

You can't include Extra Cards with energy costs of 2 or more in your deck.
All of your red 《Bardock's Crew》 cards in your Battle Area with original energy costs of 1 have their energy costs increased by 2.
When this card attacks, choose up to 1 red 《Saiyan》 card with an original energy cost of 1 in your hand and play it.
When your life is at 4 or less or you have 3 or more mono-red 《Saiyan》 cards in play : You may draw 1 card, add cards from your life to your hand until you have 4 life left, then flip this card over.

All of your red 《Bardock's Crew》 cards in your Battle Area with original energy costs of 1 have their energy costs increased by 2.
When this card attacks, draw 1 card, then choose up to 1 red 《Saiyan》 card with an original energy cost of 1 in your hand and play it.
When this card is placed in your Leader Area, activate up to 1 {Young Invaders} from your deck.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 mono-red 《Saiyan》 card with an energy cost of 5 or less among them to your hand, then shuffle your deck.
When you or your opponent's life is at 4 or less : You may draw 1 card, switch up to 1 of your energy to Active Mode, add cards from your life to your hand until you have 5 life left, then flip this card over.
Reduce the combo cost of all red 《Saiyan》 cards with 500 power in your hand by 1.
When this card attacks, draw 1 card.
When the power of one of your opponent's cards is decreased, choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the turn.

)
During your turn, this card gets +1000 power for each red 《Saiyan》 card in your Battle Area.
Place up to 1 of your red 《Saiyan》 cards with an energy cost of 1 in your Drop Area from your deck, shuffle your deck, then draw 1 card.
Draw 1 card, choose all of your red 《Saiyan》 cards with energy costs of 3 or less, and they get +5000 power for the turn.
)
When your opponent adds a card from their life to their hand or places a card from their life in their Drop Area, add a marker to this card, and if it's your turn, this card gets +5000 power for the turn.
When your opponent plays a Battle Card, your opponent may choose that card and it gets -5000 power for the turn. If they don't, add 2 markers to this card.
This card gets +15000 power and
for the turn.
)
Add 1 card from your life to your hand : When this card attacks, it gets +11000 power for the battle.
If your Leader Card is a red 《Saiyan》 card and you have 2 or more energy : When this card deals damage by attacking, switch this card to Active Mode, look at up to 7 cards from the top of your deck, play up to 1 《Bardock's Crew》 card with an energy cost of 1 among them, then shuffle your deck. The card you played with this skill and this card can't attack for the turn.
)
Red 《Saiyan》 cards and/or 《Bardock's Crew》 cards.
If your Leader Card is a 《Bardock's Crew》 card : When this card is played from your hand, add up to 1 red 《Bardock's Crew》 card with an energy cost of 5 or less that isn't a <Tora> card from your Drop Area to your hand, and you can't play copies of this card for the turn.
)
Red 《Saiyan》 cards and/or 《Bardock's Crew》 cards : This card gets +11000 power.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Bardock's Crew》 card with an energy cost of 5 or less or up to 1 red Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.
)

Red 《Saiyan》 cards and/or 《Bardock's Crew》 cards : This card gets +10000 power and
.
)
Red 《Saiyan》 cards and/or 《Bardock's Crew》 cards : This card gets +11000 power.
When this card is played, draw 1 card.
)
Red 《Saiyan》 cards and/or 《Bardock's Crew》 cards : This card gets +11000 power.
When this card is played, draw 1 card.


)


: Red <Bardock> with an original energy cost of 1.
When this card is played, look at up to 7 cards from the top of your deck, place up to 1 《Bardock's Crew》 card among them in your Drop Area, then shuffle your deck.
When this card attacks, play up to 1 《Bardock's Crew》 card with an energy cost of 1 from your Drop Area, then choose up to 2 of your red 《Saiyan》 cards other than this card and they get +5000 power for the turn.
)

, if you don't have a red Unison Card in play : Choose up to 1 {Piccolo Jr., Descendant of the King} in your hand or face up in your life and play it with a marker on it.
If your Leader Card is a red <King Piccolo> card and you have red 《Namekian》 or 《Demon Clan》 cards face up in your life : Add the top card of your deck to your life, then use 1 red 《Namekian》 or 《Demon Clan》 card face up in your life in a combo. Negate this skill for the game.
)
When this card is played, draw 1 card.

If your opponent has 3 or more energy : This card gets +21000 power until the start of your next Main Phase.
)
When this card is played, draw 1 card.

If your opponent has 3 or more energy : This card gets +21000 power until the start of your next Main Phase.

)

)

)

Red 《Saiyan》 cards : This card gets +10000 power and
.
When this card is played from your hand, look at up to 7 cards from the top of your deck, play up to 1 red 《Saiyan》 card with an energy cost of 1 among them, then shuffle your deck.

)
If your Leader Card is red or a 《Heroine》 card and your life is at 4 or less : When this card is used in a combo from your hand, draw 1 card, then choose 1 card in your Combo Area other than this card and it gets +6000 combo power for the battle.

)





, draw 1 card : Red <Son Goku : Br> with an energy cost of 3.
This card can't be played from any area with non-
skills.
This card can attack your opponent's Battle Cards in Active Mode.
If your Leader Card is a red 《Saiyan》 card : When this card KOs one of your opponent's Battle Cards with an original energy cost of 2 or more or is removed from your Battle Area by an opponent's skill, deal 1 damage to your opponent.

)

At the end of your turn, or when this card activates its
skill, switch this card to Active Mode.
: You may choose 1 of you or your opponent's red <Raditz : Br> or <Son Goku : Br> cards with an original power of 500 and place it at the bottom of its owner's deck. If you do, play this card from your hand.
)
When this card is played, switch it to Rest Mode.
)
If your Leader Card and energy are all mono-red and your opponent has 3 or more energy : Negate the
skill of an Extra Card with an original energy cost of 1 that was activated without paying its energy cost, then play this card.
, if your Leader Card is a red 《Saiyan》 card and you place this card in its owner's Drop Area : Play up to 1 mono-red 《Vegeta's Lineage》 card with an energy cost of 3 and 10000 power or less from your deck, then shuffle your deck.
)
If your Leader Card and energy are all mono-red and your opponent has 3 or more energy : Negate the
skill of an Extra Card with an original energy cost of 1 that was activated without paying its energy cost, then play this card.
, if your Leader Card is a red 《Saiyan》 card and you place this card in its owner's Drop Area : Play up to 1 mono-red 《Vegeta's Lineage》 card with an energy cost of 3 and 10000 power or less from your deck, then shuffle your deck.
)
If your Leader Card and energy are all mono-red and your opponent has 3 or more energy : Negate the
skill of an Extra Card with an original energy cost of 1 that was activated without paying its energy cost, then play this card.
, if your Leader Card is a red 《Saiyan》 card and you place this card in its owner's Drop Area : Play up to 1 mono-red 《Vegeta's Lineage》 card with an energy cost of 3 and 10000 power or less from your deck, then shuffle your deck.

