

You can't send cards from your Drop Area to your Warp.
When this card attacks, draw 1 card.

Draw 1 card, then choose 1 card in your hand and discard it.
When your life is at 4 or less or there are 7 or more 《Universe 7》 cards in your Drop Area : You may draw 1 card, switch up to 1 of your energy to Active Mode, then flip this card over.
You can't send cards from your Drop Area to your Warp.
Draw 1 card, then place up to 3 cards from the top of your deck in your Drop Area.
Add up to 1 mono-red 《Universe 7》 card from your Drop Area to your hand, then negate this skill for the game.
You can't send cards from your Drop Area to your Warp.
When this card attacks, draw 1 card.

Draw 1 card, then choose 1 card in your hand and discard it.
When your life is at 4 or less or there are 7 or more 《Universe 7》 cards in your Drop Area : You may draw 1 card, switch up to 1 of your energy to Active Mode, then flip this card over.
You can't send cards from your Drop Area to your Warp.
Draw 1 card, then place up to 3 cards from the top of your deck in your Drop Area.
Add up to 1 mono-red 《Universe 7》 card from your Drop Area to your hand, then negate this skill for the game.
You can't include non-《God》 Battle Cards in your deck, and negate the
skill of 《God》 cards in all of your areas.
Switch this card to Rest Mode : Draw 1 card.
When there are 4 or more colors in your energy : You may switch this card and up to 2 of your energy to Active Mode, add cards from your life to your hand until you have 6 life left, then flip this card over.
Negate the
skill of 《God》 cards in all of your areas.
Switch this card to Rest Mode : Draw 1 card, then choose up to 1 multicolor 《God》 card in your hand and use it in a combo.

)
(If this card replaces a red Unison Card as it enters play, it carries over up to 2 of its markers.)
If this card has 4 or more markers : When this card is played, draw 1 card.
If it's your turn : When a card is placed in your Drop Area from your deck, add a marker to this card, then choose up to 1 of your opponent's Battle Cards and it gets -15000 power for the turn.
This card gets +5000 power and
for the turn.
)
(If this card replaces a red Unison Card as it enters play, it carries over up to 6 of its markers.)
This card can't attack.
If you have 4 or fewer cards in your hand, draw 1 card.
If your Leader Card has 《Universe》 in its special trait : Draw 1 card, then place the top card of your deck in your life.





)




When this card attacks, your opponent reveals their hand. Choose up to 1 card with an energy cost of 7 or less from it and discard it.



, if there are 10 or more 《Universe 7》 cards in your Drop Area : Play this card from your hand, choose all of your opponent's Battle Cards and they get -35000 power for the turn, and you can't play non-red Battle Cards for the turn.





)




When this card attacks, your opponent reveals their hand. Choose up to 1 card with an energy cost of 7 or less from it and discard it.



, if there are 10 or more 《Universe 7》 cards in your Drop Area : Play this card from your hand, choose all of your opponent's Battle Cards and they get -35000 power for the turn, and you can't play non-red Battle Cards for the turn.





)




When this card attacks, your opponent reveals their hand. Choose up to 1 card with an energy cost of 7 or less from it and discard it.



, if there are 10 or more 《Universe 7》 cards in your Drop Area : Play this card from your hand, choose all of your opponent's Battle Cards and they get -35000 power for the turn, and you can't play non-red Battle Cards for the turn.
)
Play this card.
If your Leader Card is a mono-red <Son Goku> card, reduce the energy cost of this card in your hand by 2.
If your Leader Card is a 《Universe 7》 card : When this card is played, choose up to 1 of your opponent's Battle Cards and it gets -15000 power for the turn. Additionally, if this skill reduces the chosen card's power to 0 or less, draw 1 card.

)

)

When this card attacks, look at up to 3 cards from the top of your deck, add up to 1 mono-red 《Universe 7》 card among them to your hand, then place the remaining cards at the bottom of your deck in any order.

, if your Leader Card is a red 《Universe 7》 card and there are 5 or more 《Universe 7》 cards in your Drop Area : Play this card from your hand.
)

If your Leader Card is a red 《Universe 7》 card : When this card is placed in your Drop Area from your deck by a skill, play it from your Drop Area.
When this card is played from your hand, draw 1 card.

)

When this card is played, choose up to 1 of your opponent's Battle Cards and it gets -15000 power for the turn.

, if your Leader Card is a red 《Universe 7》 <Son Goku> card and there are 5 or more 《Universe 7》 cards in your Drop Area : Play this card from your hand.

)

If your Leader Card is red : When this card is used in a combo, draw 1 card.

)

When this card is played, draw 1 card, then choose up to 2 of your opponent's Battle Cards, ignoring
, and they get -15000 power for the turn.

, if your Leader Card is a mono-color 《Universe 7》 card : Play this card from your hand.

)
)
Choose 1 Red/Blue multicolor card in your energy : At the end of a turn where this card was played from your hand, draw 1 card and switch the chosen card to Active Mode.
)
Choose 1 Red/Blue multicolor card in your energy : At the end of a turn where this card was played from your hand, draw 1 card and switch the chosen card to Active Mode.
)
Switch up to 1 red <Great Priest> card in your Leader Area to Active Mode.
If there are 4 or more colors among cards in your energy and Battle Area, you can activate this card's
skill from your hand without paying its energy cost.





, if your Leader Card is a <Great Priest> card : Deal 1 damage to your opponent for every 2 colors on 《God》 cards in your Battle Area. (2 damage max.) Additionally, if you have 12 or more multicolor 《God》 cards in play, you win the game.
Choose up to 1 《God》 card and it gets +6000 power for the battle.
)
If your Leader Card and energy are all red : Choose up to 1 of your cards and it gets +10000 power for the battle, then choose one‐
)
If your Leader Card and energy are all red : Choose up to 1 of your cards and it gets +10000 power for the battle, then choose one-
)
If your Leader Card and energy are all red : Choose up to 1 of your cards and it gets +10000 power for the battle, then choose one‐
)
Negate the attack, then choose up to 1 of your opponent's Battle Cards and it gets -5000 power for the turn.
If your Leader Card is a mono-red 《Universe 7》 card, you can activate this card's
skill from your hand without paying its energy cost.

