue Vegeta} with an energy cost of 2 and up to 1 {SSB Son Goku, the Sweeper} from your deck, add them to your hand, then shuffle your deck.

)
When you play this card, choose up to 1 of your opponent's Battle Cards with an energy cost of 2 or less, ignoring
, and return it to its owner's hand.

)
When you play this card, choose up to 1 of your opponent's Battle Cards with an energy cost of 2 or less, ignoring
, and return it to its owner's hand.
)
When you combo with this card during your turn, choose up to 1 of your opponent's Battle Cards with an energy cost of 3 or less and return it to its owner's hand.
)
When you combo with this card during your turn, choose up to 1 of your opponent's Battle Cards with an energy cost of 3 or less and return it to its owner's hand.
)
(You can only include up to 4 cards with
in your deck.)
When you combo with this card, if your Leader Card is blue and your life is at 4 or less, draw 1 card.
)
(You can only include up to 4 cards with
in your deck.)
When you combo with this card, if your Leader Card is blue and your life is at 4 or less, draw 1 card.
)
Choose 1 card in your hand and place it in your Drop Area : Draw 1 card.
)
Choose 1 card in your hand and place it in your Drop Area : Draw 1 card.
)
When you combo with this card and your Leader Card is blue, you may choose 1 card from your hand and place it in your Drop Area. If you do, choose oneー
)
When you combo with this card and your Leader Card is blue, you may choose 1 card from your hand and place it in your Drop Area. If you do, choose oneー

)
(This card isn't affected by
skills.)
When you play this card, choose all Battle Cards, return them to their owners' decks, then all players who returned cards to their decks shuffle their decks.

)
(This card isn't affected by
skills.)
When you play this card, choose all Battle Cards, return them to their owners' decks, then all players who returned cards to their decks shuffle their decks.

)

)
)
: Blue 〈Kale〉 with an energy cost of 1. (Play this card on top of the specified card.)
When a card evolves into this card, you may choose all of your Battle Cards other than this card and place them in their owner's Drop Area. If you do, choose all of your opponent's Battle Cards with energy costs of 4 or less and return them to their owners' hands.
)
: Blue 〈Kale〉 with an energy cost of 1. (Play this card on top of the specified card.)
When a card evolves into this card, you may choose all of your Battle Cards other than this card and place them in their owner's Drop Area. If you do, choose all of your opponent's Battle Cards with energy costs of 4 or less and return them to their owners' hands.

)
During your turn, at the end of a battle after you combo with this card, choose up to 1 blue 〈Kale〉 card in your Battle Area and play this card on top of it.
When you play this card, choose up to 1 of your opponent's Battle Cards in Rest Mode, negate that card's skills for the duration of the turn, and return it to its owner's hand.
)
This card can't be KO'd by your opponent's skills.
When you play this card, choose up to 1 blue or yellow 《Universe 6》 card in your Drop Area with an energy cost of 3 or more and add it to your hand.
)
This card can't be KO'd by your opponent's skills.
When you play this card, choose up to 1 blue or yellow 《Universe 6》 card in your Drop Area with an energy cost of 3 or more and add it to your hand.

)
When you play this card and your Leader Card is a 〈Goku Black〉 or 〈Zamasu〉 card, choose up to 1 of your opponent's Battle Cards, place it in your opponent's energy in Rest Mode, then play 1 Shadow Token. (Shadow Tokens have 10000 power, 0 combo cost, and 5000 combo power.) Then, if your opponent has 3 or less energy, reveal the top card of your opponent's deck. If that card is a Battle Card, place it in your opponent's energy in Rest Mode, otherwise, draw 1 card then your opponent shuffles their deck.

)
When you play this card and your Leader Card is a 〈Goku Black〉 or 〈Zamasu〉 card, choose up to 1 of your opponent's Battle Cards, place it in your opponent's energy in Rest Mode, then play 1 Shadow Token. (Shadow Tokens have 10000 power, 0 combo cost, and 5000 combo power.) Then, if your opponent has 3 or less energy, reveal the top card of your opponent's deck. If that card is a Battle Card, place it in your opponent's energy in Rest Mode, otherwise, draw 1 card then your opponent shuffles their deck.
)
When you play this card and your Leader Card is a 〈Goku Black〉 or 〈Zamasu〉 card, add the top card of your deck to your energy.
When you play this card and your Leader Card is a 〈Goku Black〉 or 〈Zamasu〉 card, at the end of your opponent's next turn, reveal the top card of your opponent's deck. If that card is a Battle Card, place it in your opponent's energy in Rest Mode, otherwise, draw 1 card then your opponent shuffles their deck.
)
When you play this card and your Leader Card is a 〈Goku Black〉 or 〈Zamasu〉 card, add the top card of your deck to your energy.
When you play this card and your Leader Card is a 〈Goku Black〉 or 〈Zamasu〉 card, at the end of your opponent's next turn, reveal the top card of your opponent's deck. If that card is a Battle Card, place it in your opponent's energy in Rest Mode, otherwise, draw 1 card then your opponent shuffles their deck.
)
(This card isn't affected by
skills.)
Choose 1 card in your hand and place it in your Drop Area : Choose up to 1 {Mass Replication} from your deck, activate it, then shuffle your deck.
)
(This card isn't affected by
skills.)
Choose 1 card in your hand and place it in your Drop Area : Choose up to 1 {Mass Replication} from your deck, activate it, then shuffle your deck.
)
Choose 1 of your opponent's Battle Cards with an energy cost greater than or equal to your opponent's energy and return it to its owner's hand.
)
Choose 1 of your opponent's Battle Cards with an energy cost greater than or equal to your opponent's energy and return it to its owner's hand.
)
(Place and activate this card in your Battle Area. It remains in your Battle Area until you activate another
. When you do, place this card in its owner's Drop Area.)
Shadow Tokens in your Battle Area can't attack and gain
.
When you play a 〈Goku Black〉 card in your Battle Area, if your Leader Card is a 〈Goku Black〉 or 〈Zamasu〉 card, play 1 Shadow Token. (Shadow Tokens have 10000 power, 0 combo cost, and 5000 combo power.)
)
(Place and activate this card in your Battle Area. It remains in your Battle Area until you activate another
. When you do, place this card in its owner's Drop Area.)
Shadow Tokens in your Battle Area can't attack and gain
.
When you play a 〈Goku Black〉 card in your Battle Area, if your Leader Card is a 〈Goku Black〉 or 〈Zamasu〉 card, play 1 Shadow Token. (Shadow Tokens have 10000 power, 0 combo cost, and 5000 combo power.)

