

When one of your cards KOs one of your opponent's cards, place up to 4 cards from the top of your deck into their owner's Drop.
Choose up to 1 red <Inoshikacho> card from your Drop and play it in your opponent's Battle Area in Rest Mode.

Draw 2 cards and discard 2 cards from your hand.
When your life is at 4 or less, or you have 25 or more cards in your Drop: Draw 2 cards and add cards from your life to your hand until you have 6 life left.
When one of your cards attacks, draw 1 card and discard 1 card from your hand.
Add 5 red cards from your Drop to your deck, then shuffle your deck: When you activate an
skill which includes
on your <Son Goku : Childhood> Battle Card, activate that skill again as this card's skill.
When one of your cards KOs one of your opponent's cards, place up to 4 cards from the top of your deck into their owner's Drop.
Choose up to 1 red <Inoshikacho> card from your Drop and play it in your opponent's Battle Area in Rest Mode.

Draw 2 cards and discard 2 cards from your hand.
When your life is at 4 or less, or you have 25 or more cards in your Drop: Draw 2 cards and add cards from your life to your hand until you have 6 life left.
When one of your cards attacks, draw 1 card and discard 1 card from your hand.
Add 5 red cards from your Drop to your deck, then shuffle your deck: When you activate an
skill which includes
on your <Son Goku : Childhood> Battle Card, activate that skill again as this card's skill.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red or white 《Saiyan》 card with an energy cost of 4 or less to your hand, then shuffle your deck.

, if your Leader is a red <Bardock> card, and your opponent has 3 or more energy: Play this card from your hand and use up to 1 Red/White multicolor 《Saiyan》 card from your Drop in a combo with its skills negated for the turn.
)
(Place the specified number of energy markers in your Marker Area.) When this card is played, draw 2 cards and discard 1 card from your hand.

, if your Leader is a red <Bardock> card, and you have 2 or more energy: Play this card from your hand, choose up to 1 of your opponent's Battle Cards or Unisons and it gets -20000 power for the turn.

)
If your Leader is red and your life is at 4 or less: When this card is used in a combo, draw 1 card.
)


, if your Leader is a white <Bardock> card, and you have 3 or more energy: Draw 1 card and play this card from your hand.
Choose 1 of your red 《Saiyan》 cards without
and add it to your Z-Energy: This card gets +5000 power for the turn.


)



, if you have 3 or more energy: A white <Bardock> card with an energy cost of 4 or more.
When this card is played, choose up to 1 of your opponent's Battle Cards with 30000 power or less, ignoring
, and KO it.
When this card attacks, use up to 3 Red/White multicolor 《Saiyan》 cards from your Drop in a combo.


)



, if you have 3 or more energy: A white <Bardock> card with an energy cost of 4 or more.
When this card is played, choose up to 1 of your opponent's Battle Cards with 30000 power or less, ignoring
, and KO it.
When this card attacks, use up to 3 Red/White multicolor 《Saiyan》 cards from your Drop in a combo.



)

, if your Leader is a red <Son Goku : Childhood> card, and you have 3 or more energy: Play this card from your hand, choose up to 1 of your opponent's Battle Cards and it gets -20000 power for the turn.

Add up to 1 red <Son Goku : Childhood> card with an energy cost of 3 or more from your Drop to your hand.



)

, if your Leader is a red <Inoshikacho> card, and you have 3 or more energy: Draw 1 card and play this card from your hand.

Choose up to 1 of your red <Son Goku : Childhood> cards and it gets +10000 power and
for the turn.



)

, if your Leader is red or a <Son Goku : Childhood> card, and you have 3 or more energy: Draw 1 card, play this card from your hand and place up to 5 cards from the top of your deck into their owner's Drop.


: Choose all of your opponent's Battle Cards and Unisons, ignoring
, and they get -20000 power for the turn.

)
When this card is played, play up to 1 red <Inoshikacho> card from your Drop.

, if your opponent has 2 or more energy: Play this card from your hand, draw 1 card, and discard 1 card from your hand.

Choose up to 1 of your 《Earthling》 Battle Cards and it gains
until the end of your opponent's turn.

)
When this card is played, play up to 1 red <Inoshikacho> card from your Drop.

, if your opponent has 2 or more energy: Play this card from your hand, draw 1 card, and discard 1 card from your hand.

Choose up to 1 of your 《Earthling》 Battle Cards and it gains
until the end of your opponent's turn.

)
When your red <Tien Shinhan> or <Chiaotzu> card attacks your opponent's Battle Card with 20000 power or more, the attacking card gets +20000 power for the battle.


, if your Leader is a red <Inoshikacho> card, and your opponent has a Battle Card with 20000 power or more in play: Draw 1 card and play this card from your hand.

)
When this card attacks an opponent's Battle Card with 20000 power or more, choose up to 1 of your opponent's cards that's in a battle, ignoring
, and KO it.


, if your Leader is red, and your opponent has a Battle Card with 20000 power or more in play: Draw 1 card, play this card from your hand and it gains
for the turn.

)
When this card is played, choose up to 1 of your opponent's <Inoshikacho> cards and KO it.

If your Leader is a red <Inoshikacho> card: Play this card from your hand.


)


If you have 10 or less cards in your deck, this card gets +10000 power.
When this card is placed from a Battle Area into its owner's Drop, the owner of this card draws 1 card.

)
)

If your Leader is a red <Inoshikacho> card: If the Battle Card being played has 20000 power or less, return it to its owner's hand instead of playing it, then play this card.

, if your Leader is a red <Inoshikacho> card, you have 3 or more energy, and you discard this card from your hand: Play up to 1 <Inoshikacho> card from your Drop.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 《Earthling》 card with an energy cost of 3 or less to your hand, then shuffle your deck.
If your Leader is a red <Inoshikacho> card, you have an <Inoshikacho> card in play, you remove this card in your Drop from the game, and you discard 1 card from your hand: When your opponent attacks with a Battle Card, negate the attack.

)
If your Leader is a red <Inoshikacho> card: Add up to 1 <Inoshikacho> card from your deck to your hand, then shuffle your deck.

If your Leader is a red <Inoshikacho> card, you remove this card in your Drop from the game, and you discard 1 <Inoshikacho> card from your hand: Draw 1 card.

Add 1 card from your hand to your Z-Energy: Look at up to 5 cards from the top of your deck, add up to 1 blue 《Saiyan》 or 《Earthling》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and you have {Family Gathering} in your Battle Area: Draw 2 cards and add cards from your life to your hand until you have 6 life left.

(Remove the specified number of energy markers.) When this card attacks, choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck.
At the end of your opponent's turn, remove all energy markers in your Marker Area.
Draw 5 cards. Additionally, you may place 3 blue 《Saiyan》 cards and 1 blue 《Earthling》 card from your hand at the bottom of their owner's deck. If you don't, discard all cards from your hand.

Add 1 card from your hand to your Z-Energy: Look at up to 5 cards from the top of your deck, add up to 1 blue 《Saiyan》 or 《Earthling》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and you have {Family Gathering} in your Battle Area: Draw 2 cards and add cards from your life to your hand until you have 6 life left.

