


)
(This card inflicts 3 damage instead of 1 when attacking)
If you have 7 or more energy, this card in your hand gains
: <Vegeta> (Without paying its energy cost, play this card on top of the specified card).

)
(This card inflicts 2 damage instead of 1 when attacking)
If your Leader Card attacks a Battle Card, both cards gain +5000 power for the duration of the turn.

)
When you play this card, each of your red Battle Cards and red Leader Card gain +5000 power for the duration of the turn.
At the end of your turn, return this card to your hand.

)
When you play this card, each of your red Battle Cards and red Leader Card gain +5000 power for the duration of the turn.
At the end of your turn, return this card to your hand.

)
When you play this card, each of your red Battle Cards and red Leader Card gain +5000 power for the duration of the turn.
At the end of your turn, return this card to your hand.
)
If you have a <Trunks: Future> card in your Battle Area, the energy cost of this card in your hand is reduced by 1.
During your turn, if you have 3 or more energy, this card gains +5000 power.

)
During your turn, if you have 5 or more energy, this card and your Leader Card gain +5000 power.

)
During your turn, if you have 5 or more energy, this card and your Leader Card gain +5000 power.

)

1: <Broly> (Play this card on top of the specified card)
(This card inflicts 2 damage instead of 1 when attacking)
When a card evolves into this card, choose up to 1 opponent Battle Card in the Battle Area, and KO that card.


)
(This card inflicts 2 damage instead of 1 when attacking)
(When this card is attacked, KO the attacking card after the battle)
When this card is in battle and the opponent Combos, if it is your turn, choose the card with which they Comboed and place it in the Drop Area.

)
(This card inflicts 2 damage instead of 1 when attacking)
When you play this card, your opponent reveals their hand. Choose up to 1 Battle Card among it. Your opponent plays that card in their Battle Area in Rest Mode.

)
(This card inflicts 2 damage instead of 1 when attacking)
When you play this card, your opponent reveals their hand. Choose up to 1 Battle Card among it. Your opponent plays that card in their Battle Area in Rest Mode.

)
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand)
If there are 7 or more <
(This card inflicts 2 damage instead of 1 when attacking).

)
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand)
If there are 7 or more <
(This card inflicts 2 damage instead of 1 when attacking).

)
When you play this card, choose any number of your opponent's Battle Cards of which the total cost adds up to 3 or less and KO them.

)

: <Goku Black> and <Zamasu> (Place this card in Active Mode on top of the 2 specified cards stacked together)
When you play this card, if your Leader Card is <Zamasu>, choose up to 1 of your opponent's Battle Cards, and place it at the bottom of their deck. (Cards stacked under the card are placed in the Drop Area)

)
If you have 4 or less cards in your hand, this card gains
(This card inflicts 2 damage instead of 1 when attacking).
When this card attacks, you may place 1 card from your hand in the Drop Area. If you do so, this card gains +5000 power for the duration of the turn.

)
At the beginning of your opponent's Main Phase, you may place 1 red card from your hand in the Drop Area. If you do so, this card cannot be KO-ed by your opponent's card's skills or battle and does not leave the Battle Area for the duration of the turn.


)


: <Son Goku> and <Vegeta> (Place this card in Active Mode on top of the 2 specified cards stacked together)
(This card inflicts 2 damage instead of 1 when attacking)
Place 1 card in your life in the Drop Area : Choose up to 2 of your energy and switch them to Active Mode.

)
(This card inflicts 2 damage instead of 1 when attacking)
When you play this card, if your Leader Card is <Zamasu> or <Goku Black>, you may inflict 2 damage to your life. If you do so, choose up to 6 of your energy and switch them to Active Mode.

)
(This card inflicts 2 damage instead of 1 when attacking)
When you play this card, if your Leader Card is <Zamasu> or <Goku Black>, you may inflict 2 damage to your life. If you do so, choose up to 6 of your energy and switch them to Active Mode.

)
(This card inflicts 2 damage instead of 1 when attacking)
When you play this card, if your Leader Card is <Zamasu> or <Goku Black>, you may inflict 2 damage to your life. If you do so, choose up to 6 of your energy and switch them to Active Mode.

)
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand)
When you play this card, choose up to 1 of your opponent's Battle Cards and KO it.

)
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand)
When you play this card, choose up to 1 of your opponent's Battle Cards and KO it.
)
If your Leader Card is an 《Android》, the opponent cannot draw cards when their Leader Card activates
. (They still can activate
)

)
(This card inflicts 2 damage instead of 1 when attacking)
Place 2 of your yellow Battle Cards other than this card in the Drop Area : Choose up to 1 {Golden Frieza, The Resurrected Terror} from your hand and evolve this card into it. If you do so, draw 2 cards.

)
(This card inflicts 2 damage instead of 1 when attacking)
Place 2 of your yellow Battle Cards other than this card in the Drop Area : Choose up to 1 {Golden Frieza, The Resurrected Terror} from your hand and evolve this card into it. If you do so, draw 2 cards.

)
(This card inflicts 2 damage instead of 1 when attacking)
Place 2 of your yellow Battle Cards other than this card in the Drop Area : Choose up to 1 {Golden Frieza, The Resurrected Terror} from your hand and evolve this card into it. If you do so, draw 2 cards.

)
all <Ginyu> in your hand gain



: <Ginyu> (Play this card on top of the specified card) .
When you play this card, choose any number of 《Ginyu Force》 from your hand other than <Ginyu> and play them.

)
all <Ginyu> in your hand gain



: <Ginyu> (Play this card on top of the specified card) .
When you play this card, choose any number of 《Ginyu Force》 from your hand other than <Ginyu> and play them.

)
When this card attacks, you may draw 1 card. If you did not draw a card with this skill,
(This card inflicts 2 damage instead of 1 when attacking)for the duration of the turn.

)
(This card inflicts 2 damage instead of 1 when attacking)
If you don't have <Son Gohan: Adolescence>, <Son Goten> and <Trunks: Youth> in your Drop Area, you can't play this card from any area.
When this card attacks, if you have 4 or less cards in your hand, draw 2 cards and this card gains +10000 power for the duration of the turn.
)

: <Son Goku>
(This card inflicts 2 damage instead of 1 when attacking)
When you play this card, you may choose 1 card in your life and place it in the Drop Area. If you do so, this card gains
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand) for the duration of the turn.
)
(This card inflicts 2 damage instead of 1 when attacking)
When you play this card, you may choose 1 card in your life and add it to your hand. If you do so, your opponent chooses a card in their hand and places it in the Drop Area.

)
This card has <Ginyu>, <Jeice>, <Burter>, <Recoome>, and <Guldo> in all areas.
When you play or combo with this card, choose all of your 《Ginyu Force》 in the Battle Area. They gain +5000 power for the duration of the turn. Then, the
skill of {Powerful Bond Ginyu Force} doesn't activate for the duration of the turn.
Place 1 card from your hand in the Drop Area : This card gains +5000 and
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand) for the duration of the turn.
When your life is at 4 or less : You may draw 2 cards and flip this card over.
Place 1 card from your hand in the Drop Area : This card gains +5000 and
for the duration of the turn.
When this card attacks, draw 1 card.
Choose 1 card in your life and add it to your hand : This card gains
(This card inflicts 2 damage instead of 1 when attacking) for the duration of the turn.
When your life is at 4 or less : You may draw 2 cards and flip this card over.
Choose 1 card in your life and add it to your hand: This card gains
for the duration of the turn. If you have 7 or more energy, this card gains +5000 power for the duration of the turn.
When this card attacks, draw 1 card.
When this card attacks your opponent's Leader, if you have less cards in hand than your opponent, your opponent chooses 1 card in their hand and places it in the Drop Area.
When your life is at 4 or less : You may draw 2 cards and flip this card over.
When this card attacks your opponent's Leader, if you have less cards in hand than your opponent, your opponent chooses 1 card in their hand and places it in the Drop Area.
When this card attacks, draw 1 card.
When you activate an Extra Card, you may choose 1 card in your life and add it to your hand. If you do, reduce the energy cost of that Extra Card by 1 for the duration of the turn. If this reduces the energy cost of that Extra Card to less than 1, you may activate the card without paying the specified cost.
When your life is at 4 or less : You may draw 2 cards and flip this card over.
When you activate an Extra Card, you may choose 1 card in your life and add it to your hand. If you do, reduce the energy cost of that Extra Card by 2 for the duration of the turn. If this reduces the energy cost of that Extra Card to less than 1, you may activate the card without paying the specified cost.
When this card attacks, draw 1 card.
1 (If you have at least 4 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn)
When you play this card using
, choose 1 card in your life and add it to your hand. If you do so, choose up to 1 of your opponent's Battle Cards with an energy cost of 5 or less and send it to their Warp.

)
When this card KO-s an opponent's Battle Card, deal 1 damage to their life.

)
When this card KO-s an opponent's Battle Card, deal 1 damage to their life.

)
When you play this card, if your Leader Card is a 《Machine Mutant》, choose up to 1 of your opponent's Battle Cards. It loses -15000 power for the duration of the turn. (If a card's power falls to 0 or less, it is KO-ed)



)
Place 1 card from your hand in the Drop Area : Blue <Son Goku> with an energy cost of 7 or more. (Play this card on top of the specified card)
When a card evolves into this card, for the duration of the turn, you cannot lose the game and the opponent cannot win the game.
Choose 2 cards in your life and add them to your hand : Switch this card to Active Mode.



)
Place 1 card from your hand in the Drop Area : Blue <Son Goku> with an energy cost of 7 or more. (Play this card on top of the specified card)
When a card evolves into this card, for the duration of the turn, you cannot lose the game and the opponent cannot win the game.
Choose 2 cards in your life and add them to your hand : Switch this card to Active Mode.

)
When evolving this card into a <Broly> from your hand, the
cost is decreased by
.(A cost of
can be paid as
)
When you play this card, your opponent chooses 1 of their Battle Cards and KO-s it.

)
When evolving this card into a <Broly> from your hand, the
cost is decreased by
.(A cost of
can be paid as
)
When you play this card, your opponent chooses 1 of their Battle Cards and KO-s it.

)
When evolving this card into a <Broly> from your hand, the
cost is decreased by
.(A cost of
can be paid as
)
When you play this card, your opponent chooses 1 of their Battle Cards and KO-s it.

)
When evolving this card into a <Broly> from your hand, the
cost is decreased by
.(A cost of
can be paid as
)
When you play this card, your opponent chooses 1 of their Battle Cards and KO-s it.
)
When you play this card, choose up to 1 of your opponent's Battle Cards with an energy cost of 3 or less and switch it to Rest Mode.

)

During your turn, at the end of the battle after you combo with this card, choose up to 1 of your <Bardock>, and evolve it into this card.

)

During your turn, at the end of the battle after you combo with this card, choose up to 1 of your <Bardock>, and evolve it into this card.

(If you have at least 7 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn)
When you play this card using
, draw 2 cards.

(If you have at least 7 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn)
When you play this card using
, draw 2 cards.

(If you have at least 7 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn)
When you play this card using
, draw 2 cards.

(If you have at least 7 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn)
When you play this card using
, draw 2 cards.

: <Frieza> (Play this card in Active Mode by sending the specified card from your Battle Area to your Warp)
When a card evolves into this card, randomly choose up to 2 cards from the opponent's hand and reveal them. If the revealed cards are Battle Cards, play them (all of their skills are negated). If they are Extra Cards, place them in the Drop Area.
(If you have at least 4 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn)
Your opponent cannot activate
during this card's attack.
)
If a <Son Goku : GT> or <Trunks : GT> with 25000 or more power is in play in your Battle Area, you can play this card from your hand without paying its energy cost.
Choose up to 1 <Son Goku : GT> or <Trunks : GT> in your Battle Area. It gains +5000 power for the duration of the turn.


)
(This card can't be chosen by the skills of your opponent's cards)
Choose up to 1 of the opponent's Battle Card with an energy cost equal or less than your energy and KO it. Then, for the duration of the game, negate this skill.


)
(This card can't be chosen by the skills of your opponent's cards)
Choose up to 1 of the opponent's Battle Card with an energy cost equal or less than your energy and KO it. Then, for the duration of the game, negate this skill.

)
While this card is in play in your Battle Area, decrease the energy cost (and specified green cost) of <Caulifla> and <Kale> in your hand by 1.
When you play this card, look at up to 10 cards from the top of your deck. Choose up to 1 <Caulifla> or <Kale> and add it to your hand. If the chosen card was <Caulifla>, you can play it instead. Then, shuffle your deck.

)
While this card is in play in your Battle Area, decrease the energy cost (and specified green cost) of <Caulifla> and <Kale> in your hand by 1.
When you play this card, look at up to 10 cards from the top of your deck. Choose up to 1 <Caulifla> or <Kale> and add it to your hand. If the chosen card was <Caulifla>, you can play it instead. Then, shuffle your deck.

)

When you play or combo with this card, look at up to 3 cards from the top of your deck. Choose 1 《Great Ape》 and add it to your hand. If you do so, place 1 card from your hand in your Drop Area. Then, shuffle your deck.
Choose 1 card in your life and add it to your hand : Choose this card and all of your non-black Battle Cards. They gain +5000 power for the duration of the turn.
When your life is at 4 or less : You may draw 2 cards and flip this card over.
Choose 1 card in your life and add it to your hand : Choose this card and all of your non-black Battle Cards. They gain +5000 power for the duration of the turn.
When this card attacks, draw 1 card.
When this card attacks a Leader Card, draw 1 card.
When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.
When this card attacks, draw 1 card.
If you have 6 or more energy, choose 1 card in your life and add it to your energy. After adding a card to your energy from your life with this skill, if you have 2 or less life, this card gains +10000 power for the duration of the turn.
If it is your turn, look at up to 2 cards from the top of your deck. If there are any Battle Cards, you may choose to combo with them. Then, place the remaining cards in your Drop Area.
When your life is at 4 or less : You may draw 2 cards and flip this card over.
Place all cards from your hand in the Drop Area (you can't activate this ability with no cards in hand) : This card gains +50000 power for the duration of the turn. If you placed 5 or more cards in the Drop Area with this skill, this card gains
for the duration of the turn.
When this card attacks, draw 1 card.
Choose 1 of your opponent's Battle Cards with an energy cost of 3 or less and switch it to Rest Mode.
When your life is at 4 or less : You may draw 2 cards and flip this card over.
Choose 1 of your opponent's Battle Cards and switch it to Rest Mode.
When this card attacks, draw 1 card.

)
When you play this card, choose up to 2 of your energy and switch them to Active Mode.

)
When you play this card, choose up to 2 of your energy and switch them to Active Mode.


When this card attacks during the turn you played it with
, your opponent chooses 1 card from their hand and sends it to their Warp. If that card was a Battle Card, combo with it in your Combo Area.


When this card attacks during the turn you played it with
, your opponent chooses 1 card from their hand and sends it to their Warp. If that card was a Battle Card, combo with it in your Combo Area.

)
When this card attacks, if you have 4 or less cards in your hand, draw 2 cards.

)
When this card attacks, if you have 4 or less cards in your hand, draw 2 cards.

)
When this card attacks, if you have 4 or less cards in your hand, draw 2 cards.
)
When you play this card, if you have 4 or more energy, choose up to 1 of your opponent's Battle Cards and return it to its owner's hand.
)
(This skill takes effect when you have 2 or more Battle Cards in play) When this card attacks, choose up to 1 of your other Battle Cards, and that card and this card gains +5000 power for the duration of the turn.



)
: <Ribrianne> with an energy cost of 5 or more.
When you play this card with Evolve by placing it on top of {Maiden Squadron Leader Ribrianne}, switch it to Active Mode.
When this card attacks, choose up to 2 cards in your opponent's hand and place them in their Drop Area.



)
: <Ribrianne> with an energy cost of 5 or more.
When you play this card with Evolve by placing it on top of {Maiden Squadron Leader Ribrianne}, switch it to Active Mode.
When this card attacks, choose up to 2 cards in your opponent's hand and place them in their Drop Area.
)
When this card attacks, you may choose up to 2 cards in your life, and add them to your hand. If you chose to add 1 or more cards to your hand, switch this card to Active Mode and it gains +5000 power for the duration of the turn.
)
When this card attacks, you may choose up to 2 cards in your life, and add them to your hand. If you chose to add 1 or more cards to your hand, switch this card to Active Mode and it gains +5000 power for the duration of the turn.

)
If there are 4 or more ≪Universe 11≫ in your Drop Area, reduce the cost of this card in your hand by 2.
At the end of your turn, switch this card to Active Mode.

When you play this card using
, if your Leader Card is green or yellow, choose 1 of your Leader Cards and it gains +5000 power for the duration of the turn, and your opponent chooses 1 card in their hand and places it in their Drop Area.

When you play this card using
, if your Leader Card is green or yellow, choose 1 of your Leader Cards and it gains +5000 power for the duration of the turn, and your opponent chooses 1 card in their hand and places it in their Drop Area.
When you play this card using
, if your Leader Card is red or blue, choose 1 of your Leader Cards and it gains +5000 power for the duration of the turn, then draw 1 card.
When you play this card using
, if your Leader Card is red or blue, choose 1 of your Leader Cards and it gains +5000 power for the duration of the turn, then draw 1 card.

)
At the end of a battle after this card attacks, if you have 4 or less cards in hand, switch this card to Active Mode.

)
At the end of a battle after this card attacks, if you have 4 or less cards in hand, switch this card to Active Mode.
)
《Namekian》 (This skill takes effect when you have 2 or more of the specified Battle Cards in play) : When this card attacks, draw 1 card.


)
If you have 3 or less life, reduce the energy cost of this card in your hand by 1.
When you play this card, choose up to 1 of your opponent's Battle Cards, KO it, and if it was in Rest Mode, draw 1 card.


)
If you have 3 or less life, reduce the energy cost of this card in your hand by 1.
When you play this card, choose up to 1 of your opponent's Battle Cards, KO it, and if it was in Rest Mode, draw 1 card.


When this card attacks during the turn you played it with
, your opponent may not combo with Battle Cards in their Battle Area or activate
for the duration of the battle.


When this card attacks during the turn you played it with
, your opponent may not combo with Battle Cards in their Battle Area or activate
for the duration of the battle.

)
(You can only include up to 4 cards with
in your deck)
When you combo with this card, if your Leader Card is yellow and your life is at 4 or less, draw 1 card and this card gains +10000 combo power for the duration of the turn.
)
When this card attacks, look at up to 3 cards from the top of your deck, choose up to 1 card among them, add it to your hand, and place the remaining cards at the bottom of your deck in any order.
)
When this card attacks, look at up to 3 cards from the top of your deck, choose up to 1 card among them, add it to your hand, and place the remaining cards at the bottom of your deck in any order.

)
If your Leader Card is red, this card can attack Battle Cards that are in Active Mode.
When this card attacks a Battle Card, switch this card to Active Mode and this card gains +10000 power for the duration of the battle.

)
If your Leader Card is red, this card can attack Battle Cards that are in Active Mode.
When this card attacks a Battle Card, switch this card to Active Mode and this card gains +10000 power for the duration of the battle.


)
When evolving this card into a <Trunks : Future> in your hand, the
cost is decreased by
.
Place this card at the bottom of your deck : If you have 4 or more energy, choose 1 {Restless Spirit SSB Vegeta} in your hand and play it.


)

, draw 2 cards : <Son Goku> and <Vegeta> (Place this card in Active Mode on top of the 2 specified cards stacked together)
If your Leader Card is {Going All In, SSB Vegito}, choose 1 <Vegito> with 25000 power in your hand and evolve this card into it.


)

, draw 2 cards : <Son Goku> and <Vegeta> (Place this card in Active Mode on top of the 2 specified cards stacked together)
If your Leader Card is {Going All In, SSB Vegito}, choose 1 <Vegito> with 25000 power in your hand and evolve this card into it.

)

When you play this card using
, choose all of your opponent's Battle Cards with energy costs of 6 or more and send them to their Warp.

When you play this card using
, choose all of your opponent's Battle Cards with energy costs of 6 or more and send them to their Warp.
When this card attacks a Leader Card, you may choose 1 card in your life and place it in your Drop Area. If you do so, place up to 3 cards from the top of your deck in your Drop Area, then your opponent chooses 1 card in their hand and places it in their Drop Area.
When your life is at 4 or less : You may draw 2 cards and flip this card over.
When this card attacks, draw 1 card, then you may choose 1 of your non-token, non-black Battle Cards and place it in your Drop Area. If you do so, your opponent chooses 1 card in their hand and places it in their Drop Area.
Choose 1 card in your hand and place it in your Drop Area : Choose up to 1 of your opponent's Battle Cards and KO it.
When this card attacks a Leader Card, you may choose 1 card in your life and place it in your Drop Area. If you do so, place up to 3 cards from the top of your deck in your Drop Area, then your opponent chooses 1 card in their hand and places it in their Drop Area.
When your life is at 4 or less : You may draw 2 cards and flip this card over.
When this card attacks, draw 1 card, then you may choose 1 of your non-token, non-black Battle Cards and place it in your Drop Area. If you do so, your opponent chooses 1 card in their hand and places it in their Drop Area.
Choose 1 card in your hand and place it in your Drop Area : Choose up to 1 of your opponent's Battle Cards and KO it.
You can't include cards with energy costs of 6 or more in your deck.
When this card attacks a Leader Card, you may choose 1 card in your life and add it to your hand. If you do so, draw 1 card.
When your life is at 4 or less : Draw 1 card, choose up to 1 of your energy and switch it to Active Mode, and flip this card over.
When this card attacks, draw 1 card.
Choose 1 card in your life and place it in your Drop Area : Choose all of your opponent's Battle Cards ignoring
, negate their skills for the duration of the turn, and this card gains +5000 power for the duration of the turn. You can only play Battle Cards by using
for the remainder of the turn.
You can't include cards with energy costs of 6 or more in your deck.
When this card attacks a Leader Card, you may choose 1 card in your life and add it to your hand. If you do so, draw 1 card.
When your life is at 4 or less : Draw 1 card, choose up to 1 of your energy and switch it to Active Mode, and flip this card over.
When this card attacks, draw 1 card.
Choose 1 card in your life and place it in your Drop Area : Choose all of your opponent's Battle Cards ignoring
, negate their skills for the duration of the turn, and this card gains +5000 power for the duration of the turn. You can only play Battle Cards by using
for the remainder of the turn.
When this card attacks a Leader Card, draw 1 card.
Choose 1 card in your life and add it to your hand: Choose up to 1 of your opponent's Battle Cards, and it loses -5000 power for the duration of the turn.
When your life is at 4 or less : Choose up to 2 of your energy, switch them to Active Mode, and flip this card over.
When this card attacks, draw 1 card.
Choose 1 of your Battle Cards, and it loses -15000 power for the duration of the turn. If you do so, choose up to 2 of your opponent's Battle Cards, and they lose -10000 power for the duration of the turn.
When this card attacks a Leader Card, you may choose 1 card in your life and add it to your hand. If you do so, draw 1 card.
When your life is at 4 or less : Choose up to 1 of your energy, switch it to Active Mode, and flip this card over.
When this card attacks, draw 1 card.
At the end of your turn, draw 1 card.
Choose 1 card in your hand and place it in your Drop Area: This card gains +5000 power and
for the duration of the turn.
When this card attacks a Leader Card, you may choose 1 card in your life and add it to your hand. If you do so, draw 1 card.
When your life is at 4 or less : Choose up to 2 of your energy, switch them to Active Mode, and flip this card over.
When your opponent has 4 or more Battle Cards in play, this card's attack can't be negated.
When this card attacks, draw 1 card, and this card gains +5000 power for the duration of the turn.
When this card attacks, if your opponent has 4 or more Battle Cards in play, this card gains
for the duration of the turn.
When this card attacks a Leader Card, draw 1 card.
Choose 1 card in your life and add it to your hand: Choose up to 1 yellow Extra Card from your deck and add it to your hand, and negate this skill for the duration of the game.
When your life is at 4 or less : Choose up to 1 of your energy, switch it to Active Mode, and flip this card over.
When this card attacks, draw 1 card.
At the beginning of your opponent's Main Phase, you may choose 1 card in your hand and place it in your Drop Area. If you do so, this card gains +5000 power for the duration of the turn, and negate this skill for the duration of the game.
If there are no Battle Cards in play in your Battle Area, reduce the energy cost of this card in your hand by 2.
Players can't attack with Battle Cards with energy costs of 1.
Choose up to 1 of your opponent's Battle Cards with an energy cost of 1 and KO it.
If there are no Battle Cards in play in your Battle Area, reduce the energy cost of this card in your hand by 2.
Players can't attack with Battle Cards with energy costs of 1.
Choose up to 1 of your opponent's Battle Cards with an energy cost of 1 and KO it.
When you play this card, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp.
(This skill takes effect when you have 7 or more cards in your Drop Area.) When this card attacks, if your Leader Card is black, you may choose 2 cards in your life and send it to its owner's Warp. If you do, choose up to 1 card in your opponent's life and send it to its owner's Warp.
)

If your opponent has 4 or more energy, there are Battle Cards in your opponent's Battle Area, and there are no Battle Cards in your Battle Area, reduce the energy cost of this card in your hand by 3.
At the end of your turn, place this card at the bottom of its owner's deck, and place 2 cards from the top of your opponent's deck in their Drop Area.

)
When this card attacks, look at up to 3 cards from the top of your deck, choose up to 1 《Earthling》 card among them, add it to your hand. Then shuffle your deck.

)
When this card attacks, look at up to 3 cards from the top of your deck, choose up to 1 《Earthling》 card among them, add it to your hand. Then shuffle your deck.

)

Place this card at the bottom of its owner's deck : Choose up to 1 of your opponent's Battle Cards, send it to its owner's Warp, and place 2 cards from the top of your opponent's deck in their Drop Area.

)

Place this card at the bottom of its owner's deck : Choose up to 1 of your opponent's Battle Cards, send it to its owner's Warp, and place 2 cards from the top of your opponent's deck in their Drop Area.

)
, place this card in its owner's Drop Area : Choose up to 1 green skill-less Battle Card with an energy cost of 2 or less from your deck or Drop Area and play it, then shuffle your deck if you looked through it.


)
This card's attack cannot be negated.
When you play this card, you may choose 2 cards in your hand and place them in your Drop Area. If you do, your opponent chooses 2 cards in their hand and places them in their Drop Area.


)
This card's attack cannot be negated.
When you play this card, you may choose 2 cards in your hand and place them in your Drop Area. If you do, your opponent chooses 2 cards in their hand and places them in their Drop Area.
)
When you play this card, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.
When this card KOs an opponent's Battle Card, choose up to 1 yellow skill-less 《Frieza's Army》 Battle Card with an energy cost of 3 or less from your deck or Drop Area and play it. Then shuffle your deck if you looked through it.


When you play this card with
, place up to 3 cards from the top of your deck in your Drop Area.


When you play this card with
, place up to 3 cards from the top of your deck in your Drop Area.


When you play this card with
, place up to 3 cards from the top of your deck in your Drop Area.
When you play this card, if your Leader Card is a 《Shenron》 card, choose up to 3 Battle Cards with energy costs of 3 or more in your Drop Area, shuffle them into your deck, and draw 1 card.
(You can include as many copies of cards with
in your deck as you like, as long as the total number doesn't exceed 7.)
Choose up to 1 of your opponent's Battle Cards with an energy cost of 2 or less and KO it.
)
When you play this card, choose up to 1 of your 《Earthling》 cards in your Leader Area or Battle Area, and it gets +5000 power for the duration of the turn.
When you combo with this card from a Battle Area, draw 1 card, then choose up to 1 of your opponent's Battle Cards, and it gets -5000 power for the duration of the turn.
You can't include cards with energy costs of 5 or more in your deck.
When this card attacks, draw 1 card, and place 2 cards from the top of your opponent's deck in their Drop Area.
When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.
When this card attacks, draw 1 card, and place 2 cards from the top of your opponent's deck in their Drop Area.
When this card is attacked, you may place 1 blue card from your hand in your Drop Area. If you do, negate the attack, and negate this skill for the duration of the game.

)
(Once per turn, when this card attacks,

)
Play this card and negate the attack.


, place this card in your Drop Area : Choose up to 1 yellow skill-less 《Saiyan》 Battle Card with an energy cost of 3 or less from your deck or Drop Area and play it. Then shuffle your deck if you looked through it.
(You can include as many copies of cards with
in your deck as you like, as long as the total number doesn't exceed 7.)
If your Leader Card is a 《Shenron》 card, draw 1 card, then choose 1 card from your hand and place it in your Drop Area, and your opponent chooses 1 card from their hand and places it in their Drop Area.
(You can include as many copies of cards with
in your deck as you like, as long as the total number doesn't exceed 7.)
If your Leader Card is a 《Shenron》 card, draw 1 card, then choose 1 card from your hand and place it in your Drop Area, and your opponent chooses 1 card from their hand and places it in their Drop Area.
)
Activate this skill when your opponent's Battle Card is KO'd. If {Surprise Attack Frieza} is not in play in your Battle Area, you may play this card from your hand.
)
Activate this skill when your opponent's Battle Card is KO'd. If {Surprise Attack Frieza} is not in play in your Battle Area, you may play this card from your hand.

