

[Once Per Turn] Discard 1 card from your hand: Look at up to 5 cards from the top of your deck and add up to 1 red 《Saiyan》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and you have 1 or more red <Son Goku> cards and 1 or more red <Vegeta> cards in your Drop: Draw 2 cards and add cards from your life to your hand until you have 6 life left.
You can choose the specified Battle Cards in your Battle Area or your Drop when choosing cards to use with the
skill of a red <Veku> or <Gogeta> card from your hand. If you do, send the chosen cards to their owner’s Warp.
When this card attacks, draw 1 card.
[Once Per Turn] Discard 1 card from your hand: Look at up to 5 cards from the top of your deck and add up to 1 red 《Saiyan》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and you have 1 or more red <Son Goku> cards and 1 or more red <Vegeta> cards in your Drop: Draw 2 cards and add cards from your life to your hand until you have 6 life left.
You can choose the specified Battle Cards in your Battle Area or your Drop when choosing cards to use with the
skill of a red <Veku> or <Gogeta> card from your hand. If you do, send the chosen cards to their owner’s Warp.
When this card attacks, draw 1 card.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 red 《Evil Incarnate》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and you have a red Z-Extra in your Battle Area: Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
Negate the keyword skills of all your Battle Cards.
During the turn your 《Evil Incarnate》 card was played, if that card's skill would reduce the power of your opponent's cards or the combo power of your opponent's cards in their Combo Area, reduce it by double that amount instead.
[Once Per Turn] Discard 1 《Evil Incarnate》 card from your hand: Draw 2 cards.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 red 《Evil Incarnate》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and you have a red Z-Extra in your Battle Area: Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
Negate the keyword skills of all your Battle Cards.
During the turn your 《Evil Incarnate》 card was played, if that card's skill would reduce the power of your opponent's cards or the combo power of your opponent's cards in their Combo Area, reduce it by double that amount instead.
[Once Per Turn] Discard 1 《Evil Incarnate》 card from your hand: Draw 2 cards.

)

When this card attacks, choose up to 1 of your opponent’s Battle Cards with 20000 power or less, ignoring
, and KO it.
At the end of your turn, switch this card to Active Mode.
)
If your Leader is a red 《Evil Incarnate》 card: {Phantom Shift -Restoration-}
Place 1 Z-Extra from under this card on top of this card, then choose 1 of your 《Evil Incarnate》 cards and send it to its owner’s Warp: Your Leader gets +5000 power for the turn.
Remove only this card on top of a card in the Battle Area from the game: Choose up to 1 of your opponent’s Battle Cards with 5000 power or less and KO it.

)

, place a Z-Extra from under this card on top of this card, then discard 1 card from your hand: Play up to 1 mono-red 《Evil Incarnate》 card with an energy cost of 4 or less from your Warp.
, remove this card from the game: Play up to 1 mono-red 《Evil Incarnate》 card with an energy cost of 6 or less and no keyword skills from your Warp.

)
When your red Z-Card is played or attacks, play 1 Ghost Token with 15000 power in Rest Mode.
At the end of your turn, choose all of your Ghost Tokens, switch them to Active Mode, and they gain
until the end of your opponent’s turn.

, if your Leader is red and your opponent has 2 or more energy: Draw 1 card and play this card from your hand.
)
Place this card from your Warp into its owner’s Drop and discard 1 red <Vegeta> card from your hand: Add up to 1 red <Veku> card with an energy cost of 5 from your Drop or Warp to your hand.
[Once Per Turn] Choose up to 1 of your red cards and it gets +5000 power for the turn.
)
If you have 2 or fewer red 《Saiyan》 cards in your Warp, this card can’t attack.

, if your Leader’s back side is a red <Gogeta> card: Draw 1 card and play this card from your hand.
If you have 2 or more energy and you place this card into its owner’s Drop: Play up to 1 mono-red <Son Goku> card with 16000 power from your hand.

)

If your Leader is red: When this card is used in a combo, draw 1 card.
)

When this card is played, choose one-
, choose 1 of your red <Veku> or <Gogeta> cards and place it into its owner’s Drop: Play this card from its owner’s Warp.
)

When this card is played, choose one-
, choose 1 of your red <Veku> or <Gogeta> cards and place it into its owner’s Drop: Play this card from its owner’s Warp.
)
Place this card from your Warp into its owner’s Drop and discard 1 red <Son Goku> card from your hand: Add up to 1 red <Veku> card with an energy cost of 5 from your Drop or Warp to your hand.
[Once Per Turn] Choose up to 1 of your opponent’s Battle Cards and it gets -10000 power for the turn.
)
If you have 2 or fewer red 《Saiyan》 cards in your Warp, this card can’t attack.

, if your Leader’s back side is a red <Gogeta> card: Draw 1 card and play this card from your hand.
If you have 2 or more energy and you place this card into its owner’s Drop: Play up to 1 mono-red <Vegeta> card with 16000 power from your hand.

)
If your Leader is a red <Gogeta> card and you draw 1 card: Red <Son Goku> card and red <Vegeta> card.

, if your opponent has 2 or more energy: Play up to 1 red <Gogeta> card with an energy cost of 2 from your Z-Deck on top of this card.
Add up to 1 <Son Goku> or <Vegeta> card-both red and with 16000 power-from your Warp to your hand.



)



, if your opponent has 3 or more energy and you draw 2 cards: Red <Son Goku> card and red <Vegeta> card.
When this card is played, choose up to 1 of your opponent’s Battle Cards and it gets -30000 power for the turn.
When this card is removed from a Battle Area by an opponent’s skill, choose all of your opponent’s cards and they get -25000 power for the turn.


)

, if you have 3 or more energy and you draw 1 card: Red <Son Goku> card and red <Vegeta> card.
When this card is played or removed from a Battle Area by a skill, choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -20000 power for the turn.
[Once Per Turn] Use up to 1 red card with 5000 combo power from your Warp in a combo with its skills negated for the turn.


)
[Once Per Turn] Choose 1 card in your opponent’s Combo Area: When your opponent uses cards in a combo, the chosen card gets -5000 combo power for the battle.
, if your Leader is red or an 《Evil Incarnate》 card and your opponent has 2 or more energy: Play this card from your hand.
Send this card to its owner’s Warp: Draw 1 card and play this card from its owner’s Warp in Rest Mode.


)
Negate the attack and play this card.
If your Leader is an 《Evil Incarnate》 card and your life is at 5 or less, you can activate this card’s
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.
When this card is played, draw 1 card, choose up to 1 of your opponent’s Battle Cards and it gets -5000 power for the turn.


)
When this card is played, choose up to 1 of your opponent’s Battle Cards, ignoring
, and it gets -5000 power for the turn.
If your Leader is {Janemba, Blade of Hatred}: When this card is sent to its owner’s Warp by a skill, play this card from its owner’s Warp.
, if you have an 《Evil Incarnate》 card in your Drop: Draw 1 card and play this card from your hand.


