

You can use your mono-red Rest Mode 《Saiyan》 cards in combos.
When you use a card in a combo, look at up to 3 cards from the top of your deck, add up to 1 red 《Saiyan》 card or 1 red Unison with a specified cost of 2 among them to your hand, and place the remaining cards at the bottom of your deck in any order.
When your life is at 4 or less or you have 2 or more energy and both <Son Goku : GT> and <Vegeta : GT> cards in your Z-Energy : You may draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
You can use your mono-red Rest Mode 《Saiyan》 cards in combos.
Your <Gogeta : GT> cards can attack your opponent's Battle Cards in Active Mode, and when your <Gogeta : GT> cards attack your opponent's Battle Cards, your opponent skips their Defense Step.
When you activate
, this card gains <Gogeta : GT> for the turn.
When this card attacks, draw 1 card, then play up to 1 red 《Saiyan》 card with an energy cost of 1 from your hand in Rest Mode.
You can use your mono-red Rest Mode 《Saiyan》 cards in combos.
When you use a card in a combo, look at up to 3 cards from the top of your deck, add up to 1 red 《Saiyan》 card or 1 red Unison with a specified cost of 2 among them to your hand, and place the remaining cards at the bottom of your deck in any order.
When your life is at 4 or less or you have 2 or more energy and both <Son Goku : GT> and <Vegeta : GT> cards in your Z-Energy : You may draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
You can use your mono-red Rest Mode 《Saiyan》 cards in combos.
Your <Gogeta : GT> cards can attack your opponent's Battle Cards in Active Mode, and when your <Gogeta : GT> cards attack your opponent's Battle Cards, your opponent skips their Defense Step.
When you activate
, this card gains <Gogeta : GT> for the turn.
When this card attacks, draw 1 card, then play up to 1 red 《Saiyan》 card with an energy cost of 1 from your hand in Rest Mode.
Your deck can only include up to 6
cards, and can't include non-red Battle Cards.
This card can't attack.
Switch this card to Rest Mode : Add up to 2
cards from your deck and/or life to your hand, then shuffle any areas you looked through with this skill.
When your life is at 4 or less or you have 6 or more Z-Energy : You may switch this card and up to 1 of your energy to Active Mode.
When this card attacks, draw 1 card.
Choose 1 of your 《Shadow Dragon》 Battle Cards and up to 1 Battle Card or Unison : The chosen cards get -15000 power for the turn.
Your deck can only include up to 6
cards, and can't include non-red Battle Cards.
This card can't attack.
Switch this card to Rest Mode : Add up to 2
cards from your deck and/or life to your hand, then shuffle any areas you looked through with this skill.
When your life is at 4 or less or you have 6 or more Z-Energy : You may switch this card and up to 1 of your energy to Active Mode.
When this card attacks, draw 1 card.
Choose 1 of your 《Shadow Dragon》 Battle Cards and up to 1 Battle Card or Unison : The chosen cards get -15000 power for the turn.
You can only include 1 copy of this card in your Z-Deck.
Your life is at 4 or less, all of your energy is in Rest Mode, and you skip your Charge Phase during your next turn : Red <Son Goku : GT> <Vegeta : GT>. (Pay the skill cost and Z-Energy, then play this card from your Z-Deck on top of the specified Leader's back side.)
While this card is in a battle, you can't activate Extra skills or use cards in combos.
At the end of your opponent's turn, switch this card to Active Mode and remove it from the game.
You can only include 1 copy of this card in your Z-Deck.
Your life is at 4 or less, all of your energy is in Rest Mode, and you skip your Charge Phase during your next turn : Red <Son Goku : GT> <Vegeta : GT>. (Pay the skill cost and Z-Energy, then play this card from your Z-Deck on top of the specified Leader's back side.)
While this card is in a battle, you can't activate Extra skills or use cards in combos.
At the end of your opponent's turn, switch this card to Active Mode and remove it from the game.

When your life is at 3 or less and your opponent has 3 or more energy : Red <Syn Shenron>. (Pay the skill cost and Z-Energy, then play this card from your Z-Deck on top of the specified Leader's back side.)
When this card attacks, draw 1 card.
Choose 1 of your 《Shadow Dragon》 Battle Cards and up to 1 Battle Card or Unison : The chosen cards get -20000 power for the turn. Additionally, you may remove 6
cards in your Drop from the game. If you do, play up to 1 red 《Shadow Dragon》 card from your hand.

)
When this card attacks, use up to 1 mono-red card with 5000 combo power from your Drop in a combo with its skills negated for the turn. Additionally, choose up to 1 of your opponent's Battle Cards or Unisons and it gets -15000 power for the turn.
If you have 4 or more Z-Energy : Switch this card to Active Mode and it gets +10000 power,
, and
for the turn.

)
When this card attacks, use up to 1 mono-red card with 5000 combo power from your Drop in a combo with its skills negated for the turn. Additionally, choose up to 1 of your opponent's Battle Cards or Unisons and it gets -15000 power for the turn.
If you have 4 or more Z-Energy : Switch this card to Active Mode and it gets +10000 power,
, and
for the turn.

)
When this card attacks, use up to 1 mono-red card with 5000 combo power from your Drop in a combo with its skills negated for the turn. Additionally, choose up to 1 of your opponent's Battle Cards or Unisons and it gets -15000 power for the turn.
If you have 4 or more Z-Energy : Switch this card to Active Mode and it gets +10000 power,
, and
for the turn.

)
When this card attacks, use up to 1 mono-red card with 5000 combo power from your Drop in a combo with its skills negated for the turn. Additionally, choose up to 1 of your opponent's Battle Cards or Unisons and it gets -15000 power for the turn.
If you have 4 or more Z-Energy : Switch this card to Active Mode and it gets +10000 power,
, and
for the turn.

)
When this card is played, look at up to 3 cards from the top of your deck, add up to 1 red card among them to your hand, then place the remaining cards at the bottom of your deck in any order.
Play up to 1 red Battle Card with an energy cost of 1 from your hand in Rest Mode.
This card gets +15000 power and
for the battle.

)
When this card is played, look at up to 3 cards from the top of your deck, add up to 1 red card among them to your hand, then place the remaining cards at the bottom of your deck in any order.
Play up to 1 red Battle Card with an energy cost of 1 from your hand in Rest Mode.
This card gets +15000 power and
for the battle.

)


, if your Leader is a 《Shadow Dragon》 card : Play this card from your hand with 2 markers on it.
When this card attacks or activates
, use up to 1 《Shadow Dragon》 card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
If you have 4 or more energy : Choose up to 1 《Shadow Dragon》 card in your Battle Area and switch it to Active Mode.

)
If your Leader is a <Pan> card and your opponent has 2 or more energy : At the end of a battle where this card was used in a combo from your hand, play this card from your Drop.
If your Leader is a <Pan> card : When this card is placed under one of your Z-Battle Cards, the Z-Battle Card gets +5000 power and the following skill for the turn.
When this card attacks, choose up to 1 of your opponent's Battle Cards and it gets -25000 power for the turn."
)
If your Leader is a <Pan> card, reduce the energy cost of this card in your hand by 2.
If this card's power is 20000 or more : When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 red 《Saiyan》 card with an energy cost of 5 or less or 1 red Unison with a specified cost of 3 among them to your hand, then shuffle your deck.
)
If your Leader is a <Pan> card, reduce the energy cost of this card in your hand by 2.
If this card's power is 20000 or more : When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 red 《Saiyan》 card with an energy cost of 5 or less or 1 red Unison with a specified cost of 3 among them to your hand, then shuffle your deck.
)

When this card is played, draw 1 card.
: When this card is used in a combo from your Battle Area, it gets +5000 combo power for the battle, and your Leader gains
for the turn.