)
If your Leader Card is blue : If the Battle Card your opponent is playing has an energy cost of 4 or less, it is returned to its owner's hand instead of being played.

)
If your Leader Card is blue : If the Battle Card your opponent is playing has an energy cost of 4 or less, it is returned to its owner's hand instead of being played.
)
If your Leader Card is blue : Negate the attack, then choose up to 1 of your opponent's Battle Cards with an energy cost of 1 and return it to its owner's hand.
If this card is in your Drop Area, you can activate it by paying its energy cost and removing it and 1 blue card in your hand from the game.
When you activate this card, you can't activate {All Too Easy...} for the duration of the turn.
)
If your Leader Card is blue : Negate the attack, then choose up to 1 of your opponent's Battle Cards with an energy cost of 1 and return it to its owner's hand.
If this card is in your Drop Area, you can activate it by paying its energy cost and removing it and 1 blue card in your hand from the game.
When you activate this card, you can't activate {All Too Easy...} for the duration of the turn.
When this card attacks a Leader Card, your opponent chooses 1 card from their hand and sends it to their Warp.
Look at up to 5 cards from the top of your deck, then choose up to 1 red or green 〈Raditz〉, 〈Vegeta〉, or 〈Nappa〉 card among them, add it to your hand, shuffle your deck, and if you added a card to your hand, choose 1 card from your hand and place it in your Drop Area.
When your life is at 4 or less : You may choose up to 1 of your energy, switch it to Active Mode, and flip this card over.
When this card attacks a Leader Card, your opponent chooses 1 card from their hand and sends it to their Warp.
Choose up to 1 red or green 《Saiyan》 card in your Battle Area and it gets +5000 power for the duration of the turn.
When this card attacks a Leader Card, your opponent chooses 1 card from their hand and sends it to their Warp.
Look at up to 5 cards from the top of your deck, then choose up to 1 red or green 〈Raditz〉, 〈Vegeta〉, or 〈Nappa〉 card among them, add it to your hand, shuffle your deck, and if you added a card to your hand, choose 1 card from your hand and place it in your Drop Area.
When your life is at 4 or less : You may choose up to 1 of your energy, switch it to Active Mode, and flip this card over.
When this card attacks a Leader Card, your opponent chooses 1 card from their hand and sends it to their Warp.
Choose up to 1 red or green 《Saiyan》 card in your Battle Area and it gets +5000 power for the duration of the turn.
When this card attacks a Leader Card, draw 1 card.
When your life is at 4 or less : You may draw 1 card, then choose up to 1 of your energy, switch it to Active Mode, and flip this card over.
You can't send cards from Drop Areas to Warps.
When this card attacks, draw 1 card.
(You must place the top 7 cards of your deck in your Drop Area to activate this skill.) When your opponent attacks with a card, negate that attack, then negate this skill for the duration of the turn.
When your life is at 1 : Choose all of your opponent's Battle Cards with
and KO them.
When this card attacks a Leader Card, draw 1 card.
When your life is at 4 or less : You may draw 1 card, then choose up to 1 of your energy, switch it to Active Mode, and flip this card over.
You can't send cards from Drop Areas to Warps.
When this card attacks, draw 1 card.
(You must place the top 7 cards of your deck in your Drop Area to activate this skill.) When your opponent attacks with a card, negate that attack, then negate this skill for the duration of the turn.
When your life is at 1 : Choose all of your opponent's Battle Cards with
and KO them.
)
When you play this card, draw 1 card.

, place this card in its owner's Drop Area : If your Leader Card is a green 《Saiyan》 card, choose up to 1 〈Vegeta〉 card and 1 〈Nappa〉 card with energy costs of 2 or less and 10000 power from your deck, send them to your Warp, then shuffle your deck. At the start of your next Main Phase, play all the cards sent to the Warp by this skill in your Battle Area.
)
When you play this card, draw 1 card.

, place this card in its owner's Drop Area : If your Leader Card is a green 《Saiyan》 card, choose up to 1 〈Vegeta〉 card and 1 〈Nappa〉 card with energy costs of 2 or less and 10000 power from your deck, send them to your Warp, then shuffle your deck. At the start of your next Main Phase, play all the cards sent to the Warp by this skill in your Battle Area.

)
When you play this card, choose up to 2 of your opponent's Battle Cards with energy costs of 3 or less, KO them, then your opponent chooses cards from their hand equal to the number of cards you KO'd with this skill and sends them to their Warp.

)
When you play this card, choose up to 2 of your opponent's Battle Cards with energy costs of 3 or less, KO them, then your opponent chooses cards from their hand equal to the number of cards you KO'd with this skill and sends them to their Warp.

)
When you play this card, look at up 7 cards from the top of your deck, choose up to 1 《Earthling》 or 《Namekian》 card among them, add it to your hand, then shuffle your deck.

)
When you play this card, look at up 7 cards from the top of your deck, choose up to 1 《Earthling》 or 《Namekian》 card among them, add it to your hand, then shuffle your deck.
)
Only 1 {Son Gohan, Hope of the People} can be played in your Battle Area, and if there is at least 1 〈Son Goten〉, 〈Trunks : Youth〉, and 〈Videl〉 card in your Drop Area, reduce the energy cost of this card in your hand by 2.
)
Only 1 {Son Gohan, Hope of the People} can be played in your Battle Area, and if there is at least 1 〈Son Goten〉, 〈Trunks : Youth〉, and 〈Videl〉 card in your Drop Area, reduce the energy cost of this card in your hand by 2.
)
When you play this card, look at up to 7 cards from the top of your deck, choose up to 1 green 〈Son Goku〉 card among them, add it to your hand, then shuffle your deck.
)
When you play this card, look at up to 7 cards from the top of your deck, choose up to 1 green 〈Son Goku〉 card among them, add it to your hand, then shuffle your deck.