Look at up to 5 cards from the top of your deck, choose up to 1 red 〈Son Goku : Br〉 card, red 〈Vegeta : Br〉 card, or blue 〈Veku : Br〉 card, add it to your hand, then shuffle your deck.
When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.
When this card attacks, draw 1 card.
: Choose 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck.
Choose 1 of your energy and place it in its owner's Drop Area : Draw 2 cards.

Look at up to 5 cards from the top of your deck, choose up to 1 red 〈Son Goku : Br〉 card, red 〈Vegeta : Br〉 card, or blue 〈Veku : Br〉 card, add it to your hand, then shuffle your deck.
When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.
When this card attacks, draw 1 card.
: Choose 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck.
Choose 1 of your energy and place it in its owner's Drop Area : Draw 2 cards.
When this card attacks, you may choose 1 card from your life and add it to your hand. If you do, draw 1 card.
When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.
When this card attacks, draw 1 card.
Choose 1 of your opponent's Battle Cards and switch it to Rest Mode.
Choose 1 card from your life and add it to your hand : Choose up to 1 of your cards in Rest Mode and switch it to Active Mode.
When this card attacks, you may choose 1 card from your life and add it to your hand. If you do, draw 1 card.
When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.
When this card attacks, draw 1 card.
Choose 1 of your opponent's Battle Cards and switch it to Rest Mode.
Choose 1 card from your life and add it to your hand : Choose up to 1 of your cards in Rest Mode and switch it to Active Mode.


)
: Red <Gogeta : Br> with an energy cost of 6. (Play this card on top of the specified card.)
(This card inflicts 3 damage instead of 1 when attacking.)
(This skill takes effect when you have 10 or more cards in your Drop Area.) When a card evolves into this card, your opponent can't activate skills on Battle Cards for the duration of the turn.
)
If your opponent has 2 or more Battle Cards in play, reduce the energy cost of this card in your hand by 2.
(This skill takes effect when you have 3 or more cards in your Drop Area.) When you play this card, draw 1 card.
)
: Red 〈Son Goku : Br〉 and red 〈Vegeta : Br〉 (Place 1 each of the specified card with the same power from your hand into your Drop Area and play this card.)
When your opponent switches their energy to Active Mode using a non-
skill during their turn, choose up to 1 of your opponent's energy and place it in its owner's Drop Area.
Place this card in its owner's Drop Area : Choose up to 1 red 〈Son Goku : Br〉 card and 1 red 〈Vegeta : Br〉 card from your Drop Area and add them to your hand.
)
When you play this card, choose up to 1 〈Majin Buu〉 card in your Battle Area, and if there's a 〈Majin Buu〉 card with an energy cost of 1 under it, choose up to 1 <Majin Buu> card with an energy cost of 1 among them and play it in your Battle Area, and if you played a card, draw 1 card.


)
When a 〈Majin Buu〉 card in your Battle Area with an energy cost of 6 or more is removed from your Battle Area by an opponent's skill, activate this skill. If {Demonic Invasion Majin Buu} isn't in play in your Battle Area, you may play this card from your hand.
)
If your opponent has 2 or more Battle Cards in play, reduce the energy cost of this card in your hand by 2.
(This skill takes effect when you have 3 or more cards in your Drop Area.) When you play this card, choose any number of your opponent's Battle Cards for which the total cost adds up to 2 or less and KO them.

)
When this card attacks a Battle Card and your opponent has 4 or more cards in Rest Mode, switch this card to Active Mode.
When this card KOs an opponent's Battle Card, draw 1 card.

)
(This card inflicts 2 damage instead of 1 when attacking.)
If your opponent has 2 or more Battle Cards in play in Rest Mode, reduce the energy cost of this card in your hand by 1.
When you play this card from your hand, choose up to 1 of your opponent's Battle Cards in Rest Mode, and it can't be switched to Active Mode until the end of your opponent's next turn.
(You can include as many copies of cards with
in your deck as you like, as long as the total number doesn't exceed 7.)
Draw 1 card, then choose up to 1 of your Battle Cards, and it can attack Battle Cards in Active Mode for the duration of the turn.
(You can include as many copies of cards with
in your deck as you like, as long as the total number doesn't exceed 7.)
Draw 1 card, then choose up to 1 of your Battle Cards and it gains
until the end of your opponent's next turn.
)
When you combo with this card, choose up to 1 〈Son Goku : Br〉 card, 〈Vegeta : Br〉 card, or 〈Gogeta : Br〉 card from your Drop Area and add it to your hand.




)
: <Gogeta : Br> with an energy cost of 6. (Play this card on top of the specified card.)
(This card can't be chosen by the skills of your opponent's cards.)
When a card evolves into this card, take the top 6 cards from your deck and add them to your energy.
If you have 15 or more energy, choose up to 4 of your opponent's life and place them at the bottom of their deck in any order.
)
Choose 1 green card from your Battle Area other than this card and place it in your Drop Area : Draw 1 card.
)
Choose 1 green card from your Battle Area other than this card and place it in your Drop Area : Draw 1 card.



)

: Yellow <Broly : Br> card with an energy cost of 7. (Play this card on top of the specified card.)
(This card inflicts 2 damage instead of 1 when attacking.)
If the total number of cards in Rest Mode between you and your opponent is 8 or more, reduce the energy cost of this card in your hand by 4.
Choose 1 card from your hand and place it in your Drop Area : If your opponent has 3 or more energy, choose up to 1 of your opponent's cards in Rest Mode and place it in its owner's Drop Area.
This card can't attack.
When you play this card, choose up to 1 of your opponent's Battle Cards and KO it, then choose up to 1 《Desire》 card with an energy cost of 2 or less from your Drop Area and add it to your hand.

)
: Red 〈Son Goku : Br〉 and red 〈Vegeta : Br〉

When this card is KO'd, if your Leader Card is a blue 〈Gogeta : Br〉 card, choose up to 1 red 〈Son Goku : Br〉 card and 1 red 〈Vegeta : Br〉 card from your Drop Area and add them to your hand. If you added 2 cards to your hand, add 2 cards from the top of your deck to your energy.

)
: Red 〈Son Goku : Br〉 and red 〈Vegeta : Br〉

When this card is KO'd, if your Leader Card is a blue 〈Gogeta : Br〉 card, choose up to 1 red 〈Son Goku : Br〉 card and 1 red 〈Vegeta : Br〉 card from your Drop Area and add them to your hand. If you added 2 cards to your hand, add 2 cards from the top of your deck to your energy.

)
: Red 〈Son Goku : Br〉 and red 〈Vegeta : Br〉

When you play this card with
, add 3 cards from the top of your deck to your energy.


)

: Yellow 〈Broly : Br〉 card with an energy cost of 4.
If the total number of cards in Rest Mode between you and your opponent is 6 or more, reduce the energy cost of this card in your hand by 3.
When you play this card, you can only activate skills on cards that are green or yellow and no other color for the duration of the turn.
Choose 1 card from your hand and place it in your Drop Area : Choose 1 of your opponent's cards in Rest Mode and that card can't be switched to Active Mode until the end of your opponent's next turn.


)

: Yellow 〈Broly : Br〉 card with an energy cost of 4.
If the total number of cards in Rest Mode between you and your opponent is 6 or more, reduce the energy cost of this card in your hand by 3.
When you play this card, you can only activate skills on cards that are green or yellow and no other color for the duration of the turn.
Choose 1 card from your hand and place it in your Drop Area : Choose 1 of your opponent's cards in Rest Mode and that card can't be switched to Active Mode until the end of your opponent's next turn.
)
If the total number of cards in Rest Mode between you and your opponent is 3 or more, reduce the energy cost of this card in your hand by 2.
Choose 1 of your opponent's Battle Cards in Rest Mode and that card can't be switched to Active Mode until the end of your opponent's next turn.
)
If the total number of cards in Rest Mode between you and your opponent is 3 or more, reduce the energy cost of this card in your hand by 2.
Choose 1 of your opponent's Battle Cards in Rest Mode and that card can't be switched to Active Mode until the end of your opponent's next turn.

)
Red 〈Baby〉 card with an energy cost of 4. (Play this card on top of the specified card.)
When a card evolves into this card, draw 1 card, then choose up to 1 of your opponent's Battle Cards, it gets -5000 power for the duration of the turn, and you can't play {Super Baby 1, Parasitic Menace} for the duration of the turn.
: Choose 1 〈Baby〉 card with an energy cost of 6 from your hand and play it on top of this card.
)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card.)
If you have 1 or more copies of both <Tapion> and <Minotia> cards in your Drop Area and a 《Phantom Demon》 card isn't in play in your Battle Area, you can play this card from your hand without paying its energy cost. This card gets -10000 power during your turn.
)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card.)
If you have 1 or more copies of both <Tapion> and <Minotia> cards in your Drop Area and a 《Phantom Demon》 card isn't in play in your Battle Area, you can play this card from your hand without paying its energy cost. This card gets -10000 power during your turn.
)
(You must place the top 3 cards of your deck in your Drop Area to activate this skill.) When you play this card from your hand, choose up to 1 《Namekian》 or 《Universe 7》 card from your hand with an original energy cost of 4 or less, negate its skills for the duration of the turn and play it.


)
(This card can't be chosen by the skills of your opponent's cards.)



: 《Goku's Lineage》 card with an energy cost of 8.
When you play this card, choose up to 1 of your opponent's Battle Cards, switch it to Rest Mode, and draw 1 card.


)
(This card can't be chosen by the skills of your opponent's cards.)



: 《Goku's Lineage》 card with an energy cost of 8.
When you play this card, choose up to 1 of your opponent's Battle Cards, switch it to Rest Mode, and draw 1 card.

All 〈Demigra〉 cards in your hand with energy costs of 7 gain
: 〈Demigra〉.
When you play this card, you can't play non-black Battle Cards for the duration of the turn, and your opponent can't attack with Battle Cards with an original power of 10000 or less until the end of their next turn.
When this card attacks a Leader Card, draw 1 card, and this card gets +5000 power for the duration of the turn.
When your life is at 5 or less : You may draw 1 card, then choose up to 1 of your energy, switch it to Active Mode, and flip this card over.
(This card inflicts 2 damage instead of 1 when attacking.)
When this card attacks, draw 1 card.
Choose 1 of your opponent's Battle Cards with 10000 power or less and KO it.



)
(This card inflicts 3 damage instead of 1 when attacking.)
(Once per turn, when this card attacks, switch this card to Active Mode after the battle.)
If your Leader Card is a 〈Gogeta : Br〉 card and your life is at 2 or less, reduce the energy cost of this card in your hand by 4. You can only have up to 1 {SSB Gogeta, Critical Combination} in play in your Battle Area.
)
When you play this card, if your Leader Card is a red 《Shenron》 card, choose up to 3
cards from your deck, place them in your Drop Area, then shuffle your deck. If you placed cards in your Drop Area, choose up to 1 {A King's Return to Youth} from your deck, activate it, then shuffle your deck.
)
When you play this card, if your Leader Card is a blue 《Shenron》 card, choose up to 2
cards from your deck, add them to your hand, then shuffle your deck. If you added cards to your hand, choose 1 card from your hand and place it in your Drop Area.
)
When you play or combo with this card, if your Leader Card is a green 《Shenron》 card, choose up to 3
cards from your deck, place them in your Drop Area, then shuffle your deck. If you placed cards in your Drop Area, choose up to 1 of your opponent's Battle Cards with an energy cost of 1 and KO it.
)
When you play or combo with this card, if your Leader Card is a green 《Shenron》 card, choose up to 3
cards from your deck, place them in your Drop Area, then shuffle your deck. If you placed cards in your Drop Area, choose up to 1 of your opponent's Battle Cards with an energy cost of 1 and KO it.

)
If a 〈Frieza〉 or 〈Sorbet〉 card is in play in your Battle Area, you can play this card from your hand without paying its energy cost.
When you play this card, if your Leader Card is a yellow 《Shenron》 card, choose up to 1
card from your deck and place it in your Drop Area, then shuffle your deck, draw 1 card, and you can't play {Tagoma, Frieza's Loyal Servant} for the duration of the turn.
(This card can't be chosen by the skills of your opponent's cards.)
When you play this card, if your Leader Card is a black 《Saiyan》 card, place the top 5 cards of your deck in your Drop Area.
, place this card in its owner's Drop Area : Choose 1 black Battle Card with 19000 power from your Drop Area and play it.

)
When you play this card from your hand, activate this skill. At the end of this turn, if there is a card that is both blue and yellow in your energy, draw 2 cards, choose 1 card in your hand and place it in your Drop Area, then choose up to 1 of your blue or yellow energy and switch it to Active Mode.

)
When you play this card from your hand, activate this skill. At the end of this turn, if there is a card that is both blue and yellow in your energy, draw 2 cards, choose 1 card in your hand and place it in your Drop Area, then choose up to 1 of your blue or yellow energy and switch it to Active Mode.

)
When you play this card from your hand, activate this skill. At the end of this turn, if there is a card that is both red and green in your energy, draw 2 cards, choose 1 card in your hand and place it in your Drop Area, then choose any number of your opponent's Battle Cards with a total energy cost of 3 or less and KO them.
)
If a green 〈Vegeta〉 card with an energy cost of 6 is in play in a Battle Area, you can play this card from your hand without paying its energy cost.
When you play this card, you can't play {Yajirobe, Chasing Tail} for the duration of the turn.
Choose up to 1 green 〈Vegeta〉 card with an energy cost of 6 in a Battle Area, place it in its owner's Drop Area, and draw 1 card.
)
When you play this card, if there is a 《Universe 6》 Battle Card in your Drop Area, you may choose 1 card in your hand and place it in your Drop Area. If you do, choose up to 1 blue or yellow non-〈Cabba〉 《Universe 6》 card with an energy cost of 1 in your Drop Area and play it.
)

Only 1 {Trunks, a Helping Blast} can be played in your Battle Area, and if you have a Battle Card in your Battle Area that is both red and green, you can play this card from your hand without paying its energy cost.
)

Only 1 {Trunks, a Helping Blast} can be played in your Battle Area, and if you have a Battle Card in your Battle Area that is both red and green, you can play this card from your hand without paying its energy cost.
)
When you play this card, draw 1 card.
When your opponent attacks with a card, you may choose 1 yellow card in your hand and place it in your Drop Area, choose 1 of your yellow energy and switch it to Rest Mode, and place this card in its owner's Drop Area. If you do, negate the attack.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
When this card attacks or is attacked, you may choose 1 card in your hand and place it in your Drop Area. If you do, choose up to 1 Battle Card in your Drop Area that is both red and green, and combo with it in your Combo Area.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
This card can't be KO'd by your opponent's skills.
When you play this card, you may choose 1 card in your hand and place it in your Drop Area. If you do, look at up to 10 cards from the top of your deck, choose up to 2 red or green 〈Raditz〉 or 〈Vegeta〉 cards with energy costs of 3 or less among them and add them to your hand, then shuffle your deck.

)
Blue 〈Kale〉 and yellow 〈Caulifla〉
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
Only 1 {Brilliant Pairing Kefla} can be played in your Battle Area, and this card can't be played from any area unless your Leader Card is yellow.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
When this card attacks or is attacked, you may choose 1 card in your hand and place it in your Drop Area. If you do, choose up to 1 Battle Card in your Drop Area that is both blue and yellow, and combo with it in your Combo Area.

)
(This card inflicts 2 damage instead of 1 when attacking.)


: 〈Veku : Br〉 with an energy cost of 3. (Play this card on top of the specified card.)
When a card evolves into this card, your opponent reveals their hand. Choose up to 1 Battle Card with 35000 power or less from it and place it in your opponent's Drop Area.

)
(This card inflicts 2 damage instead of 1 when attacking.)


: 〈Veku : Br〉 with an energy cost of 3. (Play this card on top of the specified card.)
When a card evolves into this card, your opponent reveals their hand. Choose up to 1 Battle Card with 35000 power or less from it and place it in your opponent's Drop Area.

)
When this card attacks, look at up to 3 cards from the top of your deck, choose up to 1 blue 《Saiyan》 card among them and add it to your hand, then shuffle your deck.

)
When this card attacks, look at up to 3 cards from the top of your deck, choose up to 1 blue 《Saiyan》 card among them and add it to your hand, then shuffle your deck.

)
(This card inflicts 2 damage instead of 1 when attacking.)
When you play this card and your Leader Card is a green 《Frieza's Army》 card, if there are 3 or more Battle Cards in play in your Battle Area, draw cards until you have 6 cards in your hand.
, place this card in its owner's Drop Area : Choose up to 1 〈Broly : Br〉 card with an energy cost of 7 from your hand and play it.

)
(This card inflicts 2 damage instead of 1 when attacking.)
When you play this card and your Leader Card is a green 《Frieza's Army》 card, if there are 3 or more Battle Cards in play in your Battle Area, draw cards until you have 6 cards in your hand.
, place this card in its owner's Drop Area : Choose up to 1 〈Broly : Br〉 card with an energy cost of 7 from your hand and play it.
)
(Once per turn, when this card attacks, switch this card to Active Mode after the battle.)
When you play this card and your Leader Card is yellow, if your opponent has 4 or more energy and a 〈Cabba〉 card is in play in your Battle Area, choose up to 2 of your opponent's energy, switch them to Rest Mode, and cards chosen with this card's skill can't switch to Active Mode during your opponent's next Charge Phase.
)
(Once per turn, when this card attacks, switch this card to Active Mode after the battle.)
When you play this card and your Leader Card is yellow, if your opponent has 4 or more energy and a 〈Cabba〉 card is in play in your Battle Area, choose up to 2 of your opponent's energy, switch them to Rest Mode, and cards chosen with this card's skill can't switch to Active Mode during your opponent's next Charge Phase.

)
If your Leader Card is red : Negate the attack and play this card. (
is activated from your hand by paying the card's energy cost.)
During your opponent's turn, reduce the energy cost of this card in your hand by 2.
When you play this card during your opponent's turn, choose up to1 of your opponent's Leader Cards or Battle Cards, and it gets -10000 power for the duration of the turn.
)
At the end of your turn, if your Leader Card is blue, you may choose 1 Battle Card in your energy other than {Trunks, Forerunner of Hope} that is blue and no other colors, has an energy cost of 3 or less and 15000 power or more, and play it. If you do, add this card to your energy.

)

, if your Leader Card is green : Play this card from your Drop Area.
)
Negate the attack and play this card. (
is activated from your hand by paying the card's energy cost.)
When you play this card, if your Leader Card is yellow, choose up to 1 of your opponent's Battle Cards and negate its skills for the duration of the turn.

When you play a Battle Card using
, choose up to 2 black Battle Cards with energy costs of 7 or less in your Warp and place them at the bottom of your deck in any order. If you placed a Battle Card at the bottom of your deck, draw 1 card.

When you play a Battle Card using
, choose up to 2 black Battle Cards with energy costs of 7 or less in your Warp and place them at the bottom of your deck in any order. If you placed a Battle Card at the bottom of your deck, draw 1 card.

)
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand.)
When this card is KO'd or placed in a Drop Area from a Battle Area by an opponent's skill, choose up to 1 red Battle Card with an original energy cost of 2 or less from your hand and play it with its skills negated for the duration of the turn.

)
When you play this card, if your Leader Card is a 《World Tournament》 card and you have 4 or more energy, you may choose 1 card from your hand and place it on top of your deck. If you do, choose up to 1 {Supreme Showdown Vegeta} from your deck, play it, then shuffle your deck.
When this card is placed in a Drop Area from a Battle Area by a skill, choose all of your red 《World Tournament》 cards and they can't be KO'd for the duration of the turn.

)
Choose up to 1 of your opponent's Battle Cards, and it can't attack or be placed in your opponent's Combo Area until the end of your opponent's next turn.

)
If your Leader Card is a 《World Tournament》 card : You may choose 1 《World Tournament》 card in your hand and place it in your Drop Area. If you do, choose up to 2 red 《World Tournament》 cards with different names and energy costs of 3 or less from your deck, play them, then shuffle your deck.

)
(This card inflicts 2 damage instead of 1 when attacking.)
When you play this card, if your Leader Card is a 《World Tournament》 card, look at up to 1 card from the bottom of your deck, choose up to 1 {Vegeta Jr., Heroic Successor} from it, play it, then shuffle your deck.
Choose 1 {Vegeta Jr., Heroic Successor} in Rest Mode in your Battle Area and switch it to Active Mode : At the end of the turn, choose up to 1 of your energy and switch it to Active Mode.

)
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand.)
If your Leader Card is a 《World Tournament》 card : Place this card from your hand at the bottom of your deck, then draw 1 card.
When this card is switched to Active Mode by {Son Goku Jr., Heroic Successor}'s skill, choose up to 1 {Son Goku Jr., Heroic Successor} in Rest Mode in your Battle Area and switch it to Active Mode.

)
If your Leader Card is a 《World Tournament》 card and you don't have any Battle Cards in play in your Battle Area, reduce the energy cost of this card in your hand by 2.
When you play this card, choose up to 1 {Hercule, Proudest Grandpa} from your hand and play it.
At the end of your turn, you may place this card on top of its owner's deck. If you do, choose up to 1 {Pan, Proudest Daughter} from your deck, play it, then shuffle your deck.
)
When you play this card, choose up to 1 《World Tournament》 card with an energy cost of 5 or less from your deck, send it your Warp, shuffle your deck, and at the start of your next turn, add that card sent to your Warp by this skill to your hand from the Warp.
, if your Leader Card is a 《World Tournament》 card and you place this card in it's owner's Drop Area : Choose up to 1 《World Tournament》 card with an energy cost of 3 or less from your hand, send it to your Warp, and at the start of your next turn, play the card sent to your Warp by this skill from your Warp.
)
Negate the attack and play this card. (
is activated from your hand by paying the card's energy cost.)
When you play this card, if your opponent has 2 or less energy, your opponent can't attack with Battle Cards with energy costs of 2 or less for the duration of the turn unless they choose 1 card from their hand and place it on top of their deck.
)
If your opponent has a
card in their Battle Area, reduce the energy cost of this card in your hand by 2.
When you play this card, you may choose 1
card in a Battle Area with an energy cost of 1 or less and place it in its owner's Drop Area. If you do, this card gets +5000 power for the duration of the turn.

)
(This card inflicts 2 damage instead of 1 when attacking.)
If you have 4 or more energy : You may choose 2 《World Tournament》 cards in any Battle Areas, negate their skills for the duration of the turn, and place them in their owner's Drop Areas. If you do, play this card from your hand, and you can't activate {King Piccolo, Limitless Power}'s
skill for the duration of the turn.
)



, if your Leader Card is a 《World Tournament》 card and you have 5 or more energy : Choose 1 card in your life and place it in your Drop Area, then choose up to 1 {Destined Conclusion Hero} from your deck, play it on top of this card, and shuffle your deck. If you played a card, choose up to 1 {Destined Conclusion Piccolo Jr.} from your hand and play it.
)
Negate the attack, and if there is a green 《God》 card in play in your Battle Area, place this card on top of the attacking card. At the end of your next turn, place this card (and only this card) in its owner's Drop Area. (While this card is on top of another card, the card underneath it is not treated as a Battle Card and can't activate any of its skills.)

)
, if there are a total of 2 or more《World Tournament》 cards in play in all Battle Areas : Play this card from your hand, and you can't play {Son Goku, Savage Great Ape} for the duration of the turn.
When this card is removed from a Battle Area by a skill, if you have 4 or more energy, you may choose 2 cards from your hand and place them in your Drop Area, then choose 1 of your yellow energy and switch it to Rest Mode. If you did both, choose up to 1 {Unyielding Victory Son Goku} and 1 {Unyielding Victory Jackie Chun} from your deck, play them, then shuffle your deck.

)

, if your Leader Card is a 《World Tournament》 card and you have 4 or more energy : Place this card on top of its owner's deck, then choose up to 1 {Unending Moves Tien Shinhan} from your deck, play it, and shuffle your deck. If you played a card, choose up to 1 {Unending Moves Yamcha} from your hand and play it in Rest Mode.
)
When you play this card, choose 1 card in your life and add it to your hand.
, choose 1 card in your life and add it to your hand : Choose up to 1 {Moon-Destroying Kamehameha} from your deck, add it to your hand, shuffle your deck, then negate this skill for the duration of the game.
)
Play this card. (
is activated from your hand by paying the card's energy cost.)
When you play this card, if it is your opponent's turn, you may place this card in it's owner's Drop Area. If you do, choose up to 1 of your opponent's Battle Cards with an energy cost greater than their energy, ignoring
, switch it to Rest Mode, and that Battle Card can't be switched to Active Mode until the start of your next turn.
)
Play this card. (
is activated from your hand by paying the card's energy cost.)
When you play this card, if it is your opponent's turn, you may place this card in it's owner's Drop Area. If you do, choose up to 1 of your opponent's Battle Cards with an energy cost greater than their energy, ignoring
, switch it to Rest Mode, and that Battle Card can't be switched to Active Mode until the start of your next turn.
)
Play this card. (
is activated from your hand by paying the card's energy cost.)
When you play this card, if it is your opponent's turn, you may place this card in it's owner's Drop Area. If you do, choose up to 1 of your opponent's Battle Cards with an energy cost greater than their energy, ignoring
, switch it to Rest Mode, and that Battle Card can't be switched to Active Mode until the start of your next turn.
)
Play this card. (
is activated from your hand by paying the card's energy cost.)
When you play this card, if it is your opponent's turn, you may place this card in it's owner's Drop Area. If you do, choose up to 1 of your opponent's Battle Cards with an energy cost greater than their energy, ignoring
, switch it to Rest Mode, and that Battle Card can't be switched to Active Mode until the start of your next turn.
)
If your Leader Card is a 〈Jackie Chun〉 card, it gets +15000 power for the duration of the Battle, then you may choose 1 of your Battle Cards in Rest Mode and place it in its owner's Drop Area. If you do, draw 1 card.
When you play this card, choose up to 1 {World Tournament Arena} from your deck or Drop Area, add it to your hand, then shuffle your deck if you looked through it.
(This card isn't affected by
skills.)
When you play this card, if your Leader Card is a 《World Tournament》 card, choose up to 8 《World Tournament》 cards from your hand with different names that aren't 〈Announcer〉 cards and play them.

This card is also treated as red, green, and yellow, and if it's your turn and your opponent's Leader Card's back is facing up, this card gets +5000 power.
When your life is at 4 or less : You may draw 2 cards and flip this card over.
This card is also treated as red, green, and yellow.
When you attack with this card, draw 1 card.
(This card inflicts 2 damage instead of 1 when attacking.)
, place this card from your hand in your Drop Area : Choose 1 of your opponent's Battle Cards with an energy cost of 2 or less and KO it.
When you play this card, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp.
)
When you combo with this card from your Battle Area, choose up to 1 of your opponent's Battle Cards, and it gets -5000 power for the duration of the turn.
)
When you play this card, choose 1 card from your hand and place it in your Drop Area.
If your opponent's Leader Card has 0 power or less and {Super Baby 2, Vengeful Finisher} isn't in play in your Battle Area : Play this card from your hand.
(Once per turn, when this card attacks, switch this card to Active Mode after the battle.)
Choose 2 black Battle Cards in your Drop Area with energy costs between 3 and 7, and place them at the bottom of your deck in any order : Play this card from your hand. 
Choose 1 card in your hand and place it in your Drop Area : This card gets +5000 power for the duration of the turn.
(You can include as many copies of cards with
in your deck as you like, as long as the total number doesn't exceed 7.)
Choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the duration of the turn.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
If you have a Red/Green multicolor card in your energy and your opponent has 4 or more non-token Battle Cards in play : When you play this card or combo with it from your hand, choose all of your opponent's Battle Cards with 15000 or less power and KO them.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
If you have a Red/Green multicolor card in your energy and your opponent has 4 or more non-token Battle Cards in play : When you play this card or combo with it from your hand, choose all of your opponent's Battle Cards with 15000 or less power and KO them.


)
(This card cannot be KO'd by your opponent's card's skills or battle and does not leave the Battle Area.)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
This card can't attack Leader Cards. 
Choose 1 〈Zamasu〉 or 〈Goku Black〉 card in your Battle Area and return it to its owner's hand : Choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.

)
Draw 1 card, then your opponent may choose 1 Extra Card from their hand and place it in their Drop Area. If they don't, the Battle Card being played has its skills negated for the duration of the turn.
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)

)
(Play this card from your hand when you have blue and green cards in your Combo Area.)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
When you play this card, you can't play {Android 18, Full of Rage} for the duration of the turn.
Return this card to its owner's hand : Choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and return it to its owner's hand.

