


When you use one of your red 《Saiyan》 or 《Earthling》 cards in a combo, draw 1 card.
Place 1 red 《Saiyan》 from your Z-Energy under {Concentrated Saiyan Power} in your Battle Area : Draw 1 card and discard 1 card from your hand.
When your life is at 4 or less, or your life is at 6 or less and you have a red <Bulma> card in your Drop : Draw 2 cards.
If you have a red Z-Unison with an original power of 20000 or more in play : When this card attacks, this card gets +5000 power and
for the battle.
When you use one of your red 《Saiyan》 or 《Earthling》 cards in a combo, draw 1 card.
Place 1 red 《Saiyan》 from your Z-Energy under {Concentrated Saiyan Power} in your Battle Area : Draw 1 card and discard 1 card from your hand.

When you use one of your red 《Saiyan》 or 《Earthling》 cards in a combo, draw 1 card.
Place 1 red 《Saiyan》 from your Z-Energy under {Concentrated Saiyan Power} in your Battle Area : Draw 1 card and discard 1 card from your hand.
When your life is at 4 or less, or your life is at 6 or less and you have a red <Bulma> card in your Drop : Draw 2 cards.
If you have a red Z-Unison with an original power of 20000 or more in play : When this card attacks, this card gets +5000 power and
for the battle.
When you use one of your red 《Saiyan》 or 《Earthling》 cards in a combo, draw 1 card.
Place 1 red 《Saiyan》 from your Z-Energy under {Concentrated Saiyan Power} in your Battle Area : Draw 1 card and discard 1 card from your hand.
Negate the
skill on your Red/Yellow multicolor 《God》 cards in all areas.
Add 1 red or yellow 《God》 card from your hand to your Z-Energy : Look at up to 5 cards from the top of your deck, add up to 1 red 《God》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and you have a red Z-Unison with a specified cost of 1 in play : Draw 2 cards and add cards from your life to your hand until you have 6 life left.

Negate the
skill on your Red/Yellow multicolor 《God》 cards in all areas.
When this card attacks, draw 1 card.
When you use one of your Red/Yellow multicolor 《God》 cards in a combo, add up to 1 card from your life to your hand, and during this turn, the next time you activate
on a <Beerus> card with an energy cost of 5 in your hand, reduce the skill cost by
.
Negate the
skill on your Red/Yellow multicolor 《God》 cards in all areas.
Add 1 red or yellow 《God》 card from your hand to your Z-Energy : Look at up to 5 cards from the top of your deck, add up to 1 red 《God》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and you have a red Z-Unison with a specified cost of 1 in play : Draw 2 cards and add cards from your life to your hand until you have 6 life left.

Negate the
skill on your Red/Yellow multicolor 《God》 cards in all areas.
When this card attacks, draw 1 card.
When you use one of your Red/Yellow multicolor 《God》 cards in a combo, add up to 1 card from your life to your hand, and during this turn, the next time you activate
on a <Beerus> card with an energy cost of 5 in your hand, reduce the skill cost by
.


, when your life is at 3 or less : Red <Beerus> card.
If it’s your turn : When your card with
is played, draw 1 card.
When this card attacks, draw 1 card.
When you use one of your Red/Yellow multicolor 《God》 cards in a combo, during this turn, the next time you activate
on a <Beerus> card with an energy cost of 5 in your hand, reduce the skill cost by
.



)

When a player attacks, you may use 1 Battle Card from under this card in a combo with its skills negated for the turn. If you do, negate this skill for the turn.
Switch this card to Active Mode, choose up to 1 of your opponent’s Battle Cards, ignoring
, and it gets -25000 power for the turn.
Choose all of your opponent’s Battle Cards and Unisons and they get -25000 power for the turn. Choose up to 1 of your cards and it gets +5000 power until the end of your opponent’s turn.



)

When a player attacks, you may use 1 Battle Card from under this card in a combo with its skills negated for the turn. If you do, negate this skill for the turn.
Switch this card to Active Mode, choose up to 1 of your opponent’s Battle Cards, ignoring
, and it gets -25000 power for the turn.
Choose all of your opponent’s Battle Cards and Unisons and they get -25000 power for the turn. Choose up to 1 of your cards and it gets +5000 power until the end of your opponent’s turn.



)

When a player attacks, you may use 1 Battle Card from under this card in a combo with its skills negated for the turn. If you do, negate this skill for the turn.
Switch this card to Active Mode, choose up to 1 of your opponent’s Battle Cards, ignoring
, and it gets -25000 power for the turn.
Choose all of your opponent’s Battle Cards and Unisons and they get -25000 power for the turn. Choose up to 1 of your cards and it gets +5000 power until the end of your opponent’s turn.



)

When a player attacks, you may use 1 Battle Card from under this card in a combo with its skills negated for the turn. If you do, negate this skill for the turn.
Switch this card to Active Mode, choose up to 1 of your opponent’s Battle Cards, ignoring
, and it gets -25000 power for the turn.
Choose all of your opponent’s Battle Cards and Unisons and they get -25000 power for the turn. Choose up to 1 of your cards and it gets +5000 power until the end of your opponent’s turn.



)

When a player attacks, you may use 1 Battle Card from under this card in a combo with its skills negated for the turn. If you do, negate this skill for the turn.
Switch this card to Active Mode, choose up to 1 of your opponent’s Battle Cards, ignoring
, and it gets -25000 power for the turn.
Choose all of your opponent’s Battle Cards and Unisons and they get -25000 power for the turn. Choose up to 1 of your cards and it gets +5000 power until the end of your opponent’s turn.
)
At the end of your turn, switch one of your red <Beerus> Leaders to Active Mode.
Use up to 1 of your Red/Yellow multicolor 《God》 cards from your hand in a combo.
When your opponent attacks, negate the attack, and your opponent can only attack 2 more times for the turn.
)
If you have 2 or more Red/Yellow multicolor 《God》 cards in your energy, reduce the energy cost of this card in your Z-Deck by 2.
When this card attacks, if you have 3 or more red cards in your energy, use up to 1 Red/Yellow multicolor card from your Drop in a combo with its skills negated for the turn. If you have 3 or more yellow cards in your energy, choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode.
)


, if you have 4 or more energy and you choose 1 <Son Gohan : Adolescence> card, 1 <Son Goten> card, 1 <Vegeta> card, 1 <Trunks : Youth> card, and 1 <Videl> card-all from under this card : Play up to 1 {SSG Son Goku, Crimson Guardian Deity} from your Z-Deck with 5 markers on it and place the chosen cards under it.
)


, if you have 4 or more energy and you choose 1 <Son Gohan : Adolescence> card, 1 <Son Goten> card, 1 <Vegeta> card, 1 <Trunks : Youth> card, and 1 <Videl> card-all from under this card : Play up to 1 {SSG Son Goku, Crimson Guardian Deity} from your Z-Deck with 5 markers on it and place the chosen cards under it.
)


, if you have 4 or more energy and you choose 1 <Son Gohan : Adolescence> card, 1 <Son Goten> card, 1 <Vegeta> card, 1 <Trunks : Youth> card, and 1 <Videl> card-all from under this card : Play up to 1 {SSG Son Goku, Crimson Guardian Deity} from your Z-Deck with 5 markers on it and place the chosen cards under it.

)
When an opponent’s Battle Card is KO’d by one of your skills, switch this card to Active Mode.

, if your Leader is a mono-red <Son Goku> card and {Son Gohan, Awakened Hidden Power} is under your Leader or your opponent’s Leader : Add up to 1 {Power Pole} from your Drop to your hand and play this card from your hand.
)

When your red <Son Goku> card with {Power Pole} under it and an energy cost of 5 or more is removed from your Battle Area by your opponent’s skill, you may play this card from your hand.
When this card under your {Son Goku & Piccolo, Arch-Rivals Fighting Together} is placed in its owner’s Drop by that card’s skill, choose up to 1 of your red Battle Cards and it gets +5000 power for the turn.


)


If your Leader is a red <Vegeta> or <Bulma> card : When your {SSG Son Goku, Crimson Guardian Deity}’s markers become 0 from a battle, play this card from your hand.
If your Leader is a red <Vegeta> or <Bulma> card and you have 4 or more energy : When your {Son Goku, Dawn of Divinity} is removed from your Battle Area by your opponent’s skill or KO’d, play this card from your hand.


)


If your Leader is a red <Vegeta> or <Bulma> card : When your {SSG Son Goku, Crimson Guardian Deity}’s markers become 0 from a battle, play this card from your hand.
If your Leader is a red <Vegeta> or <Bulma> card and you have 4 or more energy : When your {Son Goku, Dawn of Divinity} is removed from your Battle Area by your opponent’s skill or KO’d, play this card from your hand.


)


If your Leader is a red <Vegeta> or <Bulma> card : When your {SSG Son Goku, Crimson Guardian Deity}’s markers become 0 from a battle, play this card from your hand.
If your Leader is a red <Vegeta> or <Bulma> card and you have 4 or more energy : When your {Son Goku, Dawn of Divinity} is removed from your Battle Area by your opponent’s skill or KO’d, play this card from your hand.

)
Place 1 red <Videl> or 《Saiyan》 card from your Z-Energy under {Concentrated Saiyan Power} in your Battle Area : When this card attacks, choose up to 1 of your opponent’s Battle Cards and it gets -20000 power for the turn, then add this card to your Z-Energy at the end of the battle.

, if your Leader’s back side is {Vegeta, Awakened Feelings} and you have 3 or more energy : Play this card from your hand.