)
Red 〈Son Goten〉 with an energy cost of 2. (Play this card on top of the specified card.)
When a card evolves into this card and your Leader Card is a 〈Son Gohan : Adolescence〉 card, draw 1 card, switch this card to Active Mode, then choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and KO it.

)
Red 〈Son Goten〉 with an energy cost of 2. (Play this card on top of the specified card.)
When a card evolves into this card and your Leader Card is a 〈Son Gohan : Adolescence〉 card, draw 1 card, switch this card to Active Mode, then choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and KO it.

)
If there is a {Power Ball} in your Battle Area and {Great Ape Vegeta, Energy Manipulation} is not in play in your Battle Area : Play this card from your hand on top of a 〈Vegeta〉 card in your Battle Area with an energy cost of 3.
When you play this card, activate this skill. Until the end of your opponent's next turn, this card can't be KO'd by skills or battles, or be removed from the Battle Area by skills.
When this card is placed in a Drop Area from a Battle Area by a skill, you may choose 1 red card and 1 green card in your energy and switch them to Rest Mode. If you do, choose up to 1 〈Vegeta〉 card that is both red and green in your Drop Area with an energy cost of 6 or less and play it.

)
If there is a {Power Ball} in your Battle Area and {Great Ape Vegeta, Energy Manipulation} is not in play in your Battle Area : Play this card from your hand on top of a 〈Vegeta〉 card in your Battle Area with an energy cost of 3.
When you play this card, activate this skill. Until the end of your opponent's next turn, this card can't be KO'd by skills or battles, or be removed from the Battle Area by skills.
When this card is placed in a Drop Area from a Battle Area by a skill, you may choose 1 red card and 1 green card in your energy and switch them to Rest Mode. If you do, choose up to 1 〈Vegeta〉 card that is both red and green in your Drop Area with an energy cost of 6 or less and play it.
)
Play this card.
If a multicolored card is in your energy, reduce the energy cost of this card in your hand by 1.
When you play this card during your opponent's turn, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less, KO it, then your opponent chooses 1 card in their hand and sends it to their Warp.
)
Play this card.
If a multicolored card is in your energy, reduce the energy cost of this card in your hand by 1.
When you play this card during your opponent's turn, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less, KO it, then your opponent chooses 1 card in their hand and sends it to their Warp.

)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card.)
Red 〈Trunks : Youth〉 with an energy cost of 2 (Play this card on top of the specified card.)
When a card evolves into this card and your Leader Card is a 〈Son Gohan : Adolescence〉 card, draw 1 card, then switch this card to Active Mode.

)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card.)
Red 〈Trunks : Youth〉 with an energy cost of 2 (Play this card on top of the specified card.)
When a card evolves into this card and your Leader Card is a 〈Son Gohan : Adolescence〉 card, draw 1 card, then switch this card to Active Mode.

)
If you have a green 〈Son Goku〉 card with 20000 power in play in your Battle Area and {Piccolo, Special Beam Cannon Unleashed} isn't in play in your Battle Area, you can play this card from your hand without paying its energy cost.
Choose 1 〈Son Goku〉 card with 20000 power or more in your Battle Area and place it in its owner's Drop Area : Choose oneー
, and KO it. If you KO'd a card, your opponent chooses 2 cards in their hand and places them in their Drop Area.
)
)
)
(You can only include up to 4 cards with
in your deck.)
When you combo with this card, if your Leader Card is green and your life is at 4 or less, draw 1 card.
)
(You can only include up to 4 cards with
in your deck.)
When you combo with this card, if your Leader Card is green and your life is at 4 or less, draw 1 card.
)
When you combo with this card and your Leader Card is green, you may choose 1 card from your hand and place it in your Drop Area. If you do, choose oneー
)
When you combo with this card and your Leader Card is green, you may choose 1 card from your hand and place it in your Drop Area. If you do, choose oneー
)
Place this card in its owner's Drop Area : Choose up to 1 of your opponent's Battle Cards with an energy cost of 2 or less and KO it.
)
Place this card in its owner's Drop Area : Choose up to 1 of your opponent's Battle Cards with an energy cost of 2 or less and KO it.
)
When you play this card, choose up to 1 〈Vegeta〉 card with an energy cost of 6 or less in a Battle Area and place it in its owner's Drop Area.
)
When you play this card, choose up to 1 〈Vegeta〉 card with an energy cost of 6 or less in a Battle Area and place it in its owner's Drop Area.
)
When you play this card, draw 1 card.
When your opponent switches energy to Active Mode using a non-
skill during their turn, choose up to 1 of your opponent's energy and place it in its owner's Drop Area.
)
When you play this card, draw 1 card.
When your opponent switches energy to Active Mode using a non-
skill during their turn, choose up to 1 of your opponent's energy and place it in its owner's Drop Area.

)
Choose 1 card in your hand and place it in your Drop Area : Choose up to 1 〈Saibaiman〉 card from your deck, play it, then shuffle your deck.

