

When this card attacks a Leader Card, draw 1 card.
When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.
When this card attacks, draw 1 card.
At the end of your turn, if all of your energy is blue, choose up to 1 of your blue Battle Cards with an energy cost of 3 or more and up to 1 of your energy, then switch them to Active Mode.
When this card attacks a Leader Card, you may choose 1 Battle Card from your hand and place it in your Drop Area. If you do so, draw 2 cards.
When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.
When this card attacks, draw 1 card, then, if you have 4 or more energy, your opponent chooses 1 card from their hand and places it on top of their deck.

)

When this card attacks, choose up to 1 of your opponent's Battle Cards ignoring
, and return it to its owner's hand, then choose up to 2 of your energy and switch them to Active Mode.
)
When you play this card, choose up to 1 of your opponent's Battle Cards, and return it to its owners hand.
)
When you play this card, choose up to 1 of your opponent's Battle Cards, and return it to its owners hand.
)
(This card can't be chosen by the skills of your opponent's cards)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
If you have {City Patrol Great Saiyaman 2} in play, reduce the energy cost of this card in your hand by 2.
)
)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)

)
When you play this card, draw 1 card, and choose up to 1 of your energy and switch it to Active Mode.
Choose 2 cards in your life and add them to your hand : This card gains +3000 power for the duration of the turn for each energy you have, then, if you have 5 or more energy, choose up to 1 of your opponent's Battle Cards and KO it, and this card gains
for the duration of the turn.

)
When you play this card, draw 1 card, and choose up to 1 of your energy and switch it to Active Mode.
Choose 2 cards in your life and add them to your hand : This card gains +3000 power for the duration of the turn for each energy you have, then, if you have 5 or more energy, choose up to 1 of your opponent's Battle Cards and KO it, and this card gains
for the duration of the turn.

)
(This card can't be chosen by the skills of your opponent's cards)
When this card attacks a Leader Card, your opponent chooses 1 card from their hand and places it on top of their deck.

)
If <Tapion> is in your Drop Area or Warp, this card gains
and
.
At the end of your turn, switch this card to Active Mode.
)
When this card attacks, choose up to 1 <Tapion> from your deck and add it to your hand, then shuffle your deck.

)
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand)
Place this card in your Drop Area : Choose up to 1 each of <Son Goten> and <Trunks : Youth> from your deck and add them to your hand, then choose up to 2 of your energy, switch them to Active Mode, then shuffle your deck.
)
When you play this card, choose up to 1 {City Patrol Great Saiyaman} from your deck and add it to your hand, then shuffle your deck.





)


: <Hirudegarn> with an energy cost of 7 or more.
When you play this card, choose up to 1 of your opponent's Battle Cards and up to 1 card from their hand, and place them on top of their owner's deck in any order.
When your opponent attacks with one of their cards, if your Leader Card is a 《Phantom Demon》, you may send this card and 1 card from your hand to your Warp. If you do so, negate the attack, then play this card from your Warp at the start of your next Main Phase.



)
(This card can't be chosen by the skills of your opponent's cards)
When your opponent attacks with one of their cards, if your Leader Card is a 《Phantom Demon》, you may send this card and 1 card from your hand to your Warp. If you do so, negate the attack, then play this card from your Warp at the start of your next Main Phase.
)
When this card attacks, place up to 3 cards from the top of your deck into your Drop Area.
, choose and send both this card from your Battle Area and a <Tapion> in your Drop Area to the Warp : Choose 1 {Impenetrable Defense Hirudegarn} from your Drop Area or Warp and play it.

)
When you play this card, you may choose up to 2 cards from your life and add them to your hand. If you chose to add 1 or more cards to your hand, choose up to 1 of your opponent's Battle Cards with an energy cost of 5 or less and place it on top of its owner's deck.

)
When you attack with this card or combo with it, if your Leader Card is blue, place up to 3 cards from the top of your deck in your Drop Area.
)
When this card is placed in your Drop Area from your hand, if your Leader Card is a 《Phantom Demon》, you may choose up to 1 {Hirudegarn, the Wanderer} from your deck and add it to your hand, then shuffle your deck.
)
(You can only include up to 4 cards with
in your deck)
When you combo with this card, if your Leader Card is a 《Phantom Demon》 and your life is at 4 or less, you may place 1 card from your hand in your Drop Area. If you do so, draw 2 cards, and this card gains +10000 combo power for the duration of the turn.
)
If your Leader Card is <Hirudegarn>, it gains +10000 power for the duration of the battle, then choose up to 1 card in your opponent's hand and place it on top of their deck.
Choose up to 1 <Hirudegarn> in your Battle Area, send it to your Warp, and at the start of your next Main Phase, play that card from your Warp.
If your Leader Card is blue, choose up to 1 of your or your opponent's Battle Cards with an energy cost of 3 or less and return it to its owner's hand. If that card was your own Battle Card, draw 1 card.