

When this card attacks, draw 1 card.
Add up to 1 card from your life to your hand, place up to 1 red skill-less Battle Card from your deck in your Drop, then shuffle your deck.
When your life is at 4 or less : Draw 2 cards.

When your red originally skill-less Battle Card is played, draw 1 card.
When your red Battle Card with 30000 power is played, choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -15000 power for the turn.
You may play 1 red skill-less Battle Card from your Z-Deck or hand. If you do, negate this skill for the turn.
When this card attacks, draw 1 card.
Add up to 1 card from your life to your hand, place up to 1 red skill-less Battle Card from your deck in your Drop, then shuffle your deck.
When your life is at 4 or less : Draw 2 cards.

When your red originally skill-less Battle Card is played, draw 1 card.
When your red Battle Card with 30000 power is played, choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -15000 power for the turn.
You may play 1 red skill-less Battle Card from your Z-Deck or hand. If you do, negate this skill for the turn.
When this card is placed in your Leader Area, place any number of {King Piccolo’s Egg, Terror is Born} from your Z-Deck under this card.

: Add up to a total of 2 cards with
from among all cards in your deck and/or your life to your hand, shuffle any areas you looked through with this skill, and play up to 1 {King Piccolo’s Egg, Terror is Born} from under this card.
When there are 7
cards in your Drop : Draw 1 card.

Draw 1 card, then play up to 1 {King Piccolo’s Egg, Terror is Born} from under this card.
If you have a red Z-Unison with a specified cost of 1 in play and you remove 7
cards in your Drop from the game : Add up to 1 card from the top of your deck to your life.
When this card is placed in your Leader Area, place any number of {King Piccolo’s Egg, Terror is Born} from your Z-Deck under this card.

: Add up to a total of 2 cards with
from among all cards in your deck and/or your life to your hand, shuffle any areas you looked through with this skill, and play up to 1 {King Piccolo’s Egg, Terror is Born} from under this card.
When there are 7
cards in your Drop : Draw 1 card.

Draw 1 card, then play up to 1 {King Piccolo’s Egg, Terror is Born} from under this card.
If you have a red Z-Unison with a specified cost of 1 in play and you remove 7
cards in your Drop from the game : Add up to 1 card from the top of your deck to your life.

)
Choose up to 1 of your red Battle Cards with 30000 power, place it under this card, and this card gets +5000 power and
for the turn.
When your opponent plays a card, play up to 1 red skill-less Battle Card from under this card and remove this card from the game.
)
Choose up to 1 of your {King Piccolo’s Egg, Terror is Born}, place up to 1 《Demon Clan》 card from your Z-Energy under that card, and play up to 1 red 《Demon Clan》 card with an energy cost of 3 from under the chosen card.
If your Leader is a red <King Piccolo> card : Play up to 1 red Unison with a specified cost of 2 and a skill that has
in its skill text from your deck with 2 markers on it, then shuffle your deck.
)
If you have a red Battle Card with 30000 power or more in play, reduce the energy cost of this card in your Z-Deck by 2.
When this card is played, choose up to 1 of your opponent’s Battle Cards with 30000 power or less and KO it.
Choose 1 of your red Battle Cards with 30000 power or more and place it in its owner’s Drop : This card gets +9000 power and
for the battle.
)
If you have a red Battle Card with 30000 power or more in play, reduce the energy cost of this card in your Z-Deck by 2.
When this card is played, choose up to 1 of your opponent’s Battle Cards with 30000 power or less and KO it.
Choose 1 of your red Battle Cards with 30000 power or more and place it in its owner’s Drop : This card gets +9000 power and
for the battle.

)

)

)
You can include as many copies of this card in your Z-Deck as you like.
This card isn’t affected by your opponent’s skills and can’t attack.
When this card is played, place up to 1 <Piccolo Jr.> or 《Demon Clan》 card from your hand or Z-Energy under this card.
At the start of your Main Phase, play up to 1 red <Piccolo Jr.> or 《Demon Clan》 card with an energy cost of 3 from under this card and remove this card from the game.
)
You can’t place cards under this card, except with this card’s skill.
If your Leader is a red <Son Goku : Childhood> card and you have 2 or more energy : When this card is placed in a Battle Area, place 2 of your life face up under this card.
Add 2 cards from under this card to your life and remove this card from the game : Choose up to 1 of your red <Son Goku : Childhood> cards and it gets +5000 power for the turn.

)

If you have a red originally skill-less Battle Card in play in your Battle Area : When this card is played, choose up to 1 of your opponent’s Battle Cards with 30000 power or less, ignoring
, and KO it.


, if your Leader is red and you or your opponent have a Battle Card with 30000 power or more in play : Play up to 1 red skill-less Battle Card from your Drop, and play this card from your hand.

)

If you have a red originally skill-less Battle Card in play in your Battle Area : When this card is played, choose up to 1 of your opponent’s Battle Cards with 30000 power or less, ignoring
, and KO it.


, if your Leader is red and you or your opponent have a Battle Card with 30000 power or more in play : Play up to 1 red skill-less Battle Card from your Drop, and play this card from your hand.

)

If you have a red originally skill-less Battle Card in play in your Battle Area : When this card is played, choose up to 1 of your opponent’s Battle Cards with 30000 power or less, ignoring
, and KO it.


, if your Leader is red and you or your opponent have a Battle Card with 30000 power or more in play : Play up to 1 red skill-less Battle Card from your Drop, and play this card from your hand.

)

If you have a red originally skill-less Battle Card in play in your Battle Area : When this card is played, choose up to 1 of your opponent’s Battle Cards with 30000 power or less, ignoring
, and KO it.


, if your Leader is red and you or your opponent have a Battle Card with 30000 power or more in play : Play up to 1 red skill-less Battle Card from your Drop, and play this card from your hand.

)
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Saiyan》 or 《Earthling》 card-both red and with an energy cost of 3 or less-to your hand, then shuffle your deck.
If your Leader is a red <Son Goku : Childhood> card and you have 3 or more energy : Play up to 1 red skill-less <Son Goku : Childhood> card from your Drop on top of this card.

)
When this card is used in a combo, choose up to 1 of your red skill-less Battle Cards and it gains
for the battle.

, if your Leader is a red <Son Goku : Childhood> card and you have 3 or more energy : Play this card from your hand, play up to 1 red skill-less Battle Card from your deck, then shuffle your deck.
)
If your Leader is red : Play this card.
If it’s your opponent’s turn and you have a red Battle Card with 30000 power or more in play, you can activate this card’s
skill from your hand without paying its energy cost.
If your life is at 4 or less : When this card is played, play up to 1 red skill-less Battle Card from your Drop.
)
If your Leader is red : Play this card.
If it’s your opponent’s turn and you have a red Battle Card with 30000 power or more in play, you can activate this card’s
skill from your hand without paying its energy cost.
If your life is at 4 or less : When this card is played, play up to 1 red skill-less Battle Card from your Drop.
)
If this card would leave the Battle Area by a skill, you may play 1 Battle Card from under this card into your opponent’s Battle Area with its skills negated for the turn instead.
When this card is played, choose up to 1 of your opponent’s Battle Cards and place it under this card.

, if your Leader is a red <Son Goku : Childhood> card and your life is at 4 or less : Play this card from your hand.
)
When this card is played, draw 1 card.
If your Leader is a red <Son Goku : Childhood> card and you place this card in its owner’s Drop : Add up to 1 red skill-less Battle Card from your Drop to your hand.

)
If your Leader is a red <Son Goku : Childhood> card and you place this card in its owner’s Drop : At the end of your turn, choose up to 1 of your red skill-less Battle Cards, switch it to Active Mode, and it gains
until the end of your opponent’s turn. 