Choose up to 1 of your Leader Cards or Unison Cards and it gets +10000 power for the battle.
If this card is in a battle and you choose 1 《Saiyan》 card in your hand and discard it : Draw 1 card, then add up to 1 card from your life to your hand and negate this skill for the battle.
When your life is at 2 or less or you place 5 《Saiyan》 cards under this card from your Drop Area : You may draw 3 cards, switch up to 1 of your energy to Active Mode, and flip this card over.
When this card attacks, draw 1 card, then switch up to 1 of your mono-blue energy to Active Mode.
Place X cards from under this card in their owners' Drop Areas : This card gets +2000 power for the battle for each card placed in a Drop Area using this skill. Additionally, if you placed 3 or more cards in Drop Areas using this skill, draw 1 card, then switch up to 1 of your mono-blue energy to Active Mode.
Switch this card to Rest Mode : Draw 1 card, then play up to 1 blue or yellow skill-less Battle Card with 15000 power from your deck or Drop Area in your opponent's Battle Area in Rest Mode. Shuffle your deck if you looked through it.
When your life is at 3 or less or your opponent's Leader Card’s back is facing up : You may draw 2 cards, then flip this card over.

When one of your <Beerus> cards attacks and KOs an opponent's Battle Card, switch up to 1 blue <Beerus> card in your energy to Active Mode.
Switch this card to Rest Mode : Draw 1 card, then play up to 1 blue or yellow skill-less Battle Card with 15000 power from your Drop Area in your opponent's Battle Area in Rest Mode.

)
(If this card replaces a blue Unison Card as it enters play, it carries over up to 3 of its markers.)
Draw 2 cards, then choose 2 cards in your hand and place them at the bottom of your deck in any order.
For every 2 markers you remove using this skill, choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck in any order. Additionally, if you removed 4 or more markers using this skill, this card gets +10000 power and
for the turn.


)
, if your Leader Card is a <Zen-Oh> or <Great Priest> card : Play this card from your hand with 3 markers on it.
Switch this card to Rest Mode : Switch up to 1 blue 《God》 card in your energy to Active Mode, then choose up to 1 《God》 card with a combo cost of 1 in your hand and use it in a combo.
When your opponent plays a Battle Card with an energy cost greater than their current energy, return that card to its owner's hand.


)



Negate the attack and play this card in Rest Mode.
During your opponent's turn, reduce the energy cost of this card in your hand by 1 for each card in your opponent's energy.
If your Leader Card is mono-blue and this card is in Rest Mode, your opponent's Battle Cards can't attack Leader Cards.


)



Negate the attack and play this card in Rest Mode.
During your opponent's turn, reduce the energy cost of this card in your hand by 1 for each card in your opponent's energy.
If your Leader Card is mono-blue and this card is in Rest Mode, your opponent's Battle Cards can't attack Leader Cards.


)



Negate the attack and play this card in Rest Mode.
During your opponent's turn, reduce the energy cost of this card in your hand by 1 for each card in your opponent's energy.
If your Leader Card is mono-blue and this card is in Rest Mode, your opponent's Battle Cards can't attack Leader Cards.


)



Negate the attack and play this card in Rest Mode.
During your opponent's turn, reduce the energy cost of this card in your hand by 1 for each card in your opponent's energy.
If your Leader Card is mono-blue and this card is in Rest Mode, your opponent's Battle Cards can't attack Leader Cards.

)
At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop Area in Rest Mode.

, place 1 <Son Gohan : Adolescence> card, 1 <Son Goten> card, 1 <Vegeta> card, 1 <Trunks : Youth> card, and 1 <Videl> card under this card from your Drop Area : Choose up to 1 {SSG Son Goku, Miraculous Transformation} or {SSG Son Goku, Legendary Spirit} in your hand and play it on top of this card in Active Mode.

)

Switch this card to Rest Mode : When you take damage from an opponent's attack, switch up to 1 of your blue energy to Active Mode, then choose up to 1 of your opponent's Battle Cards with an energy cost greater than their current energy and return it to its owner's hand.

)
, if your Leader Card is blue : At the end of a battle in which this card was used in a combo from your hand or Drop Area, play this card from your Drop Area in Rest Mode.
If your {SSG Son Goku, Crimson Warrior} is in a battle and there are no cards in your Combo Area : When your Leader Card's skill places this card in a Drop Area from under your Leader Card, use this card in a combo from your Drop Area.
)
Add 1 card from your life to your hand : When this card attacks, it gets +11000 power for the turn.
At the end of your turn, switch this card to Active Mode.

)
Negate the attack and play this card.
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost greater than their current energy and return it to its owner's hand.
If your {SSG Son Goku, Crimson Warrior} is in a battle and there are no cards in your Combo Area : When your Leader Card's skill places this card in a Drop Area from under your Leader Card, use this card in a combo from your Drop Area.


)
If your Leader Card is blue : Play this card.
When this card is played, choose up to 2 of your opponent's Battle Cards and place them at the bottom of their owners' decks in any order.


)
If your Leader Card is blue : Play this card.
When this card is played, choose up to 2 of your opponent's Battle Cards and place them at the bottom of their owners' decks in any order.
)
When this card is used in a combo, choose up to 1 card in your opponent's Combo Area and return it to its owner's hand.
If your {SSG Son Goku, Crimson Warrior} is in a battle and there are no cards in your Combo Area : When your Leader Card's skill places this card in a Drop Area from under your Leader Card, use this card in a combo from your Drop Area.
)
Add 1 card from your life to your hand : When this card attacks, it gets +11000 power for the turn. At the end of the turn, switch up to 1 of your mono-blue energy to Active Mode.