)
Place 1 red <Videl> or 《Saiyan》 card from your Z-Energy under {Concentrated Saiyan Power} in your Battle Area : When this card attacks, choose up to 1 of your opponent’s Battle Cards and it gets -20000 power for the turn, then add this card to your Z-Energy at the end of the battle.

, if your Leader’s back side is {Vegeta, Awakened Feelings} and you have 3 or more energy : Play this card from your hand.

)
Place 1 red <Videl> or 《Saiyan》 card from your Z-Energy under {Concentrated Saiyan Power} in your Battle Area : When this card attacks, choose up to 1 of your opponent’s Battle Cards and it gets -20000 power for the turn, then add this card to your Z-Energy at the end of the battle.

, if your Leader’s back side is {Vegeta, Awakened Feelings} and you have 3 or more energy : Play this card from your hand.


)
When this card attacks, draw 1 card and add this card to your Z-Energy at the end of the battle.

, if your Leader’s back side is {Vegeta, Awakened Feelings} and you have 2 or more energy : Play this card from your hand.


)
When this card attacks, draw 1 card and add this card to your Z-Energy at the end of the battle.

, if your Leader’s back side is {Vegeta, Awakened Feelings} and you have 2 or more energy : Play this card from your hand.


)
When this card attacks, draw 1 card and add this card to your Z-Energy at the end of the battle.

, if your Leader’s back side is {Vegeta, Awakened Feelings} and you have 2 or more energy : Play this card from your hand.

)


, if your Leader is a red <Vegeta> or <Bulma> card and you have 3 or more energy : When one of your red 《Earthling》 cards is removed from the Battle Area by a skill, draw 1 card, play this card from your hand, then place up to 1 red 《Saiyan》 card from your Z-Energy under {Concentrated Saiyan Power} in your Battle Area.
Use up to 1 mono-red card with 5000 combo power from your Drop in a combo with its skills negated for the turn.

)


, if your Leader is a red <Vegeta> or <Bulma> card and you have 3 or more energy : When one of your red 《Earthling》 cards is removed from the Battle Area by a skill, draw 1 card, play this card from your hand, then place up to 1 red 《Saiyan》 card from your Z-Energy under {Concentrated Saiyan Power} in your Battle Area.
Use up to 1 mono-red card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
)
When this card attacks, place up to 1 red 《Saiyan》 card from your Z-Energy under {Concentrated Saiyan Power} in your Battle Area.

, if your Leader is a red <Vegeta> or <Bulma> card and you have 2 or more energy : Play this card from your hand and add up to 1 card from your life to your hand.
)
When this card attacks, place up to 1 red 《Saiyan》 card from your Z-Energy under {Concentrated Saiyan Power} in your Battle Area.

, if your Leader is a red <Vegeta> or <Bulma> card and you have 2 or more energy : Play this card from your hand and add up to 1 card from your life to your hand.
)
When this card attacks, place up to 1 red 《Saiyan》 card from your Z-Energy under {Concentrated Saiyan Power} in your Battle Area.

, if your Leader is a red <Vegeta> or <Bulma> card and you have 2 or more energy : Play this card from your hand and add up to 1 card from your life to your hand.


)
When this card attacks, use up to 1 《Saiyan》 or 《Earthling》 card-both mono-red and with 5000 combo power-from your Drop in a combo with its skills negated for the turn, then add this card to your Z-Energy at the end of the battle.

, if your Leader’s back side is {Vegeta, Awakened Feelings} and you have 2 or more energy : Play this card from your hand.


)
When this card attacks, use up to 1 《Saiyan》 or 《Earthling》 card-both mono-red and with 5000 combo power-from your Drop in a combo with its skills negated for the turn, then add this card to your Z-Energy at the end of the battle.

, if your Leader’s back side is {Vegeta, Awakened Feelings} and you have 2 or more energy : Play this card from your hand.


)
When this card attacks, use up to 1 《Saiyan》 or 《Earthling》 card-both mono-red and with 5000 combo power-from your Drop in a combo with its skills negated for the turn, then add this card to your Z-Energy at the end of the battle.

, if your Leader’s back side is {Vegeta, Awakened Feelings} and you have 2 or more energy : Play this card from your hand.

)
Place 1 red 《Saiyan》 card from your Z-Energy under {Concentrated Saiyan Power} in your Battle Area : When this card is played, draw 1 card, and this card gains
for the turn.

, if your Leader’s back side is {Vegeta, Awakened Feelings} and you have 3 or more energy : Play this card from your hand.

)
Place 1 red 《Saiyan》 card from your Z-Energy under {Concentrated Saiyan Power} in your Battle Area : When this card is played, draw 1 card, and this card gains
for the turn.

, if your Leader’s back side is {Vegeta, Awakened Feelings} and you have 3 or more energy : Play this card from your hand.

)
Place 1 red 《Saiyan》 card from your Z-Energy under {Concentrated Saiyan Power} in your Battle Area : When this card is played, draw 1 card, and this card gains
for the turn.

, if your Leader’s back side is {Vegeta, Awakened Feelings} and you have 3 or more energy : Play this card from your hand.
)
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Saiyan》 or 《Earthling》 card-both red and with an energy cost of 4 or less-to your hand, then shuffle your deck.
If your Leader’s back side is {Vegeta, Awakened Feelings} and you place this card from your Z-Energy in your Drop : Add up to 1 red 《Saiyan》 card from your Drop to your Z-Energy with its skills negated for the turn.
)
When this card is played, draw 1 card.
If your Leader’s back side is {Vegeta, Awakened Feelings} and you place this card from your Z-Energy in your Drop : Add up to 1 red 《Saiyan》 card from your Drop to your Z-Energy with its skills negated for the turn.

)
This card gains 《Saiyan》 in all areas.
If your Leader is red and you have 2 or more Z-Energy : When this card is used in a combo, draw 1 card.

)
When this card is played, draw 1 card.
If you have a red 《God》 card in your Combo Area : Switch this card to Active Mode, then choose up to 1 of your opponent’s Battle Cards and it gets -5000 power for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 《God》 card with an energy cost of 5 or less to your hand, then shuffle your deck.
If your Leader is a red <Beerus> or <Whis> card and you send this card from your Drop to your Warp : Use up to 1 Red/Yellow multicolor Battle Card from your hand in a combo with its skills negated for the turn, and reduce its combo power by -5000 for the turn.
)
When this card is played, draw 1 card.
If your Leader is a red <Beerus> or <Whis> card and you send this card from your Drop to your Warp : Use up to 1 Red/Yellow multicolor Battle Card from your hand in a combo with its skills negated for the turn, and reduce its combo power by -5000 for the turn.
)
Draw 1 card, then choose up to 1 of your red Z-Unisons and it gets +5000 power and
for the battle.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 blue <Trunks : Youth>, 《Hero》, or 《Phantom Demon》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and a blue <Hirudegarn> card in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
When a card in your Combo Area is placed in its owner’s Drop, you may play up to 2 blue 《Hero》 cards with energy costs of 1 from your Combo Area in Rest Mode. If you do, negate this skill for the turn.
At the end of the turn, choose all of your Rest Mode 《Hero》 cards with energy costs of 1 and place them in your Drop.
Use up to 1 blue 《Hero》 card with an energy cost of 1 from your Drop in a combo.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 blue <Trunks : Youth>, 《Hero》, or 《Phantom Demon》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and a blue <Hirudegarn> card in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
When a card in your Combo Area is placed in its owner’s Drop, you may play up to 2 blue 《Hero》 cards with energy costs of 1 from your Combo Area in Rest Mode. If you do, negate this skill for the turn.
At the end of the turn, choose all of your Rest Mode 《Hero》 cards with energy costs of 1 and place them in your Drop.
Use up to 1 blue 《Hero》 card with an energy cost of 1 from your Drop in a combo.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 《Phantom Demon》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and 1 or more <Tapion> cards and 1 or more <Minotia> cards in your Drop : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
When this card attacks, draw 1 card.
, if your opponent has 2 or more energy : When one of your blue <Hirudegarn> cards is removed from the Battle Area by a skill, play up to 1 blue <Hirudegarn> card with an energy cost of 6 from your hand.
Place 1 of your <Hirudegarn> cards without
at the bottom of your deck : Choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and place it at the bottom of its owner’s deck.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 《Phantom Demon》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and 1 or more <Tapion> cards and 1 or more <Minotia> cards in your Drop : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
When this card attacks, draw 1 card.
, if your opponent has 2 or more energy : When one of your blue <Hirudegarn> cards is removed from the Battle Area by a skill, play up to 1 blue <Hirudegarn> card with an energy cost of 6 from your hand.
Place 1 of your <Hirudegarn> cards without
at the bottom of your deck : Choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and place it at the bottom of its owner’s deck.

)
When this card is played, you can use Rest Mode 《Hero》 cards in combos until the end of your opponent’s turn.
Choose 1 of your <Hirudegarn> cards and KO it, then choose 1 of your blue 《Hero》 cards with an energy cost of 1 and return it to its owner’s hand : Switch up to 1 of your energy to Active Mode.

)
When this card is played, you can use Rest Mode 《Hero》 cards in combos until the end of your opponent’s turn.
Choose 1 of your <Hirudegarn> cards and KO it, then choose 1 of your blue 《Hero》 cards with an energy cost of 1 and return it to its owner’s hand : Switch up to 1 of your energy to Active Mode.

