

When this card attacks, draw 1 card.
When your life is at 4 or less or you have a red Unison Card with a specified cost of 3 in play : You may draw 2 cards, add cards from your life to your hand until you have 6 life left, and flip this card over.
When this card attacks, draw 1 card.

This card gets +10000 power until the end of a battle or the end of the turn, whichever comes first, and if you removed a marker from a red Unison Card with a specified cost of 3 or more using this skill, choose up to 1 of your opponent's Battle Cards with 15000 power or less and KO it.
If your life is at 3 or less : Play up to 1 red <Son Goku> card with an energy cost of 1 from your Drop Area, then negate this skill for the game.
You can't include non-<Broly> Battle Cards in your deck.
Choose 1 red Extra Card in your hand and discard it : When this card attacks, draw 2 cards.
When your life is at 3 or less : You may draw 2 cards, switch up to 1 of your energy to Active Mode, and flip this card over.
When this card attacks, draw 1 card. If there are 7 or more red Extra Cards in your Drop Area, you can activate the
skill on a red non-
Extra Card with an original energy cost of 3 or less in your Drop Area without paying its energy cost. If you do, send that card to your Warp.
Choose 1 red Extra Card in your hand and discard it : This card gets +5000 power for the battle.


)

, if your Leader Card is a red <Son Goten> card and your opponent has 2 or more energy : Play this card from your hand with 2 markers on it.
Draw 1 card.
Choose up to 2 of your opponent's Battle Cards and they get -15000 power for the turn.


)

, if your Leader Card is a red <Son Goten> card and your opponent has 2 or more energy : Play this card from your hand with 2 markers on it.
Draw 1 card.
Choose up to 2 of your opponent's Battle Cards and they get -15000 power for the turn.

)
If there are 3 or more red Extra Cards in your Drop Area, this card gains
.
Look at up to 5 cards from the top of your deck, add up to 1 red Extra Card with an
skill and an energy cost of 3 or less among them to your hand, then shuffle your deck.
When your opponent attacks with a Battle Card, choose up to 1 of your opponent's Battle Cards, and it gets -3000 power for the turn for each red Extra Card in your Drop Area.
)
Switch this card to Rest Mode : When your opponent uses a skill to play a Battle Card with an energy cost greater than their current energy, you may choose that Battle Card and have it get -15000 power for the turn.
)
When this card is played, draw 1 card.
: When this card is KO'd by your opponent, play up to 1 {North Kai} from your deck, then shuffle your deck.
)
When this card is played from your hand, draw 1 card.

, if your Leader Card is a red <Son Goten> card and you choose this card and 1 of your Unison Cards and switch them to Rest Mode : Draw 1 card. If you have a red Unison Card with a specified cost of 3 or more in play, you may have 1 of your Leader Cards get +15000 power and
until the end of a battle or the end of the turn, whichever comes first.
)




, if you have 3 or more energy : Red <Son Gohan : Adolescence> card with an energy cost of 3.
Choose 1 of your Leader Cards or Unison Cards and switch it to Rest Mode : Choose all of your opponent's Battle Cards, and they get -15000 power for the turn.
)
Negate the attack and play this card in Rest Mode.
During your opponent's turn, reduce the energy cost of this card in your hand by 1.
When this card is played, choose one-
)
Negate the attack and play this card in Rest Mode.
During your opponent's turn, reduce the energy cost of this card in your hand by 1.
When this card is played, choose one-
)
When this card attacks, choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 《Saiyan》 card with an energy cost of 3 or less, or 1 red Unison Card with a specified cost of 3 among them to your hand, then shuffle your deck.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 《Saiyan》 card with an energy cost of 3 or less, or 1 red Unison Card with a specified cost of 3 among them to your hand, then shuffle your deck.
)
)
Add 1 card from your life to your hand : When this card attacks, it gets +10000 power and
for the turn.
)
At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop Area in Rest Mode.
)
When this card is played, look at up to 7 cards from the top of your deck, add up to 1 red <Son Goten> or <Trunks : Youth> card with an energy cost of 2 or less among them to your hand, then shuffle your deck.


: Choose up to 1 red <Son Gohan : Adolescence> card without
and with an energy cost of 4 in your hand and play it.
)
You can't activate
skills on other cards this turn : Play this card.
If you have a red Unison Card with a specified cost of 3 or more in play, you can activate this card's
skill from your hand without paying its energy cost.
If your Leader Card is red or a 《Heroine》 card : When this card is played, choose up to 2 of your opponent's Battle Cards and they get -20000 power for the turn.
)
You can't activate
skills on other cards this turn : Play this card.
If you have a red Unison Card with a specified cost of 3 or more in play, you can activate this card's
skill from your hand without paying its energy cost.
If your Leader Card is red or a 《Heroine》 card : When this card is played, choose up to 2 of your opponent's Battle Cards and they get -20000 power for the turn.
)
You can't activate
skills on other cards this turn : Play this card.
If you have a red Unison Card with a specified cost of 3 or more in play, you can activate this card's
skill from your hand without paying its energy cost.
If your Leader Card is red or a 《Heroine》 card : When this card is played, choose up to 2 of your opponent's Battle Cards and they get -20000 power for the turn.
)
When this card is played, add up to 1 {Natade Village Ritual} from your deck to your hand, then shuffle your deck.

)


)

If your opponent has 3 or more energy and you have 5 or more red Extra Cards in your Drop Area, reduce the energy cost of this card in your hand by 3.
Choose 1 card in your hand and discard it : When you activate the
skill on a red Extra Card with an original energy cost of 3 or more in your hand or Drop Area, switch this card to Active Mode. If the card you discarded with this skill is a copy of this card, draw 2 cards, then choose up to 1 of your opponent's Battle Cards or Unison Cards, ignoring
, and it gets -35000 power for the turn.


)

If your opponent has 3 or more energy and you have 5 or more red Extra Cards in your Drop Area, reduce the energy cost of this card in your hand by 3.
Choose 1 card in your hand and discard it : When you activate the
skill on a red Extra Card with an original energy cost of 3 or more in your hand or Drop Area, switch this card to Active Mode. If the card you discarded with this skill is a copy of this card, draw 2 cards, then choose up to 1 of your opponent's Battle Cards or Unison Cards, ignoring
, and it gets -35000 power for the turn.