, if your Leader is a red <Son Goku : GT> <Vegeta : GT> card, you have 2 or more energy, and 1 or more <Vegeta : GT> cards are in your Combo Area : Play this card from your hand.
)
If your Leader is a red <Son Goku : GT> <Vegeta : GT> card and your life is at 4 or less : When this card is used in a combo from your hand, choose 1 of your cards and it gets +5000 power for the turn.
)
If your Leader is a red <Son Goku : GT> <Vegeta : GT> card, reduce the energy cost of this card in your hand by 3.
When this card is played, draw 1 card, switch this card to Rest Mode, then place this card in its owner's Drop at the end of the turn.
When this card is used in a combo from your Battle Area, draw 1 card.

)
)
)

When this card is played, choose up to 1 of your opponent's Battle Cards and it gets -15000 power for the turn.
: When this card is used in a combo from your Battle Area, it gets +5000 combo power for the battle, and your Leader gains
for the turn.

, if your Leader is a red <Son Goku : GT> <Vegeta : GT> card, you have 2 or more energy, and 1 or more <Son Goku : GT> cards are in your Combo Area : Play this card from your hand.
)
If your Leader is a red <Son Goku : GT> <Vegeta : GT> card and you discard this card from your hand : Add up to 1 red <Son Goku : GT> card with an energy cost of 4 and 20000 power from your deck to your hand, then shuffle your deck.
)
If your Leader is a red <Son Goku : GT> <Vegeta : GT> card, reduce the energy cost of this card in your hand by 3.
When this card is played, draw 1 card, switch this card to Rest Mode, then place this card in its owner's Drop at the end of the turn.
When this card is used in a combo from your Battle Area, draw 1 card.

)
If your Leader is red and your life is at 4 or less : When this card is used in a combo, draw 1 card.



)






, draw 1 card : Red <Son Goku : GT> and red <Vegeta : GT>.
This card isn't affected by non-<Gogeta : GT> skills, and when this card is in a battle, your opponent can't activate non-
card skills, and you skip your Offense Step.
At the start of your Charge Phase, place this card in its owner's Drop.
When an opponent's Battle Card is KO'd by this card's attack, or at the end of the turn, switch this card to Active Mode.



)






, draw 1 card : Red <Son Goku : GT> and red <Vegeta : GT>.
This card isn't affected by non-<Gogeta : GT> skills, and when this card is in a battle, your opponent can't activate non-
card skills, and you skip your Offense Step.
At the start of your Charge Phase, place this card in its owner's Drop.
When an opponent's Battle Card is KO'd by this card's attack, or at the end of the turn, switch this card to Active Mode.



)






, draw 1 card : Red <Son Goku : GT> and red <Vegeta : GT>.
This card isn't affected by non-<Gogeta : GT> skills, and when this card is in a battle, your opponent can't activate non-
card skills, and you skip your Offense Step.
At the start of your Charge Phase, place this card in its owner's Drop.
When an opponent's Battle Card is KO'd by this card's attack, or at the end of the turn, switch this card to Active Mode.



)

When this card's power would be reduced, it gets +5000 power until the start of the next turn instead. If this happens, negate this skill until the start of the next turn.


, if your Leader is a red 《Shadow Dragon》 card or red Z-Leader and you have 3 or more energy : Play this card from your hand.
Choose up to 1 Battle Card or Unison and it gets -3000 power for the turn for each of your Z-Energy. Additionally, if your Leader is a Z-Leader, choose up to 1 Battle Card or Unison and it gets -30000 power for the turn.



)

When this card's power would be reduced, it gets +5000 power until the start of the next turn instead. If this happens, negate this skill until the start of the next turn.


, if your Leader is a red 《Shadow Dragon》 card or red Z-Leader and you have 3 or more energy : Play this card from your hand.
Choose up to 1 Battle Card or Unison and it gets -3000 power for the turn for each of your Z-Energy. Additionally, if your Leader is a Z-Leader, choose up to 1 Battle Card or Unison and it gets -30000 power for the turn.



)

When this card's power would be reduced, it gets +5000 power until the start of the next turn instead. If this happens, negate this skill until the start of the next turn.


, if your Leader is a red 《Shadow Dragon》 card or red Z-Leader and you have 3 or more energy : Play this card from your hand.
Choose up to 1 Battle Card or Unison and it gets -3000 power for the turn for each of your Z-Energy. Additionally, if your Leader is a Z-Leader, choose up to 1 Battle Card or Unison and it gets -30000 power for the turn.


)
Choose 1 of your other 《Shadow Dragon》 cards and KO it : When this card attacks, choose up to 1 Battle Card or Unison and it gets -20000 power for the turn.

, if your Leader is a red 《Shadow Dragon》 card and your Leader is a Z-Leader or you have 6 or more Z-Energy : Draw 1 card, then play this card from your hand.
)
If your Leader is a red 《Shadow Dragon》 card, reduce the energy cost of this card in your hand by 1.
If your Leader is a 《Shadow Dragon》 card : When this card is played, draw 1 card, place up to 1 {Cracked Dragon Ball} card from your deck in your Z-Energy, then shuffle your deck.
If your Leader is a red 《Shadow Dragon》 card and you place this card from your hand or Battle Area in your Drop : Choose up to 1 red 《Shadow Dragon》 card in your Battle Area and it gains
for the turn.
)
If your opponent has 2 or more energy : When this card is placed in your Drop from a Battle Area by one of your skills, play this card from your Drop, and this card gains
for the turn.
, if your Leader is a Z-Leader or you have 6 or more Z-Energy : Play this card from your hand.
)
If your opponent has 2 or more energy : When this card is placed in a Drop from a Battle Area by one of your skills, play this card from your Drop, then draw 1 card.
, if your Leader is a Z-Leader or you have 6 or more Z-Energy : Play this card from your hand.
)



Negate the attack and play this card.
If your Leader is a red <Syn Shenron> Z-Leader, you can activate this card's
skill from your hand without paying its energy cost.
)
If your Leader is a red 《Shadow Dragon》 card, reduce the energy cost of this card in your hand by 1.
If your Leader is a 《Shadow Dragon》 card : When this card is played, draw 1 card, place up to 1 {Cracked Dragon Ball} card from your deck in your Z-Energy, then shuffle your deck.
If your Leader is a red 《Shadow Dragon》 card, your opponent has 3 or more energy, and you place this card from your hand or Battle Area in your Drop : Choose up to 1 red 《Shadow Dragon》 card in your Battle Area and it gains
until the end of your opponent's next turn.
)
If your Leader is a red 《Shadow Dragon》 card, reduce the energy cost of this card in your hand by 1.
If your Leader is a 《Shadow Dragon》 card : When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 《Shadow Dragon》 card with an energy cost of 4 or less or 1 red Unison with a specified cost of 2 among them to your hand, then shuffle your deck.
)
Negate the attack. Additionally, if your Leader is a 《Shadow Dragon》 card, choose all of your opponent's Battle Cards and they get -10000 power for the turn.

If this card is in your Z-Energy, it only leaves your Z-Energy when used for 《Shadow Dragon》 Z-Energy costs.
If your Leader is a red 《Shadow Dragon》 card, draw 1 card, and add this card to your Z-Energy from your Drop.
You can't include black Battle Cards in your deck.
Discard 3 blue 《Another World Budokai》 cards from your hand : Draw 3 cards.
When your life is at 4 or less or there are 3 or more {Angel Halo} in your Drop : You may draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
Discard 1 card from your hand : When this card attacks, draw 1 card.
Send 2 blue 《Another World Budokai》 cards from your Drop to your Warp : Add up to 1 {Angel Halo} from your Drop to your hand.
Use up to 2 blue 《Another World Budokai》 cards with 5000 combo power from your Warp in a combo, and they get -3000 combo power and have their skills negated for the turn.
You can't include black Battle Cards in your deck.
Discard 3 blue 《Another World Budokai》 cards from your hand : Draw 3 cards.
When your life is at 4 or less or there are 3 or more {Angel Halo} in your Drop : You may draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
Discard 1 card from your hand : When this card attacks, draw 1 card.
Send 2 blue 《Another World Budokai》 cards from your Drop to your Warp : Add up to 1 {Angel Halo} from your Drop to your hand.
Use up to 2 blue 《Another World Budokai》 cards with 5000 combo power from your Warp in a combo, and they get -3000 combo power and have their skills negated for the turn.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 blue card with an energy cost of 1 among them to your hand, then shuffle your deck.
If you have 2 or more energy : When one of your energy is added to your Z-Energy, you may flip this card over. If you do, draw 2 cards, then add cards from your life to your hand until you have 6 life left.
When your life is at 4 or less : You may draw 2 cards.
When this card attacks, draw 1 card.
If it's your turn : When one of your energy is switched to Active Mode by one of your blue card skills, choose up to 1 of your opponent's Battle Cards and return it to its owner's hand.
Draw 1 card, then place 1 card from your hand on top of your deck.