(Remove the specified number of energy markers.) When this card attacks, choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck.
At the end of your opponent's turn, remove all energy markers in your Marker Area.
Draw 5 cards. Additionally, you may place 3 blue 《Saiyan》 cards and 1 blue 《Earthling》 card from your hand at the bottom of their owner's deck. If you don't, discard all cards from your hand.
)
When this card is played, choose up to 1 of your opponent's Battle Cards, ignoring
, and that card can't attack or activate skills until the end of your opponent's turn.
Switch up to 1 of your multicolor energy to Active Mode.
)
If your Leader's back side is {SS Son Goku, Awakened Legend}, and it's your turn: When you draw cards with a skill of a blue 《Saiyan》 or 《Earthling》 card in all your areas, place 1 energy marker in your Marker Area for each card you draw.
Remove this card from the game: Choose up to 1 of your cards and it gets +10000 power for the battle.

)
If your Leader is blue and your life is at 4 or less: When this card is used in a combo, draw 1 card.

)
)
If you have 7 or more energy markers in your Marker Area, and you place 1 card from your hand at the bottom of its owner's deck: At the end of your turn, switch up to 1 of your blue energy to Active Mode.
, if your Leader is blue and you have 2 or more energy: Draw 1 card and play this card from your hand.


)

When this card is played, draw 2 cards and add 1 card from your hand to your energy.
If you have 7 or more energy markers in your Marker Area: When this card attacks, choose up to 1 of your opponent's Battle Cards, place it at the bottom of its owner's deck, and this card gets +5000 power for the battle.


)

When this card is played, draw 2 cards and add 1 card from your hand to your energy.
If you have 7 or more energy markers in your Marker Area: When this card attacks, choose up to 1 of your opponent's Battle Cards, place it at the bottom of its owner's deck, and this card gets +5000 power for the battle.

)

(Remove the specified number of energy markers.)
: When this card is removed from your Battle Area by your opponent's skill, choose all of your opponent's Battle Cards and place them at the bottom of their owner's deck.
If your Leader is {SS Son Goku, Awakened Legend}, your opponent has 2 or more energy, and you have 8 or more energy markers in your Marker Area: Play this card from your hand.
)
(Remove the specified number of energy markers.) When this card is played, it gains
and
for the turn.

, if your Leader is {SS Son Goku, Awakened Legend}: Draw 1 card, play this card from your hand, choose up to 1 of your blue cards and it gets +10000 power for the battle.
)
(Remove the specified number of energy markers.) When this card is played, it gains
and
for the turn.

, if your Leader is {SS Son Goku, Awakened Legend}: Draw 1 card, play this card from your hand, choose up to 1 of your blue cards and it gets +10000 power for the battle.
)
When this card is played, draw 1 card.
If your Leader is {SS Son Goku, Awakened Legend}, your opponent has 3 or more energy, and you send this card from your Drop to its owner's Warp: Draw 1 card and place 1 card from your hand at the bottom of its owner's deck.


)

When this card attacks, choose up to 1 of your opponent's Battle Cards with an energy cost less than or equal to the number of energy markers in your Marker Area and place it at the bottom of its owner's deck.

, if your Leader is blue and you have 3 or more energy: Play this card from your hand, draw 2 cards, and place 1 card from your hand at the bottom of its owner's deck.

)
When this card attacks, choose one-
, and return it to its owner's hand.

, if your Leader is blue and your opponent has 2 or more energy: Draw 1 card and play this card from your hand.
)
[Release 3](Remove the specified number of energy markers.) If your Leader is {SS Son Goku, Awakened Legend}: If the Battle Card being played has an energy cost of 4 or less, return it to its owner's hand instead of playing it, then play this card.
If it's your opponent's turn, reduce the energy cost of this card in your hand by 2.


)
If you have 7 or more energy markers in your Marker Area: When this card is played, draw 1 card.
At the end of your turn, switch this card to Active Mode.
, if your Leader is blue and you have 3 or more energy: Draw 1 card, play this card from your hand, and you can't play <Son Goku> cards for the turn.
)
Play this card, and your Leader gets +20000 power for the battle.
If it's your opponent's turn and your opponent has 2 or more energy, reduce the energy cost of this card in your hand by 3.
(Remove the specified number of energy markers.) If you have {Family Gathering} in your Battle Area: When this card is played, switch up to 1 of your blue energy to Active Mode.



)


If you have {Family Gathering} in your Battle Area, and you have 7 or more energy markers in your Marker Area: At the end of your turn, switch up to 1 of your blue energy to Active Mode.

, if your Leader is blue, and your opponent has 3 or more energy: Play this card from your hand, draw 2 cards, and place 1 card from your hand at the bottom of its owner's deck.
)
If your Leader is {SSG Trunks, Crimson Power}: When this card is sent from your energy to its owner's Warp, play this card from its owner's Warp.
Add 1 of your Blue/Black multicolor energy with an energy cost of 3 or more to its owner's hand: When this card is played, add up to 1 card from your hand to your energy in Rest Mode.
)

, if your Leader is {SSG Trunks, Crimson Power}: When this card is sent from your energy to its owner's Warp, play this card from its owner's Warp.
When this card attacks, draw 1 card, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and use it in a combo in your Combo Area.
/
, if you have 2 or more energy: Play this card from your hand.

Add up to 1 card from your life to your hand, look at up to 5 cards from the top of your deck, add up to 1 green 《Saiyan》 card to your hand, then shuffle your deck.
When your life is at 4 or less: Draw 2 cards.
If your <Vegeta> card is in a battle, and you place 1 green <Vegeta> card from your Z-Energy at the bottom of its owner's deck: Look at up to 2 cards from the top of your deck, use up to 1 <Vegeta> card in a combo, add up to 1 {Raging Frenzy} to your hand, place the remaining cards at the bottom of their owner's deck in any order, and negate this skill for the battle.

Add up to 1 card from your life to your hand, look at up to 5 cards from the top of your deck, add up to 1 green 《Saiyan》 card to your hand, then shuffle your deck.
When your life is at 4 or less: Draw 2 cards.
If your <Vegeta> card is in a battle, and you place 1 green <Vegeta> card from your Z-Energy at the bottom of its owner's deck: Look at up to 2 cards from the top of your deck, use up to 1 <Vegeta> card in a combo, add up to 1 {Raging Frenzy} to your hand, place the remaining cards at the bottom of their owner's deck in any order, and negate this skill for the battle.
)

If your Leader is a green card with <Vegeta> in its character name: When this card attacks, draw 2 cards, place 1 card from your hand on top of its owner's deck, and add 1 card from your hand to your Z-Energy.

Place up to 1 green card from your deck into its owner's Drop, then shuffle your deck.

)
)


(Place the specified number of energy markers in your Marker Area.) If you have 2 or more energy: Green or yellow 《Master's Teachings》 card with an energy cost of 4 and a
skill.
If your Leader is a 《Master's Teachings》 card, and you discard 1 card from your hand: Look at up to 5 cards from the top of your deck, add up to 1 green or yellow 《Master's Teachings》 card to your hand, then shuffle your deck.


)

, if you have 3 or more energy: Play this card from your hand, choose up to 1 of your opponent's Battle Cards and KO it, choose up to 1 of your green <Vegeta> cards with an energy cost of 5 and switch it to Active Mode.
If your Leader is a green <Vegeta> card and your life is at 1: Use this card in a combo from your Drop, and you can't activate skills on {Son Goku, Providing Support} in all areas for the game.