)
When this card is played, choose up to 1 of your opponent’s Battle Cards, ignoring
, and it gets -5000 power for the turn.
If your Leader is {Janemba, Blade of Hatred}: When this card is sent to its owner’s Warp by a skill, play this card from its owner’s Warp.
, if you have an 《Evil Incarnate》 card in your Drop: Draw 1 card and play this card from your hand.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Evil Incarnate》 card or up to 1 red Extra to your hand, then shuffle your deck.
If your Leader is a red 《Evil Incarnate》 card and you send this card and 1 《Evil Incarnate》 card from your Drop to their owner’s Warp: Choose up to 1 of your opponent’s Battle Cards and it gets -5000 power for the turn.


)
Your opponent’s Battle Cards can’t activate their keyword skills and those cards get -5000 power for each keyword skill they have.

, if you have 3 or more energy: Draw 1 card and play this card from your hand.
[Once Per Turn] Use up to 1 red card with 5000 combo power from your Drop in a combo with its skills negated for the turn.


)
When this card is played or sent to its owner’s Warp by a skill, choose up to 2 of your opponent’s Battle Cards and they get -5000 power for the turn.
, if your Leader is a red 《Evil Incarnate》 card and you have 3 or more energy: Draw 1 card, choose up to 2 of your opponent’s Battle Cards and they get -15000 power for the turn. Play this card from your hand.


)
, if your Leader is an 《Evil Incarnate》 card: Draw 2 cards, play this card from your hand, choose all of your opponent’s Battle Cards and KO them, and this card gains the following skill for the turn-
When this card attacks, choose up to 1 of your opponent’s cards, it gets -5000 power for the turn, and your Leader gets +5000 power until the end of your opponent’s turn. At the end of the battle, if your opponent’s life is at 2 or more, switch this card to Active Mode."


)
When this card is played, choose up to 1 of your opponent’s Unisons, ignoring
, and it gets -10000 power for the turn.

, if your Leader is a red 《Evil Incarnate》 card and your opponent has 3 or more energy: Draw 1 card, play this card from your hand, choose up to 1 of your 《Evil Incarnate》 Battle Cards and switch it to Active Mode.
)
Look at up to 5 cards from the top of your deck, add up to 2 red 《Saiyan》 cards with an energy cost of 3 or less to your hand, then shuffle your deck.
Draw 1 card, choose up to 1 of your red cards and it gets +15000 power for the battle. Additionally, if the chosen card is a 《Saiyan》 card, choose up to 1 of your opponent’s cards and that card gets -5000 power for the battle.
)
Draw 1 card, choose up to 1 of your red Battle Cards or Unisons and switch the target of attack to it.
If your Leader is red, you can activate this card’s
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.
)
If your Leader is an 《Evil Incarnate》 card and your opponent has 2 or more energy, choose 1 《Evil Incarnate》 card in your Battle Area and 1 <Baby> card in your Drop and send them to their owner’s Warp: Play up to 1 mono-red 《Evil Incarnate》 card with an energy cost of 6 or less from your Warp.
When this card is placed in your Leader Area, activate up to 1 {Conflict} card from your deck.
[Once Per Turn] Add up to 1 <Monaka> card from your deck to your hand, then shuffle your deck.
When you have 2 or more energy and a blue Z-Unison with a specified cost of 2 in play: Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
If your blue <Monaka> card would be removed from a Battle Area by your opponent's skill, return it to its owner’s hand instead.
[Once Per Turn] When your blue 《God》 card is played, draw 1 card.
[Once Per Turn] When your Battle Card is returned to your hand by one of your skills, choose up to 1 of your blue cards with <Beerus> in its character name and it gets +5000 power for the turn.
When this card is placed in your Leader Area, activate up to 1 {Conflict} card from your deck.
[Once Per Turn] Add up to 1 <Monaka> card from your deck to your hand, then shuffle your deck.
When you have 2 or more energy and a blue Z-Unison with a specified cost of 2 in play: Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
If your blue <Monaka> card would be removed from a Battle Area by your opponent's skill, return it to its owner’s hand instead.
[Once Per Turn] When your blue 《God》 card is played, draw 1 card.
[Once Per Turn] When your Battle Card is returned to your hand by one of your skills, choose up to 1 of your blue cards with <Beerus> in its character name and it gets +5000 power for the turn.

)
[Once Per Turn] Place 1 mono-blue <Son Goku> card from your energy under {Conflict} in your Battle Area: Choose up to 1 of your <Monaka> cards and reduce the
skill cost of that card by
for the turn.
If your Leader is {Monaka, the Strongest Fighter}: Choose up to 1 blue card in your Battle Area, switch it to Active Mode, and that card can’t attack for the turn.

)


When this card is switched to Active Mode, it gets +5000 power until the end of your opponent’s turn.
[Once Per Turn] If your opponent has 2 or more energy, and you choose 1 {Conflict} in your Battle Area and switch it to Rest Mode: Switch this card to Active Mode.

)

Choose 1 {Conflict} in your Battle Area and switch it to Rest Mode: Choose up to 1 of your cards and it gets +5000 power for the battle.

)

[Once Per Turn] When your opponent's card is played, switch this card to Active Mode.
[Once Per Turn] When this card is switched to Active Mode, play up to 1 blue Battle Card with an original energy cost of 1 from your hand.


, if your Leader is blue: Draw 1 card, play this card from your hand and this card gains
until the end of your opponent's turn.

)
When this card is played, choose up to 1 card in your or your opponent’s Battle Area, switch it to Active Mode, and that card can’t attack for the turn.

, if your Leader is blue and your opponent has 2 or more energy: Play this card from your hand, choose up to 1 of your blue 《Saiyan》 cards with an energy cost of 2 or less and return it to its owner’s hand.

)
When this card is played, choose up to 1 card in your or your opponent’s Battle Area, switch it to Active Mode, and that card can’t attack for the turn.

, if your Leader is blue and your opponent has 2 or more energy: Play this card from your hand, choose up to 1 of your blue 《Saiyan》 cards with an energy cost of 2 or less and return it to its owner’s hand.



)

, if your opponent has 2 or more energy: Choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck. Additionally, you may play 1 blue <Son Goku> card with an energy cost of 2 from your energy or from under {Conflict} in your Battle Area. If you do, place this card under {Conflict} in your Battle Area and switch your Leader to Active Mode.



)

, if your opponent has 2 or more energy: Choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck. Additionally, you may play 1 blue <Son Goku> card with an energy cost of 2 from your energy or from under {Conflict} in your Battle Area. If you do, place this card under {Conflict} in your Battle Area and switch your Leader to Active Mode.


)
If your opponent has 2 or more energy: When this card is played, choose up to 1 of your opponent’s Battle Cards, place it at the bottom of its owner’s deck and this card gains
for the turn.
: You may play 1 blue <Son Goku> card with an energy cost of 2 from your energy or from under {Conflict} in your Battle Area. If you do, place this card under {Conflict} in your Battle Area.


)
Place 1 card from your energy into its owner’s Drop: When this card is played, choose up to 1 blue <Son Goku> card with
and an energy cost of 2 from your Drop, and add it to your energy in Rest Mode.
: You may play 1 blue <Son Goku> card with an energy cost of 2 from your energy or from under {Conflict} in your Battle Area. If you do, place this card under {Conflict} in your Battle Area.