: Blue <Paikuhan>. (Pay the skill cost and Z-Energy, then play this card from your Z-Deck on top of the specified Leader's back side.)
When this card attacks, draw 2 cards, then place 1 card from your hand on top of your deck.
When this card's power is increased by one of your <Paikuhan> card skills, choose up to 1 of your opponent's Battle Cards and place it on top of its owner's deck.
Return 1 of your blue <Paikuhan> cards with an energy cost of 8 to its owner's hand : Play up to 1 blue <Paikuhan> card with an energy cost of 5 from your hand.
)
Place 1 of your Z-Energy in its owner's Drop : At the end of your turn, remove this card from the game, then choose up to 1 of your opponent's Battle Cards with an energy cost of 5 or less and place it at the bottom of its owner's deck.
If your Leader is mono-blue and you discard 1 Extra from your hand : Draw 1 card, and this card gains
for the turn.


)

When this card is played, choose all of your opponent's Battle Cards with energy costs of 5 or less and place them under this card.
If 1 or more cards are under this card and you place all of them in their owners' Drops : Switch this card to Active Mode. Additionally, if you used this card's skill to place 4 or more cards in Drops, this card gains
for the turn.


)

When this card is played, choose all of your opponent's Battle Cards with energy costs of 5 or less and place them under this card.
If 1 or more cards are under this card and you place all of them in their owners' Drops : Switch this card to Active Mode. Additionally, if you used this card's skill to place 4 or more cards in Drops, this card gains
for the turn.


)

When this card is played, choose all of your opponent's Battle Cards with energy costs of 5 or less and place them under this card.
If 1 or more cards are under this card and you place all of them in their owners' Drops : Switch this card to Active Mode. Additionally, if you used this card's skill to place 4 or more cards in Drops, this card gains
for the turn.
)
If this card has 3 or more markers on it : When this card is played, choose up to 1 of your opponent's Battle Cards and return it to its owner's hand.
Draw 1 card, then place 1 card from your hand at the bottom of your deck.
Choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck, then choose up to 1 of your opponent's Battle Cards with an energy cost of 3 or less, ignoring
, and place it at the bottom of its owner's deck.

)
Remove 5 markers from this card.
Look at up to 5 cards from the top of your deck, place up to 1 blue card among them in your Drop, then shuffle your deck.
Draw 1 card, then place up to 1 card from your hand under this card.
Add up to 1 <Paikuhan> card from your deck to your hand, then shuffle your deck.


)



When this card is played, draw 1 card, then choose up to X of your opponent's Battle Cards, where X is the number of Extras in your Drop, and place them at the bottom of their owners' decks in any order.
At the end of your turn, switch this card to Active Mode, then switch up to 1 of your mono-blue energy to Active Mode.



, if there are no Battle Cards in your Drop : Play this card from your hand.


)



When this card is played, draw 1 card, then choose up to X of your opponent's Battle Cards, where X is the number of Extras in your Drop, and place them at the bottom of their owners' decks in any order.
At the end of your turn, switch this card to Active Mode, then switch up to 1 of your mono-blue energy to Active Mode.



, if there are no Battle Cards in your Drop : Play this card from your hand.


)

When this card attacks, choose up to 1 mono-blue Battle Card with 5000 combo power in your Drop and use it in a combo with its skills negated for the turn, and choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck.
At the end of your turn, draw 1 card, then switch up to 1 of your mono-blue energy to Active Mode.


, if you have 3 or more energy and discard 2 mono-blue Extras from your hand : Play this card from your hand, and it gains
for the turn.


)

When this card attacks, choose up to 1 mono-blue Battle Card with 5000 combo power in your Drop and use it in a combo with its skills negated for the turn, and choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck.
At the end of your turn, draw 1 card, then switch up to 1 of your mono-blue energy to Active Mode.


, if you have 3 or more energy and discard 2 mono-blue Extras from your hand : Play this card from your hand, and it gains
for the turn.
)

Place up to 1 {Angel Halo} from your deck in your Drop, then shuffle your deck.
: Choose one-



)
Switch this card to Rest Mode : Switch up to 1 of your blue energy to Active Mode, and you can't attack with Battle Cards for the turn.
Look at up to 1 card from the top of your deck, add up to 1 blue <Paikuhan> card among them to your hand, then place the remaining card at the bottom of your deck. If you added a card to your hand, choose up to 1 of your blue cards and it gets +5000 power for the turn.



)
Switch this card to Rest Mode : Switch up to 1 of your blue energy to Active Mode, and you can't attack with Battle Cards for the turn.
Look at up to 1 card from the top of your deck, add up to 1 blue <Paikuhan> card among them to your hand, then place the remaining card at the bottom of your deck. If you added a card to your hand, choose up to 1 of your blue cards and it gets +5000 power for the turn.


)
During your turn, this card gains
.

, place 1 <Frieza> card and 1 <Cell> card from your energy in their owners' Drops : Play this card from your hand, then place up to 2 cards from the top of your deck in your energy in Rest Mode.
, if your Leader is a blue <Paikuhan> card and you return this card to its owner's hand : Play up to 1 blue <Paikuhan> card with an energy cost of 8 from your hand. If you played a card, choose up to 1 of your opponent's Battle Cards, ignoring
, and place it at the bottom of its owner's deck.
)
If your Leader is a blue <Paikuhan> card : When this card is played, add 1 blue Battle Card from your energy to your Z-Energy. If you do, add this card to your energy.
Choose up to 1 {Super Paikuhan, True Mastery} in your Unison Area and place this card under it from your Drop.
)
If there are 2 or more {Angel Halo} in your Drop, reduce the energy cost of this card in your hand by 1.
When this card is played, draw 1 card, then place up to 1 blue 《Another World Budokai》 card from your Warp in your Drop.
If your Leader is a blue 《Another World Budokai》 card, you send this card to its owner's Warp, and discard 1 {Angel Halo} from your hand : Add up to 1 blue 《Another World Budokai》 card with an energy cost between 3 and 7 from your Warp to your hand.
)
Negate the attack and play this card.
If it's your opponent's turn and 2 or more {Angel Halo} are in your Drop, reduce the energy cost of this card in your hand by 2.
If your Leader is a blue 《Another World Budokai》 card and you discard 1 {Angel Halo} from your hand : When this card is played, your opponent can't attack with Battle Cards with energy costs of 5 or less for the turn unless they place 1 card from their hand at the bottom of their deck each time.

)
Discard 1 blue 《Another World Budokai》 card from your hand : When this card is played, draw 1 card, then choose up to 1 of your opponent's Battle Cards and return it to its owner's hand.

, discard 1 {Angel Halo} from your hand : Play this card from your Warp.

)
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《West Galaxy Warrior》 or 《Another World Budokai》 card-both blue and with an energy cost of 5 or less-or 1 blue Unison with a specified cost of 2 among them to your hand, then shuffle your deck.

)

)
If your Leader is blue and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 <Cell> or 《Another World Budokai》 card-both blue and with an energy cost of 5 or less-among them to your hand, then shuffle your deck.
If your Leader is a blue <Paikuhan> card and you add 1 of your blue energy in Active Mode to its owner's hand : Discard 1 card from your hand, then add this card from your Drop to your energy.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 <Frieza> or 《Another World Budokai》 card-both blue and with an energy cost of 5 or less-among them to your hand, then shuffle your deck.