)

If your Leader is a green <Vegeta> card: Play this card and switch the target of attack to this card.
If your life is at 1, you can activate this card's
skill from your hand without paying its energy cost.
If you have 1 or more <Son Goku> cards and 1 or more <Vegeta> cards in your Combo Area: This card gets +15000 power for the turn.


)
When this card attacks, look at up to 2 cards from the top of your deck, use up to 1 Battle Card in a combo, place the remaining cards at the bottom of their owner's deck in any order, and at the end of the battle, draw 1 card and place this card at the top or bottom of its owner's deck.

, if your Leader is green, and your opponent has 2 or more energy: Play this card from your hand and add up to 1 card from your life to your hand.


)
When this card attacks, look at up to 2 cards from the top of your deck, use up to 1 Battle Card in a combo, place the remaining cards at the bottom of their owner's deck in any order, and at the end of the battle, draw 1 card and place this card at the top or bottom of its owner's deck.

, if your Leader is green, and your opponent has 2 or more energy: Play this card from your hand and add up to 1 card from your life to your hand.


)
When this card attacks, look at up to 2 cards from the top of your deck, use up to 1 <Vegeta> card in a combo, then place the remaining cards at the bottom of their owner's deck in any order.
, if your Leader is a green <Vegeta> card, and you have 2 or more energy: Play this card from your hand, add up to 1 card from your life to your hand, and choose up to 1 of your opponent's Battle Cards and KO it.


)

When this card attacks, look at up to 2 cards from the top of your deck, use up to 1 <Vegeta> card in a combo, place the remaining cards at the bottom of their owner's deck in any order, and switch this card to Active Mode at the end of the turn.
, if your Leader is a green <Vegeta> card, and you have 2 or more energy: Play this card from your hand, add up to 1 card from your life to your hand, choose up to 1 of your opponent's Unisons and remove 2 markers from it.


)
When this card attacks, look at up to 2 cards from the top of your deck, use up to 1 <Vegeta> card in a combo, then place the remaining cards at the bottom of their owner's deck in any order.
If your Leader is a green <Vegeta> card: When this card is used in a combo from your deck, it gets +5000 combo power for the battle.
, if you have 2 or more energy: Play this card from your hand, add up to 1 card from your life to your hand, and your opponent discards 1 card from their hand.
)
Negate the attack, draw 1 card, and play this card.
If it's your opponent's turn, your Leader is a green 《Saiyan》 card, and your opponent has 2 or more energy, reduce the energy cost of this card in your hand by 4.
When this card is played, activate this skill. During that turn, when your opponent attacks, you and your opponent each reveal 1 card from the top of your own decks, each use up to 1 Battle Card in a combo in your own Combo Areas, and place the remaining cards into their owner's Drop.

)
If your Leader is green and your life is at 4 or less: When this card is used in a combo, draw 1 card.
)
When this card is played, draw 1 card.
At the end of a battle in which this card attacked, add this card to your Z-Energy.
Add 1 card from your life to your hand: This card gets +11000 power for the turn.


)
When this card is played, during the turn, when your opponent's Battle Card is played by a skill, your opponent can't play it unless they discard 1 card from their hand.


, if your Leader is green, and your opponent has 3 or more energy: Play this card from your hand, choose up to 1 of your opponent's Battle Cards, ignoring
, KO it, and your cards aren't affected by the skills of that KO'd card in its owner's Drop for the turn.


)


, if your Leader is green, and your opponent has 2 or more energy: Play this card from your hand, look at up to 5 cards from the top of your deck, use up to 1 green 《Saiyan》 card in a combo, shuffle your deck, and at the end of the Damage Step for that battle, add up to 1 green card without
with an energy cost of 4 or more from your Combo Area to your hand.


)


, if your Leader is green, and your opponent has 2 or more energy: Play this card from your hand, look at up to 5 cards from the top of your deck, use up to 1 green 《Saiyan》 card in a combo, shuffle your deck, and at the end of the Damage Step for that battle, add up to 1 green card without
with an energy cost of 4 or more from your Combo Area to your hand.
)
Negate the attack and play this card in Rest Mode.
If your Leader is a 《Master's Teachings》 card: When this card is played, choose up to 1 of your 《Master's Teachings》 cards and reduce the
skill cost of that card by
for the turn.


)
, if your opponent has 3 or more energy: Green or yellow 《Master's Teachings》 card with an energy cost of 8.
When this card is played, choose up to 1 of your 《Master's Teachings》 cards and it gets +5000 power for the turn. Your opponent discards 1 card from their hand.

)
: Green or yellow 《Master's Teachings》 card with an energy cost of 6 and a
skill.
When this card is played, it gets +5000 power until the end of your turn.
When this card attacks, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and KO it.


)
Green or yellow 《Master's Teachings》 card with an energy cost of 4 and a
skill.
Choose 1 of your 《Master's Teachings》 cards: When this card is played, activate this skill. At the end of the turn, switch the chosen card to Active Mode, and that card gains
until the end of your opponent's turn.
Play up to 1 green or yellow 《Master's Teachings》 card with an energy cost of 1 from your Drop in Rest Mode.


)
Green or yellow 《Master's Teachings》 card with an energy cost of 4 and a
skill.
Choose 1 of your 《Master's Teachings》 cards: When this card is played, activate this skill. At the end of the turn, switch the chosen card to Active Mode, and that card gains
until the end of your opponent's turn.
Play up to 1 green or yellow 《Master's Teachings》 card with an energy cost of 1 from your Drop in Rest Mode.

)
When your Leader is switched to Active Mode, switch this card to Active Mode and this card gets +5000 power for the turn.
, if your Leader is green, and your opponent has 2 or more energy: Play this card from your hand, draw 2 cards, and discard 1 card from your hand.
If your Leader is a green <Vegeta : GT> card, and you place this card from your Drop at the bottom of its owner's deck: Draw 1 card and discard 1 card from your hand.

If your Leader is green and you send this card from your Drop to its owner's Warp: When your green 《Saiyan》 card is removed from a Battle Area by your opponent's card's skill, play up to 1 green <Vegeta> card with an original energy cost of 5 and 20000 power from your hand.
Use up to 1 green <Vegeta> card with 20000 power from your Drop in a combo with its skills negated for the turn.

Add up to 1 card from your life to your hand, look at up to 5 cards from the top of your deck, add up to 1 yellow card with an energy cost of 3 or less to your hand, then shuffle your deck.
(Place the specified number of energy markers in your Marker Area.) When your life is at 6 or less: Switch up to 1 of your energy to Active Mode, place up to 3 yellow 《Earthling》 cards with energy costs of 3 or less from your deck into their owner's Drop, then shuffle your deck.

When you use your yellow card with an energy cost of 1 in a combo, play up to 1 yellow skill-less Battle Card with an energy cost of 2 from your hand.
When you play a skill-less Battle Card, draw 1 card.
If you have 2 or more cards in your Combo Area: At the end of the Damage Step, return up to 1 originally skill-less Battle Card from your Combo Area to its owner's hand.

Add up to 1 card from your life to your hand, look at up to 5 cards from the top of your deck, add up to 1 yellow card with an energy cost of 3 or less to your hand, then shuffle your deck.
(Place the specified number of energy markers in your Marker Area.) When your life is at 6 or less: Switch up to 1 of your energy to Active Mode, place up to 3 yellow 《Earthling》 cards with energy costs of 3 or less from your deck into their owner's Drop, then shuffle your deck.