)

, if your Leader Card is a red <Broly> card : When you activate the
skill on a red Extra Card with an original energy cost of 3 or more in your hand or Drop Area, play this card from your hand.
When this card attacks, choose one-

)

If your Leader Card is red : When this card is used in a combo, draw 1 card.
)
When this card is played from your hand, draw 1 card.

, if your opponent has 3 or more energy, there's a red
Extra Card with an energy cost of 2 in your Drop Area, and you place this card in its owner's Drop Area : Play up to 1 red <Broly> card with an energy cost of 4 from your deck, then shuffle your deck.
)
If your Leader Card is a mono-red 《Saiyan》 card and you choose 1 red Extra Card in your hand and discard it : Draw 2 cards.
If your Leader Card is a red <Broly> card, you choose 1 card in your hand and discard it, and you send this card from your Drop Area to your Warp : Play up to 1 red <Broly> card with an energy cost of 1 from your deck, then shuffle your deck.
)
When this card is placed in a Battle Area, add up to 2 skill-less 《Monster》 cards with energy costs of 2 or less from your deck to your hand, then shuffle your deck.
Choose 1 <Coco> card in your Battle Area and place it at the bottom of your deck : Choose up to 1 skill-less 《Monster》 card with an energy cost of 2 or less in your hand and play it.


If your Leader Card is a red <Broly> card and you send this card from your Drop Area to your Warp : Add up to 1 card from your life to your hand.
Choose up to 1 of your cards and it gets +5000 power for the battle.
)
Choose up to 1 skill-less 《Monster》 card in your hand with an energy cost of 2 or less and play it in Rest Mode. If you played a card, it becomes the target of attack.
)
Negate the attack, then choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the turn.
If your Leader Card is a red <Broly> card, reduce the energy cost of this card in your hand by 2.
Choose up to 1 of your cards and it gets +10000 power for the battle.
)
If your Leader Card is a red <Broly> card, reduce the energy cost of this card in your hand by 2.
If your Leader Card has 15000 power or less : Choose up to 1 of your cards and it gets +5000 power for the turn. Additionally, if that card is a <Broly> card, it also gains
for the turn.
)
If your Leader Card is a red <Broly> card, reduce the energy cost of this card in your hand by 2.
Draw 1 card, then choose up to 1 of your red cards and it gets +10000 power for the battle. Additionally, if that card is a <Broly> card, it also gains
for the battle.
)
If your Leader Card is a mono-red 《Saiyan》 card, reduce the energy cost of this card in your hand by 2.
Choose one-
Choose 1 《Universe 6》 card in your hand and discard it : When this card attacks, draw 2 cards.
When your life is at 4 or less or you have a blue Unison Card with a specified cost of 2 in play : You may draw 2 cards, add cards from your life to your hand until you have 6 life left, then flip this card over.

If it's your opponent's turn : When you play a blue 《Universe 6》 card, switch up to 1 of your blue energy to Active Mode.
When this card attacks, draw 1 card.

Use up to 1 blue 《Universe 6》 card from your Drop Area in a combo with its skills negated for the turn.
When this card attacks, draw 1 card.
At the end of your turn, place up to 1 card under this card in your energy in Rest Mode.
When your life is at 4 or less : You may draw 1 card, switch up to 1 of your energy to Active Mode, and flip this card over.
When this card attacks, draw 1 card.
At the end of each player's turn, place up to 1 card under this card in your energy in Rest Mode.
This card gets +5000 power for the battle for each card under this card.

)
If it's your opponent's turn : When you play a blue Battle Card using
, add a marker to this card.
Draw 1 card.


, if your Leader Card is blue or a 《Universe 6》 card and your opponent has 3 or more energy : Flip your opponent's Leader Card to the front. If you do, your opponent can't activate their Leader Card's
and
skills until the end of their next turn.

)
If it's your opponent's turn : When you play a blue Battle Card using
, add a marker to this card.
Draw 1 card.


, if your Leader Card is blue or a 《Universe 6》 card and your opponent has 3 or more energy : Flip your opponent's Leader Card to the front. If you do, your opponent can't activate their Leader Card's
and
skills until the end of their next turn.

)
This card gets +5000 power for the turn, then choose up to 1 of your opponent's Battle Cards with an energy cost of 2 or less and return it to its owner's hand.
If your Leader Card is a blue <Kale> card and you have 5 or more energy : You may place this card under your Leader Card. If you do, play up to 1 <Kefla> card with 30000 power or less from your deck, then shuffle your deck.

)
Negate the attack and play this card.
During your opponent's turn, reduce the energy cost of this card in your hand by 1.

)
Play this card, and if the Battle Card being played has an energy cost of 3 or less, return it to its owner's hand instead.
During your opponent's turn, reduce the energy cost of this card in your hand by 1.
)


When this card is played, choose one-
At the end of your turn, switch this card to Active Mode.

, if there are a total of 3 or more blue and/or yellow cards in your Battle Area and/or Combo Area : Play this card from your hand.

)

If your Leader Card is blue : When this card is used in a combo, draw 1 card.
)
Add 1 card from your life to your hand : When this card attacks, it gets +10000 power and
for the turn.
)


, if your Leader Card is a blue 《Universe 6》 card and you have 2 or more energy : Play this card from your hand, then draw 1 card.
, if your Leader Card is a blue <Kale> card : Place this card under your Leader Card from your hand. You can't play non-《Universe 6》 Battle Cards with 35000 power or less for the game. (You can still play tokens.)
)
When this card is played, draw 1 card.
, if your Leader Card is a blue <Kale> card : Place this card under your Leader Card from your hand. You can't play non-《Universe 6》 Battle Cards with 35000 power or less for the game. (You can still play tokens.)

)
When this card is played without using skills, choose one-
, place them at the bottom of their owners' decks, and this card gains
and
for the turn.

)
When this card is played without using skills, choose one-
, place them at the bottom of their owners' decks, and this card gains
and
for the turn.
)
Negate the attack and play this card.
If your Leader Card is a 《Universe 6》 card and it's your opponent's turn, reduce the energy cost of this card in your hand by 2.
If your Leader Card is a blue <Kale> card : When this card is played, you may choose 1 card in your hand and discard it. If you do, your opponent can't attack with Battle Cards with energy costs greater than their current energy for the turn unless they choose 2 cards in their hand and place them at the bottom of their deck each time.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 blue 《Universe 6》 card with an energy cost of 3 or less, or 1 blue Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.