, if your Leader is a blue <Paikuhan> card and you place 1 of your blue energy in its owner's Drop : Add this card from your Drop to your energy in Rest Mode, then switch up to 1 of your energy to Active Mode.

)
You can't switch this card in your Energy Area to Active Mode.
When this card is placed in your energy, you can't place cards in your energy for the turn.
, if the name of your Leader's back side includes {Super Saiyan Blue Son Goku} : Draw 1 card, then place this card from your hand in your energy in Rest Mode.
)
If the name of your Leader's back side includes {Super Saiyan Blue Son Goku} : When this card is played, draw 1 card, add up to 1 {Beerus, the Visitor} from your deck to your energy in Rest Mode, then shuffle your deck.
, if your Leader is a blue <Son Goku> card and you have 8 or more mono-blue energy : Play up to 1 {Whis, Judge of the Gods} from your deck on top of this card, then shuffle your deck.

)
During your opponent's turn, if all of your energy is mono-blue and this card would be revealed in your life and added to your hand, you may play it instead.

, if all of your energy is mono-blue : When this card is played, add the top card of your deck to your energy in Rest Mode.

)
During your opponent's turn, if all of your energy is mono-blue and this card would be revealed in your life and added to your hand, you may play it instead.

, if all of your energy is mono-blue : When this card is played, add the top card of your deck to your energy in Rest Mode.

Choose up to 1 of your Leaders or Battle Cards and it gets +1000 power for the battle. Additionally, if you have a mono-blue Z-Battle Card in play, the chosen card gets +4000 power for the battle.
)
Negate the attack.
, if your Leader is a <Paikuhan> card and you send this card from your Drop to your Warp : Choose up to 1 of your blue <Paikuhan> cards and it gets +5000 power and
for the turn.
)
Draw 1 card, discard 1 card from your hand, then switch up to 1 of your energy to Active Mode. Additionally, your opponent may discard 1 card from their hand. If they do, your opponent switches up to 1 of their energy to Active Mode.
When this card is placed in your Leader Area, activate up to 1 {Master Roshi's Training} from your deck.
When this card attacks a Leader or Unison, draw 1 card, then add up to 1 card from your life to your hand.
When your life is at 4 or less or you have 3 or more 《Turtle School》 cards with energy costs of 3 or more in play : You may draw 2 cards.
When this card attacks, draw 1 card, then use up to 1 green 《Turtle School》 card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
Choose 1 {Master Roshi's Training} in your Battle Area and place it in its owner's Drop : For each 《Turtle School》 card with a different character name in your Z-Energy, this card gets +5000 power and
for the battle.
Add 1 card from your life to your hand : When this card attacks, draw 1 card, then play up to 1 green 《Demon Clan》 card with an energy cost of 2 and 10000 power from your hand.
When your life is at 4 or less or you have 3 or more 《Demon Clan》 cards with energy costs of 2 or more in play : You may draw 1 card, then switch up to 1 of your energy to Active Mode.
When one of your 《Namekian》 or 《Demon Clan》 cards would be KO'd by an opponent's skill, you may place 1 《Demon Clan》 card from your Z-Energy in your Drop instead.
When this card attacks, draw 1 card, then play up to 1 <Piccolo Jr.> or 《Demon Clan》 card-both green and with energy costs of 3 or less and 15000 power or less-from your hand.
When your life is at 2 or less and there are 1 or more <King Piccolo> cards in your Drop : Green <King Piccolo> or green <Piccolo Jr.>. (Pay the skill cost and Z-Energy, then play this card from your Z-Deck on top of the specified Leader's back side.)
Your green 《Namekian》 and green 《Demon Clan》 cards get +5000 power.
If a <King Piccolo> card is in your Z-Energy, this card gets +5000 power and
during your turn.
Play up to 1 green 《Demon Clan》 card with an energy cost of 3 or less from your hand.


)
If your opponent has 3 or more energy and you place 1 《Turtle School》 card from your Z-Energy in its owner's Drop : Play up to 1 green 《Turtle School》 card with 20000 power-that doesn't have <Master Roshi> and which you haven't played this turn-from your deck with its keyword skills negated for the turn, then shuffle your deck.


)
If your opponent has 3 or more energy and you place 1 《Turtle School》 card from your Z-Energy in its owner's Drop : Play up to 1 green 《Turtle School》 card with 20000 power-that doesn't have <Master Roshi> and which you haven't played this turn-from your deck with its keyword skills negated for the turn, then shuffle your deck.

)

When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 5 or less and KO it.
Place 1 of your Z-Energy in its owner's Drop : When one of your other green Battle Cards with an energy cost of 2 or more attacks, your opponent discards 1 card from their hand.

)

When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 5 or less and KO it.
Place 1 of your Z-Energy in its owner's Drop : When one of your other green Battle Cards with an energy cost of 2 or more attacks, your opponent discards 1 card from their hand.
)
If this card has 5 or more markers on it : When this card is played, choose up to 1 of your opponent's Battle Cards and KO it.
Choose up to 1 of your green Battle Cards with an energy cost of 2 or less, and it gets +5000 power for the turn.
Choose up to 1 of your green Leaders and it gets +5000 power and
for the turn.

)
If you have 1 or more Z-Energy : When an opponent's Battle Card is KO'd, this card gets +5000 power for the turn.
Draw 1 card.
This card gains
for the turn.

)
If you have 1 or more Z-Energy : When an opponent's Battle Card is KO'd, this card gets +5000 power for the turn.
Draw 1 card.
This card gains
for the turn.
)
This card can't be KO'd by skills.
When this card is played, look at up to 3 cards from the top of your deck, add up to 1 green 《Turtle School》 card among them to your hand, then place the remaining cards at the bottom of your deck in any order.
When this card is used in a combo from your Battle Area, it gets -4000 combo power for the battle.
)
This card can't be KO'd by skills.
When this card is played, draw 1 card.
When this card is used in a combo from your Battle Area, it gets -4000 combo power for the battle.
)
This card can't be KO'd by skills.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 green 《Turtle School》 card with an energy cost of 5 or less among them to your hand, then shuffle your deck.
When this card is used in a combo from your Battle Area, it gets -4000 combo power for the battle.



)


: <Son Goku : Childhood> with an energy cost of 3 or more.
If your Leader is green : When this card is played, choose up to 1 of your opponent's Battle Cards, ignoring
, and KO it.

, if your opponent has 3 or more energy and you place 1 of your 《Saiyan》, 《Earthling》, or 《Namekian》 cards-all green-from your Z-Energy at the bottom of its owner's deck : Play this card from your hand.



)


: <Son Goku : Childhood> with an energy cost of 3 or more.
If your Leader is green : When this card is played, choose up to 1 of your opponent's Battle Cards, ignoring
, and KO it.

, if your opponent has 3 or more energy and you place 1 of your 《Saiyan》, 《Earthling》, or 《Namekian》 cards-all green-from your Z-Energy at the bottom of its owner's deck : Play this card from your hand.



)


: <Son Goku : Childhood> with an energy cost of 3 or more.
If your Leader is green : When this card is played, choose up to 1 of your opponent's Battle Cards, ignoring
, and KO it.

, if your opponent has 3 or more energy and you place 1 of your 《Saiyan》, 《Earthling》, or 《Namekian》 cards-all green-from your Z-Energy at the bottom of its owner's deck : Play this card from your hand.



)


: <Son Goku : Childhood> with an energy cost of 3 or more.
If your Leader is green : When this card is played, choose up to 1 of your opponent's Battle Cards, ignoring
, and KO it.

, if your opponent has 3 or more energy and you place 1 of your 《Saiyan》, 《Earthling》, or 《Namekian》 cards-all green-from your Z-Energy at the bottom of its owner's deck : Play this card from your hand.