)




, draw 1 card : Red <Vegeta : Br> with an energy cost of 3.
This card can't be played from any area with non-
skills.
If this card is in Rest Mode : When one of your opponent's Battle Cards is played or attacks, you may choose that card and it gets -10000 power for the turn.
When this card is removed from your Battle Area by an opponent's skill, place 1 card from your opponent's life in their Drop Area.

)

When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 《Saiyan》 card with an energy cost of 5 or less or up to 1 red Unison Card with a specified cost of 1 among them to your hand, then shuffle your deck.
: You may choose 1 of you or your opponent's red <Raditz : Br> or <Vegeta : Br> cards with an original power of 500 and place it at the bottom of its owner's deck. If you do, play this card from your hand.
)
When this card is played, if your life is at 5 or more and your opponent's Leader Card is a red <King Vegeta : Br> card, place 1 card from your life in your Drop Area, then draw 1 card.
When one of your cards is attacked, choose that card and it gets -5000 power for the battle.

)




, draw 1 card : Red <Broly : Br> with an energy cost of 3.
This card can't be played from any area with non-
skills.
If this card is in Rest Mode : When your opponent attacks a Leader Card, they reveal their hand. Choose up to 1 card from it and send it to their Warp. At the end of the turn, return the card sent to the Warp by this skill to its owner's hand.

)
If you have 2 or more energy and all of your opponent's energy is in Rest Mode : When this card is played, your opponent reveals their hand. You choose up to 1 Battle Card with 15000 power or less from it and send it to its owner's Warp. At the end of your opponent's next turn, return the card sent to the Warp by this skill to its owner's hand.
: You may choose 1 of you or your opponent's red <Raditz : Br> or <Broly : Br> cards with an original power of 500 and place it at the bottom of its owner's deck. If you do, play this card from your hand.
)
When this card is played, if your life is at 5 or more and your opponent's Leader Card is a red <King Vegeta : Br> card, place 1 card from your life in your Drop Area, then draw 1 card.
When you play a Battle Card on your turn, choose 1 card in your hand and send it to its owner's Warp. At the end of the turn, return the card sent to the Warp by this skill to its owner's hand.
)
If your Leader Card is a 《Bardock's Crew》 card : Choose one-


)
If your Leader Card is a <King Vegeta : Br> card : At the start of your opponent's turn, play up to 1 red 《Saiyan》 card with 500 power from your deck to your opponent's Battle Area, then shuffle your deck. If you played a card, you can't play Battle Cards that aren't red 《Saiyan》 cards for the turn.
Add up to 1 card from your life to your hand, then play up to 1 red 《Saiyan》 card with 500 power from your deck in Rest Mode with its skills negated for the game, then shuffle your deck.

: Choose 1 of your opponent's Battle Cards and it gets -5000 power for the turn.


)
If your Leader Card is a <King Vegeta : Br> card : At the start of your opponent's turn, play up to 1 red 《Saiyan》 card with 500 power from your deck to your opponent's Battle Area, then shuffle your deck. If you played a card, you can't play Battle Cards that aren't red 《Saiyan》 cards for the turn.
Add up to 1 card from your life to your hand, then play up to 1 red 《Saiyan》 card with 500 power from your deck in Rest Mode with its skills negated for the game, then shuffle your deck.

: Choose 1 of your opponent's Battle Cards and it gets -5000 power for the turn.
)
If your Leader Card is a red 《Saiyan》 card : Negate the attack, play up to 1 red 《Saiyan》 card with an energy cost of 1 and 500 power from your deck with its skills negated for the game, then shuffle your deck.
If your Leader Card is a red 《Saiyan》-only card : Play up to 1 red 《Saiyan》 card with an energy cost of 1 and 500 power from your deck to your opponent's Battle Area, shuffle your deck, and draw 1 card.
)
If your Leader Card is a mono-red 《Saiyan》 card : You may choose the attacking card, ignoring
, and it gets -10000 power for the turn; your opponent can't attack with cards for the turn unless they give the attacking card -5000 power for the turn each time. You can't activate copies of this card from your hand for the turn.
If your life is at 3 or less, you can activate this card's
skill from your hand without paying its energy cost by choosing 1 card in your hand and discarding it.
)
If your Leader Card is a mono-red 《Saiyan》 card : You may choose the attacking card, ignoring
, and it gets -10000 power for the turn; your opponent can't attack with cards for the turn unless they give the attacking card -5000 power for the turn each time. You can't activate copies of this card from your hand for the turn.
If your life is at 3 or less, you can activate this card's
skill from your hand without paying its energy cost by choosing 1 card in your hand and discarding it.
)
If your Leader Card is a mono-red 《Saiyan》 card : You may choose the attacking card, ignoring
, and it gets -10000 power for the turn; your opponent can't attack with cards for the turn unless they give the attacking card -5000 power for the turn each time. You can't activate copies of this card from your hand for the turn.
If your life is at 3 or less, you can activate this card's
skill from your hand without paying its energy cost by choosing 1 card in your hand and discarding it.
When this card attacks, you may add 1 mono-blue card from your energy to your hand. If you do, choose up to 1 mono-blue Battle Card in your hand and place it in your energy.
When a blue skill-less Battle Card is played from your energy, you may flip this card over. If you do, draw 2 cards, then add cards from your life to your hand until you have 6 life left.
When your life is at 4 or less : You may draw 2 cards, then flip this card over.
When this card attacks, draw 1 card, then you may add 1 of your mono-blue energy to your hand. If you do, choose up to 1 mono-blue Battle Card in your hand and place it in your energy.
Choose 1 of your blue skill-less 《Saiyan》 cards with an energy cost of 2 or less and it gets +5000 power for the battle.
Reduce the combo cost of mono-blue 《Boujack Brigade》 cards in your hand by 1.
Use 1 mono-blue 《Boujack Brigade》 card in your energy in a combo. If you do, place the top card of your deck in your energy in Rest Mode.
When your life is at 3 or less or you have a blue Unison Card with a specified cost of 4 in play : You may draw 2 cards, switch up to 1 of your energy to Active Mode, then flip this card over.
Reduce the combo cost of mono-blue 《Boujack Brigade》 cards in your hand by 1.

, choose 1 card in your hand and discard it, and you can only activate blue card skills from your hand and can't activate
skills from your hand for the turn : When your opponent attacks, switch up to 4 of your mono-blue energy to Active Mode.
Use 1 mono-blue 《Boujack Brigade》 card in your energy in a combo. If you do, place the top card of your deck in your energy in Rest Mode.
)
If your Leader Card is a mono-blue 《Saiyan》 card : You may add 1 blue Battle Card with an energy cost of 1 from your energy to your hand. If you do, choose up to 1 mono-blue card from your hand and place it in your energy in Rest Mode.
During your opponent's next turn, they can only attack one time with Battle Cards with energy costs greater than their energy.