When you use your yellow card with an energy cost of 1 in a combo, play up to 1 yellow skill-less Battle Card with an energy cost of 2 from your hand.
When you play a skill-less Battle Card, draw 1 card.
If you have 2 or more cards in your Combo Area: At the end of the Damage Step, return up to 1 originally skill-less Battle Card from your Combo Area to its owner's hand.
)
If your Leader is a yellow <Chi-Chi> card, and you choose your Leader or 1 of your Battle Cards: When this card is attacked, switch the target of attack to the chosen card.
Choose up to 1 of your yellow Battle Cards and use it in a combo.
Choose up to 1 of your skill-less Battle Cards and it gains
for the battle.


)
If you have 3 or more energy, when this card would be played from its owner's Z-Deck, instead of paying this card's energy cost, you may send 1 <Son Goten> card and 1 <Trunks : Youth> card from among all cards in your Battle Area and Drop to their owner's Warp and pay
.
When this card attacks, choose up to 1 of your opponent's Battle Cards in Rest Mode, ignoring
, and KO it.
)
If your Leader is a yellow <Bulma> card and you discard 1 card from your hand: When this card is played, add up to 1 mono-yellow 《Earthling》 card with an energy cost of 3 or up to 1 mono-yellow skill-less Battle Card from your Drop to your hand.

(Remove the specified number of energy markers.) Choose up to 1 of your opponent's Battle Cards, ignoring
, switch it to Rest Mode, and it can't switch to Active Mode until the end of your opponent's turn.
)


(When this card is played, until the end of your opponent's turn, if this card would be removed from a Battle Area, you may remove the specified number of energy markers instead, only once.)
)

(Place the specified number of energy markers in your Marker Area.) Use this card in a combo, and use up to 2 yellow cards with 5000 combo power from your Drop in a combo with their skills negated for the turn.
If you have a yellow Unison in play, you can activate this card's
skill from your hand without paying its energy cost.
When this card is played, draw 1 card.
)
At the end of your turn, choose up to 2 of your yellow 《Earthling》 cards, switch them to Active Mode, and they gain
until the end of your opponent's turn.

, if your Leader is yellow, and you have 2 or more energy: Play this card from your hand, and play up to 1 yellow 《Earthling》-only card with an energy cost of 1 from your Drop in Rest Mode.
)
At the end of your turn, choose up to 2 of your yellow 《Earthling》 cards, switch them to Active Mode, and they gain
until the end of your opponent's turn.

, if your Leader is yellow, and you have 2 or more energy: Play this card from your hand, and play up to 1 yellow 《Earthling》-only card with an energy cost of 1 from your Drop in Rest Mode.


)
(When this card is played, until the end of your opponent's turn, if this card would be removed from a Battle Area, you may remove the specified number of energy markers instead, only once.)
When your yellow skill-less Battle Card is played, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.

, if your Leader is a yellow <Chi-Chi> card, and you have 2 or more energy: Draw 1 card and play this card from your hand.
)


(Place the specified number of energy markers in your Marker Area.) If you have 2 or more energy: Green or yellow 《Master's Teachings》 card with an energy cost of 4 and a
skill.
If your Leader is a 《Master's Teachings》 card and you discard 1 card from your hand: Look at up to 5 cards from the top of your deck, add up to 1 green or yellow 《Master's Teachings》 card to your hand, then shuffle your deck.


)
(When this card is played, until the end of your opponent's turn, if this card would be removed from a Battle Area, you may remove the specified number of energy markers instead, only once.)

, if your Leader is yellow and your opponent has 2 or more energy: Draw 1 card and play this card from your hand.
Use up to 1 yellow card with 5000 combo power from your Drop in a combo with its skills negated for the turn.


)
(When this card is played, until the end of your opponent's turn, if this card would be removed from a Battle Area, you may remove the specified number of energy markers instead, only once.)

, if your Leader is yellow and your opponent has 2 or more energy: Draw 1 card and play this card from your hand.
Use up to 1 yellow card with 5000 combo power from your Drop in a combo with its skills negated for the turn.

)
)
When this card is played, draw 1 card.
If your Leader is a yellow <Videl> card: When this card in a Battle Area is used in a combo, use up to 1 yellow card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
)
The Battle Card being played is played in Rest Mode, then play this card in Rest Mode.
If your Leader is a 《Master's Teachings》 card: When this card is played, choose up to 1 of your 《Master's Teachings》 cards and reduce the
skill cost of that card by
for the turn.

)
: Green or yellow 《Master's Teachings》 card with an energy cost of 6 and a
skill.
When this card is played, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.
When this card attacks, draw 1 card.


)


(Place the specified number of energy markers in your Marker Area.) When this card attacks, choose all of your opponent's Battle Cards in Rest Mode and use them in a combo in your Combo Area.


, if your Leader is a yellow <Bulma> card, and you have 3 or more energy: Draw 1 card and play this card from your hand.

)

When this card attacks, choose one-

, if your Leader is a yellow <Chi-Chi> card, and you have 3 or more energy: Draw 1 card and play this card from your hand.

)
)
Send 1 card from your hand to its owner's Warp: When this card is played, draw 1 card, and add up to 1 black <Son Goku : Br> card with an energy cost of 3 from your Warp to your hand.
)
Send 1 card from your hand to its owner's Warp: When this card is played, draw 1 card, and add up to 1 black <Vegeta : Br> card with an energy cost of 3 from your Warp to your hand.


)
(When this card is played, until the end of your opponent's turn, if this card would be removed from a Battle Area, you may remove the specified number of energy markers instead, only once.)

, if your Leader is yellow, and your opponent has 2 or more energy: Draw 1 card, play this card from your hand, choose up to 1 of your opponent's Battle Cards, ignoring
, and switch it to Rest Mode.

)
If your Leader is yellow and your life is at 4 or less: When this card is used in a combo, draw 1 card.


)

, if your opponent has 3 or more energy: Green or yellow 《Master's Teachings》 card with an energy cost of 8.
Choose up to 1 of your 《Master's Teachings》 cards, and it gets +5000 power for the battle for each of your Rest Mode cards.
)
If your Leader is a yellow 《Earthling》 card and you have 2 or more yellow cards in your Combo Area, you can activate this card's
skill from your hand without paying its energy cost.

(Place the specified number of energy markers in your Marker Area.) If it's your turn: Draw 1 card, choose up to 1 of your opponent's Battle Cards in Rest Mode, and use it in a combo in your Combo Area.


)

When this card attacks, choose up to 2 of your black cards, and they get +5000 power for the turn.
Draw 1 card and place up to 3 cards from your Warp into their owner's Drop.
Choose up to 1 of your opponent's Battle Cards, ignoring
, and send it to its owner's Warp.
When this card is played, look at up to 7 cards from the top of your deck, place up to 1 《Saiyan》 card into its owner's Drop or send it to its owner's Warp, then shuffle your deck.

(Remove the specified number of energy markers.) Send up to 1 card with 5000 combo power in your opponent's Combo Area to its owner's Warp.

(Place the specified number of energy markers in your Marker Area.)
Send 1 card from your hand to its owner's Warp: When this card is removed from your Battle Area by a skill, play up to 1 yellow <Son Goku : Br> card with an energy cost of 1 from your Warp.

