


When this card attacks, draw 1 card.
When you add a Red/Blue multicolor card to your energy, switch up to 1 of your energy to Active Mode and negate this skill for the game.
When your life is at 4 or less or you have a 《Universe 7》 Z-Battle Card with an energy cost of 2 or more in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.


When you play, attack with, or activate the
of a 《Universe 7》 Z-Battle Card, draw 1 card.
Discard 1 {Deadly Clash} from your hand : When you use
to play a Red/Blue multicolor Battle Card, choose up to 1 of your 《Universe 7》 cards with
and it gains
for the turn.

When this card attacks, draw 1 card.
When you add a Red/Blue multicolor card to your energy, switch up to 1 of your energy to Active Mode and negate this skill for the game.
When your life is at 4 or less or you have a 《Universe 7》 Z-Battle Card with an energy cost of 2 or more in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.


When you play, attack with, or activate the
of a 《Universe 7》 Z-Battle Card, draw 1 card.
Discard 1 {Deadly Clash} from your hand : When you use
to play a Red/Blue multicolor Battle Card, choose up to 1 of your 《Universe 7》 cards with
and it gains
for the turn.
When this card attacks, draw 1 card.
When your life is at 4 or less or 1 or more <Koitsukai>, <Panchia>, and <Bollarator> cards-all red-are in your energy, Z-Energy, Battle Area, and/or Drop : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 red 《Universe 3》 card among them to your hand, and shuffle your deck.
, if your life is at 3 or less, you have 4 or more energy, and you send 1 <Koitsukai> card, 1 <Panchia> card, and 1 <Bollarator> card-all red-from your Drop to your Warp : Play up to 1 red <Koichiarator> card with an energy cost of 4 from your deck or Drop, shuffle your deck if you looked through it, and negate this skill for the game.

)
Red 《Universe 7》 Battle Cards. (When putting this card into play/on top of your Leader from your Z-Deck, place up to 2 of the specified cards from your Z-Deck under this card.)
If you have 4 or more energy : When this card is played from under a card by a skill, this card gets +10000 power and
for the turn.
If your Leader is a red <Warriors of Universe 7> card : At the start of your opponent's Main Phase, play up to 1 red 《Universe 7》 card with an energy cost of 2 or less from under this card, and place this card under the played card.

)
Red 《Universe 7》 Battle Cards. (When putting this card into play/on top of your Leader from your Z-Deck, place up to 2 of the specified cards from your Z-Deck under this card.)
If you have 4 or more energy : When this card is played from under a card by a skill, this card gets +10000 power and
for the turn.
If your Leader is a red <Warriors of Universe 7> card : At the start of your opponent's Main Phase, play up to 1 red 《Universe 7》 card with an energy cost of 2 or less from under this card, and place this card under the played card.

)
Red 《Universe 7》 Battle Cards. (When putting this card into play/on top of your Leader from your Z-Deck, place up to 2 of the specified cards from your Z-Deck under this card.)
If you have 4 or more energy : When this card is played from under a card by a skill, this card gets +10000 power and
for the turn.
If your Leader is a red <Warriors of Universe 7> card : At the start of your opponent's Main Phase, play up to 1 red 《Universe 7》 card with an energy cost of 2 or less from under this card, and place this card under the played card.

)
Red 《Universe 7》 Battle Cards. (When putting this card into play/on top of your Leader from your Z-Deck, place up to 2 of the specified cards from your Z-Deck under this card.)
, if your Leader is a red <Warriors of Universe 7> card and your opponent has 2 or more energy : At the start of your opponent's Main Phase, play up to 1 red 《Universe 7》 card with an energy cost of 3 or less from under this card, and place this card under the played card.

)
Red 《Universe 7》 Battle Cards. (When putting this card into play/on top of your Leader from your Z-Deck, place up to 2 of the specified cards from your Z-Deck under this card.)
, if your Leader is a red <Warriors of Universe 7> card and your opponent has 2 or more energy : At the start of your opponent's Main Phase, play up to 1 red 《Universe 7》 card with an energy cost of 3 or less from under this card, and place this card under the played card.

)
Red 《Universe 7》 Battle Cards. (When putting this card into play/on top of your Leader from your Z-Deck, place up to 2 of the specified cards from your Z-Deck under this card.)
, if your Leader is a red <Warriors of Universe 7> card and your opponent has 2 or more energy : At the start of your opponent's Main Phase, play up to 1 red 《Universe 7》 card with an energy cost of 3 or less from under this card, and place this card under the played card.


)

When this card is played, it can't be KO'd in battle for the turn.


, if your Leader is a red <Warriors of Universe 7> card and you switch this card to Rest Mode : Play up to 1 red 《Universe 7》 card with an energy cost of 3 or less from under this card, and at the end of your opponent's next turn, remove this card from the game.
If it's your opponent's turn : Switch this card to Active Mode.


)

When this card is played, it can't be KO'd in battle for the turn.


, if your Leader is a red <Warriors of Universe 7> card and you switch this card to Rest Mode : Play up to 1 red 《Universe 7》 card with an energy cost of 3 or less from under this card, and at the end of your opponent's next turn, remove this card from the game.
If it's your opponent's turn : Switch this card to Active Mode.


)

When this card is played, it can't be KO'd in battle for the turn.


, if your Leader is a red <Warriors of Universe 7> card and you switch this card to Rest Mode : Play up to 1 red 《Universe 7》 card with an energy cost of 3 or less from under this card, and at the end of your opponent's next turn, remove this card from the game.
If it's your opponent's turn : Switch this card to Active Mode.



)

When this card is played, draw 1 card, place up to 1 <Paparoni> card, 1 <Koitsukai> card, 1 <Panchia> card, and 1 <Bollarator> card-all red-from your Battle Area and/or Drop under this card, and this card gains
for the turn.
When this card attacks, for every 2 cards under this card, choose up to 1 of your opponent's Battle Cards or Unisons, and it gets -30000 power for the turn.
Place up to 1 red 《Universe 3》 card from your hand under this card. Additionally, if there are 6 or more cards under this card, this card gains
for the turn.

)
Red <Anilaza> Battle Card. (When putting this card into play/on top of your Leader from your Z-Deck, place up to 1 of the specified cards from your Z-Deck under this card.)
When this card is played, choose up to 1 <Koitsukai> card, 1 <Panchia> card, and 1 <Bollarator> card-all red-from your hand, Battle Area, and/or Drop and place them under this card. Until the end of your opponent's next turn, this card gains
.


, place 3 cards from under this card in their owners' Drops, and place 1 <Paparoni> card from your hand or Battle Area in its owner's Drop : Play up to 1 <Anilaza> Z-Battle Card from under this card, and place this card under the played card.

)

)
While you have 3 or more energy, reduce the energy cost of this card in your hand by 1.
If your Leader is a 《Universe 7》 card : When this card is played, draw 1 card, choose up to 1 of your opponent's Battle Cards, and it gets -25000 power for the turn.
If your Leader is a red <Warriors of Universe 7> card and you place this card from your Combo Area in its owner's Drop : When you activate a Red/Blue multicolor Extra, draw 1 card.
)
If your Leader is a <Warriors of Universe 7> card and there are no copies of this card in your Drop, when one of your red <Android 17> cards would be removed from your Battle Area by an opponent's skill, you may discard this card from your hand instead.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 《Universe 7》 card with an energy cost of 6 or less among them to your hand, then shuffle your deck.
)
If your Leader is a <Warriors of Universe 7> card and there are no copies of this card in your Drop, when one of your red <Android 17> cards would be removed from your Battle Area by an opponent's skill, you may discard this card from your hand instead.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 《Universe 7》 card with an energy cost of 6 or less among them to your hand, then shuffle your deck.
)
If your Leader is a <Warriors of Universe 7> card and there are no copies of this card in your Drop, when one of your red <Android 17> cards would be removed from your Battle Area by an opponent's skill, you may discard this card from your hand instead.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 《Universe 7》 card with an energy cost of 6 or less among them to your hand, then shuffle your deck.



)




, if your Leader is a red 《Universe 3》 card and your opponent has 3 or more energy : Red <Koichiarator> with an original power of 15000 or more.
While a red <Koichiarator> card is under this card, this card can attack Battle Cards in Active Mode.
If your Leader is a red 《Universe 3》 card and your opponent has 4 or more life : When this card attacks an opponent's Battle Card, deal 1 damage to your opponent.



)




, if your Leader is a red 《Universe 3》 card and your opponent has 3 or more energy : Red <Koichiarator> with an original power of 15000 or more.
While a red <Koichiarator> card is under this card, this card can attack Battle Cards in Active Mode.
If your Leader is a red 《Universe 3》 card and your opponent has 4 or more life : When this card attacks an opponent's Battle Card, deal 1 damage to your opponent.



)




, if your Leader is a red 《Universe 3》 card and your opponent has 3 or more energy : Red <Koichiarator> with an original power of 15000 or more.
While a red <Koichiarator> card is under this card, this card can attack Battle Cards in Active Mode.
If your Leader is a red 《Universe 3》 card and your opponent has 4 or more life : When this card attacks an opponent's Battle Card, deal 1 damage to your opponent.
)
When this card is played, play up to 1 red 《Universe 3》 card with an energy cost of 1 from your hand or Drop in Rest Mode.

, if your Leader is a red 《Universe 3》 card and there are 1 or more <Koitsukai>, <Panchia>, and <Bollarator> cards-all red-in your energy, Z-Energy, Battle Area, and Drop, and your opponent has 2 or more energy : Play this card from your hand, and place up to 1 red 《Universe 3》 card with an energy cost of 3 or less from your Drop under this card.
)
When this card is played from your hand, draw 1 card.