)
When this card is played, you can use Rest Mode 《Hero》 cards in combos until the end of your opponent’s turn.
Choose 1 of your <Hirudegarn> cards and KO it, then choose 1 of your blue 《Hero》 cards with an energy cost of 1 and return it to its owner’s hand : Switch up to 1 of your energy to Active Mode.
)
If your Leader is a 《Phantom Demon》 card : Play up to 1 blue <Hirudegarn> card with an energy cost of 3 from your Drop in Rest Mode with its skills negated for the turn, then place the played card in your Drop at the end of the turn.
If your Leader is a 《Phantom Demon》 card : Play up to 1 blue or green <Hirudegarn> card with an energy cost of 6 or more from your hand.
)
If you have a blue Z-Unison with a specified cost of 2 in play, reduce the energy cost of this card in your Z-Deck by 1.
When this card is played, choose up to 1 of your opponent’s Battle Cards and return it to its owner’s hand, and this card gets +10000 power for the turn.
)
If your Leader is a 《Hero》 card, your opponent has 2 or more energy, you return 1 blue <Hirudegarn> card to its owner’s hand, and you remove this card from the game : Play up to 1 blue <Tapion> card with an energy cost of 4 or less from your hand.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 blue <Janemba> card with an energy cost of 6 or less to your hand, then shuffle your deck.
)
When this card is played, this card gains
and
for the turn.

)

)

)

)
At the end of your turn, look at up to 3 cards from the top of your deck, add up to 1 <Trunks : Youth> or <Gotenks> card-both blue and with an energy cost of 6 or less-to your hand, and place the rest at the bottom of your deck in any order. Additionally, if you added a card to your hand, return this card to its owner’s hand.

, reveal 1 blue <Trunks : Youth> card from your hand : Play this card from your hand.

)
At the end of your turn, look at up to 3 cards from the top of your deck, add up to 1 <Trunks : Youth> or <Gotenks> card-both blue and with an energy cost of 6 or less-to your hand, and place the rest at the bottom of your deck in any order. Additionally, if you added a card to your hand, return this card to its owner’s hand.

, reveal 1 blue <Trunks : Youth> card from your hand : Play this card from your hand.

)
At the end of your turn, look at up to 3 cards from the top of your deck, add up to 1 <Trunks : Youth> or <Gotenks> card-both blue and with an energy cost of 6 or less-to your hand, and place the rest at the bottom of your deck in any order. Additionally, if you added a card to your hand, return this card to its owner’s hand.

, reveal 1 blue <Trunks : Youth> card from your hand : Play this card from your hand.
)
If your Leader is a 《Hero》 card : Negate the attack and play this card.
If you have a blue 《Hero》 card in play, reduce the energy cost of this card in your hand by 3.
If it’s your opponent’s turn, you choose 1 of your blue 《Hero》 cards with an energy cost of 1, and place it at the bottom of its owner’s deck : When this card is played, switch up to 1 of your energy to Active Mode.
)
If your Leader is a 《Hero》 card : Negate the attack and play this card.
If you have a blue 《Hero》 card in play, reduce the energy cost of this card in your hand by 3.
If it’s your opponent’s turn, you choose 1 of your blue 《Hero》 cards with an energy cost of 1, and place it at the bottom of its owner’s deck : When this card is played, switch up to 1 of your energy to Active Mode.
)
If your Leader is a 《Hero》 card : Negate the attack and play this card.
If you have a blue 《Hero》 card in play, reduce the energy cost of this card in your hand by 3.
If it’s your opponent’s turn, you choose 1 of your blue 《Hero》 cards with an energy cost of 1, and place it at the bottom of its owner’s deck : When this card is played, switch up to 1 of your energy to Active Mode.

)
When this card attacks, use up to 1 mono-blue card with 5000 combo power from your Drop in a combo with its skills negated for the turn.

, if your Leader is a 《Hero》 card, you choose 1 of your blue 《Hero》 cards with an energy cost of 1, and return it to its owner’s hand : Play this card from your hand.

)
When this card attacks, use up to 1 mono-blue card with 5000 combo power from your Drop in a combo with its skills negated for the turn.

, if your Leader is a 《Hero》 card, you choose 1 of your blue 《Hero》 cards with an energy cost of 1, and return it to its owner’s hand : Play this card from your hand.

)
When this card attacks, use up to 1 mono-blue card with 5000 combo power from your Drop in a combo with its skills negated for the turn.

, if your Leader is a 《Hero》 card, you choose 1 of your blue 《Hero》 cards with an energy cost of 1, and return it to its owner’s hand : Play this card from your hand.


)

When this card attacks, choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck.


, if your Leader is a 《Hero》 or 《Phantom Demon》 card, you have 3 or more energy, and you have 2 or more blue cards in your Battle Area : Play this card from your hand.
Choose 1 of your blue 《Hero》 cards with an energy cost of 1 and return it to its owner’s hand : This card gets +10000 power and
for the battle.


)

When this card attacks, choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck.


, if your Leader is a 《Hero》 or 《Phantom Demon》 card, you have 3 or more energy, and you have 2 or more blue cards in your Battle Area : Play this card from your hand.
Choose 1 of your blue 《Hero》 cards with an energy cost of 1 and return it to its owner’s hand : This card gets +10000 power and
for the battle.


)

When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 6 or less and place it at the bottom of its owner’s deck.
If you have a <Son Goten> or <Trunks : Youth> card in play : At the end of your turn, switch up to 1 of your energy to Active Mode.


, if there are 2 or more cards in your Combo Area : Play this card from your hand.


)

When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 6 or less and place it at the bottom of its owner’s deck.
If you have a <Son Goten> or <Trunks : Youth> card in play : At the end of your turn, switch up to 1 of your energy to Active Mode.


, if there are 2 or more cards in your Combo Area : Play this card from your hand.


)

When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 6 or less and place it at the bottom of its owner’s deck.
If you have a <Son Goten> or <Trunks : Youth> card in play : At the end of your turn, switch up to 1 of your energy to Active Mode.


, if there are 2 or more cards in your Combo Area : Play this card from your hand.

)
If your opponent has 2 or more energy : When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 4 or less, ignoring
, and place it at the bottom of its owner’s deck.

, if your Leader is a 《Hero》 card, you choose 1 of your blue 《Hero》 cards with an energy cost of 1, and return it to its owner’s hand : Play this card from your hand.

)
If your Leader is blue and your life is at 4 or less : When this card is used in a combo, draw 1 card.

)
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 1 and return it to its owner’s hand.
If your Leader is a 《Phantom Demon》 card and you choose 1 of your <Hirudegarn> cards without
and KO it : Play this card from your Drop.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 <Trunks : Youth>, 《Hero》, or 《Phantom Demon》 card-all blue and with an energy cost of 4 or less-to your hand, then shuffle your deck.
Place this card in your Drop : Choose up to 1 of your blue <Hirudegarn> cards and it gets +5000 power for the battle.

)
If your Leader is a blue 《Phantom Demon》 card : When this card is added to Z-Energy, choose up to 1 of your <Hirudegarn> Battle Cards and it gets +1000 power for the turn.
If your Leader is a blue 《Phantom Demon》 card and you choose 1 of your <Hirudegarn> cards without
and KO it : Play this card from your Drop.
)
When this card is played, draw 1 card.
Place this card in your Drop : Choose up to 1 of your blue <Hirudegarn> cards and it gets +5000 power for the battle.

)

When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 6 or less and place it at the bottom of its owner’s deck.


, if your Leader is blue and you have 3 or more energy : Play this card from your hand.
If it’s your opponent’s turn and you place this card at the bottom of your deck : Draw 1 card and switch up to 1 of your energy to Active Mode.

)

When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 6 or less and place it at the bottom of its owner’s deck.


, if your Leader is blue and you have 3 or more energy : Play this card from your hand.
If it’s your opponent’s turn and you place this card at the bottom of your deck : Draw 1 card and switch up to 1 of your energy to Active Mode.

)


, if your Leader is a 《Phantom Demon》 card, your opponent has 2 or more energy, and you send 1 blue <Tapion> or <Minotia> card from your Drop to your Warp : Play this card from your hand.
Send this card to your Warp : Draw 1 card.

)
When this card is played, draw 1 card.
When this card is removed from your Battle Area by an opponent’s skill, switch up to 1 of your energy to Active Mode, then choose up to 1 of your opponent’s Battle Cards and return it to its owner’s hand.

, if your Leader is a 《Phantom Demon》 card, your opponent has 2 or more energy, and you send 1 blue <Tapion> or <Minotia> card from your Drop to your Warp : Play this card from your hand.

)
Send this card to your Warp : When your opponent attacks, draw 1 card.

, if you have a blue <Hoi> card in your Combo Area : Draw 1 card, and this card gains
for the battle.
)
Choose 1 of your blue 《Hero》 cards and place it in your Drop : When this card attacks, this card gets +5000 power and
for the battle.

, if your Leader is a 《Hero》 or 《Phantom Demon》 card and you have 2 or more energy : Draw 1 card, play this card from your hand, place up to 1 blue <Tapion> card with an energy cost of 2 or less from your deck in your Drop, then shuffle your deck.
)
Choose 1 of your blue 《Hero》 cards and place it in your Drop : When this card attacks, choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck.

, if your Leader is a 《Hero》 or 《Phantom Demon》 card and you have 2 or more energy : Draw 1 card, play this card from your hand, place up to 1 blue <Minotia> card with an energy cost of 2 or less from your deck in your Drop, then shuffle your deck.

)
If this card would leave the Battle Area, remove it from the game instead.
When this card is played, choose up to 1 of your blue <Hirudegarn> Battle Cards and it gets +5000 power for the turn.