)


Draw 1 card; at the start of your opponent's next Main Phase, switch this card to Active Mode, and if your Leader Card is blue, switch up to 1 of your mono-blue energy to Active Mode.
When your opponent attacks with a Battle Card, you may choose 1 of their Battle Cards and place it at the bottom of its owner's deck.



)


Draw 1 card; at the start of your opponent's next Main Phase, switch this card to Active Mode, and if your Leader Card is blue, switch up to 1 of your mono-blue energy to Active Mode.
When your opponent attacks with a Battle Card, you may choose 1 of their Battle Cards and place it at the bottom of its owner's deck.



)


Draw 1 card; at the start of your opponent's next Main Phase, switch this card to Active Mode, and if your Leader Card is blue, switch up to 1 of your mono-blue energy to Active Mode.
When your opponent attacks with a Battle Card, you may choose 1 of their Battle Cards and place it at the bottom of its owner's deck.

)
If your Leader Card is a blue <Son Gohan : Childhood> card : Negate the attack, then choose up to 1 blue skill-less Battle Card with an energy cost of 2 in your hand and play it. You can't activate the
skill on copies of this card for the game.
If your life is at 3 or less, you can activate this card's
skill from your hand without paying its energy cost.



)





, if your Leader Card is a blue 《Saiyan》 card, your opponent has 3 or more energy, and you choose 1 of your blue skill-less Battle Cards with an energy cost of 2 : Play this card from your hand. If you played this card, place the chosen card in your energy.
Place 1 mono-blue Battle Card from your energy in your Drop Area : Switch this card to Active Mode, then choose all of your opponent's Battle Cards and place them at the bottom of their owners' decks in any order.



)





, if your Leader Card is a blue 《Saiyan》 card, your opponent has 3 or more energy, and you choose 1 of your blue skill-less Battle Cards with an energy cost of 2 : Play this card from your hand. If you played this card, place the chosen card in your energy.
Place 1 mono-blue Battle Card from your energy in your Drop Area : Switch this card to Active Mode, then choose all of your opponent's Battle Cards and place them at the bottom of their owners' decks in any order.



)





, if your Leader Card is a blue 《Saiyan》 card, your opponent has 3 or more energy, and you choose 1 of your blue skill-less Battle Cards with an energy cost of 2 : Play this card from your hand. If you played this card, place the chosen card in your energy.
Place 1 mono-blue Battle Card from your energy in your Drop Area : Switch this card to Active Mode, then choose all of your opponent's Battle Cards and place them at the bottom of their owners' decks in any order.

)

)
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 3 or less, ignoring
, and place it at the bottom of its owner's deck.
, if your Leader Card is mono-blue and you have a blue skill-less Battle Card with an energy cost of 2 in play : Play this card from your hand.
)
If your Leader Card is blue : When you take damage from one of your opponent's non-keyword skills, you may play this card from your hand. If you do, add the top card of your deck to your life, and you can't activate the
skill on copies of this card for the game.
)
Negate the attack and play this card.
, if your Leader Card is a blue <Son Gohan : Childhood> card : When this card is placed in your energy from your hand, you may play 1 blue skill-less Battle Card with an energy cost of 2 from your energy. If you do, place the top card of your deck in your energy in Rest Mode.

)

)

When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 7 or less and place it at the bottom of its owner's deck.

, if your Leader Card is mono-blue and you choose 1 of your blue skill-less Battle Cards with an energy cost of 2 and return it to its owner's hand : Play this card from your hand.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 blue 《Earthling》 card with an energy cost of 3 or less or up to 1 blue Unison Card with a specified cost of 1 among them to your hand, then shuffle your deck.
, if your Leader Card is a blue <Son Gohan : Childhood> card : When this card is placed in your energy from your hand, you may play 1 blue skill-less Battle Card with an energy cost of 2 from your energy. If you do, place the top card of your deck in your energy in Rest Mode.
)
When this card is played, add up to 1 blue skill-less Battle Card with an energy cost of 2 from your deck to your hand, then shuffle your deck.
)
When this card is played, draw 1 card.
, if your Leader Card is a blue <Son Gohan : Childhood> card : When this card is placed in your energy from your hand, you may play 1 blue skill-less Battle Card with an energy cost of 2 from your energy. If you do, place the top card of your deck in your energy in Rest Mode.



)

?, draw 2 cards : <Boujack> with an energy cost of 3 or 4.

: At the end of a battle in which this card is used in a combo from your hand or energy, draw 1 card, choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck, then play this card from your Drop Area in Rest Mode.
If this card is in Rest Mode : When your opponent attacks with a Battle Card, switch up to 1 of your blue energy to Active Mode, then switch up to 1 of your opponent's energy to Rest Mode.

)


: At the end of a battle in which this card is used in a combo from your hand or energy, you may play this card from your Drop Area.
When this card is played, choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck.

)
: At the end of a battle in which this card is used in a combo from your hand or energy, you may play this card from your Drop Area.
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 1 or less and place it at the bottom of its owner's deck.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Boujack Brigade》 card with an energy cost of 3 or less or up to 1 blue Unison Card with a specified cost of 4 among them to your hand, then shuffle your deck.

: This card gets +11000 power and
until the start of your next Main Phase.
)
When this card is used in a combo from your Battle Area or energy, draw 1 card.

)
If your Leader Card is blue and your life is at 4 or less : When this card is used in a combo from your hand, draw 1 card, then choose 1 card other than this card in your Combo Area and it gets +6000 combo power for the battle.

)


, if your Leader Card is a 《Boujack Brigade》 card : At the end of a battle in which this card is used in a combo from your hand or energy, you may play this card from your Drop Area.
If it's your opponent's turn : When this card is played, switch up to 1 of your blue energy to Active Mode.

: Choose up to 1 of your opponent's Battle Cards with an energy cost of 3 or less and place it at the bottom of its owner's deck.
)
When this card is played, draw 1 card.

: This card gets +11000 power and
until the start of your next Main Phase.