)
Play this card.
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 5 or less and return it to its owner's hand.
If your {SSG Son Goku, Crimson Warrior} is in a battle and there are no cards in your Combo Area : When your Leader Card's skill places this card in a Drop Area from under your Leader Card, use this card in a combo from your Drop Area.

)
This card gains 《Saiyan》 in all areas.
If your Leader Card is blue and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
Negate the attack and play this card.
This card gains 《Saiyan》 in all areas.
If your {SSG Son Goku, Crimson Warrior} is in a battle and there are no cards in your Combo Area : When your Leader Card's skill places this card in a Drop Area from under your Leader Card, use this card in a combo from your Drop Area.

)

When this card attacks and KOs an opponent's Battle Card, switch this card and up to 1 of your blue energy to Active Mode.
If your Leader Card is blue and this card is in your Combo Area : When one of your blue Battle Cards attacks and KOs an opponent's Battle Card, draw 1 card, then play this card from your Combo Area.

)
This card can't be KO'd by your opponent's skills during your turn.
If your Leader Card is a blue <Whis> card : When this card attacks and KOs an opponent's Battle Card, draw 1 card, then switch this card and up to 1 blue <Beerus> card in your energy to Active Mode.
)
Add 1 card from your life to your hand : When this card attacks an opponent's Battle Card, switch this card to Active Mode, and it gets +15000 power for the battle.
)
When this card is played from your hand, choose up to 1 blue <Beerus> card in your Battle Area, and it can attack Battle Cards without
in Active Mode for the turn.
If this card is in your Combo Area : When a blue <Beerus> card in your Battle Area attacks and KOs an opponent's Battle Card, draw 1 card.
)
When this card is played, look at up to 3 cards from the top of your deck, add up to 1 《God》 card among them to your hand, then place the remaining cards at the bottom of your deck in any order.


, place this card in its owner's Drop Area : Choose up to 1 blue <Beerus> card with an energy cost of 2 in your hand, play it, then switch up to 1 <Great Priest> or blue <Whis> card in your Leader Area to Active Mode.
)
)
)
If one of your blue <Beerus> cards is attacking an opponent's Battle Card : Negate the
and switch up to 1 of your blue energy to Active Mode.
)
If your Leader Card is blue and you choose 1 blue 《Saiyan》 card in your hand and discard it : Draw 2 cards.
)
If your Leader Card and all of your energy is blue : Choose 1 of your cards and it gets +10000 power for the battle, then choose one‐
)
If your Leader Card and all of your energy is blue : Choose 1 of your cards and it gets +10000 power for the battle, then choose one‐
You start the game with 4 life.
Switch this card to Rest Mode : Draw 1 card. Additionally, if you have no Battle Cards in play, choose up to 1 green 《Universe 7》 card with an energy cost of 2 or less in your hand and play it.
When your life is at 3 or less : You may draw 2 cards, switch up to 1 of your energy to Active Mode, and flip this card over.
When this card attacks, draw 1 card. Additionally, if you have no Battle Cards in play, choose up to 1 green 《Universe 7》 card with an energy cost of 2 or less in your hand and play it.

When one of your Battle Cards attacks and KOs an opponent's Battle Card, your opponent chooses 1 card in their hand and discards it.
You start the game with 5 life.
Switch this card to Rest Mode : Draw 1 card. Additionally, if you have no Battle Cards in play, choose up to 1 green 《Universe 6》 card with an energy cost of 2 or less in your hand and play it.
When your life is at 2 or less : You may draw 3 cards, switch up to 1 of your energy to Active Mode, and flip this card over.
When this card attacks, draw 1 card. Additionally, if you have no Battle Cards in play, choose up to 1 green 《Universe 6》 card with an energy cost of 2 or less in your hand and play it.

When one of your green 《Universe 6》 Battle Cards attacks and KOs an opponent's Battle Card, you may choose the card that attacked and switch it to Active Mode.
)
(If this card replaces a green Unison Card as it enters play, it carries over up to 3 of its markers.)
If this card has 3 or more markers : When this card is played, your opponent chooses 1 card in their hand and discards it.
If a
Extra Card isn't in your Battle Area, activate up to 1 {The Nameless Planet} from your deck, then shuffle your deck.
)
(If this card replaces a green Unison Card as it enters play, it carries over up to 3 of its markers.)
If this card has 3 or more markers : When this card is played, choose up to 1 of your opponent's Battle Cards and KO it.
If a
Extra Card isn't in your Battle Area, activate up to 1 {The Nameless Planet} from your deck, then shuffle your deck.


)


, if your Leader Card is green and this card is in your Combo Area : When one of your green Battle Cards attacks and KOs an opponent's Battle Card, play this card from your Combo Area.
When this card attacks, choose one‐

)
This card can attack Battle Cards without
in Active Mode.
If your opponent has no Battle Cards in play, this card gets +5000 power and
.
When this card is played using a skill, draw 1 card.

)
This card can attack Battle Cards without
in Active Mode.
If your opponent has no Battle Cards in play, this card gets +5000 power and
.
When this card is played using a skill, draw 1 card.

)
If your Leader Card is green and you have 3 or more energy : At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop Area.
When this card attacks and KOs an opponent's Battle Card, your opponent chooses 1 card in their hand and discards it.

)
If your Leader Card is green and you have 3 or more energy : At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop Area.
When this card attacks and KOs an opponent's Battle Card, your opponent chooses 1 card in their hand and discards it.

)
During your turn, this card gets +10000 power and can attack Battle Cards without
in Active Mode.
If your opponent has no Battle Cards in play, this card gains
.
: When this card is KO'd, draw 1 card, then choose up to 1 green 《Universe 7》 card with an energy cost of 3 in your hand and play it.