)

(Remove the specified number of energy markers.) When this card or an opponent's card is played, choose up to 1 of your cards and it gets +10000 power until the end of the next battle.

, if you have 3 or more energy, and you place 1 yellow 《Saiyan》 card from your Warp into its owner's Drop: Draw 1 card and play this card from your hand.

(Place the specified number of energy markers in your Marker Area.)
Send 1 card from your hand to its owner's Warp: When this card is removed from your Battle Area by a skill, play up to 1 yellow <Vegeta : Br> card with an energy cost of 1 from your Warp.



, if your Leader is {SSG Trunks, Crimson Power}: When this card is sent from your energy to its owner's Warp, play this card from its owner's Warp.
When this card attacks, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp.

)



, if your Leader is {SSG Trunks, Crimson Power}: When this card is sent from your energy to its owner's Warp, play this card from its owner's Warp.
When this card attacks, your opponent sends 1 card from their hand to its owner's Warp.

)

)
If your Leader is black and your life is at 4 or less: When this card is used in a combo, draw 1 card.



)

, if your Leader is black, and your opponent has 2 or more energy: Play this card from your hand, play up to 1 <Female Warrior in Black> card with an energy cost of 4 from your deck, then shuffle your deck.
Choose a total of 4 <Female Warrior in Black> cards with an energy cost of 4 from among all the cards in your Battle Area, Drop, and Warp, and place them at the bottom of their owner's deck: Choose up to 1 of your opponent's Battle Cards, ignoring
, and send it to its owner's Warp.



)

, if your Leader is black, and your opponent has 2 or more energy: Play this card from your hand, play up to 1 <Female Warrior in Black> card with an energy cost of 4 from your deck, then shuffle your deck.
Choose a total of 4 <Female Warrior in Black> cards with an energy cost of 4 from among all the cards in your Battle Area, Drop, and Warp, and place them at the bottom of their owner's deck: Choose up to 1 of your opponent's Battle Cards, ignoring
, and send it to its owner's Warp.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 《Frieza Clan》 card to your hand, then shuffle your deck.
: Play 1 Frieza's Army Token with 10000 power.
When your life is at 4 or less, or you have 2 or more energy and you have a Token in play: Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
All of your Tokens gain
.
Draw 1 card and play 1 Frieza's Army Token with 10000 power in Rest Mode.
Choose 2 of your Tokens and remove them from the game: Choose one-
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 《Frieza Clan》 card to your hand, then shuffle your deck.
: Play 1 Frieza's Army Token with 10000 power.
When your life is at 4 or less, or you have 2 or more energy and you have a Token in play: Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
All of your Tokens gain
.
Draw 1 card and play 1 Frieza's Army Token with 10000 power in Rest Mode.
Choose 2 of your Tokens and remove them from the game: Choose one-
)

Reduce the energy cost of this card in your Z-Deck by 1 for each of your Battle Cards.
When this card is removed from your Battle Area, play 2 Meta-Cooler Tokens. (Meta-Cooler Tokens have 15000 power, 0 combo cost, and 5000 combo power.)
If your Leader is white, you choose 1 card in your Battle Area and remove it from the game: Switch this card to Active Mode.


)
Remove this card from the game: Choose all of your opponent's 《Saiyan》 cards, ignoring
, and KO them.

)
When this card attacks, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and KO it.

, if your Leader is white, and your opponent has 2 or more energy: Play this card from your hand.
Switch this card to Active Mode, add up to 1 white card from your Drop to your Z-Energy with its skills negated for the turn.
When this card is played, draw 1 card.
If your Leader is a white <Bardock> card: When this card is used in a combo, choose one-

)
When this card attacks, activate this skill. At the end of the turn, choose all of your Tokens and they gain
until the end of your opponent's turn.

, if your Leader is white, and your opponent has 2 or more energy: Draw 1 card, play this card from your hand, and play 1 Chilled's Army Token with 10000 power.


)
All of your Frieza's Army Tokens get +5000 power.
When this card is played, choose all of your Tokens, and they gain
and
until the end of your opponent's turn.


, if your Leader is white, and you have 3 or more energy: Play this card from your hand, and play 3 Frieza's Army Tokens with 10000 power.


)
All of your Frieza's Army Tokens get +5000 power.
When this card is played, choose all of your Tokens, and they gain
and
until the end of your opponent's turn.


, if your Leader is white, and you have 3 or more energy: Play this card from your hand, and play 3 Frieza's Army Tokens with 10000 power.

)


, if your Leader is a white 《Frieza's Army》 card and you have 2 or more energy: Draw 1 card and play this card from your hand.
Choose 1 of your Tokens and remove it from the game: Choose up to 1 of your white cards and it gets +5000 power for the battle.

)
If your Leader is white and your life is at 4 or less: When this card is used in a combo, draw 1 card.

)
Negate the attack and play this card.
If your Leader is a white 《Frieza Clan》 card, you can activate this card's
skill from your hand by choosing 2 of your Tokens and removing them from the game instead of paying its energy cost.
Place this card into its owner's Drop: Play 1 Frieza's Army Token with 10000 power.


)

, if your Leader is white, and your opponent has 2 or more energy: Draw 1 card and play this card from your hand.
Choose 1 card without
in your Battle Area and remove it from the game: Choose up to 1 of your opponent's Battle Cards, place it into its owner's Drop, and this card gains
for the turn.


)

, if your Leader is white, and your opponent has 2 or more energy: Draw 1 card and play this card from your hand.
Choose 1 card without
in your Battle Area and remove it from the game: Choose up to 1 of your opponent's Battle Cards, place it into its owner's Drop, and this card gains
for the turn.

)
When this card is played, choose up to 1 of your white 《Frieza Clan》 cards and switch it to Hidden Mode.

, if your Leader is a white 《Frieza Clan》 card, and you have 2 or more energy: Draw 1 card and play this card from your hand.

)
If it's your opponent's turn: Draw 1 card, play this card, choose all of your Battle Cards and switch them to Active Mode.
If your Leader is a white 《Frieza Clan》 card, you can activate this card's
skill from your hand by choosing 1 of your Tokens and removing it from the game instead of paying its energy cost.

)

When this card attacks, during this turn, the next time you activate the
skill on a white 《Frieza Clan》 card from your hand, reduce the skill cost by
.


, if your Leader is white: Play this card from your hand and add up to 1 white 《Frieza Clan》 card with an energy cost of 3 or more from your Drop to your hand.



)
When this card is played, play 1 Frieza's Army Token with 10000 power, choose up to 1 of your opponent's Battle Cards, ignoring
, and KO it.



, if your Leader is a white 《Frieza's Army》 card and your opponent has 3 or more energy: Play this card from your hand and this card gains
and
for the turn.
)


(Remove the specified number of energy markers.) Play this card.
You can activate this card's
skill from your hand by choosing 1 of your Red/White multicolor 《Saiyan》 cards and using it in a combo instead of paying its energy cost.
Use up to 1 white <Raditz> or <Kakarot> card from your Drop in a combo.