, if your Leader is a red 《Universe 3》 card, you have 4 or more energy, and you choose 1 red <Koichiarator> card in your Battle Area and place it under this card : Draw 1 card, and play up to 1 red <Anilaza> card from your hand on top of this card in Active Mode.
)
For each red 《Universe 3》 card in your energy, reduce the energy cost of this card in your hand by 1.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 《Universe 3》 card among them to your hand, and shuffle your deck.
When this card is placed from your hand or Drop under an <Anilaza> or <Koichiarator> card-both red and in your Battle Area-choose up to 1 of your opponent's Battle Cards, and it gets -10000 power for the turn.
)

, if your Leader is a red 《Universe 3》 card and you choose 1 <Panchia> card and 1 <Bollarator> card-both red-from your hand, Battle Area, and/or Drop and place them under this card : Play up to 1 red <Koichiarator> card with an energy cost of 4 from your deck or Drop on top of this card, and shuffle your deck if you looked through it.
If your Leader is a red 《Universe 3》 card : When this card is played from your hand, add up to 1 <Panchia> or <Bollarator> card-both red and with an energy cost of 1-from your deck to your hand, then shuffle your deck.
)
For each red 《Universe 3》 card in your energy, reduce the energy cost of this card in your hand by 1.
When this card is played, draw 1 card.
When this card is placed from your hand or Drop under an <Anilaza> or <Koichiarator> card-both red and in your Battle Area-choose up to 1 of your opponent's Battle Cards, and it gets -10000 power for the turn.
)
While this card is under an <Anilaza> or <Koichiarator> card-both red and in your Battle Area-the card above it gets +5000 power.
If your Leader is a red 《Universe 3》 card : When this card is played from your hand, add up to 1 <Koitsukai> or <Bollarator> card-both red and with an energy cost of 1-from your deck to your hand, then shuffle your deck.
)
Negate the attack, play this card, and this card gains
for the turn.
For each red 《Universe 3》 card in your energy, reduce the energy cost of this card in your hand by 1.
When this card is placed from your hand or Drop under an <Anilaza> or <Koichiarator> card-both red and in your Battle Area-choose up to 1 of your opponent's Battle Cards, and it gets -10000 power for the turn.
)
While this card is under an <Anilaza> or <Koichiarator> card-both red and in your Battle Area-the card above it gets +5000 power.
If your Leader is a red 《Universe 3》 card : When this card is played from your hand, add up to 1 <Koitsukai> or <Panchia> card-both red and with an energy cost of 1-from your deck to your hand, then shuffle your deck.

)
If your Leader is red and your life is at 4 or less : When this card is used in a combo, draw 1 card.

)
)
If your Leader is a red 《Universe 3》 card : Choose up to 1 <Anilaza> or <Koichiarator> card-both red and in your Battle Area-and place up to 2 red 《Universe 3》 cards with energy costs of 3 or less from your Drop under the chosen card.
When this card attacks, draw 1 card, and place up to 1 blue card from your Drop under this card.
When your life is at 4 or less or there are 3 or more cards under this card : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
When this card attacks, draw 1 card, and place up to 1 blue card from your Drop under this card.
When you add a card from your life to your hand, place up to 1 blue card from your Drop under this card.
Add 1 card from your life to your hand : This card gets +5000 power for the battle.
You can't activate Extras, and during your turn, you can't use skills to play Battle Cards.
If you have an <Android 21> Z-Battle Card in play : At the end of your turn, switch up to 1 of your blue energy to Active Mode.
Add 1 card from your life to your hand : Look at up to 5 cards from the top of your deck, add up to 1 blue 《Android》 card among them to your hand, shuffle your deck, and this card gets +5000 power for the turn.
When your life is at 4 or less : Draw 1 card, and switch up to 1 of your energy to Active Mode.
During your turn, you can't use skills to play Battle Cards.
When paying energy costs for your <Android 21> cards, you can use your <Android 21> Z-Battle Cards and your opponent's Battle Cards and Unisons as energy.
Draw 1 card, and choose up to 3 of your opponent's Battle Cards and/or Unisons, ignoring
, and switch them to Active Mode.

, when your life is at 3 or less : Blue <Android 18>.
Blue <Krillin> and blue <Android 17> cards with energy costs of 5. (When putting this card into play/on top of your Leader from your Z-Deck, place up to 2 of the specified cards from your Z-Deck under this card.)
When this card attacks, draw 1 card, and place up to 1 blue card from your Drop under this card.



, place 3 other blue non-Leader cards from under this card in their owners' Drops : Play up to 1 <Krillin> or <Android 17> Z-Battle Card-both blue-from under this card, and this card gains
for the turn.




)



If your Leader is a blue <Android 18> card : When this card is played, choose up to 1 of your opponent's Battle Cards, place it at the bottom of its owner's deck, switch up to 1 of your Leaders to Active Mode, switch up to 1 of your mono-blue energy to Active Mode, and this card gains
until the end of your opponent's next turn.
At the end of your turn, place up to 1 blue <Android 18> card from your Drop under your Leader.




)



If your Leader is a blue <Android 18> card : When this card is played, switch up to 1 of your mono-blue energy to Active Mode, switch up to 1 of your Leaders to Active Mode, and it gets +10000 power for the turn.
At the end of your turn, place up to 1 blue <Android 18> card from your Drop under your Leader.

)

Battle Cards.
You may choose up to 1 of your opponent's Battle Cards when choosing cards for this card's [Z-Stack] conditions.
When this card is played, you may place the top card of your deck in your energy in Rest Mode, and choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck.
Choose up to 1 keyword skill on a card placed under this card, and this card gains that skill until the end of your opponent's next turn.

)

Battle Cards.
You may choose up to 1 of your opponent's Battle Cards when choosing cards for this card's [Z-Stack] conditions.
When this card is played, you may place the top card of your deck in your energy in Rest Mode, and choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck.
Choose up to 1 keyword skill on a card placed under this card, and this card gains that skill until the end of your opponent's next turn.

)

Battle Cards.
You may choose up to 1 of your opponent's Battle Cards when choosing cards for this card's [Z-Stack] conditions.
When this card is played, you may place the top card of your deck in your energy in Rest Mode, and choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck.
Choose up to 1 keyword skill on a card placed under this card, and this card gains that skill until the end of your opponent's next turn.
)

Blue Battle Cards. (When putting this card into play/on top of your Leader from your Z-Deck, place up to 1 of the specified cards from your Z-Deck under this card.)
While there are no cards under this card, this card gets -5000 power.
When this card is played, add up to 1 card from your life to your hand.
, if your Leader is a blue <Android 21> card : At the start of your opponent's Main Phase, play up to 1 blue 《Android》 Z-Battle Card with an energy cost of 4 or less from under this card.
)

Blue Battle Cards. (When putting this card into play/on top of your Leader from your Z-Deck, place up to 1 of the specified cards from your Z-Deck under this card.)
While there are no cards under this card, this card gets -5000 power.
When this card is played, add up to 1 card from your life to your hand.
, if your Leader is a blue <Android 21> card : At the start of your opponent's Main Phase, play up to 1 blue 《Android》 Z-Battle Card with an energy cost of 4 or less from under this card.
)

Blue Battle Cards. (When putting this card into play/on top of your Leader from your Z-Deck, place up to 1 of the specified cards from your Z-Deck under this card.)
While there are no cards under this card, this card gets -5000 power.
When this card is played, add up to 1 card from your life to your hand.
, if your Leader is a blue <Android 21> card : At the start of your opponent's Main Phase, play up to 1 blue 《Android》 Z-Battle Card with an energy cost of 4 or less from under this card.

)
While your Leader is a <Krillin> or <Android 18> card, this card gains
.
Draw 1 card and discard 1 card from your hand. Additionally, if your Leader is a <Krillin> or <Android 18> card-both mono-blue-place up to 1 <Krillin> or 《Android》 card-both blue-from your Drop under your Leader, and at the end of the turn, switch this card to Active Mode.
Choose up to 1 of your opponent's Battle Cards, ignoring
, and place it at the bottom of its owner's deck.
)
Negate the attack and play this card.
During your opponent's turn, if a Red/Blue multicolor card is in your energy, reduce the energy cost of this card in your hand by 2.
If your Leader's back side is a red <Warriors of Universe 7> card and you have 3 or fewer energy : When this card is played, for the turn, when your opponent would use a non-
skill to switch one of their energy to Active Mode, they can't switch it to Active Mode unless they place 1 of their energy in its owner's Drop.
)
Negate the attack and play this card.
During your opponent's turn, if a Red/Blue multicolor card is in your energy, reduce the energy cost of this card in your hand by 2.
If your Leader's back side is a red <Warriors of Universe 7> card and you have 3 or fewer energy : When this card is played, for the turn, when your opponent would use a non-
skill to switch one of their energy to Active Mode, they can't switch it to Active Mode unless they place 1 of their energy in its owner's Drop.
)
Negate the attack and play this card.
During your opponent's turn, if a Red/Blue multicolor card is in your energy, reduce the energy cost of this card in your hand by 2.
If your Leader's back side is a red <Warriors of Universe 7> card and you have 3 or fewer energy : When this card is played, for the turn, when your opponent would use a non-
skill to switch one of their energy to Active Mode, they can't switch it to Active Mode unless they place 1 of their energy in its owner's Drop.

)

While your Leader is a 《Universe 7》 card and you have 3 or more energy, reduce the energy cost of this card in your hand by 1.
If your Leader is a red <Warriors of Universe 7> card and you place this card from your Combo Area in its owner's Drop : When you use
to play a Red/Blue multicolor Battle Card, draw 1 card.
When this card attacks, choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck.

)

While your Leader is a 《Universe 7》 card and you have 3 or more energy, reduce the energy cost of this card in your hand by 1.
If your Leader is a red <Warriors of Universe 7> card and you place this card from your Combo Area in its owner's Drop : When you use
to play a Red/Blue multicolor Battle Card, draw 1 card.
When this card attacks, choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck.

)

While your Leader is a 《Universe 7》 card and you have 3 or more energy, reduce the energy cost of this card in your hand by 1.
If your Leader is a red <Warriors of Universe 7> card and you place this card from your Combo Area in its owner's Drop : When you use
to play a Red/Blue multicolor Battle Card, draw 1 card.
When this card attacks, choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 Red/Blue multicolor card with an energy cost of 6 or less among them to your hand, and shuffle your deck.
If your Leader is a mono-red <Warriors of Universe 7> card, a red 《Universe 7》 card is in your Combo Area, and you discard 1 Red/Blue multicolor Extra from your hand : When this card is used in a combo, draw 1 card.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 Red/Blue multicolor card with an energy cost of 6 or less among them to your hand, and shuffle your deck.
If your Leader is a mono-red <Warriors of Universe 7> card, a red 《Universe 7》 card is in your Combo Area, and you discard 1 Red/Blue multicolor Extra from your hand : When this card is used in a combo, draw 1 card.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 Red/Blue multicolor card with an energy cost of 6 or less among them to your hand, and shuffle your deck.
If your Leader is a mono-red <Warriors of Universe 7> card, a red 《Universe 7》 card is in your Combo Area, and you discard 1 Red/Blue multicolor Extra from your hand : When this card is used in a combo, draw 1 card.