, if you have 2 or more energy : Play this card from your hand, then add up to 1 red skill-less Battle Card with an energy cost of 3 from your Drop to your hand.

)
)
When this card is played, draw 1 card.

, if your Leader is a red <Son Goku : Childhood> card and you discard this card from your hand : Add up to 1 red skill-less Battle Card from your Drop to your hand, and your Leader gets +15000 power for the battle.
)
When this card is played, add up to 1
card from your deck to your hand, then shuffle your deck.
If you have 7
cards in your Drop and you place this card in its owner’s Drop : When your {King Piccolo, Restored Youth and Ultimate Evil Power} is played, choose up to 1 of that card and it gains
for the turn.



)
If your Leader is a red <King Piccolo> card : Red <King Piccolo> card with an energy cost of 3.
When this card attacks, use up to 1 mono-red card with 5000 combo power from your Drop in a combo with its skills negated for the turn, then choose up to 1 of your opponent’s Battle Cards and it gets -25000 power for the turn.

)

When this card is played, draw 1 card, then play up to 1 《Namekian》 or 《Demon Clan》 card-both mono-red and with an energy cost of 3-from your deck, then shuffle your deck.

, if your Leader is red and you have 3 or more energy : Play this card from your hand.
Place 1 of your 《Namekian》 or 《Demon Clan》 cards in its owner’s Drop : Choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -15000 power for the turn.

)

When this card is played, draw 1 card, then play up to 1 《Namekian》 or 《Demon Clan》 card-both mono-red and with an energy cost of 3-from your deck, then shuffle your deck.

, if your Leader is red and you have 3 or more energy : Play this card from your hand.
Place 1 of your 《Namekian》 or 《Demon Clan》 cards in its owner’s Drop : Choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -15000 power for the turn.

)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red <King Piccolo> or 《Demon Clan》 card to your hand, shuffle your deck, and this card gets +5000 power for the turn.


, if your Leader is a red <King Piccolo> card and you have 3 or more energy : Play this card from your hand, then add up to 1 red 《Demon Clan》 card from your Drop to your Z-Energy.

)

When your <King Piccolo> card is removed from the Battle Area by an opponent’s skill, play up to 1 {King Piccolo’s Egg, Terror is Born} from under your Leader with its
skills negated for the turn, then place this card from your hand under the played card.

)
If your Leader is red, all of your energy is red, and you have 2 or more Z-Energy : When this card is used in a combo, this card gets +10000 combo power for the battle. Additionally, you may place 1 card from your hand at the bottom of your deck. If you do, draw 2 cards.

)
When this card attacks, use up to 1 red 《Demon Clan》 card with 5000 combo power from your Drop in a combo with its skills negated for the turn.

: Switch this card to Active Mode, then choose up to 1 of your opponent’s Battle Cards and it gets -15000 power for the turn.

)
When this card is played, choose one-
cards from among all cards in your deck and/or your life to your hand, discard 1 card from your hand, then shuffle any areas you looked through with this skill.

)
When this card is played, choose up to 1 of your opponent’s Battle Cards and it gets -15000 power for the turn.
When this card is removed from the Battle Area by an opponent’s skill, draw 1 card.

)
Discard 1 card from your hand : When this card is played, choose one-
cards from among all cards in your deck and/or your life to your hand, then shuffle any areas you looked through with this skill.

)
When this card is played, draw 1 card and place up to 1 {Trunks, Warrior Spirit} from your deck in your Drop, then shuffle your deck.
, if your Leader is a green <Trunks : Future> card : Play this card from your hand.
If your Leader is a green <Trunks : Future> card and you place this card from a Combo Area in its owner’s Drop : Use up to 1 mono-green <Trunks : Future> card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
)
When this card is played, draw 1 card.
If your Leader is a green <Trunks : Future> card and you place this card from a Combo Area in its owner’s Drop : Use up to 1 <Vegeta> or <Trunks : Future> card-both mono-red or mono-green and with 5000 combo power-from your Drop in a combo with its skills negated for the turn.
)

, if your Leader is {Vegeta, Awakened Feelings} and you have 3 or more energy : When a card is added to Z-Energy by one of your skills, play this card from your hand.
When this card attacks, choose any number of your opponent’s Battle Cards whose total power adds up to 25000 or less and KO them, then add this card to its owner’s Z-Energy at the end of the battle.

)
This card gets -9000 combo power in all areas.
If your Leader’s back side is {Vegeta, Awakened Feelings}, your opponent has 2 or more energy, and it’s your opponent’s turn : At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop.
)
If you have a red card with {Yajirobe} in its card name in play : Add up to 1 red <Son Goku : Childhood> card with an energy cost of 3 from your Drop to your hand, then choose up to 1 of your red <Son Goku : Childhood> cards and it gets +5000 power for the turn.

If your Leader is a red 《Shenron》 card : Look at up to 3 cards from the top of your deck, add up to 1 《Namekian》 or 《Demon Clan》 card with an energy cost of 6 or less to your hand, and place the rest at the bottom of your deck in any order.
)
Choose up to 1 of your red <King Piccolo> cards with an energy cost of 3 or 6, then choose all of your opponent’s Battle Cards with power less than or equal to that card’s power and KO them.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 blue <Son Goten>, <Trunks : Youth>, or <Gotenks> card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and a card with {Gotenks} in its card name in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
You may place any number of blue Z-Extras with different card names in your Battle Area.
When your blue <Gotenks> card is played by a
skill, draw 1 card.
When your blue <Gotenks> card is played by a
skill, place up to 1 blue Z-Extra with an energy cost of 3 from your Z-Deck in your Battle Area.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 blue <Son Goten>, <Trunks : Youth>, or <Gotenks> card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and a card with {Gotenks} in its card name in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
You may place any number of blue Z-Extras with different card names in your Battle Area.
When your blue <Gotenks> card is played by a
skill, draw 1 card.
When your blue <Gotenks> card is played by a
skill, place up to 1 blue Z-Extra with an energy cost of 3 from your Z-Deck in your Battle Area.

Add 1 blue card from your hand to your Z-Energy : Draw 1 card.
When your life is at 4 or less, or you have 2 or more energy and a blue Z-Unison with a specified cost of 1 in play : Draw 2 cards and add cards from your life to your hand until you have 6 life left.

When your blue <Majin Buu> card attacks, draw 1 card. Additionally, if the attacking card has an energy cost of 4, choose up to 1 of that card, switch it to Active Mode, and this card can’t attack for the turn.

Add 1 blue card from your hand to your Z-Energy : Draw 1 card.
When your life is at 4 or less, or you have 2 or more energy and a blue Z-Unison with a specified cost of 1 in play : Draw 2 cards and add cards from your life to your hand until you have 6 life left.

When your blue <Majin Buu> card attacks, draw 1 card. Additionally, if the attacking card has an energy cost of 4, choose up to 1 of that card, switch it to Active Mode, and this card can’t attack for the turn.


: Blue <Majin Buu> card.
If you have 4 or more energy : When this card is placed in your Leader Area, draw 1 card, play up to 2 blue <Majin Buu> cards with energy costs of 4 from your hand, those cards get +5000 power for the turn, then remove this card from the game at the end of the turn.

, place 1 of your Z-Energy in your Drop and remove a blue <Majin Buu> Z-Leader in your Leader Area from the game : Place this card from your Z-Deck on top of your Leader in Active Mode.