)
Choose 1 card in your hand and place it in your Drop Area : Choose up to 1 〈Saibaiman〉 card from your deck, play it, then shuffle your deck.
)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card.)
You can include as many copies of this card in your deck as you like.
When this card is KO'd, choose up to 1 of your opponent's Battle Cards with an energy cost of 1 or less and KO it.
)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card.)
You can include as many copies of this card in your deck as you like.
When this card is KO'd, choose up to 1 of your opponent's Battle Cards with an energy cost of 1 or less and KO it.
)
If your opponent has 3 or more energy , and you choose 1 {Dormant Legend} in your Battle Area and place it in its owner's Drop Area : Play this card from your hand.
When you play this card, for the duration of the turn, if your Leader Card is a red 〈Broly〉 card, you can activate its
skill even if you have 5 or more life.
)
If your opponent has 3 or more energy , and you choose 1 {Dormant Legend} in your Battle Area and place it in its owner's Drop Area : Play this card from your hand.
When you play this card, for the duration of the turn, if your Leader Card is a red 〈Broly〉 card, you can activate its
skill even if you have 5 or more life.
)
If your Leader Card is a 〈Raditz〉 card, it gets +15000 power for the duration of the battle, then choose up to 1 of your opponent's Battle Cards with an energy cost of 2 or less and KO it.
)
If your Leader Card is a 〈Raditz〉 card, it gets +15000 power for the duration of the battle, then choose up to 1 of your opponent's Battle Cards with an energy cost of 2 or less and KO it.
)
(Place and activate this card in your Battle Area. It remains in your Battle Area until you activate another
. When you do, place this card in its owner's Drop Area.)
When this card is placed in a Battle Area, choose up to 1 green 《Great Ape》 card from your deck, add it to your hand, then shuffle your deck.
Switch this card to Rest Mode : Choose up to 1 red or green 《Saiyan》 card in your Battle Area, and it gets +5000 power for the duration of the turn.
)
(Place and activate this card in your Battle Area. It remains in your Battle Area until you activate another
. When you do, place this card in its owner's Drop Area.)
When this card is placed in a Battle Area, choose up to 1 green 《Great Ape》 card from your deck, add it to your hand, then shuffle your deck.
Switch this card to Rest Mode : Choose up to 1 red or green 《Saiyan》 card in your Battle Area, and it gets +5000 power for the duration of the turn.

)
If your Leader Card is green : Your opponent may place the Battle Card they're playing in its owner's Drop Area instead of playing it. If they didn't, your opponent chooses 2 cards in their hand and places them in their Drop Area.

)
If your Leader Card is green : Your opponent may place the Battle Card they're playing in its owner's Drop Area instead of playing it. If they didn't, your opponent chooses 2 cards in their hand and places them in their Drop Area.

)
If your Leader Card is green : Your opponent may place the Battle Card they're playing in its owner's Drop Area instead of playing it. If they didn't, your opponent chooses 2 cards in their hand and places them in their Drop Area.
)
If your Leader Card is green : Negate the attack, then choose up to 1 of your opponent's Battle Cards with an energy cost of 1 and KO it.
If this card is in your Drop Area, you can activate it by paying its energy cost and removing it and 1 green card in your hand from the game.
When you activate this card, you can't activate {For the Greater Good} for the duration of the turn.
)
If your Leader Card is green : Negate the attack, then choose up to 1 of your opponent's Battle Cards with an energy cost of 1 and KO it.
If this card is in your Drop Area, you can activate it by paying its energy cost and removing it and 1 green card in your hand from the game.
When you activate this card, you can't activate {For the Greater Good} for the duration of the turn.
)
If your Leader Card is green : Negate the attack, then choose up to 1 of your opponent's Battle Cards with an energy cost of 1 and KO it.
If this card is in your Drop Area, you can activate it by paying its energy cost and removing it and 1 green card in your hand from the game.
When you activate this card, you can't activate {For the Greater Good} for the duration of the turn.

Choose 1 card in your life and add it to your hand : Choose up to 1 blue or yellow 《Universe 6》 card with an energy cost of 1 in your hand and play it.
When your life is at 4 or less : You may draw 1 card, then choose up to 1 of your energy, switch it to Active Mode, and flip this card over.
When this card attacks, draw 1 card.
When your opponent's Leader Card flips back to its front, choose up to 1 blue or yellow 《Universe 6》 card in your Drop Area with an energy cost of 3 or less and play it.
Choose 1 card in your hand and place it in your Drop Area : Choose up to 1 blue or yellow 《Universe 6》 card in your hand with an energy cost of 2 or less and play it.

Choose 1 card in your life and add it to your hand : Choose up to 1 blue or yellow 《Universe 6》 card with an energy cost of 1 in your hand and play it.
When your life is at 4 or less : You may draw 1 card, then choose up to 1 of your energy, switch it to Active Mode, and flip this card over.
When this card attacks, draw 1 card.
When your opponent's Leader Card flips back to its front, choose up to 1 blue or yellow 《Universe 6》 card in your Drop Area with an energy cost of 3 or less and play it.
Choose 1 card in your hand and place it in your Drop Area : Choose up to 1 blue or yellow 《Universe 6》 card in your hand with an energy cost of 2 or less and play it.
When this card attacks a Leader Card, draw 1 card.
When you have 3 or more energy : Choose up to 1 blue 〈Kale〉 card and 1 yellow 〈Caulifla〉 card with energy costs of 2 or less in your hand and play them, then negate this skill for the duration of the game.
When your life is at 4 or less : You may draw 1 card and flip this card over.
When this card attacks, draw 1 card, then choose up to 1 《Universe 6》 card in your Battle Area, and both this card and the chosen card get +5000 power for the duration of the turn.
When this card attacks a Leader Card, draw 1 card.
When you have 3 or more energy : Choose up to 1 blue 〈Kale〉 card and 1 yellow 〈Caulifla〉 card with energy costs of 2 or less in your hand and play them, then negate this skill for the duration of the game.
When your life is at 4 or less : You may draw 1 card and flip this card over.
When this card attacks, draw 1 card, then choose up to 1 《Universe 6》 card in your Battle Area, and both this card and the chosen card get +5000 power for the duration of the turn.

)

)

)

)
When this card attacks, look at up to 2 cards from the top of your deck, choose up to 1 blue or yellow 《Saiyan》 card among them, add it to your hand, then place the remaining cards in your Drop Area.

)
When this card attacks, look at up to 2 cards from the top of your deck, choose up to 1 blue or yellow 《Saiyan》 card among them, add it to your hand, then place the remaining cards in your Drop Area.
)
Play this card.
If a multicolored card is in your energy, reduce the energy cost of this card in your hand by 1.
When you play this card, choose up to 1 of your opponent's Battle Cards, ignoring
, switch it to Rest Mode, then draw 1 card if it's your opponent's turn.
)
Play this card.
If a multicolored card is in your energy, reduce the energy cost of this card in your hand by 1.
When you play this card, choose up to 1 of your opponent's Battle Cards, ignoring
, switch it to Rest Mode, then draw 1 card if it's your opponent's turn.