)

, if you choose 1 of your green 《Turtle School》 <Son Goku : Childhood> cards with an energy cost of 1 and place it in its owner's Drop : When one of your cards attacks and KOs an opponent's Battle Card, draw 1 card, and play this card from your hand.
When this card attacks and KOs a Battle Card, switch this card to Active Mode, and your opponent discards 1 card from their hand.

)



, if you have 3 or more energy and you choose 1 of your green 《Turtle School》 <Krillin : Childhood> cards with an energy cost of 1 and place it in its owner's Drop : When one of your cards attacks and KOs an opponent's Battle Card, play this card from your hand.
If this card is in a battle : When your opponent activates a
skill, they discard 1 card from their hand.

)

, choose 1 of your green 《Turtle School》 <Yamcha> cards with an energy cost of 1 and place it in its owner's Drop : When one of your cards attacks and KOs an opponent's Battle Card, draw 1 card, and play this card from your hand.
When this card attacks and KOs a Battle Card, switch this card to Active Mode, then choose up to 1 of your opponent's Battle Cards with an energy cost of 5 or less and KO it.

)
If your Leader is green and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
)
If your Leader is a <Son Goku> card and you place this card in its owner's Drop : If the Battle Card being played has an energy cost of 2 or less, place it in its owner's Drop instead.
If your Leader is a green 《Turtle School》 card, reduce the energy cost of this card in your hand by 1.
When this card is played, look at up to 7 cards from the top of your deck, add up to 1 green <Son Goku> card among them to your hand, then shuffle your deck.


)

: <Piccolo Jr.> with an energy cost of 3 or more.
If your Leader is green : When this card attacks, your opponent discards 1 card from their hand.

, if you have {Son Goku, Fated Rival} in play : Play this card from your hand, then choose up to 1 of your opponent's Unisons and remove 1 marker from it for each card in your Z-Energy.


)

: <Piccolo Jr.> with an energy cost of 3 or more.
If your Leader is green : When this card attacks, your opponent discards 1 card from their hand.

, if you have {Son Goku, Fated Rival} in play : Play this card from your hand, then choose up to 1 of your opponent's Unisons and remove 1 marker from it for each card in your Z-Energy.
)
If your Leader is a green <King Piccolo> card : When this card is played, choose one-


)
: <King Piccolo>.

, if your Leader is a green <King Piccolo> card and you have 2 or more energy : When you play a 《Demon Clan》 card using a skill, play this card from your hand.
When this card attacks, switch this card to Active Mode, then choose up to 2 green 《Demon Clan》 cards in your Battle Area and they get +5000 power for the turn.
)
If you have a 《Demon Clan》 card in your Battle Area : When this card is played from your hand, draw 1 card.
If your Leader is a green <King Piccolo> card : When you play a green 《Demon Clan》 card with an energy cost of 2 or more using a skill, draw 1 card, and add up to 1 card from your life to your hand.
)
: When this card is played, draw 1 card.
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and KO it.
)
When this card attacks, choose up to 2 《Demon Clan》 cards in your Battle Area and they get +5000 power for the turn.
, if your Leader is a <King Piccolo> card : When this card is used in a combo, choose up to 1 of your Leaders and it gains
for the battle.

)
When this card is played, choose up to 1 of your opponent's Battle Cards and KO it.
When this card is placed in a Drop from your Z-Energy, remove it from the game.
If your Leader is a green <King Piccolo> or <Piccolo Jr.> card with an original power of 15000 : Use this card in a combo from your Drop. At the end of the battle, send this card from your Drop to your Warp.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Namekian》 or 《Demon Clan》 card-both green and with an energy cost of 4 or less-or 1 green Unison with a specified cost of 2 among them to your hand, then shuffle your deck.
)

If your Leader is a green <King Piccolo> or green <Piccolo Jr.> card : Negate the attack and play this card.
When your life is at 3 or less and you have a <King Piccolo> or 《Demon Clan》 card-both green and with an energy cost of 2 or more-in your Battle Area, you can activate this card's
skill from your hand without paying its energy cost.
)
If your Leader is green and has <Gotenks> in its character name : When this card is placed in your Drop from your hand by
, you may choose your Leader and it gets +5000 power for the turn.
When this card is placed in a Drop from your Z-Energy, remove it from the game.
If your Leader is a green card with <Gotenks> in its character name and one of your green cards with <Gotenks> in its character name is in a battle : Use this card in a combo from your Drop. At the end of the battle, send this card from your Drop to your Warp.
)

, draw 1 card : Green <Son Goten> and green <Trunks : Youth>.
If your Leader is green and has <Gotenks> in its character name, and you remove 1 of your Ghost Tokens from the game : Draw 1 card, then choose one-
)

, draw 1 card : Green <Son Goten> and green <Trunks : Youth>.
If your Leader is green and has <Gotenks> in its character name, and you remove 1 of your Ghost Tokens from the game : Draw 1 card, then choose one-
)

Place 1 card from your hand at the bottom of your deck : Play up to 1 green 《Turtle School》 card with an energy cost of 1 from your deck, then shuffle your deck.
Play up to 2 《Turtle School》 cards with energy costs of 1 from your deck and/or Drop in your opponent's Battle Area in Rest Mode with their skills negated for the turn, then shuffle your deck if you looked through it. You can't play non-《World Tournament》 or non-《Turtle School》 Battle Cards for the turn.

)
Negate the attack. Play up to 1 red or green 《Demon Clan》 card with an energy cost of 3 or less from your Drop with its skills negated for the turn.
If your Leader is a <King Piccolo> card and you have 3 or more Z-Energy, you can activate this card's
skill from your hand by paying
instead of its energy cost.

If it's your turn : When you play a 《Bardock's Crew》 card, draw 1 card.
When your life is at 4 or less or there are 4 or more 《Bardock's Crew》 cards with different card names in your energy, Z-Energy, Battle Area, and/or Drop : You may draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your hand to your life until you have 6 life left.

When you play a 《Bardock's Crew》 card, draw 1 card.
When this card attacks, use up to 1 yellow 《Bardock's Crew》 card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
Choose 1 《Bardock's Crew》 card in your Battle Area and switch it to Rest Mode : Choose up to 1 of your opponent's Battle Cards in Rest Mode and KO it.

If it's your turn : When you play a 《Bardock's Crew》 card, draw 1 card.
When your life is at 4 or less or there are 4 or more 《Bardock's Crew》 cards with different card names in your energy, Z-Energy, Battle Area, and/or Drop : You may draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your hand to your life until you have 6 life left.

When you play a 《Bardock's Crew》 card, draw 1 card.
When this card attacks, use up to 1 yellow 《Bardock's Crew》 card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
Choose 1 《Bardock's Crew》 card in your Battle Area and switch it to Rest Mode : Choose up to 1 of your opponent's Battle Cards in Rest Mode and KO it.

If it's your turn : When you play a 《Bardock's Crew》 card, draw 1 card.
When your life is at 4 or less or there are 4 or more 《Bardock's Crew》 cards with different card names in your energy, Z-Energy, Battle Area, and/or Drop : You may draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.

When you play a 《Bardock's Crew》 card, draw 1 card.
When this card attacks, use up to 1 yellow 《Bardock's Crew》 card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
Choose 1 《Bardock's Crew》 card in your Battle Area and switch it to Rest Mode : Choose up to 1 of your opponent's Battle Cards in Rest Mode and KO it.
Discard 1 card from your hand : When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 yellow card among them to your hand, then shuffle your deck.
When your life is at 4 or less or you have a mono-yellow <Son Gohan : SH> Z-Battle Card in play : You may draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.

If it's your turn : When you play a yellow card from your Drop or a Z-Battle Card, draw 1 card.
When this card attacks, draw 1 card, and discard 1 card from your hand.
Discard 1 card from your hand : Use up to 1 yellow Battle Card with 5000 combo power from your Drop in a combo with its skills negated for the turn, and this card gets +1000 power for the battle.