)


, if your Leader Card is a 《Boujack Brigade》 card : At the end of a battle in which you combo with this card from your hand or energy, you may play this card from your Drop Area.
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost greater than their energy, and it can't attack or be used in a combo until the end of their next turn.
)
If your Leader Card is a 《Boujack Brigade》 card : Negate the attack and play this card. If you activated this card's
skill from your energy, place the top card of your deck in your energy in Rest Mode.
You can activate this card's
skill from your energy by paying its energy cost and choosing 1 card in your hand and discarding it.
)

, if your Leader Card and energy are all mono-blue and you choose 1 card in your hand and discard it : At the start of your Main Phase, play up to 1 {Frieza & Cell, a Match Made in Hell} from your deck with 2 markers on it in Rest Mode, then shuffle your deck.
)
If your Leader Card is a blue <Vegito> card : When this card is KO'd by your opponent's attack, activate this skill. At the start of your next Main Phase, if you don't have a Unison Card in play, you may pay
. If you do, choose up to 1 {Gogeta, Pursuit of Power} in your hand and play it with a marker on it.
)
If your Leader Card is a mono-blue 《Saiyan》 card : Choose 1 of your cards in battle, and it gets +10000 power for the battle; if it's a blue skill-less 《Saiyan》 card, draw 1 card and the chosen card gets an additional +10000 power for the battle.
)
Negate the attack, then your opponent may choose 1 of their cards in Active Mode and switch it to Rest Mode. If they don't, add this card to your hand from your Drop Area, and you can't activate the
skill on copies of this card for the turn.
If your Leader Card is a 《Boujack Brigade》 card or a mono-blue card and you choose 1 mono-blue Battle Card with a combo cost of 1 in your energy : Draw 1 card, then use the chosen card in a combo. If it's your opponent's turn and you used a card in a combo with this skill, place this card in your energy from your Drop Area, and at the end of the battle, switch 1 of your energy to Rest Mode. You can't activate the
skill on copies of this card for the turn.
If your Leader Card is a 《Boujack Brigade》 card or a mono-blue card and you choose 1 mono-blue Battle Card with a combo cost of 1 in your energy : Draw 1 card, then use the chosen card in a combo. If it's your opponent's turn and you used a card in a combo with this skill, place this card in your energy from your Drop Area, and at the end of the battle, switch 1 of your energy to Rest Mode. You can't activate the
skill on copies of this card for the turn.
When activating a
skill of a green Extra Card with an original energy cost of 2 from your hand, reduce that card's energy cost by 1.
When this card is placed in your Leader Area, activate up to 1 {King Cold's Dynasty} from your deck.
When you activate a green Extra Card with an original energy cost of 2 and the
skill, add up to 1 card from your life to your hand and draw 1 card.
When your life is at 4 or less : You may switch up to 2 of your energy to Active Mode and flip this card over.
When activating a
skill of a green Extra Card with an original energy cost of 2 from your hand, reduce that card's energy cost by 1.
When you activate a green Extra Card with an original energy cost of 2 and the
skill, draw 1 card.
Choose 1 green Extra Card with an energy cost of 2 and the
skill in your Battle Area and place it in its owner's Drop Area : This card gets +10000 power for the battle.
All of your Chilled's Army Tokens gain the following effect:
This card gains 《Chilled's Army》.
When this card attacks, add up to 1 card from your life to your hand, then play a Chilled's Army Token with 10000 power.
When your life is at 3 or less : You may draw 2 cards, switch up to 1 of your energy to Active Mode, then flip this card over.
All of your Chilled's Army Tokens gain the following effect:
This card gains 《Chilled's Army》.
When this card attacks, draw 1 card, then play a Chilled's Army Token with 10000 power.

: Choose up to 2 of your 《Chilled's Army》 cards and they get +5000 power and
until the end of your opponent's next turn.
)
If this card would lose a marker from an opponent's attack, you may choose 1 of your Frieza's Army Tokens and remove it from the game instead.
Add up to 1 card from your life to your hand; at the end of the turn, play 1 Frieza's Army Token with 10000 power.
Choose all of your Tokens with an original power of 10000, they get +10000 power for the turn, then choose 1 card in your opponent's hand and discard it.
)
If this card would lose a marker from an opponent's attack, you may choose 1 of your Frieza's Army Tokens and remove it from the game instead.
Add up to 1 card from your life to your hand; at the end of the turn, play 1 Frieza's Army Token with 10000 power.
Choose all of your Tokens with an original power of 10000, they get +10000 power for the turn, then choose 1 card in your opponent's hand and discard it.

)
Choose up to 1 mono-green Extra Card with an energy cost of 2 or less and the
skill in your hand and activate it.
Your opponent chooses 1 of their Battle Cards with an energy cost of 5 or less and KOs it.
This card gets
and +5000 power for each Extra Card in your Battle Area with the
skill for the turn.

)
If your opponent has 2 or more energy, reduce the energy cost of this card in your hand by 1.
When this card is played, play 2 Chilled's Army Tokens with 10000 power.
Place 1 card from your life in your Drop Area : Choose up to 2 of your Chilled's Army Tokens, and they get +10000 power and
for the turn.

)
Switch this card to Active Mode at the end of your turn.
, if your opponent has 3 or more energy : Choose up to 1 <Chilled> card with an energy cost of 5 in your deck or hand, play it on top of this card in Active Mode, then shuffle your deck if you looked through it.
)
Choose 2 of your Chilled's Army Tokens and remove them from the game : When this card is played or used in a combo, draw 1 card.

)
If your Leader Card is green and your life is at 4 or less : When this card is used in a combo from your hand, draw 1 card, then choose 1 card other than this card in your Combo Area and it gets +6000 combo power for the battle.

)
When this card is played or used in a combo from your deck or hand, choose up to 1 of your 《Chilled's Army》 cards, then choose one-
for the turn.
for the turn.
)
Add 1 card from your life to your hand : When this card attacks, it gets +5000 power for the turn, then play 1 Chilled's Army Token with 10000 power.

)
Place 1 card from your life in your Drop Area : When you play this card from your hand, play up to 1 green <Krillin> card with an energy cost of 4 and the
skill from your deck or Drop Area, then shuffle your deck if you looked through it.

: When one of your green <Krillin> cards with an energy cost of 4 is KO'd, play up to 1 mono-green <Son Goku> card with an energy cost of 5 from your deck or Drop Area on top of this card with its skills negated for the turn, then shuffle your deck if you looked through it.

)
Place 1 card from your life in your Drop Area : When you play this card from your hand, play up to 1 green <Krillin> card with an energy cost of 4 and the
skill from your deck or Drop Area, then shuffle your deck if you looked through it.

: When one of your green <Krillin> cards with an energy cost of 4 is KO'd, play up to 1 mono-green <Son Goku> card with an energy cost of 5 from your deck or Drop Area on top of this card with its skills negated for the turn, then shuffle your deck if you looked through it.
)

When activating a
skill of one of your green Unison Cards, if your Leader Card is a green 《Slug's Army》 card and your opponent has 7 or more cards in hand, reduce the number of markers removed by that skill by 1.
When this card activates its
skill, you and your opponent draw 1 card.
)
Play this card, and if the Battle Card being played has an energy cost of 4 or less, it is placed in its owner's Drop Area instead of being played.
During your opponent's turn, reduce the energy cost of this card in your hand by 1 for each green Extra Card in your Battle Area and Drop Area.
When this card is played, if your opponent has 8 or more cards in their hand, they choose 1 card in their hand and discard it.
)
Play this card, and if the Battle Card being played has an energy cost of 4 or less, it is placed in its owner's Drop Area instead of being played.
During your opponent's turn, reduce the energy cost of this card in your hand by 1 for each green Extra Card in your Battle Area and Drop Area.
When this card is played, if your opponent has 8 or more cards in their hand, they choose 1 card in their hand and discard it.
)
Play this card, and if the Battle Card being played has an energy cost of 4 or less, it is placed in its owner's Drop Area instead of being played.
During your opponent's turn, reduce the energy cost of this card in your hand by 1 for each green Extra Card in your Battle Area and Drop Area.
When this card is played, if your opponent has 8 or more cards in their hand, they choose 1 card in their hand and discard it.
)
Play this card, and if the Battle Card being played has an energy cost of 4 or less, it is placed in its owner's Drop Area instead of being played.
During your opponent's turn, reduce the energy cost of this card in your hand by 1 for each green Extra Card in your Battle Area and Drop Area.
When this card is played, if your opponent has 8 or more cards in their hand, they choose 1 card in their hand and discard it.

