

You can only include Z-Unisons in your Z-Deck.
Switch this card to Rest Mode : Add up to 2 《Power Wish》 cards from your deck to your hand, then shuffle your deck.
If you have a total of 7 or more 《Power Wish》 cards with different card names among all cards in your Z-Energy and/or Drop : Switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.

When your 《Shenron》 Z-Unison leaves the Unison Area, add up to 1 《Power Wish》 card from your deck to your hand for every 1 specified cost on that card, then shuffle your deck.
Place 1 《Power Wish》 card from your Z-Energy at the bottom of your deck : Choose up to 1 of your 《Shenron》 Z-Unisons and add 1 marker to it.
You can only include Z-Unisons in your Z-Deck.
Switch this card to Rest Mode : Add up to 2 《Power Wish》 cards from your deck to your hand, then shuffle your deck.
If you have a total of 7 or more 《Power Wish》 cards with different card names among all cards in your Z-Energy and/or Drop : Switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.

When your 《Shenron》 Z-Unison leaves the Unison Area, add up to 1 《Power Wish》 card from your deck to your hand for every 1 specified cost on that card, then shuffle your deck.
Place 1 《Power Wish》 card from your Z-Energy at the bottom of your deck : Choose up to 1 of your 《Shenron》 Z-Unisons and add 1 marker to it.
)
When this card is played, your Leader gets +5000 power and
for the turn.

, if your Leader is {Son Goku, Story of a Forming Wish} : Play this card from your hand.
)
When this card is played, draw 1 card.
If your Leader is a 《Power Wish》 card, you have 2 or more energy, and you add this card in your hand to your Z-Energy : During this turn, ignore the specified costs on 《Shenron》 Z-Unisons in your Z-Deck.

)


When this card attacks, it gets +5000 power multiplied by X for the battle. Additionally, if X is 7 or greater, this card gains
for the turn.

, if your Leader is a 《Power Wish》 card, you have 3 or more energy, and neither you nor your opponent have a Battle Card in play : Play this card from your hand.

)
If you only have blue 《Power Wish》 <Son Goku> cards in play in your Battle Area : Play this card from your hand.

: Draw 1 card, and this card gains
for the turn.

)

When this card is played or attacks, look at up to 5 cards from the top of your deck, add up to 1 《Power Wish》 card to your hand, then shuffle your deck.

, if your Leader is a 《Power Wish》 card and you have 2 or more energy : Play this card from your hand.

)
When this card is played, choose up to 1 of your opponent’s Unisons and remove a marker from it, and this card gains
for the turn.

, if your Leader is a 《Power Wish》 card and you have a 《Shenron》 Z-Unison in play : Play this card from your hand.
)
When this card is played, draw 1 card.
If your Leader is a 《Power Wish》 card and you add this card and 1 non-<Oolong> 《Power Wish》 card from your hand to your Z-Energy : Draw 2 cards.

)

Switch this card to Active Mode.
Add up to 1 card from the top of your deck to your Z-Energy, choose up to 1 {Zamasu, Scheme Wish} in your Unison Area and it can activate a skill that includes a marker skill cost twice for the turn.

)

When this card is played, play up to 1 yellow 《Power Wish》 <Zamasu> card from your deck, then shuffle your deck.

, if your Leader is a 《Power Wish》 card, choose 1 of your Battle Cards whose owner is your opponent : Play this card from your hand on top of the chosen card in Active Mode.

)
If your Leader is a 《Power Wish》 card : Play this card.
If your life is at 4 or less, you can activate this card’s
skill from your hand by sending 2 《Power Wish》 cards from your Drop to its owner's Warp instead of paying its energy cost.
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 6 or less and switch it to Rest Mode.