, if your Leader is a 《Phantom Demon》 card and your blue <Hirudegarn> Battle Card is in a battle : Use this card in a combo from your Drop, and play this card from your Drop at the end of the battle.
)
Choose 1 of your <Hoi> cards and switch it to Rest Mode : Play up to 1 blue 《Hero》 card with an energy cost of 1 from your Drop and it gets +6000 power for the turn.
)
Play up to 1 blue 《Hero》 card with an energy cost of 1 from your Drop.

, if your Leader is a 《Hero》 card and you send this card from your Drop to your Warp : Use up to 1 blue 《Hero》 card with an energy cost of 1 from your Drop in a combo.
)
If you have a blue <Hirudegarn> card in play : Choose up to 1 of your opponent’s Battle Cards with an energy cost of 3 or less and place it at the bottom of its owner’s deck, then switch up to 1 of your mono-blue energy to Active Mode.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 《Saiyan》, 《Earthling》, or 《Namekian》 card-all green and with an energy cost of 4 or less-to your hand, then shuffle your deck.
When your life is at 4 or less or you have a green Z-Unison with a specified cost of 2 in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
When this card attacks, this card gets +5000 power for the battle.
When one of your Battle Cards gains
by the skill of a green Z-Unison, add up to 1 green Battle Card from your Drop to your Z-Energy with its skills negated for the turn.
Draw 1 card, then choose up to 1 of your cards and it gets +5000 power for the battle.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 《Saiyan》, 《Earthling》, or 《Namekian》 card-all green and with an energy cost of 4 or less-to your hand, then shuffle your deck.
When your life is at 4 or less or you have a green Z-Unison with a specified cost of 2 in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
When this card attacks, this card gets +5000 power for the battle.
When one of your Battle Cards gains
by the skill of a green Z-Unison, add up to 1 green Battle Card from your Drop to your Z-Energy with its skills negated for the turn.
Draw 1 card, then choose up to 1 of your cards and it gets +5000 power for the battle.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 《Saiyan》, 《Earthling》, or 《Namekian》 card-all green and with an energy cost of 4 or less-to your hand, then shuffle your deck.
When your life is at 4 or less or you have a green Z-Unison with a specified cost of 2 in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
When this card attacks, this card gets +5000 power for the battle.
When one of your Battle Cards gains
by the skill of a green Z-Unison, add up to 1 green Battle Card from your Drop to your Z-Energy with its skills negated for the turn.
Draw 1 card, then choose up to 1 of your cards and it gets +5000 power for the battle.

Add 1 card from your life to your hand : Look at up to 5 cards from the top of your deck, add up to 1 green or yellow <Frieza> card to your hand, then shuffle your deck.
When your life is at 4 or less : Draw 1 card and switch up to 1 of your energy to Active Mode.
When choosing Battle Cards for the skill cost of
on a <Frieza> card in your hand, once per turn you may choose any number of your opponent’s Battle Cards as mono-green Battle Cards.
When this card attacks, draw 1 card.

Use up to 1 Green/Yellow multicolor card with a combo cost of 1 from your hand in a combo with its skills negated for the turn.

Add 1 card from your life to your hand : Look at up to 5 cards from the top of your deck, add up to 1 green or yellow <Frieza> card to your hand, then shuffle your deck.
When your life is at 4 or less : Draw 1 card and switch up to 1 of your energy to Active Mode.
When choosing Battle Cards for the skill cost of
on a <Frieza> card in your hand, once per turn you may choose any number of your opponent’s Battle Cards as mono-green Battle Cards.
When this card attacks, draw 1 card.

Use up to 1 Green/Yellow multicolor card with a combo cost of 1 from your hand in a combo with its skills negated for the turn.

: Green <Frieza> card.
When choosing Battle Cards for the skill cost of
on a <Frieza> card in your hand, once per turn you may choose any number of your opponent’s Battle Cards as mono-green Battle Cards.
At the end of a battle in which this card was attacked, you may place 2 of your Z-Energy in your Drop. If you don’t, remove this card from the game.

Draw 1 card, then choose up to 1 of your green <Frieza> Battle Cards and switch it to Active Mode.

)
When your Battle Card with
is removed from your Battle Area by an opponent’s skill, add 1 marker to this card.
If your Leader is green : Draw 1 card, then choose up to 1 of your green 《Saiyan》, 《Earthling》, or 《Namekian》 Battle Cards and it gains
until the end of your opponent’s turn.
Place 1 of your Z-Energy in its owner’s Drop : Your opponent discards 1 card from their hand.

)
When your Battle Card with
is removed from your Battle Area by an opponent’s skill, add 1 marker to this card.
If your Leader is green : Draw 1 card, then choose up to 1 of your green 《Saiyan》, 《Earthling》, or 《Namekian》 Battle Cards and it gains
until the end of your opponent’s turn.
Place 1 of your Z-Energy in its owner’s Drop : Your opponent discards 1 card from their hand.
)
When you play a yellow <Frieza> card, this card gets +10000 power for the turn.
If your Leader is a green <Frieza> card and you declare 1 number that’s 3 or less : Choose up to 1 of your opponent’s non-token Battle Cards and increase its energy cost by the declared number for the turn.
Your opponent discards 1 card from their hand.
)
When you play a yellow <Frieza> card, this card gets +10000 power for the turn.
If your Leader is a green <Frieza> card and you declare 1 number that’s 3 or less : Choose up to 1 of your opponent’s non-token Battle Cards and increase its energy cost by the declared number for the turn.
Your opponent discards 1 card from their hand.
)
If your Leader is a green <Frieza> card, your life is at 1, and you remove this card from the game : When one of your green <Frieza> cards attacks, choose up to 1 of the attacking cards and it gets +30000 power for the battle. Additionally, if no damage was done to your opponent by that attack, place all of your life in your Drop at the end of the battle.

)
If you have a green <Son Goku> card with an energy cost of 8 in play, reduce the energy cost of this card in your Z-Deck by 
.
If your Leader is a green <Son Goku> card and you place 1 of your Z-Energy in its owner’s Drop : Choose up to 1 of your {SS Son Goku, Ground-Shaking Fury} and switch it to Active Mode.
If your opponent is attacking, you choose 1 of your {SS Son Goku, Ground-Shaking Fury}, and you remove this card from the game : Switch the attack target to the chosen card and it gets +10000 power for the battle.

)
If you have a green <Son Goku> card with an energy cost of 8 in play, reduce the energy cost of this card in your Z-Deck by 
.
If your Leader is a green <Son Goku> card and you place 1 of your Z-Energy in its owner’s Drop : Choose up to 1 of your {SS Son Goku, Ground-Shaking Fury} and switch it to Active Mode.
If your opponent is attacking, you choose 1 of your {SS Son Goku, Ground-Shaking Fury}, and you remove this card from the game : Switch the attack target to the chosen card and it gets +10000 power for the battle.

)
If you have a green <Son Goku> card with an energy cost of 8 in play, reduce the energy cost of this card in your Z-Deck by 
.
If your Leader is a green <Son Goku> card and you place 1 of your Z-Energy in its owner’s Drop : Choose up to 1 of your {SS Son Goku, Ground-Shaking Fury} and switch it to Active Mode.
If your opponent is attacking, you choose 1 of your {SS Son Goku, Ground-Shaking Fury}, and you remove this card from the game : Switch the attack target to the chosen card and it gets +10000 power for the battle.



)

When this card is played, choose all of your opponent’s Battle Cards, ignoring
, and KO them.
When this card is removed from your Battle Area by an opponent’s skill, your opponent discards 3 cards from their hand.



, if your Leader is green : Play this card from your hand.



)

When this card is played, choose all of your opponent’s Battle Cards, ignoring
, and KO them.
When this card is removed from your Battle Area by an opponent’s skill, your opponent discards 3 cards from their hand.



, if your Leader is green : Play this card from your hand.



)

When this card is played, choose all of your opponent’s Battle Cards, ignoring
, and KO them.
When this card is removed from your Battle Area by an opponent’s skill, your opponent discards 3 cards from their hand.



, if your Leader is green : Play this card from your hand.


)
When this card is removed from your Battle Area by an opponent’s skill, choose up to 1 of your opponent’s Battle Cards and KO it.

, if your Leader is green and you have 3 or more energy : Draw 1 card and play this card from your hand.
If you have a Battle Card with
in play : Switch this card to Active Mode and it gets +5000 power for the turn.


)
When this card is removed from your Battle Area by an opponent’s skill, choose up to 1 of your opponent’s Battle Cards and KO it.

, if your Leader is green and you have 3 or more energy : Draw 1 card and play this card from your hand.
If you have a Battle Card with
in play : Switch this card to Active Mode and it gets +5000 power for the turn.


)
When this card is removed from your Battle Area by an opponent’s skill, choose up to 1 of your opponent’s Battle Cards and KO it.

, if your Leader is green and you have 3 or more energy : Draw 1 card and play this card from your hand.
If you have a Battle Card with
in play : Switch this card to Active Mode and it gets +5000 power for the turn.


)
When this card is removed from your Battle Area by an opponent’s skill, choose up to 1 of your opponent’s Battle Cards and KO it.

, if your Leader is green and you have 3 or more energy : Draw 1 card and play this card from your hand.
If you have a Battle Card with
in play : Switch this card to Active Mode and it gets +5000 power for the turn.
)
When this card is played from your hand, choose one-
When your {Krillin, Important Role} gains
, this card gains
until the end of your opponent’s turn.
)
When this card is played from your hand, choose one-
When your {Krillin, Important Role} gains
, this card gains
until the end of your opponent’s turn.
)
When this card is played from your hand, choose one-
When your {Krillin, Important Role} gains
, this card gains
until the end of your opponent’s turn.