)

: Blue <Gogeta : Br> with energy cost of 6.
If your Leader is a blue <Gogeta : Br> card : When this card attacks, add the top card of your deck to your energy in Rest Mode.

, if your Leader is a blue <Gogeta : Br> card : This card gets +10000 power and
for the battle.




)

: Blue <Gogeta : Br> with energy cost of 6.
If your Leader is a blue <Gogeta : Br> card : When this card attacks, add the top card of your deck to your energy in Rest Mode.

, if your Leader is a blue <Gogeta : Br> card : This card gets +10000 power and
for the battle.




)

: Blue <Gogeta : Br> with energy cost of 6.
If your Leader is a blue <Gogeta : Br> card : When this card attacks, add the top card of your deck to your energy in Rest Mode.

, if your Leader is a blue <Gogeta : Br> card : This card gets +10000 power and
for the battle.

)

)
While you have a blue <Android 18> card with an energy cost of 5 or more in play, this card gains
.
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and place it at the bottom of its owner's deck.

, if your Leader is blue and you have 3 or more energy : Play this card from your hand.

)
While you have a blue <Android 18> card with an energy cost of 5 or more in play, this card gets +5000 power and
.
At the end of your turn, switch this card to Active Mode.

, if your Leader is blue and you have 3 or more energy : Play this card from your hand.

)
If your Leader is blue and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
When this card is played, draw 1 card.

If your Leader is a blue <Android 18> card : Place this card under your Leader.
)
When this card is played, draw 1 card.
If your Leader is a blue <Android 18> card and you place 1 non-Leader card from under your Leader in its owner's Drop : When this card is used in a combo, choose up to 1 of your <Krillin> or <Android 18> cards and it gets +1000 power for the battle.

)
When this card would be removed from a Battle Area, remove it from the game instead.

, if your Leader is blue and you have 3 or more energy : When you use a blue <Krillin> card from your hand or Battle Area in a combo, play this card from under your Leader or from your hand.
: When this card is played, play up to 1 mono-blue <Krillin> card with an energy cost of 3 from your Z-Energy, Combo Area, or Drop.

)
When this card would be removed from a Battle Area, remove it from the game instead.

, if your Leader is blue and you have 3 or more energy : When you use a blue <Krillin> card from your hand or Battle Area in a combo, play this card from under your Leader or from your hand.
: When this card is played, play up to 1 mono-blue <Krillin> card with an energy cost of 3 from your Z-Energy, Combo Area, or Drop.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 <Krillin> or 《Android》 card-both blue and with an energy cost of 5 or less-from among them to your hand, and shuffle your deck.

If your Leader is a blue <Android 18> card : Place this card under your Leader.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 <Krillin> or 《Android》 card-both blue and with an energy cost of 5 or less-from among them to your hand, and shuffle your deck.

If your Leader is a blue <Android 18> card : Place this card under your Leader.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 <Krillin> or 《Android》 card-both blue and with an energy cost of 5 or less-from among them to your hand, and shuffle your deck.

If your Leader is a blue <Android 18> card : Place this card under your Leader.

)

If you don't have a Unison in play : When this card is played, play up to 1 {Android 18, Krillin, and Marron, Family United} from your deck with a marker on it in Rest Mode, and shuffle your deck.


, if your Leader is a blue <Android 18> card and there are 2 or more cards under it : Play this card from your hand.

)

If you don't have a Unison in play : When this card is played, play up to 1 {Android 18, Krillin, and Marron, Family United} from your deck with a marker on it in Rest Mode, and shuffle your deck.


, if your Leader is a blue <Android 18> card and there are 2 or more cards under it : Play this card from your hand.
)
If your Leader is a blue <Android 18> card : Negate the attack and play this card.
You can activate this card's
skill from your hand without paying its energy cost by placing 2 blue non-Leader cards from under your Leader in their owners' Drops.

)
When this card is played, choose up to 1 of your mono-blue <Android 18> cards with an energy cost of 5 or less and switch it to Active Mode.

, if your Leader is a blue <Android 18> card and an <Android 18> card is in your Combo Area : Play this card from under your Leader, and at the end of the turn, if this card is in play, place it at the bottom of its owner's deck.

)
When this card is played, choose up to 1 of your mono-blue <Android 18> cards with an energy cost of 5 or less and switch it to Active Mode.

, if your Leader is a blue <Android 18> card and an <Android 18> card is in your Combo Area : Play this card from under your Leader, and at the end of the turn, if this card is in play, place it at the bottom of its owner's deck.

)
When this card is played, choose up to 1 of your mono-blue <Android 18> cards with an energy cost of 5 or less and switch it to Active Mode.

, if your Leader is a blue <Android 18> card and an <Android 18> card is in your Combo Area : Play this card from under your Leader, and at the end of the turn, if this card is in play, place it at the bottom of its owner's deck.


)

Play this card.
When this card is played, choose one-


)

Play this card.
When this card is played, choose one-


)

Play this card.
When this card is played, choose one-

)


When this card is played, draw 2 cards, and at the end of your opponent's next turn, play 1 Clone Token with 10000 power in your opponent's Battle Area.
)
If your Leader is an 《Android》 card : When this card is played, look at up to 5 cards from the top of your deck, add up to 1 blue 《Android》 card with an energy cost of 5 or less among them to your hand, shuffle your deck, and at the end of your opponent's next turn, play 1 Clone Token with 10000 power in your opponent's Battle Area.
If your Leader is a blue 《Android》 card : When this card is used in a combo from your hand, play 1 Clone Token in your opponent's Battle Area.
)
If your Leader is an 《Android》 card : When this card is played, look at up to 5 cards from the top of your deck, add up to 1 blue 《Android》 card with an energy cost of 5 or less among them to your hand, shuffle your deck, and at the end of your opponent's next turn, play 1 Clone Token with 10000 power in your opponent's Battle Area.
If your Leader is a blue 《Android》 card : When this card is used in a combo from your hand, play 1 Clone Token in your opponent's Battle Area.
)
If your Leader is an 《Android》 card : When this card is played, look at up to 5 cards from the top of your deck, add up to 1 blue 《Android》 card with an energy cost of 5 or less among them to your hand, shuffle your deck, and at the end of your opponent's next turn, play 1 Clone Token with 10000 power in your opponent's Battle Area.
If your Leader is a blue 《Android》 card : When this card is used in a combo from your hand, play 1 Clone Token in your opponent's Battle Area.

)



, if you have 3 or more energy and you choose 3 of your opponent's Clone Tokens and remove them from the game : Play this card from your hand.

)

Choose 3 of your opponent's Clone Tokens and remove them from the game : Play this card from your hand.

)
)
If your Leader is a blue <Android 18> card : Draw 1 card, look at up to 7 cards from the top of your deck, place up to 1 <Krillin> or <Android 18> card-both blue-among them in your Drop, shuffle your deck, and if you placed a <Krillin> or <Android 18> card in your Drop, switch up to 1 of your mono-blue energy to Active Mode.
)
If your Leader is a blue <Android 18> card : Draw 1 card, look at up to 7 cards from the top of your deck, place up to 1 <Krillin> or <Android 18> card-both blue-among them in your Drop, shuffle your deck, and if you placed a <Krillin> or <Android 18> card in your Drop, switch up to 1 of your mono-blue energy to Active Mode.
)
If your Leader is a blue 《Android》 card : Negate the attack and switch up to 1 of your blue energy to Active Mode. Additionally, at the end of the turn, play 1 Clone Token with 10000 power in your opponent's Battle Area.
While your life is at 4 or less and you have a multicolor card in your energy, you can activate this card's
skill from your hand without paying its energy cost by adding 1 card from your life to your hand.
)
If your Leader is a blue 《Android》 card : Negate the attack and switch up to 1 of your blue energy to Active Mode. Additionally, at the end of the turn, play 1 Clone Token with 10000 power in your opponent's Battle Area.
While your life is at 4 or less and you have a multicolor card in your energy, you can activate this card's
skill from your hand without paying its energy cost by adding 1 card from your life to your hand.
)
If your Leader is a blue 《Android》 card : Negate the attack and switch up to 1 of your blue energy to Active Mode. Additionally, at the end of the turn, play 1 Clone Token with 10000 power in your opponent's Battle Area.
While your life is at 4 or less and you have a multicolor card in your energy, you can activate this card's
skill from your hand without paying its energy cost by adding 1 card from your life to your hand.
When this card is placed in your Leader Area, send up to 1 {Android 20, Vengeful Alliance} and 1 {Dr. Myuu, Vengeful Alliance} from your deck to your Warp.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 green 《Saiyan》 card among them to your hand, and shuffle your deck.
When your life is at 4 or less, or when you have 2 or more energy while there are 2 or more <Son Goku : GT> cards in your Warp : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.

When a <Pan> card or a card with <GT> in its character name-both green and without <Son Goku : GT>-is placed from your Battle Area in your Drop, add it to your Z-Energy from your Drop.
When this card attacks, draw 1 card.
At the end of your turn, choose up to 1 of your green <Android 18> Z-Battle Cards and switch it to Active Mode.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 《Android》 or 《Machine Mutant》 card-both green and with an energy cost of 6 or less-among them to your hand, and shuffle your deck.
When your life is at 4 or less, or when you have 2 or more energy while 1 or more <Android 17> and <Hell Fighter 17> cards are in your Z-Energy and Battle Area : You may draw 2 cards and add cards from your life to your hand until you have 6 life left.
When this card attacks, draw 1 card.
Add up to 1 card from your life to your hand, and choose up to 1 of your opponent's Unisons and remove a marker from it.
Place 1 card from under one of your <Super 17> cards under this card : For the turn, reduce the skill cost of
on {Super 17, Ready to Absorb} in your Z-Deck by
.