)



, if your Leader is a 《Power Wish》 card, you have 3 or more energy, and you send 2 《Power Wish》 cards from your Drop to its owner's Warp : Play this card from your hand.
Send 1 《Power Wish》 card from your Drop to your Warp : Choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Power Wish》 card to your hand, then shuffle your deck.
If your Leader is a 《Power Wish》 card and you add this card and 1 non-<Cheelai : Br> 《Power Wish》 card from your hand to your Z-Energy : Draw 2 cards.
)
If your Leader is a red <Pan>-only card, this card gets +10000 power.
: When this card is played, play up to 1 {Great Ape Son Goku, the Aggressor} from your Drop.
If you have 3 or more energy and you choose 1 {Great Ape Son Goku, the Aggressor} in your Battle Area : Play up to 1 {SS4 Son Goku, Defender of Life} from your Z-Deck on top of the chosen card, then choose up to 1 of your red cards and it gets +5000 power for the turn.
)
Discard 1 card from your hand : When this card is placed in a Battle Area, look at up to 5 cards from the top of your deck, add up to 1 red 《Android》 card to your hand, then shuffle your deck.
, if your Leader is a red <Android 13> card, you have 3 or more energy, and you remove this card from the game : Play up to 1 red <Android 13> card with an energy cost of 7 from your hand, place up to 1 red 《Android》 card from your Drop under the played card, then add the played card to your Z-Energy at the end of the turn.
)


, if your Leader is a red <Gero’s Supercomputer> or <Android 13> card and you have 2 or more energy : Play this card from your hand.
Choose up to 1 of your red <Android 13> Battle Cards, place up to 1 red 《Android》 card with an energy cost of 1 from your deck under the chosen card, then shuffle your deck.
Use up to 1 red 《Android》 card with an energy cost of 2 or less from under one of your red <Android 13> cards in a combo.
)
If your Leader is a red <Android 13> card : When this card is used in a combo, add up to 1 red 《Android》 card from your Drop to your Z-Energy with its skills negated for the turn.
Add this card to your Z-Energy : Play up to 1 red <Android 13> card with an energy cost of 1 from your Drop.

)

, discard 1 card from your hand : When this card is played, play up to 1 {Son Gohan, the Awakened} from your deck in Rest Mode with a marker on it, shuffle your deck, then switch this card to Active Mode at the end of the turn.
When this card attacks or activates the
skill, use up to 1 mono-red 《Saiyan》 card with 5000 combo power from your Drop in a combo with its skills negated for the turn.


, if your Leader is a red <Pan>-only card and you have 2 or more energy : Play this card from your hand.
)
If your Leader is a red <Pan>-only card, reduce the energy cost of this card in your hand by 2.
If this card’s power is 20000 or more : When this card attacks, draw 1 card.

If you have 2 or more energy and you add this card to your Z-Energy : Play up to 1 mono-red <Son Goku : GT> card with an energy cost of 4 and 15000 power from your hand.
When your life is at 3 or less : Blue <Son Gohan : SH> card.
When this card attacks, draw 1 card, then choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck.
Remove this card from the game at the end of you and your opponent’s turns.

: Switch this card to Active Mode.

)
If you have {Barrier Around Check-In Station} in your Battle Area : Play up to 1 blue 《Evil Incarnate》 or 《Demon》 card with an energy cost of 2 or less from your hand. Additionally, you may send 1 {Dimension Magic} from your Drop to its owner’s Warp. If you do, switch up to 1 of your blue energy to Active Mode at the end of the turn.
Choose 1 of your <Janemba> cards : When this card is attacked, switch the target of attack to the chosen card.
)
Your blue <Janemba> cards get +1000 power.
Return 1 of your blue <Janemba> cards with an energy cost of 6 other than this card to its owner’s hand : Choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck, then play up to 1 blue <Janemba> card with an energy cost of 6 from your hand.
)
Negate the attack, draw 1 card, and play this card.
When this card is removed from a Battle Area by an opponent’s skill or KO’d, place up to 1 blue Z-Extra with <Janemba> in its skill text from your Z-Deck into your Battle Area.

, if your Leader is {Janemba, Silent Demon}, you have 3 or more energy, and you place this card into its owner’s Drop : Draw 1 card and play up to 1 {Janemba, Devious Trickster} from your hand.