: Look at up to 3 cards from the top of your deck, add up to 1 blue <Caulifla> or <Kefla> card among them to your hand, then place the remaining cards at the bottom of your deck in any order.


)

, if you have 3 or more energy : <Hit> card with an energy cost of 3 or 4.
Negate the attack and play this card.
During your opponent's turn, reduce the energy cost of this card in your hand by 2.

)
Play this card.
During your opponent's turn, reduce the energy cost of this card in your hand by 1.
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 3 or less and return it to its owner's hand.

)


: <Caulifla> and <Kale>.
When this card is played from your deck, draw 1 card, then choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck.

, if your Leader Card is a 《Universe 6》 card and your opponent has 4 or more energy : You may place this card at the bottom of its owner's deck. If you do, choose up to 1 blue <Kefla> card with an energy cost of 8 in your hand and play it.

)
When this card is played from your hand, draw 2 cards, then choose 1 card in your hand and place it at the bottom of your deck.
, if your opponent has 2 or more energy and you choose 1 <Caulifla> card and 1 <Kale> card in your Drop Area : Play this card from your hand, then place the chosen cards under it.
If your Leader Card is a blue 《Universe 6》 card and you discard this card from your hand : Look at up to 5 cards from the top of your deck, add up to 1 blue or yellow <Caulifla> or <Kale> card with an energy cost of 4 or less among them to your hand, then shuffle your deck.

)

)
)
When this card is played, choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck.
Place all the cards under this card in their owners' Drop Areas : If you placed 1 or more cards in a Drop Area using this skill, this card gets +5000 power and
for the turn.
)



: At the start of your Main Phase, choose up to 1 blue <Frost> card with an energy cost of 4 in your hand and play it on top of this card.

, if a <Frieza> or 《Universe 6》 card is in play in your Battle Area : Play this card from your hand, then choose up to 1 of your opponent's Battle Cards in Rest Mode and place it at the bottom of its owner's deck.
)
When this card is played, look at up to 7 cards from the top of your deck, add up to 1 blue 《Universe 6》 card with an energy cost of 5 or less among them to your hand, then shuffle your deck.
)
When this card is played, draw 1 card.
)
At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop Area in Rest Mode.
)
When this card is played, draw 1 card, then choose up to 1 of your opponent's Battle Cards with an energy cost of 3 or less and return it to its owner's hand.
)
If your Leader Card is a 《Universe 6》 card, you can activate this card's
skill from your hand without paying its energy cost.
Look at up to 7 cards from the top of your deck, add up to 1 blue 《Universe 6》 card with an energy cost of 5 or less among them to your hand, then shuffle your deck.
Use up to 1 blue 《Universe 6》 card from your Drop Area in a combo; it gets -5000 combo power and has its skills negated for the turn.
)
If your Leader Card is a 《Universe 6》 card, you can activate this card's
skill from your hand without paying its energy cost.
Look at up to 7 cards from the top of your deck, add up to 1 blue 《Universe 6》 card with an energy cost of 5 or less among them to your hand, then shuffle your deck.
Use up to 1 blue 《Universe 6》 card from your Drop Area in a combo; it gets -5000 combo power and has its skills negated for the turn.
)
If your Leader Card is a 《Universe 6》 card : Negate the attack. You may choose 1 blue card in your hand and discard it. If you do, your opponent can only attack one more time for the turn with a Battle Card or Unison Card with 20000 power or more.
If it's your opponent's turn : Choose up to 1 of your cards and it gets +10000 power for the battle, then choose up to 1 of your mono-blue energy and switch it to Active Mode.
)
Negate the attack. If your Leader Card is a 《Universe 6》 card, play up to 1 《Universe 6》 card with an energy cost of 1 from your Drop Area with its skills negated for the turn.
, if your Leader Card is a 《Universe 6》 card : Choose all of your Battle Cards with both 《Saiyan》 and 《Universe 6》 and they get +5000 power for the turn.

)
If your Leader Card is a <Cabba> card : If the Battle Card being played has 20000 power or more, play up to 1 blue 《Universe 7》 <Vegeta> card with
from your deck, negate its non-keyword skills for the game, then shuffle your deck.
When this card is placed in your Leader Area, activate up to 1 {King Kai's Planet} from your deck.
When this card attacks, draw 1 card.
When your life is at 4 or less or your opponent's Leader Card's back is facing up : You may switch up to 1 of your energy to Active Mode, have this card get +5000 power for the turn, and flip this card over.
When this card attacks, draw 1 card.
Send 4 {King Kai's Training} from under a {King Kai's Planet} in your Battle Area to their owners' Warps : This card gets +45000 power for the turn, and -15000 power during the next turn.
Place 1 {King Kai's Training} from under a {King Kai's Planet} in your Battle Area into its owner's Drop Area : This card gets +10000 power for the battle, and -10000 power during the next turn.

If it's your opponent's turn : When one of your Battle Cards is removed from your Battle Area by an opponent's skill, your opponent chooses 1 card in their hand and discards it.
If your life is less than or equal to your opponent's, this card gets +5000 power for the battle.
When your life is at 3 or less or your opponent's Leader Card's back is facing up : You may draw 2 cards, choose up to 1 of your opponent's Unison Cards and remove a marker from it, then flip this card over.
When this card attacks, choose up to 1 of your opponent's Unison Cards and remove a marker from it. Additionally, if your opponent doesn't have a Unison Card in play, choose up to 1 green 《Great Ape》 card in your Battle Area, switch it to Active Mode, and negate its skills for the turn.
If it's your opponent's turn : When one of your Battle Cards is removed from your Battle Area by an opponent's skill, draw 1 card, and your opponent chooses 1 card in their hand and discards it.


)
Play this card with 3 markers on it.
During your opponent's turn, if a 《Great Ape》 card is in play in your Battle Area, reduce the specified cost of this card in your hand by
.
Choose up to 1 card in your opponent's hand or 1 of their Battle Cards, ignoring
, and place it in its owner's Drop Area.
For each marker you remove using this skill, choose up to 1 of your opponent's Battle Cards and KO it.