)
When this card is played, choose up to 1 of your opponent’s Battle Cards and KO it.
If you have a green Z-Unison in play : At the end of your turn, switch this card to Active Mode.

, if your Leader is a green <Son Goku> card and you have 2 or more energy : Play this card from your hand.

)
When this card is played, choose up to 1 of your opponent’s Battle Cards and KO it.
If you have a green Z-Unison in play : At the end of your turn, switch this card to Active Mode.

, if your Leader is a green <Son Goku> card and you have 2 or more energy : Play this card from your hand.

)
When this card is played, choose up to 1 of your opponent’s Battle Cards and KO it.
If you have a green Z-Unison in play : At the end of your turn, switch this card to Active Mode.

, if your Leader is a green <Son Goku> card and you have 2 or more energy : Play this card from your hand.

)
When this card is played, draw 1 card.
If you have a green Z-Unison in play : At the end of your turn, switch this card to Active Mode.

, if your Leader is a green <Son Goku> card and you have 2 or more energy : Play this card from your hand.

)
If your Leader is green and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
If your Leader is a green <Frieza> card, you have a green Z-Unison in play, and your opponent has no Battle Cards in play : Draw 1 card and play this card from your hand in your opponent’s Battle Area in Rest Mode.
)
When this card is played from your hand, choose one-
When your {Son Gohan, Important Role} gains
, this card gains
until the end of your opponent’s turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Saiyan》 or 《Namekian》 card-both green and with an energy cost of 4 or less-to your hand, then shuffle your deck.
Switch this card to Rest Mode : Choose up to 1 of your green <Son Gohan : Youth> or <Krillin> cards and it gains
until the end of your opponent’s turn.

)
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 green or yellow <Frieza> card to your hand, then shuffle your deck.
If your Leader is a green <Frieza> card and you discard this card from your hand : Choose up to 1 of your opponent’s non-token Battle Cards and increase its energy cost by 1 for the turn.
)
When this card is played, draw 1 card.
If your Leader is a green <Frieza> card and you discard this card from your hand : Choose up to 1 of your opponent’s non-token Battle Cards and increase its energy cost by 2 for the turn.




)
If your opponent has 3 or more energy, this card gains
.
When an opponent’s Battle Card is KO’d by this card’s attack, switch this card to Active Mode.

, if your Leader is a red or green <Broly> card and you place 1 Red/Green multicolor <Broly> card and 1 green card-both from your Battle Area-in your Drop : Draw 1 card and play this card from your hand.




)
If your opponent has 3 or more energy, this card gains
.
When an opponent’s Battle Card is KO’d by this card’s attack, switch this card to Active Mode.

, if your Leader is a red or green <Broly> card and you place 1 Red/Green multicolor <Broly> card and 1 green card-both from your Battle Area-in your Drop : Draw 1 card and play this card from your hand.




)
If your opponent has 3 or more energy, this card gains
.
When an opponent’s Battle Card is KO’d by this card’s attack, switch this card to Active Mode.

, if your Leader is a red or green <Broly> card and you place 1 Red/Green multicolor <Broly> card and 1 green card-both from your Battle Area-in your Drop : Draw 1 card and play this card from your hand.


)
When this card is played, it gets +10000 power for the turn.
When this card attacks an opponent’s Battle Card, draw 1 card and switch this card to Active Mode.

, if your Leader is a <Broly> card and you have 3 or more energy : Play this card from your hand.


)
When this card is played, it gets +10000 power for the turn.
When this card attacks an opponent’s Battle Card, draw 1 card and switch this card to Active Mode.

, if your Leader is a <Broly> card and you have 3 or more energy : Play this card from your hand.


)
When this card is played, it gets +10000 power for the turn.
When this card attacks an opponent’s Battle Card, draw 1 card and switch this card to Active Mode.

, if your Leader is a <Broly> card and you have 3 or more energy : Play this card from your hand.

If you have a green Battle Card with
in play : Look at up to 7 cards from the top of your deck, add up to 1 green <Son Goku> card with an energy cost of 4 or less to your hand, then shuffle your deck.
: Choose up to 1 of your green <Son Goku> cards and it gets +15000 power for the battle.

If you have a green Battle Card with
in play : Look at up to 7 cards from the top of your deck, add up to 1 green <Son Goku> card with an energy cost of 4 or less to your hand, then shuffle your deck.
: Choose up to 1 of your green <Son Goku> cards and it gets +15000 power for the battle.

If you have a green Battle Card with
in play : Look at up to 7 cards from the top of your deck, add up to 1 green <Son Goku> card with an energy cost of 4 or less to your hand, then shuffle your deck.
: Choose up to 1 of your green <Son Goku> cards and it gets +15000 power for the battle.
)
If it’s your opponent’s turn : Choose up to 1 of your green 《Saiyan》 or 《Earthling》 Battle Cards, switch it to Active Mode, and it gets +5000 power for the turn.

)
If your 《Earthling》 card is in a battle : Choose up to 1 of your opponent’s Battle Cards with an energy cost of 2 or less and KO it, then choose up to 1 of your cards that’s in a battle and it gets +10000 power for the battle.

Look at up to 5 cards from the top of your deck, add up to 1 《Saiyan》 or 《Earthling》 card-both yellow and with an energy cost of 4 or less-to your hand, then shuffle your deck.
When your life is at 4 or less or you have 3 or more <Son Gohan : Youth> cards in your energy and/or Z-Energy : Draw 2 cards and add cards from your life to your hand until you have 6 life left.
Discard 1 yellow card from your hand : When this card attacks, draw 2 cards.

: Play up to 1 {Son Goku, Father’s Care} from your Drop in Rest Mode with a marker on it.

If you have {Power Ball, Mimicking the Moon} in your Battle Area : Reduce the
skill cost on {Son Gohan, Power of a Rampaging Great Ape} in your Z-Deck by
for the turn.

Look at up to 5 cards from the top of your deck, add up to 1 《Saiyan》 or 《Earthling》 card-both yellow and with an energy cost of 4 or less-to your hand, then shuffle your deck.
When your life is at 4 or less or you have 3 or more <Son Gohan : Youth> cards in your energy and/or Z-Energy : Draw 2 cards and add cards from your life to your hand until you have 6 life left.
Discard 1 yellow card from your hand : When this card attacks, draw 2 cards.

: Play up to 1 {Son Goku, Father’s Care} from your Drop in Rest Mode with a marker on it.

If you have {Power Ball, Mimicking the Moon} in your Battle Area : Reduce the
skill cost on {Son Gohan, Power of a Rampaging Great Ape} in your Z-Deck by
for the turn.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Turles Crusher Corps》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and {Turles Crusher Corps, Assemble} in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
When this card attacks, draw 1 card.
Choose 5 yellow 《Turles Crusher Corps》 cards with energy costs of 1 and without <Turles> in their character names from your Drop : Draw 1 card, add all of the chosen cards to your deck, then shuffle your deck.

If you have 3 or more energy : During this turn, the next time you place {Fruit of the Tree of Might, Forbidden Power} in your Battle Area from your Z-Deck, reduce its energy cost by
.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Turles Crusher Corps》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and {Turles Crusher Corps, Assemble} in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
When this card attacks, draw 1 card.
Choose 5 yellow 《Turles Crusher Corps》 cards with energy costs of 1 and without <Turles> in their character names from your Drop : Draw 1 card, add all of the chosen cards to your deck, then shuffle your deck.

If you have 3 or more energy : During this turn, the next time you place {Fruit of the Tree of Might, Forbidden Power} in your Battle Area from your Z-Deck, reduce its energy cost by
.

, when your life is at 4 or less : Yellow <Son Gohan : Youth> card.
Play up to 1 yellow <Son Gohan : Youth> card with an energy cost of 1 from your Drop with its skills negated for the turn.
Place 1 yellow 《Great Ape》 <Son Gohan : Youth> card with an energy cost of 4 from your Drop at the bottom of your deck : Draw 1 card, switch this card to Active Mode, and remove this card from the game at the end of the turn.

, when your life is at 4 or less : Yellow <Son Gohan : Youth> card.
Play up to 1 yellow <Son Gohan : Youth> card with an energy cost of 1 from your Drop with its skills negated for the turn.
Place 1 yellow 《Great Ape》 <Son Gohan : Youth> card with an energy cost of 4 from your Drop at the bottom of your deck : Draw 1 card, switch this card to Active Mode, and remove this card from the game at the end of the turn.

, when your life is at 4 or less : Yellow <Son Gohan : Youth> card.
Play up to 1 yellow <Son Gohan : Youth> card with an energy cost of 1 from your Drop with its skills negated for the turn.
Place 1 yellow 《Great Ape》 <Son Gohan : Youth> card with an energy cost of 4 from your Drop at the bottom of your deck : Draw 1 card, switch this card to Active Mode, and remove this card from the game at the end of the turn.

)
If this card has 4 or more markers on it : When this card is played, choose all of your opponent’s Rest Mode Battle Cards and KO them.
When your opponent attacks with a Battle Card, choose up to 1 of your opponent’s Battle Cards and negate its skills for the battle.
This card gets +10000 power and
for the battle.

)
If this card has 4 or more markers on it : When this card is played, choose all of your opponent’s Rest Mode Battle Cards and KO them.
When your opponent attacks with a Battle Card, choose up to 1 of your opponent’s Battle Cards and negate its skills for the battle.
This card gets +10000 power and
for the battle.

)
If this card has 4 or more markers on it : When this card is played, choose all of your opponent’s Rest Mode Battle Cards and KO them.
When your opponent attacks with a Battle Card, choose up to 1 of your opponent’s Battle Cards and negate its skills for the battle.
This card gets +10000 power and
for the battle.