)

, if your Leader Card is green : When you activate a green Extra Card, play this card from your hand, and you can't play copies of this card for the turn.
)


, if your Leader Card is green : Choose 1 of your green Battle Cards with an energy cost of 3 or less and no keyword skills, and it gains the
skill until the start of your next Main Phase.


)

Reduce the energy cost of this card in your hand by 1 for every 2 green Extra Cards in your Battle Area and Drop Area.
Choose 1 green Extra Card with an energy cost of 2 or less and the
skill in your Battle Area and place it in its owner's Drop Area : Choose up to 1 card in your opponent's hand and up to 1 of their Battle Cards, ignoring
, place them in their owners' Drop Areas, then switch this card to Active Mode.

)

Reduce the energy cost of this card in your hand by 1 for every 2 green Extra Cards in your Battle Area and Drop Area.
Choose 1 green Extra Card in your Battle Area with an energy cost of 2 or less and the
skill and place it in its owner's Drop Area : When this card activates its
skill, switch it to Active Mode.
)
When this card is played, draw 1 card.

, choose 1 green Extra Card with an energy cost of 2 or less and the
skill in your Battle Area and place it in its owner's Drop Area : When this card is played, choose all of your opponent's Battle Cards and KO them, and this card gets +16000 power and
until the end of your opponent's next turn.

)
)
When this card is played, look at up to 7 cards from the top of your deck, add up to 1 green Unison Card with a specified cost of 2 or up to 1 green Extra Card with the
skill among them to your hand, then shuffle your deck.

, if your Leader Card is a <King Cold : Br> card : Activate 1 mono-green Extra Card with an energy cost of 2 and the
skill from your Drop Area.
)
)
Negate the attack and play this card.
Reduce the energy cost of this card in your hand by 1 for each green Extra Card in your Battle Area.
When this card is played, your opponent can't attack Leader Cards for the turn unless they choose 1 card in their hand and discard it each time.
)
Negate the attack and play this card.
Reduce the energy cost of this card in your hand by 1 for each green Extra Card in your Battle Area.
When this card is played, your opponent can't attack Leader Cards for the turn unless they choose 1 card in their hand and discard it each time.
)
Negate the attack, then play 1 Chilled's Army Token with 10000 power.
)

If your Leader Card is a green <King Cold : Br> card, you can place any number of mono-green Extra Cards with the
skill in your Battle Area, and your mono-green Extra Cards with an original energy cost of 2 and the
skill don't cause any of your other Extra Cards with the
skill to be placed in their owners' Drop Areas.
You can't activate Extra Cards with the
skill that are copies of Extra Cards with the
skill in your Battle Area.
)
When this card is placed in a Battle Area, add up to 1 card from your life to your hand, then look at up to 3 cards from the top of your deck, add up to 1 mono-green card among them to your hand, and place the remaining cards at the bottom of your deck in any order.
When this card is placed in a Drop Area from a Battle Area by one of your skills, draw 1 card, then choose 1 card in your hand and discard it.
)
If your Leader Card is a green <King Cold : Br> card : When this card is placed in a Battle Area, draw 1 card, then choose up to 1 mono-green 《Frieza Clan》 or 《Frieza's Army》 card with an energy cost of 2 or less in your hand and play it.
When a green Extra Card with the
skill in your Battle Area other than this card is placed in its owner's Drop Area by one of your skills, choose up to 1 of your opponent's Battle Cards with an energy cost of 2 or less and KO it.
)
If you have 4 or more Extra Cards in your Battle Area with the
skill, your green 《Frieza Clan》 Battle Cards get +5000 power during your turn.
When this card is placed in a Battle Area, add up to 1 card from your life to your hand, then draw 1 card.
)
If your Leader Card is a green <King Cold : Br> card : When this card is placed in a Battle Area, add up to 1 card from your life to your hand, then 1 of your Leader Cards gets +10000 power and
for the turn.
When this card in your Battle Area is placed in its owner's Drop Area by one of your skills, choose up to 1 of your opponent's Unison Cards and remove a marker from it.
)
Play up to 1 《Chilled's Army》 card with an energy cost of 2 or less from your deck in Rest Mode, then shuffle your deck.
)
Negate the attack, then choose any number of your opponent's Battle Cards whose total energy costs add up to 3 or less and KO them.
If you have 3 or more green Extra Cards with the
skill in your Battle Area, you can activate this card's
skill from your hand without paying its energy cost.
When this card attacks, draw 1 card.
When one of your yellow Battle Cards with the
skill is KO'd, draw 2 cards, then add cards from your life to your hand until you have 6 life left, and flip this card over.
When your life is at 4 or less : You may draw 1 card, switch up to 1 of your energy to Active Mode, and flip this card over.
When this card attacks, draw 1 card, then choose up to 1 of your yellow <Trunks : Future> cards and it gets +5000 power and
for the turn.
Choose 1 of your mono-yellow <Trunks : Future> cards : When your opponent attacks, switch the chosen card to Active Mode and it gets +6000 power for the turn; negate this skill for the turn.
When this card attacks, draw 1 card.
When one of your yellow Battle Cards with the
skill is KO'd, draw 2 cards, then add cards from your life to your hand until you have 6 life left, and flip this card over.
When your life is at 4 or less : You may draw 1 card, switch up to 1 of your energy to Active Mode, and flip this card over.
When this card attacks, draw 1 card, then choose up to 1 of your yellow <Trunks : Future> cards and it gets +5000 power and
for the turn.
Choose 1 of your mono-yellow <Trunks : Future> cards : When your opponent attacks, switch the chosen card to Active Mode and it gets +6000 power for the turn; negate this skill for the turn.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 mono-yellow 《Android》 card among them to your hand, then shuffle your deck.
When one of your yellow 《Android》 Battle Cards is switched to Rest Mode by a skill, you may flip this card over. If you do, draw 1 card, switch up to 1 of your energy to Active Mode, then add cards from your life to your hand until you have 4 life left.
When your life is at 4 or less : You may switch up to 2 of your energy to Active Mode, then flip this card over.
Your mono-yellow 《Android》 Battle Cards get +5000 power during your opponent's turn.
When this card attacks, you may draw 1 card. If you don't, play up to 1 yellow 《Android》 card with an energy cost of 1 from your Drop Area in Rest Mode.
Choose 1 of your yellow 《Android》 Battle Cards and switch it to Rest Mode : Choose up to 1 of your opponent's Battle Cards in Rest Mode and negate its skills for the turn.