)
If your Leader is a mono-white card: Negate the attack, play 1 Meta-Cooler Token, and that card gains
for the turn. (Meta-Cooler Tokens have 15000 power, 0 combo cost, and 5000 combo power.)
If your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand and switching 1 of your energy to Hidden Mode instead of paying its energy cost.
Negate the
skill on Red/White multicolor 《Saiyan》 cards in all your areas.
Look at 5 cards from the top of your deck, choose up to 2 《Saiyan》 cards, add up to 1 card to your hand, place up to 1 card into its owner's Drop, then shuffle your deck.
When your life is at 4 or less, or you have 1 or more red cards and 1 or more white cards in your energy: Draw 2 cards and add cards from your life to your hand until you have 6 life left.
Negate the
skill on Red/White multicolor 《Saiyan》 cards in all your areas.
When this card attacks, draw 1 card.
Add 1 Red/White multicolor 《Saiyan》 card from your hand to your Z-Energy: Choose up to 1 of your cards and switch it to Revealed Mode.
Use up to 1 Red/White multicolor 《Saiyan》 card from your Z-Energy in a combo.
Negate the
skill on Red/White multicolor 《Saiyan》 cards in all your areas.
Look at 5 cards from the top of your deck, choose up to 2 《Saiyan》 cards, add up to 1 card to your hand, place up to 1 card into its owner's Drop, then shuffle your deck.
When your life is at 4 or less, or you have 1 or more red cards and 1 or more white cards in your energy: Draw 2 cards and add cards from your life to your hand until you have 6 life left.
Negate the
skill on Red/White multicolor 《Saiyan》 cards in all your areas.
When this card attacks, draw 1 card.
Add 1 Red/White multicolor 《Saiyan》 card from your hand to your Z-Energy: Choose up to 1 of your cards and switch it to Revealed Mode.
Use up to 1 Red/White multicolor 《Saiyan》 card from your Z-Energy in a combo.

)

(Remove the specified number of energy markers.)
/
, place 2 cards from your Z-Energy into their owner's Drop:
This card's
skill can be activated from its owner's Z-Deck under the same conditions as if it were in your hand.
Choose up to 1 Red/White multicolor 《Saiyan》 card in your Combo Area and that card's combo power becomes the same as that card's power for the battle.

)

When this card attacks, use up to 1 Red/White multicolor 《Saiyan》 card from your Drop in a combo.
When this card is switched to Revealed Mode, switch this card to Active Mode.

, if your Leader is a white <Bardock> card, and you have 3 or more energy: Draw 1 card and play this card from your hand.

)



(Place the specified number of energy markers in your Marker Area.) If your Leader is a <Bardock> card and your opponent has 2 or more energy: At the end of a battle in which this card was used in a combo, play this card from your Drop.
When this card is played, choose up to 1 of your <Bardock> or <Bardock : Xeno> cards, and it gets +5000 power for the turn.

)

If your Leader is a white <Bardock> card: At the end of a battle in which this card was used in a combo, play this card from your Drop, choose up to 1 of your white Battle Cards, and switch it to Hidden Mode.
If your opponent has 2 or more energy and it's your turn: When this card is played, until the end of your opponent's turn, when your opponent plays a Battle Card from an area other than its owner's Z-Deck or hand, your opponent can't play it unless they discard 1 card from their hand.



)



, if your Leader is red or white, and your opponent has 3 or more energy: At the end of a battle in which this card was used in a combo, draw 1 card, play this card from your Drop, choose up to 1 of your white Battle Cards and switch it to Hidden Mode.
When this card is played or is removed from a Battle Area by a skill, choose up to 1 of your opponent's Battle Cards and it gets -35000 power for the turn.

Send 1 card from your hand to its owner's Warp: Look at up to 7 cards from the top of your deck, add up to 1 blue 《Saiyan》 or 《God》 card and up to 1 black 《Saiyan》 or 《God》 card to your hand, shuffle your deck, and send 1 card from your hand to its owner's Warp.
When your life is at 4 or less, or you have 1 or more blue cards and 1 or more black cards in your energy: Draw 2 cards and add cards from your life to your hand until you have 6 life left.
Send 1 multicolor card from your energy to its owner's Warp: At the start of your opponent's Main Phase, add up to 1 mono-blue card and up to 1 mono-black card with energy costs of 3 or more from your Warp to your energy, and at the end of the turn, send 1 card from your energy to its owner's Warp.
Send 1 card from your energy to its owner's Warp: Draw 1 card, and add up to 1 Blue/Black multicolor card from your Warp to your energy in Rest Mode.

Send 1 card from your hand to its owner's Warp: Look at up to 7 cards from the top of your deck, add up to 1 blue 《Saiyan》 or 《God》 card and up to 1 black 《Saiyan》 or 《God》 card to your hand, shuffle your deck, and send 1 card from your hand to its owner's Warp.
When your life is at 4 or less, or you have 1 or more blue cards and 1 or more black cards in your energy: Draw 2 cards and add cards from your life to your hand until you have 6 life left.
Send 1 multicolor card from your energy to its owner's Warp: At the start of your opponent's Main Phase, add up to 1 mono-blue card and up to 1 mono-black card with energy costs of 3 or more from your Warp to your energy, and at the end of the turn, send 1 card from your energy to its owner's Warp.
Send 1 card from your energy to its owner's Warp: Draw 1 card, and add up to 1 Blue/Black multicolor card from your Warp to your energy in Rest Mode.

)
When this card is played, draw 1 card, and send 1 card from your hand to its owner's Warp.
When this card attacks, choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck.
Choose 1 of your Battle Cards and send it to its owner's Warp: This card gets +5000 power and gains
and
until the end of your opponent's turn.



)

Send 1 card from your energy to its owner's Warp: When this card is played, add up to 1 card with an energy cost of 3 or more from your Warp to your energy. Additionally, if it's your turn, choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck.


, if you have 3 or more energy: Draw 1 card, play this card from your hand and it gains
for the turn.



)

Send 1 card from your energy to its owner's Warp: When this card is played, add up to 1 card with an energy cost of 3 or more from your Warp to your energy. Additionally, if it's your turn, choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck.


, if you have 3 or more energy: Draw 1 card, play this card from your hand and it gains
for the turn.



)

If your Leader is a Blue/Black multicolor card, reduce the combo cost of this card in all areas by 1.
Send 2 cards from your energy to their owner's Warp: When this card is played, add up to 2 cards with energy costs of 3 or more from your Warp to your energy.



: Draw 2 cards and play this card from your hand.

)
If your Leader is a Blue/Black multicolor card, negate this card's
skill in all areas, and reduce its combo cost by 1.
If your Leader is a <Trunks : Xeno> card, remove this card from your energy from the game, and send 1 card from your energy to its owner's Warp: Add up to 2 blue or black cards with energy costs of 3 or more and <Xeno> in their character name from your Warp to your energy in Rest Mode.

)
Draw 1 card, and your Blue/Black multicolor Leader gains the following skill for the turn.
Send 1 of your mono-blue or mono-black cards from your energy to its owner's Warp: Choose up to 1 of your cards and it gets +5000 power for the battle, and at the end of the battle, add up to 1 Blue/Black multicolor card from your Warp to your energy with its skills negated."

