


Choose 1 card from your life and add it to your hand : Switch this card to Active Mode.
When your life is at 2 or less : You may draw 2 cards, then choose up to 2 of your energy, switch them to Active Mode, and flip this card over.
(Once per turn, when this card attacks, switch this card to Active Mode after the battle.)
When this card attacks, draw 1 card.
)
Choose 1 card in your life and add it to your hand : When this card attacks, it gets +10000 power and
for the duration of the turn.
)
Choose 1 card in your life and add it to your hand : When this card attacks, it gets +10000 power and
for the duration of the turn.
)
Only 1 {Super Baby 1, the Conqueror} can be played in your Battle Area.
If your Leader Card is a yellow 〈Baby〉 card and your opponent has added a total of 2 or more cards from their life to their hand or Drop Area this turn : Play this card from your hand.


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: Yellow 〈Baby〉 with an energy cost of 3. (Play this card on top of the specified card.)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
(When you play this card, your opponent may choose 1 card from their life and place it in their Drop Area. If they don't, draw 2 cards.)
When you play this card, choose all of your opponent's Battle Cards ignoring
, and for the duration of the turn their skills are negated, and they can't be placed in a Combo Area from your opponent's Battle Area; this card gains
for the duration of the turn.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
If your Leader Card is yellow : Choose up to 3 cards in your life, add them to your hand, then choose up to 1 of your opponent's Battle Cards ignoring
, and it gets -25000 power for the duration of the turn.