)
Play this card with 3 markers on it.
During your opponent's turn, if a 《Great Ape》 card is in play in your Battle Area, reduce the specified cost of this card in your hand by
.
Choose up to 1 card in your opponent's hand or 1 of their Battle Cards, ignoring
, and place it in its owner's Drop Area.
For each marker you remove using this skill, choose up to 1 of your opponent's Battle Cards and KO it.

)
If your life is at 3 or less and it's your opponent's turn : When your Leader Card's power is decreased, switch this card to Active Mode, and it gains
for the turn.
Choose 1 card in your hand and place it at the bottom of your deck : For every 2 {King Kai's Training} under a {King Kai's Planet} in your Battle Area, draw 1 card.
Your opponent chooses 1 card in their hand and discards it.
)
Choose 1 card in your hand and discard it : When this card is KO'd by an opponent's attack, choose up to 1 red or green <Vegeta> or <Nappa> card with an energy cost of 1 from your deck, send it to your Warp, shuffle your deck, then play that card from your Warp at the end of your next turn.


)






, if your opponent has 3 or more energy : Mono-green <Son Goku> card with an energy cost of 2 or 3.
When this card is played, choose up to 2 of your opponent's Battle Cards, ignoring
, and KO them; your Leader Card and <Son Goku> cards in your Battle Area get -10000 power during your opponent's next turn.
At the end of your turn, send this card to its owner's Warp. If you do, play up to 1 {Son Goku, Confronting Invasion} from your Warp.


)






, if your opponent has 3 or more energy : Mono-green <Son Goku> card with an energy cost of 2 or 3.
When this card is played, choose up to 2 of your opponent's Battle Cards, ignoring
, and KO them; your Leader Card and <Son Goku> cards in your Battle Area get -10000 power during your opponent's next turn.
At the end of your turn, send this card to its owner's Warp. If you do, play up to 1 {Son Goku, Confronting Invasion} from your Warp.


)






, if your opponent has 3 or more energy : Mono-green <Son Goku> card with an energy cost of 2 or 3.
When this card is played, choose up to 2 of your opponent's Battle Cards, ignoring
, and KO them; your Leader Card and <Son Goku> cards in your Battle Area get -10000 power during your opponent's next turn.
At the end of your turn, send this card to its owner's Warp. If you do, play up to 1 {Son Goku, Confronting Invasion} from your Warp.

)
When this card is played, draw 1 card, then choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and KO it.
, if your opponent has 3 or more energy and your life is less than or equal to your opponent's : Choose up to 1 {Kaio-Ken Son Goku, Decisive Battle} in your hand and play it on top of this card.
)


, if there are a total of 4 {King Kai's Training} in your Warp and/or under a {King Kai's Planet} in your Battle Area, and you send this card to its owner's Warp : Play up to 1 {Son Goku, Maximum Gains} from your deck, then shuffle your deck.
)


, if there are a total of 4 {King Kai's Training} in your Warp and/or under a {King Kai's Planet} in your Battle Area, and you send this card to its owner's Warp : Play up to 1 {Son Goku, Maximum Gains} from your deck, then shuffle your deck.
)
When this card is played, look at up to 5 cards from the top of your deck, choose up to 1 green <Son Goku> card with an energy cost of 5 or less, or 1 green Unison Card with a specified cost of 2 among them, add it to your hand, then shuffle your deck.
, if there are 3 or more {King Kai's Training} under a {King Kai's Planet} in your Battle Area : Choose up to 1 {Son Goku, Confronting Invasion} in your deck or Warp, play it on top of this card, then shuffle your deck if you looked through it.
)
When this card is played, look at up to 5 cards from the top of your deck, choose up to 1 green <Son Goku> card with an energy cost of 5 or less, or 1 green Unison Card with a specified cost of 2 among them, add it to your hand, then shuffle your deck.
, if there are 3 or more {King Kai's Training} under a {King Kai's Planet} in your Battle Area : Choose up to 1 {Son Goku, Confronting Invasion} in your deck or Warp, play it on top of this card, then shuffle your deck if you looked through it.
)



: When one of your green non-《Great Ape》 <Son Gohan : Youth> cards with
is removed from your Battle Area by an opponent's skill, you may play this card from your hand.
)
If your Leader Card is a green 《Saiyan》 card : When this card is KO'd by an opponent's attack, choose up to 1 of your opponent's Unison Cards, remove a marker from it, and add up to 1 card from your life to your hand.
)

When one of your green Battle Cards is KO'd by an opponent's skill, you may play this card from your hand. If you do, this card gets +10000 power for the turn.
)


: When one of your green non-《Great Ape》 <Vegeta> cards with
is removed from your Battle Area by an opponent's skill, you may play this card from your hand.
When this card attacks, your opponent chooses 1 card in their hand and discards it.

, if a player has a
Extra Card in their Battle Area : Play this card from your hand.
)


: When one of your green non-《Great Ape》 <Vegeta> cards with
is removed from your Battle Area by an opponent's skill, you may play this card from your hand.
When this card attacks, your opponent chooses 1 card in their hand and discards it.

, if a player has a
Extra Card in their Battle Area : Play this card from your hand.

)

If a green
Extra Card is in your Battle Area, you can play this card from your hand without paying its energy cost.
)
If a player has a
Extra Card in their Battle Area, this card gains
.
When you play this card from your hand, choose one-
)
Negate the attack, then play this card.
If your Leader Card is a green <Son Goku> card and it's your opponent's turn, reduce the energy cost of this card in your hand by 1.
)
If your opponent has 6 or more Battle Cards in play, reduce the energy cost of this card in your hand by 2.
At the end of your turn, if your opponent has a Battle Card with an energy cost of 1 in play in their Battle Area, place this card in its owner's Drop Area.

)
If your Leader Card is green and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
Send this card to its owner's Warp : Your opponent chooses 1 of their Battle Cards; if it's a non-《Saiyan》 card, KO it.
)
Negate the attack and play this card in Rest Mode. If the attacking card is a 《Great Ape》 or 《Demon Clan》 Battle Card, choose it, KO it, and your opponent draws 1 card.
)
Choose 1 {King Kai's Planet} in your Battle Area : When this card is played, draw 1 card, place up to 1 {King Kai's Training} from your deck or Drop Area under the chosen card, then shuffle your deck if you looked through it.