When your 《Master's Teachings》 card is played, look at up to 5 cards from the top of your deck, add up to 1 《Master's Teachings》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 1 or more green cards and 1 or more yellow cards in your energy: Draw 2 cards and add cards from your life to your hand until you have 6 life left.
skills on your 《Master's Teachings》 cards can also activate at
timings.
When your 《Master's Teachings》 card is played, draw 1 card.
During this turn, the next time you play a 《Master's Teachings》 card from your hand, that card is played having gained
(When this card is played, until the end of your opponent's turn, if this card would be removed from a Battle Area, you may remove the specified number of energy markers instead, only once.).

When your 《Master's Teachings》 card is played, look at up to 5 cards from the top of your deck, add up to 1 《Master's Teachings》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 1 or more green cards and 1 or more yellow cards in your energy: Draw 2 cards and add cards from your life to your hand until you have 6 life left.
skills on your 《Master's Teachings》 cards can also activate at
timings.
When your 《Master's Teachings》 card is played, draw 1 card.
During this turn, the next time you play a 《Master's Teachings》 card from your hand, that card is played having gained
(When this card is played, until the end of your opponent's turn, if this card would be removed from a Battle Area, you may remove the specified number of energy markers instead, only once.).



)

When this card is played, play up to 1 green <Pan : SH> card with an energy cost of 4 from your hand.
When this card attacks, choose all of your opponent's Battle Cards and KO them.
When your opponent activates a
skill, your opponent discards 2 cards from their hand.



)

If your Leader is a 《Master's Teachings》 card, reduce the combo cost of this card in your hand by 1.
When this card or an opponent's card is played, choose up to 1 of your opponent's Battle Cards and negate its skills until the end of your turn.
Choose up to 1 of your 《Master's Teachings》 Battle Cards and switch it to Active Mode.


Send 1 card from your hand to its owner's Warp: Look at up to 5 cards from the top of your deck, choose up to 2 yellow or black 《Saiyan》 cards, add up to 1 card to your hand, send up to 1 card to its owner's Warp, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and you have 3 or more yellow cards in your Warp: Draw 2 cards and add cards from your life to your hand until you have 6 life left.

Choose 1 of your 《Saiyan》 cards and switch it to Rest Mode: Play up to 1 yellow <Son Goku : Br> or <Vegeta : Br> card with an energy cost of 1 from your Warp.
Choose 1 of your 《Saiyan》 cards without
, and place it into its owner's Drop: Draw 1 card, and this card gets +10000 power for the turn.


Send 1 card from your hand to its owner's Warp: Look at up to 5 cards from the top of your deck, choose up to 2 yellow or black 《Saiyan》 cards, add up to 1 card to your hand, send up to 1 card to its owner's Warp, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and you have 3 or more yellow cards in your Warp: Draw 2 cards and add cards from your life to your hand until you have 6 life left.

Choose 1 of your 《Saiyan》 cards and switch it to Rest Mode: Play up to 1 yellow <Son Goku : Br> or <Vegeta : Br> card with an energy cost of 1 from your Warp.
Choose 1 of your 《Saiyan》 cards without
, and place it into its owner's Drop: Draw 1 card, and this card gets +10000 power for the turn.



)

(When this card is played, until the end of your opponent's turn, if this card would be removed from a Battle Area, you may remove the specified number of energy markers instead, only once.)
When this card is played, choose all of your opponent's Battle Cards and send them to their owner's Warp.

, if you have 3 or more energy, choose 1 of your <Son Goku : Br> cards and 1 of your <Vegeta : Br> cards, and place them into their owner's Drop: Play this card from its owner's Warp.



)

(When this card is played, until the end of your opponent's turn, if this card would be removed from a Battle Area, you may remove the specified number of energy markers instead, only once.)
When this card is played, choose all of your opponent's Battle Cards and send them to their owner's Warp.

, if you have 3 or more energy, choose 1 of your <Son Goku : Br> cards and 1 of your <Vegeta : Br> cards, and place them into their owner's Drop: Play this card from its owner's Warp.

)



(Remove the specified number of energy markers.) When this card is played, choose all of your opponent's Battle Cards, ignoring
, and negate their skills for the turn.
, choose 1 of your <Son Goku : Br> cards and 1 of your <Vegeta : Br> cards, and place them into their owner's Drop: Play this card from its owner's Warp.

)
If your Leader is a Yellow/Black multicolor <Gogeta : Br> card, negate this card's
skill in all areas.
If your Leader is a <Gogeta : Br> card, and you send 1 <Gogeta : Br> card from your hand to its owner's Warp: Add this card from your Warp to your hand.

)

Choose up to 1 of your Battle Cards, switch the target of attack to it, choose up to 1 of your opponent's Battle Cards, and switch it to Rest Mode.
If your Leader is a multicolor card, and your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.
When this card attacks, draw 2 cards, and send 1 card from your hand to its owner's Warp.
Send 2 cards from your hand to their owner's Warp: Draw 2 cards, and send up to 2 cards from the top of your deck to their owner's Warp.
When your life is at 4 or less, or you have 6 or more Black/White multicolor 《Frieza's Army》 cards in your Warp: Draw 2 cards and add cards from your life to your hand until you have 6 life left.
Negate the
skill on Black/White multicolor 《Frieza's Army》 cards in all your areas, and reduce their combo cost by 1.
Choose 1 of your Hidden Mode cards, and place it into its owner's Drop: Send up to 3 cards from the top of your deck to their owner's Warp, and play up to 1 Black/White multicolor 《Frieza's Army》 card with an energy cost of 5 or less from your Warp.
When this card attacks, draw 2 cards, and send 1 card from your hand to its owner's Warp.
Send 2 cards from your hand to their owner's Warp: Draw 2 cards, and send up to 2 cards from the top of your deck to their owner's Warp.
When your life is at 4 or less, or you have 6 or more Black/White multicolor 《Frieza's Army》 cards in your Warp: Draw 2 cards and add cards from your life to your hand until you have 6 life left.
Negate the
skill on Black/White multicolor 《Frieza's Army》 cards in all your areas, and reduce their combo cost by 1.
Choose 1 of your Hidden Mode cards, and place it into its owner's Drop: Send up to 3 cards from the top of your deck to their owner's Warp, and play up to 1 Black/White multicolor 《Frieza's Army》 card with an energy cost of 5 or less from your Warp.

)


When this card attacks, choose up to 1 of your opponent's Battle Cards, ignoring
, and send it to its owner's Warp.

(Remove the specified number of energy markers.) If your Leader is a white <Broly : Br> card: Choose up to 1 each of your <Broly : Br> Battle Cards and Hidden Mode cards, and switch them to Active Mode.



)

(Place the specified number of energy markers in your Marker Area.) If your Leader is a white <Broly : Br> card: When this card is played, send up to 5 cards from your Drop to their owner's Warp.


, if you have 3 or more energy, choose 1 of your white cards and switch it to Hidden Mode: Play this card from your hand or Warp, and place up to 3 cards from the top of your deck to their owner's Drop.



)

(Place the specified number of energy markers in your Marker Area.) If your Leader is a white <Broly : Br> card: When this card is played, send up to 5 cards from your Drop to their owner's Warp.


, if you have 3 or more energy, choose 1 of your white cards and switch it to Hidden Mode: Play this card from your hand or Warp, and place up to 3 cards from the top of your deck to their owner's Drop.



)
When this card is played, choose up to 1 of your white cards, switch it to Hidden Mode, choose up to 1 of your opponent's Battle Cards, and send it to its owner's Warp.
If your card is removed from a Battle Area by a skill, switch this card to Active Mode, and this card gains
for the turn.