)
During your turn, this card gets +10000 power and can attack Battle Cards without
in Active Mode.
If your opponent has no Battle Cards in play, this card gains
.
: When this card is KO'd, draw 1 card, then choose up to 1 green 《Universe 7》 card with an energy cost of 3 in your hand and play it.

)
If your Leader Card is green and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
When this card is played, draw 1 card.
At the end of a battle in which this card attacked a <Hit> card in your opponent's Battle Area, KO that card.

)

)

)

When this card attacks, choose up to 1 of your opponent's Battle Cards and KO it.
: When this card is KO'd, choose up to 1 green 《Universe 6》 card with an energy cost of 4 in your hand and play it.

)
This card can attack Battle Cards without
in Active Mode.
Add 1 card from your life to your hand : When this card attacks, draw 1 card, then switch this card to Active Mode and it gets +5000 power for the battle.
: When this card is KO'd, choose up to 1 green 《Universe 6》 card with an energy cost of 3 in your hand and play it.


)



, if your Leader Card is green, your opponent has 2 or more energy, and this card is in your Combo Area : When one of your green Battle Cards attacks and KOs an opponent's Battle Card, play this card from your Combo Area.
If this card is in Rest Mode : When your opponent attacks, they may choose 2 cards in their hand and discard them. If they don't, negate the attack, and your opponent can't attack for the turn.


)



, if your Leader Card is green, your opponent has 2 or more energy, and this card is in your Combo Area : When one of your green Battle Cards attacks and KOs an opponent's Battle Card, play this card from your Combo Area.
If this card is in Rest Mode : When your opponent attacks, they may choose 2 cards in their hand and discard them. If they don't, negate the attack, and your opponent can't attack for the turn.

)

When this card is played, draw 1 card, then choose up to 1 of your opponent's Battle Cards and KO it.

, if your Leader Card is a <Champa> card and you have 3 or more energy and no Battle Cards in play : Play this card from your hand.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 green 《Universe 6》 card with an energy cost of 4 or less or 1 green Unison Card with a specified cost of 1 among them to your hand, then shuffle your deck.
: When this card is KO'd, choose up to 1 green 《Universe 6》 card with an energy cost of 2 in your hand and play it.

)
During your turn, this card gets +10000 power and can attack Battle Cards without
in Active Mode.
When this card is played, draw 1 card.
: When this card is KO'd, choose up to 1 green 《Universe 6》 card with an energy cost of 3 in your hand and play it.

)
During your turn, this card gets +5000 power and can attack Battle Cards without
in Active Mode.
If this card is in Rest Mode and your opponent has no Battle Cards in play, your opponent's Leader Card can't attack Leader Cards.
: When this card is KO'd, choose up to 1 green 《Universe 6》 card with an energy cost of 3 in your hand and play it.
)
If your Leader Card is a green <Beerus> or green <Champa> card and you place this card in its owner's Drop Area : Choose one‐
)
If your Leader Card is a green <Beerus> or green <Champa> card : Draw 1 card, and if your opponent has more cards in their hand than you, they choose 1 card in their hand and discard it.
)


If your Leader Card is a green <Beerus> or green <Champa> card : At the end of a battle where one of your green Battle Cards attacks and KOs an opponent's Battle Card, place that card under this card from your opponent's Drop Area.
If your Leader Card is a green <Beerus> or green <Champa> card and you switch this card to Rest Mode : When your opponent attacks, choose 1 of your green Battle Cards in Rest Mode with the same 《Universe》 special trait as your Leader Card and switch the target of attack to that card.
If there are 5 cards owned by your opponent under this card : You win the game.
)
If your Leader Card and all of your energy is green : Choose 1 of your cards and it gets +10000 power for the battle, then choose one‐
)
If your Leader Card and all of your energy is green : Choose 1 of your cards and it gets +10000 power for the battle, then choose one-
)
If your Leader Card and all of your energy is green : Choose 1 of your cards and it gets +10000 power for the battle, then choose one‐
)
Negate the attack, and you don't take damage from your opponent's non-keyword skills for the turn.
When this card attacks, draw 1 card.
If you have 2 or more energy and you choose 1 yellow <Vegeta> card in your Battle Area and place it under this card : Flip this card over. If you do, draw 1 card, then add cards from your life to your hand until you have 6 life left.
When your life is at 4 or less : You may draw 2 cards, then flip this card over.
When this card attacks, you may draw 1 card. If you don't, choose up to 1 yellow <Vegeta>, yellow <Trunks : Future>, or yellow <Bulma : Future> card with an energy cost of 1 in your hand or Drop Area and play it in Rest Mode.
When a yellow Battle Card activates an
skill from your hand, draw 1 card.
Place 1 card from under this card in its owner's Drop Area : This card gets +10000 power and
for the battle.
When this card attacks, draw 1 card.
If you have 2 or more energy and you choose 1 yellow <Vegeta> card in your Battle Area and place it under this card : Flip this card over. If you do, draw 1 card, then add cards from your life to your hand until you have 6 life left.
When your life is at 4 or less : You may draw 2 cards, then flip this card over.
When this card attacks, you may draw 1 card. If you don't, choose up to 1 yellow <Vegeta>, yellow <Trunks : Future>, or yellow <Bulma : Future> card with an energy cost of 1 in your hand or Drop Area and play it in Rest Mode.
When a yellow Battle Card activates an
skill from your hand, draw 1 card.
Place 1 card from under this card in its owner's Drop Area : This card gets +10000 power and
for the battle.
When this card attacks, draw 1 card.
If you have 2 or more energy and you choose 1 yellow <Vegeta> card in your Battle Area and place it under this card : Flip this card over. If you do, draw 1 card, then add cards from your life to your hand until you have 6 life left.
When your life is at 4 or less : You may draw 2 cards, then flip this card over.
When this card attacks, you may draw 1 card. If you don't, choose up to 1 yellow <Vegeta>, yellow <Trunks : Future>, or yellow <Bulma : Future> card with an energy cost of 1 in your hand or Drop Area and play it in Rest Mode.
When a yellow Battle Card activates an
skill from your hand, draw 1 card.
Place 1 card from under this card in its owner's Drop Area : This card gets +10000 power and
for the battle.
When this card attacks, add up to 2
cards from your deck and/or life to your hand; shuffle any areas you looked through using this skill.
When your life is at 3 or less or there are 7
cards in your Drop Area : Draw 1 card, then place all
cards from your Drop Area at the bottom of your deck in any order and flip this card over.