)
(Play this card from your hand when you have blue and green cards in your Combo Area.)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
When you play this card, you can't play {Android 18, Full of Rage} for the duration of the turn.
Return this card to its owner's hand : Choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and return it to its owner's hand.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
This card can attack Battle Cards in Active Mode, and if there is a Red/Yellow multicolor card in your energy, reduce the energy cost of this card in your hand by 1. 


: Switch this card to Active Mode.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
Draw 1 card, choose 1 of your multicolor Battle Cards and place it in its owner's energy in Rest Mode; you can't play Battle Cards with power between 30000 and 35000 for the duration of the game, and at the start of your opponent's next Main Phase, choose up to 1 of your multicolor energy and switch it to Active Mode.

When this card attacks a Battle Card, switch this card to Active Mode.
If your Leader Card is black and you place this card from your hand in your Drop Area : Place the top 2 cards of your deck in your Drop Area. 
, choose 3 black Battle Cards in your Drop Area with energy costs between 3 and 7 and place them at the bottom of your deck in any order : Play this card from your Drop Area.

When this card attacks a Battle Card, switch this card to Active Mode.
If your Leader Card is black and you place this card from your hand in your Drop Area : Place the top 2 cards of your deck in your Drop Area. 
, choose 3 black Battle Cards in your Drop Area with energy costs between 3 and 7 and place them at the bottom of your deck in any order : Play this card from your Drop Area.
(You can include as many copies of cards with
in your deck as you like, as long as the total number doesn't exceed 7.)
If your Leader Card is a 《Shenron》 card : Choose one-
)
If your Leader Card is red : When you play this card from your hand, if your opponent has 2 or more energy in Active Mode, your opponent reveals their hand, and you choose up to 1 Battle Card from it with 20000 power or less and place it in your opponent's Drop Area.
)
If your Leader Card is red : When you play this card from your hand, if your opponent has 2 or more energy in Active Mode, your opponent reveals their hand, and you choose up to 1 Battle Card from it with 20000 power or less and place it in your opponent's Drop Area.
)
If your Leader Card is red : When you play this card from your hand, if your opponent has 2 or more energy in Active Mode, your opponent reveals their hand, and you choose up to 1 Battle Card from it with 20000 power or less and place it in your opponent's Drop Area.
)
This card can't be played by skills from any area.
If your Leader Card is red : When you play this card from your hand, if your opponent has 2 or more energy in Active Mode, your opponent reveals their hand, and you choose up to 1 Battle Card from it with 20000 power or less and place it in your opponent's Drop Area.
)
When you play this card, choose up to 3 blue or yellow 〈Caulifla〉 or 〈Cabba〉 cards in your Drop Area with an energy cost of 2 or less and shuffle them into your deck.
When this card is placed under another card by
, activate this skill. At the beginning of your opponent's next Main Phase, choose up to 1 of your blue energy and switch it to Active Mode.
)
If your Leader Card is a red 〈Broly〉 card : When you play this card, choose up to 1 {Dormant Legend} from your deck, activate it, then shuffle your deck.
)
If your Leader Card is a red 〈Broly〉 card : When you play this card, choose up to 1 {Dormant Legend} from your deck, activate it, then shuffle your deck.
)
When you play this card, draw 1 card.
When this card is placed under another card by
, choose up to 1 of your opponent's Battle Cards, ignoring
, and switch it to Rest Mode.

When you combo with a red or green card, draw 1 card.
Choose 1 red card and 1 green card in your hand and place them under this card : You may draw 2 cards, then choose up to 2 of your energy, switch them to Active Mode, and flip this card over.

If your life is at 3 or less and you choose 1 card under this card and place it in your Drop Area : Choose one-
for the duration of the turn.
, and KO it.

When you combo with a red or green card, draw 1 card.
Choose 1 red card and 1 green card in your hand and place them under this card : You may draw 2 cards, then choose up to 2 of your energy, switch them to Active Mode, and flip this card over.

If your life is at 3 or less and you choose 1 card under this card and place it in your Drop Area : Choose one-
for the duration of the turn.
, and KO it.

)
When this card is placed in a Drop Area from a Combo Area, it is sent to its owner's Warp instead.
, if your Leader Card is red : Combo with this card from your Battle Area or Drop Area.

)
Choose up to 1 of your Battle Cards or Leader Cards and it gets +15000 power for the duration of the battle; if your opponent has 2 or more energy than you, choose up to 1 of your opponent's energy and place it in its owner's Drop Area.

Choose up to 1 blue or yellow 《Universe 6》 card with an energy cost of 2 or less from your hand and play it.
Choose 1 blue card and 1 yellow card in your hand and place them under this card : You may draw 4 cards and flip this card over.

If your life is at 4 or less and you choose 1 card under this card and place it in its owner's Drop Area : Choose one-

Choose up to 1 blue or yellow 《Universe 6》 card with an energy cost of 2 or less from your hand and play it.
Choose 1 blue card and 1 yellow card in your hand and place them under this card : You may draw 4 cards and flip this card over.

If your life is at 4 or less and you choose 1 card under this card and place it in its owner's Drop Area : Choose one-



)

: Blue 〈Kale〉 and yellow 〈Caulifla〉
At the end of your turn, switch this card to Active Mode.
When this card would be removed from a Battle Area by your opponent's skill, you may choose 1 multicolor card in your hand and place it in your Drop Area instead.



)

: Blue 〈Kale〉 and yellow 〈Caulifla〉
At the end of your turn, switch this card to Active Mode.
When this card would be removed from a Battle Area by your opponent's skill, you may choose 1 multicolor card in your hand and place it in your Drop Area instead.



)

: Blue 〈Kale〉 and yellow 〈Caulifla〉
At the end of your turn, switch this card to Active Mode.
When this card would be removed from a Battle Area by your opponent's skill, you may choose 1 multicolor card in your hand and place it in your Drop Area instead.

)
Choose up to 1 of your Battle Cards or Leader Cards and it gets +15000 power for the duration of the battle, choose up to 1 of your energy and switch it to Active Mode, then choose up to 1 of your Battle Cards and it gains
for the duration of the turn.




, choose 4 cards in your Drop Area and send them to your Warp : Play this card from your hand.
)
When this card would be removed from your Battle Area by an opponent's skill, this card gets -10000 power for the duration of the turn instead.

)
If you have a Battle Card in play with 《Universe》 in its special trait, reduce the energy cost of this card in your hand by 2.
Place this card in your Drop Area : When your opponent plays a Battle Card, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and return it to its owner's hand.

)
When an 《Android》 card with an energy cost of 7 or more other than {Cell, Revolting Regenerator} is removed from your Battle Area by an opponent's skill, you may play this card from your hand. If you played a card, you can't play {Cell, Revolting Regenerator} for the duration of the turn.
When you play this card, choose up to 1 of your opponent's Battle Cards with an energy cost of 5 or less and KO it.
)
If your Leader Card is a 《Universe 11》 card and you place this card in your Drop Area from your hand : Choose up to 2 《Universe 11》 cards with energy costs of 1 in your Drop Area, and play them with their skills negated for the duration of the turn.
)
If your Leader Card is a 《Universe 11》 card and you place this card in your Drop Area from your hand : Choose up to 2 《Universe 11》 cards with energy costs of 1 in your Drop Area, and play them with their skills negated for the duration of the turn.

)


Choose 1 《Frieza Clan》 card in your Battle Area and place it in its owner's Drop Area : Choose up to 1 《Frieza Clan》 card with an energy cost of 2 or less from your deck, play it with its skills negated for the duration of the turn, then shuffle your deck.

)


When one of your opponent's Battle Cards is KO'd, draw 1 card, then your opponent chooses 1 card in their hand and places it in their Drop Area.

)
Negate the attack, then choose up to 2 of your opponent's Leader Cards and/or Battle Cards, and they get -10000 power for the duration of the turn.

)
Negate the attack, then choose up to 1 《Universe 11》 card from your hand or Drop Area with an energy cost of 2 or less and play it.
This card can't be removed from your Battle Area by your opponent's skills.
Place this card in its owner's Drop Area : When your opponent plays a Battle Card with an energy cost greater than their current energy, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp.
Choose up to 1 〈Majin Buu〉 card in your Leader Area or Battle Area and it gets +15000 power for the duration of the battle.
, if all of your energy is black, send this card from your Drop Area to your Warp, then choose 1 card in your hand and place it in your Drop Area : Choose up to 1 black 〈Majin Buu〉 card with an energy cost of 2 or less in your Drop Area and play it.



)


Choose 2 Red/Blue multicolor Extra Cards from your hand and/or Drop Area and send them to your Warp : Choose up to 1 of your opponent's Leader Cards and it gets -5000 power for the duration of the turn, then switch this card to Active Mode.



)


Choose 2 Red/Blue multicolor Extra Cards from your hand and/or Drop Area and send them to your Warp : Choose up to 1 of your opponent's Leader Cards and it gets -5000 power for the duration of the turn, then switch this card to Active Mode.

)

Increase the energy cost of this card by 2.

This card is also treated as blue, green, and yellow; if it’s your turn and your opponent’s Leader Card’s back is facing up, this card gets +5000 power.
When your life is at 4 or less : You may draw 2 cards and flip this card over.
This card is also treated as blue, green, and yellow.
When this card attacks, draw 1 card.

)
, place this card in its owner's Drop Area : Choose up to 1 red or blue 〈Frieza〉 card with an energy cost of 3 in your hand and play it.
, if your opponent has 3 or more energy and you choose 1 red or blue 〈Frieza〉 card with an energy cost of 3 in your Battle Area and this card in your Drop Area and send them both to their owners' Warps : Choose up to 1 red 〈Frieza〉 card with an energy cost of 5 in your hand and play it.

)
, place this card in its owner's Drop Area : Choose up to 1 red or blue 〈Frieza〉 card with an energy cost of 3 in your hand and play it.
, if your opponent has 3 or more energy and you choose 1 red or blue 〈Frieza〉 card with an energy cost of 3 in your Battle Area and this card in your Drop Area and send them both to their owners' Warps : Choose up to 1 red 〈Frieza〉 card with an energy cost of 5 in your hand and play it.

)

If a copy of this card isn't in play in your Battle Area, choose 1 Clone Token in your opponent's Battle Area and remove it from the game : Play this card from your hand.
If you have 5 or more energy and place this card in its owner's Drop Area : When your opponent plays a Battle Card with an energy cost greater than their current energy, you may choose that Battle Card and place it at the bottom of its owner's deck.
)
Choose the attacking Battle Card, KO it, then play this card.
If your Leader Card has 《Universe》 in its special trait, treat this card in your hand as if it had no specified cost.
If you have 2 or more Battle Cards in play with 《Universe》 in their special traits, reduce the energy cost of this card in your hand by 1.
)
Negate the attack, then play this card.
When paying for your Leader Card's
skill, you may use this card in your Battle Area as part of the cost.
)
Negate the attack, then play this card.
When paying for your Leader Card's
skill, you may use this card in your Battle Area as part of the cost.

)



, if your Leader Card is a 〈Broly〉 card : Play this card from your hand, then choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the turn.
Choose 1 card in your life and add it to your hand : When you play this card, choose 1 card in your opponent's hand and place it in their Drop Area.

)



, if your Leader Card is a 〈Broly〉 card : Play this card from your hand, then choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the turn.
Choose 1 card in your life and add it to your hand : When you play this card, choose 1 card in your opponent's hand and place it in their Drop Area.

)
Negate the attack, then play this card.
When you play this card from your hand during your opponent's turn, choose one-

)
Negate the attack, then play this card.
When you play this card from your hand during your opponent's turn, choose one-

)
If your Leader Card is a red 《God》 card and you choose 1 card in your life and add it to your hand : When this card is placed in your Drop Area from your hand by your Leader Card's skill, choose 1 of your opponent's Battle Cards and switch it to Rest Mode.
: When you combo with this card, it gets +5000 combo power for the turn and is sent to your Warp at the end of the battle.

)
If your Leader Card is a red 《God》 card and you choose 1 card in your life and add it to your hand : When this card is placed in your Drop Area from your hand by your Leader Card's skill, choose 1 of your opponent's Battle Cards and switch it to Rest Mode.
: When you combo with this card, it gets +5000 combo power for the turn and is sent to your Warp at the end of the battle.

)

If your Leader Card is a Blue/Green multicolor card, you can activate your Leader Card's
,
, and
skills even when your life is at 4 or less.

)

If your Leader Card is a 《Frieza Clan》 card : When you play this card, choose up to 1 of your opponent's Battle Cards and it gets -15000 power for the turn.
If your Leader Card is a 《Frieza Clan》 card : At the end of your opponent's turn, your opponent places the top card of their deck in their Drop Area.

)

If your Leader Card is a 《Frieza Clan》 card : When you play this card, choose up to 1 of your opponent's Battle Cards and it gets -15000 power for the turn.
If your Leader Card is a 《Frieza Clan》 card : At the end of your opponent's turn, your opponent places the top card of their deck in their Drop Area.

)
If you have 5 or less cards in your hand, reduce the combo cost of this card in your hand and Battle Area by 1.
, if your Leader Card is a 〈Cell〉 card and you only have 〈Cell〉 cards in your Battle Area : Play this card from your Drop Area, and you can't play another copy of this card for the turn.

)
If you have 5 or less cards in your hand, reduce the combo cost of this card in your hand and Battle Area by 1.
, if your Leader Card is a 〈Cell〉 card and you only have 〈Cell〉 cards in your Battle Area : Play this card from your Drop Area, and you can't play another copy of this card for the turn.
When this card attacks, choose one?
When your life is at 4 or less, or you have a blue Unison Card with a specified cost of 3 in play : You may draw 2 cards and flip this card over.
When this card attacks, draw 1 card, then switch up to 2 of your mono-blue energy to Active Mode.
At the end of your turn, choose up to 1 of your blue Unison Cards and switch it to Active Mode.
When this card attacks, choose one?
When your life is at 4 or less, or you have a blue Unison Card with a specified cost of 3 in play : You may draw 2 cards and flip this card over.
When this card attacks, draw 1 card, then switch up to 2 of your mono-blue energy to Active Mode.
At the end of your turn, choose up to 1 of your blue Unison Cards and switch it to Active Mode.


)
When this card is switched to Active Mode by your Leader Card's skill, add a marker to this card.
Draw 1 card, then choose 1 card in your hand and discard it.
Choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and place it at the bottom of its owner's deck.


: 〈Towa〉 with an energy cost of 2 or more that isn't a copy of this card.
When this card is played, draw 1 card, then shuffle up to 4 Battle Cards from your opponent's Drop Area into their deck.


)
If your Leader Card is a red 《Earthling》 card and you place 1 card from your life in your Drop Area, then add 1 card from your life to your hand : When this card attacks a Battle Card, deal 1 damage to your opponent.


)
If your Leader Card is a red 《Earthling》 card and you place 1 card from your life in your Drop Area, then add 1 card from your life to your hand : When this card attacks a Battle Card, deal 1 damage to your opponent.

)
If your Leader Card is a red 《Earthling》 card : At the end of your turn, draw 1 card.


: This card gets +15000 power and
for the battle.

)
If your Leader Card is a red 《Earthling》 card : At the end of your turn, draw 1 card.


: This card gets +15000 power and
for the battle.
)
When this card is placed in a Drop Area from a Battle Area by a skill, choose up to 2 of your opponent's Battle Cards and they get -10000 power for the turn.
)
If your Leader Card is a blue 〈Trunks : Future〉 card : When this card is played, add 1 card from your energy to your hand, then place the top card of your deck in your energy in Rest Mode.
)
Choose 1 card in your hand and discard it : This card gets +10000 power for the battle; at the end of the turn, switch 1 of your mono-blue energy to Active Mode.
)
Negate the attack, then play this card.
During your opponent's turn, if you have a blue Unison Card in play, reduce the energy cost of this card in your hand by 2.
When this card is played, your opponent can't attack with Battle Cards with energy costs greater than their current energy for the turn unless they choose 2 cards in their hand and place them at the bottom of their deck in any order.
)
Negate the attack, then play this card.
During your opponent's turn, if you have a blue Unison Card in play, reduce the energy cost of this card in your hand by 2.
When this card is played, your opponent can't attack with Battle Cards with energy costs greater than their current energy for the turn unless they choose 2 cards in their hand and place them at the bottom of their deck in any order.
)
Negate the attack, then play this card.
During your opponent's turn, if you have a blue Unison Card in play, reduce the energy cost of this card in your hand by 2.
When this card is played, your opponent can't attack with Battle Cards with energy costs greater than their current energy for the turn unless they choose 2 cards in their hand and place them at the bottom of their deck in any order.
)
Negate the attack, then play this card.
During your opponent's turn, if you have a blue Unison Card in play, reduce the energy cost of this card in your hand by 2.
When this card is played, your opponent can't attack with Battle Cards with energy costs greater than their current energy for the turn unless they choose 2 cards in their hand and place them at the bottom of their deck in any order.

)
Blue 〈Son Goku〉 and blue 〈Vegeta〉.
You can choose Battle Cards in your energy when choosing cards to use with this card's
skill from your hand.
When this card is played, choose up to 2 of your opponent's Battle Cards and place them at the bottom of their owners' decks in any order.


)
When this card is played from your hand, choose up to 1 of your opponent's Battle Cards, ignoring
, and KO it.
If you have 5 or more green Battle Cards in your Drop Area, reduce the energy cost of this card in your hand by 1.


)
When this card is played from your hand, choose up to 1 of your opponent's Battle Cards, ignoring
, and KO it.
If you have 5 or more green Battle Cards in your Drop Area, reduce the energy cost of this card in your hand by 1.
)
Negate the attack, then play this card.
During your opponent's turn, if you have a green Unison Card in play, reduce the energy cost of this card in your hand by 2.
When this card is played, add up to 1 green 《Frieza's Army》 card with 9000 power or less from your Drop Area to your hand, and if you did, choose 1 card in your hand and discard it.
)

, choose 1 green card in your hand and discard it : Play this card from your Drop Area.
If your opponent has 5 or more cards in their hand : When this card is removed from a Battle Area by a skill or KO'd, your opponent chooses 1 card in their hand and discards it.
)

, choose 1 green card in your hand and discard it : Play this card from your Drop Area.
If your opponent has 5 or more cards in their hand : When this card is removed from a Battle Area by a skill or KO'd, your opponent chooses 1 card in their hand and discards it.
)
This card gets +11000 power for the turn.
If your Leader Card is a green 〈Frieza〉 card : When this card is KO'd, add up to 1 green Unison Card with a specified cost of 2 from your Drop Area to your hand.
)
Negate the attack, then play this card.
During your opponent's turn, if you have a yellow Unison Card in play, reduce the energy cost of this card in your hand by 2.
Choose 1 card in your hand and discard it : At the end of your turn, return this card to its owner's hand.
)
If your opponent has 4 or more cards in Rest Mode, and you have only 〈Son Goten : GT〉 cards in play or no Battle Cards in play : Play this card from your hand, and you can only play Battle Cards using
skills for the turn.
At the end of your turn, return this card to its owner's hand.
)


: Yellow 〈Son Goten : GT〉 and yellow 〈Trunks : GT〉.
Other Battle Cards with energy costs of 5 or more can't attack.
)

Choose 1 of your cards in Rest Mode and place it in its owner's Drop Area : Choose up to 1 of your opponent's cards and switch it to Rest Mode.
When this card is removed from your Battle Area by an opponent's skill, add up to 2 yellow Battle Cards with 1000 power or less from your Drop Area to your hand.

When this card is played using
, draw 1 card, and this card gets +5000 power for the turn.

When this card is played using
, draw 1 card, and this card gets +5000 power for the turn.


: 〈Trunks : Xeno〉 and 〈Vegeta : Xeno〉.
You can choose Battle Cards in your Warp when choosing cards to use with this card's
skill from your hand.
When this card is in Rest Mode, your opponent's cards with 15000 power or more can only attack copies of this card.


: 〈Trunks : Xeno〉 and 〈Vegeta : Xeno〉.
You can choose Battle Cards in your Warp when choosing cards to use with this card's
skill from your hand.
When this card is in Rest Mode, your opponent's cards with 15000 power or more can only attack copies of this card.

Choose 1 card in your hand and discard it : When this card is played using
, draw 1 card, then choose up to 1 of your black Battle Cards and it gets +5000 power for the turn.
)


Reduce the energy cost of this card in your hand by 1 for each card in your Drop Area with an energy cost of 1; this card can't be removed from your Battle Area by your opponent's skills.
When you activate this card's
skill, switch this card to Active Mode and it gets -5000 power for the turn.
)
If your Leader Card is a 〈Yamcha〉 card, this card can't be KO'd once per turn.


)
If your Leader Card is a blue 《Saiyan》 card and you have a blue 《Saiyan》 card in play in Rest Mode, your Leader Card doesn't take damage from attacks.
Choose up to 2 of your opponent's Battle Cards, return them to their owners' hands, then choose up to 1 mono-blue 《Saiyan》 card with an original energy cost of 2 or less in your hand and play it with its skills negated for the turn.


)
If your Leader Card is a blue 《Saiyan》 card and you have a blue 《Saiyan》 card in play in Rest Mode, your Leader Card doesn't take damage from attacks.
Choose up to 2 of your opponent's Battle Cards, return them to their owners' hands, then choose up to 1 mono-blue 《Saiyan》 card with an original energy cost of 2 or less in your hand and play it with its skills negated for the turn.

)
During your opponent's turn, if all of your energy is mono-blue and you would reveal this card from your life to add it to your hand, you may play it instead.
When this card is played, choose up to 2 of your opponent's Battle Cards and return them to their owners' hands.

)
If your Leader Card is a 〈Zamasu〉 card : Negate the attack. You may place the top card of your deck in your energy in Rest Mode. If you do, you can't activate copies of this card for the turn, and you can only play 〈Zamasu〉 cards, 〈Goku Black〉 cards, or mono-blue Unison Cards with specified costs of 2 or less for the game.
)
If your Leader Card is a green 〈Son Goku〉 card : When this card is played, shuffle up to 7 mono-green Battle Cards with energy costs of 7 or less that don't have
skills from your Drop Area into your deck.


)
If your Leader Card is mono-green : Play 1 Meta-Cooler Token. (Meta-Cooler Tokens have 15000 power, 0 combo cost, and 5000 combo power.)
You may choose 1 card in your hand and discard it. If you do, draw 2 cards.
Play 3 Meta-Cooler Tokens. (Meta-Cooler Tokens have 15000 power, 0 combo cost, and 5000 combo power.)


)
If your Leader Card is mono-green : Play 1 Meta-Cooler Token. (Meta-Cooler Tokens have 15000 power, 0 combo cost, and 5000 combo power.)
You may choose 1 card in your hand and discard it. If you do, draw 2 cards.
Play 3 Meta-Cooler Tokens. (Meta-Cooler Tokens have 15000 power, 0 combo cost, and 5000 combo power.)

)

Reduce the energy cost of this card in your hand by 1 for each yellow Battle Card with 15000 power in your Drop Area.
When this card is played, choose up to 1 of your opponent's Unison Cards or Battle Cards in Rest Mode, and it can't attack during your opponent's next turn.

: 〈Trunks : Xeno〉 and 〈Vegeta : Xeno〉.
If your Leader Card is a black 《Saiyan》 card, your opponent has 3 or more energy, and you have no Battle Cards in play : When this card is placed in your Drop Area from your deck by a skill, you may play this card from your Drop Area.



)


This card gains power equal to the total power of the cards switched to Rest Mode by this skill for the battle, then if your Leader Card is a mono-red 《Saiyan》 card, deal 1 damage to your opponent, and until the start of your next turn your opponent can't play Battle Cards with 20000 power or less unless they place 1 card from their life in their Drop Area.

)

When you play a Red/Yellow multicolor 〈Baby〉 card, you may play this card from your hand.
When this card is played, look at up to 7 cards from the top of your deck, add up to 2 cards with
skills among them to your hand, then shuffle your deck. If you added 2 cards to your hand, choose 1 card in your hand and discard it.
Add up to 1 {Piccolo, Savior From the Beyond} from your deck to your hand, shuffle your deck, then negate this skill for the game.
When this card attacks, draw 1 card.
When your life is at 4 or less : You may draw 1 card, switch up to 1 of your energy to Active Mode, then flip this card over.
When this card attacks, draw 1 card, then place up to 3 black cards from your Warp in your Drop Area.
When you activate an
skill, this card gets +5000 power and
or
for the turn.
During your turn, this card gets +5000 power for every 2 markers on it.
Choose 1 card in your hand and discard it.
You may choose 1 card in your hand and discard it. If you do, draw 1 card.
Send up to 2 Battle Cards from your opponent's Drop Area to their Warp.
During your turn, this card gets +5000 power for every 2 markers on it.
Choose 1 card in your hand and discard it.
You may choose 1 card in your hand and discard it. If you do, draw 1 card.
Send up to 2 Battle Cards from your opponent's Drop Area to their Warp.

)
If your Leader Card is red : When this card is played, choose up to 1 of your red Unison Cards and add a marker to it.
(
), choose 1 of your red Battle Cards with an original power of 20000 and place it in its owner's Drop Area : Play this card from your hand.

)
When this card is played, add up to 1 red Extra Card with an energy cost of 1 and no keyword skills from your Drop Area to your hand.
When this card is discarded from your hand by a
skill, add up to 1 card from your life to your hand.

)
When this card is played, add up to 1 red Extra Card with an energy cost of 1 and no keyword skills from your Drop Area to your hand.
When this card is discarded from your hand by a
skill, add up to 1 card from your life to your hand.

)
When this card is played, add up to 1 red Extra Card with an energy cost of 1 and no keyword skills from your Drop Area to your hand.
When this card is discarded from your hand by a
skill, look at up to 7 cards from the top of your deck, add up to 1 〈Gogeta : Br〉 card among them to your hand, then shuffle your deck. If you added a card to your hand, choose 1 card in your hand and discard it.
)
If your Leader Card is a red 〈Broly : Br〉 card : Mono-red 〈Broly : Br〉 card with an energy cost of 3.
When this card is played, you can't play copies of this card for the turn.
Place 1 card from your life in your Drop Area : When this card is played, play up to 1 red 〈Ba : Br〉 card from your deck, then shuffle your deck.
)
If your Leader Card is a red 〈Broly : Br〉 card : Mono-red 〈Broly : Br〉 card with an energy cost of 3.
When this card is played, you can't play copies of this card for the turn.
Place 1 card from your life in your Drop Area : When this card is played, play up to 1 red 〈Ba : Br〉 card from your deck, then shuffle your deck.

)
You may choose 1 card in your hand and discard it. If you do, draw 1 card, then shuffle up to 4 Battle Cards with 10000 power and no keyword skills from your Drop Area into your deck.
Add up to 2 red skill-less Battle Cards with energy costs of 1 from your Drop Area to your hand.
Choose up to 1 of your opponent's Battle Cards with 25000 power or less and KO it.

)


: Draw 2 cards.
Choose up to 1 of your mono-blue Leader Cards and it gets +10000 power for the turn.
If your Leader Card is mono-blue and you shuffle 5 mono-blue cards from your Drop Area into your deck : Draw 2 cards.

)


: Draw 2 cards.
Choose up to 1 of your mono-blue Leader Cards and it gets +10000 power for the turn.
If your Leader Card is mono-blue and you shuffle 5 mono-blue cards from your Drop Area into your deck : Draw 2 cards.
)
When this card is played, look at up to 7 cards from the top of your deck, add up to 1 blue 〈Vegeta : GT〉 card among them to your hand, then shuffle your deck.
If your Leader Card is a blue 〈Vegeta : GT〉-only card and you place this card in its owner's Drop Area : You may place the top card of your deck under your Leader Card.

)
Play this card, and if the Battle Card being played has an energy cost of 2 or less, it's placed at the bottom of its owner's deck instead of being played.
If your Leader Card is a blue 〈Baby〉 card and you place this card from your hand at the bottom of your deck : Choose 1 of your opponent's Battle Cards with an energy cost greater than their current energy, negate its skills for the turn, and return it to its owner's hand.
)
If your Leader Card is a blue <Baby> card : Negate the attack, then switch up to 2 of your mono-blue energy to Active Mode and draw 1 card.

)


: Green 〈Son Goten〉 and green 〈Trunks : Youth〉.
If your Leader Card is green : When this card is played, draw 1 card, then choose up to 1 of your opponent's Unison Cards and remove a marker from it.

)


: Green 〈Son Goten〉 and green 〈Trunks : Youth〉.
If your Leader Card is green : When this card is played, draw 1 card, then choose up to 1 of your opponent's Unison Cards and remove a marker from it.

)
, if your Leader Card is a green 〈Gotenks〉 card : Add this card from your Drop Area to your hand.
When this card is KO'd, add up to 1 green 〈Trunks : Youth〉 card and up to 1 green 〈Gotenks〉 card from your Drop Area to your hand.