)

If your Leader is blue: When this card is used in a combo, draw 1 card.

)
Negate the attack and play this card.
If your Leader is {Monaka, the Strongest Fighter}, you can activate this card’s
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.
Your opponent can’t attack {Krillin, Concerned for a God} card in a Unison Area.
)
Play this card and switch the target of attack to this card.
, if your Leader is {Monaka, the Strongest Fighter}: Blue card with an energy cost of 9 and <Beerus> in its character name.
When this card is played, draw 1 card and this card can’t be KO’d for the turn.
)
, if your Leader is {Monaka, the Strongest Fighter}: Blue card with an energy cost of 9 and <Beerus> in its character name.
When this card is played, look at up to 5 cards from the top of your deck and add up to 1 blue <Son Goku>, <Monaka>, or 《God》 card to your hand, then shuffle your deck.


)

At the end of your turn, add 1 blue <Son Goku> card or blue card with <Beerus> in its character name from under this card to your energy.
[Once Per Turn] Discard 1 card from your hand: Choose up to 1 blue card with <Beerus> in its character name from your Battle Area and during the turn, the next time you activate that card’s
skill, reduce the skill cost by
.
Discard 1 card from your hand: When this card attacks, look at up to 5 cards from the top of your deck, add up to a total of 2 mono-green cards that are 《Saiyan》 cards or Unisons with a specified cost of 2 to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and a green Unison with a specified cost of 2 in play: Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
[Once Per Turn] When you activate a
skill, draw 1 card.
When this card attacks, draw 1 card.
[Once Per Turn] Choose 1 of your mono-green <Gogeta : GT> cards and place it into its owner’s Drop: Play up to 1 <Son Goku : GT> and up to 1 <Vegeta : GT>-both mono-green, with an energy cost of 5 and 20000 power-from your Drop.
Discard 1 card from your hand: When this card attacks, look at up to 5 cards from the top of your deck, add up to a total of 2 mono-green cards that are 《Saiyan》 cards or Unisons with a specified cost of 2 to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and a green Unison with a specified cost of 2 in play: Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
[Once Per Turn] When you activate a
skill, draw 1 card.
When this card attacks, draw 1 card.
[Once Per Turn] Choose 1 of your mono-green <Gogeta : GT> cards and place it into its owner’s Drop: Play up to 1 <Son Goku : GT> and up to 1 <Vegeta : GT>-both mono-green, with an energy cost of 5 and 20000 power-from your Drop.
)
Discard 1 card from your hand: When this card is placed in a Battle Area, add up to 1 mono-green <Gogeta : GT> card from your deck to your hand, then shuffle your deck, and during the turn, the next time you activate the
skill on a green <Gogeta : GT> card from your hand, reduce the skill cost by
.
Remove this card from the game: Choose up to 1 of your green <Gogeta : GT> cards and it gets +10000 power for the battle.

)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 green 《Saiyan》 card to your hand, then shuffle your deck.
When this card is removed from a Unison Area, until the end of your turn, the next time you activate the
skill on a green <Gogeta : GT> card from your hand, reduce the skill cost by
.
Choose up to 1 of your opponent’s Unisons and remove X markers from it.

)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 green 《Saiyan》 card to your hand, then shuffle your deck.
When this card is removed from a Unison Area, until the end of your turn, the next time you activate the
skill on a green <Gogeta : GT> card from your hand, reduce the skill cost by
.
Choose up to 1 of your opponent’s Unisons and remove X markers from it.



)
When this card is played, this card and your Leader get +5000 power for the turn. Additionally, if this card was played from a Drop, choose up to 1 of your green Leader or Battle Cards and switch it to Active Mode.

, if your Leader is a green <Gogeta : GT> card and you have 3 or more energy: Draw 1 card and play this card from your hand.



)
When this card is played, this card and your Leader get +5000 power for the turn. Additionally, if this card was played from a Drop, choose up to 1 of your green Leader or Battle Cards and switch it to Active Mode.

, if your Leader is a green <Gogeta : GT> card and you have 3 or more energy: Draw 1 card and play this card from your hand.

)
When this card is played, switch this card to Active Mode at the end of the turn. Additionally, if this card was played from a Drop, this card gains
until the end of your opponent's turn.

, if your Leader is a green <Gogeta : GT> card and you have 2 or more energy: Draw 1 card and play this card from your hand.
)
If your Leader’s back side is a green <Gogeta : GT> card, reduce the energy cost of this card in your hand by 4.
When this card is played, switch this card to Rest Mode, look at up to 5 cards from the top of your deck, add up to 1 mono-green <Vegeta : GT> or <Gogeta : GT> card or Unison with a specified cost of 2 to your hand, then shuffle your deck. At the end of the turn, return this card to your hand.

)
When this card is played, play up to 1 {Pan, Adorable Supporter} card from your deck with 1 marker on it in Rest Mode, then shuffle your deck. Additionally, if this card was played from a Drop, choose up to 1 of your Unisons and switch it to Active Mode.
, if your Leader is a green <Gogeta : GT> card and you have 3 or more energy: Draw 1 card and play this card from your hand.

)

If your Leader is green: When this card is used in a combo, draw 1 card.



)
When this card is played, your opponent discards 1 card from their hand. Additionally, if it’s your turn, choose up to 1 of your green cards or cards with <GT> in its character name, and it gets +10000 power for the turn.

, if your Leader is green or has <GT> in its character name, and you have 3 or more energy: Play this card from your hand.

)
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and KO it. Additionally, if this card was played from a Drop, this card gains
for the turn.

, if your Leader is a green <Gogeta : GT> card and you have 2 or more energy: Draw 1 card and play this card from your hand.
)
If your Leader’s back side is a green <Gogeta : GT> card, reduce the energy cost of this card in your hand by 4.
When this card is played, switch this card to Rest Mode, then look at up to 5 cards from the top of your deck, add up to 1 mono-green <Son Goku : GT> or <Gogeta : GT> card or Unison with a specified cost of 2 to your hand, then shuffle your deck, and at the end of the turn, return this card to your hand.




)





, draw 1 card: Mono-green <Son Goku : GT> card and mono-green <Vegeta : GT> card.
[Once Per Turn] When your opponent activates a
skill, your opponent discards 1 card from their hand.

: Activate the
skill of up to 1 {Big Bang Kamehameha} in your hand.




)





, draw 1 card: Mono-green <Son Goku : GT> card and mono-green <Vegeta : GT> card.
[Once Per Turn] When your opponent activates a
skill, your opponent discards 1 card from their hand.

: Activate the
skill of up to 1 {Big Bang Kamehameha} in your hand.


)
Choose all of your opponent’s Battle Cards, ignoring
, KO them, your opponent discards 1 card from their hand, choose up to 1 of your <Gogeta : GT>-only cards and that card gains
for the turn.
)
Draw 1 card and negate the attack.
If your Leader is a green <Gogeta : GT> card and you have 2 or more energy: Play up to 1 <Son Goku : GT> or <Vegeta : GT> card-both mono-green, with an energy cost of 5 and 20000 power-from your Drop.
At the end of your turn, flip this card to its back side.