)


: Yellow 〈Hit〉 with an energy cost of 2.

《Universe 6》 : When a card evolves into this card, if your Leader Card is a yellow 《Universe 6》 card and you have 4 or more energy, flip your opponent's Leader Card to the front. If you do, your opponent can't activate their Leader Card's
or
skills until the end of their next turn.
Choose up to 1 of your opponent's Battle Cards, negate its skills for the duration of the turn, and send it to its owner's Warp. At the end of your opponent's next turn, play the card sent to the Warp by this skill from the Warp in its owner's Battle Area in Rest Mode.


)


: Yellow 〈Hit〉 with an energy cost of 2.

《Universe 6》 : When a card evolves into this card, if your Leader Card is a yellow 《Universe 6》 card and you have 4 or more energy, flip your opponent's Leader Card to the front. If you do, your opponent can't activate their Leader Card's
or
skills until the end of their next turn.
Choose up to 1 of your opponent's Battle Cards, negate its skills for the duration of the turn, and send it to its owner's Warp. At the end of your opponent's next turn, play the card sent to the Warp by this skill from the Warp in its owner's Battle Area in Rest Mode.


)


: Yellow 〈Hit〉 with an energy cost of 2.

《Universe 6》 : When a card evolves into this card, if your Leader Card is a yellow 《Universe 6》 card and you have 4 or more energy, flip your opponent's Leader Card to the front. If you do, your opponent can't activate their Leader Card's
or
skills until the end of their next turn.
Choose up to 1 of your opponent's Battle Cards, negate its skills for the duration of the turn, and send it to its owner's Warp. At the end of your opponent's next turn, play the card sent to the Warp by this skill from the Warp in its owner's Battle Area in Rest Mode.
)
When you play this card from your hand, your opponent chooses 1 card from their hand and sends it to their Warp.
Send this card to its owner's Warp : At the start of your next Main Phase, if your Leader Card is a yellow 《Universe 6》 card, play the card that was sent to the Warp by this skill in its owner's Battle Area.
)
When you play this card from your hand, your opponent chooses 1 card from their hand and sends it to their Warp.
Send this card to its owner's Warp : At the start of your next Main Phase, if your Leader Card is a yellow 《Universe 6》 card, play the card that was sent to the Warp by this skill in its owner's Battle Area.
)

)

)
When you play this card, draw 1 card.
)
When you play this card, draw 1 card.

)
During your turn, at the end of a battle after you combo with this card, choose up to 1 yellow 〈Caulifla〉 card in your Battle Area and play this card on top of it.
When you play this card, choose up to 1 of your opponent's Battle Cards or energy and switch it to Rest Mode.

)
During your turn, at the end of a battle after you combo with this card, choose up to 1 yellow 〈Caulifla〉 card in your Battle Area and play this card on top of it.
When you play this card, choose up to 1 of your opponent's Battle Cards or energy and switch it to Rest Mode.
)
If your opponent has 6 or more cards in Rest Mode, you can play this card from your hand without paying its energy cost.
)
If your opponent has 6 or more cards in Rest Mode, you can play this card from your hand without paying its energy cost.
)
This card can't be KO'd by your opponent's skills.
When you play this card, look at up to 5 cards from the top of your deck, choose up to 1 blue or yellow 《Universe 6》 card among them and add it to your hand, then shuffle your deck.
)
This card can't be KO'd by your opponent's skills.
When you play this card, look at up to 5 cards from the top of your deck, choose up to 1 blue or yellow 《Universe 6》 card among them and add it to your hand, then shuffle your deck.
)
This card can't be KO'd by your opponent's skills.
When you play this card, look at up to 5 cards from the top of your deck, choose up to 1 blue or yellow 《Universe 6》 card among them and add it to your hand, then shuffle your deck.

)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card.)
During your turn, at the end of a battle after you combo with this card, choose up to 1 yellow 〈Frost〉 card in your Battle Area and play this card on top of it, then switch this card to Active Mode.

)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card.)
During your turn, at the end of a battle after you combo with this card, choose up to 1 yellow 〈Frost〉 card in your Battle Area and play this card on top of it, then switch this card to Active Mode.
)
When you combo with this card and your Leader Card is yellow, you may choose 1 card from your hand and place it in your Drop Area. If you do, choose oneー
)
When you combo with this card and your Leader Card is yellow, you may choose 1 card from your hand and place it in your Drop Area. If you do, choose oneー
)
(You can only include up to 4 cards with
in your deck.)
When you combo with this card, if your Leader Card is yellow and your life is at 4 or less, draw 1 card.
)
(You can only include up to 4 cards with
in your deck.)
When you combo with this card, if your Leader Card is yellow and your life is at 4 or less, draw 1 card.

)
(You can only include up to 4 cards with
in your deck.)
When you combo with this card, if your Leader Card is a 《Universe 6》 card and your life is at 5 or less, draw 1 card and this card gets +10000 combo power for the duration of the turn.

)
(You can only include up to 4 cards with
in your deck.)
When you combo with this card, if your Leader Card is a 《Universe 6》 card and your life is at 5 or less, draw 1 card and this card gets +10000 combo power for the duration of the turn.
)
When you play this card, choose up to 1 {Namekian Partner Pirina} from your deck, add it to your hand, then shuffle your deck.
)
When you play this card, choose up to 1 {Namekian Partner Pirina} from your deck, add it to your hand, then shuffle your deck.
)
When you play this card, choose up to 1 {Namekian Partner Saonel} from your deck, add it to your hand, then shuffle your deck.
)
When you play this card, choose up to 1 {Namekian Partner Saonel} from your deck, add it to your hand, then shuffle your deck.

)
(This card cannot be KO'd by your opponent's card's skills or battle and does not leave the Battle Area.)
Battle Cards chosen with this card's skill can't be switched to Active Mode.
When you play this card, choose up to 2 《Saiyan》, 《Earthling》, and/or 《God》 cards in your opponent's Battle Area and switch them to Rest Mode.