)
, if your Leader Card is a green 〈Gotenks〉 card : Add this card from your Drop Area to your hand.
When this card is KO'd, add up to 1 green 〈Son Goten〉 card and up to 1 green 〈Gotenks〉 card from your Drop Area to your hand.
)
(This card gets +10000 power and can't be switched to Active Mode during your Charge Phase.)
If your Leader Card is a green 〈Vegeta〉 card and you add 1 card from your life to your hand : When this card is played, it gains
for the turn.
)
(This card gets +10000 power and can't be switched to Active Mode during your Charge Phase.)
If your Leader Card is a green 〈Vegeta〉 card and you add 1 card from your life to your hand : When this card is played, it gains
for the turn.

)
When this card is played, add up to 2 yellow skill-less Battle Cards with energy costs of 1 and different card names from your deck to your hand, then shuffle your deck.
, if your Leader Card is yellow and you choose 1 of your yellow skill-less Battle Cards and place it in its owner's Drop Area : Play this card from your hand.

)
(This card gets +10000 power and can't be switched to Active Mode during your Charge Phase.)
When this card is played, choose up to 1 of your opponent's Battle Cards or Unison Cards and switch it to Rest Mode.

)

: 〈Naturon Shenron〉 with an energy cost of 2.
If your Leader Card is yellow : When your opponent plays a Battle Card or Unison Card, you may choose that card and switch it to Rest Mode. If you do, negate this skill for the turn.

)

: 〈Naturon Shenron〉 with an energy cost of 2.
If your Leader Card is yellow : When your opponent plays a Battle Card or Unison Card, you may choose that card and switch it to Rest Mode. If you do, negate this skill for the turn.

)

: 〈Naturon Shenron〉 with an energy cost of 2.
If your Leader Card is yellow : When your opponent plays a Battle Card or Unison Card, you may choose that card and switch it to Rest Mode. If you do, negate this skill for the turn.







If your Leader Card is black : When this card is played using
, add up to 1 black Battle Card with an energy cost between 3 and 7 from your Warp to your hand.

If your Leader Card is black : When this card is played using
, add up to 1 black Battle Card with an energy cost between 3 and 7 from your Warp to your hand.

If your Leader Card is black : When this card is played using
, add up to 1 black Battle Card with an energy cost between 3 and 7 from your Warp to your hand.

When this card is played using
, place up to 3 black Battle Cards from your Warp in your Drop Area.
, if your Leader Card is black and you discard this card from your hand : Place 1 card from your life in your Drop Area, and your Leader Card doesn't take damage for the battle.

When this card is played using
, place up to 3 black Battle Cards from your Warp in your Drop Area.
, if your Leader Card is black and you discard this card from your hand : Place 1 card from your life in your Drop Area, and your Leader Card doesn't take damage for the battle.
This card is also treated as red, blue, and yellow.
If your opponent's Leader Card is red, blue, green, and yellow, this card gains
.
When this card attacks your opponent's Leader Card, draw 1 card.
When your life is at 4 or less : You may draw 1 card, switch 1 of your energy to Active Mode and flip this card over.
This card is also treated as red, blue, and yellow.
When this card attacks, draw 1 card.
You can only activate Extra Cards from your hand once per turn.
When activating a mono-yellow Extra Card from your hand, you may add 1 card from your life to your hand. If you do, reduce the energy cost of that card by
.
When this card attacks, draw 1 card.
When your life is at 4 or less : You may draw 1 card, switch up to 1 of your energy to Active Mode and flip this card over.
When activating a mono-yellow Extra Card with an energy cost of 2 or less from your hand, you may add 1 card from your life to your hand. If you do, activate that card without paying its energy cost.
When this card attacks, draw 1 card.
When you activate a mono-yellow Extra Card from your hand, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.

X)
Remove 5 markers from this card. (Place 1 card under this card in its owner's Drop Area and pay the skill cost : Place the top card of your deck in your life.)
If your Leader Card is a yellow 〈Frieza〉 card : When you activate a yellow Extra Card with an original energy cost of 1 or more from your hand, add a marker to this card.
Place 1 mono-yellow Extra Card with an energy cost of 1 or more from your Drop Area under this card : Draw 1 card.

)
If your Leader Card is a 《Shadow Dragon》 card and you choose 1 mono-yellow 《Shadow Dragon》 card with an energy cost of 2 or less in your Battle Area and return it to its owner's hand : Play this card from your hand and you can't activate the
skill of copies of this card for the turn.
If it's your turn : Choose 1 《Shadow Dragon》 card in your hand and discard it : Draw 1 card.
Treat 《Universe 9》 cards in all areas as if they have no specified cost.
When this card attacks, draw 1 card.
At the end of your turn, you may choose up to 1 《Universe 9》 card with an energy cost of 2 or less in your hand and play it. If you do, add up to 1 card from your life to your hand.
When your life is at 4 or less : You may switch up to 2 of your energy to Active Mode and flip this card over.
Treat 《Universe 9》 cards in all areas as if they have no specified cost.
If you have at least 1 〈Lavender〉 and 1 〈Basil〉 card in play, your opponent's Leader Card can't attack this card or Unison Cards.
When this card attacks, draw 1 card; at the end of the turn, choose up to 1 《Universe 9》 card with an energy cost of 2 or less in your hand and play it.
You can't include non-《World Tournament》 Battle Cards or multicolor cards in your deck.
Treat 《World Tournament》 cards in all areas as if they have no specified cost, and ignore any Leader Card color requirements on 《World Tournament》 card skills.
When this card attacks, draw 1 card.
When your life is at 4 or less : You may switch up to 2 of your energy to Active Mode and flip this card over.
Treat 《World Tournament》 cards in all areas as if they have no specified cost, and ignore any Leader Card color requirements on 《World Tournament》 card skills.
When this card attacks, draw 1 card.

, choose 1 《World Tournament》 card in your Battle Area : Choose up to 1 Battle Card from your hand with a card name in the chosen card's skill text and play it.
)
This card is also treated as {Broly's Ring} in all areas, and cards in your hand can't be discarded by your green <Broly> Leader Card skills.
If your Leader Card is a mono-green <Broly> card : When this card is discarded or placed in a Drop Area from your Battle Area by one of your Leader Card or Battle Card skills, activate this card from the Drop Area then add up to 1 card from your life to your hand.



, if your Leader Card is a mono-green <Broly> card : Choose up to 1 mono-green <Broly> card with an energy cost of 6 or less in your hand and play it.

)

This card is also treated as {King Vegeta's Dynasty} in all areas; if your opponent has 2 or more energy, your red <King Vegeta> Leader Card can activate its
skill.
If your Leader Card is a red <King Vegeta> card : When this card is placed in your Battle Area, choose up to 1 red or green 《Saiyan》 card with an energy cost of 2 or less in your hand, play it with its skills negated for the turn, then draw 2 cards.
If your Leader Card is a red <King Vegeta> card : Use a Red/Green multicolor Battle Card from your Drop Area in a combo with its skills negated for the turn.

)
When this card is used in a combo, use up to 1 face-up red 《Demon Clan》 card in your life in a combo.
If your Leader Card is a red 〈King Piccolo〉 card and you send this card from your Drop Area to your Warp : Choose 1 of your red 《Namekian》 or 《Demon Clan》 cards and it gets +5000 power for the turn.
)


Negate the attack and play this card in Rest Mode; you can't activate the
skill on copies of this card for the turn.
If your Leader Card is a red 〈King Piccolo〉 card and you have a red Unison Card with a specified cost of 2 in play, you can activate this card's
skill from your hand without paying its energy cost.
)
If your Leader Card is a red 《Earthling》-only card : When you combo, choose up to 1 of your opponent's Battle Cards or Unison Cards and it gets -5000 power for the battle.
If your Leader Card is a red 《Earthling》-only card with 10000 power or less : When this card is used in a combo, flip up to 1 card in your life face up; at the end of the turn, flip all face-up cards in your life face down. You can't activate the
skills on copies of this card for the turn.
)
If your Leader Card is a red 《Earthling》-only card : When you combo, choose up to 1 of your opponent's Battle Cards or Unison Cards and it gets -5000 power for the battle.
If your Leader Card is a red 《Earthling》-only card with 10000 power or less : When this card is used in a combo, flip up to 1 card in your life face up; at the end of the turn, flip all face-up cards in your life face down. You can't activate the
skills on copies of this card for the turn.
)
If your Leader Card is a red 《Earthling》-only card : When you combo, choose up to 1 of your opponent's Battle Cards or Unison Cards and it gets -5000 power for the battle.
If your Leader Card is a red 《Earthling》-only card with 10000 power or less : When this card is used in a combo, flip up to 1 card in your life face up; at the end of the turn, flip all face-up cards in your life face down. You can't activate the
skills on copies of this card for the turn.

X)
If your Leader Card is a blue 〈Trunks : Future〉 card : When this card is played, you may add 1 card from your life to your hand. If you do, choose 1 card in your hand and place it face up in your life.
When your opponent attacks, choose up to 1 mono-blue 〈Trunks : Future〉 card with an energy cost of 2 or less in your hand and play it.
Choose up to 1 of your opponent's Battle Cards, negate its skills for the turn, and place it under this card.
)
Negate the attack, then play this card in Rest Mode.
If your Leader Card is blue and you place this card in Rest Mode at the bottom of its owner's deck : When your opponent attacks a Leader Card, choose up to 1 of your Leader Cards and it gets +5000 power for the turn.
)
Negate the attack, then play this card in Rest Mode.
If your Leader Card is blue and you place this card in Rest Mode at the bottom of its owner's deck : When your opponent attacks a Leader Card, choose up to 1 of your Leader Cards and it gets +5000 power for the turn.
)
This card can't be used in combos from Battle Areas.
At the start or end of your turn, your opponent gains control of this card.

)
Choose up to 1 of your 《Evil Incarnate》 cards and it gets +15000 power for the battle, then play up to 1 blue 《Evil Incarnate》 card with an energy cost of 2 from your Drop Area.


)
If all of your energy is mono-green : When this card is played from your hand, you and your opponent draw 1 card, then you choose up to 1 of your opponent's Battle Cards and KO it. At the end of the turn, your opponent chooses up to 1 card in their hand and places it at the bottom of their deck.
)
When this card is played from your hand, look at up to 5 cards from the top of your deck, add up to 1 mono-green 《Slug's Army》 card with an energy cost of 3 or less or up to 1 mono-green Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.

)
This card can't be played from any area unless your opponent has 3 or more energy.
When this card attacks, choose up to 1 of your opponent's Unison Cards and remove a marker from it.

)
When one of your yellow skill-less Battle Cards with an energy cost of 2 is removed from your Battle Area by an opponent's skill or KO'd, you may play this card from your hand. If you do, you can't play copies of this card for the turn.
If this card's attack deals damage to an opponent or removes a marker from an opponent's Unison Card, play up to 1 skill-less Battle Card with 15000 power from your Drop Area.
)
If your Leader Card is mono-yellow and you add 1 card from your life to your hand : When this card is played, play up to 1 yellow skill-less Battle Card with 15000 power from your Drop Area.


)


, if your Leader Card is a 《Shadow Dragon》 card, you have 3 or more energy, and you send 7 mono-yellow 《Shadow Dragon》 cards from your Drop Area to your Warp : Draw 1 card, then play this card from your hand.


)


, if your Leader Card is a 《Shadow Dragon》 card, you have 3 or more energy, and you send 7 mono-yellow 《Shadow Dragon》 cards from your Drop Area to your Warp : Draw 1 card, then play this card from your hand.

)


, 〈Nuova Shenron〉 with an energy cost of 2.
When this card is played, choose up to 1 〈Eis Shenron〉 card from your deck, hand, or Drop Area, play it, then shuffle your deck if you looked through it.


, if your Leader Card is a black 《Saiyan》-only card : 〈Son Goku : Xeno〉 and 〈Vegeta : Xeno〉.
You can choose Battle Cards in your Warp when choosing cards to use with this card's
skill from your hand. If you do, place the chosen cards in your Drop Area from your Warp.
Place 1 〈Son Goku : Xeno〉 card with 5000 power and 1 〈Vegeta : Xeno〉 card with 5000 power in your Drop Area from your Warp : Switch this card to Active Mode.


, if your Leader Card is a black 《Saiyan》-only card : 〈Son Goku : Xeno〉 and 〈Vegeta : Xeno〉.
You can choose Battle Cards in your Warp when choosing cards to use with this card's
skill from your hand. If you do, place the chosen cards in your Drop Area from your Warp.
Place 1 〈Son Goku : Xeno〉 card with 5000 power and 1 〈Vegeta : Xeno〉 card with 5000 power in your Drop Area from your Warp : Switch this card to Active Mode.

Send 1 〈Son Gohan : Xeno〉 card and 1 〈Trunks : Xeno〉 card from your Drop Area to your Warp : Play this card from your hand.
, if your Leader Card is a black 《Saiyan》 card and you place this card at the bottom of your deck from your Drop Area : If you don't have a Unison Card in play, play 1 black Unison Card with no specified cost and 15000 power from your Drop Area with a marker on it, and you can't play Unison Cards for the turn.
If your Leader Card is a black 《Saiyan》-only card and you place this card at the bottom of your deck from your Warp : If you don't have a Unison Card in play, choose 1 black Unison Card with no specified cost and 15000 power in your hand or Warp and play it with a marker on it; you can't play Unison Cards for the turn.


This card can't be played by skills from any area.
When this card attacks, you may send 1 card in your opponent's life to their Warp for every 10 cards in their Warp. If you sent cards from your opponent's life to their Warp, send 1 card from your life to your Warp.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 《Goku's Lineage》 card among them to your hand, then shuffle your deck.
Place 1 card from your life in your Drop Area : Choose up to 1 《Goku's Lineage》 card with an energy cost of 2 or less in your hand and play it.
When your life is at 4 or less : You may draw 1 card, switch up to 1 of your energy to Active Mode, then flip this card over.

《Goku's Lineage》 cards.
When this card attacks, draw 1 card, then this card gets +5000 power for the turn.



, if you have 4 or more energy and you choose 1 card in your hand and up to 1 《Goku's Lineage》 card with an energy cost of 3 or less in your Drop Area and place them on top of your deck in any order : Choose up to 1 《Goku's Lineage》 card with an energy cost of 8 in your hand and play it.
)
When this card is played, look at up to 3 cards from the top of your deck, add up to 1 《Goku's Lineage》 card among them to your hand, and place the remaining cards at the bottom of your deck in any order.
When one of your 《Goku's Lineage》 Battle Cards activates a
skill, add a marker to this card.
Choose up to 1 《Goku's Lineage》 card with an energy cost of 5 or less in your hand and play it.
This card gains 《Dark Dragon Ball》 in all areas.
If your Leader Card is a black <Mechikabura> card with the
skill, reduce the energy cost of this card in your hand by 1.
If your Leader Card is a black <Mechikabura>-only card and you choose 1 《Dark Dragon Ball》 card, 1 black 《Demon Realm Race》 card, or 1 black 《Demon God》 card in your hand and discard it : Draw 2 cards, then your opponent sends 1 Battle Card from their Drop Area to their Warp.
)
Red 《Saiyan》 cards and/or 《Bardock's Crew》 cards : This card gets +11000 power and
.
When this card attacks, choose up to 1 of your opponent's Battle Cards and it gets -4000 power for the turn for each red 《Saiyan》 card and/or 《Bardock's Crew》 card in your Battle Area.
)
When this card is played, if your life is at 5 or more and your opponent's Leader Card is a red <King Vegeta : Br> card, place 1 card from your life in your Drop Area, then draw 1 card.

)
You may choose 1 of you or your opponent's red <Raditz : Br> or <Son Goku : Br> cards with an original power of 500 and place it at the bottom of its owner's deck. If you do, play this card from your hand; you can't activate the
skill on copies of this card for the turn.
Choose 1 card in your hand and place it at the bottom of your deck : Choose 1 of your opponent's Battle Cards and it gets -10000 power for the turn.

)
Choose 1 card in your hand and place it at the bottom of your deck : When this card is played, draw 2 cards.
You may choose 1 of you or your opponent's red <Raditz : Br> or <Vegeta : Br> cards with an original power of 500 and place it at the bottom of its owner's deck. If you do, play this card from your hand; you can't activate the
skill on copies of this card for the turn.

)
If your Leader Card is a blue <Android 18> card and you choose 1 of your opponent's Clone Tokens and remove it from the game : When this card is used in a combo from your hand, add up to 1 {Supreme Technique Krillin} from your deck to your hand, then shuffle your deck.
, if your Leader Card is a blue <Android 18> card : At the end of a battle in which this card is used in a combo from your hand, play this card from your Drop Area.

)

When one of your blue <Gogeta> cards with an energy cost of 5 or more other than copies of this card is removed from your Battle Area by an opponent's skill, you may play this card from your hand.
, if your opponent has 3 or more energy and you place 1 blue <Son Goku> card with an energy cost of 1 and 1 blue <Vegeta> card with an energy cost of 1 from your Drop Area at the bottom of your deck in any order : Play this card from your hand.

)
When this card is in Rest Mode, your opponent's Battle Cards with energy costs greater than or equal to their current energy can't attack Leader Cards.
, if your Leader Card is a 《Boujack Brigade》 card or has {Agent of Destruction} in its card name : At the end of a battle in which this card is used in a combo from your hand or energy, you may play this card from your Drop Area in Rest Mode.
When this card is KO'd, draw 1 card.

)
When this card is in Rest Mode, your opponent's Battle Cards with energy costs greater than or equal to their current energy can't attack Leader Cards.
, if your Leader Card is a 《Boujack Brigade》 card or has {Agent of Destruction} in its card name : At the end of a battle in which this card is used in a combo from your hand or energy, you may play this card from your Drop Area in Rest Mode.
When this card is KO'd, draw 1 card.

)
When this card is played, play 2 Chilled's Army Tokens with 10000 power.

, discard this card from your hand : Choose up to 1 of your opponent's Battle Cards with an energy cost less than or equal to the number of cards in their hand, ignoring
, and KO it.
Choose up to 2 of your Chilled's Army Tokens and they get +5000 power for the turn.

)
When this card is played, play 2 Chilled's Army Tokens with 10000 power.

, discard this card from your hand : Choose up to 1 of your opponent's Battle Cards with an energy cost less than or equal to the number of cards in their hand, ignoring
, and KO it.
Choose up to 2 of your Chilled's Army Tokens and they get +5000 power for the turn.
)
Green <Turles> card with an energy cost of 3 or less.
When this card is played, switch it to Active Mode, add up to 1 {Fruit of the Tree of Might} from your deck to your hand, then shuffle your deck.
If it's your opponent's turn : When one of your green 《Turles Crusher Corps》 cards is played in Rest Mode, choose that card and switch it to Active Mode.
)
When this card is played from your hand, draw 1 card. If your Leader Card is a 《Heroine》 card, negate this card's skills for the game.



)


, if your Leader Card and energy are all mono-yellow : Play this card from your hand with 3 markers on it.
At the end of your turn, switch this card to Active Mode, and it gains
until the end of your opponent's next turn.
Choose 1 of your opponent's Battle Cards in Rest Mode, negate its skills for the turn, and KO it.

)
If you have a <Son Goku : GT> or 《Heroine》 card in your Leader Area or Battle Area, you can play this card from your hand without paying its energy cost.

)



, if your Leader Card and energy are all yellow : When this card is used in a combo from your hand, choose up to 1 of your opponent's Battle Cards or Unison Cards and switch it to Rest Mode.

When you play a Battle Card using
, draw 1 card, then place up to 3 black Battle Cards from your Warp in your Drop Area.
Choose this card and 1 of your <Trunks : Xeno> cards and send them to their owners' Warps : Choose up to 1 <Gotenks : Xeno> card with an energy cost of 3 from your hand or Warp and play it. If you played that card from your hand, draw 1 card.

When this card is played using
, your opponent chooses 1 card in their hand and sends it to their Warp.





: <Son Goku : Xeno> and <Vegeta : Xeno>.
You can choose Battle Cards in your Warp when choosing cards to use with this card's
skill from your hand. If you do, place the chosen cards from your Warp in your Drop Area.
When this card attacks, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp.





: <Son Goku : Xeno> and <Vegeta : Xeno>.
You can choose Battle Cards in your Warp when choosing cards to use with this card's
skill from your hand. If you do, place the chosen cards from your Warp in your Drop Area.
When this card attacks, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp.





: <Son Goku : Xeno> and <Vegeta : Xeno>.
You can choose Battle Cards in your Warp when choosing cards to use with this card's
skill from your hand. If you do, place the chosen cards from your Warp in your Drop Area.
When this card attacks, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp.

, if your Leader Card is a <Towa> card, your opponent has 2 or more energy, you discard this card from your hand, and you place 1 card from your life in your Drop Area : You can't activate skills on copies of this card for the turn; choose one-

)


When this card is played, you can't play copies of this card for the turn; choose one-

)


When this card is played, you can't play copies of this card for the turn; choose one-
This card can't attack.
When you remove a marker from this card using a
skill, this card gains
until the end of your opponent's next turn.
Choose 1 card in your hand and discard it or place it at the bottom of your deck : Draw 1 card.

: Play up to 1 {Son Goku, Dawn of Divinity} or {SSG Son Goku, Legendary Spirit} from your deck, shuffle your deck, then place up to 5 《Saiyan》 cards from your Drop Area under the card you played with this skill.

This card gets +3000 power for each card under it.

(You must remove a marker from your Unison Card to activate this skill.) Place 1 card under this card in its owner's Drop Area : Switch this card to Active Mode.
(You can only activate this skill once per turn across all copies of this card.)
, if you have 3 or more energy and choose 5 《Saiyan》 cards in your Drop Area : Play this card from your hand, then place the chosen cards under this card.
If your Leader Card is a 《Shadow Dragon》 card : When this card is played from your hand or discarded by a 《Shadow Dragon》 card's skill, you may look at the top card of your deck; if it's a black 《Shadow Dragon》 card you may add it to your hand, otherwise, place it at the bottom of your deck.

(You must remove a marker from your Unison Card to activate this skill.) If your Leader Card is a 《Shadow Dragon》 card : Choose up to 1 《Shadow Dragon》 Extra Card in your hand and activate its
skill without paying its energy cost.

)

When this card is played from your hand, play up to 1 {SS Cabba, Spirit Resonance} from your deck with 3 markers on it, then shuffle your deck. If you didn't play a card, choose up to 1 of your opponent's Battle Cards, ignoring
, and it gets -30000 power for the turn.

If your Leader Card is a mono-red 《Saiyan》 card and this card is in Rest Mode : When your opponent attacks your Leader Card, you may have it get +5000 power for the battle.

)

When this card is played from your hand, play up to 1 {SS Cabba, Spirit Resonance} from your deck with 3 markers on it, then shuffle your deck. If you didn't play a card, choose up to 1 of your opponent's Battle Cards, ignoring
, and it gets -30000 power for the turn.

If your Leader Card is a mono-red 《Saiyan》 card and this card is in Rest Mode : When your opponent attacks your Leader Card, you may have it get +5000 power for the battle.
)
When this card is played, draw 1 card.
, if it's your opponent's turn : When this card is used in a combo from your Battle Area, play 4 Multi-Form Tokens. (Multi-Form Tokens have 10000 power, 0 combo cost, and 5000 combo power.)
)
If your Leader Card is a Red 《Universe 11》 card : Red <Jiren> card with an energy cost of 1.
When this card is played, look at up to 7 cards from the top of your deck, add up to 1 red 《Universe 11》 card among them to your hand, then shuffle your deck. If you added a card to your hand, choose 1 card in your hand and place it at the bottom of your deck.
)

《Universe 11》 : This card can't be KO'd once per turn.

)

: Blue <Bardock> card other than copies of this card.
If your Leader Card is a blue 《Saiyan》 card : When this card is played from your hand, play up to 1 blue Battle Card with 《Great Ape》, 《Bardock's Crew》, an energy cost of 4 or less, and a character name you don't have in play from your deck with its skills negated for the turn, then shuffle your deck.
If you have a non-<Bardock> blue 《Great Ape》 card in play : At the end of your turn, choose up to 1 of your mono-blue energy and switch it to Active Mode.

)

: Blue <Bardock> card other than copies of this card.
If your Leader Card is a blue 《Saiyan》 card : When this card is played from your hand, play up to 1 blue Battle Card with 《Great Ape》, 《Bardock's Crew》, an energy cost of 4 or less, and a character name you don't have in play from your deck with its skills negated for the turn, then shuffle your deck.
If you have a non-<Bardock> blue 《Great Ape》 card in play : At the end of your turn, choose up to 1 of your mono-blue energy and switch it to Active Mode.
)
If your Leader Card is blue : Look at up to 3 cards from the top of your deck and place them on top of your deck in any order. At the start of your next Main Phase, draw 1 card.
)


, if your Leader Card is mono-green and you have 3 or more energy : Choose up to 1 {Prince of Destruction Vegeta, Prideful Warrior} in your hand and play it on top of this card in Active Mode.
)
Negate the attack, play this card, and your opponent can only attack with Battle Cards one more time for the turn.
If your Leader Card is a 《Saiyan》 card, treat this card in your hand as if it has no specified cost.
For each color among mono-color cards in your Drop Area and Warp, reduce the energy cost of this card in your hand by 1. (Black is a color.)
)
Negate the attack, play this card, and your opponent can only attack with Battle Cards one more time for the turn.
If your Leader Card is a 《Saiyan》 card, treat this card in your hand as if it has no specified cost.
For each color among mono-color cards in your Drop Area and Warp, reduce the energy cost of this card in your hand by 1. (Black is a color.)
)
If your Leader Card is a green 《Frieza Clan》 or 《Frieza's Army》 card : When this card is placed in your Battle Area, play up to 1 mono-green <Broly : Br> card with an energy cost of 3 or less from your deck with its skills negated for the turn in Rest Mode, then shuffle your deck.

, choose 1 of your green <Broly : Br> cards in your Battle Area and place it in its owner's Drop Area : Add up to 1 mono-green <Broly : Br> card with an energy cost of 6 or 7 from your deck to your hand, then shuffle your deck.
)

: Choose one-
)
If your Leader Card is a <Whis> card and you have 2 or more yellow skill-less Battle Cards with original powers of 15000 in play in Rest Mode, your opponent can't attack your Leader Card.
Add up to 1 yellow skill-less Battle Card with 15000 power from your deck to your hand, then shuffle your deck.

If your Leader Card is Black and you choose this card in your Drop Area and 1 card in your hand and send them to your Warp : When one of your <Katopesla> cards evolves, add up to 1 black <Katopesla> card with an
skill from your deck to your hand, then shuffle your deck.
Play up to 1 <Katopesla> card with an energy cost of 1 from your deck, then shuffle your deck.

)


If you have 4 or more energy and you place this card in its owner's Drop Area : When an opponent's card is sent to the Warp, choose up to 1 red or green <Vegeta> card with an energy cost of 4 and up to 1 red or green <Nappa> card with an energy cost of 4 in your deck and play them with their non-keyword skills negated for the game, then shuffle your deck.

)


If you have 4 or more energy and you place this card in its owner's Drop Area : When an opponent's card is sent to the Warp, choose up to 1 red or green <Vegeta> card with an energy cost of 4 and up to 1 red or green <Nappa> card with an energy cost of 4 in your deck and play them with their non-keyword skills negated for the game, then shuffle your deck.

)

/


/
, if your Leader Card is an 《Android》 card and you have 4 or more energy : You may place up to 1 <Cell> card from your deck or Drop Area under this card. If you do, choose up to 1 {Super 17, Cell Absorbed} or {Super 17, Hell's Storm Unleashed} in your deck or hand, play it with its keyword skills negated for the turn, then shuffle your deck if you looked through it.

)

/


/
, if your Leader Card is an 《Android》 card and you have 4 or more energy : You may place up to 1 <Cell> card from your deck or Drop Area under this card. If you do, choose up to 1 {Super 17, Cell Absorbed} or {Super 17, Hell's Storm Unleashed} in your deck or hand, play it with its keyword skills negated for the turn, then shuffle your deck if you looked through it.
)

, if your Leader Card is a red 《Earthling》-only card : When your Leader Card flips to its front, you may play this card from your hand. If you do, flip up to 1 card in your life face up, and at the end of the turn, flip all face-up cards in your life face down.
If your Leader Card is a <Launch> card and all of your energy is mono-red : When this card in your hand is played or used in a combo, you may choose 1 card in your hand and add it to your life. If you do, add 1 card in your life to your hand.

)
When this card is played from your hand, draw 1 card.
If your Leader Card is a 《Universe 9》 card : For the turn, the next time you play a 《Universe 9》 card from your hand with an energy cost less than or equal to your current energy without using skills, reduce its energy cost by 1. You can't activate the
skill on copies of this card for the turn.
)
At the end of a turn where your Leader Card activated a
skill, add a marker to this card, then add up to 1 green skill-less Battle Card from your Drop Area to your hand.
At the end of the turn, switch up to 1 of your Leader Cards that's either mono-green or has 《Heroine》 to Active Mode, and it gains
until the start of your next turn.
Until the end of your opponent's next turn, they can only attack one time with Battle Cards with energy costs of 4 or less.
)
Negate the attack, then play this card.
If your Leader Card is yellow and your opponent has 2 or more energy, reduce the energy cost of this card in your hand by 1 for each yellow Extra Card in your Energy Area and Drop Area.
When this card is played from your hand, each time your opponent would attack with a non-Unison Card this turn, they must choose 1 of their cards in Active Mode and switch it to Rest Mode.