When your yellow 《Earthling》 card with an energy cost of 3 or more is played, add up to 1 yellow <Launch> card with an energy cost of 4 from your Drop to your hand.

Draw 1 card, then discard 1 card from your hand.
At the end of your opponent's turn, flip this card to its front side.
If your Battle Card would be removed from a Battle Area or Combo Area, remove it from the game instead.
You can use mono-yellow 《Earthling》 cards with 5000 combo power from your Drop in combos.
[Once Per Turn] If you have 3 or fewer cards in your Combo Area: Negate this card's skills for the battle.
At the end of your turn, flip this card to its back side.

When your yellow 《Earthling》 card with an energy cost of 3 or more is played, add up to 1 yellow <Launch> card with an energy cost of 4 from your Drop to your hand.

Draw 1 card, then discard 1 card from your hand.
At the end of your opponent's turn, flip this card to its front side.
If your Battle Card would be removed from a Battle Area or Combo Area, remove it from the game instead.
You can use mono-yellow 《Earthling》 cards with 5000 combo power from your Drop in combos.
[Once Per Turn] If you have 3 or fewer cards in your Combo Area: Negate this card's skills for the battle.
This card can’t attack.
[Once Per Turn] Add 1 card from your life to your hand: Look at up to 5 cards from the top of your deck, add up to 1 yellow card to your life, then shuffle your deck.
When you have 2 or more energy: Draw 1 card, then add cards from your life to your hand until you have 5 life left.
[Once Per Turn] Add 1 card from your hand to your life: Draw 1 card and add 1 card from your life to your hand.
Flip 1 card from your life to its front side: If the flipped card was a mono-yellow <Vegeta> card with an energy cost of 4, for the battle, this card gets +10000 power, and negate this skill.
This card can’t attack.
[Once Per Turn] Add 1 card from your life to your hand: Look at up to 5 cards from the top of your deck, add up to 1 yellow card to your life, then shuffle your deck.
When you have 2 or more energy: Draw 1 card, then add cards from your life to your hand until you have 5 life left.
[Once Per Turn] Add 1 card from your hand to your life: Draw 1 card and add 1 card from your life to your hand.
Flip 1 card from your life to its front side: If the flipped card was a mono-yellow <Vegeta> card with an energy cost of 4, for the battle, this card gets +10000 power, and negate this skill.
)

Discard 1 card from your hand: When your 《World Tournament》 card is played, draw 1 card.
[Once Per Turn] If your Leader is a yellow 《Earthling》 card and there are 2 or more cards in your Combo Area: Choose up to 1 of your 《Earthling》 cards and it gets +5000 power for the battle.

)
If this card has 4 or fewer markers on it, this card can’t attack.
If it’s your turn: When a card is moved from your life to another area, choose up to 1 of your opponent’s Battle Cards in Rest Mode and KO it.
If your Leader is a 《Copy》 card: When your opponent’s card attacks this card, flip up to 1 card from your life to its front or back side.

)


When this card is played, choose up to 1 of your opponent’s Battle Cards in Rest Mode and KO it.

, if your Leader is a yellow <Launch> card and you have 2 or more energy: Play this card from your Drop and discard 1 card from your hand.

)

When this card is played, draw 1 card, choose all of your opponent’s Battle Cards and switch them to Rest Mode.

, if your Leader is a yellow <Launch> card and you have 2 or more energy: Play this card from your Drop and discard 1 card from your hand.

)

When this card attacks, play 1 Multi-Form Token. (Multi-Form Tokens have 10000 power, 0 combo cost, and 5000 combo power.)
Choose 1 of your Multi-Form Tokens and remove it from the game: Choose up to 1 of your opponent's Battle Cards in Rest Mode and KO it.

, if you have 3 or more energy and 2 or more cards in your Combo Area: Play this card from your hand.

)

When this card attacks, play 1 Multi-Form Token. (Multi-Form Tokens have 10000 power, 0 combo cost, and 5000 combo power.)
Choose 1 of your Multi-Form Tokens and remove it from the game: Choose up to 1 of your opponent's Battle Cards in Rest Mode and KO it.

, if you have 3 or more energy and 2 or more cards in your Combo Area: Play this card from your hand.

)
When your yellow 《Earthling》 card is played, choose up to 1 of your opponent’s Battle Cards and negate its skills for the turn.

, if your Leader is a yellow 《Earthling》 card and you have 2 or more energy: Draw 1 card and play this card from your hand.

)

When this card is played, draw 2 cards and discard 1 card from your hand.

, if your Leader is a yellow <Launch> card and you have 2 or more energy: Play this card from your hand.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Earthling》 card with an energy cost of 4 or less to your hand, then shuffle your deck.


, if your Leader is a yellow <Launch> card, you have 3 or more energy and place this card from your Drop at the bottom of its owner’s deck: Play up to 1 yellow skill-less Battle Card from your Drop.

)

)

, if your opponent has 2 or more energy: Draw 1 card, play this card from your hand and flip your yellow <Launch> Leader with an original power of 5000 to its back side.
If you have 3 or fewer cards in your Combo Area and flip your yellow <Launch> Leader with an original power of 10000 to its front side: Choose up to 1 of your yellow 《Earthling》 cards and that card gains
for the battle.

)

, if your opponent has 2 or more energy: Draw 1 card, play this card from your hand and flip your yellow <Launch> Leader with an original power of 5000 to its back side.
If you have 3 or fewer cards in your Combo Area and flip your yellow <Launch> Leader with an original power of 10000 to its front side: Choose up to 1 of your yellow 《Earthling》 cards and that card gains
for the battle.
)
If your Leader is yellow and you place 2 of your Z-Energy into their owner's Drop: At the end of your opponent's turn, play this card from your Drop.
Add this card to your Z-Energy: At the end of your turn, choose any number of your yellow Battle Cards and place them into their owner's Drop, choose a number of your opponent's Battle Cards up to the number of cards placed into their owner's Drop this way, switch them to Rest Mode, and they can't switch to Active Mode until the end of your opponent's turn.
)
If your Leader is yellow and you place 2 of your Z-Energy into their owner's Drop: At the end of your opponent's turn, play this card from your Drop.
Add this card to your Z-Energy: At the end of your turn, choose any number of your yellow Battle Cards and place them into their owner's Drop, choose a number of your opponent's Battle Cards up to the number of cards placed into their owner's Drop this way, switch them to Rest Mode, and they can't switch to Active Mode until the end of your opponent's turn.

)

If your Leader is yellow: When this card is used in a combo, draw 1 card.

)
Negate the attack and play this card.
You can activate this card’s
skill from your hand by flipping your yellow <Launch> Leader with an original power of 10000 to its front side instead of paying its energy cost.

)
[Once Per Turn] Choose up to 1 of your opponent’s Battle Cards in Rest Mode and KO it.
[Once Per Turn] Switch this card to Active Mode and it gets +5000 power for the turn.