, when your life is at 4 or less : Green <Son Goku : GT>.
Discard 1 green card from your hand : When this card attacks, draw 2 cards.
If it's your turn : When your opponent uses a card in a combo, place up to 1 card from your opponent's Combo Area in its owner's Drop.
Switch 1 of your <Android 18> Z-Battle Cards to Rest Mode : Choose all of your opponent's Battle Cards with
, ignoring
, KO them, and this card gets +5000 power for the turn.


, when your life is at 4 or less : Green <Hell Fighter 17>.
Green <Super 17> Leader. (When putting this card into play/on top of your Leader from your Z-Deck, place up to 2 of the specified cards from your Z-Deck under this card.)
At the end of your opponent's turn, place this card from under your Z-Leader on top of your Leader.
Place up to 1 green 《Android》 card with an energy cost of 1 from your deck or Drop under this card, and shuffle your deck if you looked through it.



, when your life is at 2 or less : Green <Hell Fighter 17>.
If an <Android 18> card is under your Leader and you place 1 card from under a <Super 17> card in your Battle Area in its owner's Drop : At the end of your turn, place this card from under your Leader on top of your Leader.
When your opponent attacks, choose up to 1 of your <Super 17> cards and switch it to Active Mode.
If it's your opponent's turn : When an opponent switches one of their energy to Rest Mode, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and KO it.



, while your life is at 2 or less : Green <Hell Fighter 17>.
When this card attacks, draw 1 card.
If it's your turn : When an opponent's energy is switched to Rest Mode, switch this card to Active Mode, and choose up to 1 of your opponent's Battle Cards and KO it.
If a <Cell> card is under your Leader and you place 1 card from under a <Super 17> card in your Battle Area in its owner's Drop : Place this card from under your Leader on top of your Leader.



)
While there are 3 or more <Pan> cards and/or cards with <GT> in their character names-both green and without <Son Goku : GT>-in your Z-Energy, Battle Area, and Drop, this card gains
and
.
When this card is played, choose up to 1 of your opponent's Battle Cards and KO it.


, if your Leader is a green <Son Goku : GT> Z-Leader, you have 4 or more energy, and you choose 1 of your green <Son Goku : GT> cards with an energy cost of 3 or more : Play this card from under an <Android 18> card on top of the chosen card in Active Mode.
)

Green <Son Goku : GT>. (When putting this card into play/on top of your Leader from your Z-Deck, place up to 1 of the specified cards from your Z-Deck under this card.)
During your turn, while there are 2 or more green <Son Goku : GT> cards in your Warp, this card gets +6000 power.

)
While you have an <Android 18> card in play, this card gets +5000 power.
When this card is played, choose up to 1 of your opponent's Battle Cards and KO it.

, if you have 3 or more energy and there are 3 or more <Pan> cards and/or cards with <GT> in their character names-all green and without <Son Goku : GT>-in your Z-Energy, Battle Area, and/or Drop : Play this card from your Warp.

)
While you have an <Android 18> card in play, this card gets +5000 power.
When this card is played, choose up to 1 of your opponent's Battle Cards and KO it.

, if you have 3 or more energy and there are 3 or more <Pan> cards and/or cards with <GT> in their character names-all green and without <Son Goku : GT>-in your Z-Energy, Battle Area, and/or Drop : Play this card from your Warp.

)
While you have an <Android 18> card in play, this card gets +5000 power.
When this card is played, choose up to 1 of your opponent's Battle Cards and KO it.

, if you have 3 or more energy and there are 3 or more <Pan> cards and/or cards with <GT> in their character names-all green and without <Son Goku : GT>-in your Z-Energy, Battle Area, and/or Drop : Play this card from your Warp.
)
While you have an <Android 18> card in play, this card gains
.

, if you have 3 or more energy, and there are 3 or more <Pan> cards and/or cards with <GT> in their character names-all green and without <Son Goku : GT>-in your Z-Energy, Battle Area, and/or Drop : Play this card from your Warp.
If your Leader is a green <Son Goku : GT> card and one of your green <Android 18> Z-Battle Cards is in a battle : Use this card from your Warp in a combo.
)
While you have an <Android 18> card in play, this card gains
.

, if you have 3 or more energy, and there are 3 or more <Pan> cards and/or cards with <GT> in their character names-all green and without <Son Goku : GT>-in your Z-Energy, Battle Area, and/or Drop : Play this card from your Warp.
If your Leader is a green <Son Goku : GT> card and one of your green <Android 18> Z-Battle Cards is in a battle : Use this card from your Warp in a combo.
)
While you have an <Android 18> card in play, this card gains
.

, if you have 3 or more energy, and there are 3 or more <Pan> cards and/or cards with <GT> in their character names-all green and without <Son Goku : GT>-in your Z-Energy, Battle Area, and/or Drop : Play this card from your Warp.
If your Leader is a green <Son Goku : GT> card and one of your green <Android 18> Z-Battle Cards is in a battle : Use this card from your Warp in a combo.

)

If your Leader is a green <Son Goku : GT> card : When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost less than or equal to the number of mono-green 《Saiyan》 cards in your Drop and KO it.
When this card attacks, your opponent chooses 1 of their Unisons with a specified cost of 3 or less and places it in its owner's Drop. If they don't place a card in their Drop, they discard 1 card from their hand.


, if you have 3 or more energy and a green Z-Battle Card in play : Play this card from your hand.

)

If your Leader is a green <Son Goku : GT> card : When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost less than or equal to the number of mono-green 《Saiyan》 cards in your Drop and KO it.
When this card attacks, your opponent chooses 1 of their Unisons with a specified cost of 3 or less and places it in its owner's Drop. If they don't place a card in their Drop, they discard 1 card from their hand.


, if you have 3 or more energy and a green Z-Battle Card in play : Play this card from your hand.
)
: Play this card, and if the Battle Card being played has an energy cost of 4 or less, place it in its owner's Drop instead.
If your Leader is a green <Son Goku : GT> card and a green <Son Goku : GT> card is in your Warp, reduce the energy cost of this card in your hand by 1.
When this card is played, draw 1 card, and choose up to 1 of your opponent's Unisons and remove a marker from it.
)
: Play this card, and if the Battle Card being played has an energy cost of 4 or less, place it in its owner's Drop instead.
If your Leader is a green <Son Goku : GT> card and a green <Son Goku : GT> card is in your Warp, reduce the energy cost of this card in your hand by 1.
When this card is played, draw 1 card, and choose up to 1 of your opponent's Unisons and remove a marker from it.
)
: Play this card, and if the Battle Card being played has an energy cost of 4 or less, place it in its owner's Drop instead.
If your Leader is a green <Son Goku : GT> card and a green <Son Goku : GT> card is in your Warp, reduce the energy cost of this card in your hand by 1.
When this card is played, draw 1 card, and choose up to 1 of your opponent's Unisons and remove a marker from it.
)
If your Leader is a green <Son Goku : GT> card and a green <Son Goku : GT> card is in your Warp, reduce the energy cost of this card in your hand by 1.
When this card is played, draw 1 card, choose up to 1 of your opponent's Battle Cards with an energy cost of 1, and KO it.
If your Leader is a green <Son Goku : GT> card : When you add this card to your Z-Energy, draw 1 card, and discard 1 card from your hand.

)
If your Leader is green and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
If your Leader is a green <Son Goku : GT> card, for each green <Son Goku : GT> card in your Warp, reduce the energy cost of this card in your hand by 1.
When this card attacks, draw 1 card, discard 1 card from your hand, and choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and KO it.
, if your Leader is a green <Son Goku : GT> card : When this card is used in a combo, choose up to 1 of your green 《Saiyan》 cards and it gains
for the battle.
)
If your Leader is a green <Son Goku : GT> card, for each green <Son Goku : GT> card in your Warp, reduce the energy cost of this card in your hand by 1.
When this card attacks, draw 1 card, discard 1 card from your hand, and choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and KO it.
, if your Leader is a green <Son Goku : GT> card : When this card is used in a combo, choose up to 1 of your green 《Saiyan》 cards and it gains
for the battle.
)
If your Leader is a green <Son Goku : GT> card, for each green <Son Goku : GT> card in your Warp, reduce the energy cost of this card in your hand by 1.
When this card attacks, draw 1 card, discard 1 card from your hand, and choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and KO it.
, if your Leader is a green <Son Goku : GT> card : When this card is used in a combo, choose up to 1 of your green 《Saiyan》 cards and it gains
for the battle.
)
If your Leader is a green <Son Goku : GT> card and a green <Son Goku : GT> card is in your Warp, reduce the energy cost of this card in your hand by 1.
While you have 4 or more energy, this card gains
.
When this card is played, draw 1 card.

)
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 green 《Saiyan》 card with an energy cost of 4 or less among them to your hand, and shuffle your deck.
If your Leader is a green <Son Goku : GT> Z-Leader : When this card is used in a combo, it gets +1000 combo power for the battle.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 green 《Saiyan》 card with an energy cost of 4 or less among them to your hand, and shuffle your deck.
If your Leader is a green <Son Goku : GT> Z-Leader : When this card is used in a combo, it gets +1000 combo power for the battle.
)
When this card is played from your hand, look at up to 5 cards from the top of your deck, add up to 1 green 《Android》 card with an energy cost of 6 or less among them to your hand, and shuffle your deck.
)
When this card is played from your hand, look at up to 5 cards from the top of your deck, add up to 1 green 《Android》 card with an energy cost of 6 or less among them to your hand, and shuffle your deck.
)
When this card is played from your hand, look at up to 5 cards from the top of your deck, add up to 1 green 《Android》 card with an energy cost of 6 or less among them to your hand, and shuffle your deck.



)

if your Leader is a green <Super 17> card : When a card is placed from under this card in its owner's Drop by your Leader's skill, choose up to 1 of your opponent's Battle Cards, KO it, and your opponent discards 1 card from their hand.


, if you have 4 or more energy and you choose 1 <Hell Fighter 17> card in your Z-Energy and 1 <Android 17> card in your Battle Area : Play this card from your hand, place all of the chosen cards under it, and this card gains
,
, and
for the turn.