)

When this card is played, send up to 3 blue cards from your hand to their owner’s Warp, then at the end of the turn, add all of the cards sent to their owner’s Warp by this skill to their owner’s hand.

, if your Leader is a card with <SH> in its character name, your opponent has 2 or more energy, and you have a card with <SH> in its character name in your Combo Area : Draw 1 card and play this card from your hand.


)

You can use your Rest Mode Battle Cards with <SH> in their character names in combos.
When this card is played, choose up to 2 of your Battle Cards with 2 or more character names including <SH> and they gain
until the end of your opponent’s turn.

, if your Leader is a card with <SH> in its character name and you or your opponent has 3 or more energy : Play this card from your hand.
)

If your Leader is {SS Son Gohan & SS Son Goten, Brothers} and you place 1 card from your hand and 1 of your Z-Energy into their owner’s Drop : Play this card from under {Family Kamehameha, Emotions Delivered} in your Battle Area, then place up to 1 green <Son Goku> card with an energy cost of 2 from your Z-Deck under a Z-Extra in your Battle Area.
Remove this card from the game : Reduce the
skill cost of {Family Kamehameha, Emotions Delivered} in your Battle Area by
for the turn.
)
Choose 1 green
Extra with an energy cost of 2 in your Battle Area and place it in its owner’s Drop : Choose up to 1 of your green 《Frieza Clan》 cards and it gets +5000 power for the turn.

, if you have 3 or more energy, you choose 1 of your green <Frieza : Br> Battle Cards, and you remove this card from the game : Play up to 1 {Golden Frieza, Pinnacle of the Clan} from your hand on top of the chosen card in Active Mode.



)

When this card attacks, switch this card to Active Mode and it gets +10000 power for the turn.

, if your Leader is {SS Son Gohan & SS Son Goten, Brothers}, you choose 1 green <Son Gohan : Adolescence> card from your hand or Battle Area, and place it into its owner’s Drop : Play this card from your hand.





)
Place this card into its owner’s Drop : At the start of you and your opponent’s Main Phases, play up to 1 {SS Son Gohan & SS Son Goten, Battle Ready} from your deck, then shuffle your deck.

, if your Leader is a green <Son Gohan : Adolescence> card and your green <Son Goten> card is in a battle : Play this card from your hand.
)
Reduce the energy cost of this card in your hand by 1 for each green Extra in your Battle Area.
When this card is played, activate up to 1 mono-green
Extra with an energy cost of 2 from your Drop.

: Choose up to 1 of your green 《Frieza Clan》 Battle Cards with an energy cost of 5 or less, switch it to Active Mode, and your opponent discards 1 card from their hand.
)

Reduce the energy cost of this card in your hand by 1 for each green Extra in your Battle Area.

: Play up to 1 {King Vegeta, Umbral Invader} from your deck or Drop in Rest Mode with a marker on it, then shuffle your deck if you looked through it.
Return 1 mono-green
Extra with an energy cost of 2 in your Battle Area to its owner’s hand : This card gains
until the end of your opponent’s turn.
)
When a card is switched to Rest Mode by the skills of your {SS Vegeta, Fighting Instincts} or {Prince of Destruction Vegeta, Emotions Unleashed}, choose one-
until the end of your opponent’s turn.
)
If your Leader is a yellow 《Bardock’s Crew》 card : When this card is placed in a Battle Area, play up to 1 {Gine, for the Sake of Family} from your hand in Rest Mode with a marker on it.
If your Leader is a yellow 《Bardock’s Crew》 card and you remove this card from the game : Add up to 1 card from your life to your hand, then reduce the
skill cost of {Bardock, Saiyan Determination} in your Z-Deck by
for the turn.
)
If it’s your turn : When this card is switched to Rest Mode by one of your skills, switch this card to Active Mode and play up to 1 yellow 《Bardock’s Crew》 card with an energy cost of 1 from your Drop.