)
)
Choose 1 card in your hand, place it at the bottom of your deck, then place 1 {King Kai's Training} from under a {King Kai's Planet} in your Battle Area into your Drop Area : When this card is played, draw 2 cards.
, place this card in its owner's Drop Area : Choose up to 1 of your <Son Goku> cards, and it gets +15000 power for the battle.

)
If your Leader Card is a <Vegeta> or <Nappa> card : When this card is played from your hand, your opponent chooses 1 card in their hand and discards it.
)
Switch this card to Rest Mode : When your opponent uses a skill to play a Battle Card with an energy cost greater than their current energy, they choose 1 card in their hand or 1 of their Battle Cards and place it in its owner's Drop Area.
)
You can include as many copies of this card in your deck as you like.
When this card is KO'd, choose up to 1 of your opponent's Unison Cards with 4 or more markers and remove a marker from it.

)
)

Place up to 1 {King Kai's Training} from your deck, life, or Drop Area under this card, then shuffle any areas you looked through with this skill.
If there are 4 {King Kai's Training} under this card : Choose one-
)

Place up to 1 {King Kai's Training} from your deck, life, or Drop Area under this card, then shuffle any areas you looked through with this skill.
If there are 4 {King Kai's Training} under this card : Choose one-
)
Choose 1 {King Kai's Planet} in your Battle Area : Place this card under the chosen card, add up to 1 {Son Goku, Confronting Invasion} from your deck to your hand, then shuffle your deck.
)
Choose 1 {King Kai's Planet} in your Battle Area : Place this card under the chosen card, add up to 1 {Son Goku, Confronting Invasion} from your deck to your hand, then shuffle your deck.
)
If your Leader Card is a green 《Saiyan》 card, you can activate this card from your hand without paying its energy cost.

: When one of your non-《Great Ape》 《Saiyan》 cards is KO'd by an attack, you may choose a 《Great Ape》 card that includes the color and character name of the KO'd card and an energy cost of 4 in your deck, play it in Rest Mode, then shuffle your deck.
At the end of your turn, choose up to 1 《Great Ape》 card in your Battle Area and switch it to Active Mode.
If you have 1 or more energy : When a player places a
Extra Card in a Battle Area, you may flip this card over. If you do, switch up to 1 of your yellow energy to Active Mode, you can't flip your Leader Card to its front for the turn, and choose one-
Extra Card with an energy cost of 1 from your Drop Area to your hand.
When this card attacks, choose up to 1 of your opponent's Battle Cards, switch it to Rest Mode, and this card gets +5000 power for the turn.
When this card KOs an opponent's Battle Card, switch this card to Active Mode.
When a player's
Extra Card leaves a Battle Area, you may flip this card to its front. If you do, you can't flip your Leader Card to its back for the turn. If it's your opponent's turn, switch up to 1 of your yellow energy to Active Mode, and this card gets +5000 power for the turn.
If a 《Turles Crusher Corps》 card in your Battle Area would be placed in its owner's Drop Area by one of your skills, it's sent to its owner's Warp instead.
When this card is placed in your Leader Area, play up to 1 {Tree of Might, Divine Roots} from your deck with 2 markers on it.
When this card attacks, draw 1 card.
When your life is at 4 or less or you have 3 or more life face up : You may draw 2 cards and flip this card over.
If a 《Turles Crusher Corps》 card in your Battle Area would be placed in its owner's Drop Area by one of your skills, it's sent to its owner's Warp instead.
When this card attacks, draw 1 card.


: Choose one-
skill without paying its skill cost.

)

Choose up to 1 of your opponent's Battle Cards with an energy cost greater than or equal to their current energy, and it can't attack until the end of your opponent's next turn.
Choose 1 card in your Battle Area and switch it to Rest Mode : When you activate this card's
skill, switch this card to Active Mode.
)
This card can't attack.
If your Leader Card is a yellow 《Turles Crusher Corps》 card : When your Leader Card attacks, you may choose 1 《Turles Crusher Corps》 card in your hand and add it to your life face up. If you do, use 1 face-up 《Turles Crusher Corps》 card from your life in a combo.
If your Leader Card is a yellow 《Turles Crusher Corps》 card : At the start of your opponent's turn, flip up to 1 card in your life face up.
Add up to 1 Extra Card with an energy cost of 1 and {Tree of Might} in its card name from your deck to your hand, then shuffle your deck.

)

For each marker on Unison Cards in play, reduce the energy cost of this card in your hand by 1.
Choose 1 of your opponent's Unison Cards with 3 or more markers on it : When you remove markers from a card using this card's
skill this turn, you can remove that many markers from the chosen card as well.

Choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less in Rest Mode, KO it, and this card gets +5000 power and
for the turn.
)
The Battle Card being played is played in Rest Mode, then play this card and draw 1 card.
When activating this card's
skill from your hand, reduce this card's energy cost by 1 for each yellow Extra Card in your Battle Area, Energy Area, and Drop Area.
)
If this card in your Battle Area would be placed in its owner's Drop Area by one of your skills, it's sent to its owner's Warp instead.
, if your Leader Card is yellow : When a yellow
Extra Card in your Battle Area is placed in its owner's Drop Area, play this card from your hand, then choose up to 1 of your opponent's Battle Cards or Unison Cards, ignoring
, and switch it to Rest Mode.
)
When this card is played from your hand, look at up to 7 cards from the top of your deck, add up to 1 yellow
Extra Card with an energy cost of 1 among them to your hand or activate it, then shuffle your deck.
Switch this card to Rest Mode, then choose 1 yellow
Extra Card in your Battle Area and place it in its owner's Drop Area : Choose up to 1 of your mono-yellow 《Saiyan》 cards and it gets +1000 power for the battle.
)
If you have a
Extra Card in your Battle Area, this card gains
.
If you don't have a
Extra Card in your Battle Area : When this card is played from your hand, activate up to 1 yellow
Extra Card with an energy cost of 1 from your Drop Area.
)
Negate the attack, play this card, and you can't activate
skills for the turn.
When activating this card's
skill from your hand, if your Leader Card is a yellow 《Saiyan》 card, you may choose 1 yellow
Extra Card with an energy cost of 1 in your hand or Battle Area and place it in its owner's Drop Area. If you do, you can activate this card's
skill without paying its energy cost.
)
Switch this card to Rest Mode : When your opponent uses a skill to play a Battle Card with an energy cost greater than their current energy, you may choose it and switch it to Rest Mode.