, when your life is at 3 or less : Yellow <Bardock>. (Pay the skill cost and Z-Energy, then play this card from your Z-Deck on top of the specified Leader's back side.)
When you use a 《Bardock's Crew》 card in a combo, draw 1 card.
Choose 1 of your 《Bardock's Crew》 cards and switch it to Rest Mode : Choose up to 2 of your opponent's Battle Cards in Rest Mode, negate their skills for the turn, and KO them.
If it's your turn : For each 《Bardock's Crew》 card with different character names in your Z-Energy, this card gets +3000 power for the battle.

)

Reduce the
skill cost of yellow <Son Gohan : SH> cards in your hand or Drop by 2.
If your Leader is a yellow <Piccolo : SH> card : When this card is played, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.


)

When this card is played, choose up to 1 of your opponent's Leader, Unison, or Battle Cards in Rest Mode, and it can't attack until the end of your opponent's next turn.
If this card is in Rest Mode : When your opponent plays a card, you may place 1 of your Z-Energy in its owner's Drop. If you do, choose up to 1 of your opponent's Battle Cards or Unisons, switch it to Rest Mode, and negate this skill for the turn.


)

When this card is played, choose up to 1 of your opponent's Leader, Unison, or Battle Cards in Rest Mode, and it can't attack until the end of your opponent's next turn.
If this card is in Rest Mode : When your opponent plays a card, you may place 1 of your Z-Energy in its owner's Drop. If you do, choose up to 1 of your opponent's Battle Cards or Unisons, switch it to Rest Mode, and negate this skill for the turn.


)

When this card is played, choose up to 1 of your opponent's Leader, Unison, or Battle Cards in Rest Mode, and it can't attack until the end of your opponent's next turn.
If this card is in Rest Mode : When your opponent plays a card, you may place 1 of your Z-Energy in its owner's Drop. If you do, choose up to 1 of your opponent's Battle Cards or Unisons, switch it to Rest Mode, and negate this skill for the turn.

)
When this card is played, play up to 1 mono-yellow 《Bardock's Crew》 card with an energy cost of 1 from your hand, then switch it to Rest Mode.
If it's your turn : When a Battle Card is switched to Rest Mode by one of your skills, draw 1 card.
Play up to 1 yellow <Bardock> card with an energy cost of 4 or less from your hand.

)
If you have a <Son Gohan : SH> card in play in Rest Mode, your opponent can't attack this card.
, if your Leader is a <Piccolo : SH> card : When this card is discarded from your hand, play this card from your Drop in Rest Mode with a marker on it.
Draw 1 card, then discard 1 card from your hand.
Choose up to 1 <Son Gohan : SH> card in your Battle Area in Rest Mode and it gets +10000 power until the start of your next Main Phase.

)





, draw 1 card : <Son Goku : Childhood>.
When this card is played, choose up to 1 of your opponent's Battle Cards in Rest Mode and KO it.
If your Leader is a yellow <Son Goku : Childhood> card or yellow Z-Leader : When this card is removed from a Battle Area by an opponent's skill, play up to 1 yellow <Son Goku : Childhood> card with an energy cost of 4 or less that doesn't have 《Great Ape》 from your Drop.
)
If your Leader is a yellow Z-Leader with {Son Goku} in its card name, this card gets +14000 power.
When this card is played, draw 1 card.
Discard 1 card from your hand : When this card is switched to Rest Mode by one of your skills, draw 1 card, and switch this card to Active Mode.

)

If this card is in Rest Mode, your opponent can't attack your Leader with Battle Cards.

, if your Leader is a 《Bardock's Crew》 card with its back facing up : At the end of a battle where this card was used in a combo from your hand, play this card from your Drop.
If it's your turn : When this card is switched to Rest Mode by one of your skills, switch it to Active Mode.
)
Negate the attack and play this card.
If your Leader is a 《Bardock's Crew》 card and there are 4 or more 《Bardock's Crew》 cards with different card names in your energy, Z-Energy, Battle Area, and/or Drop, this card gets +6000 power.
If your Leader is a yellow 《Bardock's Crew》 card and you discard 1 card from your hand : When this card is played, your opponent can't attack your non-Leader cards for the turn unless they choose 1 of their cards in Active Mode and switch it to Rest Mode each time.

)
)
If your Leader is a 《Bardock's Crew》 card and there are 4 or more 《Bardock's Crew》 cards with different card names in your energy, Z-Energy, Battle Area, and/or Drop, this card gets +6000 power.
If your Leader is a yellow 《Bardock's Crew》 card and you discard this card from your hand : Look at up to 5 cards from the top of your deck, add up to 1 yellow 《Bardock's Crew》 card with an energy cost of 4 or less or 1 yellow Unison with a specified cost of 2 among them to your hand, then shuffle your deck.

)
If you have 3 or more energy, this card gains
.
If it's your turn : When this card is switched to Rest Mode by one of your skills, switch it to Active Mode.

, if your Leader is a yellow 《Bardock's Crew》 card and there are 4 or more 《Bardock's Crew》 cards with different card names in your energy, Z-Energy, Battle Area, and/or Drop : Play this card from your hand, and choose up to 1 of your opponent's Battle Cards in Rest Mode and KO it.
)
If your Leader is a 《Bardock's Crew》 card and there are 4 or more 《Bardock's Crew》 cards with different card names in your energy, Z-Energy, Battle Area, and/or Drop, this card gets +6000 power.
When this card is played, draw 1 card.

)
If you have 3 or more energy, this card gains
.
If it's your turn : When this card is switched to Rest Mode by a skill, switch it to Active Mode.

, if your Leader is a yellow 《Bardock's Crew》 card and there are 4 or more 《Bardock's Crew》 cards with different card names in your energy, Z-Energy, Battle Area, and/or Drop : Play this card from your hand, and choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.
)
Play this card.
If your Leader is a 《Bardock's Crew》 card and there are 4 or more 《Bardock's Crew》 cards with different card names in your energy, Z-Energy, Battle Area, and/or Drop, this card gets +6000 power.
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 7 or less and switch it to Rest Mode.

)

, if you have 3 or more yellow energy : When this card is played, play up to 2 yellow 《Great Ape》 《Bardock's Crew》 cards with different character names and energy costs of 3 from your deck with their skills negated for the turn, then shuffle your deck.

, if your Leader is a 《Bardock's Crew》 card and there are 4 or more 《Bardock's Crew》 cards with different card names in your energy, Z-Energy, Battle Area, and/or Drop : Play this card from your hand, draw 1 card, and place 1 card from your hand at the bottom of your deck.


)


When this card is played from your hand, place up to 4 non-<Bardock> 《Bardock's Crew》 cards with different character names from your Drop under this card, and you can't play Battle Cards for the turn.
, if there are 4 or more 《Bardock's Crew》 cards with different character names in your energy, Z-Energy, Battle Area, and/or Drop : Play this card from your hand.
If your Leader is a 《Bardock's Crew》 card, your opponent has 3 or more energy, and you use 1 card from under this card in a combo : Switch this card to Active Mode.


)


When this card is played from your hand, place up to 4 non-<Bardock> 《Bardock's Crew》 cards with different character names from your Drop under this card, and you can't play Battle Cards for the turn.
, if there are 4 or more 《Bardock's Crew》 cards with different character names in your energy, Z-Energy, Battle Area, and/or Drop : Play this card from your hand.
If your Leader is a 《Bardock's Crew》 card, your opponent has 3 or more energy, and you use 1 card from under this card in a combo : Switch this card to Active Mode.


)


When this card is played from your hand, place up to 4 non-<Bardock> 《Bardock's Crew》 cards with different character names from your Drop under this card, and you can't play Battle Cards for the turn.
, if there are 4 or more 《Bardock's Crew》 cards with different character names in your energy, Z-Energy, Battle Area, and/or Drop : Play this card from your hand.
If your Leader is a 《Bardock's Crew》 card, your opponent has 3 or more energy, and you use 1 card from under this card in a combo : Switch this card to Active Mode.


