

)
When you combo with this card and your Leader Card is yellow, you may choose 1 card from your hand and place it in your Drop Area. If you do, choose oneー
If your opponent has 3 or more Battle Cards in play with energy costs of 2 or more, the Battle Card your opponent is playing is placed in its owner's Drop Area instead, then choose all Battle Cards with energy costs of 2 or less, ignoring
, and send them to their owners' Warps.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 《Universe 7》 card with an energy cost of 4 or less, or 1 red Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.
If your Leader Card is red : When you use a mono-red skill-less Battle Card in a combo, draw 1 card.

)
If it's your opponent's turn : When you play a blue Battle Card using
, add a marker to this card.
Draw 1 card.


, if your Leader Card is blue or a 《Universe 6》 card and your opponent has 3 or more energy : Flip your opponent's Leader Card to the front. If you do, your opponent can't activate their Leader Card's
and
skills until the end of their next turn.


)
Play this card with 3 markers on it.
During your opponent's turn, if a 《Great Ape》 card is in play in your Battle Area, reduce the specified cost of this card in your hand by
.
Choose up to 1 card in your opponent's hand or 1 of their Battle Cards, ignoring
, and place it in its owner's Drop Area.
For each marker you remove using this skill, choose up to 1 of your opponent's Battle Cards and KO it.

)





If your Leader is a blue 《Android》 card, negate this card's
skill in all areas.
When this card is played, choose up to 1 of your opponent's Battle Cards and up to 1 card in your opponent's hand and place them at the bottom of their owners' decks in any order.
Discard this card from your hand : Look at up to 5 cards from the top of your deck, add up to 1 blue 《Android》 card with an energy cost of 5 or less among them to your hand, then shuffle your deck.

)
, if your Leader has <SH> in its character name : At the end of a battle where this card was used in a combo from your hand, play this card from your Drop.

, place this card in its owner's Drop : Until the end of your opponent's next turn, your opponent can’t attack with Battle Cards unless they choose 1 of their Battle Cards with an energy cost of 2 or less and place it at the bottom of their deck each time.
)
If you have a blue Z-Battle Card in play : If the Battle Card being played has an energy cost of 3 or less, place it at the bottom of its owner's deck instead.
If all of your energy is mono-blue, you can activate this card's
skill from your hand without paying its energy cost by placing 1 other card from your hand at the bottom of your deck.
)
If you have a blue Z-Battle Card in play : If the Battle Card being played has an energy cost of 3 or less, place it at the bottom of its owner's deck instead.
If all of your energy is mono-blue, you can activate this card's
skill from your hand without paying its energy cost by placing 1 other card from your hand at the bottom of your deck.

)

When this card is played, choose up to 1 of your opponent's Battle Cards, KO it, and this card can't be KO'd by your opponent's skills until the end of their next turn.
, if your Leader is green : When this card is added to your Z-Energy, choose up to 1 of your opponent's Unisons and remove 3 markers from it.
2, if your Leader is green or a 《Master's Teachings》 card and your life is at 4 or less : Play this card from your hand.

)
When this card is played, draw 1 card, choose up to a total of 2 of your opponent’s Battle Cards and/or Unisons-both in Rest Mode-and they can’t switch to Active Mode until the end of your opponent’s turn.


, if your Leader is yellow and you have a yellow card in your Battle Area : Play this card from your hand.

)
Place 1 card from under this card into its owner’s Drop : Draw 1 card.
When this card or one of your black cards with a
skill attacks or activates the
skill, place up to 2 black cards from your Warp under this card.
Play up to 1 black Battle Card with an energy cost of 6 and a
skill from your Warp.
)
If your Leader is a 《Boujack Brigade》 card and you have a Z-Extra in your Battle Area, reduce the energy cost of this card in your Z-Deck by
.
Choose 1 of your Battle Cards without
and KO it : When this card is played, choose up to 1 of your opponent’s Unisons and remove 2 markers from it.
If you have 3 or more energy : When one of your Battle Cards is removed from a Battle Area by a skill, choose up to 1 of your opponent’s Battle Cards and KO it, then this card gains
for the turn.
)
If your Leader is a 《Boujack Brigade》 card and you have a Z-Extra in your Battle Area, reduce the energy cost of this card in your Z-Deck by
.
Choose 1 of your Battle Cards without
and KO it : When this card is played, choose up to 1 of your opponent’s Unisons and remove 2 markers from it.
If you have 3 or more energy : When one of your Battle Cards is removed from a Battle Area by a skill, choose up to 1 of your opponent’s Battle Cards and KO it, then this card gains
for the turn.