: Choose up to 1 yellow <Frieza> card with an energy cost of 4 and {Mecha} in its card name in your hand and play it on top of this card.
)
Negate the attack, then play this card.
If your Leader Card is yellow and your opponent has 2 or more energy, reduce the energy cost of this card in your hand by 1 for each yellow Extra Card in your Energy Area and Drop Area.
When this card is played from your hand, each time your opponent would attack with a non-Unison Card this turn, they must choose 1 of their cards in Active Mode and switch it to Rest Mode.

: Choose up to 1 yellow <Frieza> card with an energy cost of 4 and {Mecha} in its card name in your hand and play it on top of this card.
)
Negate the attack, then play this card.
If your Leader Card is yellow and your opponent has 2 or more energy, reduce the energy cost of this card in your hand by 1 for each yellow Extra Card in your Energy Area and Drop Area.
When this card is played from your hand, each time your opponent would attack with a non-Unison Card this turn, they must choose 1 of their cards in Active Mode and switch it to Rest Mode.
: Choose up to 1 yellow <Frieza> card with an energy cost of 4 and {Mecha} in its card name in your hand and play it on top of this card.
)
Negate the attack, then play this card.
If your Leader Card is yellow and your opponent has 2 or more energy, reduce the energy cost of this card in your hand by 1 for each yellow Extra Card in your Energy Area and Drop Area.
When this card is played from your hand, each time your opponent would attack with a non-Unison Card this turn, they must choose 1 of their cards in Active Mode and switch it to Rest Mode.
: Choose up to 1 yellow <Frieza> card with an energy cost of 4 and {Mecha} in its card name in your hand and play it on top of this card.
When this card is played, draw 1 card.
, if your Leader Card is an <Announcer> card, you have 5 or more energy, and you place this card in its owner's Drop Area : Choose 1 《World Tournament》 Battle Card with an original energy cost of 7 or more in your hand and play it.
)
If your Leader Card is blue and there are no Extra Cards in your Battle Area : Negate the attack. You may choose 1 of your opponent's Battle Cards with an energy cost of 1 or less, ignoring
. If you do, choose one?ー
)
If your Leader Card is blue and there are no Extra Cards in your Battle Area : Negate the attack. You may choose 1 of your opponent's Battle Cards with an energy cost of 1 or less, ignoring
. If you do, choose one?ー
)


, if your Leader Card is yellow or a 《Bardock's Crew》 card and you choose 1 of your opponent's skill-less Battle Cards with an energy cost of 4 or less in Rest Mode : At the end of a battle in which this card was used in a combo from your hand, your opponent may KO the chosen card. If they don't, play this card from your Drop Area in Rest Mode.
, send this card from your Drop Area to your Warp : Draw 1 card.
This card gains 《Desire》 in all areas.
If your Leader Card is a 《Shenron》 card : Play up to 1 black <Shenron> or <Shenron : Br> card with an energy cost of 4 or less from your Drop Area in Rest Mode.

)
When this card is played, add up to 2 cards with
from your deck or Drop Area to your hand, then shuffle your deck if you looked through it.

, if you have 3 or more energy : Choose up to 1 red <Broly : Br> card with an energy cost of 5 and
in your hand and evolve it on top of this card in Active Mode.

)

Play this card, and if the card being played has an energy cost of 4 or less, return it to its owner's hand instead.
If you have another Blue/Yellow multicolor card in your energy, negate this card's
skill in all areas.
When this card is played, draw 1 card, then choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.

)

Play this card, and if the card being played has an energy cost of 4 or less, return it to its owner's hand instead.
If you have another Blue/Yellow multicolor card in your energy, negate this card's
skill in all areas.
When this card is played, draw 1 card, then choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.
When this card attacks, your opponent chooses 1 card in their hand and sends it to their Warp.
Look at up to 5 cards from the top of your deck, choose up to 1 red or green <Raditz>, <Vegeta>, or <Nappa> card among them and add it to your hand, shuffle your deck, and if you added a card to your hand, choose 1 card in your hand and discard it.
When your life is at 4 or less or you have a green Unison Card with a specified cost of 3 in play : You may draw 1 card, switch up to 1 of your energy to Active Mode, and flip this card over.

When this card attacks, your opponent chooses 1 card in their hand and sends it to their Warp, and if your opponent has 4 or more non-black cards in their Warp, this card gains
for the turn.
Place 4 non-black cards from your opponent's Warp at the bottom of their owners' decks in any order : At the start of your Main Phase, this card gains
for the turn.


)
Your opponent chooses 1 card in their hand and sends it to their Warp.
Choose up to 2 of your opponent's Battle Cards with energy costs greater than or equal to their current energy and KO them.



, if your Leader Card is a <Nappa> card or a green 《Saiyan》 card : Choose up to 1 Red/Green multicolor <Raditz> card with an original energy cost of 8 in your hand and play it.

)
You and your opponent each flip 1 life card face up. If your card has greater power than your opponent's, choose 1 card in your opponent's hand and 1 of their Battle Cards and place them in their owners' Drop Areas. Flip any cards flipped face up by this skill face down. (Cards without power have a power of 0.)
)

If your opponent has a 《Saiyan》 card in play in their Battle Area, reduce the energy cost of this card in your hand by 1.
When this card is played from your hand, choose up to 1 《Saiyan》 card with 5000 power or less in your opponent's Battle Area and gain control of it.
)
Look at up to 7 cards from the top of your deck, add up to 1 mono-red <Videl> or <Broly> card with an energy cost of 4 or less among them to your hand, then shuffle your deck.
Choose up to 1 of your opponent's cards and it gets -10000 power for the battle.

If your Leader Card is a red 《Shenron》 card : Choose one-
card from your deck to your hand, then shuffle your deck.
)
When this card is played, choose one-
)
This card is also treated as yellow and can't be KO'd in battle once per turn.
If your Leader Card is a 《Universe 6》 card : At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop Area in Rest Mode.
)



: When a card in your opponent's hand is sent to their Warp by one of your skills, you may play this card from your hand.
If your Leader Card is green : When this card is played, for every 2 non-black cards in your opponent's Warp, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and KO it.
)
Negate the attack and play this card. If a <Son Gohan : Adolescence> card is in play in your Battle Area, this card gains
for the turn.
《Heroine》 : This card gets +9000 power.
)
Negate the attack and play this card. If a <Son Gohan : Adolescence> card is in play in your Battle Area, this card gains
for the turn.
《Heroine》 : This card gets +9000 power.
)
If an opponent's Battle Card would be KO'd by this card's attack, gain control of it instead; you may switch it to Active Mode.
When this card is played from your hand, choose up to 1 face-up Battle Card in your opponent's life and play it in your opponent's Battle Area in Rest Mode with its skills negated for the game.
)
When this card is played, draw 1 card.


, if your Leader Card is a yellow 《Saiyan》 card : When this card is played from your hand, you may choose 1 {Son Goku, Guardian Angel} in your deck or hand and place it under this card. If you do, choose up to 1 {Finishing Blow Son Gohan} in your hand and play it on top of this card. Shuffle your deck if you looked through it.
)
When this card is played, draw 1 card.


, if your Leader Card is a yellow 《Saiyan》 card : When this card is played from your hand, you may choose 1 {Son Goku, Guardian Angel} in your deck or hand and place it under this card. If you do, choose up to 1 {Finishing Blow Son Gohan} in your hand and play it on top of this card. Shuffle your deck if you looked through it.
If your Leader Card is black, reduce the energy cost of this card in your hand by 1.
When this card is played from your hand, your opponent may look at your life. If they do, draw 2 cards, your opponent chooses up to 2 cards in your life and places them in your Drop Area, then you add that many cards from the top of your deck to your life and shuffle your life.

, if your Leader Card is a black <Broly> card and you place 1 card from your life in your Drop Area : Look at your life, evolve up to 1 <Broly> card with an
skill from your life on top of this card, shuffle your life, and you can't play Battle Cards for the turn.

When this card is played, draw 1 card, then choose 1 card in your hand and send it to your Warp.


, if you have 4 or more energy and you place 1 <Towa> card from your Warp under this card : If your Leader Card is a <Towa> or 《Android》 card, choose up to 1 <Mira> card with an energy cost of 7 or less in your hand or Warp and play it on top of this card in Active Mode.

)




: When this card is played, your opponent may choose 2 cards in their hand and discard them. If they don't, choose up to 1 card in your opponent's Battle Area and place it in its owner's Drop Area.
At the end of your turn, choose all 《Great Ape》 cards in your Battle Area and switch them to Active Mode.

)




: When this card is played, your opponent may choose 2 cards in their hand and discard them. If they don't, choose up to 1 card in your opponent's Battle Area and place it in its owner's Drop Area.
At the end of your turn, choose all 《Great Ape》 cards in your Battle Area and switch them to Active Mode.

)



, if the front of your Leader Card is a blue {Son Goku & Vegeta} and you have 2 or less energy : When this card in your hand is played or placed in your energy, place the top card of your deck in your energy. Your opponent chooses up to 1 card in their hand and places it in their energy.


, if your Leader Card is a <Vegito> card : Choose up to 1 Blue/Yellow multicolor <Vegito> card with an original energy cost of 8 in your hand and play it on top of this card.

)



If your opponent has 5 or more cards in Rest Mode, negate this card's
skill in all areas.

)



If your opponent has 5 or more cards in Rest Mode, negate this card's
skill in all areas.
)
If your Leader Card has <Vegeta> in its character name : At the end of a battle in which this card is used in a combo from your hand, play this card from your Drop Area.

)
Negate the attack and play this card.
When this card is played, choose up to 1 of your opponent's Battle Cards and return it to its owner's hand.
, if you have 5 or more mono-blue energy and you place this card at the bottom of its owner's deck : At the start of your Main Phase, choose up to 1 blue <Gogeta> card with an original energy cost of 8 in your hand, or 1 blue <Paikuhan> card with an original energy cost of 8 in your hand and play it.
)
Negate the attack and play this card in Rest Mode.
When this card is used in a combo from your Battle Area, play 1 Multi-Form Token in Rest Mode. (Multi-Form Tokens have 10000 power, 0 combo cost, and 5000 combo power.)
)

If your Leader Card is yellow and you switch 1 yellow 《Android》 card in your Battle Area to Rest Mode : Play this card from your hand.
Choose 1 <Super 17> card in your Battle Area : Place this card under the chosen card from your Drop Area.

)





When this card is played or attacks, your opponent places the top card of their deck in their Drop Area, then choose up to 1 of your opponent's Battle Cards and it gets -25000 power for the turn.
At the end of your turn, you may return this card to its owner's hand. If you do, switch up to 1 of your red or blue energy to Active Mode.

)





When this card is played or attacks, your opponent places the top card of their deck in their Drop Area, then choose up to 1 of your opponent's Battle Cards and it gets -25000 power for the turn.
At the end of your turn, you may return this card to its owner's hand. If you do, switch up to 1 of your red or blue energy to Active Mode.
When this card attacks, draw 1 card.
Choose up to 1 red or blue 《Saiyan》 card in your hand and discard it : Look at up to 3 cards from the top of your deck, add up to 1 <Son Goku : Br>, <Vegeta : Br>, or <Gogeta : Br> card among them to your hand, then place the remaining cards on top of your deck in any order.
When your life is at 4 or less or you have 4 or more energy : You may draw 1 card, switch up to 1 of your energy to Active Mode, and flip this card over.
Red <Gogeta : Br> cards in your hand gain the following skill:


: <Son Goku : Br> and <Vegeta : Br>.
When this card attacks, draw 1 card.
When you play a <Gogeta : Br> card, draw 1 card, then switch up to 1 of your Red/Blue multicolor energy to Active Mode at the end of the turn.
When this card attacks, draw 1 card.
Choose up to 1 red or blue 《Saiyan》 card in your hand and discard it : Look at up to 3 cards from the top of your deck, add up to 1 <Son Goku : Br>, <Vegeta : Br>, or <Gogeta : Br> card among them to your hand, then place the remaining cards on top of your deck in any order.
When your life is at 4 or less or you have 4 or more energy : You may draw 1 card, switch up to 1 of your energy to Active Mode, and flip this card over.
Red <Gogeta : Br> cards in your hand gain the following skill:


: <Son Goku : Br> and <Vegeta : Br>.
When this card attacks, draw 1 card.
When you play a <Gogeta : Br> card, draw 1 card, then switch up to 1 of your Red/Blue multicolor energy to Active Mode at the end of the turn.

)
When this card is placed in a Drop Area from your Unison Area, choose up to 1 of your Unison Cards with
and add a marker to it.

Choose up to 1 of your blue cards and it gets +5000 power for the battle.
When a marker is removed from this card by an opponent's attack, this card gets +10000 power for the turn.

)
Play this card, then choose up to 2 of your opponent's Battle Cards with energy costs of 3 or less and return them to their owners' hands.
If all of your opponent's energy is in Rest Mode, negate this card's
skill in all areas.
This card gets +3000 power for each card in your energy.
)
If your Leader Card is a red 《Frieza's Army》 card, you have 2 or more energy, and you choose 1 card in your hand and discard it : When this card is played from your hand, activate up to 1 {Frieza's Spaceship} from your deck, then shuffle your deck.
, if you have 3 or more red energy : When this card is KO'd by your Leader Card's skill, choose up to 1 mono-red <Frieza> card with an energy cost of 5 in your hand and play it.

)
If your Leader Card is a mono-red 《Universe 7》 card : When this card is used in a combo from your hand, you may have your Leader Card get +1000 power for the battle.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 《Universe 7》 card with an energy cost of 4 or less, or 1 red Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 multicolor 《God》 card among them to your hand, then shuffle your deck.

)
During your turn, this card can't be KO'd by your opponent's skills.
If your opponent has 2 or more energy : When this card attacks, you may choose 1 blue 《God》 card with a combo cost of 1 in your hand and use it in a combo. If you do, draw 1 card.
)
Negate the attack and play this card.
During a battle in which one of your Battle Cards attacks an opponent's Battle Card : When this card is used in a combo, it gets +5000 combo power for the battle.
)
Negate the attack and play this card.
During a battle in which one of your Battle Cards attacks an opponent's Battle Card : When this card is used in a combo, it gets +5000 combo power for the battle.
)

If your Leader Card is a blue <Zamasu> card and you have 4 or more energy : Play this card from your hand.
If your Leader Card is a blue <Zamasu> and <Goku Black> card, you have 2 or more energy, and you discard this card from your hand : Flip your Leader Card to its back, then draw 2 cards.

)
If your Leader Card is a green <Dr.Uiro> card, choose up to 1 <Dr.Kochin> or 《Frenzied Warrior》 card with an energy cost of 2 or less in your hand and play it.
Choose up to 1 <Dr.Uiro> card with an energy cost of 4 or less in your hand and play it. If you do, choose up to 2 of your opponent's Battle Cards with energy costs of 5 or less and place them under a {Dr.Uiro's Lab} in your Battle Area.
)
If your Leader Card is a 《Shenron》 card : When this card is played, add up to 1
card from your deck or Drop Area to your hand, then shuffle your deck if you looked through it.

, if your Leader Card is a green 《Shenron》 card and you place 7
cards from your Drop Area under this card : Choose up to 1 {Twin Onslaught SS4 Son Goku} in your hand and play it on top of this card.
)
Negate the attack and play this card.
If it's your opponent's turn : When this card is used in a combo, choose up to 1 <Trunks : Future> card in your Battle Area and switch it to Active Mode.
)
Negate the attack and play this card.
If it's your opponent's turn : When this card is used in a combo, choose up to 1 <Trunks : Future> card in your Battle Area and switch it to Active Mode.



For each color among cards in your Energy Area and Battle Area, this card gets +5000 power.
When this card in your hand is played or used in a combo, choose up to 1 other card in your Combo Area, and your opponent's Battle Cards with exactly the same colors as the chosen card can't attack Leader Cards for the turn.



For each color among cards in your Energy Area and Battle Area, this card gets +5000 power.
When this card in your hand is played or used in a combo, choose up to 1 other card in your Combo Area, and your opponent's Battle Cards with exactly the same colors as the chosen card can't attack Leader Cards for the turn.

If your Leader Card is a black <Dabura : Xeno> card and you choose 1 card in your hand and place it at the bottom of your deck : Black <Dabura : Xeno> card with an energy cost of 4.
When this card is played, your opponent may choose 1 card in their hand and send it to their Warp. If they don't, choose up to 1 of your opponent's Leader Cards in Rest Mode, or up to 1 of your opponent's Battle Cards with an energy cost of 4 or less in Rest Mode, and it can't attack until the end of their next turn.



When this card is played from your hand, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less, switch it to Active Mode, and gain control of it.



When this card is played from your hand, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less, switch it to Active Mode, and gain control of it.

)
Play this card, and if the Battle Card being played has 20000 power or less, place it at the bottom of its owner's deck instead.
If all of your opponent's energy is in Rest Mode, negate this card's
skill in all areas.
This card gets +3000 power for each card in your energy.

)
Play this card, and if the Battle Card being played has 20000 power or less, place it at the bottom of its owner's deck instead.
If all of your opponent's energy is in Rest Mode, negate this card's
skill in all areas.
This card gets +3000 power for each card in your energy.
)

During your turn, this card gets +2000 power for each marker on it.
If you have a Unison Card in play : When this card is placed in your Drop Area from your Unison Area, add up to 1 {Trunks, the Empowered} to your hand from your deck, then shuffle your deck.
At the end of the turn, switch this card to Active Mode.
)
During your turn, this card gets +2000 power for each marker on it.
If you have a Unison Card in play : When this card is placed in your Drop Area from your Unison Area, add up to 1 {Son Gohan, the Empowered} to your hand from your deck, then shuffle your deck.
Discard 1 card from your hand : Draw 1 card.

)
Negate the attack and play this card.
For each green Unison Card in your Unison Area and Drop Area, reduce the energy cost of this card in your hand by 1.
When this card is played, your opponent can't attack for the turn unless they discard 1 card from their hand each time.
)
Red <Frieza> with an energy cost of 2.
Negate the attack and play this card in Rest Mode.
)
If your Leader Card is a <Dr. Myuu> card : When this card is played from your hand, add up to 1 red <General Rilldo> card with an energy cost of 5 or less to your hand from your deck, then shuffle your deck.
)
If your Leader Card is a red 《Machine Mutant》 card and you choose 1 of your <Vegeta : GT> cards and place it under this card : Play up to 1 <Vegeta : GT> <Baby> Battle Card with an energy cost of 4 from your deck on top of this card, then shuffle your deck.
Place 1 card from your hand at the bottom of your deck : Draw 1 card.
)
When this card is played, you may draw 1 card. If you don't, play up to 1 {Toppo, Force of Obliteration} from your hand with a marker on it.
Send this card from your Drop Area to your Warp : Choose up to 1 of your {Toppo, Force of Obliteration} in your Unison Area and add a marker to it.
)
When this card is played, you may draw 1 card. If you don't, play up to 1 {Toppo, Force of Obliteration} from your hand with a marker on it.
Send this card from your Drop Area to your Warp : Choose up to 1 of your {Toppo, Force of Obliteration} in your Unison Area and add a marker to it.

)
If your Leader Card is blue, reduce the energy cost of this card in your hand by 1.
This card can't be KO'd by your opponent's skills during your turn.
When this card attacks and KOs an opponent's Battle Card with an energy cost of 2 or more, play up to 1 <Beerus> card with an energy cost of 4 or 5 from your deck on top of this card in Active Mode, then shuffle your deck.

)
If your Leader Card is blue, reduce the energy cost of this card in your hand by 1.
This card can't be KO'd by your opponent's skills during your turn.
When this card attacks and KOs an opponent's Battle Card with an energy cost of 2 or more, play up to 1 <Beerus> card with an energy cost of 4 or 5 from your deck on top of this card in Active Mode, then shuffle your deck.
)
If your Leader Card is a blue <Trunks : Future> card : When this card is played, return 1 of your energy to its owner's hand, then add the top card of your deck to your energy in Rest Mode.

)
During your turn, this card gets +10000 power and can attack your opponent's Battle Cards without
in Active Mode.
While your opponent has no Battle Cards in play, this card gains
.
: When this card is KO'd, draw 1 card, then play up to 1 green 《Universe 7》 card with an energy cost of 3 from your hand.
)
When this card is placed in your Drop Area from your Unison Area, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.
Choose any number of your opponent's Battle Cards whose total energy costs add up to 2 or less and switch them to Rest Mode.
When your opponent attacks, you may choose 1 of their Battle Cards and negate its keyword skills for the turn.
)

, place 1 <Janemba> card from your hand under this card : Play up to 1 multicolor <Baby> <Janemba> Battle Card from your deck on top of this card, then shuffle your deck.
Place 1 card from your hand at the bottom of your deck : Draw 1 card.
)

, place 1 <Janemba> card from your hand under this card : Play up to 1 multicolor <Baby> <Janemba> Battle Card from your deck on top of this card, then shuffle your deck.
Place 1 card from your hand at the bottom of your deck : Draw 1 card.
Negate the attack, then add 1
card from your Drop Area to your hand.
This card gains 《Shadow Dragon》 in all areas.
Send 7 cards from your Drop Area to your Warp : Choose one-
. If you do, play up to 1 {Black Smoke Dragon, Eternal Evil} from your deck or hand, then shuffle your deck if you looked through it.
Negate the attack, then add 1
card from your Drop Area to your hand.
This card gains 《Shadow Dragon》 in all areas.
Send 7 cards from your Drop Area to your Warp : Choose one-
. If you do, play up to 1 {Black Smoke Dragon, Eternal Evil} from your deck or hand, then shuffle your deck if you looked through it.

)

When this card is played, draw 1 card.
If this card is in Rest Mode : When your opponent attacks your Leader Card, switch up to 1 of your opponent's energy to Rest Mode.

, if your Leader Card is blue or a 《Universe 6》 card : Play this card from your hand.

)

When this card is played, draw 1 card.
If this card is in Rest Mode : When your opponent attacks your Leader Card, switch up to 1 of your opponent's energy to Rest Mode.

, if your Leader Card is blue or a 《Universe 6》 card : Play this card from your hand.

)
: <Saonel> or <Pirina>.
While there are 2 or more cards under this card, it gets +15000 power.
Choose 1 of your 《Namekian》 cards and place it under this card : Your opponent places 1 card from their hand at the bottom of their deck.

)

: <Saonel> or <Pirina>.
While there are 2 or more cards under this card, it gets +15000 power.
Choose 1 of your 《Namekian》 cards and place it under this card : Draw 1 card.

)


If your Leader Card is a 《God》 card and there are 4 or more colors among cards in your energy : Play this card from your hand.

)

, if your Leader Card is a red 《Universe 7》 card and you send this card from your Drop Area to your Warp : Your Leader Card gains
until the end of your next turn.

)

, if your Leader Card is a red 《Universe 7》 card and you send this card from your Drop Area to your Warp : Your Leader Card gains
until the end of your next turn.

)

, if your Leader Card is a red 《Universe 7》 card and you send this card from your Drop Area to your Warp : Your Leader Card gains
until the end of your next turn.


)


If you have 7 or more energy : When this card is played, it gains
for the turn.
Add up to 1 <Caulifla> or <Kale> card from your Drop Area to your hand.


)


If you have 7 or more energy : When this card is played, it gains
for the turn.
Add up to 1 <Caulifla> or <Kale> card from your Drop Area to your hand.
)
Negate the attack.
You can activate this card's
skill from your hand without paying its energy cost by placing 1 card from under a {The Nameless Planet} in your Battle Area in its owner's Drop Area instead.


: Choose one‐
)
Negate the attack.
You can activate this card's
skill from your hand without paying its energy cost by placing 1 card from under a {The Nameless Planet} in your Battle Area in its owner's Drop Area instead.


: Choose one‐
)


, if your Leader Card is yellow : When this card is KO'd, play up to 1 {Piccolo, Fused with Nail} from your deck, then shuffle your deck. If you played a card, place up to 3 《Namekian》 cards under it from your Drop Area.
)


, if your Leader Card is yellow : When this card is KO'd, play up to 1 {Piccolo, Fused with Nail} from your deck, then shuffle your deck. If you played a card, place up to 3 《Namekian》 cards under it from your Drop Area.
If your Leader Card is a green <Majin Buu> card, this card is green while in your deck and Drop Area.
, if your Leader Card is a green or black 《Majin》 card and you have 4 or more energy : Play up to 1 green or black <Majin Buu> card with an energy cost of 5 or 6 from your hand.
If your Leader Card is a green <Majin Buu> card, this card is green while in your deck and Drop Area.
, if your Leader Card is a green or black 《Majin》 card and you have 4 or more energy : Play up to 1 green or black <Majin Buu> card with an energy cost of 5 or 6 from your hand.
If your Leader Card is a green <Majin Buu> card, this card is green while in your deck and Drop Area.
, if your Leader Card is a green or black 《Majin》 card and you have 4 or more energy : Play up to 1 green or black <Majin Buu> card with an energy cost of 5 or 6 from your hand.
When this card attacks, draw 1 card, and this card gets +1000 power for the turn for each card in your energy.
When your life is at 3 or less or you have 4 or more energy : You may draw 1 card and switch up to 1 of your energy to Active Mode, then add up to 1 blue 《God》 card from your Drop to your Z-Energy.
If you have 7 or more energy, this card gains
.
When this card attacks, draw 1 card, and this card gets +1000 power for the turn for each card in your energy and Z-Energy. Additionally, if you have 5 or more energy, this card gains
for the turn.
When this card attacks, draw 1 card, and this card gets +1000 power for the turn for each card in your energy.
When your life is at 3 or less or you have 4 or more energy : You may draw 1 card and switch up to 1 of your energy to Active Mode, then add up to 1 blue 《God》 card from your Drop to your Z-Energy.
If you have 7 or more energy, this card gains
.
When this card attacks, draw 1 card, and this card gets +1000 power for the turn for each card in your energy and Z-Energy. Additionally, if you have 5 or more energy, this card gains
for the turn.



, if your life is at 3 or less and you have 7 or more energy : Blue <Son Goku>.
When this card attacks, draw 1 card, and this card gets +1000 power for the turn for each card in your energy and Z-Energy.

, place 1 of your Z-Energy in its owner's Drop : When your opponent attacks with a Battle Card, negate the attack.



, if your life is at 3 or less and you have 7 or more energy : Blue <Son Goku>.
When this card attacks, draw 1 card, and this card gets +1000 power for the turn for each card in your energy and Z-Energy.

, place 1 of your Z-Energy in its owner's Drop : When your opponent attacks with a Battle Card, negate the attack.
)
If your Leader's back side is a <Vegeks : Xeno> card : When this card is played from your hand, look at up to 5 cards from the top of your deck, add up to 1 <Vegeta : Xeno>, <Trunks : Xeno>, or <Vegeks : Xeno> card-all black-among them to your hand or place it in your Drop, then shuffle your deck.

, if you have 3 or more energy, your Leader's back side is a <Vegeks : Xeno> card, and you place 1 <Trunks : Xeno> card from your Drop or Warp under this card : Play up to 1 <Vegeks : Xeno> card with an energy cost of 6 from your hand on top of this card.
)
If there are 1 or more red 《Earthling》 cards in your Z-Energy : When this card attacks, choose up to 1 of your opponent's Battle Cards with 15000 power or less and KO it, and this card gets +10000 power for the turn.
)
If there are 1 or more <Trunks : Future> cards in your Z-Energy : When this card attacks, it gets +10000 power for the turn.
If there are 1 or more <Trunks : Future> cards in your Z-Energy : During your opponent's next turn, the first time they attack with a Battle Card with an energy cost of 5 or more, negate the attack at the start of the battle's Offense Step.
)
If there are 1 or more <Trunks : Future> cards in your Z-Energy : When this card attacks, it gets +10000 power for the turn.
If there are 1 or more <Trunks : Future> cards in your Z-Energy : During your opponent's next turn, the first time they attack with a Battle Card with an energy cost of 5 or more, negate the attack at the start of the battle's Offense Step.
)
If your Leader is green and has <Gotenks> in its character name, and you discard 2 cards from your hand : When this card is played, play up to 1 {Gotenks, Fusion Confusion} from your deck, then shuffle your deck.
Switch this card to Rest Mode : When you attack with a <Gotenks> card with an energy cost of 5 or more, choose up to 1 card in your opponent's Battle Area and use it in a combo in your Combo Area.
)

Choose up to 1 Battle Card in play, ignoring
. This card's power becomes the chosen card's power at the time you chose it with this skill, and at the start of your opponent's turn, this card's power becomes 4000.
)

Choose up to 1 Battle Card in play, ignoring
. This card's power becomes the chosen card's power at the time you chose it with this skill, and at the start of your opponent's turn, this card's power becomes 4000.
)

If your Leader is a red <Launch> card and all of your energy is mono-red : When you play a Battle Card from your life, up to 1 of your Leaders gets +5000 power for the turn.
If your Leader is a red <Launch> card : Add 1 card from your life to your hand, then place 1 card from your hand in your life.