)
(This card cannot be KO'd by your opponent's card's skills or battle and does not leave the Battle Area.)
Battle Cards chosen with this card's skill can't be switched to Active Mode.
When you play this card, choose up to 2 《Saiyan》, 《Earthling》, and/or 《God》 cards in your opponent's Battle Area and switch them to Rest Mode.
)
(This card cannot be KO'd by your opponent's card's skills or battle and does not leave the Battle Area.)
(This card can't be chosen by the skills of your opponent's cards.)
(This card isn't affected by
skills.)
When you play this card, choose up to 1 blue 〈Goku Black〉 card with an energy cost of 2 or less in your hand and play it.
)
(This card cannot be KO'd by your opponent's card's skills or battle and does not leave the Battle Area.)
(This card can't be chosen by the skills of your opponent's cards.)
(This card isn't affected by
skills.)
When you play this card, choose up to 1 blue 〈Goku Black〉 card with an energy cost of 2 or less in your hand and play it.

)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card.)
If there is a 〈Goku Black〉 card in your Battle Area or Leader Area, you can play this card from your hand without paying its energy cost.

)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card.)
If there is a 〈Goku Black〉 card in your Battle Area or Leader Area, you can play this card from your hand without paying its energy cost.
)
If your Leader Card is a 《Universe 6》 card, it gets +10000 power for the duration of the battle, then draw 1 card.
)
If your Leader Card is a 《Universe 6》 card, it gets +10000 power for the duration of the battle, then draw 1 card.

)
This card gains 《Desire》 in all areas.
Choose 1 〈Zamasu〉 card in your Battle Area without
and place it in its owner's Drop Area : Choose up to 1 〈Zamasu〉 card in your hand with
and an energy cost of 4 or less and play it.

)
This card gains 《Desire》 in all areas.
Choose 1 〈Zamasu〉 card in your Battle Area without
and place it in its owner's Drop Area : Choose up to 1 〈Zamasu〉 card in your hand with
and an energy cost of 4 or less and play it.

)
If your Leader Card is yellow : Draw 2 cards.

)
If your Leader Card is yellow : Draw 2 cards.
)
If your Leader Card is yellow : Negate the attack, then choose up to 1 of your opponent's Battle Cards with an energy cost of 1 or less and switch it to Rest Mode.
If this card is in your Drop Area, you can activate it by paying its energy cost and removing it and 1 yellow card in your hand from the game.
When you activate this card, you can't activate {Restrain} for the duration of the turn.
)
If your Leader Card is yellow : Negate the attack, then choose up to 1 of your opponent's Battle Cards with an energy cost of 1 or less and switch it to Rest Mode.
If this card is in your Drop Area, you can activate it by paying its energy cost and removing it and 1 yellow card in your hand from the game.
When you activate this card, you can't activate {Restrain} for the duration of the turn.
(If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn.)
When this card attacks, you may choose 1 card in your life and add it to your hand. If you do, choose up to 2 black Battle Cards in your Warp and place them in your Drop Area.
(If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn.)
When this card attacks, you may choose 1 card in your life and add it to your hand. If you do, choose up to 2 black Battle Cards in your Warp and place them in your Drop Area.
Negate the attack and play this card. (
is activated from your hand by paying the card's energy cost.)
Negate the attack and play this card. (
is activated from your hand by paying the card's energy cost.)
Choose 3 Battle Cards with an energy cost of 3 or more and power of 35000 or less in your Drop Area and place them at the bottom of your deck in any order : Play this card.
This card can only be played from any area using
skills, and only 1 {Vegeta, Making an Entrance} can be played in your Battle Area.
Choose 3 Battle Cards with an energy cost of 3 or more and power of 35000 or less in your Drop Area and place them at the bottom of your deck in any order : Play this card.
This card can only be played from any area using
skills, and only 1 {Vegeta, Making an Entrance} can be played in your Battle Area.
(If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn.)
When you play this card using
, draw 2 cards, then choose 1 card in your hand and send it to your Warp.
(If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn.)
When you play this card using
, draw 2 cards, then choose 1 card in your hand and send it to your Warp.

When you play this card, draw 1 card.

When you play this card, draw 1 card.
When you play this card, you may choose 1 card in your life and add it to your hand. If you do, your opponent chooses cards in their hand and places them in their Drop Area until they have 12 cards in hand.
When you play this card, you may choose 1 card in your life and add it to your hand. If you do, your opponent chooses cards in their hand and places them in their Drop Area until they have 12 cards in hand.


Choose 2 cards in your Drop Area and send them to your Warp : Play this card.


Choose 2 cards in your Drop Area and send them to your Warp : Play this card.
This card gains 《Desire》 in all areas.
If your Leader Card is a 《Shenron》 card : Choose 1 Battle Card from your deck with an energy cost of 2 or less and power of 15000 or less, play it, then shuffle your deck.
This card gains 《Desire》 in all areas.
If your Leader Card is a 《Shenron》 card : Choose 1 Battle Card from your deck with an energy cost of 2 or less and power of 15000 or less, play it, then shuffle your deck.
Choose up to 1 black Battle Card with an energy cost of 4 or less in your Warp and play it. If the Battle Card played with this skill has
or
, choose up to 2 of your energy and switch them to Active Mode.
Choose up to 1 black Battle Card with an energy cost of 4 or less in your Warp and play it. If the Battle Card played with this skill has
or
, choose up to 2 of your energy and switch them to Active Mode.
(Place and activate this card in your Battle Area. It remains in your Battle Area until you activate another
. When you do, place this card in its owner's Drop Area.)
When you play a Battle Card using
, place the top card of your deck under this card.
Choose 3 cards under this card and send them to your Warp : If your Leader Card is black, Battle Cards you play using
aren't sent to Warps at the end of this turn.
(Place and activate this card in your Battle Area. It remains in your Battle Area until you activate another
. When you do, place this card in its owner's Drop Area.)
When you play a Battle Card using
, place the top card of your deck under this card.
Choose 3 cards under this card and send them to your Warp : If your Leader Card is black, Battle Cards you play using
aren't sent to Warps at the end of this turn.
If your opponent has 3 or more Battle Cards in play with energy costs of 2 or more, the Battle Card your opponent is playing is placed in its owner's Drop Area instead, then choose all Battle Cards with energy costs of 2 or less, ignoring
, and send them to their owners' Warps.
If your opponent has 3 or more Battle Cards in play with energy costs of 2 or more, the Battle Card your opponent is playing is placed in its owner's Drop Area instead, then choose all Battle Cards with energy costs of 2 or less, ignoring
, and send them to their owners' Warps.