)

Choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode. If that card has an energy cost of 4 or less, negate its skills for the turn and KO it.
Draw 1 card, then choose all of your opponent's Battle Cards in Rest Mode and KO them.


)

Choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode. If that card has an energy cost of 4 or less, negate its skills for the turn and KO it.
Draw 1 card, then choose all of your opponent's Battle Cards in Rest Mode and KO them.

)
Remove 4 markers from this card.
Choose 1 of your yellow 《Android》 Battle Cards and switch it to Rest Mode : Choose up to 1 of your opponent's skill-less Battle Cards in Rest Mode and place it under this card.
Choose up to 1 of your mono-yellow 《Android》 cards with an energy cost of 3 or less and switch it to Active Mode. Until the start of your next turn, reduce the combo cost of all mono-yellow 《Android》 cards with an original combo cost of 1 in your hand by 1.

)
When this card is played, choose up to 1 of your mono-yellow <Trunks : Future> cards with an energy cost of 3 or less in Rest Mode and switch it to Active Mode.
, if you have a yellow <Trunks : Future> card with an energy cost of 3 or more in play : Play this card from your hand, and you can't play copies of this card for the turn.
)
When this card is played, choose this card and up to 1 of your opponent's Battle Cards with an energy cost of 3 or less and send them to their owners' Warps; at the end of the turn, negate the skills of all cards sent to Warps by this skill for the turn and play them to their owners' Battle Areas.
If you have a yellow <Trunks : Future> card with an energy cost of 3 or more in play : Play this card from your hand, and you can't play copies of this card for the turn.

)
If your Leader Card is a yellow <Son Gohan : Future> card : When this card is removed from your Battle Area by an opponent's skill or activates its
skill, play up to 1 yellow <Trunks : Future> card with an energy cost of 1 from your deck, then shuffle your deck.
)
If your Leader Card is yellow : When this card is discarded from your hand by an opponent's skill, play this card from your Drop Area.
When this card is played, draw 1 card.
)
If your Leader Card is yellow : When this card is discarded from your hand by an opponent's skill, play this card from your Drop Area.
When this card is played, draw 1 card.
)
When your life is at 6 or less, this card gains
.
If your Leader Card is a <Son Gohan : Future> card and you place 1 card in your Drop Area from your life : When this card is played from your hand, play up to 1 yellow <Trunks : Future> card with an energy cost of 1 from your deck, then shuffle your deck.

)

When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 3 or less in Rest Mode and KO it.
, if you have a yellow <Trunks : Future> card with an energy cost of 3 or more in play : Play this card from your hand, and you can't play copies of this card for the turn.



)






: <Trunks : Future>
If this card is in Rest Mode : Choose up to 1 of your opponent's Battle Cards in Rest Mode and up to 1 of their energy in Rest Mode, and the chosen cards can't be switched to Active Mode until the end of your opponent's next turn.



)






: <Trunks : Future>
If this card is in Rest Mode : Choose up to 1 of your opponent's Battle Cards in Rest Mode and up to 1 of their energy in Rest Mode, and the chosen cards can't be switched to Active Mode until the end of your opponent's next turn.

)


: <Trunks : Future>

, if your Leader Card is a yellow <Son Gohan : Future> card and you have 4 or more mono-yellow energy : Choose up to 1 mono-yellow <Trunks : Future> card with an energy cost of 8 in your hand and play it on top of this card in Active Mode; you can't activate the
skill on copies of this card for the turn.
)
When one of your yellow <Son Gohan : Future> cards is KO'd by an opponent's attack or removed from your Battle Area by one of their skills, play up to 1 yellow <Trunks : Future> card with an energy cost of 3 from your deck on top of this card, then shuffle your deck.

)

When this card is played from your hand, choose up to 1 yellow <Son Gohan : Childhood> or <Son Gohan : Future> card with an energy cost of 2 or less in your deck or hand, play it, then shuffle your deck if you looked through it.

)
If your Leader Card is yellow and your life is at 4 or less : When this card is used in a combo from your hand, draw 1 card, then choose 1 card other than this card in your Combo Area and it gets +6000 combo power for the battle.



)

If you or your opponent have a skill-less Battle Card in play, reduce the energy cost of this card in your hand by 1.
When this card is played, choose any number of you and your opponent's Battle Cards and Unison Cards, ignoring
, and negate the skills of those cards until the end of your opponent's next turn.
Place this card in its owner's Drop Area : Choose up to 2 of your skill-less Battle Cards with energy costs of 4 or less and switch them to Active Mode.

)

If your Leader Card is yellow : At the end of a battle in which this card was used in a combo, play this card from your Drop Area.
When this card is removed from your Battle Area by an opponent's skill, choose up to 1 of your opponent's cards and switch it to Rest Mode.
Choose 1 of your yellow 《Android》 Battle Cards and switch it to Rest Mode : When your opponent attacks, choose up to 1 of your opponent's Battle Cards and negate its skills for the turn.

)

)
If your Leader Card is an <Android 17> card : At the end of a battle in which this card was used in a combo, play this card from your Drop Area in Rest Mode; you can't play copies of this card for the turn.

, if your Leader Card is a yellow <Android 17> card and you choose 1 of your yellow 《Android》 Battle Cards other than this card and switch it to Rest Mode : Choose up to 1 mono-yellow <Android 18> card with an original energy cost of 3 in your hand and play it; you can't activate the
skill on copies of this card for the turn.

)

)
If your Leader Card is an <Android 17> card : At the end of a battle in which this card was used in a combo, play this card from your Drop Area in Rest Mode; you can't play copies of this card for the turn.

, if your Leader Card is a yellow <Android 17> card and you choose 1 of your yellow 《Android》 Battle Cards other than this card and switch it to Rest Mode : Choose up to 1 mono-yellow <Android 17> card with an original energy cost of 3 in your hand and play it; you can't activate the
skill on copies of this card for the turn.
)
When this card is switched to Rest Mode by one of your yellow card skills, switch this card to Active Mode, and it gets +11000 power until the start of your next Main Phase.