)
When this card is played, draw 1 card.

, if your Leader is a mono-red 《Saiyan》 card and you have 3 or more energy : Play this card from your hand.

: This card gets +5000 power for the turn, and choose up to 1 of your opponent's Battle Cards and it gets -20000 power for the turn.

)
When this card is played, draw 1 card.

, if your Leader is a mono-red 《Saiyan》 card and you have 3 or more energy : Play this card from your hand.

: This card gets +5000 power for the turn, and choose up to 1 of your opponent's Battle Cards and it gets -20000 power for the turn.

)
When this card is played, draw 1 card.

, if your Leader is a mono-red 《Saiyan》 card and you have 3 or more energy : Play this card from your hand.

: This card gets +5000 power for the turn, and choose up to 1 of your opponent's Battle Cards and it gets -20000 power for the turn.

)
When this card is played, draw 1 card.

, if your Leader is a mono-red 《Saiyan》 card and you have 3 or more energy : Play this card from your hand.

: This card gets +5000 power for the turn, and choose up to 1 of your opponent's Battle Cards and it gets -20000 power for the turn.
)
If your Leader is a blue 《Another World Budokai》 card and you discard this card from your hand : Look at up to 5 cards from the top of your deck, add up to 1 blue 《Another World Budokai》 card with an energy cost of 3 or less among them to your hand, then shuffle your deck.
, send this card from your Drop to your Warp : Place up to 1 {Angel Halo} from your deck in your Drop, then shuffle your deck.
)
, if your Leader is mono-blue and you discard this card from your hand : When one of your Battle Cards is KO'd by an opponent's attack, choose up to 1 of the attacking Battle Cards and place it on top of its owner's deck.

)


, if your Leader is a blue <Son Gohan : Childhood> card : You may play 1 skill-less Battle Card with an energy cost of 2 from your energy. If you do, play this card from your hand, and add the top card of your deck to your energy.
Return 1 of your skill-less Battle Cards with an energy cost of 2 to its owner's hand : Choose up to 1 of your opponent's Battle Cards with an energy cost greater than or equal to their current energy and place it at the bottom of its owner's deck.

)


, if your Leader is a blue <Son Gohan : Childhood> card : You may play 1 skill-less Battle Card with an energy cost of 2 from your energy. If you do, play this card from your hand, and add the top card of your deck to your energy.
Return 1 of your skill-less Battle Cards with an energy cost of 2 to its owner's hand : Choose up to 1 of your opponent's Battle Cards with an energy cost greater than or equal to their current energy and place it at the bottom of its owner's deck.
)
When this card is played from your hand, draw 1 card.

, if your Leader is a blue 《Android》 card : You may play this card from your energy.
If no player has a Leader with its front side facing up and your opponent has 3 or more energy : This card gets +16000 power and
until the start of your next Main Phase.
)
Add up to 1 {Four-Star Ball, Parasitic Darkness} from your deck to your hand, shuffle your deck, and place 1 card from your hand at the bottom of your deck.
Until the start of your next Main Phase, you can activate {Fruit of the Tree of Might} from your hand without paying its energy cost by discarding another card from your hand instead.
)
When this card would be placed in a Drop, place it at the bottom of its owner's deck instead.

, if your Leader is a 《World Tournament》 card : Choose 1 《Earthling》 card in your opponent's Battle Area and play this card from your hand on top of it. If you do, gain control of this card.
Discard 1 card from your hand : Add up to 1 {Hero's Mafuba} from your deck to your hand, shuffle your deck, and negate this skill for the game.


)
When this card is played from your hand, your opponent discards 1 card from their hand.

, if you have 3 or more mono-green energy : Play this card from your hand.

: This card gets +10000 power for the battle, and -10000 power during the next turn.


)
When this card is played from your hand, your opponent discards 1 card from their hand.

, if you have 3 or more mono-green energy : Play this card from your hand.

: This card gets +10000 power for the battle, and -10000 power during the next turn.


)
When this card is played from your hand, your opponent discards 1 card from their hand.

, if you have 3 or more mono-green energy : Play this card from your hand.
: This card gets +10000 power for the battle, and -10000 power during the next turn.


)
When this card is played from your hand, your opponent discards 1 card from their hand.

, if you have 3 or more mono-green energy : Play this card from your hand.

: This card gets +10000 power for the battle, and -10000 power during the next turn.
)

If your Leader is a green <Vegeta> card : When you play a green Battle Card with
or activate a green
with an energy cost of 1, draw 1 card.

, if your Leader is green and you have a
Extra in your Battle Area : Add up to 1 green 《Great Ape》 card with an energy cost of 4 or less and
from your Drop to your hand.

)



, if your Leader is a 《Great Ape》 <Son Gohan : Youth> card and you have 2 or more energy : When a yellow
Extra is placed in your Battle Area, add up to 1 card from your life to your hand, then play this card from your hand.
When this card is removed from your Battle Area by an opponent's skill, play up to 1 yellow <Son Gohan : Youth> card with an energy cost of 1 from your deck, then shuffle your deck.

)
If your Leader is a yellow 《Demon Clan》 card : Look at up to 5 cards from the top of your deck, add up to 1 yellow 《Demon Clan》 card among them to your hand, then shuffle your deck.
If your Leader is a yellow 《Demon Clan》 card, {Makyo Star} is in your Battle Area, and you place 1 card from your hand at the bottom of your deck : Play this card from your hand in Rest Mode.


)
If your Leader is a black <Supreme Kai of Time> card : Negate the
skill and play this card.
If your Leader is a black <Supreme Kai of Time> card and you discard this card from your hand : Look at up to 5 cards from the top of your deck, add up to 1 black <Son Goku : Xeno> or black <Vegeta : Xeno> card among them to your hand, then shuffle your deck.
Send this card to its owner's Warp : Draw 2 cards, then send 1 card from your hand to your Warp.


)
If your Leader is a black <Supreme Kai of Time> card : Negate the
skill and play this card.
If your Leader is a black <Supreme Kai of Time> card and you discard this card from your hand : Look at up to 5 cards from the top of your deck, add up to 1 black <Son Goku : Xeno> or black <Vegeta : Xeno> card among them to your hand, then shuffle your deck.
Send this card to its owner's Warp : Draw 2 cards, then send 1 card from your hand to your Warp.


When this card is played or you gain control of an opponent's Battle Card, your opponent sends 1 card from their hand to their Warp.
, if your Leader is a <Mechikabura> card and there are 2 or more 《Dark Dragon Ball》 cards in your Drop : Play this card from your hand, place up to 2 《Dark Dragon Ball》 cards from your deck in your Drop, then shuffle your deck.

)
When this card is played, draw 1 card, then choose up to 1 of your opponent's Battle Cards and it gets -15000 power for the turn.

, if your Leader is a <Dr. Myuu> card, you have 3 or more energy, and you choose 1 <Nezi>, 1 <Bizu>, and 1 <Ribet> card in your Drop : Play this card from your hand, then place the chosen cards under this card.

)
When this card is played, draw 1 card, then choose up to 1 of your opponent's Battle Cards and it gets -15000 power for the turn.

, if your Leader is a <Dr. Myuu> card, you have 3 or more energy, and you choose 1 <Nezi>, 1 <Bizu>, and 1 <Ribet> card in your Drop : Play this card from your hand, then place the chosen cards under this card.
)
If you have a <Commander Red> card in play, reduce the energy cost of this card in your hand by 1.
If it's your turn : When this card is placed in your Drop by a skill, choose up to 1 of your blue 《Red Ribbon Army》 cards and it gets +5000 power for the turn.
)
If you have a <Commander Red> card in play, reduce the energy cost of this card in your hand by 1.
If it's your turn : When this card is placed in your Drop by a skill, choose up to 1 of your blue 《Red Ribbon Army》 cards and it gets +5000 power for the turn.
)
This card is also treated as {Infinite Multiplication Meta-Cooler} in your energy, Battle Area, and Drop.
If there are 5 or more {Infinite Multiplication Meta-Cooler} in your energy, Battle Area, and/or Drop : When this card is played, choose up to 1 of your opponent's Battle Cards and KO it.
)
This card is also treated as {Infinite Multiplication Meta-Cooler} in your energy, Battle Area, and Drop.
If there are 5 or more {Infinite Multiplication Meta-Cooler} in your energy, Battle Area, and/or Drop : When this card is played, choose up to 1 of your opponent's Battle Cards and KO it.
)
If your Leader is a yellow <Son Goku> card : When your yellow Unison is placed in your Drop, this card gets +5000 power and
for the turn.
, if you have a yellow Unison with 3 or more markers in play : Play this card from your hand.
)
If your Leader is a yellow <Son Goku> card : When your yellow Unison is placed in your Drop, this card gets +5000 power and
for the turn.
, if you have a yellow Unison with 3 or more markers in play : Play this card from your hand.
If your opponent has 4 or more cards in their Warp, this card gains
.

, if your Leader is a <Shroom> <Salsa> card : When this card attacks or is used in a combo, send up to 1 Battle Card from your opponent's Drop to their Warp, and if your opponent has no Battle Cards in their Drop, draw 1 card.
, if your opponent has no Battle Cards in their Drop : Play this card from your hand.
If your opponent has 4 or more cards in their Warp, this card gains
.

, if your Leader is a <Shroom> <Salsa> card : When this card attacks or is used in a combo, send up to 1 Battle Card from your opponent's Drop to their Warp, and if your opponent has no Battle Cards in their Drop, draw 1 card.
, if your opponent has no Battle Cards in their Drop : Play this card from your hand.

This card is also treated as red, blue, and green.
When this card attacks, if your opponent's Leader's back is facing up, draw 1 card.
When your life is at 4 or less : Draw 2 cards.
This card is also treated as red, blue, and green.
When this card attacks, draw 1 card, and additionally, if your opponent's Leader's back is facing up, this card gains
for the turn.

, when your life is at 2 or less : Yellow <Son Goku : Br>.
This card is also treated as red, blue, and green.
When this card attacks, draw 1 card, and this card gets +5000 power for the turn.
, if you have a <Vegeta : Br> Z-Battle Card in play : This card gains
for the battle.

If your Leader is a <Son Goku : Br> Z-Leader, this card gets +10000 power and
.
Place 1 card from your hand at the bottom of your deck : When this card is played, add up to 1 card from your life to your hand, and draw 1 card.

If your Leader is a <Son Goku : Br> Z-Leader, this card gets +10000 power and
.
Place 1 card from your hand at the bottom of your deck : When this card is played, add up to 1 card from your life to your hand, and draw 1 card.

If your Leader is a <Son Goku : Br> Z-Leader, this card gets +10000 power and
.
Place 1 card from your hand at the bottom of your deck : When this card is played, add up to 1 card from your life to your hand, and draw 1 card.

If your Leader is a <Son Goku : Br> Z-Leader, this card gets +10000 power and
.
Place 1 card from your hand at the bottom of your deck : When this card is played, add up to 1 card from your life to your hand, and draw 1 card.

If your Leader is a <Son Goku : Br> Z-Leader, this card gets +10000 power and
.
Place 1 card from your hand at the bottom of your deck : When this card is played, add up to 1 card from your life to your hand, and draw 1 card.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Saiyan》 or 《Earthling》 card-both red and with an energy cost of 3 or less-among them to your hand, then shuffle your deck.

, if your Leader is a red <Son Goten> card, you have 4 or more energy, and you discard this card from your hand : Play up to 1 {SS Son Gohan, Kamehameha Miracle} from your hand or Drop with a marker on it, then play up to 1 {SS Son Goku, Kamehameha Miracle} from your hand or Drop.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Saiyan》 or 《Earthling》 card-both red and with an energy cost of 3 or less-among them to your hand, then shuffle your deck.

, if your Leader is a red <Son Goten> card, you have 4 or more energy, and you discard this card from your hand : Play up to 1 {SS Son Gohan, Kamehameha Miracle} from your hand or Drop with a marker on it, then play up to 1 {SS Son Goku, Kamehameha Miracle} from your hand or Drop.

)

, place 1 {Foreboding Music Box} from your Battle Area in its owner's Drop, and place 1 card from your hand at the bottom of your deck : When this card is played, play up to 1 blue <Tapion> with an energy cost of 4 from your hand or deck, then shuffle your deck if you looked through it.
When this card attacks, choose up to 1 of your opponent's Battle Cards with an energy cost of 3 or less and return it to its owner's hand.
, if your Leader is a blue <Trunks : Youth> card : Play this card from your hand.

)

, place 1 {Foreboding Music Box} from your Battle Area in its owner's Drop, and place 1 card from your hand at the bottom of your deck : When this card is played, play up to 1 blue <Tapion> with an energy cost of 4 from your hand or deck, then shuffle your deck if you looked through it.
When this card attacks, choose up to 1 of your opponent's Battle Cards with an energy cost of 3 or less and return it to its owner's hand.
, if your Leader is a blue <Trunks : Youth> card : Play this card from your hand.

)
For every 2 green Extras in your Battle Area and/or Drop, reduce the energy cost of this card in your hand by 1.
Choose 1 green
Extra with an energy cost of 2 or less in your Battle Area and place it in its owner's Drop : Choose up to 1 of your opponent's Battle Cards and KO it, then add up to 1 green
Extra with an energy cost of 2 or less from your Drop to your Z-Energy.

)
For every 2 green Extras in your Battle Area and/or Drop, reduce the energy cost of this card in your hand by 1.
Choose 1 green
Extra with an energy cost of 2 or less in your Battle Area and place it in its owner's Drop : Choose up to 1 of your opponent's Battle Cards and KO it, then add up to 1 green
Extra with an energy cost of 2 or less from your Drop to your Z-Energy.



)



: Yellow non-《Great Ape》 <Son Goku : Childhood>
If your Leader is yellow and has <Son Goku> in its character name, and you have 4 or more energy : When this card is played, switch all other cards in your Battle Area to Rest Mode, then choose all of your opponent's Battle Cards, Unisons, and
Extras-all in Rest Mode-and place them in their owners' Drops.



)



: Yellow non-《Great Ape》 <Son Goku : Childhood>
If your Leader is yellow and has <Son Goku> in its character name, and you have 4 or more energy : When this card is played, switch all other cards in your Battle Area to Rest Mode, then choose all of your opponent's Battle Cards, Unisons, and
Extras-all in Rest Mode-and place them in their owners' Drops.
When this card is played, draw 1 card.
, if you have 4 or more energy : When this card is played, play up to 1 {Dark Shenron, Tyrannical Savior} from your hand or deck with 4 markers on it, then shuffle your deck if you looked through it.
When this card is played, draw 1 card.
, if you have 4 or more energy : When this card is played, play up to 1 {Dark Shenron, Tyrannical Savior} from your hand or deck with 4 markers on it, then shuffle your deck if you looked through it.
)
You can't include non-《Villainous》 cards in your deck, and treat 《Villainous》 cards in your hand as if they have no specified cost.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 《Villainous》 card among them to your hand, and shuffle your deck.
When your life is at 4 or less or 2 or more 《Villainous》 cards are in your energy : You may draw 2 cards, and add cards from your life to your hand until you have 6 life left.
Treat 《Villainous》 cards in your hand as if they have no specified cost.
When this card attacks, draw 1 card.

: Play up to 1 《Villainous》 card whose energy cost is less than or equal to your energy from your hand.
You can't include non-《Villainous》 cards in your deck, and treat 《Villainous》 cards in your hand as if they have no specified cost.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 《Villainous》 card among them to your hand, and shuffle your deck.
When your life is at 4 or less or 2 or more 《Villainous》 cards are in your energy : You may draw 2 cards, and add cards from your life to your hand until you have 6 life left.
Treat 《Villainous》 cards in your hand as if they have no specified cost.
When this card attacks, draw 1 card.

: Play up to 1 《Villainous》 card whose energy cost is less than or equal to your energy from your hand.
)
If you have a 《Villainous》 card in play, treat this card as if it has no specified cost in all areas.
When this card is played, you may choose 1 《Villainous》 card and place it in its owner's Drop. If you do, this card gets +10000 power and
for the turn.
Place 1 card from your hand at the bottom of your deck : Remove this card from the game, and until the end of your opponent's next turn, if your opponent activates
or a
skill, draw 1 card.
)
If you have a 《Villainous》 card in play, treat this card as if it has no specified cost in all areas.
When this card is played, you may choose 1 《Villainous》 card and place it in its owner's Drop. If you do, this card gets +10000 power and
for the turn.
Place 1 card from your hand at the bottom of your deck : Remove this card from the game, and until the end of your opponent's next turn, if your opponent activates
or a
skill, draw 1 card.

)




: <Piccolo> or <Kami>.
If this card has 1 or more cards under it and would be removed from your Battle Area by an opponent’s skill, you may place all of the cards under this card in their owners’ Drops instead.
At the end of your turn, switch this card to Active Mode.
Place 1 card from under this card in its owner's Drop : Switch this card to Active Mode, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode, and this card gets +10000 power for the battle.
)
When this card is played, look at up to 5 cards from the top of your deck, play up to 1 red 《Bardock's Crew》 card with an energy cost of 1 among them with its
skills negated for the turn, and shuffle your deck.

, if your Leader is a red <Bardock> card, your opponent has 3 or more energy, and you discard this card from your hand : Choose up to 1 of your red <Bardock> cards with an original power of 20000 or less and it gets +5000 power and
until the end of your opponent's next turn.
)
Play this card.
If your Leader is a red <Son Goku> <Vegeta> <Trunks : Future> card, and you have a red 《Saiyan》 card with
and an energy cost of 3, reduce this card's energy cost in your hand by 2.
When this card is played, choose up to 1 of your opponent's Battle Cards and it gets -15000 power for the turn.
)



, if your Leader is a red <Android 13> card, you have 2 or more energy, and have a red <Android 13> card in your Z-Energy : Your opponent may choose 2 of their Battle Cards and have them get -20000 power for the turn. If they don't, play this card from your hand.
)
If your Leader is a mono-red <Broly> card, reduce the energy cost of this card in your hand by 2.
Discard 1 other mono-red Extra from your hand : Draw 1 card, and add up to 1 card from your life to your hand.
Choose up to 1 mono-red <Broly> card in your Battle Area with an energy cost of 6 or less, add up to 1 card with the same name as the chosen card from your deck to your hand, and shuffle your deck.

)

, if you have 3 or more energy : Mono-blue <Gotenks : SH> with energy cost of 8.
, if your Leader is blue, has <Gotenks> in its character name, and you send 1 blue card with <Son Goten> in its character name and 1 blue card with <Trunks> in its character name from your hand and/or Drop to your Warp : Play this card from your hand.
)
Negate the attack and play this card in Rest Mode.
If your Leader is blue and-your Leader is a Z-Leader, you have 3 or more Z-Energy, or you have a Z-Battle Card in play : When this card is played, for the turn, your opponent can’t attack with Battle Cards unless they choose 1 card in their hand and place it at the bottom of their deck each time.
)
Negate the attack and play this card in Rest Mode.
If your Leader is blue and-your Leader is a Z-Leader, you have 3 or more Z-Energy, or you have a Z-Battle Card in play : When this card is played, for the turn, your opponent can’t attack with Battle Cards unless they choose 1 card in their hand and place it at the bottom of their deck each time.
)
Negate the attack and play this card in Rest Mode.
If your Leader is blue and-your Leader is a Z-Leader, you have 3 or more Z-Energy, or you have a Z-Battle Card in play : When this card is played, for the turn, your opponent can’t attack with Battle Cards unless they choose 1 card in their hand and place it at the bottom of their deck each time.
)
Negate the attack and play this card in Rest Mode.
If your Leader is blue and-your Leader is a Z-Leader, you have 3 or more Z-Energy, or you have a Z-Battle Card in play : When this card is played, for the turn, your opponent can’t attack with Battle Cards unless they choose 1 card in their hand and place it at the bottom of their deck each time.
)
Negate the attack and play this card in Rest Mode.
If your Leader is blue and-your Leader is a Z-Leader, you have 3 or more Z-Energy, or you have a Z-Battle Card in play : When this card is played, for the turn, your opponent can’t attack with Battle Cards unless they choose 1 card in their hand and place it at the bottom of their deck each time.


)

If your Leader is a green <Videl> card : When this card attacks, choose all {Videl} in your Battle Area, and for every 2 {Videl} in your Drop, the chosen cards get +5000 power for the turn.
When you use
to remove a marker from your Unison, you may place this card from your hand under your Unison. If you do, draw 1 card, and choose up to 1 of your Unisons and add a marker to it.


, if you have 4 or more energy and there are 2 or more {Videl} in your Drop : Play this card from your hand.
)
When this card is played, draw 1 card.
If your Leader is a green <Veku : Br> or green <Gogeta : Br> card and you discard this card from your hand : Look at up to 7 cards from the top of your deck, add up to 1 mono-green <Gogeta : Br> card among them to your hand, and shuffle your deck.
)
Play this card.
If it's your opponent's turn and you have a green Battle Card with an energy cost of 8 or more in play, reduce the energy cost of this card in your hand by 1.
If your Leader is green : When this card is played, for the turn, this card can't be KO'd.
When this card activates
, switch it to Active Mode.
)
Play this card.
If it's your opponent's turn and you have a green Battle Card with an energy cost of 8 or more in play, reduce the energy cost of this card in your hand by 1.
If your Leader is green : When this card is played, for the turn, this card can't be KO'd.
When this card activates
, switch it to Active Mode.
)
If your Leader is mono-yellow : Negate the attack and play this card.
If you have a Z-Leader or Z-Battle Card in play, you can activate this card's
skill from your hand without paying its energy cost.
This card gets +5000 power and
.
)
If your Leader is mono-yellow : Negate the attack and play this card.
If you have a Z-Leader or Z-Battle Card in play, you can activate this card's
skill from your hand without paying its energy cost.
This card gets +5000 power and
.
)
Place 1 card from your hand on top of your deck : When this card is played, play up to 1 {Android 18, Defender of Heroes} from your Drop with 2 markers on it.
, if your Leader is a yellow <Son Goku : GT> card and your opponent has 2 or more energy : Draw 1 card, and play this card from your hand.
)

If your Leader is a yellow <Super 17> card and it's your turn : When this card is discarded from your hand by a skill, look at up to 7 cards from the top of your deck, add up to 1 yellow Unison with a specified cost of 2 among them to your hand, and shuffle your deck.
Choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.


)

, draw 1 card : Yellow {Vegeta} with energy cost of 2.
When you activate a
skill, switch this card to Active Mode, and choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.
When this card is removed from your Battle Area by an opponent's skill, play up to 1 yellow {Son Goku} with an energy cost of 2 from your Deck or Drop, then shuffle your deck if you looked through it.
)
When this card is played by
, draw 1 card, and this card gets +10000 power for the turn.
If your Leader is a <Son Goku : Xeno>-only card, your opponent has 3 or more energy, and you remove this card in your Drop or Warp from the game : For the turn, reduce the skill cost of {SS4 Son Goku, Conqueror of Evil}'s
in your hand by
.

)
, if your Leader is a black <Fin> card, you have 2 or more energy, and your opponent has a skill-less Battle Card or Unison in play : When you add this card to your Z-Energy, you may play 1 <Fin> card with an energy cost of 2 or less and 15000 power or more from your hand. If you do, draw 1 card.

)



/
If a Red/Yellow multicolor card is in your energy, reduce the combo cost of this card in your hand by 1.
When this card attacks, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less in Rest Mode, and it can't be switched to Active Mode until the end of their next turn.

)



/
If a Red/Yellow multicolor card is in your energy, reduce the combo cost of this card in your hand by 1.
When this card attacks, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less in Rest Mode, and it can't be switched to Active Mode until the end of their next turn.

)

When this card is played, you can’t play copies of this card for the turn, and choose one-
Leaders, and that card gains 
for the turn.
, if your Leader is red and your opponent has 2 or more energy : Play this card from your hand.

)

When this card is played, you can’t play copies of this card for the turn, and choose one-
Leaders, and that card gains 
for the turn.
, if your Leader is red and your opponent has 2 or more energy : Play this card from your hand.

)

When this card is played, you can’t play copies of this card for the turn, and choose one-
Leaders, and that card gains 
for the turn.
, if your Leader is red and your opponent has 2 or more energy : Play this card from your hand.

)
During your opponent’s turn, if all of your energy is mono-blue and you would reveal this card from your life and add it to your hand, you may play it instead.
When this card attacks, choose up to 1 of your opponent’s Battle Cards, ignoring
, negate
, and place it at the bottom of its owner’s deck.

, if your Leader is blue, your opponent has 3 or more energy, and you have a blue Battle Card with an energy cost of 8 or more or an original power of 30000 or more in play : Play this card from your hand.

)
During your opponent’s turn, if all of your energy is mono-blue and you would reveal this card from your life and add it to your hand, you may play it instead.
When this card attacks, choose up to 1 of your opponent’s Battle Cards, ignoring
, negate
, and place it at the bottom of its owner’s deck.

, if your Leader is blue, your opponent has 3 or more energy, and you have a blue Battle Card with an energy cost of 8 or more or an original power of 30000 or more in play : Play this card from your hand.

)
During your opponent’s turn, if all of your energy is mono-blue and you would reveal this card from your life and add it to your hand, you may play it instead.
When this card attacks, choose up to 1 of your opponent’s Battle Cards, ignoring
, negate
, and place it at the bottom of its owner’s deck.

, if your Leader is blue, your opponent has 3 or more energy, and you have a blue Battle Card with an energy cost of 8 or more or an original power of 30000 or more in play : Play this card from your hand.

)
During your opponent’s turn, if all of your energy is mono-blue and you would reveal this card from your life and add it to your hand, you may play it instead.
When this card attacks, choose up to 1 of your opponent’s Battle Cards, ignoring
, negate
, and place it at the bottom of its owner’s deck.

, if your Leader is blue, your opponent has 3 or more energy, and you have a blue Battle Card with an energy cost of 8 or more or an original power of 30000 or more in play : Play this card from your hand.


)

When this card attacks, choose one-

, if your Leader is green and you have 3 or more energy : Play this card from your hand.
If you have a Z-Battle Card with an energy cost of 2 or more in play in your Battle Area : Switch this card to Active Mode.


)

When this card attacks, choose one-

, if your Leader is green and you have 3 or more energy : Play this card from your hand.
If you have a Z-Battle Card with an energy cost of 2 or more in play in your Battle Area : Switch this card to Active Mode.


)

When this card attacks, choose one-

, if your Leader is green and you have 3 or more energy : Play this card from your hand.
If you have a Z-Battle Card with an energy cost of 2 or more in play in your Battle Area : Switch this card to Active Mode.

)



Draw 1 card, and play this card.
If you have a total of 7 or more cards in your energy, Z-Energy, Battle Area, and Drop, reduce this card’s energy cost in your hand by 2.
If your Leader is yellow : When your opponent plays a Battle Card, you may choose that card and negate its skills for the turn. If you do, switch this card to Active Mode and negate this skill for the turn.

)



Draw 1 card, and play this card.
If you have a total of 7 or more cards in your energy, Z-Energy, Battle Area, and Drop, reduce this card’s energy cost in your hand by 2.
If your Leader is yellow : When your opponent plays a Battle Card, you may choose that card and negate its skills for the turn. If you do, switch this card to Active Mode and negate this skill for the turn.

)



Draw 1 card, and play this card.
If you have a total of 7 or more cards in your energy, Z-Energy, Battle Area, and Drop, reduce this card’s energy cost in your hand by 2.
If your Leader is yellow : When your opponent plays a Battle Card, you may choose that card and negate its skills for the turn. If you do, switch this card to Active Mode and negate this skill for the turn.

When this card is played, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.

, if your Leader is black, your opponent has 3 or more energy, and you have a <Son Goku : Xeno> with an original power of 30000 or more in play : Play this card from your hand, and this card gains
for the turn.

When this card is played, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.

, if your Leader is black, your opponent has 3 or more energy, and you have a <Son Goku : Xeno> with an original power of 30000 or more in play : Play this card from your hand, and this card gains
for the turn.

When your life is at 4 or less : Red <Son Goku : GT> <Pan> <Trunks : GT>.
Choose up to 1 red Unison in your Unison Area and place 1 《Saiyan》 card in your hand under it : When this card attacks, draw 2 cards, then add a marker to the chosen card.
Remove this card from the game, choose one red Unison with a specified cost of 1 in your Unison Area, add a marker to it, and it gains
until the end of your opponent’s next turn.


)

When this card attacks, it gets +5000 power for the turn, and choose one-
for the turn.
. If you do, play up to 1 {SS Son Goku, Pan, & SS Trunks, Galactic Explorers} card from your hand on top of this card in Active Mode.

, if you have 2 or more energy : Play this card from under a Unison.

)
If you have a <Son Goku : GT> card in play : Play this card from under a Unison.
If you have 3 or more energy and you switch this card to Rest Mode : Add up to 2 cards from your life to your hand, choose 1 <Son Goku : GT> or <Trunks : GT> card in your Battle Area, and it gets +5000 power for the turn.

)

If your leader is a 《Boujack Brigade》 card and all your energy is blue: When this card is played, place 1 blue 《Boujack Brigade》 card from your hand in your energy in Rest Mode.
KO this card : When you play a blue <Boujack> card, that card gains
until the end of your opponent’s next turn.

)

, if you have 3 or more energy : At the end of a battle where you used this card from your hand or energy in a combo, you may play this card from your Drop.
When your opponent attacks, use 1 mono-blue 《Boujack Brigade》 card in your energy in a combo. If you do, add the top card of your deck to your energy.

)
: At the end of a battle where you used this card from your hand or energy in a combo, you may play this card from your Drop.
When this card is played, you may place 1 blue 《Boujack Brigade》 from your hand in your energy in Rest Mode. If you do, place one of your energy in your Drop, and your opponent places 1 card from their hand at the bottom of their deck.

)

For each green Unison Card in your Drop, reduce the Z-Energy cost of this card in your Z-Deck by 1. (Up to 2)
If it’s your turn : When your green Unison is placed in your Drop, choose 1 of your opponent’s Battle Cards, ignoring
, KO it, and this card gets +5000 power for the turn.


, if your leader is a green 《Frieza Clan》 card and you have 4 or more energy : Play 1 green Unison with a specified cost of 3 or less from your hand with a marker on it.
)

If this card has 3 or more markers on it : When this card is played, add 1 green card from your Drop to your Z-Energy, and this card gains
for the turn.

This card gets +10000 power for the turn.
)


For each green Unison in your Drop, reduce the energy cost of this card in your hand by 1.
If your Leader is a 《Frieza Clan》 card : At the end of your turn or when this card activates its
skill, switch this card to Active Mode.
When this card activates its
skill, use one mono-green card with 5000 combo power from your Drop in a combo with its skills negated for the battle.


, When your life is at 4 or less : Yellow <Vegeta> <Trunks : Future>.
When this card attacks, it gets +5000 power for the turn, and choose one-

, choose 1 {SSB Vegeta & SS Trunks, Father-Son Bonds} card in your Battle Area : Draw 1 card and switch it and this card to Active Mode.
)
If your Leader is a yellow <Trunks : Future> card : When this card is played, draw 1 card.
If your Leader is both a yellow <Vegeta> and <Trunks : Future> card and you discard this card from your hand : Choose up to 1 of your opponent's Battle Cards or Unisons with an energy cost of 2 or less and switch it to Rest Mode.


)


, you have 3 or more energy and you draw 1 card : Yellow <Son Goku> <Vegeta> with an energy cost of 1.
When this card is played using
, switch it to Active Mode.
When this card attacks, choose 1 of your opponent’s Battle Cards or Unisons, and it can't be switched to Active Mode until the end of their next Charge Phase.
)
If your Leader is a black <Supreme Kai of Time> : When a card is placed from your life in your Drop by one of your Leader skills, add the top card of your deck to your life.

Card with <Xeno> in its character name : Choose 1 of your opponent’s Battle Cards and send it to its owner’s Warp.

If your Leader is a black <Supreme Kai of Time>
When this card would be removed from a Battle Area, remove it from the game instead.
When this card is played from your hand, draw 1 card.

, if your Leader is a black <Supreme Kai of Time>, you have 2 or more energy, and you have a <Trunks : Xeno> in play : Play this card from your hand or Warp.


If your Leader is a black <Supreme Kai of Time> : When this card attacks, use one card with 5000 combo power from your Warp in a combo with its skills negated for the turn.

If your Leader's back side is a {Majin Buu, Leader of the Agents of Destruction}, its front side is facing up, you have 6 or less life, and you have 2 or more energy : Flip 1 of your Leaders to its back side, draw 2 cards, and remove this card from the game.
If your leader is black, you have 3 or more energy, and you place 1 of your Z-Energy in your Drop : Choose up to 1 of your opponent's Battle Cards and place it under this card, and this card gets +20000 power until the end of your opponent's turn.

If your Leader's back side is a {Majin Buu, Leader of the Agents of Destruction}, its front side is facing up, you have 6 or less life, and you have 2 or more energy : Flip 1 of your Leaders to its back side, draw 2 cards, and remove this card from the game.
If your leader is black, you have 3 or more energy, and you place 1 of your Z-Energy in your Drop : Choose up to 1 of your opponent's Battle Cards and place it under this card, and this card gets +20000 power until the end of your opponent's turn.

)
This card's original skills can’t be negated in any area.
This card can't be added to a player's hand.
When this card is played from your hand, draw 1 card.
If you have 3 or more energy and you add 1 《Agent of Destruction》 card other than this card to your hand : At the end of your turn, switch this card to Active Mode.


)
If your opponent has 3 or more energy, this card gains
.
When this card is played, choose one-
, and KO it.

, if your Leader has {Agent of Destruction} in its card name and the total number of cards with {Agent of Destruction} in their names in your Leader Area, energy, Z-Energy, Battle Area, and Drop is 7 or more : Play this card from your hand.
When this card attacks, draw 1 card, and add up to 1 card from your life to your hand.
When your life is at 5 or less : You may draw 1 card, and switch up to 1 of your energy to Active Mode.


Treat 《Agent of Destruction》 cards in your Z-Deck as if they have no specified cost, and reduce the energy cost and Z-Energy Cost of 《Agent of Destruction》 cards in your Z-Deck by 1.
Discard 1 card from your hand : When this card attacks, draw 1 card.
Choose up to 2 of your 《Majin》 and/or 《Agent of Destruction》 cards, and they gain
for the turn.
When this card attacks, draw 1 card, and add up to 1 card from your life to your hand.
When your life is at 5 or less : You may draw 1 card, and switch up to 1 of your energy to Active Mode.


Treat 《Agent of Destruction》 cards in your Z-Deck as if they have no specified cost, and reduce the energy cost and Z-Energy Cost of 《Agent of Destruction》 cards in your Z-Deck by 1.
Discard 1 card from your hand : When this card attacks, draw 1 card.
Choose up to 2 of your 《Majin》 and/or 《Agent of Destruction》 cards, and they gain
for the turn.

)
When this card is played, choose up to 1 of your opponent's Battle Cards, ignoring
, and KO them. Additionally, when you use this skill to KO a Battle Card in Rest Mode, this card gains
for the turn.

)
When this card is played, choose up to 1 of your opponent's Battle Cards, ignoring
, and KO them. Additionally, when you use this skill to KO a Battle Card in Rest Mode, this card gains
for the turn.

)
When this card is played, choose up to 1 of your opponent's Battle Cards, ignoring
, and KO them. Additionally, when you use this skill to KO a Battle Card in Rest Mode, this card gains
for the turn.

)
If your Leader is a red 《Universe 11》 card : Red <Jiren> with an energy cost of 1.
When this card is played, draw 1 card.
Place this card in its owner's Drop : Play up to 1 red <Jiren> card with an energy cost of 1 from your Drop with its skills negated for the turn in Rest Mode.
)


If your Leader is red : Play this card.
For each Z-Energy in the costs of Z-Cards in your Leader Area and Battle Area, reduce the energy cost of this card in your hand by 1.
For each card in your Z-Energy, reduce the energy cost of this card in your hand by 1.
When this card is played, choose up to 1 of your opponent's Battle Cards and it gets -20000 power for the turn.
)


If your Leader is red : Play this card.
For each Z-Energy in the costs of Z-Cards in your Leader Area and Battle Area, reduce the energy cost of this card in your hand by 1.
For each card in your Z-Energy, reduce the energy cost of this card in your hand by 1.
When this card is played, choose up to 1 of your opponent's Battle Cards and it gets -20000 power for the turn.
)


If your Leader is red : Play this card.
For each Z-Energy in the costs of Z-Cards in your Leader Area and Battle Area, reduce the energy cost of this card in your hand by 1.
For each card in your Z-Energy, reduce the energy cost of this card in your hand by 1.
When this card is played, choose up to 1 of your opponent's Battle Cards and it gets -20000 power for the turn.
)


If your Leader is red : Play this card.
For each Z-Energy in the costs of Z-Cards in your Leader Area and Battle Area, reduce the energy cost of this card in your hand by 1.
For each card in your Z-Energy, reduce the energy cost of this card in your hand by 1.
When this card is played, choose up to 1 of your opponent's Battle Cards and it gets -20000 power for the turn.
)
If your Leader is a 《Universe 7》 card and you have a 《Universe 7》 Z-Battle Card in play, reduce the energy cost of this card in your hand by 2. 
When this card is played, draw 1 card, choose up to 1 of your opponent's Battle Cards, and it gets -15000 power for the turn.
)
This card can't be KO'd in battle against Battle Cards with energy costs of 3 or less. 
, if your Leader is a red 《Universe 3》 card and your opponent has 2 or more energy : Play this card from your hand.

: This card gets +10000 power for the battle, and during the next turn, this card gets -10000 power.

)
Choose 1 of your other red 《Shadow Dragon》 cards and KO it : When this card attacks or activates
, choose up to 1 Battle Card or Unison and it gets -15000 power for the turn.
At the end of your turn, switch this card to Active Mode.

, if your Leader is a red 《Shadow Dragon》 card and-your Leader is a Z-Leader or you have 6 or more Z-Energy : Add up to 1 card from your life to your hand, and play this card from your hand.



)

When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 5 or less, return it to its owner's hand, look at up to 5 cards from the top of your deck, add up to 1 《Earthling》 or 《World Tournament》 card-both with an energy cost of 4 or less-among them to your hand, and shuffle your deck.

, if your Leader is blue or a 《World Tournament》 card and you have 3 or more energy : Play this card from your hand.



)

When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 5 or less, return it to its owner's hand, look at up to 5 cards from the top of your deck, add up to 1 《Earthling》 or 《World Tournament》 card-both with an energy cost of 4 or less-among them to your hand, and shuffle your deck.

, if your Leader is blue or a 《World Tournament》 card and you have 3 or more energy : Play this card from your hand.
)
While your Leader is a blue <Android 18> card, your <Krillin> and <Android 18> cards gain
.
If you have a <Krillin> card and <Android 18> card in play : Play this card from your hand.
If it's your turn : Choose up to 1 of your <Krillin> or <Android 18> cards-both blue-and it gets +5000 power for the battle.

)
If your Leader is a blue <Zamasu> card : When this card is placed from your energy in a Drop by your Leader's skill, draw 1 card.
If your Leader is a blue <Zamasu> card : Add this card from your hand to your energy, and for the turn, you can't add cards to your energy, can only play mono-blue <Zamasu> or mono-blue <Goku Black> cards, and at the end of the turn, place this card from your energy in its owner's Drop.
)

Place 1 of your energy in its owner's Drop, and return 1 of your multicolor energy to its owner's hand : When this card is used in a combo, add 1 card from your hand to your energy in Rest Mode.
At the end of your turn, place up to 1 of your energy in its owner's Drop.



)



: When one of your green <Vegeta> cards with
and without 《Great Ape》 is removed from your Battle Area by an opponent's skill, play this card from your hand.

, if a
Extra is in a player's Battle Area : Play this card from your hand.
If your Leader is a green <Vegeta>-only card : Your Leader gets +5000 power for the turn.
)

, if your Leader is green : Play this card from your hand, and choose up to 1 of your opponent's Battle Cards, ignoring
, and KO it.
, if your Leader is a green 《Universe 2》 card, you have 4 or more energy, and you send this card to its owner's Warp : Play up to 1 green <Ribrianne> card with an energy cost of 5 from your hand.
)

, if your Leader is green : Play this card from your hand, and choose up to 1 of your opponent's Battle Cards, ignoring
, and KO it.
, if your Leader is a green 《Universe 2》 card, you have 4 or more energy, and you send this card to its owner's Warp : Play up to 1 green <Ribrianne> card with an energy cost of 5 from your hand.
)
When this card is played, draw 1 card.
If your Leader is a green <Son Goku : GT> card and you place this card from your hand or Battle Area in its owner's Drop : Choose up to 1 of your green <Son Goku : GT> Z-Battle Cards and it gets +5000 power for the turn.


)


, if your Leader is a <Super 17> or <Hell Fighter 17> card-both green-and a <Hell Fighter 17> card is in your Z-Energy : Play this card from your hand.

, if you have 4 or more energy and you place this card from under a <Super 17> card in its owner's Drop : Choose up to 1 green <Super 17> card with an energy cost of 8 in your Battle Area and switch it to Active Mode.
)
If your Leader is a yellow <Evil Wizard Babidi> card : When this card is discarded by your Leader's skill, play it from your Drop.
If your Leader is a yellow <Majin Buu> card and you discard 1 card from your hand : When this card is discarded by one of your yellow 《Majin》 card skills, add up to 1 yellow 《Majin》 card with an energy cost of 6 or less from your Drop to your hand.
If this card has
: When this card attacks, draw 1 card.
)
When this card is played, draw 1 card.
If your Leader is a <Son Goku> or <Vegeta> card-both yellow-and it's your turn : When this card is switched to Rest Mode by a skill, choose up to 1 of your 《Saiyan》 cards and it gets +5000 power for the turn.
When this card is played, choose up to 12 of your opponent's Battle Cards with 《God》 or 《Universe》 in their special traits, ignoring
, negate their
skills, and remove them from the game.

, if you have 3 or more energy : Play this card from your hand. 
If your Leader is a red <Great Priest> card and there are 4 or more colors in your energy : Use up to 1 multicolor 《God》 card from your hand in a combo.
When this card is played, choose up to 12 of your opponent's Battle Cards with 《God》 or 《Universe》 in their special traits, ignoring
, negate their
skills, and remove them from the game.

, if you have 3 or more energy : Play this card from your hand. 
If your Leader is a red <Great Priest> card and there are 4 or more colors in your energy : Use up to 1 multicolor 《God》 card from your hand in a combo.

)



, if your Leader is a black <Cumber> card, and your opponent has 2 or more energy and 2 or more Battle Cards in play : Draw 1 card and play this card from your hand.
Negate
on <Android 16> and cards with both 《Android》 and 《Scientist》 in all of your areas.
When this card attacks, draw 1 card.
When your life is at 4 or less, or you have 2 or more energy and a green 《Scientist》 Z-Battle Card with an energy cost of 1 in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
Reduce the energy cost of a card with both 《Android》 and 《Scientist》 with an energy cost of 4 in your hand by 
.
When you play a 《Scientist》, negate this card’s
skills for the turn.
When this card attacks, draw 1 card.
Use one of your <Android 16> cards or cards with both 《Android》 and 《Scientist》 from your hand in a combo with its skills negated for the turn.
Negate
on <Android 16> and cards with both 《Android》 and 《Scientist》 in all of your areas.
When this card attacks, draw 1 card.
When your life is at 4 or less, or you have 2 or more energy and a green 《Scientist》 Z-Battle Card with an energy cost of 1 in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
Reduce the energy cost of a card with both 《Android》 and 《Scientist》 with an energy cost of 4 in your hand by 
.
When you play a 《Scientist》, negate this card’s
skills for the turn.
When this card attacks, draw 1 card.
Use one of your <Android 16> cards or cards with both 《Android》 and 《Scientist》 from your hand in a combo with its skills negated for the turn.
)

You have 2 or more energy : Blue 《Android》 Battle Card.
Add 1 card from your life to your hand and place 1 green card from your hand at the bottom of your deck : When this card is played, draw 1 card.

, if your Leader is an {Android 16, Created By Dr. Gero}: Play up to 1 blue 《Android》 with an energy cost of 4 or less from under this card, negating its keyword skills for the turn, and you can’t play cards from your deck for the rest of the game.
)

You have 2 or more energy : Blue 《Android》 Battle Card.
Add 1 card from your life to your hand and place 1 green card from your hand at the bottom of your deck : When this card is played, draw 1 card.

, if your Leader is an {Android 16, Created By Dr. Gero}: Play up to 1 blue 《Android》 with an energy cost of 4 or less from under this card, negating its keyword skills for the turn, and you can’t play cards from your deck for the rest of the game.


)

, draw 1 card : Yellow <Son Goku> with an energy cost of 2.
When this card attacks, choose up to a total of 2 of your opponent’s Battle Cards or Unisons in Rest Mode, ignoring
, and those cards won’t switch to Active Mode during your opponent’s next Charge Phase.
When this card is removed from your Battle Area by an opponent’s skill, play up to 1 of your yellow <Vegeta> cards with an energy cost of 2 from your deck or Drop, then shuffle your deck if you looked through it.
)
When this card is played, draw 1 card.
If your Leader is a red <Son Goku> and you switch this card to Rest Mode : Choose up to 1 of your opponent’s Battle Cards, ignoring
, and that card’s
can’t activate for the turn.
)
Play this card.
If your opponent’s Leader has a Battle Card under it, reduce the energy cost of this card in your hand by 2.
When this card is played, choose up to 1 of your opponent’s Battle Cards, and that card gets -15000 power for the turn.

)
If your Leader’s back side is {Saiyan Bond Vegeta} and your opponent has 2 or more energy : During this turn, you can activate your Leader’s
even if your life is at 6 or less.
If your Leader is a red 《Universe 7》 <Vegeta> and this card is in a battle : When this card’s power reaches 20000 or more by one of your Leader’s skills, play up to 1 {SS Cabba, Spirit Resonance} from your hand with 2 markers on it.

)

If your Leader is a blue <Janemba>, and you discard this card from your hand : Look at up to 5 cards from the top of your deck, add up to 1 blue 《Evil Incarnate》 or 《Demon》 with an energy cost of 4 or less to your hand, then shuffle your deck.
If your Leader is an 《Evil Incarnate》 with [Sparking] or [Burst], your opponent has 3 or more energy, and you send this card from your Drop to your Warp : Your opponent adds 1 card from the top of their deck to their energy in Rest Mode. If they do, your opponent places 1 of their energy in their Drop at the end of the turn.
)
Play this card.
When this card is played, draw 1 card. Additionally, if it’s your opponent’s turn, choose up to 1 keyword skill on your opponent’s Battle Cards, and that skill is negated for the turn.
Place up to 1 card with a combo cost of 0 from your opponent’s Combo Area at the bottom of their deck.
)
Play this card.
When this card is played, draw 1 card. Additionally, if it’s your opponent’s turn, choose up to 1 keyword skill on your opponent’s Battle Cards, and that skill is negated for the turn.
Place up to 1 card with a combo cost of 0 from your opponent’s Combo Area at the bottom of their deck.
)
Play this card.
When this card is played, draw 1 card. Additionally, if it’s your opponent’s turn, choose up to 1 keyword skill on your opponent’s Battle Cards, and that skill is negated for the turn.
Place up to 1 card with a combo cost of 0 from your opponent’s Combo Area at the bottom of their deck.


)


, if your opponent has 2 or more energy and there is a card under a
Extra in your Battle Area : Play this card from your hand, and this card gains
for the turn.

)
, if you have 4 or more energy, your opponent has 4 or more Z-Energy, and you place 1 blue <Mr. Buu> from your Drop under this card : At the end of a battle in which this card attacks, play 1 blue <Uub> with an original energy cost of 6 or 8 and a power of 30000 or less from your hand on top of this card in Active Mode.

, if your Leader is a blue <Uub>, you have 2 or more energy, and you choose 1 of your opponent’s Battle Cards : Play this card from your hand and add the chosen card to your opponent’s Z-Energy.
)
When this card deals damage to your opponent, choose up to 1 of your opponent’s Battle Cards and send it to their Warp, then your opponent sends 1 card from their hand to their Warp.

, if your opponent has 2 or more energy : Play this card from your hand.

, if you have 4 or more energy and you KO this card : Choose up to 1 of your opponent’s Battle Cards, KO it, then play up to 1 of your Red/Green multicolor <Vegeta> or <Nappa> cards with 20000 power or less from your hand.
)
When this card deals damage to your opponent, choose up to 1 of your opponent’s Battle Cards and send it to their Warp, then your opponent sends 1 card from their hand to their Warp.

, if your opponent has 2 or more energy : Play this card from your hand.

, if you have 4 or more energy and you KO this card : Choose up to 1 of your opponent’s Battle Cards, KO it, then play up to 1 of your Red/Green multicolor <Vegeta> or <Nappa> cards with 20000 power or less from your hand.
)
When this card deals damage to your opponent, choose up to 1 of your opponent’s Battle Cards and send it to their Warp, then your opponent sends 1 card from their hand to their Warp.

, if your opponent has 2 or more energy : Play this card from your hand.

, if you have 4 or more energy and you KO this card : Choose up to 1 of your opponent’s Battle Cards, KO it, then play up to 1 of your Red/Green multicolor <Vegeta> or <Nappa> cards with 20000 power or less from your hand.

)
, if your Leader is a green <Son Gohan : Childhood> and you discard this card from your hand : Choose up to 1 {Hyperbolic Time Chamber} in your Battle Area, switch it to Rest Mode, place 1 {SS Vegeta, Arrogance} and 1 {SS Trunks, Mysterious Future Warrior} from your hand under the chosen card, then shuffle your deck.
)
When this card attacks, use up to 1 of your opponent’s 《Earthling》 cards with an energy cost of 1 or 1 of their Earthling Tokens in a combo in your Combo Area. If you do, this card gets +10000 power until the end of your opponent’s turn.
If this card’s power is 20000 or more and it’s your opponent’s turn : When your opponent plays a card, you may add this card to your hand.

, choose 1 of your opponent’s Earthling Tokens and switch it to Rest Mode : Play this card from your hand.

)
If your Leader’s back side is {Sharpened Power Son Goku} and your opponent has 2 or more energy : When this card is played, during this turn, you can activate your Leader’s
even if your life is at 6 or less.

, if your Leader is a <Son Goku> or <Frieza> with
and you have 3 or more energy : When this card is discarded from your hand by one of your Leader’s skills, play this card from your Drop, and this card gains
for the turn.
)
If you have 4 or more energy and you don’t have a Battle Card in play other than this card in your Battle Area : At the start of your Main Phase, this card gets +15000 power and
for the turn.
When one of your Battle Cards other than this card is KO’d or is removed from the Battle Area by an opponent’s skill, this card gains
for the turn.

, if your Leader is yellow and your opponent has 2 or more energy : Draw 1 card and play this card from your hand.
)
If you have 4 or more energy and you don’t have a Battle Card in play other than this card in your Battle Area : At the start of your Main Phase, this card gets +15000 power and
for the turn.
When one of your Battle Cards other than this card is KO’d or is removed from the Battle Area by an opponent’s skill, this card gains
for the turn.

, if your Leader is yellow and your opponent has 2 or more energy : Draw 1 card and play this card from your hand.

)
If your Leader is a yellow <Son Goku> or <Vegeta> : When this card is KO’d or removed from your Battle Area by an opponent’s skill, at the end of the turn, play up to 1 of your yellow <Son Goku> or <Vegeta> cards with an energy cost of 2 from your hand.

, if your Leader is a yellow <Son Goku> or <Vegeta> and you have 2 or more energy : Play this card from your hand.


)


: Yellow <Frieza> with an energy cost of 5 and
.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow <Frieza> to your hand, shuffle your deck, and if you added a card to your hand, place 1 card from your hand on top of your deck.

This card can attack your opponent’s Battle Cards in Active Mode.
If your opponent has 2 or more energy : When an opponent’s Battle Card is KO’d by this card’s attack, switch this card to Active Mode.

This card can attack your opponent’s Battle Cards in Active Mode.
If your opponent has 2 or more energy : When an opponent’s Battle Card is KO’d by this card’s attack, switch this card to Active Mode.

This card can attack your opponent’s Battle Cards in Active Mode.
If your opponent has 2 or more energy : When an opponent’s Battle Card is KO’d by this card’s attack, switch this card to Active Mode.

: When this card is added from your Drop to your hand by one of your Leader’s skills, play up to 1 copy of this card.

, if your Leader is {Powerthirst Black Masked Saiyan} and you choose 1 mono-black <Black Masked Saiyan> from your Drop : This card gains all of the skills of the card chosen with this skill for the turn.
When this card attacks, draw 1 card, then add up to 1 card from your life to your hand.
When your life is at 4 or less : Draw 1 card and switch up to 1 of your energy to Active Mode.

When the power of one of you or your opponent’s Battle Cards is decreased, draw 1 card.
Place 1 of your red Battle cards in your Drop : During that turn, the next time you pay the energy cost to place {Omnidirectional Beam} in your Battle Area from your Z-Deck, reduce the energy cost of that card by 
.
When this card attacks, draw 1 card, then add up to 1 card from your life to your hand.
When your life is at 4 or less : Draw 1 card and switch up to 1 of your energy to Active Mode.

When the power of one of you or your opponent’s Battle Cards is decreased, draw 1 card.
Place 1 of your red Battle cards in your Drop : During that turn, the next time you pay the energy cost to place {Omnidirectional Beam} in your Battle Area from your Z-Deck, reduce the energy cost of that card by 
.


)
When this card is placed in a Battle Area, choose all of your opponent’s Battle Cards, and those cards get -25000 power for the turn.
If you have 4 or more energy, your red <Cell Max> card with an energy cost of 8 is attacking, and you remove this card from the game : The attacking card gets +15000 power and
for the battle.


)
When this card is placed in a Battle Area, choose all of your opponent’s Battle Cards, and those cards get -25000 power for the turn.
If you have 4 or more energy, your red <Cell Max> card with an energy cost of 8 is attacking, and you remove this card from the game : The attacking card gets +15000 power and
for the battle.


)


<Son Goten : GT> card and <Trunks : GT> card, both yellow.
If your Leader is a yellow <Gotenks : Adolescence> and you choose cards to use with this card’s
skill from a hand, you may choose the specified Battle Card in your Drop. If you do, place the chosen cards at the bottom of your deck in any order.
If this card is in Rest Mode, only your opponent’s Leader can attack Unisons.

)

Negate the attack and play this card.
If your Leader is a red <Pan> card and you have a red <Son Goku : GT> Z-Battle Card in play, you can activate this card’s
skill from your hand without paying its energy cost.

)

, if your Leader is a red <Cell Max> card and you have 2 or more energy : Play this card from your hand, add up to 1 card from your life to your hand, then choose up to 1 of your opponent’s Battle Cards and it gets -10000 power for the turn.

, if you have 3 or more energy and you place 1 red 《Red Ribbon Army》 card in your Drop : Switch this card to Active Mode, then choose up to 1 of your opponent’s Battle Cards, and it gets -20000 power for the turn.


)


, if your Leader is a blue <Paikuhan> card and you have 3 or more energy : When this card in your Z-Energy is placed in your Drop, play up to 1 blue <Paikuhan> card with an energy cost of 8 from your hand.

, if your Leader is a blue <Paikuhan> card and you add this card in your energy to your Z-Energy : Add the top card of your deck to your energy.
)

, when this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 6 or less and place it at the bottom of its owner’s deck.
)
When this card is played, look at up to 7 cards from the top of your deck, add up to 1 blue Extra with an energy cost of 1 to your hand, then shuffle your deck.

Blue Unison with 15000 power or more : During that turn, the next time you activate the
skill on a blue Extra with an energy cost of 1 from your hand, reduce the energy cost by
.
)
When this card is played, look at up to 7 cards from the top of your deck, add up to 1 blue Extra with an energy cost of 1 to your hand, then shuffle your deck.

Blue Unison with 15000 power or more : During that turn, the next time you activate the
skill on a blue Extra with an energy cost of 1 from your hand, reduce the energy cost by
.

)


When this card is played, choose up to 1 of your opponent’s Battle Cards and KO it. Additionally, if you have a {Chi-Chi, Joined by Destiny} in play, your opponent discards 2 cards from their hand.


, if your Leader is green or is a black <Announcer> card and you have 3 or more energy : Play this card from your hand.

)

When you play a {Son Goku, Joined by Destiny}, this card gets +5000 power and
for the turn.

, if your Leader is green or is a black <Announcer> card and you have 3 or more energy : Play this card from your hand, and this card gains
for the turn.



)

, if your green card with both <Son Gohan : Adolescence> and <Son Goten> is in a battle : When this card is used in a combo, your opponent discards 1 card from their hand.

, if you have 2 or more energy and you have a {Family Kamehameha, Emotions Delivered} in your Battle Area : Play this card from your hand.
)
When this card is played, draw 1 card.
Discard 1 card from your hand : When this card in a Battle Area is placed in a Drop by a <Broly> card skill, add up to 1 green
Extra with an energy cost of 1 from your deck to your hand, then shuffle your deck.