, if you have 3 or more energy: Play this card from your hand.

)
(When this card is played, until the end of your opponent's turn, if this card would be removed from a Battle Area, you may remove the specified number of energy markers instead, only once.)
When this card attacks, choose up to 1 of your opponent's Battle Cards with an energy cost of 5 or less, and send it to its owner's Warp.

)
(When this card is played, until the end of your opponent's turn, if this card would be removed from a Battle Area, you may remove the specified number of energy markers instead, only once.)
When your opponent plays a Battle Card, choose up to 1 of your <Broly : Br> cards and it gets +5000 power for the turn.

)


, if you have 2 or more energy: Draw 1 card and play this card from your hand.
If you have 2 or more multicolor energy and you choose 1 of your multicolor Battle Cards: Choose up to 2 keyword skills from among all your opponent's Battle Cards, and your chosen card gains those keyword skills until the end of your opponent's turn.

)


If it's your turn: When this card is played, draw 1 card, send 1 card from your hand to its owner's Warp, and play up to 1 Black/White multicolor 《Frieza's Army》 card with an energy cost of 5 or less from your Warp.
Place 2 Black/White multicolor 《Frieza's Army》 cards from your Warp at the bottom of their owner's deck: Switch this card to Hidden Mode.

)

When this card is played, draw 1 card, and switch this card to Hidden Mode.

, if your Leader is a white 《Frieza's Army》 card, and your opponent has 2 or more energy: Play this card from your hand.

)


If it's your turn: When this card is played, send up to 2 cards from the top of your deck to their owner's Warp, and play up to 1 Black/White multicolor 《Frieza's Army》 card with an energy cost of 5 or less from your Warp.
Place 2 Black/White multicolor 《Frieza's Army》 cards from your Warp at the bottom of their owner's deck: Switch this card to Hidden Mode.

)

Discard 1 card from your hand, choose 1 of your Hidden Mode cards, and switch it to Rest Mode: When one of your opponent's cards attacks, switch the target of attack to this card.

, if your Leader is a 《Frieza's Army》 card, and your opponent has 2 or more energy: Draw 1 card, play this card from your hand, and your Leader gets +10000 power for the battle.

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When this card is removed from your Battle Area by an opponent's skill, play up to 1 Black/White multicolor <Broly : Br> card with an energy cost of 7 from your hand.

)


, if your Leader is black, and you send this card from your Drop to its owner's Warp: Choose up to 1 of your cards and switch it to Revealed Mode.

, place this card from its owner's Warp into its owner's Drop: Draw 1 card.



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When this card is played, choose up to 1 of your opponent's Battle Cards or Unisons, ignoring
, and negate its skills for the turn. Choose up to 1 of your opponent's Battle Cards with 20000 power or less and KO it.


/
, if your Leader is red or yellow, and your opponent has 3 or more energy: Use this card from your hand in a combo, and play this card from your Drop at the end of the battle.



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When this card is played, your opponent discards 1 card from their hand, choose up to 1 of your opponent's Battle Cards or Unisons, ignoring
, and negate its skills for the turn.


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, if your Leader is green or yellow, and your opponent has 3 or more energy: Use this card from your hand in a combo, and play this card from your Drop at the end of the battle.



)
When this card is played, your opponent discards 1 card from their hand, choose up to 1 of your or your opponent's Battle Cards with an energy cost of 7 or less and return it to its owner's hand.


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, if your Leader is blue or green, and your opponent has 3 or more energy: Use this card from your hand in a combo, and play this card from your Drop at the end of the battle.



)
When this card is played, choose up to 1 of your opponent's Battle Cards or Unisons, ignoring
, and during this turn, negate that card's skills and this card gains
.


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, if your Leader is yellow or black, and your opponent has 3 or more energy: Use this card from your hand in a combo, and play this card from your Drop at the end of the battle.



)
When this card is played, choose up to 1 of your opponent's Battle Cards with 20000 power or less, KO it, choose up to 1 of your opponent's Battle Cards with an energy cost of 7 or less, and switch it to Hidden Mode.


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, if your Leader is red or white, and your opponent has 3 or more energy: Use this card from your hand in a combo, and play this card from your Drop at the end of the battle.



)
When this card is played, choose up to 1 of your opponent's Battle Cards with 20000 power or less, KO it, and your opponent discards 1 card from their hand.


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, if your Leader is red or green, and your opponent has 3 or more energy: Use this card from your hand in a combo, and play this card from your Drop at the end of the battle.



)
When this card is played, choose up to 1 of your opponent's Battle Cards or Unisons, ignoring
, and negate its skills for the turn. Choose up to 1 of your or your opponent's Battle Cards with an energy cost of 7 or less and return it to its owner's hand.


/
, if your Leader is blue or yellow, and your opponent has 3 or more energy: Use this card from your hand in a combo, and play this card from your Drop at the end of the battle.



)
When this card is played, your opponent discards 1 card from their hand, choose up to 1 of your opponent's Battle Cards with an energy cost of 7 or less, and switch it to Hidden Mode.


/
, if your Leader is green or white, and your opponent has 3 or more energy: Use this card from your hand in a combo, and play this card from your Drop at the end of the battle.



)
When this card is played, choose up to 1 of your or your opponent's Battle Cards with an energy cost of 7 or less, return it to its owner's hand, and this card gains
for the turn.


/
, if your Leader is blue or black, and your opponent has 3 or more energy: Use this card from your hand in a combo, and play this card from your Drop at the end of the battle.



)
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 7 or less, switch it to Hidden Mode, and this card gains
for the turn.


/
, if your Leader is black or white, and your opponent has 3 or more energy: Use this card from your hand in a combo, and play this card from your Drop at the end of the battle.



)
When this card is played, choose up to 1 of your opponent's Battle Cards with 20000 power or less, KO it, choose up to 1 of your or your opponent's Battle Cards with an energy cost of 7 or less and return it to its owner's hand.


/
, if your Leader is red or blue, and your opponent has 3 or more energy: Use this card from your hand in a combo, and play this card from your Drop at the end of the battle.



)



When this card is played, choose all of your opponent's Battle Cards and Unisons, ignoring
, and they get -45000 power for the turn.
Add up to 5 cards from your energy to your hand, then add that many cards from your hand to your energy.
, if your Leader is red or blue: Play this card from your hand.



)



When this card is played, choose all of your opponent's Battle Cards and Unisons, ignoring
, and they get -45000 power for the turn.
Add up to 5 cards from your energy to your hand, then add that many cards from your hand to your energy.
, if your Leader is red or blue: Play this card from your hand.



)


When this card is played, this card and your Leader get +5000 power until the end of your turn for each of your Rest Mode cards.
When your opponent activates a
skill, switch this card to Active Mode.
/
, if your opponent has 3 or more energy: Choose all of your opponent's Battle Cards, KO them, and play this card from your hand.



)


When this card is played, this card and your Leader get +5000 power until the end of your turn for each of your Rest Mode cards.
When your opponent activates a
skill, switch this card to Active Mode.
/
, if your opponent has 3 or more energy: Choose all of your opponent's Battle Cards, KO them, and play this card from your hand.



If your opponent has 3 or more energy:



If your opponent has 3 or more energy: