



)
When this card attacks, play up to 1 red <Bulma> card with an energy cost of 2 or less from your Drop, and choose up to 1 of your opponent's Battle Cards with 25000 power or less and KO it.
When your red 《Earthling》 is removed from a Battle Area by an opponent's skill or KO'd, switch this card to Active Mode and it gains
and
for the turn.

, if your Leader is a red <Bulma> card: Play this card from your hand.

)

If your Leader is a red <Bulma> card: When this card is played, draw 1 card, add up to 2 cards from your life to your hand, play up to 1 red 《Earthling》 card with an original energy cost of 1 from your hand, choose up to 1 of your red <Vegeta> cards and it gains
for the turn.
)
If your Leader is a red <Baby> card: When this card is removed from a Battle Area by your Leader's skill, play up to 1 <Vegeta : GT> and up to 1 <Baby> each that are red and have an energy cost of 1 from your Drop.
If your Leader is a red <Baby> card and you discard 1 card from your hand: Play this card from your Drop in Rest Mode, and you can't play <Trunks : GT> for the turn.
)

Play this card, choose up to 1 mono-red <Baby> card in your Battle Area or Drop and add it to your hand.
If your Leader is a red <Baby> card and you have a red <Baby> card in play, reduce the energy cost of this card in your hand by 3.
When this card is played, choose up to 1 of your opponent's Battle Cards and that card gets -20000 power for the turn.
)
If your Leader's back side is {SS4 Vegeta, Ultimate Evolution} and you have 2 or more energy: When this card is played, add cards from your life to your hand until you have 6 life left, and flip your Leader to its back side.
If your blue <Vegeta : GT> is in a battle during your turn and you remove this card from the game: When your opponent uses cards in a combo, place those cards on top of their owner's deck.



)
When this card is played, choose all of the keyword skills on your opponent's Battle Cards and negate them for the turn.

, if your Leader is blue and you discard 2 blue Extras from your hand: Draw 1 card and play this card from your hand.
Place 1 《Another World Budokai》 card from your Z-Energy into its owner's Drop: This card gets +5000 power for the turn.



)
When this card is played, choose all of the keyword skills on your opponent's Battle Cards and negate them for the turn.

, if your Leader is blue and you discard 2 blue Extras from your hand: Draw 1 card and play this card from your hand.
Place 1 《Another World Budokai》 card from your Z-Energy into its owner's Drop: This card gets +5000 power for the turn.

)
Discard 1 {Angel Halo} from your hand and place 1 《Another World Budokai》 card from your Warp into its owner's Drop: When your 《Another World Budokai》 card or one of your opponent's cards attacks, use this card in a combo from your Warp, and remove this card in the Drop from the game at the end of that battle.
If your Leader is 《Another World Budokai》 and you discard this card from your hand: Draw 1 card, place up to 1 {Angel Halo} from your deck into its owner's Drop, and shuffle your deck.





)
When this card is played, draw 2 cards, choose up to 1 of your opponent's Battle Cards while ignoring
, place it at the bottom of its owner's deck, switch up to 6 of your energy to Active Mode and you can't play non-《Saiyan》Battle Cards and non-《Earthling》 Battle Cards for the turn.





)
When this card is played, draw 2 cards, choose up to 1 of your opponent's Battle Cards while ignoring
, place it at the bottom of its owner's deck, switch up to 6 of your energy to Active Mode and you can't play non-《Saiyan》Battle Cards and non-《Earthling》 Battle Cards for the turn.
)
[Once Per Turn] When your green 《Saiyan》 attacks, use up to 1 mono-red or mono-green card with 5000 combo power from your Drop in a combo with its skills negated for the turn.

, if your Leader is a green <Trunks : Future> card and you have 3 or more energy: Draw 1 card, play this card from your hand, then choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less ignoring
and KO it.
)


This card gets +20000 power.
If your Leader is {Turles, Corps Commander}: When this card is played, place up to 5 yellow 《Turles Crusher Corps》 cards with different character names from your deck into your Drop, shuffle your deck, play up to 1 yellow 《Turles Crusher Corps》 card with an energy cost of 1 from your Drop and you can't play non-《Turles Crusher Corps》 Battle Cards for the turn.
)
Reveal any number of yellow 《Turles Crusher Corps》 cards with an energy cost of 1 from your hand: When this card is played, draw cards equal to the number of cards revealed by this skill, and place cards equal to the number drawn this way from your hand at the bottom of your deck.
If your Leader is a yellow <Turles> card and you choose 1 of your yellow cards and switch it to Rest Mode: Choose up to 1 of your opponent's Battle Cards ignoring
and choose one-


)
If your Leader is {Powerthirst Black Masked Saiyan}: When this card attacks, play up to 1 <Black Masked Saiyan> with 19000 power from your Drop and the next time you activate the
skill on a <Black Masked Saiyan> card from your hand this turn, reduce the skill cost by
.

, if you have 3 or more energy: Play this card from your hand, then add up to 2 cards from your life to your hand.


)
If your Leader is {Powerthirst Black Masked Saiyan}: When this card attacks, play up to 1 <Black Masked Saiyan> with 19000 power from your Drop and the next time you activate the
skill on a <Black Masked Saiyan> card from your hand this turn, reduce the skill cost by
.

, if you have 3 or more energy: Play this card from your hand, then add up to 2 cards from your life to your hand.


)


: <Black Masked Saiyan> with an energy cost of 3 or 4.
When a card evolves into this card, switch this card to Active Mode.
When this card attacks, choose all of your opponent's Battle Cards and send them to their owner's Warp, then your opponent sends 1 card from their hand to their owner's Warp.
Place this card into its owner's Drop: Play up to 1 <Black Masked Saiyan> card with an energy cost of 6 or less from your Drop and you can't play Battle Cards for the turn.

)
When a card in your Battle Area is switched to Hidden Mode, choose up to 1 of your cards and it gains
until the end of your turn.

, if your Leader is white and you have 2 or more energy: Draw 1 card, play this card from your hand and add up to 1 card from your life to your hand.

)
Your opponent can't activate
.
白
, if your Leader is white and you have 3 Hidden Mode cards: Draw 1 card, play this card from your hand, choose up to 1 of your white cards and switch it to Hidden Mode.
Choose 1 Hidden Mode card in your Battle Area and place it into its owner's Drop: Switch up to 1 of your Hidden Mode energy to Active Mode.

)


/
When this card is played, draw 1 card, choose up to 1 of your opponent's Battle Cards with 20000 power or less and KO it.
[Once Per Turn] If there are cards in your Combo Area: Use up to 1 mono-red or mono-green <Saiyan> or <Earthling> card with 5000 combo power from your Drop in a combo with its skills negated for the turn.

)


/
When this card is played, draw 1 card, choose up to 1 of your opponent's Battle Cards with 20000 power or less and KO it.
[Once Per Turn] If there are cards in your Combo Area: Use up to 1 mono-red or mono-green <Saiyan> or <Earthling> card with 5000 combo power from your Drop in a combo with its skills negated for the turn.