)

At the end of your turn, switch this card to Active Mode.
[Once Per Turn] Choose up to 1 of your opponent's Battle Cards and negate its skills for the turn.

)

When this card is played, add up to 2 cards from your life to your hand, then add that many cards from your hand to your life.
When a card is moved from your life to another area, choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.

, if your Leader is yellow and you have 2 or more energy: Draw 1 card and play this card from your hand.
)

, if your Leader is a <(Duplicate) Vegeta> card: Play this card from your hand.
[Once Per Turn] Choose up to 1 face-up <Vegeta> card from your life and increase this card’s power by the original power of the chosen card.
[Once Per Turn] Choose up to 1 of your opponent’s Battle Cards in Rest Mode with power less than or equal to this card’s power and KO it.


)
When this card is played, choose up to 1 of your opponent’s Battle Cards, ignoring
, and this card gains all skills of the chosen card until the end of your opponent’s turn.

, if your opponent has 2 or more energy: Draw 1 card and play this card from your hand.


)
When this card is played, choose up to 1 of your opponent’s Battle Cards, ignoring
, and this card gains all skills of the chosen card until the end of your opponent’s turn.

, if your opponent has 2 or more energy: Draw 1 card and play this card from your hand.

)
When this card attacks, choose up to 1 of your opponent’s Battle Cards in Rest Mode, ignoring
, and KO it.


, if your opponent has 3 or more energy: Draw 1 card, play this card from your hand, choose up to 1 face-up mono-yellow <Vegeta> card with an energy cost of 4 from your life, and this card gains all skills of the chosen card until the end of your opponent’s turn.

)
When this card is played, choose up to 1 of your opponent’s Battle Cards, ignoring
, and switch it to Rest Mode.

, if you have 3 or more energy: Draw 1 card, play this card from your hand, choose up to 1 face-up mono-yellow <Vegeta> card with an energy cost of 4 from your life, and this card gains all skills of the chosen card until the end of your opponent’s turn.

)

, if you have 3 or more energy: Draw 1 card, play this card from your hand, choose up to 1 face-up mono-yellow <Vegeta> card with an energy cost of 4 from your life, and this card gains all skills of the chosen card until the end of your opponent’s turn.
[Once Per Turn] Choose up to 1 of your 《Copy》 cards, and it gets +5000 power for the battle.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Copy》 card or Extra to your hand, then shuffle your deck.
Send this card from your Drop to its owner’s Warp and discard 1 card from your hand: Add up to 1 {Key to the Seal} card from your Drop to your hand.


)


: When this card attacks, draw 1 card and this card gets +5000 power and gains
and
for the turn.
[Once Per Turn] Choose up to 1 of your opponent’s Battle Cards in Rest Mode and KO it.

)

If your Leader is a yellow <Zamasu> card, you can activate this card’s
skill from your hand by performing the following instead of paying its energy cost-

If you have 3 or fewer cards in your Combo Area and remove this card in its owner’s Drop from the game: Flip your yellow <Launch> Leader with an original power of 10000 to its front side.
Flip your yellow <Launch> Leader with an original power of 5000 to its back side.

)
If your Leader is a yellow <(Duplicate) Vegeta> card and you place this card from your life into its owner’s Drop: If this card in your life is flipped to its front side by a skill, add 1 card from the top of your deck to your life and activate this card’s
skill.
Play up to 1 yellow <Commeson> card with an energy cost of 3 from your hand.
)
If your Leader is a yellow <(Duplicate) Vegeta> card and you place this card from your life into its owner’s Drop: If this card in your life is flipped to its front side by a skill, add 1 card from the top of your deck to your life and activate this card’s
skill.
Look at up to 5 cards from the top of your deck, add up to a total of 2 yellow <Vegeta> or 《Copy》 cards to your hand, then shuffle your deck.
If your Leader is a yellow <(Duplicate) Vegeta> card: Flip up to 1 <Vegeta> card with an energy cost of 4 from your life to its back side.
[Once Per Turn] Discard 1 card from your hand: Look at up to 5 cards from the top of your deck, add up to 1 black 《Saiyan》 card to your hand, then shuffle your deck.
When you have 2 or more energy and you have a total of 2 or more black <Vegito> and/or <Vegito : Xeno> cards in your Warp: Draw 2 cards and add cards from your life to your hand until you have 6 life left.

, choose 1 of your black <Vegito> or <Vegito : Xeno> cards and return it to its owner's hand: Play up to 1 <Vegito> or <Vegito : Xeno> card-both black and with an energy cost of 7-from your Warp.
[Once Per Turn]
If this card is in a battle: Choose up to 1 <Vegito> or <Vegito : Xeno> card-both black and with an energy cost of 7-and switch your card that's in a battle with the chosen card.
[Once Per Turn] Discard 1 card from your hand: Look at up to 5 cards from the top of your deck, add up to 1 black 《Saiyan》 card to your hand, then shuffle your deck.
When you have 2 or more energy and you have a total of 2 or more black <Vegito> and/or <Vegito : Xeno> cards in your Warp: Draw 2 cards and add cards from your life to your hand until you have 6 life left.

, choose 1 of your black <Vegito> or <Vegito : Xeno> cards and return it to its owner's hand: Play up to 1 <Vegito> or <Vegito : Xeno> card-both black and with an energy cost of 7-from your Warp.
[Once Per Turn]
If this card is in a battle: Choose up to 1 <Vegito> or <Vegito : Xeno> card-both black and with an energy cost of 7-and switch your card that's in a battle with the chosen card.
[Once Per Turn]
Discard 1 card from your hand: Look at up to 5 cards from the top of your deck, add up to 1 black 《God》 or 《Black Garb》 card to your hand, then shuffle your deck.
When you have 2 or more energy and you have 2 or more black Extras in your Drop: Draw 2 cards and add cards from your life to your hand until you have 6 life left.
When this card attacks, draw 1 card.
[Once Per Turn] When you activate a 《God》 Extra, activate the
skill of that card from its owner’s Drop, place up to 3 black cards from your Warp into their owner’s Drop, and this card gains
for the turn.
Place 1 《God》 or 《Black Garb》 card from your hand or Battle Area into its owner’s Drop: Choose up to 1 of your cards and it gets +5000 power for the battle.
[Once Per Turn]
Discard 1 card from your hand: Look at up to 5 cards from the top of your deck, add up to 1 black 《God》 or 《Black Garb》 card to your hand, then shuffle your deck.
When you have 2 or more energy and you have 2 or more black Extras in your Drop: Draw 2 cards and add cards from your life to your hand until you have 6 life left.
When this card attacks, draw 1 card.
[Once Per Turn] When you activate a 《God》 Extra, activate the
skill of that card from its owner’s Drop, place up to 3 black cards from your Warp into their owner’s Drop, and this card gains
for the turn.
Place 1 《God》 or 《Black Garb》 card from your hand or Battle Area into its owner’s Drop: Choose up to 1 of your cards and it gets +5000 power for the battle.
)
If you have a black <Vegito> or <Vegito : Xeno> card in play, your opponent can’t attack this card.
If your Leader is a black <Vegito> card and you send 1 card from your hand to its owner’s Warp: Play up to 1 《Saiyan》 card with
from your Warp in Rest Mode.