Choose one‐
card from your deck to your hand, then shuffle your deck.
cards in your Drop Area from the game. If you do, play up to 1 <Zamasu> card with an energy cost of 2 or less and
from your Warp, and this card gains
for the turn.
)
(If this card replaces a yellow Unison Card as it enters play, it carries over up to 3 of its markers.)
When a yellow Battle Card activates an
skill from your hand, add a marker to this card.
Draw 1 card, then choose 1 card in your hand and place it at the bottom of your deck.
Draw 1 card, then choose up to 2 of your opponent's Battle Cards in Rest Mode and they can't be switched to Active Mode until the end of their next turn.

)
(If this card replaces a yellow Unison Card as it enters play, it carries over up to 2 of its markers.)
If this card has 4 or more markers : When this card is played, draw 1 card, then choose all of your opponent's Battle Cards in Rest Mode and KO them.
Place up to 2
cards from your deck in your Drop Area, then shuffle your deck.
Play up to 1 <Gowasu> card with an energy cost of 1 from your deck, then shuffle your deck.


)


: Yellow <Son Goku> with an energy cost of 3 or less.
When this card is played using
, switch it to Active Mode.

When this card attacks, draw 1 card, then choose up to 1 of your opponent's Battle Cards in Rest Mode and KO it.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Saiyan》 card with an energy cost of 4 or less or 1 yellow Unison Card with a specified cost of 1 among them to your hand, then shuffle your deck.

Choose up to 1 of your opponent's Battle Cards with an energy cost of 2 or less in Rest Mode and KO it.


)
, draw 1 card : Yellow <Vegeta> with an energy cost of 1.
When this card is played using
, switch it to Active Mode.
When this card attacks, choose up to 1 of your opponent's Battle Cards in Rest Mode, ignoring
, and KO it.

)

If your Leader Card is yellow : When this card is used in a combo, draw 1 card.
)
If your Leader Card is a yellow <Trunks : Future> card : When this card is played, choose one‐


)


, if you have 3 or more energy and you choose 1 yellow <Vegeta> card and 1 yellow <Trunks : Future> card in your Battle Area : Play this card from your hand, then place the chosen cards under this card.
Place 2 cards from under this card in their owners' Drop Areas : Draw 1 card, then choose up to 2 of your opponent's Battle Cards in Rest Mode and KO them, and this card gains
for the battle.


)


, if you have 3 or more energy and you choose 1 yellow <Vegeta> card and 1 yellow <Trunks : Future> card in your Battle Area : Play this card from your hand, then place the chosen cards under this card.
Place 2 cards from under this card in their owners' Drop Areas : Draw 1 card, then choose up to 2 of your opponent's Battle Cards in Rest Mode and KO them, and this card gains
for the battle.


)


, draw 1 card : Yellow <Trunks : Future> with an energy cost of 1.
When this card is played using
, switch it to Active Mode.
If your Leader Card is a yellow <Trunks : Future> card : When your opponent plays a Battle Card or Unison Card, choose it and switch it to Rest Mode.

)
)
If your Leader Card is a yellow <Trunks : Future> card : When this card is played, choose one‐
)
When this card is played, draw 1 card.
If your Leader Card is a mono-yellow <Trunks : Future> card and you discard this card from your hand : Look at up to 7 cards from the top of your deck, add up to 1 yellow <Vegeta> or yellow <Trunks : Future> card with an energy cost of 3 or less among them to your hand, then shuffle your deck.
)
)
When this card is played, look at up to 3 cards from the top of your deck, add up to 1 《God》 card among them to your hand, then place the remaining cards at the bottom of your deck in any order.
)
This card is also treated as blue.
If your Leader Card is yellow : When this card is played, choose up to 1 of your opponent's non-Leader Cards and switch it to Rest Mode.
, send this card to its owner's Warp : Draw 1 card, then choose up to 1 of your opponent's Battle Cards in Rest Mode and KO it.
, if you have 2 or more blue and/or yellow cards in your Battle Area and/or Combo Area : Play this card from your hand or Warp.
)
This card is also treated as blue.
If your Leader Card is yellow : When this card is played, choose up to 1 of your opponent's non-Leader Cards and switch it to Rest Mode.
, send this card to its owner's Warp : Draw 1 card, then choose up to 1 of your opponent's Battle Cards in Rest Mode and KO it.
, if you have 2 or more blue and/or yellow cards in your Battle Area and/or Combo Area : Play this card from your hand or Warp.
)
When this card is played, place up to 2
cards from your deck in your Drop Area, then shuffle your deck.
At the end of your turn, send this card to its owner's Warp.
If your Leader Card is a yellow 《Shenron》 <Zamasu> or yellow 《Shenron》 <Goku Black> card : Play this card from your Warp, and you can't play non-<Zamasu> and non-<Goku Black> Battle Cards for the game.
)