)


When this card is played from your hand, place up to 4 non-<Bardock> 《Bardock's Crew》 cards with different character names from your Drop under this card, and you can't play Battle Cards for the turn.
, if there are 4 or more 《Bardock's Crew》 cards with different character names in your energy, Z-Energy, Battle Area, and/or Drop : Play this card from your hand.
If your Leader is a 《Bardock's Crew》 card, your opponent has 3 or more energy, and you use 1 card from under this card in a combo : Switch this card to Active Mode.


)


When this card is played from your hand, place up to 4 non-<Bardock> 《Bardock's Crew》 cards with different character names from your Drop under this card, and you can't play Battle Cards for the turn.
, if there are 4 or more 《Bardock's Crew》 cards with different character names in your energy, Z-Energy, Battle Area, and/or Drop : Play this card from your hand.
If your Leader is a 《Bardock's Crew》 card, your opponent has 3 or more energy, and you use 1 card from under this card in a combo : Switch this card to Active Mode.
)
If your Leader is a 《Bardock's Crew》 card and there are 4 or more 《Bardock's Crew》 cards with different card names in your energy, Z-Energy, Battle Area, and/or Drop, this card gets +6000 power.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Bardock's Crew》 card with an energy cost of 4 or less or 1 yellow Unison with a specified cost of 2 among them to your hand, then shuffle your deck.


)




: Yellow <Son Gohan : SH>.
If this card would be removed from a Battle Area, remove it from the game instead.
You can also activate this card's
from your Drop.
If you have 4 or more energy and a yellow <Pan : SH> card in play : When this card is played, it gains
and
for the turn.
If you have a yellow Unison in play : When this card attacks, choose up to 1 of your opponent's Battle Cards in Rest Mode, negate its skills for the turn, and KO it.


)



2 : Yellow <Son Gohan : SH>.
If this card would be removed from a Battle Area, remove it from the game instead.
You can also activate this card's
from your Drop.
If you have 4 or more energy and a yellow <Pan : SH> card in play : When this card is played, it gains
and
for the turn.
If you have a yellow Unison in play : When this card attacks, choose up to 1 of your opponent's Battle Cards in Rest Mode, negate its skills for the turn, and KO it.

)



, if your Leader is yellow : When this card is discarded from your hand, play this card from your Drop, then choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.
When you activate this card's
skill, switch this card to Active Mode.
)

If your Leader is a <Piccolo : SH> card : When this card is played from your hand, choose one-

)
At the end of a battle where this card was used in a combo from your hand, play this card from your Drop in Rest Mode.
)


When this card would leave your Battle Area, remove it from the game instead.
, if your Leader is yellow and your opponent has 2 or more energy : When you place this card from your Z-Energy in your Drop to pay the Z-Energy cost of a mono-yellow Z-Battle Card with an energy cost of 2 or more, play this card from your Drop, then choose up to 1 of your opponent's Battle Cards in Rest Mode, ignoring
, and KO it.
When this card attacks, use up to 1 mono-yellow card with 5000 combo power from your Drop in a combo with its skills negated for the battle.
)


When this card would leave your Battle Area, remove it from the game instead.
, if your Leader is yellow and your opponent has 2 or more energy : When you place this card from your Z-Energy in your Drop to pay the Z-Energy cost of a mono-yellow Z-Battle Card with an energy cost of 2 or more, play this card from your Drop, then choose up to 1 of your opponent's Battle Cards in Rest Mode, ignoring
, and KO it.
When this card attacks, use up to 1 mono-yellow card with 5000 combo power from your Drop in a combo with its skills negated for the battle.
)

When this card is played, draw 1 card.
If your Leader is a yellow <Piccolo : SH> card and you have a yellow <Son Gohan : SH> Z-Battle Card in play : Play this card from your hand in Rest Mode.
)

While this card is in Rest Mode, your opponent's Battle Cards can't attack your Leader.
Discard 1 card from your hand : When this card is KO'd, play this card from your Drop in Rest Mode with its skills negated for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Earthling》 or 《Namekian》 card-both yellow and with an energy cost of 4 or less-or 1 yellow Unison with a specified cost of 2 among them to your hand, then shuffle your deck.
If your Leader is a <Piccolo : SH> card and you switch this card to Rest Mode : Draw 1 card, then discard 1 card from your hand.

)
If your Leader is yellow and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
)
If you have 4 or more non-<Bardock> 《Bardock's Crew》 cards with different character names in your energy, reduce the energy cost of this card in your hand by 1.
Choose one. If your Leader is a <Bardock> card, you may choose both instead-
for the battle.
)
Negate the attack. Additionally, if the attacking card is a 《Frieza Clan》 card, place 1 of your Battle Cards in its owner's Drop. If you do, draw 1 card.
)
Look at up to 5 cards from the top of your deck, add up to 1 yellow 《Saiyan》 or yellow 《Namekian》 card among them to your hand, then shuffle your deck.
Send the top 2 cards of your deck to your Warp : When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 black 《Demon Realm Race》 or black 《Demon God》 card among them to your hand, then shuffle your deck.
When your life is at 4 or less or there are 6 or more black cards in your Warp : You may send 1 card from your hand to your Warp, draw 2 cards, switch up to 1 of your energy to Active Mode, then add cards from your life to your hand until you have 6 life left.
When you would place a card from your Combo Area in your Drop, remove it from the game instead.
Send 1 《Demon Realm Race》 or 《Demon God》 card from your hand to your Warp : When this card attacks, draw 2 cards.
If this card is in a battle : Use up to 1 《Demon Realm Race》 or 《Demon God》 card-both mono-black and without
-from your Warp in a combo.

, if your life is at 2 or less : Black <Shroom> <Salsa> Leader. (Pay the skill cost and Z-Energy, then play this card from your Z-Deck on top of the specified Leader's back side.)
Place 1 of your Z-Energy in its owner's Drop : You may look at the bottom card of your deck and play it if it's a <Shroom> or <Salsa> card with
and an energy cost of 3 or less, and place it at the bottom of your deck if you don't.
If this card is in a battle : Use up to 2 《Demon Realm Race》 or 《Demon God》 cards-both mono-black and without
-from your Warp in a combo.

)
This card gets +2000 power for each card in your Z-Energy.
If it's your turn : When you activate
or
or play a black Battle Card from your Warp, draw 1 card, and choose up to 1 of your opponent's Battle Cards with an energy cost of 6 or less and send it to its owner's Warp.

)
This card gets +2000 power for each card in your Z-Energy.
If it's your turn : When you activate
or
or play a black Battle Card from your Warp, draw 1 card, and choose up to 1 of your opponent's Battle Cards with an energy cost of 6 or less and send it to its owner's Warp.


)
If there are 4 or more markers on this card : When this card is played, your opponent sends 1 card from their hand to their Warp.
Up to 1 black Battle Card in your Combo Area gets +5000 combo power for the battle.
Choose all of your opponent's Battle Cards and send them to their owners' Warps.
)
While your life is at 4 or less, this card gains
.
When this card is played from your hand, draw 1 card.
)
While your life is at 4 or less, this card gains
.
When this card is played from your hand, draw 1 card.

When this card is played, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp.
, if your Leader is black : Play this card from your Warp.

)


When this card attacks, use up to 1 《Demon Realm Race》 or 《Demon God》 card-both mono-black and without
-from your Warp in a combo.
, if your Leader is a black 《Demon Realm Race》 card and there are 6 or more cards in your Warp : Play this card from your hand.
)

When this card is played, draw 1 card. Additionally, if your Leader is a black 《Demon Realm Race》 card, send up to 2 cards from the top of your deck to your Warp.

, if your Leader is a black 《Demon Realm Race》 card : You may look at the bottom card of your deck, and you may play it if it's a 《Demon God》 card with
, and if you don't, place it at the bottom of your deck.
)

When this card is played, draw 1 card. Additionally, if your Leader is a black 《Demon Realm Race》 card, send up to 2 cards from the top of your deck to your Warp.