)

if your Leader is a green <Super 17> card : When a card is placed from under this card in its owner's Drop by your Leader's skill, choose up to 1 of your opponent's Battle Cards, KO it, and your opponent discards 1 card from their hand.


, if you have 4 or more energy and you choose 1 <Hell Fighter 17> card in your Z-Energy and 1 <Android 17> card in your Battle Area : Play this card from your hand, place all of the chosen cards under it, and this card gains
,
, and
for the turn.

)
If your Leader is a green <Super 17> card or green <Hell Fighter 17> card : When this card attacks, use up to 1 card from under this card in a combo, and your opponent places 1 of their Z-Energy in its owner's Drop.

, if you have 3 or more energy and you choose 1 <Hell Fighter 17> card in your Z-Energy and 1 <Android 17> card in your Battle Area : Draw 1 card, play this card from your hand, place the cards chosen with this skill under this card, and this card gains
and
for the turn.

)
If your Leader is a green <Super 17> card or green <Hell Fighter 17> card : When this card attacks, use up to 1 card from under this card in a combo, and your opponent places 1 of their Z-Energy in its owner's Drop.

, if you have 3 or more energy and you choose 1 <Hell Fighter 17> card in your Z-Energy and 1 <Android 17> card in your Battle Area : Draw 1 card, play this card from your hand, place the cards chosen with this skill under this card, and this card gains
and
for the turn.

)
If your Leader is a green <Super 17> card or green <Hell Fighter 17> card : When this card attacks, use up to 1 card from under this card in a combo, and your opponent places 1 of their Z-Energy in its owner's Drop.

, if you have 3 or more energy and you choose 1 <Hell Fighter 17> card in your Z-Energy and 1 <Android 17> card in your Battle Area : Draw 1 card, play this card from your hand, place the cards chosen with this skill under this card, and this card gains
and
for the turn.


)

, if your Leader is a green <Super 17> card or green <Hell Fighter 17> card and you have an <Android 17> card in play : Play this card from your hand.
If your Leader is a green <Super 17> card or green <Hell Fighter 17> card and you place 1 green non-<Hell Fighter 17> card from your Z-Energy in its owner's Drop : Add this card from your Drop to your Z-Energy.


)

, if your Leader is a green <Super 17> card or green <Hell Fighter 17> card and you have an <Android 17> card in play : Play this card from your hand.
If your Leader is a green <Super 17> card or green <Hell Fighter 17> card and you place 1 green non-<Hell Fighter 17> card from your Z-Energy in its owner's Drop : Add this card from your Drop to your Z-Energy.


)

, if your Leader is a green <Super 17> card or green <Hell Fighter 17> card and you have an <Android 17> card in play : Play this card from your hand.
If your Leader is a green <Super 17> card or green <Hell Fighter 17> card and you place 1 green non-<Hell Fighter 17> card from your Z-Energy in its owner's Drop : Add this card from your Drop to your Z-Energy.
)
When this card is played, draw 1 card.
Place this card in its owner's Drop : Play up to 1 {Android 17, Brainwashed Fighter} from your deck with its skills negated for the turn, and shuffle your deck.
If your Leader is a green <Super 17> card or green <Hell Fighter 17> card and you place 1 green non-<Hell Fighter 17> card from your Z-Energy in its owner's Drop : Add this card from your Drop to your Z-Energy.

)

, if your Leader is a green <Super 17> card or green <Hell Fighter 17> card and you have 2 or more energy : Play this card from your hand.
Place this card in its owner's Drop : Play up to 1 <Android 17> card and 1 <Hell Fighter 17> card-both green and with energy costs of 1-from your deck and/or Drop with their skills negated for the turn, and shuffle your deck if you looked through it.

)

, if your Leader is a green <Super 17> card or green <Hell Fighter 17> card and you have 2 or more energy : Play this card from your hand.
Place this card in its owner's Drop : Play up to 1 <Android 17> card and 1 <Hell Fighter 17> card-both green and with energy costs of 1-from your deck and/or Drop with their skills negated for the turn, and shuffle your deck if you looked through it.
)
When this card is KO'd by an opponent's skill, add up to 1 green <Android 17> card with an energy cost of 3 from your deck to your hand, and shuffle your deck.
If your Leader is a green <Son Goku : GT> card, this card and {Dr. Myuu, Vengeful Alliance} are in your Warp, and you send 1 green <Son Goku : GT> card from your hand to your Warp : At the start of your Main Phase, draw 1 card.
)
If your Leader is a green <Son Goku : GT> card and this card is in your Warp, you can't play non-green Battle Cards.
If your Leader is a green <Super 17> card, you have 4 or more energy, and you place this card from your hand in your Drop : Play up to 1 <Android 17> card and 1 <Hell Fighter 17> card-both with energy costs of 1-from your Drop with their skills negated for the turn.
)
Send this card from under your <Super 17> Z-Leader to its owner's Warp : Up to 1 of your Leaders gets +5000 power for the battle.
)

, send this card from under your <Super 17> Z-Leader to its owner's Warp : Your Leader gains
for the battle.
)
Negate the attack and choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and KO it.
If your Leader is a green <Son Goku : GT> Z-Leader, you can activate this card's
skill from your hand without paying its energy cost by discarding another card from your hand instead.
)
Negate the attack and choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and KO it.
If your Leader is a green <Son Goku : GT> Z-Leader, you can activate this card's
skill from your hand without paying its energy cost by discarding another card from your hand instead.
)
Negate the attack. Additionally, if the attacker was a 《Saiyan》card, choose up to 1 of your <Super 17> cards and switch it to Active Mode.
If your Leader is a green <Super 17> Z-Leader, you can activate this card's
skill from your hand without paying its energy cost by discarding another card from your hand instead.
)
Negate the attack. Additionally, if the attacker was a 《Saiyan》card, choose up to 1 of your <Super 17> cards and switch it to Active Mode.
If your Leader is a green <Super 17> Z-Leader, you can activate this card's
skill from your hand without paying its energy cost by discarding another card from your hand instead.
)
Negate the attack. Additionally, if the attacker was a 《Saiyan》card, choose up to 1 of your <Super 17> cards and switch it to Active Mode.
If your Leader is a green <Super 17> Z-Leader, you can activate this card's
skill from your hand without paying its energy cost by discarding another card from your hand instead.
When this card attacks, draw 1 card.
If you have 2 or more energy : At the start of any Main Phase, draw 2 cards, add cards from your life to your hand until you have 6 life left, and flip this card to its back.
When this card attacks, draw 1 card.
When a card is placed under a {Spirit Bomb} in your Battle Area, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.
Activate up to 1 {Spirit Bomb} from your deck, shuffle your deck, and negate this skill for the game.
When this card attacks, draw 1 card.
Look at up to 5 cards from the top of your deck, add up to 1 yellow 《Majin》 card with an energy cost of 6 or less among them to your hand, shuffle your deck, and if you added a card to your hand, discard 1 card from your hand.
When your life is at 4 or less or you have a yellow 《Majin》 Z-Battle Card with an energy cost of 2 or more in play : You may draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
Discard 1 yellow card from your hand : When this card attacks, draw 2 cards.
If it's your opponent's turn : When you play a yellow 《Majin》 card, choose up to 1 of your opponent's Battle Cards or Unisons and switch it to Rest Mode.




: Yellow <Son Goku> <Vegeta> card.
While there are 7 or more cards in your Combo Area and this card is in a battle, negate the skills of all cards in your opponent's Combo Area.
When this card attacks, draw 1 card.
If there are 7 or more cards in your Combo Area and this card is in a battle : For the battle, this card gains
, and at the end of the battle, remove this card from the game.

, when your life is at 4 or less : Yellow <Son Goku>.
Yellow <Son Goku> Leader with Z-Energy cost of 4. (When putting this card into play/on top of your Leader from your Z-Deck, place up to 1 of the specified cards from your Z-Deck under this card.)
Place 1 card from your hand under a {Spirit Bomb} in your Battle Area : Draw 2 cards.
If there are 7 or more cards under a {Spirit Bomb} in your Battle Area : Remove this card from the game, place up to 1 <Son Goku> Z-Leader from under your Leader on top of your Leader, and if you placed a card, you may switch your Leader to Active Mode.

, when your life is at 4 or less : Yellow <Majin Buu>.
When you play a yellow 《Majin》 card, choose up to 1 of your opponent's Battle Cards or Unisons and switch it to Rest Mode.
Discard 1 yellow card from your hand : When this card attacks, draw 2 cards.
If it's your turn : When you use a skill to increase the power of one of your Battle Cards, choose up to 1 of your opponent's Battle Cards in Rest Mode, ignoring
, KO it, choose up to 1 keyword skill of the card you KO'd with this skill, and this card gains that skill for the turn.
)
Switch this card to Rest Mode : You may choose any number of your Battle Cards and switch them to Rest Mode. If you do, for each Battle Card switched to Rest Mode by this skill other than this card, you may place the top card of your deck under a {Spirit Bomb} in your Battle Area.

)
Yellow 《Majin》 Battle Card with an energy cost of 1. (When putting this card into play/on top of your Leader from your Z-Deck, place up to 2 of the specified cards from your Z-Deck under this card.)
If there are 2 cards under this card and you discard 1 or more yellow 《Majin》 cards from your hand : This card gains power equal to the total combo power of the cards discarded by this skill for the turn. Additionally, if this card has 20000 power or more, draw 1 card and this card gains
for the turn.
)
Yellow 《Majin》 Battle Card with an energy cost of 1. (When putting this card into play/on top of your Leader from your Z-Deck, place up to 1 of the specified cards from your Z-Deck under this card.)
While this card is under a yellow 《Majin》 card with an energy cost of 2 or more in your Battle Area, the card above this card gains
.

, if your Leader is a <Majin Buu> or <Evil Wizard Babidi> card-both yellow-and you have 4 or more energy : Place up to 1 yellow 《Majin》 card from your Drop under this card, and play up to 1 {Majin Buu, Intelligence Manifest} from your hand on top of this card.
)
While this card is under a yellow 《Majin》 card with an energy cost of 2 or more in a Battle Area, the card above this card can't be KO'd once per turn.
, choose 1 other yellow 《Majin》 card in your Battle Area and place 1 card from under that card in its owner's Drop : Place this card under the chosen card.