, when you have 2 or more cards in your Combo Area : {Majin Buu, Shape-Shifter}.
Your opponent can’t attack your Z-Unisons.
If it’s your opponent’s turn : At the end of the battle for this card or at the end of the turn, play 1 Majin Token in Rest Mode (Majin Tokens have 15000 power, 0 combo cost, and 5000 combo power), then remove this card from the game.

, when you have 2 or more cards in your Combo Area : {Majin Buu, Shape-Shifter}.
When this card is attacked, switch up to 1 of your mono-blue energy to Active Mode.
If it’s your opponent’s turn : Remove this card from the game at the end of the battle for this card or at the end of the turn.

, when you have 2 or more cards in your Combo Area : {Majin Buu, Shape-Shifter}.
At the end of the battle for this card, choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck.
If it’s your opponent’s turn : Remove this card from the game at the end of the battle for this card or at the end of the turn.
)
Place 1 card from your hand at the bottom of your deck : Add up to 1 blue skill-less <Son Goten> or <Trunks : Youth> card from your deck or Drop to your hand, then shuffle your deck if you looked through it.
If you have 4 or more energy and 2 or more blue Z-Extras in your Battle Area : Choose 2 of your opponent’s Battle Cards, return them to their owner’s hand, and this card gets +20000 power for the turn.
)
Reduce the
skill cost on <Majin Buu> cards in your Z-Deck by
.
If your Leader is a blue <Majin Buu> card and there are 2 or more cards in your Combo Area : Draw 1 card.



)


When one of your opponent’s cards attacks, choose up to 1 of your opponent’s Battle Cards, negate its skills for the turn, and it can’t attack for the turn.
Choose up to 1 of your opponent’s Battle Cards, ignoring
, and place it at the bottom of its owner’s deck, then switch up to 1 of your mono-blue energy to Active Mode at the end of the turn.



)


When one of your opponent’s cards attacks, choose up to 1 of your opponent’s Battle Cards, negate its skills for the turn, and it can’t attack for the turn.
Choose up to 1 of your opponent’s Battle Cards, ignoring
, and place it at the bottom of its owner’s deck, then switch up to 1 of your mono-blue energy to Active Mode at the end of the turn.
)
When this card is placed in a Battle Area, choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and place it at the bottom of its owner’s deck.
Place 1 of your Z-Energy in your Drop and remove this card from the game : At the end of your turn, switch up to 1 of your blue energy to Active Mode.
)
Place 1 of your Z-Energy in your Drop and remove this card from the game : If you have 2 or more blue Z-Extras in your Battle Area, play 2 Ghost Tokens with 15000 power, then choose all of your Ghost Tokens and they gain
until the end of your opponent’s turn.
)
, remove this card from the game : When your opponent plays a Battle Card, place up to 1 {Charging Ultra Buu Buu Volleyball} from your Z-Deck in your Battle Area, choose up to 1 of the played cards, and it can’t attack or be used in a combo for the turn.
)
If you have a blue <Gotenks> card in play, you place 1 of your Z-Energy in your Drop, and you remove this card from the game : Choose up to 1 of your opponent’s Battle Cards with an energy cost greater than their current energy, ignoring
, and place it at the bottom of its owner’s deck.
)
If you have 3 or more energy, you place 1 of your Z-Energy in your Drop, and you remove this card from the game : Choose up to 1 of your blue <Gotenks> Battle Cards, switch it to Active Mode, and it gets +5000 power for the turn.



)
When this card is played, choose all of your opponent’s Battle Cards, return them to their owner’s hand, and your opponent places 1 card from their hand at the bottom of their deck.
If your opponent has a <Son Goku> card in play and you discard this card from your hand : Place up to 1 {Scouter} from your Z-Deck in your Battle Area.

)
When this card is KO’d by a <Vegeta> card’s skill, draw 1 card.
If your Leader is a blue <Nappa> card and your opponent has 2 or more energy : Play this card from your hand in Rest Mode, and this card can’t switch to Active Mode at the start of your next Charge Phase.

: Switch this card to Active Mode and play 2 Saibaiman Tokens. (Saibaiman Tokens have 5000 power, 0 combo cost, and 5000 combo power.)

)
If your Leader is blue, all of your energy is blue, and you have 2 or more Z-Energy : When this card is used in a combo, this card gets +10000 combo power for the battle. Additionally, you may place 1 card from your hand at the bottom of your deck. If you do, draw 2 cards.

)
If your Leader is blue, all of your energy is blue, and you have 2 or more Z-Energy : When this card is used in a combo, this card gets +10000 combo power for the battle. Additionally, you may place 1 card from your hand at the bottom of your deck. If you do, draw 2 cards.


)

, remove 1 of your blue <Majin Buu> Z-Leader from the game : Draw 1 card and play this card from your hand.
)
At the end of your turn, return this card to its owner’s hand, add up to 1 blue skill-less <Trunks : Youth> card from your deck to your hand, then shuffle your deck.

, if your Leader is a blue <Gotenks> card : Play this card from your hand.
)
)
At the end of your turn, return this card to its owner’s hand, add up to 1 blue skill-less <Son Goten> card from your deck to your hand, then shuffle your deck.

, if your Leader is a blue <Gotenks> card : Play this card from your hand.
)



)


, draw 2 cards : <Son Goten> card and <Trunks : Youth> card.
When this card is played, choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck, then switch up to 1 of your energy to Active Mode at the end of the turn.



)


, draw 2 cards : <Son Goten> card and <Trunks : Youth> card.
When this card is played, choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck, then switch up to 1 of your energy to Active Mode at the end of the turn.

)
, draw 1 card : Blue <Son Goten> card and blue <Trunks : Youth> card.
If you have 2 or more blue Z-Extras in your Battle Area : Switch this card to Active Mode and add up to 1 blue skill-less <Son Goten> or <Trunks : Youth> card from your Drop to your hand.

)

Draw 1 card : Blue <Son Goten> card and blue <Trunks : Youth> card.
If your Leader is a blue <Gotenks> card : When this card attacks, use up to 1 blue card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 <Son Goten>, <Trunks : Youth>, or <Gotenks> card-all blue and with an energy cost of 6 or less-to your hand, then shuffle your deck.

, if your Leader is a blue <Gotenks> card and you have 4 or more energy : Add up to 1 <Son Goten> card and up to 1 <Trunks : Youth> card-both blue and skill-less-from your Drop to your hand.


)
When this card attacks, choose up to 1 Battle Card in your opponent’s Battle Area and up to 1 Battle Card in your opponent’s Drop and use them in a combo in your Combo Area with their skills negated for the turn.


, if your Leader is a blue <Majin Buu> card : Draw 1 card and play this card from your hand.

)
You can use Majin Tokens in combos in Rest Mode.
When this card attacks, play 1 Majin Token in Rest Mode. (Majin Tokens have 15000 power, 0 combo cost, and 5000 combo power.)

, if your Leader is a blue <Majin Buu> card and you have 2 or more energy : Draw 1 card and play this card from your hand.

)
When this card attacks, draw 1 card.

, if your Leader is a blue <Majin Buu> card and you have 2 or more energy : Play this card from your hand.


)
If your Leader is a Z-Leader, this card gains
.
When this card attacks, choose up to 1 Battle Card with an energy cost of 7 or less in your opponent’s Battle Area or Drop and use it in a combo in your Combo Area with its skills negated for the turn.

, if your Leader is a 《Majin》 card and you have 3 or more energy : Play this card from your hand.


)
If your Leader is a Z-Leader, this card gains
.
When this card attacks, choose up to 1 Battle Card with an energy cost of 7 or less in your opponent’s Battle Area or Drop and use it in a combo in your Combo Area with its skills negated for the turn.