If your Leader is a black <Vegito> card and you send 1 card from your hand to its owner’s Warp: When this card is played, look at up to 5 cards from the top of your deck, add up to 1 black 《Saiyan》 card to your hand, then shuffle your deck.
If your Leader is a black <Vegito> card: Play up to 1 black <Vegito> card with an energy cost of 7 from your Warp in Rest Mode on top of this card with its skills negated for the game.

If your Leader is a black <Vegito> card and you send 1 card from your hand to its owner’s Warp: When this card is played, look at up to 5 cards from the top of your deck, add up to 1 black 《Saiyan》 card to your hand, then shuffle your deck.
If your Leader is a black <Vegito> card: Play up to 1 black <Vegito : Xeno> card with an energy cost of 7 from your Warp in Rest Mode on top of this card with its skills negated for the game.



)




, draw 1 card: <Vegito> card with an energy cost of 7.
If you have 3 or more energy: When this card is played, choose any number of your opponent’s Battle Cards with a combined total energy cost of 8 or less, ignoring
, and send them to their owner’s Warp.

: Play this card from your hand.



)

, if your Leader is a black <Vegito> card and you draw 1 card: Black <Son Goku> card and black <Vegeta> card.
When this card is played, it gains
until the end of your opponent’s turn.
At the end of your turn, switch this card to Active Mode.
)
Choose up to 1 of your black <Vegito> or <Vegito : Xeno> cards and it gets +15000 power for the battle, then play this card.
If you have 3 or more cards in your Warp, reduce the energy cost of this card in your hand by 3.
If your Leader is a black <Vegito> card: When this card is played, during this turn, the next time you activate an
skill of your Leader, reduce its skill cost by
.



)

: <Vegito : Xeno> card with an energy cost of 7.
If you have 3 or more energy: When this card is played, draw 1 card, choose up to 1 of your opponent’s Battle Cards, send it to its owner’s Warp and during your opponent’s next turn, when your opponent plays a Battle Card, your opponent can’t play it unless they send 3 cards from their Drop to their owner’s Warp.

: Play this card from your hand.



)
, if your Leader is a black <Vegito> card and you draw 1 card: Black <Son Goku : Xeno> card and black <Vegeta : Xeno> card.
When this card attacks, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.
[Once Per Turn] Use up to 1 black card with 5000 combo power from your Drop or Warp in a combo with its skills negated for the turn.

When this card is played using
, draw 2 cards, then send 1 card from your hand to its owner’s Warp.
)
Play this card.
If you have 3 or more cards in your Warp, reduce the energy cost of this card in your hand by 3. 
If your Leader is a black <Vegito> card: When this card is played, your Leader gets +5000 power for the turn, and the next time you activate an
skill of your Leader during this turn, reduce its skill cost by
.
If you have 3 or more energy:

, when this card is played using
, play up to 1 <Aeos> card with an energy cost of 6 or less from your Warp.
If your Leader is an <Aeos> card: Skip your turn and begin your opponent’s Charge Phase.


Send 1 card from your hand to its owner’s Warp: When this card is played, add up to 2 black cards with
from your Warp to your hand, then choose up to 1 of your black cards and it gets +5000 power for the turn.


Send 1 card from your hand to its owner’s Warp: When this card is played, add up to 2 black cards with
from your Warp to your hand, then choose up to 1 of your black cards and it gets +5000 power for the turn.

)
When this card attacks, place up to 1 of your black 《God》 Extras from your Warp into its owner’ Drop and activate that card’s
skill, then choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.

, if your Leader is an <Aeos> card and you have 3 or more energy: Draw 1 card and play this card from your hand.

)

If your Leader is black: When this card is used in a combo, draw 1 card.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 black 《God》 card or up to 1 black card with
to your hand, then shuffle your deck.
[Once Per Turn] When your card with
is played, place up to 3 black cards from your Warp into their owner's Drop.

If your Leader is an <Aeos> card: When this card is played, add up to 1 black 《God》 card with an energy cost of 1 from your Warp to your hand, and this card gets +5000 power for the turn.

If your Leader is an <Aeos> card: When this card is played, add up to 1 black 《God》 card with an energy cost of 1 from your Warp to your hand, then choose up to 1 of your black 《God》 cards and it gets +10000 power until the next end of the battle.

If your Leader is an <Aeos> card: When this card is played, add up to 1 black 《God》 card with an energy cost of 1 from your Warp to your hand. Additionally, you may discard 1 card from your hand. If you do, your opponent sends 1 card from their hand to its owner’s Warp.

If your Leader is an <Aeos> card: When this card is played, add up to 1 black 《God》 card with an energy cost of 1 from your Warp to your hand.
[Once Per Turn] Discard 1 card from your hand: Choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.

If your Leader is black: When this card is played using
, your opponent sends 1 card from their hand to its owner’s Warp, and your Leader gets +5000 power until the end of your opponent’s turn.

, if your opponent has 2 or more energy: Play this card from your hand, then choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.