, if your Leader Card is a <Zamasu> or <Goku Black> card : Add this card to your hand from your Warp.
Send this card and 1 <Goku Black> card from your Combo Area to their owners' Warps : Draw 1 card.
)
When this card is played, add up to 1
card from your deck to your hand, then shuffle your deck.
If your Leader Card is a <Zamasu> or <Goku Black> card and you choose 1 of your <Gowasu> cards and place it in its owner's Drop Area : Place up to 2
cards from your deck in your Drop Area, then shuffle your deck.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow 《God》 card with an energy cost of 5 or less, or 1 yellow Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.
, if your Leader Card is a <Zamasu> or <Goku Black> card, you have 3 or more energy, and you choose this card and 1 <Goku Black> card in your Battle Area and send them to their owners' Warps : Choose up to 1 <Zamasu> card with an energy cost of 5 in your hand and play it.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow 《God》 card with an energy cost of 5 or less, or 1 yellow Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.
, if your Leader Card is a <Zamasu> or <Goku Black> card, you have 3 or more energy, and you choose this card and 1 <Goku Black> card in your Battle Area and send them to their owners' Warps : Choose up to 1 <Zamasu> card with an energy cost of 5 in your hand and play it.
)
If your Leader Card is yellow : Choose up to 1 of your cards and it gets +10000 power for the battle, then choose one‐
)
If your Leader Card is yellow : Choose up to 1 of your cards and it gets +10000 power for the battle, then choose one-
)
If your Leader Card is yellow : Choose up to 1 of your cards and it gets +10000 power for the battle, then choose one‐
This card gains
in all areas.
If your Leader Card is a yellow 《Shenron》 <Zamasu> or yellow 《Shenron》 <Goku Black> card : You may choose 1 《God》 card in your hand and send it to your Warp. If you do, draw 2 cards.

)
This card gains 《Desire》 in all areas.
Choose 1 <Son Goku> card in your Battle Area and place it at the bottom of your deck : Play up to 1 <Goku Black> card with an energy cost of 2 or less from your deck, then shuffle your deck.
)
This card gains 《Desire》 in all areas.
Play up to 1 <Zamasu> card with an energy cost of 2 or less and
from your Warp.
)
Negate the attack.
Look at up to 7 cards from the top of your deck, add up to 1 yellow 《Saiyan》 card with an energy cost of 4 or less among them to your hand, then shuffle your deck.

Choose 1 black card in your hand and send it to your Warp : Draw 2 cards.
When your life is at 4 or less or there are 5 or more 《Saiyan》 cards in your Warp : You may draw 1 card, switch up to 1 of your energy to Active Mode, and flip this card over.

When this card attacks, draw 2 cards, then choose 1 card in your hand and send it to your Warp.
When your opponent attacks a Unison Card, switch this card to Active Mode.


, place 2 black Battle Cards from your Warp in their owners' Drop Areas : Choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 black 《Evil Wizard》, black 《Demon Realm Race》, or black 《Demon God》 card among them to your hand, then shuffle your deck.
When your life is at 4 or less or your opponent's Leader Card's back is facing up : You may draw 2 cards, add cards from your life to your hand until you have 4 life left, and flip this card over.
When this card attacks, draw 1 card.

: Play up to 1 black Unison Card with no specified cost and 20000 power from your Drop Area with a marker on it in Rest Mode, and at the end of the turn, send that card its owner's Warp.

This card gets +6000 power for the battle.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 black 《Evil Wizard》, black 《Demon Realm Race》, or black 《Demon God》 card among them to your hand, then shuffle your deck.
When your life is at 4 or less or your opponent's Leader Card's back is facing up : You may draw 2 cards, add cards from your life to your hand until you have 4 life left, and flip this card over.
When this card attacks, draw 1 card.

: Play up to 1 black Unison Card with no specified cost and 20000 power from your Drop Area with a marker on it in Rest Mode, and at the end of the turn, send that card its owner's Warp.

This card gets +6000 power for the battle.

)
If your Leader Card is a black <Trunks : Xeno> card and it's your turn : When a Battle Card is played from your Warp, draw 1 card, and add a marker to this card.
If your Leader Card is a black 《Saiyan》 card : Send up to 3 cards from the top of your deck to your Warp.
(If this card replaces a black Unison Card as it enters play, it carries over up to 2 of its markers.)
If this card has 3 or fewer markers, it can't attack.
When you play a black 《Demon Realm Race》 card using
, choose up to 1 of your opponent's Battle Cards with an energy cost of 3 or less and send it to its owner's Warp.
Choose 1 card in your hand and place it at the bottom of your deck, then draw 1 card.
)
When this card is played from your hand, draw 1 card.
)
When this card is played from your hand, draw 1 card.
)
)
When this card is played, send up to 3 cards from the top of your deck to your Warp.
, if your Leader Card is a black <Trunks : Xeno> card : Play this card from your Warp.
)
When this card is played, send up to 3 cards from the top of your deck to your Warp.
, if your Leader Card is a black <Trunks : Xeno> card : Play this card from your Warp.

This card gains
for the turn.
)
Play this card.
During your opponent's turn, reduce the energy cost of this card in your hand by 1.
If your Leader Card is a black <Trunks : Xeno>-only card and you choose 1 card in your hand and send it to your Warp : When this card is played, your opponent can't attack with Battle Cards for the turn unless they choose 2 cards in their hand and discard them each time.

)



)

If this card is removed from your Battle Area, remove it from the game instead.
When this card attacks, place up to 3 black Battle Cards from your Warp in their owners' Drop Areas.

, if your Leader Card is black and there are 8 or more cards in your Warp : Play this card from your Warp.



)

If this card is removed from your Battle Area, remove it from the game instead.
When this card attacks, place up to 3 black Battle Cards from your Warp in their owners' Drop Areas.

, if your Leader Card is black and there are 8 or more cards in your Warp : Play this card from your Warp.

)
If there are 10 or more black cards in your Warp, this card gains
.