)

)

If your Leader is yellow : When this card is used in a combo, draw 1 card.




)
When this card attacks, choose one-
, and switch it to Rest Mode.

, if your Leader is a yellow Z-Leader or you have a yellow Z-Battle Card in play, and your opponent has 3 or more energy : Play this card from your hand, and if a yellow Extra is in your Battle Area, draw 1 card.
If all cards in your Battle Area are in Rest Mode : Switch this card to Active Mode.




)
When this card attacks, choose one-
, and switch it to Rest Mode.

, if your Leader is a yellow Z-Leader or you have a yellow Z-Battle Card in play, and your opponent has 3 or more energy : Play this card from your hand, and if a yellow Extra is in your Battle Area, draw 1 card.
If all cards in your Battle Area are in Rest Mode : Switch this card to Active Mode.



)
When this card is played, choose up to 1 of your opponent's Battle Cards in Rest Mode, negate its skills for the turn, and KO it.

, if your Leader is a <Son Goku> or <Vegeta> card-both yellow-and your opponent has 2 or more energy : Play this card from your hand.



)
When this card is played, choose up to 1 of your opponent's Battle Cards in Rest Mode, negate its skills for the turn, and KO it.

, if your Leader is a <Son Goku> or <Vegeta> card-both yellow-and your opponent has 2 or more energy : Play this card from your hand.



)
When this card is played, choose up to 1 of your opponent's Battle Cards in Rest Mode, negate its skills for the turn, and KO it.

, if your Leader is a <Son Goku> or <Vegeta> card-both yellow-and your opponent has 2 or more energy : Play this card from your hand.



)


If your Leader is a yellow Z-Leader : When this card is placed in your Drop by an opponent's skill, play this card from your Drop with its non-keyword skills negated for the game.
, if your Leader is a <Son Goku> or <Vegeta> card-both yellow-and you have 2 or more energy : Play this card from your hand.



)


If your Leader is a yellow Z-Leader : When this card is placed in your Drop by an opponent's skill, play this card from your Drop with its non-keyword skills negated for the game.
, if your Leader is a <Son Goku> or <Vegeta> card-both yellow-and you have 2 or more energy : Play this card from your hand.



)


If your Leader is a yellow Z-Leader : When this card is placed in your Drop by an opponent's skill, play this card from your Drop with its non-keyword skills negated for the game.
, if your Leader is a <Son Goku> or <Vegeta> card-both yellow-and you have 2 or more energy : Play this card from your hand.
)
While your Leader is a yellow <Son Goku> card and there are 6 or fewer cards under a {Spirit Bomb} in your Battle Area, this card gets +11000 power.
When this card is played, draw 1 card.
)
Play this card.
During your opponent's turn, while your Leader is yellow, your opponent has 2 or more energy, and you have 2 or more Z-Energy, reduce the energy cost of this card in your hand by 7.
When this card is played from your hand, your opponent can't attack with non-Leader cards unless they choose 1 of their Active Mode cards and switch it to Rest Mode each time, and at the end of the turn, send this card to its owner's Warp. Additionally, if your Leader is a Z-Leader, or you have a yellow Z-Battle Card in play, your Leader gains the following skill for the turn:
Negate all of your opponent's [Strike] skills for the turn."
)
Play this card.
During your opponent's turn, while your Leader is yellow, your opponent has 2 or more energy, and you have 2 or more Z-Energy, reduce the energy cost of this card in your hand by 7.
When this card is played from your hand, your opponent can't attack with non-Leaders for the turn unless they choose 1 of their Active Mode cards and switch it to Rest Mode each time, and at the end of the turn, send this card to its owner's Warp. Additionally, if your Leader is a Z-Leader, or you have a yellow Z-Battle Card in play, your Leader gains the following skill for the turn,
Negate all of your opponent's [Strike] skills."
)
Play this card.
During your opponent's turn, while your Leader is yellow, your opponent has 2 or more energy, and you have 2 or more Z-Energy, reduce the energy cost of this card in your hand by 7.
When this card is played from your hand, your opponent can't attack with non-Leader cards unless they choose 1 of their Active Mode cards and switch it to Rest Mode each time, and at the end of the turn, send this card to its owner's Warp. Additionally, if your Leader is a Z-Leader, or you have a yellow Z-Battle Card in play, your Leader gains the following skill for the turn:
Negate all of your opponent's [Strike] skills for the turn."

)
If your Leader is a <Son Goku> or <Vegeta> card-both yellow-and you send this card to its owner's Warp : Play up to 1 {SS Son Goku & SS Vegeta, Ultimate Duo} from your deck with its keyword skills negated for the turn, and shuffle your deck.

)
If your Leader is a <Son Goku> or <Vegeta> card-both yellow-and you send this card to its owner's Warp : Play up to 1 {SS Son Goku & SS Vegeta, Ultimate Duo} from your deck with its keyword skills negated for the turn, and shuffle your deck.

)
If your Leader is a <Son Goku> or <Vegeta> card-both yellow-and you send this card to its owner's Warp : Play up to 1 {SS Son Goku & SS Vegeta, Ultimate Duo} from your deck with its keyword skills negated for the turn, and shuffle your deck.
)
This card can't be KO'd while it's in Rest Mode.
If your Leader is yellow, and has both <Son Goku> and <Vegeta> card and you have a yellow <Dende> card in play, reduce the energy cost of this card in your hand by
.
Switch this card to Rest Mode : You may choose any number of your Battle Cards and switch them to Rest Mode. If you do, for each Battle Card switched to Rest Mode by this skill other than this card, you may place the top card of your deck under a {Spirit Bomb} in your Battle Area.
)


If your Leader is a yellow <Son Goku> Z-Leader and you send 1 yellow Battle Card from your Drop to your Warp : Play 1 Earthling Token (1000 power, 0 combo cost, 0 combo power), and it gains
until the end of your opponent's next turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Saiyan》 or 《Earthling》 card-both yellow and with an energy cost of 4 or less-among them to your hand, and shuffle your deck.
If your Leader is a <Son Goku> or <Vegeta> card-both yellow-you have 2 or more energy, and you send this card to its owner's Warp : Play up to 1 yellow Battle Card with an energy cost of 1 from your deck with its skills negated for the turn, and shuffle your deck.




)

If your Leader is a yellow <Majin Buu> card : When this card is played by another card's skill, it gains
and
for the turn. Choose up to 2 of your opponent's cards, switch them to Rest Mode, and they can't be switched to Active Mode during your opponent's next Charge Phase.
When you use one of your yellow <Majin Buu> or yellow <Evil Wizard Babidi> card skills to discard this card from your hand, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.

, if your Leader is yellow and you have 4 or more energy : Play this card from your hand.




)

If your Leader is a yellow <Majin Buu> card : When this card is played by another card's skill, it gains
and
for the turn. Choose up to 2 of your opponent's cards, switch them to Rest Mode, and they can't be switched to Active Mode during your opponent's next Charge Phase.
When you use one of your yellow <Majin Buu> or yellow <Evil Wizard Babidi> card skills to discard this card from your hand, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.

, if your Leader is yellow and you have 4 or more energy : Play this card from your hand.




)

If your Leader is a yellow <Majin Buu> card : When this card is played by another card's skill, it gains
and
for the turn. Choose up to 2 of your opponent's cards, switch them to Rest Mode, and they can't be switched to Active Mode during your opponent's next Charge Phase.
When you use one of your yellow <Majin Buu> or yellow <Evil Wizard Babidi> card skills to discard this card from your hand, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.

, if your Leader is yellow and you have 4 or more energy : Play this card from your hand.
)
If your Leader is a <Majin Buu> or <Evil Wizard Babidi> card-both yellow : When you use one of your yellow <Majin Buu> or yellow <Evil Wizard Babidi> card skills to discard this card from your hand, play this card from your Drop.
When this card is played from your hand, draw 1 card.




)


, if your Leader is a <Majin Buu> or <Evil Wizard Babidi> card-both yellow-it's your opponent's turn, and you choose 1 of your yellow 《Majin》 cards with an energy cost of 6 in Rest Mode : At the end of a battle where this card was used in a combo, play this card from your Drop in Active Mode on top of the chosen card.
If you have 5 or more energy and there are 5 《Majin》 cards under this card : When this card attacks, it gets +10000 power for the turn, and at the end of the battle, place this card in its owner's Drop, and play up to 1 yellow 《Majin》 card with 30000 power from your hand.




)


, if your Leader is a <Majin Buu> or <Evil Wizard Babidi> card-both yellow-it's your opponent's turn, and you choose 1 of your yellow 《Majin》 cards with an energy cost of 4 in Rest Mode : At the end of a battle where this card was used in a combo, play this card from your Drop in Active Mode on top of the chosen card.
If there are 4 《Majin》 cards under this card and you discard 1 or more 《Majin》 cards from your hand : This card gains power equal to the total combo power of the cards discarded by this skill for the turn. Additionally, if this card has 30000 power or more, draw 1 card, and play 1 Majin Token. (15000 power, 0 combo cost, 5000 combo power.)


)



, if your Leader is a <Majin Buu> or <Evil Wizard Babidi> card-both yellow-it's your opponent's turn, and you choose 1 of your yellow 《Majin》 cards with an energy cost of 2 in Rest Mode : At the end of a battle where this card was used in a combo, play this card from your Drop in Active Mode on top of the chosen card.
If there are 3 《Majin》 cards under this card and you discard 1 or more 《Majin》 cards from your hand : This card gains power equal to the total combo power of the cards discarded by this skill for the turn. Additionally, if this card has 25000 power or more, draw 1 card, and this card gains
for the turn.
)


, if your Leader is a <Majin Buu> or <Evil Wizard Babidi> card-both yellow-and you have 2 or more energy : When you use one of your yellow <Majin Buu> or yellow <Evil Wizard Babidi> card skills to discard this card from your hand, play this card from your Drop.
Discard 1 or more 《Majin》 cards from your hand : Choose up to 1 of your opponent's Battle Cards in Rest Mode, KO it, and this card gains power equal to the total combo power of the cards discarded by this skill for the turn.
)
Play this card.
If you have a yellow <Hercule> card in play, you can activate this card's
skill from your hand without paying its energy cost.
If your Leader is a yellow <Son Goku> card : When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and switch it to Rest Mode.
)
If your Leader is a <Majin Buu> or <Evil Wizard Babidi> card-both yellow : When you use one of your yellow <Majin Buu> or yellow <Evil Wizard Babidi> card skills to discard this card from your hand, play this card from your Drop.
When this card is played from your hand, look at up to 7 cards from the top of your deck, add up to 1 yellow <Majin Buu> card with an energy cost of 6 or less among them to your hand, and shuffle your deck.