)
If this card has 4 or more markers on it : When this card is played, choose all of your opponent’s Rest Mode Battle Cards and KO them.
When your opponent attacks with a Battle Card, choose up to 1 of your opponent’s Battle Cards and negate its skills for the battle.
This card gets +10000 power and
for the battle.
)
When this card is switched to Rest Mode by one of your skills, switch this card to Active Mode.

If your Leader is a 《Turles Crusher Corps》 card : Look at up to 5 cards from the top of your deck, place any number at the top of your deck in any order, and place the rest at the bottom of your deck in any order.
This card gets +10000 power until the end of your opponent’s turn.
)
If your Leader is a yellow <Son Gohan : Youth> card, yellow 《Great Ape》 <Son Gohan : Youth> cards with energy costs of 4 in your hand gain the following skill:
: Yellow <Son Gohan : Youth> card with an energy cost of 1."
When you play a yellow 《Great Ape》 <Son Gohan : Youth> card with an energy cost of 4, choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode.
)
If your Leader is a yellow <Son Gohan : Youth> card, yellow 《Great Ape》 <Son Gohan : Youth> cards with energy costs of 4 in your hand gain the following skill:
: Yellow <Son Gohan : Youth> card with an energy cost of 1."
When you play a yellow 《Great Ape》 <Son Gohan : Youth> card with an energy cost of 4, choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode.
)
If your Leader is a yellow <Son Gohan : Youth> card, yellow 《Great Ape》 <Son Gohan : Youth> cards with energy costs of 4 in your hand gain the following skill:
: Yellow <Son Gohan : Youth> card with an energy cost of 1."
When you play a yellow 《Great Ape》 <Son Gohan : Youth> card with an energy cost of 4, choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode.
)
When this card is placed in a Battle Area, your yellow <Turles> Leader gains
for the turn.
Remove this card from the game : Choose up to 1 of your yellow 《Turles Crusher Corps》 cards and it gets +10000 power for the battle.
)
When this card is placed in a Battle Area, your yellow <Turles> Leader gains
for the turn.
Remove this card from the game : Choose up to 1 of your yellow 《Turles Crusher Corps》 cards and it gets +10000 power for the battle.
)
When this card is placed in a Battle Area, your yellow <Turles> Leader gains
for the turn.
Remove this card from the game : Choose up to 1 of your yellow 《Turles Crusher Corps》 cards and it gets +10000 power for the battle.

)
If your Leader is a yellow <Son Gohan : Youth> card : Play up to 1 yellow <Son Gohan : Youth> card with an energy cost of 1 from your Drop with its skills negated for the turn.
Draw 1 card, then choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode.

)
If your Leader is a yellow <Son Gohan : Youth> card : Play up to 1 yellow <Son Gohan : Youth> card with an energy cost of 1 from your Drop with its skills negated for the turn.
Draw 1 card, then choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode.

)
If your Leader is a yellow <Son Gohan : Youth> card : Play up to 1 yellow <Son Gohan : Youth> card with an energy cost of 1 from your Drop with its skills negated for the turn.
Draw 1 card, then choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode.


)
Play this card.
If it's your opponent's turn, your Leader is yellow or a 《Bardock’s Crew》 card, and you have 2 or more Z-Energy, reduce the energy cost of this card in your hand by 

.
When this card is played, your opponent can’t attack with cards for the turn unless they place 1 of their Rest Mode cards in its owner's Drop.
If it's your turn : When this card is switched to Rest Mode by one of your skills, draw 1 card and switch this card to Active Mode.


)
Play this card.
If it's your opponent's turn, your Leader is yellow or a 《Bardock’s Crew》 card, and you have 2 or more Z-Energy, reduce the energy cost of this card in your hand by 

.
When this card is played, your opponent can’t attack with cards for the turn unless they place 1 of their Rest Mode cards in its owner's Drop.
If it's your turn : When this card is switched to Rest Mode by one of your skills, draw 1 card and switch this card to Active Mode.

)
When this card is played, draw 1 card, choose up to a total of 2 of your opponent’s Battle Cards and/or Unisons-both in Rest Mode-and they can’t switch to Active Mode until the end of your opponent’s turn.


, if your Leader is yellow and you have a yellow card in your Battle Area : Play this card from your hand.

)
When this card is played, draw 1 card, choose up to a total of 2 of your opponent’s Battle Cards and/or Unisons-both in Rest Mode-and they can’t switch to Active Mode until the end of your opponent’s turn.


, if your Leader is yellow and you have a yellow card in your Battle Area : Play this card from your hand.

)
When this card is played, choose up to 1 of your opponent’s Rest Mode Battle Cards and KO it.


, if you have 4 or more energy and you return 1 of your Rest Mode <Hire-Dragon> cards to its owner’s hand : Switch this card to Active Mode.

)
When this card is played, choose up to 1 of your opponent’s Rest Mode Battle Cards and KO it.


, if you have 4 or more energy and you return 1 of your Rest Mode <Hire-Dragon> cards to its owner’s hand : Switch this card to Active Mode.

)
When this card is played, choose up to 1 of your opponent’s Rest Mode Battle Cards and KO it.


, if you have 4 or more energy and you return 1 of your Rest Mode <Hire-Dragon> cards to its owner’s hand : Switch this card to Active Mode.

)
If this card is in Rest Mode, your opponent’s Battle Cards and Unisons can’t attack your Leader.
When this card attacks, use up to 1 mono-yellow card with 5000 combo power from your Drop in a combo with its skills negated for the turn.


, if you have 4 or more energy and you return 1 of your Rest Mode <Hire-Dragon> cards to its owner’s hand : Switch this card to Active Mode.
)
When this card is played, draw 1 card.

Use this card in a combo from under a yellow 《Great Ape》 card with an energy cost of 4 that’s in a battle.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow Unison with a specified cost of 2 or up to 1 《Saiyan》 or 《Earthling》 card-both yellow and with an energy cost of 4 or less-to your hand, then shuffle your deck.

Use this card in a combo from under a yellow 《Great Ape》 card with an energy cost of 4 that’s in a battle.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow Unison with a specified cost of 2 or up to 1 《Saiyan》 or 《Earthling》 card-both yellow and with an energy cost of 4 or less-to your hand, then shuffle your deck.

Use this card in a combo from under a yellow 《Great Ape》 card with an energy cost of 4 that’s in a battle.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow Unison with a specified cost of 2 or up to 1 《Saiyan》 or 《Earthling》 card-both yellow and with an energy cost of 4 or less-to your hand, then shuffle your deck.

Use this card in a combo from under a yellow 《Great Ape》 card with an energy cost of 4 that’s in a battle.

)
Negate the attack and play this card.
If your Leader is a yellow <Son Gohan : Youth> card, your life is at 4 or less, and you have a yellow 《Great Ape》 <Son Gohan : Youth> card in play, you can activate this card’s
skill from your hand without paying its energy cost.
Choose up to 1 of your yellow <Son Gohan : Youth> cards and it gets +5000 power for the battle.

)
If your Leader is yellow and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
If your Leader is a yellow <Son Gohan : Youth> card, you have 2 or more energy, and you have a yellow <Son Gohan : Youth> card in play : Play this card from your hand.
Switch this card to Rest Mode : Choose up to 1 of your yellow <Son Gohan : Youth> cards and it gets +5000 power for the turn.




)

If your Leader is yellow and the total number of cards in Rest Mode between you and your opponent is 15 or more : Choose all of your opponent’s Rest Mode Battle Cards and KO them, switch this card to Active Mode, and this card gains
for the turn.


, if you switch 5 yellow cards to Rest Mode : Draw 1 card and play this card from your hand.




)

If your Leader is yellow and the total number of cards in Rest Mode between you and your opponent is 15 or more : Choose all of your opponent’s Rest Mode Battle Cards and KO them, switch this card to Active Mode, and this card gains
for the turn.


, if you switch 5 yellow cards to Rest Mode : Draw 1 card and play this card from your hand.

)
When this card is played, draw 1 card and choose one-

, choose a total of 4 of your yellow Z-Unisons and/or yellow 《Turles Crusher Corps》 cards without <Turles> in their character names and switch them to Rest Mode : Play this card from your hand.

)
When this card is played, draw 1 card and choose one-

, choose a total of 4 of your yellow Z-Unisons and/or yellow 《Turles Crusher Corps》 cards without <Turles> in their character names and switch them to Rest Mode : Play this card from your hand.

)
When this card is played, draw 1 card and choose one-

, choose a total of 4 of your yellow Z-Unisons and/or yellow 《Turles Crusher Corps》 cards without <Turles> in their character names and switch them to Rest Mode : Play this card from your hand.

)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Great Ape》 <Son Gohan : Youth> card with an energy cost of 4 to your hand, shuffle your deck, and during this turn, the next time you place {Power Ball, Mimicking the Moon} in your Battle Area from your Z-Deck, reduce its energy cost by
.

, if your Leader is a yellow <Son Gohan : Youth> card and you have 2 or more energy : Play this card from your hand.
)
If you have 3 or more yellow 《Turles Crusher Corps》 cards in play, this card gets +11000 power.

If your Leader’s back side is {Turles, Corps Commander} : When this card attacks, look at up to 5 cards from the top of your deck, play any number of yellow 《Turles Crusher Corps》 cards with different card names, energy costs of 1, and without <Turles> in their character names, then shuffle your deck.
)
If you have 3 or more yellow 《Turles Crusher Corps》 cards in play, this card gets +11000 power.