, choose 1 of your yellow 《Android》 Battle Cards other than this card and switch it to Rest Mode : Play up to 1 skill-less 《Android》 card with an energy cost of 3 from your deck, then shuffle your deck; you can't activate the
skill of copies of this card for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Android》 card with an energy cost of 3 or less or up to 1 yellow Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.
When this card is played or switched to Rest Mode by one of your yellow card skills, switch this card to Active Mode and it gains
until the end of your opponent's next turn.
)
When this card is played, draw 1 card, then choose up to 1 of your opponent's skill-less Battle Cards in Rest Mode and KO it.
)
If your Leader Card is an <Android 17> card and you choose this card and 1 《Android》 card and discard them from your hand : Look at up to 7 cards from the top of your deck, add up to 2 mono-yellow 《Android》 cards with energy costs of 5 or less among them to your hand, then shuffle your deck. You can't activate the
skill on copies of this card for the turn.
)
When this card is played, draw 1 card.
When this card is played or switched to Rest Mode by one of your yellow card skills, choose up to 1 of your opponent's Battle Cards with an energy cost of 5 or less and negate its skills for the turn.
)
Choose up to 1 of your yellow <Trunks : Future> Battle Cards in Active Mode, and it gains
for the turn.
: Choose up to 1 of your yellow <Trunks : Future> Battle Cards, switch it to Active Mode, and it gets +15000 power and has its skills negated for the turn.
)
Negate the attack.
Choose this card in your Drop Area and 1 card in your hand and send them to your Warp : Choose up to 1 of your mono-yellow <Trunks : Future> Battle Cards and it can't be KO'd by your opponent's attacks for the battle.
)
If your Leader Card is a mono-yellow 《Android》 card : Choose up to 1 of your opponent's skill-less Battle Cards with an energy cost of 5 or less in Rest Mode, KO it, then choose one-
)
Negate the attack.
If you have 1 or more mono-yellow energy in Active Mode, you can activate this card's
skill from your hand without paying its energy cost.
If your Leader Card is mono-yellow : Draw 1 card, then choose up to 1 of your opponent's Battle Cards or Unison Cards and switch it to Rest Mode. You can't activate the
skill on copies of this card for the turn.
)
Negate the attack.
If you have 1 or more mono-yellow energy in Active Mode, you can activate this card's
skill from your hand without paying its energy cost.
If your Leader Card is mono-yellow : Draw 1 card, then choose up to 1 of your opponent's Battle Cards or Unison Cards and switch it to Rest Mode. You can't activate the
skill on copies of this card for the turn.

When this card attacks, draw 1 card.
When your life is at 4 or less or you have 8 or more cards in your Warp : You may draw 2 cards, add cards from your life to your hand until you have 6 life left, then flip this card over.

When you play a Battle Card using
, draw 1 card, then place up to 3 black Battle Cards from your Warp in your Drop Area.

, choose 1 card in your hand and discard it : If you don't have a Unison Card in play, play 1 black Unison Card with no specified cost and 9000 power from your Drop Area or Warp with a marker on it.
Place 1 card from your life in your Drop Area : Place up to 2 black Battle Cards from your Warp in your Drop Area; Battle Cards you play using
aren't sent to your Warp at the end of the turn.
You can only include up to 7 《Dark Dragon Ball》 cards in your deck.
When this card attacks, add up to 2 《Dark Dragon Ball》 cards from your deck and/or life to your hand; shuffle any areas you looked through using this skill.
When you have 7 《Dark Dragon Ball》 cards in your Drop Area : You may draw 1 card, switch up to 1 of your energy to Active Mode, then your opponent sends 1 Battle Card from their Drop Area to their Warp; flip this card over.
When this card attacks, draw 1 card.
If all of your energy is black and you choose 1 card in your hand and place it at the bottom of your deck : Choose one-
for the turn.


If your Leader Card is a black 《Saiyan》-only or 《God》-only card : When you play a Battle Card using
, this card gains
for the turn.
Place up to 2 black Battle Cards from your Warp in your Drop Area.
Add up to 2 Battle Cards with energy costs of 7 or less and the
skill from your Warp to your hand.


If your Leader Card is a black 《Saiyan》-only or 《God》-only card : When you play a Battle Card using
, this card gains
for the turn.
Place up to 2 black Battle Cards from your Warp in your Drop Area.
Add up to 2 Battle Cards with energy costs of 7 or less and the
skill from your Warp to your hand.

If your Leader Card is black and you remove 4 markers from this card.
This card can't attack.
Add a marker to this card.
Your opponent sends 1 Battle Card from their Drop Area to their Warp; you place up to 2 《Dark Dragon Ball》 cards from your deck in your Drop Area, shuffle your deck, and draw 1 card.

If your Leader Card is black and you remove 4 markers from this card.
This card can't attack.
Add a marker to this card.
Your opponent sends 1 Battle Card from their Drop Area to their Warp; you place up to 2 《Dark Dragon Ball》 cards from your deck in your Drop Area, shuffle your deck, and draw 1 card.


Add 1 card from your life to your hand : When your opponent activates a
skill on an Extra Card, negate that skill. This skill can be activated at counter timing.



, if you have 15 or more black cards in your Warp : Play this card from your hand.
If your life is at 1 : Switch this card to Active Mode.



When this card attacks, draw 1 card, and at the end of the turn, switch this card to Active Mode.


If your Leader Card is a black <Supreme Kai of Time> card : When this card is played using
, send up to 2 cards from the top of your deck to your Warp, then draw 1 card.

If your Leader Card is a black <Supreme Kai of Time> card and you discard this card from your hand : Look at up to 7 cards from the top of your deck, add up to 1 black Battle Card with an energy cost of 2 or less and the
skill or up to 1 black Unison Card with 9000 power and no specified cost among them to your hand, then shuffle your deck. You can't activate the
skill on copies of this card for the turn.

If your Leader Card is black and there are 5 or more cards in your Warp : When this card is used in a combo, draw 1 card.



When this card attacks, choose any number of your opponent's Battle Cards that add up to a total energy cost of 4 or less and send them to their owners' Warps.


If your Leader Card is a black <Supreme Kai of Time> card : When this card is played using
, send up to 2 cards from the top of your deck to your Warp, then draw 1 card.

Send 2 cards from your Drop Area to your Warp : Play this card.
If you have a Battle Card with the
skill in play, you can activate this card's
skill from your hand without paying its energy cost.
: When this card is played, it gains
for the turn.






: Black <Gotenks : Xeno> with an energy cost of 3.
When this card is removed from your Battle Area by an opponent's skill, play up to 1 black <Son Goten : Xeno> card and up to 1 black <Trunks : Xeno> card with energy costs of 3 or less and the
skill from your Drop Area or Warp.
: This card gets +10000 power and
for the battle.

Send 3 cards from your Drop Area to your Warp : Negate the attack and play this card.
If you have a Battle Card with an energy cost of 6 in play, and it's your opponent's turn, reduce the energy cost of this card in your hand by 1.
When this card attacks, place up to 3 black Battle Cards from your Warp in your Drop Area, then choose up to 1 of your opponent's Battle Cards with an energy cost of 3 or less and send it to its owner's Warp.
Negate the attack and play this card.
If you or your opponent have 3 or more cards in their Warp, reduce the energy cost of this card in your hand by 2.
If your Leader Card is black : When this card is played using its
skill, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp. At the end of the turn, play any cards sent to a Warp by this skill to their owners' Battle Areas with their skills negated for the turn.
Negate the attack and play this card.
If you or your opponent have 3 or more cards in their Warp, reduce the energy cost of this card in your hand by 2.
If your Leader Card is black : When this card is played using its
skill, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp. At the end of the turn, play any cards sent to a Warp by this skill to their owners' Battle Areas with their skills negated for the turn.
Negate the attack and play this card.
If you or your opponent have 3 or more cards in their Warp, reduce the energy cost of this card in your hand by 2.
If your Leader Card is black : When this card is played using its
skill, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp. At the end of the turn, play any cards sent to a Warp by this skill to their owners' Battle Areas with their skills negated for the turn.