)
If your Leader Card is yellow and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
Choose 1 yellow
Extra Card with an energy cost of 1 in your Battle Area and place it in its owner's Drop Area : When this card in your hand is played or used in a combo, draw 1 card.
)

)
)
If you have a
Extra Card in your Battle Area, this card gains
.
If your Leader Card is a yellow 《Turles Crusher Corps》 card : When this card is played from your hand, flip up to 1 card in your life face up, activate up to 1 {Turles's Power Ball} from your deck or Drop Area, then shuffle your deck if you looked through it.

)
When this card is played, choose up to 1 of your opponent's Battle Cards in Rest Mode, KO it, and choose one-

, if your Leader Card is a mono-yellow 《Saiyan》 card and you have 3 or more energy : Play this card from your hand.

)
When this card is played, choose up to 1 of your opponent's Battle Cards in Rest Mode, KO it, and choose one-

, if your Leader Card is a mono-yellow 《Saiyan》 card and you have 3 or more energy : Play this card from your hand.
)
If your Leader Card is a yellow 《Turles Crusher Corps》 card : When this card is played from your hand, you may choose 1 《Turles Crusher Corps》 card in your hand and add it to your life face up. If you do, add 1 card from your life to your hand.

If your Leader Card is a yellow 《Turles Crusher Corps》 card : When this card attacks, it gets +1000 power for the battle, then use up to 1 face-up 《Turles Crusher Corps》 card from your life in a combo.

)
If your Leader Card is a yellow 《Turles Crusher Corps》 card : At the end of a battle in which this card was used in a combo from your life, play this card from your Drop Area, then flip up to 1 card in your life face up.
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less in Rest Mode and KO it.

)
If this card is in Rest Mode, your opponent can't attack {Tree of Might, Divine Roots}.

, if your Leader Card is a 《Turles Crusher Corps》 card : Play this card from your hand, then play up to 1 {Tree of Might, Divine Roots} from your deck or Drop Area with a marker on it; shuffle your deck if you looked through it.

)
If your Leader Card is a yellow 《Turles Crusher Corps》 card : At the end of a battle in which this card was used in a combo from your life, play this card from your Drop Area, then flip up to 1 card in your life face up.
Choose 1 {Tree of Might, Divine Roots} in your Unison Area and place this card under the chosen card : Add a marker to the chosen card.

)
If your Leader Card is a yellow 《Turles Crusher Corps》 card : At the end of a battle in which this card was used in a combo from your life, play this card from your Drop Area.
When this card is played, play up to 1 mono-yellow <Lakasei> card with an energy cost of 2 or less from your deck in Rest Mode, shuffle your deck, and you can't play copies of this card for the turn.

)
If your Leader Card is a yellow 《Turles Crusher Corps》 card : At the end of a battle in which this card was used in a combo from your life, play this card from your Drop Area in Rest Mode.
When this card is played, add up to 1 card from your life to your hand, play up to 1 mono-yellow <Rasin> card with an energy cost of 2 or less from your deck, shuffle your deck, and you can't play copies of this card for the turn.
)
If your Leader Card is a yellow 《Saiyan》 card : When this card is placed in a Battle Area, add up to 1 mono-yellow 《Saiyan》 card with an energy cost of 4 from your deck to your hand, then shuffle your deck.
Place this card in its owner's Drop Area from your Battle Area : At the end of your opponent's turn, they may choose 1 card in their hand and discard it. If they don't, choose all
Extra Cards with energy costs of 1 in their Battle Area and place them in their owners' Drop Areas.
)
This card gains 《Desire》 in all areas.
Play up to 2 skill-less 《Monster》 cards with energy costs of 1 and 2 respectively from your deck in Rest Mode, then shuffle your deck.
)
If your Leader Card is a yellow 《Saiyan》 card : When this card is placed in a Battle Area, add up to 1 《Monster》 card with an energy cost of 3 or less from your deck to your hand, then shuffle your deck.
At the end of your opponent's turn, place this card in its owner's Drop Area.
: When this card is placed in its owner's Drop Area from your Battle Area, choose up to 1 《Monster》 card with an energy cost of 2 or less in your hand and play it.
)
If your Leader Card is yellow or a 《Turles Crusher Corps》 card and you choose 1 of your opponent's cards in Active Mode : Your opponent may switch the chosen card to Rest Mode. If they don't, choose up to 1 of your opponent's Battle Cards and gain control of it.
)
If your Leader Card is a green or yellow 《Saiyan》 card : At the end of a turn in which this card was placed in a Battle Area, you may choose 1 《Great Ape》 card with an energy cost of 4 in your hand and play it in your opponent's Battle Area with its skills negated for the game. If you do, draw 2 cards.

: Choose up to 1 of your opponent's 《Great Ape》 cards with an energy cost of 4 or less and gain control of it until the end of the turn.
Place this card in its owner's Drop Area : Choose up to 1 of your cards with <Turles> in its character name and it gets +6000 power for the battle.
)
If your Leader Card is yellow : Your opponent can only attack with Battle Cards one more time for the turn.
If your Leader Card is yellow and it's your turn : Choose up to 1 of your opponent's Battle Cards, ignoring
, and switch it to Rest Mode, then choose up to 1 of your yellow cards and it gets +10000 power for the battle.
)
If your Leader Card is yellow : Your opponent can only attack with Battle Cards one more time for the turn.
If your Leader Card is yellow and it's your turn : Choose up to 1 of your opponent's Battle Cards, ignoring
, and switch it to Rest Mode, then choose up to 1 of your yellow cards and it gets +10000 power for the battle.
)
If your Leader Card is yellow : Your opponent can only attack with Battle Cards one more time for the turn.
If your Leader Card is yellow and it's your turn : Choose up to 1 of your opponent's Battle Cards, ignoring
, and switch it to Rest Mode, then choose up to 1 of your yellow cards and it gets +10000 power for the battle.
)
Choose up to 1 of your cards and it gets +5000 power for the battle for each marker on your opponent's Unison Cards.
When this card attacks, draw 1 card.
When a card is placed under this card, draw 1 card, add cards from your life to your hand until you have 6 life left, and flip this card over.
If all of your energy is black : Choose up to 1 of your opponent's Battle Cards and place it under this card.
When your life is at 4 or less : You may draw 2 cards and flip this card over.
This card gets +5000 power for each card placed under it.
At the end of your turn, play all of the Battle Cards under this card in your opponent's Battle Area with their skills negated for the game, then place all of the cards under this card in their owners' Drop Areas.
If all of your energy is black : Draw 1 card, then choose up to 1 of your opponent's Battle Cards and place it under this card. Choose up to 1 keyword skill on a card under this card, and this card gains that skill for the turn.