, if your Leader is a yellow 《Bardock’s Crew》 card and you have 2 or more energy : Play this card from your hand.
Choose 1 of your 《Bardock’s Crew》 cards and switch it to Rest Mode : Choose up to 1 of your opponent’s Battle Cards and negate its skills for the turn.
)
Discard 1 yellow 《Bardock’s Crew》 card from your hand : When this card is played, draw 2 cards.

, if your Leader is a yellow 《Bardock’s Crew》 card, your opponent has 3 or more energy, and you place this card into its owner’s Drop : Play up to 1 {Bardock, Inherited Might} from your hand, it gains
until the end of your opponent’s turn, then add it to your Z-Energy at the end of your opponent’s turn.

)


, if your Leader’s back side is {SS Vegeta, Fighting Instincts} or your Leader is {Prince of Destruction Vegeta, Emotions Unleashed}, and you have 2 or more energy : Draw 1 card and play this card from your hand.
If you have a yellow <Vegeta> card in play or in your Z-Energy and you add this card to your Z-Energy : Play up to 1 {SS2 Son Goku, Destined Battle} from your deck or Drop, then shuffle your deck if you looked through it.

)
If your life is at 1 and this card in Rest Mode would be KO’d, once per turn you may switch this card to Active Mode instead.

, if your Leader is {SS Vegeta, Fighting Instincts} or {Prince of Destruction Vegeta, Emotions Unleashed}, and your opponent has 3 or more energy : Choose up to 1 of your opponent’s Rest Mode Battle Cards and KO it, then play this card from your hand.

, if this card is in a battle : Draw 1 card, and this card gains
for the battle.

, if it’s your turn : {Towa, Chaosbringer}.

: Play up to 1 black <Mira> card with an energy cost of 4 from your hand, then remove this card from the game.
Place 1 card from your hand at the bottom of your deck : Draw 2 cards.
)
If your Leader is {Cumber, Maddening Force} : Add up to 1 card from your life to your hand, reduce the Z-Energy cost of {SS Cumber, Battle Frenzy} in your Z-Deck by 1 for the turn, and reduce the
skill cost of that card by
for the turn.
If your Leader is a black <Cumber> Z-Leader, all of your opponent’s Battle Cards have a total of 3 or more keyword skills, and you remove this card from the game : Choose up to 1 of your <Cumber> cards and switch it to Active Mode.


When this card is played, your opponent sends 1 card from their hand to its owner’s Warp, and this card gets +5000 power for each card in your Warp until the end of your opponent’s turn.

, if your Leader’s back side is {Towa, Chaosbringer} : Play this card from your hand.

, if your Leader’s back side is {Towa, Chaosbringer} and you discard this card from your hand : Play up to 1 black <Towa> card with an energy cost of 1 from your deck, shuffle your deck, then send the top 3 cards of your deck to their owner’s Warp.
If your Leader is a <Towa> or 《Android》 card and you place 1 <Towa> card from your Warp under this card : Play up to 1 <Mira> card with an energy cost of 7 from your deck on top of this card in Active Mode, then shuffle your deck.
If your Leader is {Demon God Towa, Emergence of Greater Chaos}, reduce the energy cost of this card in your hand by 1.
Place 1 card from your hand at the bottom of your deck : When this card is played, draw 2 cards, then choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.


)
When this card attacks, choose up to 1 of your opponent’s Battle Cards with a keyword skill, ignoring
, and use it in a combo in your Combo Area.

, if your Leader is a black <Cumber>, you have 3 or more energy, and you remove 1 of your non-《Great Ape》 <Cumber> Battle Cards from the game : Play this card from your hand.
Place this card into its owner’s Drop : Play up to 1 black <Fu> card with an energy cost of 4 or 5 from your deck or Drop, shuffle your deck, and that card gains
until the end of your opponent’s turn.

)


If your Leader is a black <Cumber> card, you choose 1 of your <Fu> Z-Battle Cards, and you place this card under it from your hand : Look at up to 7 cards from the top of your deck, add up to 1 black <Cumber> card to your hand, then shuffle your deck.
, if your Leader is a black <Cumber> card and you have 3 or more energy : Play up to 1 {SS Cumber, Berserker Barrage} from your hand on top of this card.