, if your Leader Card is a black <Trunks : Xeno>-only card and you have 3 or more energy : Play this card from your Warp.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 black 《Saiyan》 card with an energy cost of 4 or less or 1 black Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.
)
If your Leader Card is a black <Trunks : Xeno>-only card : When a black Battle Card is played from your Warp, this card gains
for the turn.
When you activate
, your opponent chooses 1 of their Battle Cards and sends it to its owner's Warp.
)
If your Leader Card is a black <Trunks : Xeno>-only card : When a black Battle Card is played from your Warp, this card gains
for the turn.
When you activate
, draw 1 card.


When this card is played, draw 1 card, then your opponent chooses 1 card in their hand and sends it to their Warp.


If your Leader Card is a black <Dabura : Xeno> card : Black <Dabura : Xeno> card with an energy cost of 4.
When this card is played, draw 1 card.


If your Leader Card is a black 《Android》 card and you choose 1 card in your hand and discard it : Look at up to 7 cards from the top of your deck, add up to 1 black 《Android》 card with an energy cost of 3 or less among them to your hand, then shuffle your deck.



: <Towa> with an energy cost of 2 or less.
When this card is played from your hand, draw 1 card, then your opponent may choose up to 2 of their Battle Cards and/or cards in their hand and send them to their owners' Warps. If your opponent sent 1 or fewer cards to their Warp using this skill, choose up to 1 of their Unison Cards with 4 or more markers on it and gain control of it.

If your Leader Card is a black <Dabura : Xeno> card and you choose 1 card in your hand and place it at the bottom of your deck : Black <Towa> card with an energy cost of 3.
When this card is played, look at up to 3 cards from the top of your deck, add up to 1 black 《Evil Wizard》, black 《Demon Realm Race》, or black 《Demon God》 card, or 1 black Unison Card with no specified cost among them to your hand, then place the remaining cards at the bottom of your deck in any order.



When this card is played from your hand, play 1 Demon Realm Soldier Token. (Demon Realm Soldier Tokens have 5000 power, 0 combo cost, and 5000 combo power.)
Choose 1 of your Demon Realm Soldier Tokens and remove it from the game : Draw 1 card, then switch this card to Active Mode and it gets +10000 power for the battle.

Choose 1 card in your hand and place it at the bottom of your deck : Black <Putine> card with an energy cost of 3.
When this card is played, look at up to 3 cards from the top of your deck, add up to 1 black 《Evil Wizard》, black 《Demon Realm Race》, or black 《Demon God》 card, or 1 black Unison Card with no specified cost among them to your hand, then place the remaining cards at the bottom of your deck in any order.


When this card is played from your hand, it gets +5000 power and
for the turn.

If your Leader Card is a black <Dabura : Xeno> card and you choose 1 card in your hand and place it at the bottom of your deck : Black <Gravy> card with an energy cost of 3.
Add 1 card from your life to your hand : When this card attacks, it gets +11000 power for the battle.

)

When this card is played, draw 1 card.

Black Unison Card with a specified cost of 2 or more, you have 4 or more energy : Choose up to 1 black <Fin> card with an energy cost of 8 in your hand and play it on top of this card.
)
Look at up to 5 cards from the top of your deck, add up to 1 black 《Saiyan》 card with an energy cost of 5 or less among them to your hand, then shuffle your deck.

If your Leader Card is a black <Trunks : Xeno>-only card and you place this card at the bottom of your deck from your Warp : Choose up to 1 of your Leader Cards or Unison Cards and it gets +5000 power for the battle.
If your Leader Card is a black 《Demon Realm Race》 card : Look at up to 7 cards from the top of your deck, then choose one‐

)
If your Leader Card is mono-black : Negate the attack, then play 1 Demon Realm Soldier Token and it gains
for the turn. (Demon Realm Soldier Tokens have 5000 power, 0 combo cost, and 5000 combo power.)
If your life is at 5 or less, you can activate this card's
skill from your hand by adding a card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-black : Negate the attack, then play 1 Demon Realm Soldier Token and it gains
for the turn. (Demon Realm Soldier Tokens have 5000 power, 0 combo cost, and 5000 combo power.)
If your life is at 5 or less, you can activate this card's
skill from your hand by adding a card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-black : Negate the attack, then play 1 Demon Realm Soldier Token and it gains
for the turn. (Demon Realm Soldier Tokens have 5000 power, 0 combo cost, and 5000 combo power.)
If your life is at 5 or less, you can activate this card's
skill from your hand by adding a card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-black : Negate the attack, then play 1 Demon Realm Soldier Token and it gains
for the turn. (Demon Realm Soldier Tokens have 5000 power, 0 combo cost, and 5000 combo power.)
If your life is at 5 or less, you can activate this card's
skill from your hand by adding a card from your life to your hand instead of paying its energy cost.
)
If your Leader Card and energy are all black : Choose 1 of your cards and it gets +10000 power for the battle, then choose one‐
)
If your Leader Card and energy are all black : Choose 1 of your cards and it gets +10000 power for the battle, then choose one-
)
If your Leader Card and energy are all black : Choose 1 of your cards and it gets +10000 power for the battle, then choose one‐

)

If you have 1 or more multicolor energy : When this card is played, your opponent may place 1 card from their life in their Drop Area. If they don't, draw 1 card, and your opponent chooses 1 card in their hand and discards it.

)


, if your Leader Card is a <Zen-Oh> or <Great Priest> card and you switch this card to Rest Mode : Your opponent chooses 1 card in their hand and discards it. Additionally, if your opponent has 3 or more life, deal 1 damage to them.

)

When this card is played, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.
When this card attacks and KOs an opponent's Battle Card, draw 1 card, switch this card to Active Mode, and place 1 card from your opponent's life at the bottom of their deck.



)







: Blue <Zamasu> with an energy cost of 5.

If your Leader Card is a <Zamasu> or <Goku Black> card, negate this card's
skill in all areas.
When this card activates its
skill, draw 1 card, switch this card to Active Mode, then choose up to 1 of your opponent's cards and switch it to Rest Mode.