)

If there are 20 or more red or green cards in your Drop Area, reduce the energy cost of this card in your hand by 2.
When your life reaches 1, for the duration of the turn, this card gains
,
, and can't be KO'd by your opponent's skills.
Choose 1 card in your life and add it to your hand : Your opponent reveals their hand, you choose up to 1 card from it and place it in their Drop Area, and this card gets +25000 power for the duration of the turn.




)

If there are 20 or more red or green cards in your Drop Area, reduce the energy cost of this card in your hand by 2.
When your life reaches 1, for the duration of the turn, this card gains
,
, and can't be KO'd by your opponent's skills.
Choose 1 card in your life and add it to your hand : Your opponent reveals their hand, you choose up to 1 card from it and place it in their Drop Area, and this card gets +25000 power for the duration of the turn.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
(When this card attacks, you may activate this skill by choosing 1 or more red or green Battle Cards in your Battle Area and switching them to Rest Mode.) This card gains power equal to the total power of the cards switched to Rest Mode by this skill for the duration of the battle, and if you switched a 〈Son Gohan : Youth〉 card to Rest Mode using this skill, draw 2 cards and this card gains
for the duration of the battle.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
(When this card attacks, you may activate this skill by choosing 1 or more red or green Battle Cards in your Battle Area and switching them to Rest Mode.) This card gains power equal to the total power of the cards switched to Rest Mode by this skill for the duration of the battle, and if you switched a 〈Son Gohan : Youth〉 card to Rest Mode using this skill, draw 2 cards and this card gains
for the duration of the battle.

)
This card gains power equal to the total power of the cards switched to Rest Mode by this skill and
for the duration of the battle.
When you play this card, activate this skill. For the duration of the turn, when your opponent uses a skill to play a Battle Card, your opponent chooses 2 cards from their life and places them in their Drop Area.

)
This card gains power equal to the total power of the cards switched to Rest Mode by this skill and
for the duration of the battle.
When you play this card, activate this skill. For the duration of the turn, when your opponent uses a skill to play a Battle Card, your opponent chooses 2 cards from their life and places them in their Drop Area.


)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
When this card attacks, your opponent chooses 2 cards in their hand and sends them to their Warp.
(
)(
) : If your Leader Card is a green 《Saiyan》 card, deal 1 damage to your opponent.


)



Only 1 {Broly, Tragedy Foretold} can be played in your Battle Area, and you can't play this card from any area unless {Dormant Legend} is in your Drop Area.
When you play this card, choose up to 2 of your opponent's Battle Cards, ignoring
, and they get -15000 power until the end of your opponent's turn.
When your opponent combos, you may choose 1 card in your opponent's Combo Area and place it in its owner's Drop Area. If you do, negate this skill for the duration of the turn.


)



Only 1 {Broly, Tragedy Foretold} can be played in your Battle Area, and you can't play this card from any area unless {Dormant Legend} is in your Drop Area.
When you play this card, choose up to 2 of your opponent's Battle Cards, ignoring
, and they get -15000 power until the end of your opponent's turn.
When your opponent combos, you may choose 1 card in your opponent's Combo Area and place it in its owner's Drop Area. If you do, negate this skill for the duration of the turn.

)


Only 1 {Broly, Rapid Barrage} can be played in your Battle Area, and you can't play this card from any area unless {Dormant Legend} is in your Drop Area.
When you play this card, choose up to 1 of your opponent's Battle Cards and it gets -10000 power until the end of your opponent's turn.
When your opponent combos, you may choose 1 card in your hand and place it in your Drop Area. If you do, choose 1 card in your opponent's Combo Area and place it in its owner's Drop Area, then negate this skill for the duration of the turn.

)


Only 1 {Broly, Rapid Barrage} can be played in your Battle Area, and you can't play this card from any area unless {Dormant Legend} is in your Drop Area.
When you play this card, choose up to 1 of your opponent's Battle Cards and it gets -10000 power until the end of your opponent's turn.
When your opponent combos, you may choose 1 card in your hand and place it in your Drop Area. If you do, choose 1 card in your opponent's Combo Area and place it in its owner's Drop Area, then negate this skill for the duration of the turn.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
If there is a card that is both red and green in your energy other than this card, negate this card's
skill in all areas.
When you play this card, your opponent chooses 1 card from their hand and places it in their Drop Area.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
If there is a card that is both red and green in your energy other than this card, negate this card's
skill in all areas.
When you play this card, your opponent chooses 1 card from their hand and places it in their Drop Area.



)



: Blue 〈Son Goku〉 and yellow 〈Vegeta〉
When this card attacks, if your opponent has 3 or more energy, choose up to 3 blue or yellow Battle Cards in your Energy Area and combo with them.
When you combo with a Battle Card using this card's skill and your Leader Card is blue, if you have 3 or more Battle Cards in your Combo Area, choose all of your opponent's Battle Cards and energy, switch them to Rest Mode, and those cards can't be switched to Active Mode during your opponent's next Charge Phase.



)



: Blue 〈Son Goku〉 and yellow 〈Vegeta〉

When this card attacks, if your opponent has 3 or more energy, choose up to 3 blue or yellow Battle Cards in your Energy Area and combo with them.
When you combo with a Battle Card using this card's skill and your Leader Card is blue, if you have 3 or more Battle Cards in your Combo Area, choose all of your opponent's Battle Cards and energy, switch them to Rest Mode, and those cards can't be switched to Active Mode during your opponent's next Charge Phase.