)




If your Leader is green or yellow and your opponent has 3 or more energy : When this card is played, choose one-
for the turn.
, and KO them, then this card gains
for the turn.

)
This card can’t attack and gains 《Shenron》 in all areas.
Choose up to 1 of your opponent’s Battle Cards and it gets -20000 power for the turn.
During your opponent’s next turn, when your Leader is attacked, the power of the attacking card becomes 1, then that card’s power returns to its original value at the end of the battle. You can’t activate skills on copies of this card during your next turn.

)
This card can’t attack and gains 《Shenron》 in all areas.
Choose 1 of your Battle Cards with an energy cost of 3 or less, negate its skills for the game, and your opponent gains control of it for the game : Choose up to 1 of your opponent’s Battle Cards and gain control of it.
Choose up to 1 of your Battle Cards and it gains
until the end of your opponent’s turn. You can’t activate skills on copies of this card during your next turn.

)
This card can’t attack and gains 《Shenron》 in all areas.
Choose up to 2 of your opponent’s Battle Cards and/or Unisons and switch them to Rest Mode.
Choose up to 1 of your opponent’s cards and switch it to Rest Mode, play up to 1 Battle Card from your Drop with its skills negated for the game, and you can’t play Battle Cards until the end of your opponent’s turn.
)
This card can’t attack and gains 《Shenron》 in all areas.
Look at up to 3 cards from the top of your deck, place up to 1 Battle Card in its owner’s Drop or send it to its owner’s Warp, then place the rest at the bottom of your deck in any order.
Choose 1 of your Battle Cards and send it to its owner’s Warp : Add up to 3 Battle Cards with energy costs between 3 and 7 from your Warp to your hand.

)
If your Leader Card is red and you choose 1 yellow card in your hand and place it in your Drop Area : Negate the
skill.

)
If your Leader Card is green : Your opponent can't attack with Battle Cards with energy costs of 5 or more until the start of your next Main Phase.
When you play this card, draw 1 card.
If you have 3 or less energy : When you play this card, activate this skill. Your opponent can't attack with Battle Cards with energy costs of 7 or more until the start of your next Main Phase.
)
When this card is played, draw 1 card.
When your opponent switches their energy to Active Mode using a
skill, place up to 1 card in your opponent's life and 1 card in your opponent's energy in their Drop Area.

)
If your Leader Card is a mono-red 《Universe 7》 card : When this card is used in a combo from your hand, you may have your Leader Card get +1000 power for the battle.

)
If your Leader Card is a mono-red 《Universe 7》 card : When this card is used in a combo from your hand, you may have your Leader Card get +1000 power for the battle.
)
If your Leader is mono-yellow : Negate the attack and play this card.
If you have a Z-Leader or Z-Battle Card in play, you can activate this card's
skill from your hand without paying its energy cost.
This card gets +5000 power and
.

When this card is played, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.

, if your Leader is black, your opponent has 3 or more energy, and you have a <Son Goku : Xeno> with an original power of 30000 or more in play : Play this card from your hand, and this card gains
for the turn.

When this card is played, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.

, if your Leader is black, your opponent has 3 or more energy, and you have a <Son Goku : Xeno> with an original power of 30000 or more in play : Play this card from your hand, and this card gains
for the turn.



)
When this card is removed from a Battle Area by you or your opponent’s skill, choose up to 1 of your Z-Leaders and it gets +5000 power for the turn.

, if your Leader is blue and you have 2 or more energy : Play this card from your hand and add up to 1 card from your life to your hand.
Add this card to your Z-Energy : Draw 1 card and discard 1 card from your hand.


)

Play this card, then choose up to 1 of your cards and it gets +30000 power for the battle.
If your Leader is red, you can activate this card’s
skill from your hand by adding 1 card from your life to your hand and sending 2 《Saiyan》 cards from your Drop to their owner’s Warp instead of paying its energy cost.