, if your Leader is a black 《Demon Realm Race》 card : You may look at the bottom card of your deck, and you may play it if it's a 《Demon God》 card with
, and if you don't, place it at the bottom of your deck.

)

When this card attacks, you may send the top card of your deck to your Warp, then choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and send it to its owner's Warp.
, if there are 1 or more <Salsa> cards in your Combo Area and you send 1 card other than this card from your hand to your Warp : Play this card from your hand or Warp.
)
If your Leader is a black 《Demon Realm Race》 card and there are 2 or more cards in your Warp, reduce the energy cost of this card in your hand by 1.
When this card attacks, draw 1 card, then send up to 2 cards from the top of your deck to your Warp.


)

When this card is placed in your Drop from your Battle Area or Combo Area, place it at the bottom of its owner's deck instead.
When this card is played, your opponent chooses 1 card in their hand and 1 of their Battle Cards, ignoring
, and sends them to their owners' Warps.


, if you have 3 or more energy and there are 2 or more black Battle Cards in your Combo Area : Play this card from your Warp.

)

When this card is played, you may send the top card of your deck to your Warp, then your opponent sends 1 card from their hand to their Warp.
, if there are 1 or more <Shroom> cards in your Combo Area and you send 1 card other than this card from your hand to your Warp : Play this card from your hand or Warp.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Demon Realm Race》 or 《Demon God》 card among them to your hand, then shuffle your deck. Additionally, if your Leader is a black 《Demon Realm Race》 card, send up to 2 cards from the top of your deck to your Warp.
When this card is used in a combo from your Warp, it gets +1000 combo power for the battle.

)
If your Leader is black and your life is at 4 or less : When this card is used in a combo, draw 1 card.
Choose up to 1 of your opponent's Battle Cards with an energy cost greater than their current energy and send it to its owner's Warp. Additionally, if your Leader is a 《Demon God》 card, send up to 1 Battle Card from your opponent's Drop to their Warp.
Choose up to 1 of your opponent's Battle Cards with an energy cost less than or equal to their current energy and send it to its owner's Warp. Additionally, if your Leader is a 《Demon God》 card, draw 1 card.
If the Battle Card being played has an energy cost of 3 or less, send it to its owner's Warp instead. Additionally, if your Leader is black, send up to 1 Battle Card from your opponent's Drop to their Warp.
If your life is at 4 or less, reduce the energy cost of this card in your hand by 1.
If the Battle Card being played has an energy cost of 3 or less, send it to its owner's Warp instead. Additionally, if your Leader is black, send up to 1 Battle Card from your opponent's Drop to their Warp.
If your life is at 4 or less, reduce the energy cost of this card in your hand by 1.

)
If you have a red or blue 《Frieza Clan》 card in play, negate this card's
in all areas.
/
: When your opponent places a card from their deck in their Drop, play this card from your hand.
When this card attacks, choose up to 1 of your opponent's Battle Cards and it gets -15000 power for the turn.

)


If your Leader is green : This card gains power equal to the total power of the Battle Cards switched to Rest Mode by this skill for the battle, and if an 《Earthling》 card was switched to Rest Mode by this skill, this card gains
and
for the battle.

)


When this card is played, your opponent sends 1 card from their hand to their Warp, then you choose up to 2 of your opponent's Battle Cards and they get -30000 power for the turn.

, if your Leader is a red or black 《Saiyan》 card and there are 3 or more red or black 《Saiyan》 cards in your energy and/or Battle Area : Play this card from your hand, and up to 1 of your Leaders gets +5000 power until the start of your next Main Phase.

)


When this card is played, your opponent sends 1 card from their hand to their Warp, then you choose up to 2 of your opponent's Battle Cards and they get -30000 power for the turn.

, if your Leader is a red or black 《Saiyan》 card and there are 3 or more red or black 《Saiyan》 cards in your energy and/or Battle Area : Play this card from your hand, and up to 1 of your Leaders gets +5000 power until the start of your next Main Phase.

)


When this card is played, your opponent sends 1 card from their hand to their Warp, then you choose up to 2 of your opponent's Battle Cards and they get -30000 power for the turn.

, if your Leader is a red or black 《Saiyan》 card and there are 3 or more red or black 《Saiyan》 cards in your energy and/or Battle Area : Play this card from your hand, and up to 1 of your Leaders gets +5000 power until the start of your next Main Phase.

)


When this card is played, your opponent sends 1 card from their hand to their Warp, then you choose up to 2 of your opponent's Battle Cards and they get -30000 power for the turn.

, if your Leader is a red or black 《Saiyan》 card and there are 3 or more red or black 《Saiyan》 cards in your energy and/or Battle Area : Play this card from your hand, and up to 1 of your Leaders gets +5000 power until the start of your next Main Phase.

)


When this card is played, your opponent sends 1 card from their hand to their Warp, then you choose up to 2 of your opponent's Battle Cards and they get -30000 power for the turn.

, if your Leader is a red or black 《Saiyan》 card and there are 3 or more red or black 《Saiyan》 cards in your energy and/or Battle Area : Play this card from your hand, and up to 1 of your Leaders gets +5000 power until the start of your next Main Phase.

)





If your Leader is a blue 《Android》 card, negate this card's
skill in all areas.
When this card is played, choose up to 1 of your opponent's Battle Cards and up to 1 card in your opponent's hand and place them at the bottom of their owners' decks in any order.
Discard this card from your hand : Look at up to 5 cards from the top of your deck, add up to 1 blue 《Android》 card with an energy cost of 5 or less among them to your hand, then shuffle your deck.

)





If your Leader is a blue 《Android》 card, negate this card's
skill in all areas.
When this card is played, choose up to 1 of your opponent's Battle Cards and up to 1 card in your opponent's hand and place them at the bottom of their owners' decks in any order.
Discard this card from your hand : Look at up to 5 cards from the top of your deck, add up to 1 blue 《Android》 card with an energy cost of 5 or less among them to your hand, then shuffle your deck.





)


When this card attacks, choose one-
Choose 1 of your Battle Cards and KO it : Add the top card of your deck to your energy in Rest Mode.


, if there are 2 or more blue and/or green cards in your Battle Area and/or Combo Area : Play this card from your hand.

)

If you have 2 or more 《Bardock's Crew》 cards in play, reduce the energy cost of this card in your hand by 1.
When this card is played from your hand, draw 1 card, and choose up to 1 of your opponent's Battle Cards in Rest Mode and place it at the bottom of its owner's deck.

)

Your Leader is a mono-red 《Saiyan》 card.
If you have 4 or more mono-red energy : When this card is played, your opponent reveals their hand, you choose up to 1 Battle Card with 35000 power or less from it and your opponent discards it, then choose up to 1 of your mono-red Leaders and until the start of your next turn, it gets +10000 power and this card gains
.



)




, if your Leader is a 《Saiyan》 card and your opponent has 3 or more energy : Play this card from your hand, and choose up to 1 of your opponent's cards and switch it to Rest Mode.
Remove this card from the game : Choose up to 2 of your opponent's Battle Cards in Rest Mode, ignoring
, and KO them. During your opponent's next turn, they can only attack one time with Battle Cards.



)




, if your Leader is a 《Saiyan》 card and your opponent has 3 or more energy : Play this card from your hand, and choose up to 1 of your opponent's cards and switch it to Rest Mode.
Remove this card from the game : Choose up to 2 of your opponent's Battle Cards in Rest Mode, ignoring
, and KO them. During your opponent's next turn, they can only attack one time with Battle Cards.

)


For each card in your opponent's energy, reduce the energy cost of this card in your hand by 3.
You can't place cards on top of this card.
If your opponent has 4 or more energy : When this card is played, switch all of your mono-blue energy to Active Mode.

)


For each card in your opponent's energy, reduce the energy cost of this card in your hand by 3.
You can't place cards on top of this card.
If your opponent has 4 or more energy : When this card is played, switch all of your mono-blue energy to Active Mode.