)
Your opponent's skill-less cards can't attack this card.
If it's your turn : When a skill-less Battle Card or Unison Card is played in your opponent's Battle Area or Unison Area, draw 1 card.
This card gets +5000 power for the turn.
If your Leader Card is a black <Fin> card : Choose up to 1 of your opponent's Battle Cards and place it under your Leader Card.

When this card attacks, draw 1 card.
, if your opponent has a skill-less Battle Card or Unison Card in play : Play this card from your hand.
)
If your opponent has a skill-less Battle Card or Unison Card in play, this card gains
and
.
When this card is played, draw 1 card.

Play this card.
If it's your opponent's turn and they have a skill-less Battle Card or Unison Card in play, reduce the energy cost of this card in your hand by 1.
If your Leader Card is a black <Fin> card : When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and place it under your Leader Card.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 black 《Android》 or 《Demon Realm Race》 card with an energy cost of 3 or less, or 1 black Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.

, if your Leader Card is a black <Fin> card : Place up to 1 card under your Leader Card in its owner's Drop Area.

)
If your Leader Card is a black <Fin> card : When this card is played, choose all of your opponent's Battle Cards, ignoring
, and place them under your Leader Card.


, if you have 4 or more energy and you place a card under your Leader Card in its owner's Drop Area : Play this card from your hand.
Place 1 card under your Leader Card in its owner's Drop Area : Switch this card to Active Mode.

)
If your Leader Card is black : When this card is played from your hand, your opponent chooses 1 of their Battle Cards, then you choose the rest of their Battle Cards and send them to their owners' Warps.

)
If your Leader Card is black : When this card is played from your hand, your opponent chooses 1 of their Battle Cards, then you choose the rest of their Battle Cards and send them to their owners' Warps.

)
, if your opponent has a skill-less Battle Card or Unison Card in play : At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop Area in Rest Mode.
If your Leader Card is a black <Fin> card : When this card is played, you may choose 1 of your opponent's Unison Cards and place it under this card. If you do, this card can't be used in a combo this turn, and at the end of the turn, play the Unison Card under this card in your opponent's Unison Area with 2 markers on it and its skills negated for the game.


If your Leader Card is a 《Shadow Dragon》 card : When this card is played from your hand or discarded by a 《Shadow Dragon》 card's skill, you may look at the top card of your deck; if it's a black 《Shadow Dragon》 card you may add it to your hand, otherwise place it at the bottom of your deck.

, if your Leader Card is a 《Shadow Dragon》 card, you have 3 or more energy, and you send 7 black 《Shadow Dragon》 cards from your Drop Area to your Warp : Play this card from your hand.

If your Leader Card is a 《Shadow Dragon》 card : When this card is played from your hand or discarded by a 《Shadow Dragon》 card's skill, you may look at the top card of your deck; if it's a black 《Shadow Dragon》 card you may add it to your hand, otherwise place it at the bottom of your deck.
, if your Leader Card is a 《Shadow Dragon》 card and you choose 1 black 《Shadow Dragon》 card with an energy cost of 5 or less in your Battle Area and place it in its owner's Drop Area : Play this card from your hand. If you do, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp.


If your Leader Card is a 《Shadow Dragon》 card : When this card is played from your hand or discarded by a 《Shadow Dragon》 card's skill, you may look at the top card of your deck; if it's a black 《Shadow Dragon》 card you may add it to your hand, otherwise place it at the bottom of your deck.
At the end of your turn, switch this card to Active Mode.
If your Leader Card is a 《Shadow Dragon》 card : When this card is played from your hand or discarded by a 《Shadow Dragon》 card's skill, you may look at the top card of your deck; if it's a black 《Shadow Dragon》 card you may add it to your hand, otherwise place it at the bottom of your deck.
If your Leader Card is a 《Shadow Dragon》 card and it's your opponent's turn : When this card is used in a combo from your hand, choose up to 1 《Shadow Dragon》 card in your Battle Area and switch it to Active Mode.

If your Leader Card is a 《Shadow Dragon》 card : When this card is played from your hand or discarded by a 《Shadow Dragon》 card's skill, you may look at the top card of your deck; if it's a black 《Shadow Dragon》 card you may add it to your hand, otherwise place it at the bottom of your deck.

Send this card from your hand to your Warp : Look at up to 5 cards from the top of your deck, add up to 1 black 《Shadow Dragon》 Battle Card with an energy cost of 5 or less among them to your hand, then shuffle your deck.

If your Leader Card is a 《Shadow Dragon》 card : When this card is played from your hand or discarded by a 《Shadow Dragon》 card's skill, you may look at the top card of your deck; if it's a black 《Shadow Dragon》 card you may add it to your hand, otherwise place it at the bottom of your deck.
If your Leader Card is a black 《Shadow Dragon》 card : When this card is played, play up to 1 {Towa, Resonance of Shadow} from your Drop Area with a marker on it.

Negate the attack and play this card in Rest Mode.
If there are 7 or more black 《Shadow Dragon》 cards in your Drop Area, reduce the energy cost of this card in your hand by 2.
If your Leader Card is a 《Shadow Dragon》 card : When this card is played from your hand or discarded by a 《Shadow Dragon》 card's skill, you may look at the top card of your deck; if it's a black 《Shadow Dragon》 card you may add it to your hand, otherwise place it at the bottom of your deck.

If your Leader Card is a 《Shadow Dragon》 card : When this card is played from your hand or discarded by a 《Shadow Dragon》 card's skill, you may look at the top card of your deck; if it's a black 《Shadow Dragon》 card you may add it to your hand, otherwise place it at the bottom of your deck.
If your Leader Card is a 《Shadow Dragon》 card and it's your opponent's turn : When this card is used in a combo from your hand, switch up to 1 of your Leader Cards to Active Mode.
)
If your Leader Card is a black <Fin> card : Negate the attack. Additionally, if your opponent has a skill-less Battle Card or Unison Card in play, they can only attack two more times for the turn.
If your opponent has 2 or more Battle Cards in play, you can activate this card's
skill from your hand without paying its energy cost by choosing 1 other black card in your hand and discarding it.
)
If your Leader Card is mono-black : Choose up to 1 of your opponent's Battle Cards with 15000 power or less, ignoring
, and send it to its owner's Warp.
This card gains 《Shadow Dragon》 in all areas.
If you have a black Unison Card in play, you can activate this card's
skill from your hand without paying its energy cost.
Choose up to 1 of your black Leader Cards or Battle Cards, and it gets +15000 power until the end of a battle or the end of the turn, whichever comes first.
)
If your Leader Card is mono-black : Choose up to 1 of your opponent's Battle Cards with 15000 power or less, ignoring
, and send it to its owner's Warp.
This card gains 《Shadow Dragon》 in all areas.
If you have a black Unison Card in play, you can activate this card's
skill from your hand without paying its energy cost.
Choose up to 1 of your black Leader Cards or Battle Cards, and it gets +15000 power until the end of a battle or the end of the turn, whichever comes first.
This card gains 《Shadow Dragon》 in all areas.
Your opponent places the top card of their deck in their Drop Area. Additionally, you may choose 2 black cards in your hand and discard them. If you do, your opponent can only attack with Battle Cards one more time for the turn.
This card gains 《Shadow Dragon》 in all areas.
If your Leader Card is a black 《Shadow Dragon》 card and you place 1 card from your life in your Drop Area : Place the top card of your opponent's deck in their Drop Area, and your Leader Card doesn't take damage from your opponent's attacks until the end of a battle or the end of the turn, whichever comes first.
This card gains 《Shadow Dragon》 in all areas.
Choose up to 1 of your black Battle Cards and it gets +9000 power and
for the turn.

)



If your opponent has 5 or fewer cards in their hand, negate this card's
skill in all areas.
When this card is played, draw 1 card.
If your Leader Card is green : At the end of your turn, or when you activate this card's
skill, switch this card to Active Mode.

)



If your opponent has 5 or fewer cards in their hand, negate this card's
skill in all areas.
When this card is played, draw 1 card.
If your Leader Card is green : At the end of your turn, or when you activate this card's
skill, switch this card to Active Mode.

)

/
If your opponent has 3 or more energy : When this card is played from your deck, it gets +6000 power and
for the turn.
When this card attacks, choose up to 1 of your opponent's Battle Cards and KO it.

)




/
: When one of your red or green non-《Great Ape》 <Raditz> cards with
is removed from your Battle Area by an opponent's skill, you may play this card from your hand.
When this card attacks, choose up to 1 of your opponent's Battle Cards with an energy cost greater than the number of cards in their hand and KO it.

, if a
Extra Card is in a Battle Area : Play this card from your hand.

)



If there's a Blue/Yellow multicolor card in your energy, reduce the combo cost of this card in your hand by 1.

)


/
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less in Rest Mode and place it at the bottom of its owner's deck.



)






When this card is played, choose up to 1 of your opponent's Battle Cards, ignoring
, and place it at the bottom of its owner's deck.
If your opponent has 3 or more energy and you choose 1 card in your hand and discard it : This card gains
for the turn. If the card you discarded with this skill is a copy of this card, draw 2 cards, then choose up to 1 of your opponent's cards and switch it to Rest Mode.



)






When this card is played, choose up to 1 of your opponent's Battle Cards, ignoring
, and place it at the bottom of its owner's deck.
If your opponent has 3 or more energy and you choose 1 card in your hand and discard it : This card gains
for the turn. If the card you discarded with this skill is a copy of this card, draw 2 cards, then choose up to 1 of your opponent's cards and switch it to Rest Mode.

)
If your Leader Card is a 《Turles Crusher Corps》 card : Play this card, and the Battle Card being played is played with its skills negated for the turn.
If your Leader Card is a 《Turles Crusher Corps》 card and there are 3 or more face-up life cards between you and your opponent, negate this card's
skill in all areas.
If your Leader Card is a 《Turles Crusher Corps》 card and it's your opponent's turn, reduce the energy cost of this card in your hand by 1.

)



, green <Turles : Xeno> card with an energy cost of 4.



When this card KOs an opponent's Battle Card, switch this card to Active Mode, then choose 1 card in your opponent's hand and discard it.
When this card is removed from your Battle Area by an opponent's skill, choose all of your opponent's Battle Cards in Rest Mode, KO them, then choose all of your opponent's Battle Cards and switch them to Rest Mode.

)



When this card is played from your hand, draw 1 card, then choose one-

/
, if there are 2 or more 《Turles Crusher Corps》 cards in play in your Battle Area : Play this card from your hand.

For each card color among cards in Battle Areas and Energy Areas, choose up to 1 of your opponent's Battle Cards, ignoring
, and send it to its owner's Warp; for each card sent to a Warp using this skill, up to 1 of your Leader Cards gets +5000 power for the turn.
If your opponent has 4 or more energy : Play up to 4 black multicolor Battle Cards with different character names and energy costs of 2 from your deck, then shuffle your deck.

)

If this card is removed from your Battle Area, remove it from the game instead.
If your opponent has 2 or more energy and your Leader Card is green, yellow, or shares a character name with this card, this card gains
and
. 
: At the end of a battle in which this card was used in a combo from your hand, your opponent may choose 4 of their cards and switch them to Rest Mode. If they do, remove this card in your Drop Area from the game. If they don't, play this card from your Drop Area, and your opponent chooses 2 cards in their hand and discards them.

)

If this card is removed from your Battle Area, remove it from the game instead.
If your opponent has 2 or more energy and your Leader Card is red, blue, or shares a character name with this card, this card gains
and
.
: At the end of a battle in which this card was used in a combo from your hand, you may play this card from your Drop Area. If you don't, choose up to 4 of your opponent's Battle Cards, place them at the bottom of their owners' decks, and remove this card in your Drop Area from the game.

If you have 3 or more energy : Play this card. Your opponent can't attack with Battle Cards for the turn. You can't activate the
skill on copies of this card for the game.
For each Battle Card in play, reduce the energy cost of this card in your hand by 2.
, remove this card from the game : Choose up to 1 of your opponent's Battle Cards and gain control of it.