, if your Leader is an 《Evil Incarnate》 card: <Janemba> or <Janemba : Xeno> card.
When this card is played, draw 1 card, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.
[Once Per Turn] Choose up to 1 of your 《Evil Incarnate》 cards and send it to its owner’s Warp: When one of your opponent’s cards attacks, negate the attack.
If your Leader is an 《Evil Incarnate》 card:
When this card is played using
, choose up to 1 of your opponent’s Battle Cards with 20000 power or less and send it to its owner’s Warp.
Send 1 card from your hand to its owner’s Warp: When this card is sent to its owner’s Warp, add up to 1 red 《Evil Incarnate》 card with no keyword skills from your Warp to your hand.
)
If your opponent has 2 or more energy: Choose up to 1 of your opponent's Battle Cards with an energy cost less than or equal to their current energy, ignoring
, send it to its owner's Warp, and place up to 2 black cards from your Warp into its owner's Drop.
Draw 1 card, use up to 1 black Battle Cards from your Warp in a combo with their skills negated for the turn, and at the end of that battle, add this card from your Drop to your Z-Energy.
)
If your Leader is black: Negate the attack and place this card under your Leader, and your Leader gets +5000 power for the turn.
At the start of your Main Phase, add this card from under your Leader to your Z-Energy. Additionally, you may discard 1 card from your hand. If you do, play up to 1 black 《Saiyan》 card with a
skill from your Warp with its skills negated for the game.
)
If your Leader is black: Negate the attack and place this card under your Leader, and your Leader gets +5000 power for the turn.
At the start of your Main Phase, add this card from under your Leader to your Z-Energy. Additionally, you may discard 1 card from your hand. If you do, play up to 1 black 《Saiyan》 card with a
skill from your Warp with its skills negated for the game.
)
If your Leader is an <Aeos> card, this card gains 《God》 in all areas.
Draw 1 card, then choose up to 1 of your opponent's Battle Cards, ignoring
, and until the end of your opponent's turn, that card can't attack and your opponent can't activate its skills.
)
Activate 1 of this card’s
skills.
If your Leader is an <Aeos> card, this card gains 《God》 in all areas.
If your Leader is an <Aeos> card, play up to 1 Battle Card with
from your Warp in Rest Mode.
Choose up to 1 of your Battle Cards with
and return it to your hand.
)
If your Leader is an <Aeos> card, this card gains 《God》 in all areas.
Look at up to 5 cards from the top of your deck, add up to 1 black 《God》 or 《Black Garb》 card to your hand, then shuffle your deck.
Choose up to 1 of your <Aeos> Battle Cards and that card gains
for the turn.
)
Activate this card’s
skill.
If your Leader is an <Aeos> card, this card gains 《God》 in all areas.
Draw 1 card, then choose up to 1 of your opponent’s Battle Cards, ignoring
, and until the end of your opponent’s turn, they can’t attack with that card unless they send 1 card from their hand to the Warp.
This card can’t attack.
At the start of your Main Phase, look at up to 5 cards from the top of your deck, place up to 1 white card under this card, then shuffle your deck.
If there are 2 or more cards under this card: At the end of your turn, add up to 2 cards from under this card to your hand, and flip this card to its back side.
This card can't attack.
At the start of your and your opponent's Main Phase, place 2 cards from the top of your deck under this card, and at the end of the turn, place all cards under this card at the bottom of their owner's deck.
[Once Per Turn] Place 1 card from your hand under this card: Add up to 1 card from under this card to your hand.
[Once Per Turn] Draw 1 card.
This card can’t attack.
At the start of your Main Phase, look at up to 5 cards from the top of your deck, place up to 1 white card under this card, then shuffle your deck.
If there are 2 or more cards under this card: At the end of your turn, add up to 2 cards from under this card to your hand, and flip this card to its back side.
This card can’t attack.
At the start of your and your opponent’s Main Phase, place 2 cards from the top of your deck under this card, and at the end of the turn, place all cards under this card at the bottom of their owner’s deck.
[Once Per Turn] Place 1 card from your hand under this card: Add up to 1 card from under this card to your hand.
[Once Per Turn] Draw 1 card.
You can’t include non-white Extra in your deck.
[Once Per Turn] Place up to 1 white <Cell> card from your deck into its owner's Drop, then shuffle your deck.
When your life is at 4 or less, or you have a total of 3 or more white <Cell> cards and Extras in your Drop: Draw 2 cards, then add cards from your life to your hand until you have 6 life left.
Switch 1 of your energy to Hidden Mode: When your <Cell> or <Cell Jr.> card-both white and with an energy cost of 3 or more-is played, activate an
skill of up to 1 mono-white Extra with an energy cost of 2 in your hand.
[Once Per Turn] Add up to 1 white Extra with an
skill and an energy cost of 2 from your Drop to your hand.
You can’t include non-white Extra in your deck.
[Once Per Turn] Place up to 1 white <Cell> card from your deck into its owner's Drop, then shuffle your deck.
When your life is at 4 or less, or you have a total of 3 or more white <Cell> cards and Extras in your Drop: Draw 2 cards, then add cards from your life to your hand until you have 6 life left.
Switch 1 of your energy to Hidden Mode: When your <Cell> or <Cell Jr.> card-both white and with an energy cost of 3 or more-is played, activate an
skill of up to 1 mono-white Extra with an energy cost of 2 in your hand.
[Once Per Turn] Add up to 1 white Extra with an
skill and an energy cost of 2 from your Drop to your hand.

)
If your Leader is a <Hyperbolic Time Chamber> card and you choose 1 white <Son Gohan : Childhood> Battle Card: When this card is removed from a Unison Area, play up to 1 {SS2 Son Gohan, Awakened Form} card from your Z-Deck on top of the chosen card in Active Mode.
When your opponent’s card attacks, switch this card to Hidden Mode.
Choose up to 1 of your white cards and switch it to Hidden Mode.



Reduce the energy cost of this card in your Z-Deck by 2 for each card you and your opponent have in Hidden Mode. The energy cost can't be reduced to 0 this way.
When this card is played, choose all cards in your opponent's Battle Area, switch them to Revealed Mode, choose all of your opponent's Battle Cards with 30000 power or less and place them into their owner's Drop.
)
If you have energy in Hidden Mode, reduce the energy cost of this card in your Z-Deck by 2.
When this card is played, place a total of up to 2 white <Cell> cards or white Extras from your deck into your Drop, then shuffle your deck and place up to 1 white 《Android》 card from your Drop under this card.

)

If you have 2 or more energy: Play this card from under a <Hyperbolic Time Chamber> card, and this card gets +5000 power and
until the end of your opponent’s turn.

)
When this card attacks, choose up to 1 of your cards and switch it to Revealed Mode.
If you have 2 or more energy: Play this card from under a <Hyperbolic Time Chamber> card, and this card gets +5000 power for the turn.

)
When this card attacks, choose up to 1 of your white Battle Cards and switch it to Hidden Mode.
If you have 2 or more energy: Play this card from under a <Hyperbolic Time Chamber> card, and this card gets +5000 power for the turn.

)
When this card is played, switch up to 1 of your energy to Revealed Mode, choose up to 1 of your opponent’s Battle Cards and KO it.
If you have 2 or more energy: Play this card from under a <Hyperbolic Time Chamber> card, and this card gets +5000 power for the turn.

)
When this card attacks a Leader, draw 1 card. Additionally, if no damage was dealt by this attack, switch this card to Hidden Mode.
白, if you have 2 or more energy: Play this card from your hand or from under a <Hyperbolic Time Chamber> card, and this card gets +10000 power for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 white 《Saiyan》 card with an energy cost of 5 or less to your hand, then shuffle your deck.
Place this card from under a <Hyperbolic Time Chamber> card into its owner’s Drop, then place 1 card from your hand under your <Hyperbolic Time Chamber> Leader: Draw 1 card.

)

If your Leader is white: When this card is used in a combo, draw 1 card.
)
When this card is played, draw 1 card.
Place this card from under a <Hyperbolic Time Chamber> card into its owner’s Drop, then place 1 card from your hand under your <Hyperbolic Time Chamber> Leader: Draw 1 card.

)


, if you have 3 or more energy: White <Cell> card.
When this card is played, draw 1 card, switch this card to Active Mode, choose up to 1 of your opponent’s Battle Cards and KO it, then at the end of the turn, switch all of your energy to Revealed Mode.

, if your Leader is white or an 《Android》 card, and you have 3 or more energy: Play this card from your hand.

)


白, if you have 3 or more energy and you draw 1 card: White <Cell> card with an energy cost of 3 or more.
When this card attacks, switch up to 1 of your energy to Revealed Mode.
When this card is removed from your Battle Area by a skill, play up to 1 white <Cell> card with an energy cost of 4 from your Drop.

)
If your Leader is a white <Cell> card and this card is under a white <Cell> card, the card on top of this card gains
.