)
If your Leader is a <Son Goku> or <Vegeta> card-both yellow-and you switch this card to Rest Mode : Look at up to 3 cards from the top of your deck, place up to 1 yellow Battle Card among them under this card, and place the rest at the bottom of your deck in any order.
If it's your turn, your <Son Goku> Leader is in a battle, and there are 7 or more cards under this card : Use all of the Battle Cards from under this card in a combo with their skills negated for the turn, and place this card in its owner's Drop.
)
If your Leader is a yellow <Majin Buu> Z-Leader, you can activate this card from your hand without paying its energy cost.
If your Leader is a yellow <Majin Buu> card and you discard 1 《Majin》 card from your hand : Draw 2 cards.
When this card is placed in your Leader Area, activate up to 1 {Prison Planet} from your deck.
When this card attacks, draw 1 card.
When your life is at 4 or less, or when you have 2 or more energy while you have a <Fu> Z-Battle Card in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.

When this card attacks, draw 1 card.
Choose up to 1 card you own in your opponent's Battle Area and it gains
until the end of your opponent's next turn.
When this card is placed in your Leader Area, activate up to 1 {Prison Planet} from your deck.
When this card attacks, draw 1 card.
When your life is at 4 or less, or when you have 2 or more energy while you have a <Fu> Z-Battle Card in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.

When this card attacks, draw 1 card.
Choose up to 1 card you own in your opponent's Battle Area and it gains
until the end of your opponent's next turn.

, when your life is at 3 or less : Black <Cumber>.
When this card attacks, draw 1 card, and choose up to 1 of your opponent's Battle Cards and it gains
until the end of your opponent's next turn.
If this card is in a battle : Choose up to 2 of your opponent's Battle Cards with
and use them in a combo in your Combo Area.
)


If your Leader is a <Evil Saiyan> or <Cumber> card-both black :
Black <Cumber> Battle Card with energy cost of 2. (When putting this card into play/on top of your Leader from your Z-Deck, place up to 1 of the specified cards from your Z-Deck under this card.)
: Play up to 1 black <Cumber> card with an energy cost of 2 from under this card.

)
When this card is played or attacks, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less, and it gains
until the end of your opponent's next turn.

)
While your Leader is a <Evil Saiyan> or <Cumber> card-both black-and you have a <Fu> Z-Battle Card in play, reduce the specified cost of this card in your hand by
.

Choose up to 1 of your <Evil Saiyan> or <Cumber> cards-both black and with energy costs of 6 or less-and it gains
until the end of your opponent's next turn.

: Choose up to 1 of your opponent's Battle Cards with
, switch it to Active Mode, and gain control of it.
This card can't attack.
If your Leader is {Son Goku, Energy Restored} and you switch this card to Rest Mode : Draw 1 card, choose up to 1 of your {Son Goku, Spirit Forger}, look at up to 3 cards from the top of your deck, and place them under the chosen card.
While there are 4 or more colors in your energy, this card is also treated as red, blue, green, and yellow.
When this card is played, it gains the following skill for the turn.

: Activate the
skill of up to 1 {Erase a Universe} in your hand."




, if your Leader is a red <Great Priest> card : Play this card from your hand, choose all of your opponent's Battle Cards, and send them to their owners' Warps.
)
While your Leader is black, this card gets +5000 power and
.
If a player's Leader is black : When this card is used in a combo, choose up to 1 of your cards and it gets +10000 power for the battle, and play this card from your Combo Area in your opponent's Battle Area.

, if you have 3 or more energy : Play this card from your hand.
)
While your Leader is black, this card gets +5000 power and
.
If a player's Leader is black : When this card is used in a combo, choose up to 1 of your cards and it gets +10000 power for the battle, and play this card from your Combo Area in your opponent's Battle Area.

, if you have 3 or more energy : Play this card from your hand.
)
While your Leader is black, this card gets +5000 power and
.
If a player's Leader is black : When this card is used in a combo, choose up to 1 of your cards and it gets +10000 power for the battle, and play this card from your Combo Area in your opponent's Battle Area.

, if you have 3 or more energy : Play this card from your hand.


When this card is played, draw 1 card.


When this card is played, draw 1 card.


When this card is played, draw 1 card.


When this card is played, draw 1 card.
)

Negate the attack and play this card in your opponent's Battle Area.
If your Leader is a black <Cumber> card, you can activate this card's
skill from your hand without paying its energy cost.
)

Negate the attack and play this card in your opponent's Battle Area.
If your Leader is a black <Cumber> card, you can activate this card's
skill from your hand without paying its energy cost.
)

Negate the attack and play this card in your opponent's Battle Area.
If your Leader is a black <Cumber> card, you can activate this card's
skill from your hand without paying its energy cost.
)
When this card is played, draw 1 card, and discard 1 card from your hand.
If your Leader is a <Evil Saiyan> or <Cumber> card-both black : Play this card from your hand in your opponent's Battle Area, look at up to 5 cards from the top of your deck, add up to 1 <Mai : Future> card or 《Saiyan》 card-both black, not a copy of this card, and with an energy cost of 6 or less-among them to your hand, and shuffle your deck.
)
When this card is played, draw 1 card, and discard 1 card from your hand.
If your Leader is a <Evil Saiyan> or <Cumber> card-both black : Play this card from your hand in your opponent's Battle Area, look at up to 5 cards from the top of your deck, add up to 1 <Mai : Future> card or 《Saiyan》 card-both black, not a copy of this card, and with an energy cost of 6 or less-among them to your hand, and shuffle your deck.


)

Choose up to 1 of your opponent's Battle Cards, send it to its owner's Warp, and draw 1 card : <Son Goku> and <Vegeta>.
This card is played from your hand in your opponent's Battle Area, and when choosing cards to use with this card's
skill from your hand, you can choose Battle Cards you own in your opponent's Battle Area.
If your life is at 4 or more and your opponent's Leader is a black <Cumber> card : When this card is played, for the turn, if your opponent's <Evil Saiyan> or <Cumber> card-both black and with an energy cost of 8-is attacking and in a battle, you can't activate
skills.


)

Choose up to 1 of your opponent's Battle Cards, send it to its owner's Warp, and draw 1 card : <Son Goku> and <Vegeta>.
This card is played from your hand in your opponent's Battle Area, and when choosing cards to use with this card's
skill from your hand, you can choose Battle Cards you own in your opponent's Battle Area.
If your life is at 4 or more and your opponent's Leader is a black <Cumber> card : When this card is played, for the turn, if your opponent's <Evil Saiyan> or <Cumber> card-both black and with an energy cost of 8-is attacking and in a battle, you can't activate
skills.


)

Choose up to 1 of your opponent's Battle Cards, send it to its owner's Warp, and draw 1 card : <Son Goku> and <Vegeta>.
This card is played from your hand in your opponent's Battle Area, and when choosing cards to use with this card's
skill from your hand, you can choose Battle Cards you own in your opponent's Battle Area.
If your life is at 4 or more and your opponent's Leader is a black <Cumber> card : When this card is played, for the turn, if your opponent's <Evil Saiyan> or <Cumber> card-both black and with an energy cost of 8-is attacking and in a battle, you can't activate
skills.
)
When this card is played, add up to 1 {SSB Vegito, Supreme Gleaming} from your deck to your hand, and shuffle your deck.
If your Leader is a <Evil Saiyan> or <Cumber> card-both black : Draw 1 card, and play this card from your hand in your opponent's Battle Area.

)
When this card is played, choose up to 1 of your opponent's <Son Goku> cards, ignoring
, and send it to its owner's Warp.

, if your Leader is black : Play this card from your hand.
)
If your Leader is a <Evil Saiyan> or <Cumber> card-both black : When this card is played, look at up to 5 cards from the top of your deck, add up to 1 <Fu> or 《Saiyan》 card-both black and with energy costs of 6 or less-or 1 {Fu, All According to Plan} among them to your hand, and shuffle your deck.

)
If your Leader is a black card and-your Leader is a Z-Leader, or you have 2 or more Z-Energy or a Z-Battle Card in play : When this card is used in a combo, draw 1 card.


)
If your Leader is a black 《Saiyan》 card : When this card is played, draw 1 card, then choose any number of your opponent's Battle Cards, and those cards gain
until the end of your opponent's next turn. Choose one-
and
for the turn.
for the turn.


, if you have 4 or more energy and your opponent has 2 or more Battle Cards in play : Play this card from your hand.


)
If your Leader is a black 《Saiyan》 card : When this card is played, draw 1 card, then choose any number of your opponent's Battle Cards, and those cards gain
until the end of your opponent's next turn. Choose one-
and
for the turn.
for the turn.


, if you have 4 or more energy and your opponent has 2 or more Battle Cards in play : Play this card from your hand.

)
When this card is played, choose up to 1 of your opponent's Battle Cards, and it gains
until the end of your opponent's next turn.

, if your Leader is black and your opponent has 2 or more energy and a Battle Card in play : Play this card from your hand.

)
When this card is played, choose up to 1 of your opponent's Battle Cards, and it gains
until the end of your opponent's next turn.

, if your Leader is black and your opponent has 2 or more energy and a Battle Card in play : Play this card from your hand.

)
When this card is played, choose up to 1 of your opponent's Battle Cards, and it gains
until the end of your opponent's next turn.

, if your Leader is black and your opponent has 2 or more energy and a Battle Card in play : Play this card from your hand.

)
When this card is played, choose up to 1 of your opponent's Battle Cards, and it gains
until the end of your opponent's next turn.