, if your Leader is a 《Majin》 card and you have 3 or more energy : Play this card from your hand.

)




, if your Leader is blue, and if your Leader is a Z-Leader or if you have a blue Z-Card in play : At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop.
When this card attacks or activates the
skill, use up to 1 mono-blue Battle Card with 5000 combo power from your Drop in a combo with its skills negated for the turn.

)




, if your Leader is blue, and if your Leader is a Z-Leader or if you have a blue Z-Card in play : At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop.
When this card attacks or activates the
skill, use up to 1 mono-blue Battle Card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 blue <Majin Buu> card with an energy cost of 4 or less to your hand, then shuffle your deck.

If your Leader is a blue <Majin Buu> card : When this card is used in a combo, choose up to 1 Battle Card in your opponent’s Drop and use it in a combo in your Combo Area with its skills negated for the turn.
)
When this card is played, draw 1 card.

, if your Leader’s back side is {SS4 Gogeta, Strongest Fusion Explosion} and you have a multicolor Battle Card with an energy cost of 8 in play : Add up to 1 <Pan> card or card with <GT> in its character name-both multicolor-from your hand to your energy in Rest Mode.
)
If your Leader is a blue <Majin Buu> card : Look at up to 5 cards from the top of your deck, add up to 2 blue <Majin Buu> cards with energy costs of 4 or less to your hand, then shuffle your deck.
If your Leader is a blue <Majin Buu> card : Use up to 2 Battle Cards from your opponent’s Drop in a combo in your Combo Area with their skills negated for the turn.
Negate the
skill on Red/Green multicolor 《Saiyan》 cards in all of your areas.
When your <Vegeta> or <Trunks : Future> card attacks, look at up to 5 cards from the top of your deck, add up to 1 《Saiyan》 or 《Earthling》 card-both red or green and with an energy cost of 4 or less-to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and {Vegeta, Rescuing a Son} in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.

When you use a card in a combo, draw 1 card.
If it’s your opponent’s turn and you have 1 or more red cards and 1 or more green cards in your Combo Area : During this turn, the next time you activate
on a <Vegeta> or <Trunks : Future> card in your hand, reduce the skill cost by
.
Negate the
skill on Red/Green multicolor 《Saiyan》 cards in all of your areas.
When your <Vegeta> or <Trunks : Future> card attacks, look at up to 5 cards from the top of your deck, add up to 1 《Saiyan》 or 《Earthling》 card-both red or green and with an energy cost of 4 or less-to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and {Vegeta, Rescuing a Son} in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.

When you use a card in a combo, draw 1 card.
If it’s your opponent’s turn and you have 1 or more red cards and 1 or more green cards in your Combo Area : During this turn, the next time you activate
on a <Vegeta> or <Trunks : Future> card in your hand, reduce the skill cost by
.
When this card attacks, draw 1 card.
Place 1 green 《Boujack Brigade》 card from your hand face up in your Z-Deck : Look at up to 5 cards from the top of your deck, add up to 1 green 《Boujack Brigade》 card to your hand, then shuffle your deck.
When your life is at 4 or less or you have 2 or more face-up 《Boujack Brigade》 cards in your Z-Deck : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.

When your green 《Boujack Brigade》 card is played, draw 1 card.
Place 3 face-up 《Boujack Brigade》 cards from your Z-Deck in your Drop : When this card attacks, switch this card to Active Mode and it gets +10000 power for the battle.
If it’s your opponent’s turn and you KO 1 of your green 《Boujack Brigade》 cards : This card gets +10000 power for the battle.
When this card attacks, draw 1 card.
Place 1 green 《Boujack Brigade》 card from your hand face up in your Z-Deck : Look at up to 5 cards from the top of your deck, add up to 1 green 《Boujack Brigade》 card to your hand, then shuffle your deck.
When your life is at 4 or less or you have 2 or more face-up 《Boujack Brigade》 cards in your Z-Deck : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.

When your green 《Boujack Brigade》 card is played, draw 1 card.
Place 3 face-up 《Boujack Brigade》 cards from your Z-Deck in your Drop : When this card attacks, switch this card to Active Mode and it gets +10000 power for the battle.
If it’s your opponent’s turn and you KO 1 of your green 《Boujack Brigade》 cards : This card gets +10000 power for the battle.
)
Add up to 1 {Vegeta, Warrior Spirit} or {Trunks, Warrior Spirit} from your Combo Area to its owner’s hand.
Use up to 2 red and/or green cards with 5000 combo power from your Drop in a combo with their skills negated for the turn.
)
If you have a 《Boujack Brigade》 card in play, your opponent can’t attack this card.
You may KO 1 of your mono-green 《Boujack Brigade》 cards. If you do, draw 1 card.
If your Leader is green : Choose up to 1 of your opponent’s Battle Cards, ignoring
, and KO it.
)
If your Leader’s back side is {SS Trunks, Tournament Battle to the Death} : {Situation Reversal}.
If your Leader is a green <Trunks : Future> card and your opponent’s life is at 3 or more, your opponent can’t activate
skills when this card attacks.
When this card attacks, place up to 1 {Situation Reversal} from under this card into your Battle Area.
)
If your Leader is a 《Boujack Brigade》 card and you have a Z-Extra in your Battle Area, reduce the energy cost of this card in your Z-Deck by
.
Choose 1 of your Battle Cards without
and KO it : When this card is played, choose up to 1 of your opponent’s Unisons and remove 2 markers from it.
If you have 3 or more energy : When one of your Battle Cards is removed from a Battle Area by a skill, choose up to 1 of your opponent’s Battle Cards and KO it, then this card gains
for the turn.




)
If you have a Battle Card with
in play : Choose up to 1 {Vegeta, Warrior Spirit} or {Trunks, Warrior Spirit} from your Combo Area, and it can’t be removed from your Combo Area except by your skills and you can’t play Battle Cards without
for the turn. At the end of the turn, place the chosen card in its owner’s Drop.
Remove this card from the game : Use up to 1 Red/Green multicolor card from your Drop in a combo with its skills negated for the turn.
)
If your Leader is a green 《Boujack Brigade》 card : When your green 《Boujack Brigade》 card is KO’d by one of your skills, you may place that card from your Drop face up in your Z-Deck.
If your Leader is a green 《Boujack Brigade》 card : Play up to 1 green 《Boujack Brigade》 card with an energy cost of 1 from your hand in Rest Mode.
Remove this card from the game : Play up to 1 green 《Boujack Brigade》 card with an energy cost of 1 from your Drop in Rest Mode.

)
If you have 3 or more {Infinite Multiplication Meta-Cooler} in your Battle Area and 3 or more energy, your <Meta-Cooler> cards get +5000 power.

, if your Leader is a <Meta-Cooler> card and you discard 2 <Meta-Cooler> cards other than this card from your hand : Draw 3 cards, play this card from your hand, then place up to 3 {Infinite Multiplication Meta-Cooler} from your Drop at the top of your deck.



)

, if your Leader is a green <Trunks : Future> card and you have 3 or more energy : When your {SS Vegeta & SS Trunks, Father and Son Power} is removed from your Battle Area by an opponent’s skill or KO’d, play this card from your hand.
When this card is played, choose all of your opponent’s Battle Cards and KO them.