)





When this card activates its
skill, choose up to 1 of your opponent's non-Leader Cards and switch it to Rest Mode.

, if your Leader Card is a <Zamasu> or <Goku Black> card and there is at least 1 <Zamasu> card and 1 <Goku Black> card in your Combo Area : Play this card from your hand.

)

When this card is played from your hand or at the end of a battle in which this card was used in a combo from your hand, add up to 1 skill-less Battle Card with an energy cost of 2 from your deck or Drop Area to your hand, then shuffle your deck if you looked through it. Additionally, if it's your opponent's turn, you may play 1 skill-less Battle Card with an energy cost of 2 from your hand in Rest Mode.

)

When this card is played from your hand or at the end of a battle in which this card was used in a combo from your hand, add up to 1 skill-less Battle Card with an energy cost of 2 from your deck or Drop Area to your hand, then shuffle your deck if you looked through it. Additionally, if it's your opponent's turn, you may play 1 skill-less Battle Card with an energy cost of 2 from your hand in Rest Mode.

)

, if your Leader Card is a <Great Priest> card and you have 1 or more multicolor energy : At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop Area.
Switch this card to Rest Mode : Draw 1 card.

)



, if you have 1 or more multicolor energy : At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop Area.

)


, if you have 1 or more multicolor energy : At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop Area.

)

)



: <Frost>.
This card can attack Battle Cards without
in Active Mode.
If this card's attack hasn't been negated : At the end of a battle in which this card attacked a Battle Card, KO that card, then choose 1 card in your opponent's hand and discard it.

)




: <Frost>.
When this card is played, your opponent chooses 1 card in their hand and discards it.
: When this card is KO'd, draw 1 card, then choose up to 1 green 《Universe 6》 card with an energy cost of 4 in your hand and play it.

)

)
Play this card.
If you have 1 or more multicolor energy : When this card in your hand is played or used in a combo, your opponent chooses 1 card in their hand and places it at the bottom of their deck.
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 6 or less and place it at the bottom of its owner's deck.

)
Play this card.
If you have 1 or more multicolor energy : When this card in your hand is played or used in a combo, your opponent chooses 1 card in their hand and places it at the bottom of their deck.
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 6 or less and place it at the bottom of its owner's deck.

)

Negate the attack and play this card.
If there are 4 or more colors in your energy, you can activate this card's
skill from your hand by adding a card from your life to your hand instead of paying its energy cost.
When this card is used in a combo from your hand, switch up to 1 of your energy to Active Mode.

)

Negate the attack and play this card.
If there are 4 or more colors in your energy, you can activate this card's
skill from your hand by adding a card from your life to your hand instead of paying its energy cost.
When this card is used in a combo from your hand, switch up to 1 of your energy to Active Mode.

)
If you have 1 or more multicolor energy : Play this card, and if the Battle Card being played has 15000 power or less, it's placed at the bottom of its owner's deck instead of being played.
When this card in your hand is played or used in a combo, switch up to 1 of your energy to Active Mode.

)




: <Son Goku : Br> and <Vegeta : Br>.
This card can't be KO'd by skills.
If your Leader Card is a blue <Vegeta : Br> or blue <Gogeta : Br> card : At the end of a turn where this card was played, draw 1 card, then add up to 1 Red/Blue multicolor card from your Drop Area to your energy.

)


If you have 1 or more multicolor energy : When this card is played from your hand, or at the end of a battle where this card was used in a combo from your hand, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less in Rest Mode and KO it.

)


If you have 1 or more multicolor energy : When this card in your hand is played or used in a combo, your opponent chooses 1 card in their hand and discards it.
When your opponent plays a Battle Card using a skill or activates a
skill, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.

)


If you have 1 or more multicolor energy : When this card in your hand is played or used in a combo, your opponent chooses 1 card in their hand and discards it.
When your opponent plays a Battle Card using a skill or activates a
skill, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.

)

/
: <Vegeta : Xeno> with an energy cost of 3 or less.

When this card is played or your opponent attacks, if the card placed in your Drop Area using this skill is a black 《Saiyan》 card, draw 1 card.

)

/
: <Son Goku : Xeno> with an energy cost of 3 or less.

When this card is played or your opponent attacks, if the card placed in your Drop Area using this skill is a black 《Saiyan》 card, your opponent chooses 1 card in their hand and sends it to their Warp.



)








: Play this card from your hand, and you may have 1 of your opponent's Leader Cards get -5000 power for the turn.
Remove this card from the game : Choose all of your opponent's Battle Cards and Unison Cards, ignoring
, place them in their owners' Drop Areas, then place 1 card from your opponent's life in their Drop Area.



)








: Play this card from your hand, and you may have 1 of your opponent's Leader Cards get -5000 power for the turn.
Remove this card from the game : Choose all of your opponent's Battle Cards and Unison Cards, ignoring
, place them in their owners' Drop Areas, then place 1 card from your opponent's life in their Drop Area.



)








: Play this card from your hand, and you may have 1 of your opponent's Leader Cards get -5000 power for the turn.
Remove this card from the game : Choose all of your opponent's Battle Cards and Unison Cards, ignoring
, place them in their owners' Drop Areas, then place 1 card from your opponent's life in their Drop Area.



)




, if your Leader Card is a black 《Android》 card : Play this card from your hand with 4 markers on it.
When your opponent attacks, switch this card to Active Mode.
Choose all of your opponent's Battle Cards in Rest Mode, ignoring
, and KO them, then choose up to 2 of your opponent's cards and switch them to Rest Mode, and this card gets +15000 power and
for the turn.
)



, if you have 3 or more energy : Play this card from your hand.
, if your Leader Card is black and you remove this card from the game : Until the start of your next turn, your opponent can't attack with Battle Cards or Unison Cards unless they choose 1 card in their life and place it in their Drop Area each time.