If your Leader’s back side is {Turles, Corps Commander} : When this card attacks, look at up to 5 cards from the top of your deck, play any number of yellow 《Turles Crusher Corps》 cards with different card names, energy costs of 1, and without <Turles> in their character names, then shuffle your deck.
)
When this card is played by a yellow <Turles> card’s skill, choose up to 1 of your opponent’s Rest Mode Battle Cards and KO it.
If your Leader is {Turles, Corps Commander} and you have {Turles Crusher Corps, Assemble} in play : Play this card from your hand.
)
If your Leader is a yellow <Turles> card and this card is in Rest Mode, your opponent’s Battle Cards and Unisons can’t attack your yellow Z-Unisons.
)
When this card is played, draw 1 card.
When this card is switched to Rest Mode by your yellow <Turles> card’s skill, choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.
)
When this card is played without using a <Lakasei> card’s skills, play up to 1 yellow <Lakasei> card with an energy cost of 1 from your deck, then shuffle your deck.
)
When this card is played without using a <Rasin> card’s skills, play up to 1 yellow <Rasin> card with an energy cost of 1 from your deck, then shuffle your deck.

)
When this card is played, add up to 1 card from your life to your hand, then choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode.

, if your Leader is a green <Frieza> card and you have 1 or more green energy and 1 or more yellow energy : Draw 1 card and play this card from your hand.
Declare 1 number that’s 3 or less : Increase this card’s energy cost by the declared number for the turn.

)
When this card is played, add up to 1 card from your life to your hand, choose up to 1 of your opponent’s Rest Mode Battle Cards, and it can’t switch to Active Mode during your opponent’s next Charge Phase.

, if your Leader is a green <Frieza> card and you have 1 or more green energy and 1 or more yellow energy : Draw 1 card and play this card from your hand.
Declare 1 number that’s 3 or less : Increase this card’s energy cost by the declared number for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Universe 6》 card with an energy cost of 6 or less to your hand, then shuffle your deck.
If your Leader is a yellow 《Universe 6》 card, you send this card from your Drop to your Warp, and you discard 1 card from your hand : Use up to 1 mono-yellow <Caulifla> card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Universe 6》 card with an energy cost of 6 or less to your hand, then shuffle your deck.
If your Leader is a yellow 《Universe 6》 card, you send this card from your Drop to your Warp, and you discard 1 card from your hand : Use up to 1 mono-yellow <Caulifla> card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Universe 6》 card with an energy cost of 6 or less to your hand, then shuffle your deck.
If your Leader is a yellow 《Universe 6》 card, you send this card from your Drop to your Warp, and you discard 1 card from your hand : Use up to 1 mono-yellow <Caulifla> card with 5000 combo power from your Drop in a combo with its skills negated for the turn.

)
Place 1 card from under this card in its owner’s Drop : When this card attacks, draw 1 card, choose up to 1 of your opponent’s Rest Mode Battle Cards, negate its skills for the turn, and KO it.


, choose 1 yellow <Kale> card in your Battle Area and 1 yellow <Caulifla> card in your Combo area : At the end of the Damage Step for that battle, play this card from your hand, place all of the chosen cards under this card, and this card can’t be removed from a Battle Area by your opponent’s skills until the end of your opponent’s turn.

)
Place 1 card from under this card in its owner’s Drop : When this card attacks, draw 1 card, choose up to 1 of your opponent’s Rest Mode Battle Cards, negate its skills for the turn, and KO it.


, choose 1 yellow <Kale> card in your Battle Area and 1 yellow <Caulifla> card in your Combo area : At the end of the Damage Step for that battle, play this card from your hand, place all of the chosen cards under this card, and this card can’t be removed from a Battle Area by your opponent’s skills until the end of your opponent’s turn.

)
Place 1 card from under this card in its owner’s Drop : When this card attacks, draw 1 card, choose up to 1 of your opponent’s Rest Mode Battle Cards, negate its skills for the turn, and KO it.


, choose 1 yellow <Kale> card in your Battle Area and 1 yellow <Caulifla> card in your Combo area : At the end of the Damage Step for that battle, play this card from your hand, place all of the chosen cards under this card, and this card can’t be removed from a Battle Area by your opponent’s skills until the end of your opponent’s turn.
)
If you have a <Turles> card in play : Negate the attack, then choose up to 1 of your yellow <Turles> Battle Cards and switch it to Active Mode.
)
If your Leader is a yellow <Turles> card : Look at up to 7 cards from the top of your deck, add up to 2 yellow 《Turles Crusher Corps》 cards with energy costs of 1 and without <Turles> in their character names to your hand, then shuffle your deck.
)
If your <Turles> card is in a battle : Choose up to 1 of your opponent’s 《Saiyan》 cards with an energy cost of 2 or less, and use it in a combo in your Combo Area with its skills negated for the turn.


When one of your <Son Goku : Xeno> or <Vegeta : Xeno> cards is used in a combo, draw 1 card.
When your life is at 4 or less or you have a black Z-Unison with a specified cost of 2 in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
You can choose Battle Cards from under your black Z-Unison when choosing cards to use with a black card’s
skill from your hand.
When your black card with a
skill or black Z-Unison attacks or activates the
skill, draw 1 card and it gets +5000 power for the turn.
Use up to 2 black cards with 5000 combo power from under your Battle Cards or Z-Unisons-both black-in a combo with their skills negated for the turn.


When one of your <Son Goku : Xeno> or <Vegeta : Xeno> cards is used in a combo, draw 1 card.
When your life is at 4 or less or you have a black Z-Unison with a specified cost of 2 in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
You can choose Battle Cards from under your black Z-Unison when choosing cards to use with a black card’s
skill from your hand.
When your black card with a
skill or black Z-Unison attacks or activates the
skill, draw 1 card and it gets +5000 power for the turn.
Use up to 2 black cards with 5000 combo power from under your Battle Cards or Z-Unisons-both black-in a combo with their skills negated for the turn.

)
Place 1 card from under this card into its owner’s Drop : Draw 1 card.
When this card or one of your black cards with a
skill attacks or activates the
skill, place up to 2 black cards from your Warp under this card.
Play up to 1 black Battle Card with an energy cost of 6 and a
skill from your Warp.

)
If your Leader is a <Vegito : Xeno> card and you have a black Z-Unison in play, reduce the energy cost of this card in your Z-Deck by
.
Remove this card from the game : Place up to 2 black cards from your Warp under your {SSB Vegito, Union of Sparks}.

)
If your Leader is a <Vegito : Xeno> card and you have a black Z-Unison in play, reduce the energy cost of this card in your Z-Deck by
.
Remove this card from the game : Place up to 2 black cards from your Warp under your {SSB Vegito, Union of Sparks}.

)
If your Leader is a <Vegito : Xeno> card and you have a black Z-Unison in play, reduce the energy cost of this card in your Z-Deck by
.
Remove this card from the game : Place up to 2 black cards from your Warp under your {SSB Vegito, Union of Sparks}.
)

When this card is played, draw 2 cards and discard 1 card from your hand.
If your Leader’s back side is a black <Vegito : Xeno> card, you have 2 or more energy, and you have a <Vegeta : Xeno> card in your Combo Area : When this card is used in a combo from your hand, add this card from your Drop to your Z-Energy at the end of the battle.

When this card is played, draw 2 cards and discard 1 card from your hand.
If your Leader’s back side is a black <Vegito : Xeno> card, you have 2 or more energy, and you have a <Vegeta : Xeno> card in your Combo Area : When this card is used in a combo from your hand, add this card from your Drop to your Z-Energy at the end of the battle.

When this card is played, draw 2 cards and discard 1 card from your hand.
If your Leader’s back side is a black <Vegito : Xeno> card, you have 2 or more energy, and you have a <Vegeta : Xeno> card in your Combo Area : When this card is used in a combo from your hand, add this card from your Drop to your Z-Energy at the end of the battle.

)
If you have no black Z-Unisons in play, this card can’t attack.
When this card is played, draw 1 card.


, if your Leader’s back side is a black <Vegito : Xeno> card : Play this card from your hand.

)
If you have no black Z-Unisons in play, this card can’t attack.
When this card is played, draw 1 card.


, if your Leader’s back side is a black <Vegito : Xeno> card : Play this card from your hand.

)
If you have no black Z-Unisons in play, this card can’t attack.
When this card is played, draw 1 card.


, if your Leader’s back side is a black <Vegito : Xeno> card : Play this card from your hand.


If your Leader is black : Play this card, then your Leader gets +5000 power for the turn.
If you have a black Z-Unison with 2 or more markers on it in play, you can activate this card’s
skill from your hand without paying its energy cost.
When this card is played, draw 1 card, add 1 card from your hand to your Z-Energy, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and send it to its owner’s Warp.


If your Leader is black : Play this card, then your Leader gets +5000 power for the turn.
If you have a black Z-Unison with 2 or more markers on it in play, you can activate this card’s
skill from your hand without paying its energy cost.
When this card is played, draw 1 card, add 1 card from your hand to your Z-Energy, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and send it to its owner’s Warp.


If your Leader is black : Play this card, then your Leader gets +5000 power for the turn.
If you have a black Z-Unison with 2 or more markers on it in play, you can activate this card’s
skill from your hand without paying its energy cost.
When this card is played, draw 1 card, add 1 card from your hand to your Z-Energy, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and send it to its owner’s Warp.


If your Leader is black : Play this card, then your Leader gets +5000 power for the turn.
If you have a black Z-Unison with 2 or more markers on it in play, you can activate this card’s
skill from your hand without paying its energy cost.
When this card is played, draw 1 card, add 1 card from your hand to your Z-Energy, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and send it to its owner’s Warp.
)
)
)



If your Leader's back side is a black <Vegito : Xeno> card, you have 2 or more energy, and you have a <Son Goku : Xeno> card in your Combo Area : When this card is used in a combo from your hand, add this card from your Drop to your Z-Energy at the end of the battle.