)
When this card is played, draw 1 card, place up to 1 {Vegeta, Warrior Spirit} from your deck in your Drop, then shuffle your deck.
, if your Leader is a green <Trunks : Future> card : Play this card from your hand.
If your Leader is a green <Trunks : Future> card and you place this card from a Combo Area in its owner’s Drop : Use up to 1 mono-red <Vegeta> card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Saiyan》 or 《Earthling》 card-both green and with an energy cost of 4 or less-to your hand, then shuffle your deck.
If your Leader is a green <Trunks : Future> card and you place this card from a Combo Area in its owner’s Drop : Use up to 1 <Vegeta> or <Trunks : Future> card-both mono-red or mono-green and with 5000 combo power-from your Drop in a combo with its skills negated for the turn.
)
Play this card.
If your Leader is a green <Trunks : Future> card : When this card is played, choose up to 1 of your 《Saiyan》 cards with
and return it to its owner’s hand.

)
Place any number of face-up 《Boujack Brigade》 cards from your Z-Deck in your Drop : When this card attacks, choose up to 1 of your opponent’s Unisons and remove 1 marker from it for each card you placed in your Drop with this skill. Additionally, if you placed 2 or more cards from your Z-Deck in your Drop with this skill, this card gets +5000 power and
for the turn.

, if your Leader is green or a 《Boujack Brigade》 card and you have 4 or more energy : Play this card from your hand, then choose up to 1 of your opponent’s Battle Cards and KO it.

)
Place any number of face-up 《Boujack Brigade》 cards from your Z-Deck in your Drop : When this card attacks, choose up to 1 of your opponent’s Unisons and remove 1 marker from it for each card you placed in your Drop with this skill. Additionally, if you placed 2 or more cards from your Z-Deck in your Drop with this skill, this card gets +5000 power and
for the turn.

, if your Leader is green or a 《Boujack Brigade》 card and you have 4 or more energy : Play this card from your hand, then choose up to 1 of your opponent’s Battle Cards and KO it.

)
Place any number of face-up 《Boujack Brigade》 cards from your Z-Deck in your Drop : When this card attacks, choose up to 1 of your opponent’s Unisons and remove 1 marker from it for each card you placed in your Drop with this skill. Additionally, if you placed 2 or more cards from your Z-Deck in your Drop with this skill, this card gets +5000 power and
for the turn.

, if your Leader is green or a 《Boujack Brigade》 card and you have 4 or more energy : Play this card from your hand, then choose up to 1 of your opponent’s Battle Cards and KO it.

)


, if your Leader is a green 《Boujack Brigade》 card and your opponent has 2 or more energy : Play this card from your hand.
KO 1 of your green 《Boujack Brigade》 cards other than this card : Choose up to 1 of your opponent’s Battle Cards and KO it, then switch this card to Active Mode at the end of the turn.



)
When this card would be removed from a Battle Area by an opponent’s skill, once per turn you may place 1 face-up 《Boujack Brigade》 card from your Z-Deck in your Drop instead.
If this card is in Rest Mode : When an opponent’s card other than their Leader attacks, your opponent discards 1 card from their hand.

, if your Leader is a 《Boujack Brigade》 card and your opponent has 3 or more energy : Draw 1 card and play this card from your hand.



)
When this card would be removed from a Battle Area by an opponent’s skill, once per turn you may place 1 face-up 《Boujack Brigade》 card from your Z-Deck in your Drop instead.
If this card is in Rest Mode : When an opponent’s card other than their Leader attacks, your opponent discards 1 card from their hand.

, if your Leader is a 《Boujack Brigade》 card and your opponent has 3 or more energy : Draw 1 card and play this card from your hand.

)

, if your Leader is a green 《Boujack Brigade》 card and your opponent has 2 or more energy : Play this card from your hand.
Choose 1 of your green 《Boujack Brigade》 cards other than this card and KO it : Switch this card to Active Mode and this card gains
for the turn.
)
When this card is played, draw 1 card.
When this card is KO’d, choose up to 1 of your green <Boujack> cards with an energy cost of 8 and it gains
for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 green 《Boujack Brigade》 card with an energy cost of 4 or less to your hand, then shuffle your deck.
When this card is KO’d, choose up to 1 of your green <Boujack> cards with an energy cost of 8 and it gains
for the turn.
)
When this card is played, play up to 1 green 《Boujack Brigade》 card with an energy cost of 1 from your hand in Rest Mode.

, if you have 2 or more face-up 《Boujack Brigade》 cards in your Z-Deck : Draw 1 card and play this card from your hand.
)
When this card attacks, use up to 1 green card with 5000 combo power from your Drop in a combo with its skills negated for the turn.

, if you have 2 or more face-up 《Boujack Brigade》 cards in your Z-Deck : Draw 1 card and play this card from your hand.
)
Negate the attack and play this card.
If you have 3 or more face-up 《Boujack Brigade》 cards in your Z-Deck, you can activate this card’s
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.
)
If the Battle Card being played has an energy cost of 2 or less, place it in its owner’s Drop instead of playing it, then play this card.
If you have 3 or more face-up 《Boujack Brigade》 cards in your Z-Deck, you can activate this card’s
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.

)
If your Leader is green, all of your energy is green, and you have 2 or more Z-Energy : When this card is used in a combo, this card gets +10000 combo power for the battle. Additionally, you may place 1 card from your hand at the bottom of your deck. If you do, draw 2 cards.

)




: Green <Vegeta> Z-Battle Card and green <Son Goku> card.
When this card is played, choose up to 1 of your opponent’s Unisons and remove 2 markers from it, and your opponent discards 1 card from their hand.
If your Leader is a green card with both <Trunks : Future> and <Mai : Future>, you have {Vegeta, Fusion in the Future} in play, and you discard this card from your hand : Add up to 1 {Vegito, Fusion in the Future} from your deck to your hand, then shuffle your deck.
If your Leader is a green <Trunks : Future> card : Look at up to 7 cards from the top of your deck and use up to 1 《Saiyan》 or 《Earthling》 card-both mono-red or mono-green and with 5000 combo power-in a combo with its skills negated for the turn, then shuffle your deck.
)
If your Leader is a green <Trunks : Future> card : Draw 1 card, choose up to 1 of your cards that’s in a battle and it gets +10000 power for the battle, then use up to 1 mono-red or mono-green card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
)
If you have 4 or more face-up 《Boujack Brigade》 cards in your Z-Deck : Choose up to 1 of your opponent’s Battle Cards with an energy cost of 2 or less and KO it, then choose up to 1 of your 《Boujack Brigade》 cards and it gets +10000 power for the battle. Additionally, if the KO’d card was a 《Saiyan》 or 《Earthling》 card, draw 1 card.
Reduce the combo cost by 1 and negate the
skill of multicolor <Pan> cards and multicolor Battle Cards with <GT> in their character names in all of your areas.
When this card attacks, draw 1 card and add up to 1 card from your life to your hand.
When your life is at 4 or less : Switch up to 1 of your energy to Active Mode and place up to 1 {No Challenge for the Strong} from your Z-Deck in your Battle Area.
When activating
,
,
, or
on all cards with <GT> in their character names in all of your areas, any multicolor cards can fulfill any color-related skill condition for these skills.
When this card attacks or when a card in your hand or Battle Area is placed in your Drop by a keyword skill on a multicolor card with <GT> in its character name in all of your areas, draw 1 card.
Reduce the combo cost by 1 and negate the
skill of multicolor <Pan> cards and multicolor Battle Cards with <GT> in their character names in all of your areas.
When this card attacks, draw 1 card and add up to 1 card from your life to your hand.
When your life is at 4 or less : Switch up to 1 of your energy to Active Mode and place up to 1 {No Challenge for the Strong} from your Z-Deck in your Battle Area.
When activating
,
,
, or
on all cards with <GT> in their character names in all of your areas, any multicolor cards can fulfill any color-related skill condition for these skills.
When this card attacks or when a card in your hand or Battle Area is placed in your Drop by a keyword skill on a multicolor card with <GT> in its character name in all of your areas, draw 1 card.
Reduce the combo cost by 1 and negate the
skill of multicolor <Pan> cards and multicolor Battle Cards with <GT> in their character names in all of your areas.
When this card attacks, draw 1 card and add up to 1 card from your life to your hand.
When your life is at 4 or less : Switch up to 1 of your energy to Active Mode and place up to 1 {No Challenge for the Strong} from your Z-Deck in your Battle Area.
When activating
,
,
, or
on all cards with <GT> in their character names in all of your areas, any multicolor cards can fulfill any color-related skill condition for these skills.
When this card attacks or when a card in your hand or Battle Area is placed in your Drop by a keyword skill on a multicolor card with <GT> in its character name in all of your areas, draw 1 card.
This card can’t attack.
Add 1 yellow card from your hand to your Z-Energy and switch this card to Rest Mode : Look at up to 5 cards from the top of your deck, add up to 1 yellow 《Shadow Dragon》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and a yellow Z-Unison with a specified cost of 1 in play : Switch this card and up to 1 of your energy to Active Mode, place up to 1 {7 Shadow Dragons Assembled} from your Z-Deck in your Battle Area, and add cards from your life to your hand until you have 6 life left.