, if your Leader Card is black and your opponent has 3 or more energy : At the end of a battle in which this card attacked, you can't play copies of this card for the turn; choose one-

: When this card is discarded from your hand by an opponent's skill, play this card from your Drop Area.
When this card is played, draw 2 cards.

: When this card is discarded from your hand by an opponent's skill, play this card from your Drop Area.
When this card is played, draw 2 cards.

: When this card is discarded from your hand by an opponent's skill, play this card from your Drop Area.
When this card is played, draw 2 cards.

When this card is played, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp. Your opponent chooses 1 card in their hand, sends it to their Warp, and draws 1 card.
, if your Leader Card is a <Towa> or <Mechikabura> card and you have 2 or more 《Dark Dragon Ball》 cards in your Drop Area : Play this card from your hand, then place up to 2 《Dark Dragon Ball》 cards from your deck in your Drop Area. Shuffle your deck if you looked through it.

If your Leader Card is black : When this card is used in a combo, draw 1 card.

If your Leader Card is black : When this card is used in a combo, draw 1 card.
If your Leader Card is a black <Mechikabura>-only card : Negate the attack and play this card.
If it's your opponent's turn and you choose 1 card in your hand and place it at the bottom of your deck : When this card is played, your opponent can't attack for the turn unless they choose 2 cards in their hand and send them to their Warp each time.

When this card attacks, your opponent may send 1 Battle Card from their Drop Area to their Warp. If they don't, this card gets +15000 power until the end of your opponent's next turn.


If your opponent has 4 or more cards in their Warp : When this card is played, choose all of your opponent's Battle Cards and send them to their owners' Warps, then choose up to 2 Battle Cards in your opponent's Warp with energy costs of 7 or less and different card names, negate their skills for the game, and play them in your Battle Area. You can't play non-black Battle Cards for the turn.



, if your Leader Card is a <Mechikabura>-only card : Play this card from your hand.
When this card is played, draw 1 card.
, if your Leader Card is a <Mechikabura>-only card : Look at up to 7 cards from the top of your deck, play up to 1 black <Towa>, <Shroom>, or <Salsa> card with an energy cost of 4 and 15000 power or less among them, then shuffle your deck. You can't activate the
skill on copies of this card for the turn.
If you have 2 or more energy : When this card attacks, your opponent chooses 1 Battle Card in their Drop Area and sends it to their Warp, then you choose up to 1 of their Battle Cards with an energy cost of 3 or less and send it to its owner's Warp.
, if your Leader Card is a <Mechikabura>-only card and you have 2 or more 《Dark Dragon Ball》 cards in your Drop Area : Play this card from your hand, then place up to 2 《Dark Dragon Ball》 cards from your deck in your Drop Area. Shuffle your deck if you looked through it.
When this card is played, your opponent chooses 1 card in their hand, sends it to their Warp, and draws 1 card.
When this card attacks, your opponent chooses 1 Battle Card in their Drop Area and sends it to their Warp; draw 1 card, and you can't activate the
skills on copies of this card for the turn.
, if your Leader Card is a <Mechikabura>-only card and you have 2 or more 《Dark Dragon Ball》 cards in your Drop Area : Play this card from your hand, then place up to 2 《Dark Dragon Ball》 cards from your deck in your Drop Area. Shuffle your deck if you looked through it.



When this card is played, choose up to 1 card in your opponent's hand or up to 1 of their Battle Cards and send it to its owner's Warp.
If this card is in Rest Mode : When your opponent attacks a Leader Card, your opponent chooses 1 card in their hand and sends it to their Warp.

, if your opponent has 3 or more cards in their Warp : Play this card from your hand.
If your opponent has 2 or more energy and 1 or more Battle Card in their Warp, this card gets +6000 power and can attack your opponent's Battle Cards in Active Mode.
, if your opponent has 5 or more cards in their Warp : Choose up to 1 black <King Vegeta : Xeno> card with an energy cost of 6 from your deck or hand, play it on top of this card in Active Mode, then shuffle your deck if you looked through it.
This card can't attack.
If your Leader Card is black : When a Battle Card in your opponent's Drop Area is sent to their Warp by one of your skills, draw 1 card, then choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp.
If your Leader Card is a <Mechikabura> card and you choose 1 of your black Unison Cards with the
skill : Place this card under the chosen card from your hand, then add a marker to that card. You can't activate the
skill on copies of this card for the turn.
You can include up to 7 copies of this card in your deck.
This card gains 《Dark Dragon Ball》 in all areas.
If your Leader Card is a black 《Demon Realm Race》 card : Your opponent chooses 1 of their Battle Cards with an energy cost of 1 and sends it to its owner's Warp.
Choose 1 of your cards and it gets +5000 power for the battle.
Choose 1 of your opponent's Unison Cards : Your opponent may remove a marker from that card. If they don't, your Leader Card doesn't take damage from attacks by their Unison Cards with [Strike] skills for the battle.
Negate the attack.
If your opponent has 3 or more cards in their Warp, you can activate this card's
skill from your hand without paying its energy cost.
If your Leader Card is a <Mechikabura>-only card and it's your opponent's turn : Choose 1 of your cards and it gets +5000 power for the turn.
Negate the attack.
If your opponent has 3 or more cards in their Warp, you can activate this card's
skill from your hand without paying its energy cost.
If your Leader Card is a <Mechikabura>-only card and it's your opponent's turn : Choose 1 of your cards and it gets +5000 power for the turn.
)

This card is also treated as black in all areas.
If this card would be removed from a Battle Area, remove it from the game instead.
: At the end of a battle in which this card is used in a combo from your hand, play this card from your Drop Area. If you do, choose any number of your opponent's Leader Cards, Battle Cards, and Unison Cards equal to or less than their current energy, ignoring
, and switch them to Rest Mode.
: This card gains
and
for the turn.



)


When this card is played, choose all of your opponent's Battle Cards, ignoring
, and they get -25000 power for the turn.
When your opponent attacks with a Battle Card, you may choose it and it gets -25000 power for the turn.
This card gets +15000 power and
for the turn, and at the end of the turn, switch this card to Active Mode.




If this card would be removed from a Battle Area, remove it from the game instead.
If you have 4 or more energy : When this card is played using
, play up to 2 Battle Cards with different card names, energy costs of 6 or less, and the
skill from your Warp.
Choose 1 card in your Battle Area with the
skill and place it in its owner's Drop Area : When one of your opponent's cards attacks, negate the attack.