If your Leader's back side is a black <Vegito : Xeno> card, you have 2 or more energy, and you have a <Son Goku : Xeno> card in your Combo Area : When this card is used in a combo from your hand, add this card from your Drop to your Z-Energy at the end of the battle.



If your Leader's back side is a black <Vegito : Xeno> card, you have 2 or more energy, and you have a <Son Goku : Xeno> card in your Combo Area : When this card is used in a combo from your hand, add this card from your Drop to your Z-Energy at the end of the battle.

)
If you have no black Z-Unisons in play, this card can’t attack.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 black 《Saiyan》 card with an energy cost of 5 or less to your hand, then shuffle your deck.


, if your Leader’s back side is a black <Vegito : Xeno> card : Play this card from your hand.

)
If you have no black Z-Unisons in play, this card can’t attack.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 black 《Saiyan》 card with an energy cost of 5 or less to your hand, then shuffle your deck.


, if your Leader’s back side is a black <Vegito : Xeno> card : Play this card from your hand.

)
If you have no black Z-Unisons in play, this card can’t attack.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 black 《Saiyan》 card with an energy cost of 5 or less to your hand, then shuffle your deck.


, if your Leader’s back side is a black <Vegito : Xeno> card : Play this card from your hand.



)



: <Son Goku : Xeno> card and <Vegeta : Xeno> card.

At the end of your turn, switch this card to Active Mode.



)



: <Son Goku : Xeno> card and <Vegeta : Xeno> card.

At the end of your turn, switch this card to Active Mode.



)



: <Son Goku : Xeno> card and <Vegeta : Xeno> card.

At the end of your turn, switch this card to Active Mode.



)



: <Son Goku : Xeno> card and <Vegeta : Xeno> card.

At the end of your turn, switch this card to Active Mode.

)
Play up to 1 <Son Goku : Xeno> and up to 1 <Vegeta : Xeno> card-both mono-black and with an energy cost of 4 or less-from your deck in Rest Mode with their skills negated for the game.
)
If you have a <Vegito : Xeno> card with a
skill in play : Choose any number of your opponent’s Battle Cards that add up to a total energy cost of 6 or less and send them to their owner’s Warp.
)
If you have a <Vegito : Xeno> card with a
skill in play : Choose any number of your opponent’s Battle Cards that add up to a total energy cost of 6 or less and send them to their owner’s Warp.
)
If you have a <Vegito : Xeno> card with a
skill in play : Choose any number of your opponent’s Battle Cards that add up to a total energy cost of 6 or less and send them to their owner’s Warp.
)
If your <Vegito : Xeno> card is in a battle : Choose up to 1 of your opponent’s Battle Cards with an energy cost of 2 or less and send it to its owner's Warp, then choose up to 1 of your <Vegito : Xeno> cards and it gets +10000 power for the battle.


)





If you have 2 or more red cards in your energy : When this card is played, draw 1 card.
If you have 2 or more yellow cards in your energy : At the end of your turn, switch this card to Active Mode.


)





When this card is played, if you have 2 or more red cards in your energy, choose up to 1 of your red Unisons and add 1 marker to it, and if you have 2 or more yellow cards in your energy, choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.

)







When this card is played, choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -20000 power for the turn. Additionally, if your Leader is a <Beerus> Z-Leader, this card gains
until the end of your turn.
When this card is used in a combo, choose up to 1 of your red Z-Unisons and add 1 marker to it.

)







When this card is played, choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -20000 power for the turn. Additionally, if your Leader is a <Beerus> Z-Leader, this card gains
until the end of your turn.
When this card is used in a combo, choose up to 1 of your red Z-Unisons and add 1 marker to it.

)




When this card is played, draw 1 card, and if you have 3 or more red cards in your energy, choose up to 1 of your opponent’s Battle Cards and it gets -15000 power for the turn. If you have 3 or more yellow cards in your energy, choose up to 1 of your opponent’s Battle Cards or Unisons and it can’t attack for the turn.

)

When this card is played, if you have 2 or more red cards in your energy, choose up to 1 of your opponent’s Leaders or Battle Cards-both in Rest Mode-and it can’t attack until the end of your opponent’s turn. If you have 2 or more yellow cards in your energy, choose up to 1 of your opponent’s Battle Cards, ignoring
, and it gets -20000 power for the turn.

, if your Leader is red or yellow and you have 4 or more energy : Draw 1 card and play this card from your hand.

)

When this card is played, if you have 2 or more red cards in your energy, choose up to 1 of your opponent’s Leaders or Battle Cards-both in Rest Mode-and it can’t attack until the end of your opponent’s turn. If you have 2 or more yellow cards in your energy, choose up to 1 of your opponent’s Battle Cards, ignoring
, and it gets -20000 power for the turn.

, if your Leader is red or yellow and you have 4 or more energy : Draw 1 card and play this card from your hand.

)

When this card is played, if you have 2 or more red cards in your energy, choose up to 1 of your opponent’s Leaders or Battle Cards-both in Rest Mode-and it can’t attack until the end of your opponent’s turn. If you have 2 or more yellow cards in your energy, choose up to 1 of your opponent’s Battle Cards, ignoring
, and it gets -20000 power for the turn.

, if your Leader is red or yellow and you have 4 or more energy : Draw 1 card and play this card from your hand.



)

When this card is played, if you have 2 or more red cards in your energy, choose up to 1 of your opponent’s Battle Cards with 25000 power or less and KO it. If you have 2 or more yellow cards in your energy, draw 1 card.

, if your Leader is a red <Beerus> or <Whis> card and you have 3 or more energy : Play this card from your hand.

)

If your Leader is a red <Whis> card, negate this card’s
skill in all areas.
If your Leader is a red <Whis> card and you have 1 or more red cards and 1 or more yellow cards in your energy, reduce the energy cost of this card in your hand by 3.




)






, draw 2 cards.
If you have a Green/Yellow multicolor card other than this card in your energy, negate this card’s
skill in all areas.
When this card is played, your opponent can’t attack until the end of their turn unless they switch 1 of their Active Mode cards to Rest Mode each time.




)






, draw 2 cards.
If you have a Green/Yellow multicolor card other than this card in your energy, negate this card’s
skill in all areas.
When this card is played, your opponent can’t attack until the end of their turn unless they switch 1 of their Active Mode cards to Rest Mode each time.




)






, draw 2 cards.
If you have a Green/Yellow multicolor card other than this card in your energy, negate this card’s
skill in all areas.
When this card is played, your opponent can’t attack until the end of their turn unless they switch 1 of their Active Mode cards to Rest Mode each time.



)





, if your Leader is a green <Frieza> card.
When this card is played, draw 1 card, choose up to 1 of your opponent’s Unisons and remove 2 markers from it, then choose up to 1 of your opponent’s Battle Cards or Unisons and negate its skills for the turn.


)


, if your Leader is a green <Frieza> card and you draw 1 card.
When your opponent plays a Battle Card, you may choose it and switch it to Rest Mode. If you do, negate this skill for the turn.


)





If you have 3 or more energy : When this card is played, draw 1 card, and this card gets +10000 power for the turn.


)






When this card attacks, use up to 1 of your green or yellow 《Frieza’s Army》 cards with 5000 combo power from your Drop in a combo with its skills negated for the turn.



)




: Choose up to 1 of your opponent’s Battle Cards, ignoring
, and place it at the bottom of its owner’s deck, then choose up to 1 of your cards and it gets +10000 power for the turn.
If your Leader is blue, you have 3 or more energy, and you have 2 or more blue cards in your Combo Area : Play this card from your hand, switch up to 1 of your energy to Active Mode, and you and your opponent can’t play Battle Cards from their owners’ hands for the turn.



)




: Choose up to 1 of your opponent’s Battle Cards, ignoring
, and place it at the bottom of its owner’s deck, then choose up to 1 of your cards and it gets +10000 power for the turn.
If your Leader is blue, you have 3 or more energy, and you have 2 or more blue cards in your Combo Area : Play this card from your hand, switch up to 1 of your energy to Active Mode, and you and your opponent can’t play Battle Cards from their owners’ hands for the turn.



)




: Choose up to 1 of your opponent’s Battle Cards, ignoring
, and place it at the bottom of its owner’s deck, then choose up to 1 of your cards and it gets +10000 power for the turn.
If your Leader is blue, you have 3 or more energy, and you have 2 or more blue cards in your Combo Area : Play this card from your hand, switch up to 1 of your energy to Active Mode, and you and your opponent can’t play Battle Cards from their owners’ hands for the turn.



If you have 4 or more energy, for each marker on your Z-Unison, reduce the energy cost on this card in your hand by 3.
If you send 3 cards from your hand to your Warp : Switch this card to Active Mode.



If you have 4 or more energy, for each marker on your Z-Unison, reduce the energy cost on this card in your hand by 3.
If you send 3 cards from your hand to your Warp : Switch this card to Active Mode.

)

This card can’t attack.
, if your Leader is green or yellow and you have 3 or more energy : Play this card from your hand and remove this card from the game at the end of the turn.
Choose one-
, and place all other Battle Cards at the bottom of their owners’ decks in any order.

)

This card can’t attack.
, if your Leader is green or yellow and you have 3 or more energy : Play this card from your hand and remove this card from the game at the end of the turn.
Choose one-
, and place all other Battle Cards at the bottom of their owners’ decks in any order.