When you use a yellow card in a combo, draw 1 card.
Place 2 of your Z-Energy in your Drop : Choose up to 1 of your yellow 《Shadow Dragon》 cards with the
skill and switch it to Active Mode.
, choose 1 《Shadow Dragon》 card with 1 power in your Combo Area : Play up to 1 yellow 《Shadow Dragon》 card with the same character name as the chosen card and an energy cost of 4 from your hand or Drop with its skills negated for the game.
This card can’t attack.
Add 1 yellow card from your hand to your Z-Energy and switch this card to Rest Mode : Look at up to 5 cards from the top of your deck, add up to 1 yellow 《Shadow Dragon》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and a yellow Z-Unison with a specified cost of 1 in play : Switch this card and up to 1 of your energy to Active Mode, place up to 1 {7 Shadow Dragons Assembled} from your Z-Deck in your Battle Area, and add cards from your life to your hand until you have 6 life left.

When you use a yellow card in a combo, draw 1 card.
Place 2 of your Z-Energy in your Drop : Choose up to 1 of your yellow 《Shadow Dragon》 cards with the
skill and switch it to Active Mode.
, choose 1 《Shadow Dragon》 card with 1 power in your Combo Area : Play up to 1 yellow 《Shadow Dragon》 card with the same character name as the chosen card and an energy cost of 4 from your hand or Drop with its skills negated for the game.
)
If this card has 2 or fewer markers on it, it can’t attack or activate the
skill.
If you have a multicolor <Pan> card or multicolor Battle Card with <GT> in its character name in play, your opponent can’t declare to attack this card.
When your multicolor <Pan> card or your multicolor card with <GT> in its character name is played, add up to 1 card from your life to your hand, and your Leader gets +5000 power for the turn.
)
If this card has 2 or fewer markers on it, it can’t attack or activate the
skill.
If you have a multicolor <Pan> card or multicolor Battle Card with <GT> in its character name in play, your opponent can’t declare to attack this card.
When your multicolor <Pan> card or your multicolor card with <GT> in its character name is played, add up to 1 card from your life to your hand, and your Leader gets +5000 power for the turn.
)
If this card has 2 or fewer markers on it, it can’t attack or activate the
skill.
If you have a multicolor <Pan> card or multicolor Battle Card with <GT> in its character name in play, your opponent can’t declare to attack this card.
When your multicolor <Pan> card or your multicolor card with <GT> in its character name is played, add up to 1 card from your life to your hand, and your Leader gets +5000 power for the turn.
)
When a player attacks, you may use 1 《Shadow Dragon》 card from under a Z-Extra in your Battle Area in a combo with its skills negated for the turn. If you do, negate this skill for the turn.
Place 1 yellow 《Shadow Dragon》 card from your hand under {7 Shadow Dragons Assembled} in your Battle Area : Draw 1 card, and this card gets +5000 power until the end of your opponent’s turn.
)
When this card is played or attacks, choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.
If your Leader is a yellow <Nuova Shenron> card : When you use one of your yellow 《Shadow Dragon》 cards in a combo, place up to 1 yellow 《Shadow Dragon》 card from your Drop under {7 Shadow Dragons Assembled} in your Battle Area.
)
If your Leader is a yellow <Gogeta : GT> card, reduce the combo cost by 1 and negate the
skill of multicolor <Pan> cards and multicolor Battle Cards with <GT> in their character names in all of your areas.
Remove this card from the game : When an opponent’s card attacks a <Gogeta : GT> card, your Leader doesn’t take damage and your <Gogeta : GT> card can’t be KO’d for the battle.
)
You can only include 1 copy of this card in your Z-Deck.
If your Leader is a yellow 《Shadow Dragon》 card : When this card is placed in a Battle Area, place up to 7 《Shadow Dragon》 cards with 1 power from your deck and/or Drop under this card, then shuffle your deck if you looked through it.



, remove this card from the game : Choose up to 2 of your opponent’s cards and switch them to Rest Mode.



)

When your opponent plays a card, reveal the top card of your opponent’s deck and place it face down on top of its owner’s deck. Additionally, if the revealed card has an energy cost of 5 or less, choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.

, if your Leader is a <Fortuneteller Baba> card and you choose 1 of your yellow <Son Gohan> cards with an energy cost of 3 : Draw 1 card and play this card from your hand on top of the chosen card in Active Mode.



)
: When this card is played, reveal the top card of your opponent’s deck, place it face down on top of its owner’s deck, and choose from all of the following-
for the turn.
If you have 3 or more cards under {Fortuneteller Baba’s Palace} in your Battle Area : Play this card from your hand.



)

When this card is played, choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.

, if your Leader is yellow, you have 3 or more energy, and you have a yellow Unison in play : Draw 1 card and play this card from under a Z-Extra in your Battle Area or from your hand.



)

When this card is played, choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.

, if your Leader is yellow, you have 3 or more energy, and you have a yellow Unison in play : Draw 1 card and play this card from under a Z-Extra in your Battle Area or from your hand.



)

When this card is played, choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.

, if your Leader is yellow, you have 3 or more energy, and you have a yellow Unison in play : Draw 1 card and play this card from under a Z-Extra in your Battle Area or from your hand.



)

When this card is played, choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.

, if your Leader is yellow, you have 3 or more energy, and you have a yellow Unison in play : Draw 1 card and play this card from under a Z-Extra in your Battle Area or from your hand.
)
If you have a <Trunks : GT> card in play, this card gains
.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 card with an energy cost of 4 or 8 and <GT> in its character name to your hand, then shuffle your deck.

)
If your Leader is yellow, all of your energy is yellow, and you have 2 or more Z-Energy : When this card is used in a combo, this card gets +10000 combo power for the battle. Additionally, you may place 1 card from your hand at the bottom of your deck. If you do, draw 2 cards.



)

: <Syn Shenron> card with an energy cost of 4.
When this card is removed from a Battle Area by an opponent’s skill or KO’d, draw 2 cards, choose all of your opponent’s Leaders, Battle Cards, and Unisons, switch them to Rest Mode, then play up to 1 {Negative Energy One-Star Ball} from your Drop.

)

If you have 3 or more energy and you send 1 yellow 《Shadow Dragon》 card from your Drop to your Warp : When this card attacks, choose up to 1 of your opponent’s Rest Mode Battle Cards, KO it, and this card gets +5000 power for the turn.