, if your Leader is black and your opponent has 2 or more energy and a Battle Card in play : Play this card from your hand.

)

)


When this card is played, choose up to 1 of your opponent's non-black Battle Cards with an energy cost of 3 or less, and gain control of it.

, if your Leader is a black <Cumber> card and your opponent has 2 or more energy and a Battle Card in play : Play this card from your hand.
)
If your Leader is a <Cumber> card : Negate the attack, choose up to 1 of your opponent's Battle Cards, and it gains
until the end of your next turn.





)

Mono-black 《Saiyan》 cards with a combo cost of 1 and 5000 combo power in your hand and Battle Area have their combo costs reduced by 1.
When using your <Fu>'s
to choose a
card, you can also choose cards in your opponent's Battle Area.

)
If your Leader is a black <Cumber> card and you discard 1 card from your hand : If the Battle Card being played has an energy cost of 4 or less, play it in your Battle Area instead and it gains
for the game.

)
When you use
to play a Red/Blue multicolor Battle Card, draw 1 card.

, if your Leader is a red <Warriors of Universe 7> card and you have 3 or more energy : Play up to 1 red 《Universe 7》 card with an energy cost of 3 or less from under this card, and remove this card from the game.


)


If your opponent has 3 or more energy and it's your opponent's turn : When this card is played, it gains
for the turn.
If your Leader is a red <Warriors of Universe 7> card and it's your opponent's turn : Switch up to 1 of your Red/Blue multicolor energy to Active Mode, and you can't play Battle Cards from your hand until the end of your next turn.


)


If your opponent has 3 or more energy and it's your opponent's turn : When this card is played, it gains
for the turn.
If your Leader is a red <Warriors of Universe 7> card and it's your opponent's turn : Switch up to 1 of your Red/Blue multicolor energy to Active Mode, and you can't play Battle Cards from your hand until the end of your next turn.


)


If your opponent has 3 or more energy and it's your opponent's turn : When this card is played, it gains
for the turn.
If your Leader is a red <Warriors of Universe 7> card and it's your opponent's turn : Switch up to 1 of your Red/Blue multicolor energy to Active Mode, and you can't play Battle Cards from your hand until the end of your next turn.



)




If your Leader is a red <Warriors of Universe 7> card, this card gains
.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 Red/Blue multicolor card with an energy cost of 6 or less among them to your hand, shuffle your deck, and choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and KO it.
Discard 1 card from your hand : Use up to 2 red and/or blue cards-both with 5000 combo power and 《Universe 7》-from your Drop in a combo with their skills negated for the turn.



)




If your Leader is a red <Warriors of Universe 7> card, this card gains
.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 Red/Blue multicolor card with an energy cost of 6 or less among them to your hand, shuffle your deck, and choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and KO it.
Discard 1 card from your hand : Use up to 2 red and/or blue cards-both with 5000 combo power and 《Universe 7》-from your Drop in a combo with their skills negated for the turn.



)

If your Leader is a red <Warriors of Universe 7> card and you place 1 《Universe 7》 card from your energy in its owner's Drop : At the end of your turn, add this card from your Drop to your energy with its
negated.
Choose up to 1 of your cards and it gets +5000 power for the turn. Choose up to 1 of your opponent's non-Leaders and it gets -30000 power for the turn.



)

If your Leader is a red <Warriors of Universe 7> card and you place 1 《Universe 7》 card from your energy in its owner's Drop : At the end of your turn, add this card from your Drop to your energy with its
negated.
Choose up to 1 of your cards and it gets +5000 power for the turn. Choose up to 1 of your opponent's non-Leaders and it gets -30000 power for the turn.



)

If your Leader is a red <Warriors of Universe 7> card, and you send 1 《Universe 7》 card and this card from your Drop to your Warp : When one of your 《Universe 7》 cards would be removed from your Battle Area by an opponent's skill or KO'd, draw 1 card.
If your Leader is a mono-red 《Universe 7》 card : Choose up to 1 of your red 《Universe 7》 <Android 17> Battle Cards, switch it to Active Mode, it gets +10000 power for the turn, and at the end of the turn, switch up to 1 of your energy to Active Mode.



)

If your Leader is a red <Warriors of Universe 7> card, and you send 1 《Universe 7》 card and this card from your Drop to your Warp : When one of your 《Universe 7》 cards would be removed from your Battle Area by an opponent's skill or KO'd, draw 1 card.
If your Leader is a mono-red 《Universe 7》 card : Choose up to 1 of your red 《Universe 7》 <Android 17> Battle Cards, switch it to Active Mode, it gets +10000 power for the turn, and at the end of the turn, switch up to 1 of your energy to Active Mode.



)

If your Leader is a red <Warriors of Universe 7> card, and you send 1 《Universe 7》 card and this card from your Drop to your Warp : When one of your 《Universe 7》 cards would be removed from your Battle Area by an opponent's skill or KO'd, draw 1 card.
If your Leader is a mono-red 《Universe 7》 card : Choose up to 1 of your red 《Universe 7》 <Android 17> Battle Cards, switch it to Active Mode, it gets +10000 power for the turn, and at the end of the turn, switch up to 1 of your energy to Active Mode.

)



If it's your turn : When this card is played, choose up to 3 of your opponent's 《Earthling》 and/or 《Namekian》 cards, KO them, and for each card KO'd by this card's skill, this card gets +5000 power for the turn.




)



While your Leader is a blue <Android 21> card, reduce the combo cost of this card in your hand by 1.
When this card is played, choose any number of your opponent's Battle Cards, ignoring
, and place them in their owners' Drops.
When your opponent activates a
skill, they discard 2 cards from their hand.
At the end of your turn, switch up to 5 of your energy to Active Mode.




)



While your Leader is a blue <Android 21> card, reduce the combo cost of this card in your hand by 1.
When this card is played, choose any number of your opponent's Battle Cards, ignoring
, and place them in their owners' Drops.
When your opponent activates a
skill, they discard 2 cards from their hand.
At the end of your turn, switch up to 5 of your energy to Active Mode.



)




You can activate this card's
from your Drop without paying its skill cost by removing 1 Clone Token in your opponent's Battle Area from the game instead.
At the end of your turn, switch this card to Active Mode, and choose up to 1 of your opponent's Battle Cards and place it in its owner's Drop.



)




You can activate this card's
from your Drop without paying its skill cost by removing 1 Clone Token in your opponent's Battle Area from the game instead.
At the end of your turn, switch this card to Active Mode, and choose up to 1 of your opponent's Battle Cards and place it in its owner's Drop.



)




You can activate this card's
from your Drop without paying its skill cost by removing 1 Clone Token in your opponent's Battle Area from the game instead.
At the end of your turn, switch this card to Active Mode, and choose up to 1 of your opponent's Battle Cards and place it in its owner's Drop.


)

Play this card.
If your Leader is a blue 《Android》 card, negate this card's
in all areas.
When this card is played, choose up to 1 of your opponent's Battle Cards, ignoring
, place it in its owner's Drop, and your opponent can't attack with non-Leader cards for the turn unless they place 1 card each from their hand and Z-Energy in their owners' Drops each time.


)

Play this card.
If your Leader is a blue 《Android》 card, negate this card's
in all areas.
When this card is played, choose up to 1 of your opponent's Battle Cards, ignoring
, place it in its owner's Drop, and your opponent can't attack with non-Leader cards for the turn unless they place 1 card each from their hand and Z-Energy in their owners' Drops each time.

)


When this card is played, choose one-


, if your Leader is {Kefla, Surge of Ferocity} and you place 2 cards from your hand at the bottom of your deck : Play up to 1 {Meteoric Energy Kefla} from your hand on top of this card.


)
If your Leader is a 《Saiyan》 or 《Earthling》 card-both mono-yellow-and your opponent has 3 or more energy : Choose up to 1 of your opponent's cards, ignoring
, switch it to Rest Mode, play up to 1 yellow <Son Goku> card from your deck, hand, or Drop, shuffle your deck if you looked through it, and for the turn, the played card gets +10000 power,
, and
, and can't be removed from your Battle Area by skills.


)
If your Leader is a 《Saiyan》 or 《Earthling》 card-both mono-yellow-and your opponent has 3 or more energy : Choose up to 1 of your opponent's cards, ignoring
, switch it to Rest Mode, play up to 1 yellow <Son Goku> card from your deck, hand, or Drop, shuffle your deck if you looked through it, and for the turn, the played card gets +10000 power,
, and
, and can't be removed from your Battle Area by skills.



When this card is played, choose all of your opponent's Battle Cards, ignoring
, send them to their owners' Warps, then your opponent chooses 5 cards in their hand and adds the rest to their Z-Energy, and this card gains
for the turn.
, if your opponent has 4 or more energy : Play this card from your hand.
If this card is in Rest Mode and you place 2 of your opponent's Z-Energy in their owners' Drops : Switch this card to Active Mode.



When this card is played, choose all of your opponent's Battle Cards, ignoring
, send them to their owners' Warps, then your opponent chooses 5 cards in their hand and adds the rest to their Z-Energy, and this card gains
for the turn.
, if your opponent has 4 or more energy : Play this card from your hand.
If this card is in Rest Mode and you place 2 of your opponent's Z-Energy in their owners' Drops : Switch this card to Active Mode.

)




Increase the energy cost of this card by 4 in any area other than an owner's hand or Battle Area.
When this card would be removed from your Battle Area by an opponent's skill, if 1 or more cards are under this card, you may place all cards from under this card in their owners' Drops instead.
If your Leader is blue or green : When this card is played, choose all of your opponent's Battle Cards and Unisons, ignoring
, place them under this card, and for every 2 cards chosen, you may add the top card of your deck to your life. (Up to 2.)

)




Increase the energy cost of this card by 4 in any area other than an owner's hand or Battle Area.
When this card would be removed from your Battle Area by an opponent's skill, if 1 or more cards are under this card, you may place all cards from under this card in their owners' Drops instead.
If your Leader is blue or green : When this card is played, choose all of your opponent's Battle Cards and Unisons, ignoring
, place them under this card, and for every 2 cards chosen, you may add the top card of your deck to your life. (Up to 2.)