: When this card is removed from your Battle Area by a skill, choose all of your and your opponent’s Battle Cards with energy costs of 4 or less and place them into their owner’s Drop.

)

If your Leader is a white <Cell> card, you have 2 or more energy and switch 1 of your energy to Hidden Mode: Play this card from your Drop in Rest Mode.

, if your opponent has 2 or more energy and it’s your opponent’s turn: Play up to 1 white <Cell> card with an energy cost of 4 from your Drop on top of this card in Active Mode.

)

If your Leader is a white <Cell> card, you have 2 or more energy and switch 1 of your energy to Hidden Mode: Play this card from your Drop in Rest Mode.

, if your opponent has 2 or more energy and it’s your opponent’s turn: Play up to 1 white <Cell> card with an energy cost of 4 from your Drop on top of this card in Active Mode.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 white 《Android》 card to your hand, then shuffle your deck.
If your Leader is a white <Cell> card, and you remove this card in your Drop from the game and discard 1 card from your hand: Add up to 1 white Extra with an
skill from your Drop to your hand.

)
When this card is played, draw 1 card and add 1 card from your hand to your Z-Energy with its skills negated for the turn.
If your Leader is white, your opponent has 2 or more energy, during your opponent’s turn, and you switch 1 of your energy to Revealed Mode: Play this card from your hand, choose up to 1 of your cards and it gets +5000 power for the battle.


)
When this card is played, play 2 Ghost Tokens with 15000 power, and they gain
and
for the turn.
白, if your Leader is white and your opponent has 2 or more energy: Play this card from under your <Hyperbolic Time Chamber> card.

)
If your Leader is a <Hyperbolic Time Chamber> card: Place this card under your Leader.
You can activate this card’s
skill from your hand by choosing 1 of your white <Majin Buu> cards and placing it under your <Hyperbolic Time Chamber> Leader instead of paying its energy cost.

When this card is played, choose all of your and your opponent’s cards, switch them to Revealed Mode, choose up to 1 of your cards and it gets +5000 power for the turn for each of your and your opponent’s Battle Cards.
白, if your Leader is a <Hyperbolic Time Chamber> card and you remove this card in its owner’s Drop from the game: Place up to 1 white card with 5000 combo power from your Drop under your <Hyperbolic Time Chamber> Leader.


)
白, if your opponent has 2 or more energy: Draw 1 card and play this card from under your <Hyperbolic Time Chamber> card.
Place this card from your hand under your <Hyperbolic Time Chamber> Leader: Add up to 1 card from under your <Hyperbolic Time Chamber> card to your hand.
[Once Per Turn] Choose up to 1 of your cards and it gets +5000 power for the turn.


)
白, if your opponent has 2 or more energy: Draw 1 card and play this card from under your <Hyperbolic Time Chamber> card.
Place this card from your hand under your <Hyperbolic Time Chamber> Leader: Add up to 1 card from under your <Hyperbolic Time Chamber> card to your hand.
[Once Per Turn] Choose up to 1 of your cards and it gets +5000 power for the turn.

)
Choose up to 1 of your white <Cell> cards and return it to your hand, choose up to 1 keyword skill on your opponent’s Battle Card or Unison and negate that skill for the turn.

)
Draw 1 card, choose 1 of your white <Cell> Battle Cards and you may place 1 《Android》 card from your Drop under the chosen card. If you do, play up to 1 white <Cell> card with an energy cost of 4 or less from your Drop on top of the chosen card in Active Mode.

)
Draw 1 card and switch up to 3 of your energy to Revealed Mode. Additionally, if your opponent’s card is attacking, your Leader gets +10000 power for the battle.

)
Play 2 Cell Jr. Tokens and they gain
for the turn. (Cell Jr. Tokens have 10000 power, 0 combo cost, and 5000 combo power.)

)
Draw 1 card, then choose up to 1 of your white Battle Cards and it gets +10000 power for the turn. Additionally, if it’s your turn, choose up to 1 of your opponent’s Battle Cards and place it into its owner’s Drop.


)


[Once Per Turn] Add 1 marker to this card: When your opponent's Battle Card is played, switch this card to Active Mode.
Choose all of your opponent's Battle Cards with 30000 power or less and KO them.

Deal 1 damage to your opponent.


)

[Once Per Turn] Remove 1 marker from this card: When your opponent's Battle Card is played, switch up to 1 of your energy to Active Mode, and this card gains
for the turn.
Choose up to 1 of your opponent's Battle Cards, ignoring
, and return it to its owner's hand.

Deal 1 damage to your opponent.


)


[Once Per Turn] Add 1 marker to this card: When your opponent's Battle Card is played, this card gets +10000 power for the turn.
Choose up to 1 of your opponent's Battle Cards, ignoring
, and KO it.

Deal 1 damage to your opponent.


)


[Once Per Turn] Remove 1 marker from this card: When your opponent's Battle Card is played, choose that card and switch it to Rest Mode.
Choose up to 1 of your opponent's Rest Mode Battle Cards, ignoring
, and KO it.

Deal 1 damage to your opponent.


)

[Once Per Turn] Add 1 marker to this card: When one of your cards attacks, use up to 1 black card with 5000 combo power from your Drop in a combo with its skills negated for the turn. 
Add up to 1 black card from your Warp to your hand. 

Deal 1 damage to your opponent.


)

[Once Per Turn] Remove 2 markers from this card: When your opponent's card is played, switch this card to Hidden Mode, and at the end of the turn, switch this card to Revealed Mode with 1 marker on it.
Draw 1 card.

Deal 1 damage to your opponent.



)



, if your opponent has 3 or more energy and you draw 3 cards: <Son Goku> card and <Vegeta> card.
When this card is played, choose all of your opponent's Battle Cards and Unisons, ignoring
, and they get -25000 power for the turn.
When your opponent's card is played, choose up to 1 of your opponent's cards, ignoring
, and it gets -10000 power for the turn.

)

If your Leader is black and you have 4 or more energy:
This card's
skill can be activated from its owner's Warp under the same conditions as if it were in your hand.
When this card is played, choose up to 1 of your opponent's Battle Cards, send it to its owner's Warp, and until the end of your opponent's turn, when your opponent's card is played, they can't play it unless they send 1 card from their hand to its owner's Warp.



)

When this card is played, choose up to 1 of your opponent’s Battle Cards and KO it, then switch all of your opponent’s energy to Hidden Mode, and switch all of your opponent’s energy to Revealed Mode at the end of your opponent’s turn.
白白
: Play this card from your hand, this card gains
for the turn, and when your opponent activates a
skill without paying its energy cost during the turn, your opponent discards 3 cards from their hand.



)

When this card is played, choose up to 1 of your opponent's Battle Cards and KO it, then switch all of your opponent's energy to Hidden Mode, and switch all of your opponent's energy to Revealed Mode at the end of your opponent's turn.
白白
: Play this card from your hand, this card gains
for the turn, and when your opponent activates a
skill without paying its energy cost during the turn, your opponent discards 3 cards from their hand.