)
, draw 1 card : <Haze Shenron> card with an energy cost of 4.
When this card is played, choose up to 2 of your opponent’s Rest Mode Battle Cards and KO them.
When this card is removed from a Battle Area by an opponent’s skill or KO’d, play up to 1 {Negative Energy Two-Star Ball} from your Drop.



)
, draw 2 cards : <Eis Shenron> card with an energy cost of 4.
When this card is played, choose up to 1 of your opponent’s Leaders or Battle Cards-both in Rest Mode-and it can’t attack until the end of your opponent’s turn.
When this card is removed from a Battle Area by an opponent’s skill or KO’d, play up to 1 {Three-Star Ball, Negative Energy Overflow} from your Drop.



)
, draw 2 cards : <Nuova Shenron> card with an energy cost of 4.
When this card attacks, choose up to 1 of your opponent’s Battle Cards and KO it. Additionally, if this skill KO’d a Rest Mode card, switch this card to Active Mode.
When this card is removed from a Battle Area by an opponent’s skill or KO’d, play up to 1 {Negative Energy Four-Star Ball} from your Drop.



)
, draw 2 cards : <Nuova Shenron> card with an energy cost of 4.
When this card attacks, choose up to 1 of your opponent’s Battle Cards and KO it. Additionally, if this skill KO’d a Rest Mode card, switch this card to Active Mode.
When this card is removed from a Battle Area by an opponent’s skill or KO’d, play up to 1 {Negative Energy Four-Star Ball} from your Drop.



)

, draw 1 card : <Rage Shenron> card with an energy cost of 3.
When this card is played, choose up to 1 of your opponent’s Battle Cards or Unisons, ignoring
, switch it to Rest Mode, and negate its skills for the turn.
When this card is removed from a Battle Area by an opponent’s skill or KO’d, play up to 1 {Negative Energy Five-Star Ball} from your Drop.



)

, draw 1 card : <Oceanus Shenron> card with an energy cost of 4.
At the end of your turn, or when you activate this card’s
skill, switch this card to Active Mode.
When this card is removed from a Battle Area by an opponent’s skill or KO’d, play up to 1 {Negative Energy Six-Star Ball} from your Drop.



)

, draw 2 cards : <Naturon Shenron> card with an energy cost of 4.
When this card is played, place up to 3 yellow 《Shadow Dragon》 cards from your Drop at the bottom of their owner’s deck in any order.
When this card is removed from a Battle Area by an opponent’s skill or KO’d, play up to 1 {Seven-Star Ball, Negative Energy Overflow} from your Drop.

Place 1 yellow 《Shadow Dragon》 card from your Combo Area in its owner’s Drop : Draw 1 card and use up to 1 yellow 《Shadow Dragon》 card with 1 power from your Drop in a combo with its skills negated for the turn.
)
Draw 1 card, and at the end of your turn, choose all of your yellow 《Shadow Dragon》 cards and switch them to Active Mode.
)
When your Battle Card is played by an
skill, draw 2 cards and discard 2 cards from your hand.
If your Leader is black : Place up to 2 black Battle Cards from your Warp in their owner’s Drop, and this card gains
for the turn.
Choose up to 2 of your Battle Cards with an
skill and they gain
for the turn.
)
When your Battle Card is played by an
skill, draw 2 cards and discard 2 cards from your hand.
If your Leader is black : Place up to 2 black Battle Cards from your Warp in their owner’s Drop, and this card gains
for the turn.
Choose up to 2 of your Battle Cards with an
skill and they gain
for the turn.

)
Negate the attack and play this card.
If your Leader is a black <Vegito> card and you have a black <Vegito> card in play, you may activate this card’s
skill from your hand without paying its energy cost.


)



, if you have 3 or more energy : Black <Vegito> card with an energy cost of 6.
When this card is played, draw 2 cards and switch this card to Active Mode.
If your Leader is {SSB Vegito, Shining Warrior}, you reveal this card from your hand, and you discard 1 card from your hand : Play up to 1 <Son Goku> or <Vegeta> card-both black and with an energy cost of 1-from your Drop in Rest Mode.
)
When this card is played, draw 1 card.
If your Leader is a black <Vegito> card and you send this card from your Drop to your Warp : During this turn, the next time you activate
on a <Trunks : Future> card under your black <Mai : Future> Z-Battle Card, reduce the skill cost by
.

)
If your Leader is a yellow <Gogeta : GT> card and it’s your turn, this card gains
.
When this card is played, add up to 1 {All the Spirit in the Universe} card from your deck to your hand, then shuffle your deck.

, if you have a total of 3 or more multicolor <Pan> cards and/or multicolor cards with <GT> in their character names in your energy : Play this card from your hand.


)

Draw 1 card, choose your opponent’s Leader and all of their Battle Cards, and those cards get -5000 power for the turn.
If your Leader is a yellow <Gogeta : GT> card, you send this card from your Drop to your Warp, and you discard 1 <Son Goku : GT> and 1 <Vegeta : GT> card from your hand : Add up to 1 multicolor <Gogeta : GT> card with an energy cost of 8 from your deck to your hand, then shuffle your deck.

)
If your Leader is a yellow <Gogeta : GT> card, negate this card’s
skill in all areas.
Choose up to 1 of your multicolor <Son Goku : GT> cards, it gets +10000 power for the turn for each color type on all cards in your energy and Battle Area, and that card’s attack can’t be negated for the turn.

)



When this card is played, draw 1 card, choose up to 1 of your green Z-Unisons with a specified cost of 1 and add 2 markers to it, then choose up to 1 of your opponent’s Battle Cards and it gets -15000 power for the turn.

)



When this card is played, draw 1 card, choose up to 1 of your green Z-Unisons with a specified cost of 1 and add 2 markers to it, then choose up to 1 of your opponent’s Battle Cards and it gets -15000 power for the turn.



)





When this card is played or attacks, choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -20000 power for the turn, and your opponent adds 1 card from their hand to their Z-Energy.
If you have 1 or more red cards and 1 or more green cards in your Combo Area : Draw 1 card.



)





When this card is played or attacks, choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -20000 power for the turn, and your opponent adds 1 card from their hand to their Z-Energy.
If you have 1 or more red cards and 1 or more green cards in your Combo Area : Draw 1 card.

)




When this card is played using
, choose up to 1 of your opponent’s cards and it gets -5000 power for the battle.
If you have 1 or more red cards and 1 or more green cards in your Combo Area : Switch this card to Active Mode.

)


This card gets power equal to the total power of the cards switched to Rest Mode by this skill for the battle. Additionally, you may discard 1 card from your hand. If you do, draw 2 cards, then choose all of your opponent’s Battle Cards with power less than or equal to this card’s power and KO them.

, if your Leader is green or a <Gogeta : GT> card and you have 3 or more energy : Play this card from your hand.

)


This card gets power equal to the total power of the cards switched to Rest Mode by this skill for the battle. Additionally, you may discard 1 card from your hand. If you do, draw 2 cards, then choose all of your opponent’s Battle Cards with power less than or equal to this card’s power and KO them.

, if your Leader is green or a <Gogeta : GT> card and you have 3 or more energy : Play this card from your hand.

)


You can’t place cards on top of this card.

, if your Leader’s back side is a yellow <Gogeta : GT> card and you have a total of 2 or more multicolor <Pan> cards and/or multicolor cards with <GT> in their character names in your energy : Play this card from your hand.

)

When this card is played, choose up to 1 of your opponent’s Rest Mode Battle Cards and it gets -20000 power for the turn.