)



: Blue 〈Son Goku〉 and yellow 〈Vegeta〉

When this card attacks, if your opponent has 3 or more energy, choose up to 3 blue or yellow Battle Cards in your Energy Area and combo with them.
When you combo with a Battle Card using this card's skill and your Leader Card is blue, if you have 3 or more Battle Cards in your Combo Area, choose all of your opponent's Battle Cards and energy, switch them to Rest Mode, and those cards can't be switched to Active Mode during your opponent's next Charge Phase.

)
(Play this card from your hand when you have blue and yellow cards in your Combo Area.)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
Reduce the combo cost of all blue and yellow 《Universe 6》 cards in your hand by 1.
If this card is removed from a Battle Area by an opponent's skill, you may choose 1 card from your hand and place it in your Drop Area instead. If you do, this card remains in the Battle Area, switch it to Rest Mode, then choose up to 1 of your opponent's energy and switch it to Rest Mode.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
If there is a card that is both blue and yellow in your energy other than this card, negate this card's
skill in all areas.
When you play this card, draw 1 card.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
If there is a card that is both blue and yellow in your energy other than this card, negate this card's
skill in all areas.
When you play this card, draw 1 card.


)
: Blue 〈Kale〉 and yellow 〈Caulifla〉 with energy costs of 4 or more.

(If it's your opponent's turn, you can activate this during the Defense Step by placing cards in your hand in your Drop Area that match all colors specified by
: Choose up to 2 of your energy and switch them to Active Mode.)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
When this card activates
, choose up to 3 of your opponent's energy and switch them to Rest Mode.


)
: Blue 〈Kale〉 and yellow 〈Caulifla〉 with energy costs of 4 or more.

(If it's your opponent's turn, you can activate this during the Defense Step by placing cards in your hand in your Drop Area that match all colors specified by
: Choose up to 2 of your energy and switch them to Active Mode.)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
When this card activates
, choose up to 3 of your opponent's energy and switch them to Rest Mode.

)


When you combo with this card, if your Leader Card is a 《Universe 6》 card and it's your opponent's turn, you may choose 1 of your opponent's energy and switch it to Rest Mode. If you do, your {Kefla, the Peak of Perfection} cards'
skills don't activate for the duration of the turn.
When you play this card during your turn, choose up to 1 of your opponent's Battle Cards, switch it to Rest Mode, then negate that Battle Card's skills until the end of your opponent's next turn.

)


When you combo with this card, if your Leader Card is a 《Universe 6》 card and it's your opponent's turn, you may choose 1 of your opponent's energy and switch it to Rest Mode. If you do, your {Kefla, the Peak of Perfection} cards'
skills don't activate for the duration of the turn.
When you play this card during your turn, choose up to 1 of your opponent's Battle Cards, switch it to Rest Mode, then negate that Battle Card's skills until the end of your opponent's next turn.



)





: Blue 〈Goku Black〉 and yellow 〈Zamasu〉
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
When you play this card with
, your opponent reveals their hand, and you choose up to 2 cards from it and add them to their energy in Rest Mode.



)





: Blue 〈Goku Black〉 and yellow 〈Zamasu〉
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
When you play this card with
, your opponent reveals their hand, and you choose up to 2 cards from it and add them to their energy in Rest Mode.

)
Negate the attack and play this card.

(If it's your opponent's turn, you can activate this during the Defense Step by placing cards in your hand in your Drop Area that match all colors specified by
: Choose up to 2 of your energy and switch them to Active Mode.)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
If your Leader Card is a 〈Zamasu〉 card and it's your opponent's turn, reduce the energy cost of this card in your hand by 2.

)
Negate the attack and play this card.

(If it's your opponent's turn, you can activate this during the Defense Step by placing cards in your hand in your Drop Area that match all colors specified by
: Choose up to 2 of your energy and switch them to Active Mode.)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
If your Leader Card is a 〈Zamasu〉 card and it's your opponent's turn, reduce the energy cost of this card in your hand by 2.



)
If you have any non-red cards in areas other than your deck, hand, or life, you can't play this card from any area.
When you play this card from your hand, choose up to 1 card in your opponent's life and place it in their Drop Area.



)
If you have any non-blue cards in areas other than your deck, hand, or life, you can't play this card from any area.
When you play this card, you can't play {SS3 Trunks, Saiyan Harmonizer} for the duration of the turn.
When this card attacks, choose all Battle Cards without keyword skills in your Drop Area and combo with them in your Combo Area.
: Draw 2 cards and switch this card to Active Mode.



)
If you have any non-green cards in areas other than your deck, hand, or life, you can't play this card from any area.
, choose 1 {Broly's Ring} in your Battle Area and place it in its owner's Drop Area : Play this card from your hand.
When you play this card, choose up to 1 green 〈Broly〉 card in your hand with an energy cost of 7 or less and play it.
When this card is placed in your Drop Area from your hand by a skill, and your Leader Card is a 〈Broly〉 card, choose up to 1 {Broly's Ring} from your deck, activate it, then shuffle your deck. If you do, choose 1 or 2 cards in your life and add them to your hand.



)
If you have any non-yellow cards in areas other than your deck, hand, or life, you can't play this card from any area.
, choose 1 card from your hand and place it in your Drop Area : Play this card from your hand.
When you play this card, choose oneー
, and switch it to Rest Mode.

: 〈Son Goku : Xeno〉 with an energy cost of 3 or less.
If you have any non-black cards in areas other than your deck, hand, or life, you can't play this card from any area.
If you have 3 or less energy, you can't play this card from any area.
Choose up to 4 black Battle Cards in your Warp and place them in your Drop Area.




)





When you play this card, choose 1 card in your life and place it in your Drop Area, then deal 2 damage to your opponent.
When your opponent combos with a Battle Card with an energy cost of 2 or less, choose up to 1 card in your opponent's Combo Area and place it in its owner's Drop Area.




)

If your opponent has 6 or more energy, or has 6 or more cards in Rest Mode, reduce the energy cost of this card in your hand by 3.
When you play this card, choose up to 4 of your opponent's cards, switch them to Rest Mode, then draw 4 cards.