, if your Leader’s back side is a yellow <Gogeta : GT> card and you have a total of 2 or more multicolor <Pan> cards and/or multicolor cards with <GT> in their character names in your energy : Play this card from your hand.

)

If your Leader’s back side is a yellow <Gogeta : GT> card:
If you have a multicolor card in your energy, reduce the combo cost of this card in your hand by 1.

, if you have 2 or more multicolor cards in your energy : Play this card from your hand.
KO this card : Choose up to 1 of your opponent’s Battle Cards and KO it.

)

If your Leader’s back side is a yellow <Gogeta : GT> card:
If you have a multicolor card in your energy, reduce the combo cost of this card in your hand by 1.

, if you have 2 or more multicolor cards in your energy : Play this card from your hand.
KO this card : Choose up to 1 of your opponent’s Battle Cards and KO it.

)



, if your Leader’s back side is a yellow <Gogeta : GT> card and you have a total of 2 or more multicolor <Pan> cards and/or multicolor cards with <GT> in their character names in your energy : Play this card from your hand.
Switch this card to Rest Mode : Look at up to 5 cards from the top of your deck, add up to 1 <Pan> or card with <GT> in its character name-both with an energy cost of 4 or 8-to your hand, then shuffle your deck.

)



When this card is played, choose up to 1 of your opponent’s Rest Mode Battle Cards and it can’t switch to Active Mode until the end of your opponent’s turn.

, if your Leader’s back side is a yellow <Gogeta : GT> card and you have a total of 2 or more multicolor <Pan> cards and/or multicolor cards with <GT> in their character names in your energy : Play this card from your hand.

)


When this card is played, choose up to 1 of your opponent’s Battle Cards and negate its skills for the turn.

, if your Leader’s back side is a yellow <Gogeta : GT> card and you have a total of 2 or more multicolor <Pan> cards and/or multicolor cards with <GT> in their character names in your energy : Play this card from your hand.

)




If your Leader is green or yellow and your opponent has 3 or more energy : When this card is played, choose one-
for the turn.
, and KO them, then this card gains
for the turn.

)




If your Leader is green or yellow and your opponent has 3 or more energy : When this card is played, choose one-
for the turn.
, and KO them, then this card gains
for the turn.

)
This card can’t attack and gains 《Shenron》 in all areas.
Choose up to 1 of your opponent’s Battle Cards and it gets -20000 power for the turn.
During your opponent’s next turn, when your Leader is attacked, the power of the attacking card becomes 1, then that card’s power returns to its original value at the end of the battle. You can’t activate skills on copies of this card during your next turn.

)
This card can’t attack and gains 《Shenron》 in all areas.
At the end of the turn, switch up to 1 of your energy to Active Mode.
Choose all of you and your opponent’s Battle Cards, ignoring
, place them at the bottom of their owners’ decks in any order, add up to 1 <Son Goku> card and up to 1 <Frieza> card-both mono-blue and with an energy cost of 7 or less-from your deck to your hand, then shuffle your deck.

)
This card can’t attack and gains 《Shenron》 in all areas.
At the end of the turn, switch up to 1 of your energy to Active Mode.
Choose all of you and your opponent’s Battle Cards, ignoring
, place them at the bottom of their owners’ decks in any order, add up to 1 <Son Goku> card and up to 1 <Frieza> card-both mono-blue and with an energy cost of 7 or less-from your deck to your hand, then shuffle your deck.

)
This card can’t attack and gains 《Shenron》 in all areas.
Choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and place it at the bottom of its owner’s deck.
Your Leader gains the following skill until the end of your opponent’s turn-
Negate the keyword skills on all of your opponent’s Battle Cards."

)
This card can’t attack and gains 《Shenron》 in all areas.
Choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and place it at the bottom of its owner’s deck.
Your Leader gains the following skill until the end of your opponent’s turn-
Negate the keyword skills on all of your opponent’s Battle Cards."

)
This card can’t attack and gains 《Shenron》 in all areas.
Your opponent discards 1 card from their hand.
During your opponent’s next turn, if your opponent would draw a card by the skill of a non-Leader Card, you place up to 1 Battle Card from your opponent’s Drop at the top of its owner’s deck instead. You can’t activate skills on copies of this card during your next turn.

)
This card can’t attack and gains 《Shenron》 in all areas.
Your opponent discards 1 card from their hand.
During your opponent’s next turn, if your opponent would draw a card by the skill of a non-Leader Card, you place up to 1 Battle Card from your opponent’s Drop at the top of its owner’s deck instead. You can’t activate skills on copies of this card during your next turn.

)
This card can’t attack and gains 《Shenron》 in all areas.
Choose 1 of your Battle Cards with an energy cost of 3 or less, negate its skills for the game, and your opponent gains control of it for the game : Choose up to 1 of your opponent’s Battle Cards and gain control of it.
Choose up to 1 of your Battle Cards and it gains
until the end of your opponent’s turn. You can’t activate skills on copies of this card during your next turn.

)
This card can’t attack and gains 《Shenron》 in all areas.
Choose up to 2 of your opponent’s Battle Cards and/or Unisons and switch them to Rest Mode.
Choose up to 1 of your opponent’s cards and switch it to Rest Mode, play up to 1 Battle Card from your Drop with its skills negated for the game, and you can’t play Battle Cards until the end of your opponent’s turn.
)
This card can’t attack and gains 《Shenron》 in all areas.
Look at up to 3 cards from the top of your deck, place up to 1 Battle Card in its owner’s Drop or send it to its owner’s Warp, then place the rest at the bottom of your deck in any order.
Choose 1 of your Battle Cards and send it to its owner’s Warp : Add up to 3 Battle Cards with energy costs between 3 and 7 from your Warp to your hand.


)

When this card is in a battle, this card can’t be removed from a Battle Area by your opponent’s skills.


, if your Leader is red and your red Battle Card with 30000 power or more is attacking : Play this card from your hand in Rest Mode and switch the attack card to this card.
Use all Battle Cards in your energy in a combo with their skills negated for the turn.


)


When this card attacks, your opponent reveals their hand, then you use up to 2 Battle Cards with energy costs of 7 or less among them in a combo in your combo area.
, if your Leader is blue or a <Majin Buu> card and you have 3 or more energy : Play this card from your hand.
Choose up to 1 keyword skill on a card in your Combo Area and this card gains that skill until the end of your opponent’s turn.



)


, if your Leader is yellow and your life is at 3 or less : Play this card from your hand, place 1 energy marker in your Energy Area for each of your opponent’s Rest Mode cards, and you can’t activate
skills for the turn.
Remove this card from the game : Choose all of your opponent’s Battle Cards, ignoring
, and KO them.



)


, if your Leader is yellow and your life is at 3 or less : Play this card from your hand, place 1 energy marker in your Energy Area for each of your opponent’s Rest Mode cards, and you can’t activate
skills for the turn.
Remove this card from the game : Choose all of your opponent’s Battle Cards, ignoring
, and KO them.


If you have 3 or more energy and 3 or more Z-Energy, reduce the energy cost of this card in your hand by 7.
When this card is played, choose up to 7 of your opponent’s Battle Cards and send them to their owner’s Warp.


: Draw cards until you have 7 cards in your hand, and remove this card from the game at the end of the battle.


If you have 3 or more energy and 3 or more Z-Energy, reduce the energy cost of this card in your hand by 7.
When this card is played, choose up to 7 of your opponent’s Battle Cards and send them to their owner’s Warp.


: Draw cards until you have 7 cards in your hand, and remove this card from the game at the end of the battle.