)

, if your Leader is a yellow non-《Great Ape》 <Son Goku : Childhood> card and you have an originally skill-less Battle Card in play : Play this card from your hand in Rest Mode with a marker on it.
Add up to 1 yellow {Upa} or {Bora} card from your deck or Drop to your hand, and shuffle your deck if you looked through it.
Choose up to 1 of your opponent’s skill-less Battle Cards and KO it.
)
When this card is played, draw 1 card.
, if your Leader is a <Fortuneteller Baba> card : When this card is used in a combo, play up to 1 yellow <Draculaman> card with an energy cost of 1 from your deck, then shuffle your deck.
If your Leader is a <Fortuneteller Baba> card : Look at up to 1 card from the top of your opponent’s deck, then place it at the top or bottom of their deck.


)

Discard 1 card from your hand : When this card is played, play up to 1 {Son Goku, the Legendary Warrior} from your Drop with 2 markers on it.

, if your Leader is yellow and you have 3 or more energy : Draw 1 card and play this card from your hand.
Play up to 1 yellow Battle Card with an original energy cost of 1 from your hand.


)

Discard 1 card from your hand : When this card is played, play up to 1 {Son Goku, the Legendary Warrior} from your Drop with 2 markers on it.

, if your Leader is yellow and you have 3 or more energy : Draw 1 card and play this card from your hand.
Play up to 1 yellow Battle Card with an original energy cost of 1 from your hand.



Remove this card from the game : When an opponent’s Battle Card attacks, negate the attack, and your opponent can’t attack with Battle Cards with energy costs of 6 or more for the turn.

, if your Leader is black : Play this card from your hand, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.



Remove this card from the game : When an opponent’s Battle Card attacks, negate the attack, and your opponent can’t attack with Battle Cards with energy costs of 6 or more for the turn.

, if your Leader is black : Play this card from your hand, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.

)



If your Leader’s back side is {SS4 Son Goku, Senses Regained}, you have 3 or more energy, and you place 1 of your red Battle Cards with 25000 power or more in your Drop : When your Leader’s
skill activates, play this card from your hand, and this card gains
and
for the turn.

/
, if your Leader’s back side is {SS4 Son Goku, Senses Regained}, you have 3 or more energy, and you have a Red/Yellow multicolor card in your energy : Play this card from your hand.

)




, if you have 2 or more energy : Yellow <Son Goku> card with 5000 power and blue <Vegeta> card with 5000 power.
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 3 or less, switch it to Rest Mode, and this card can’t be KO’d until the end of your opponent’s turn.
When this card’s
skill activates, use up to 1 blue or yellow card with 5000 combo power from your Drop in a combo with its skills negated for the turn.

)
If you have 4 or less energy, this card can’t attack.
If you have 4 or more energy : When this card is placed in a Drop by a
skill, choose up to 1 of your opponent’s Battle Cards and KO it.
If your Leader is a green or yellow 《Android》 card and you don’t have a Battle Card in play : Play this card from your hand. Additionally, if you have 4 or more energy, declare a number from 0 to 3, and this card’s energy cost increases by the declared number for the turn.

)
If you have 4 or less energy, this card can’t attack.
If you have 4 or more energy : When this card is placed in a Drop by a
skill, choose up to 1 of your opponent’s Battle Cards and KO it.
If your Leader is a green or yellow 《Android》 card and you don’t have a Battle Card in play : Play this card from your hand. Additionally, if you have 4 or more energy, declare a number from 0 to 3, and this card’s energy cost increases by the declared number for the turn.

)

If your Leader is a red <Yamcha> card : When this card is played from your hand, draw 1 card, play up to 1 mono-red 《Earthling》-only card with an original energy cost of 2 or less from your hand, and this card gets +10000 power for the turn.

When an opponent's Battle Card is KO'd in a battle with this card, draw 1 card, switch this card to Active Mode, and this card gains
for the turn.



)
When this card is played from your hand, choose up to 1 of your opponent's Battle Cards, ignoring
, place it at the bottom of their deck, then choose up to 1 of your blue <Kale> Leaders and place up to 2 cards from the top of your deck under it.
When this card attacks, draw 3 cards, then your opponent places 3 cards from their hand at the bottom of their deck.
At the end of your turn, switch up to 1 of your energy to Active Mode.


)
, if you have 2 or more energy and you draw 1 card : Green <Son Goku : Br> card and green <Vegeta : Br> card.
If it's your turn : When you combo, draw 1 card, and this card can't be KO'd until the end of your opponent's turn.

, if you have 4 or more energy and you add this card to Z-Energy : Play up to 1 green <Gogeta : Br> card with an energy cost of 8 from your Z-Energy, and that card gains
for the turn.



)
When your yellow <Broly : Br> is switched to Active Mode by your Leader's skill, switch this card to Active Mode, then add the top card of your deck to your life.


, if your Leader is a yellow <Broly : Br> card and your opponent has 2 or more energy : Play this card from your hand, then add up to 1 card from your life to your hand.

, if you have 4 or more energy : Choose up to 1 of your yellow <Broly : Br> Leaders and it gets +5000 power until the end of your opponent's turn.

)


<Towa> card with an energy cost of 3.
When this card is played, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp, then this card gets +5000 power for the turn.

, if your 《Demon Realm Race》 or 《Demon God》 card is in a battle : When this card is used in a combo, your card that's in a battle gets +10000 power and
for the battle.

)


<Towa> card with an energy cost of 3.
When this card is played, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp, then this card gets +5000 power for the turn.

, if your 《Demon Realm Race》 or 《Demon God》 card is in a battle : When this card is used in a combo, your card that's in a battle gets +10000 power and
for the battle.
)
If you have 2 or more red 《Universe 3》 cards in your energy and you add this card to your Z-Energy : Play up to 1 red 《Universe 3》 card with an energy cost of 1 from your deck, then shuffle your deck.

, if your Leader is a red 《Universe 3》 card, you have 4 or more energy, and you choose 1 of your red <Koichiarator> Battle Cards and place it under this card : Draw 1 card, play up to 1 red <Anilaza> card from your hand on top of this card in Active Mode, and that card gains
for the turn.

)

When this card is played, choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 4 or less, ignoring
, and place it at the bottom of its owner’s deck.


, if your opponent has 3 or more energy and you have a {Universal Tuffleization Plan} in your Battle Area : Play this card from your hand.
)
If your Leader is a green <King Piccolo> or <Piccolo Jr.> card and it’s your turn, your green 《Demon Clan》 cards with energy costs of 2 gain
.
: When this card is played, add up to 1 green <King Piccolo> card with an energy cost of 1 to your hand, then shuffle your deck.



)
If your Leader is a yellow 《Majin》 card and it’s your opponent’s turn, reduce the combo cost of this card in your hand by 1.
If it’s your turn : When this card in your hand is discarded by the skill of your Leader or a yellow <Majin Buu> card in your Battle Area, your Leader gains the following skill until the end of your opponent’s turn:
When your yellow 《Majin》 card is played by a skill, this card gets +5000 power for the turn."

)
When this card is played, draw 1 card, choose up to 1 of your opponent’s Battle Cards and it gains
until the end of your opponent’s turn.
If your Leader is a black <Cumber> card : When this card attacks, choose up to 1 of your opponent’s cards with the
skill and use it in a combo with this card.

, if your Leader is black and you have a <Fu> card in play : Play this card from your hand.
)
When your red <Son Goku> card with an energy cost of 8 is removed from a Battle Area by an opponent’s skill, play up to 1 {Golden Frieza & Android 17, Determined Tag Team} from your Drop with 1 marker on it, then remove this card from the game.
At the end of your turn, choose up to 1 of your mono-red 《Universe 7》 cards and switch it to Active Mode, then that card gains
until the end of your opponent’s turn.
If your Leader is {Son Goku, Supreme Warrior} and you have 4 or more energy : Reduce the skill cost of
on {Son Goku, Ultra Mastery} in your hand by
for the turn.
)
If your Leader is a <Red Ribbon Robot> card, you have 3 or more energy, and it’s your turn, your blue 《Red Ribbon Army》 cards get +5000 power.
At the end of your turn, you may place all of your 《Red Ribbon Army》 cards in your Drop. If you don’t place any cards, remove this card from the game.

, place 1 card from your hand on top of your deck : Play up to 1 blue <Commander Red> card with an energy cost of 2 from your hand.
)
You can activate your green <Beerus> or <Champa> card’s
even when your life is at 4 or less.
Choose 1 of your mono-green 《Universe 7》 or 《Universe 6》 cards and KO it : When your opponent discards 1 card from their hand, remove this card from the game at the end of the turn.
If your Leader is a green <Beerus> or <Champa> card and you remove this card from the game : Choose up to 1 of your non-《God》 《Universe 7》 or 《Universe 6》 Battle Cards and it gets +10000 power and
until the end of your opponent’s turn.
)

When your yellow <Super 17> Battle Card attacks, the attacking card gets +6000 power, then switch that card to Active Mode at the end of the turn.

, remove this card from the game : Play up to 1 yellow <Android 17> card with an original energy cost of 1 from your hand or Drop, then play up to 1 {Android 20 & Dr. Myuu, Hellish Accomplices} from your hand with 1 marker on it.
)
If your Leader is a <Son Goku : Xeno>-only card and you discard 1 card from your hand : When this card is placed in a Battle Area, add up to 2 cards from your life to your hand, then add up to 1 non-
<Son Goku : Xeno> card from your Drop or Warp to your hand.
When a card from your Warp is placed in your Drop by your <Son Goku : Xeno>-only Leader’s skill, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.
Remove this card from the game : Choose up to 1 of your <Son Goku : Xeno> cards and it gets +5000 power and
for the turn.
When this card attacks, add up to 1 card from your life to your hand, look at up to 5 cards from the top of your deck, add up to 1 blue 《Saiyan》 card to your hand, then shuffle your deck.
When your life is at 4 or less : Draw 1 card and switch up to 1 of your energy to Active Mode.
When this card attacks, draw 1 card.
If you have a <Saibaiman> Z-Battle Card in play : Play 1 Saibaiman Token (5000 power, 0 combo cost, and 5000 combo power).
KO 1 of your blue <Nappa> cards : Choose up to 1 of your blue <Vegeta> cards and it gets +5000 power and
for the battle.
When this card attacks, add up to 1 card from your life to your hand, look at up to 5 cards from the top of your deck, add up to 1 blue 《Saiyan》 card to your hand, then shuffle your deck.
When your life is at 4 or less : Draw 1 card and switch up to 1 of your energy to Active Mode.
When this card attacks, draw 1 card.
If you have a <Saibaiman> Z-Battle Card in play : Play 1 Saibaiman Token (5000 power, 0 combo cost, and 5000 combo power).
KO 1 of your blue <Nappa> cards : Choose up to 1 of your blue <Vegeta> cards and it gets +5000 power and
for the battle.
)
If your Leader is a <Nappa> card : When this card or one of your Saibaiman Tokens attacks, choose up to 1 of your opponent’s Battle Cards, return it to its owner’s hand, and remove the attacking card from the game.
When this card is KO’d by a <Vegeta> card’s skill, draw 1 card.
)
If your Leader is a <Nappa> card : When this card or one of your Saibaiman Tokens attacks, choose up to 1 of your opponent’s Battle Cards, return it to its owner’s hand, and remove the attacking card from the game.
When this card is KO’d by a <Vegeta> card’s skill, draw 1 card.
)
If you have 3 or more energy : When this card attacks, use up to 1 mono-red card with 5000 combo power from under this card in a combo with its skills negated for the turn. Additionally, if the card used in the combo is a <Son Goku>, <Vegeta>, or <Trunks : Future> card, switch this card to Active Mode, then choose up to 1 of your opponent’s Battle Cards with 25000 power or less and KO it.

, if your Leader is a red <Son Goku> card and you choose 1 of your red 《Saiyan》 Battle Cards : Play this card from your hand, then place the chosen card under this card.

)
When this card is played, choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -15000 power for the turn.
When this card attacks a Battle Card, switch this card to Active Mode at the end of the turn.

, if your Leader is a red non-《Saiyan》 card and your opponent has 2 or more energy : Draw 1 card and play this card from your hand.

)
When this card is played, choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -15000 power for the turn.
When this card attacks a Battle Card, switch this card to Active Mode at the end of the turn.

, if your Leader is a red non-《Saiyan》 card and your opponent has 2 or more energy : Draw 1 card and play this card from your hand.

)
When this card attacks, look at up to 5 cards from the top of your deck, place up to 1 red <Trunks : Future> card under a {Destroyed West City} in your battle area, then shuffle your deck.

, if your Leader is a red <Son Gohan : Future> or <Gohanks : Xeno> card and you have 2 or more energy : Play this card from your hand.
)
Negate the attack and play this card.
If your Leader is a red card with both <Android 17> and <Android 18>, you can activate this card’s
skill from under a Z-Extra in your Battle Area by discarding 1 card from your hand and paying the energy cost.
)
If your Leader is a blue card with both <Son Goku> and <Piccolo> : Draw 1 card, play this card, and this card gets +5000 power until the end of your opponent’s turn.
If you have a {Piercing Special Beam Cannon} in your Battle Area, reduce the energy cost of this card in your hand by 2.
: Switch this card to Active Mode.

)
If this card has the
skill, this card gets +9000 power and
.
When this card is KO’d or removed from a Battle Area by an opponent’s skill, draw 1 card.

, if your Leader is a blue <Raditz> card and you have 2 or more energy : Play this card from your hand.

)
When this card is KO’d by a <Vegeta> card’s skills, draw 1 card.

, if your Leader is a blue <Nappa> card and you have 2 or more energy : Play this card from your hand, then play 1 Saibaiman Token (5000 power, 0 combo cost, and 5000 combo power).
, if it’s your turn : Play 1 Saibaiman Token, then use up to 1 mono-blue card with 5000 combo power from your Drop in a combo with its skills negated for the turn.

)
When this card is played, choose up to 1 of your opponent's Battle Cards and return it to its owner's hand. Then at the start of your opponent's turn, add up to 1 non-
card from your energy to your hand, and add the same amount of cards from your hand to your energy.


, if your Leader is blue and you have 3 or more energy : Draw 1 card and play this card from your hand.

)
When this card is played, choose up to 1 of your opponent's Battle Cards and return it to its owner's hand. Then at the start of your opponent's turn, add up to 1 non-
card from your energy to your hand, and add the same amount of cards from your hand to your energy.


, if your Leader is blue and you have 3 or more energy : Draw 1 card and play this card from your hand.

)
When this card is played, choose up to 1 of your opponent's Battle Cards and return it to its owner's hand. Then at the start of your opponent's turn, add up to 1 non-
card from your energy to your hand, and add the same amount of cards from your hand to your energy.


, if your Leader is blue and you have 3 or more energy : Draw 1 card and play this card from your hand.
)

Negate the attack and play this card.
If your Leader is a green non-《Saiyan》 card, reduce the energy cost of this card in your hand by 1 for each green non-《Saiyan》 Battle Card from among all cards in your Z-Energy and Drop.
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and KO it, then choose up to 1 of your opponent’s Unisons and remove 1 marker from it.
)

Negate the attack and play this card.
If your Leader is a green non-《Saiyan》 card, reduce the energy cost of this card in your hand by 1 for each green non-《Saiyan》 Battle Card from among all cards in your Z-Energy and Drop.
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and KO it, then choose up to 1 of your opponent’s Unisons and remove 1 marker from it.
)

Negate the attack and play this card.
If your Leader is a green non-《Saiyan》 card, reduce the energy cost of this card in your hand by 1 for each green non-《Saiyan》 Battle Card from among all cards in your Z-Energy and Drop.
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and KO it, then choose up to 1 of your opponent’s Unisons and remove 1 marker from it.
)

Negate the attack and play this card.
If your Leader is a green non-《Saiyan》 card, reduce the energy cost of this card in your hand by 1 for each green non-《Saiyan》 Battle Card from among all cards in your Z-Energy and Drop.
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and KO it, then choose up to 1 of your opponent’s Unisons and remove 1 marker from it.
)
If your Leader is a green card with both <Trunks : Future> and <Mai : Future> : When this card is played, draw 1 card, then play 1 Earthling Token (1000 power, 0 combo cost, and 0 combo power).
When one of your opponent’s multicolor 《God》 cards attacks, place this card in your Drop, then negate the attack.

)

When this card is placed in a Drop from Z-Energy or a Battle Area, remove this card in the Drop from the game.


, if your Leader is a <Zamasu> card and there are 3 or more colors among cards in your Combo Area : Draw 1 card and play this card from your Combo Area.
If your Leader is a green card with both <Zamasu> and <Goku Black> and you have a <Zamasu> card in your Combo Area : Use this card in a combo from your Drop.
)

If your Leader is a <Paragus : Br> card : When this card is played from your hand, draw 1 card, play up to 1 {Energy Barrage Frieza} from your deck, shuffle your deck, then your opponent gains control of this card.
If your opponent’s Leader is a <Paragus : Br> card and your opponent has 3 or more energy : When this card is KO’d or removed from the Battle Area by a skill, your opponent may activate the
skill on a {Tragic Awakening} in its owner’s Drop. If they do, your opponent sends that card to its owner’s Warp.

)


, if your Leader is yellow and you have 3 or more energy : Play this card from your hand.
, if you have 4 or more energy and you place this card in your Drop : Choose all of you and your opponent’s Rest Mode Battle Cards, ignoring
, and KO them.

)


, if your Leader is yellow and you have 3 or more energy : Play this card from your hand.
, if you have 4 or more energy and you place this card in your Drop : Choose all of you and your opponent’s Rest Mode Battle Cards, ignoring
, and KO them.
)
If your Leader is a 《Universe 7》 card, reduce the energy cost of this card in your hand by 1 for each card in your Z-Energy.
When this card attacks, choose up to 1 of your opponent’s Rest Mode Battle Cards and KO it.
Switch up to 1 of your 《Universe 7》 cards to Rest Mode : Switch this card to Active Mode.

)
If it’s your opponent’s turn : When this card is used in a combo, choose up to 1 of your <Kefla> cards and switch it to Active Mode.
If your Leader is a mono-yellow 《Universe 6》 card and you discard this card from your hand : Use up to 1 of your mono-yellow <Caulifla> cards with 5000 combo power in a combo from your Drop with its skills negated for the turn.
)
This card is also treated as {Makyo Star} in all areas.
When your yellow <Garlic Jr.> activates an
skill, choose up to 1 of your opponent’s Rest Mode Battle Cards and KO it.
If you have 3 or more energy and you place 1 card from your hand at the bottom of your deck : Choose up to 1 of your {Garlic Jr., Overlord of the Dead Zone} and it gets +5000 power and
until the end of your opponent’s turn.

)


Discard 1 card from your hand : When this card is played, draw 1 card.
If your opponent has 2 or more energy : When this card’s power is increased by your Leader’s skill, switch this card to Active Mode, then choose up to 1 of your opponent’s Battle Cards and KO it.
When this card is KO’d or removed from the Battle Area by a skill, add up to 1 green <Paragus : Br> card with an energy cost of 2 or less and without
from your deck or Drop to your hand, then shuffle your deck if you looked through it.

When you play a red <Beerus> card, this card gets +5000 power for the turn.
When this card attacks, add up to 1 card from your life to your hand, look at up to 5 cards from the top of your deck, add up to 1 red 《God》 card to your hand, then shuffle your deck.
When your life is at 4 or less : Draw 1 card and switch up to 1 of your energy to Active Mode.

When you use one of your Red/Yellow multicolor cards in a combo, play up to 1 red 《God》 card with an energy cost of 2 or less from your hand in Rest Mode.
When you play a red <Beerus> or <Whis> card, if the played card is a <Beerus> card, this card gets +5000 power for the turn. If the played card is a <Whis> card, choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode.

When you play a red <Beerus> card, this card gets +5000 power for the turn.
When this card attacks, add up to 1 card from your life to your hand, look at up to 5 cards from the top of your deck, add up to 1 red 《God》 card to your hand, then shuffle your deck.
When your life is at 4 or less : Draw 1 card and switch up to 1 of your energy to Active Mode.

When you use one of your Red/Yellow multicolor cards in a combo, play up to 1 red 《God》 card with an energy cost of 2 or less from your hand in Rest Mode.
When you play a red <Beerus> or <Whis> card, if the played card is a <Beerus> card, this card gets +5000 power for the turn. If the played card is a <Whis> card, choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode.


)
Place 1 of your Red/Yellow multicolor 《God》 cards under this card : Switch this card to Active Mode, and this card gains
for the turn.
When your opponent attacks, use up to 1 red 《God》 from under this card in a combo with its skills negated for the turn, then switch the attack target to your Leader.


)
Place 1 of your Red/Yellow multicolor 《God》 cards under this card : Switch this card to Active Mode, and this card gains
for the turn.
When your opponent attacks, use up to 1 red 《God》 from under this card in a combo with its skills negated for the turn, then switch the attack target to your Leader.


)
If you have 4 or more red Extras in your Drop and you discard 1 red Extra from your hand : When this card attacks, draw 2 cards, then choose up to 1 of your opponent’s Battle Cards and it gets -25000 power for the turn.

, if your Leader is a red <Broly> card and you have 3 or more energy : Play this card from your hand.

)
When this card attacks, place up to 1 red 《Saiyan》 card from your Z-Energy under {Concentrated Saiyan Power} in your Battle Area, look at up to 5 cards from the top of your deck, add up to 1 《Saiyan》 or 《Earthling》 card-both red and with an energy cost of 4 or less-to your hand, then shuffle your deck.

, if your Leader is a red <Vegeta> or <Bulma> card and your opponent has 2 or more energy : Play this card from your hand.



)

Play this card.
If your Leader is a red <Beerus> Z-Leader, you can activate this card’s
skill from your hand without paying its energy cost.
When this card is played, choose up to 1 of your red Z-Unisons and add 1 marker to it. Additionally, if that card has a specified cost of 1, choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -5000 power for the turn.



)
When this card is played or attacks, choose up to 1 of your opponent’s Battle Cards and it gets -20000 power for the turn. Additionally, if this skill reduces that card’s power to 0 or less, this card gains
for the turn.
, if your Leader is red or has 《Universe》 in its special traits : Play this card from your hand.



)
When this card is played or attacks, choose up to 1 of your opponent’s Battle Cards and it gets -20000 power for the turn. Additionally, if this skill reduces that card’s power to 0 or less, this card gains
for the turn.
, if your Leader is red or has 《Universe》 in its special traits : Play this card from your hand.



)
When this card is played or attacks, choose up to 1 of your opponent’s Battle Cards and it gets -20000 power for the turn. Additionally, if this skill reduces that card’s power to 0 or less, this card gains
for the turn.
, if your Leader is red or has 《Universe》 in its special traits : Play this card from your hand.

)
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 4 or less and place it at the bottom of its owner’s deck. 

, if your Leader is a <Tapion> card and you return 1 《Hero》 card with an energy cost of 1 to its owner’s hand : Play this card from your hand.

)
When this card is played, draw 1 card, and this card gains
for the turn.

, if your Leader is a 《Hero》 or 《Phantom Demon》 card and you place 1 of your <Hirudegarn> cards without
at the bottom of its owner’s deck : Play this card from your hand.

)


, if your Leader is a <Zamasu> or <Goku Black> card : When this card is used in a combo from your hand, use up to 1 <Zamasu> or <Goku Black> card from your Drop in a combo with its skills negated for the turn, and play this card from your Drop at the end of the battle.
If it’s your turn : When this card is played, choose up to 1 of your opponent’s Battle Cards and KO it, then switch up to 1 of your energy to Active Mode at the end of the turn.
)
When this card is played, draw 1 card.
If your Leader is {SS Son Goku, Beginning of a Legend} and you send this card from your Z-Energy to your Warp : Choose up to 1 of your green Z-Unisons and it gains
until the end of your opponent’s turn.
)


If your Leader is a green <Videl> card and you return 1 of your {Videl} to its owner’s hand : When your green skill-less Battle Card with an energy cost of 1 is played, play this card from your hand.
Place this card in your Drop : Add up to 1 green <Videl> card with an energy cost of 3 or less from your deck to your hand, then shuffle your deck.
)


If your Leader is a green <Videl> card and you return 1 of your {Videl} to its owner’s hand : When your green skill-less Battle Card with an energy cost of 1 is played, play this card from your hand.
Place this card in your Drop : Add up to 1 green <Videl> card with an energy cost of 3 or less from your deck to your hand, then shuffle your deck.
)
Switch this card to Rest Mode : When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow <Son Gohan : Youth> card with an energy cost of 4 or less to your hand, then shuffle your deck.
If your Leader is a yellow <Son Gohan : Youth> Z-Leader and you have a yellow <Son Gohan : Youth> card in play : Play this card from your hand.
)
If you have 3 or more yellow 《Turles Crusher Corps》 cards other than this card in play, this card can be used in combos in Rest Mode.
Choose 1 of your <Rasin> cards and 1 of your <Lakasei> cards-both yellow and with an energy cost of 1-other than this card and place them under this card : Switch this card to Active Mode.


)
When this card is played, choose up to 2 of your opponent’s Battle Cards, then until the end of your opponent’s turn, negate their skills, and your opponent can’t attack with skill-less Battle cards.


, if your Leader is yellow and you have 3 or more energy : Play this card from your hand.


)
When this card is played, choose up to 2 of your opponent’s Battle Cards, then until the end of your opponent’s turn, negate their skills, and your opponent can’t attack with skill-less Battle cards.


, if your Leader is yellow and you have 3 or more energy : Play this card from your hand.


)
When this card is played, choose up to 2 of your opponent’s Battle Cards, then until the end of your opponent’s turn, negate their skills, and your opponent can’t attack with skill-less Battle cards.


, if your Leader is yellow and you have 3 or more energy : Play this card from your hand.

When this card is played, if you have a 《World Tournament》 <Son Goku> card other than this card in play, this card gains
for the turn. If you have a 《World Tournament》 <Chi-Chi> card other than this card in play, draw 1 card.

, if your Leader is a 《World Tournament》 card and you have 3 or more energy : Play this card from your hand.

When this card is played, draw 1 card.
When this card attacks, use up to 1 mono-black card with 5000 combo power from your Warp in a combo with its skills negated for the turn.

When this card is played, draw 1 card.
When this card attacks, use up to 1 mono-black card with 5000 combo power from your Warp in a combo with its skills negated for the turn.

)
If your Leader is a black <Broly> card, this card is also treated as green in all areas.
If your Leader is a black <Broly> card, it’s your turn, and you discard 1 card from your hand : When your life leaves your Life Area by one of your skills, play this card from your Drop, then send this card from your Battle Area to your Warp at the end of the turn.

, if your Leader is a black <Broly> card and you discard this card from your hand : Play up to 1 green <Broly> card with an energy cost of 1 from your deck, shuffle your deck, then add up to 2 cards from your life to your hand.

)
If your Leader is a black <Broly> card, this card is also treated as green in all areas.
If your Leader is a black <Broly> card, it’s your turn, and you discard 1 card from your hand : When your life leaves your Life Area by one of your skills, play this card from your Drop, then send this card from your Battle Area to your Warp at the end of the turn.

, if your Leader is a black <Broly> card and you discard this card from your hand : Play up to 1 green <Broly> card with an energy cost of 1 from your deck, shuffle your deck, then add up to 2 cards from your life to your hand.

)


, if your Leader is a 《Slug’s Army》 card and you discard this card from your hand : Play up to 1 <Lord Slug> card with an energy cost of 4 or 5 from your hand.
Switch this card to Rest Mode : Choose up to 1 of your <Lord Slug> Battle Cards and switch it to Active Mode.
)
This card gets +5000 power for each card in your energy.
When this card is played, choose one-

, if your Leader is red or a <Gogeta : Br> card, and you have 2 or more energy : Play this card from your hand.
)
This card gets +5000 power for each card in your energy.
When this card is played, choose one-

, if your Leader is red or a <Gogeta : Br> card, and you have 2 or more energy : Play this card from your hand.
)
This card gets +5000 power for each card in your energy.
When this card is played, choose one-

, if your Leader is red or a <Gogeta : Br> card, and you have 2 or more energy : Play this card from your hand.


)
, if you have 3 or more energy and you can’t play a Battle Card with 40000 power or more for the turn : Mono-red <Broly : Br> card with an energy cost of 6.
When this card is played, switch your red <Broly : Br> Leader to Active Mode, then choose up to 1 of your opponent’s Battle Cards and it gets -10000 power for the turn.

)

, if your Leader is a blue <Goku Black> Z-Leader : Draw 1 card, play this card from your hand, place up to 2 cards from your life into your Drop, then at the end of the turn, add 1 card from the top of your deck to your life for each card placed in your Drop by this skill.
If your Leader is a blue <Goku Black> card and you don’t have a <Zamasu> card with
in play, add this card from your hand to your Z-Energy : Add up to 1 blue <Zamasu> card with an energy cost of 6 or 7 from your deck to your hand, shuffle your deck, then the next time you play {Zamasu, Serving Justice} from your Z-Deck during this turn, reduce that card’s energy cost by
.

)

, if your Leader is a blue <Goku Black> Z-Leader : Draw 1 card, play this card from your hand, place up to 2 cards from your life into your Drop, then at the end of the turn, add 1 card from the top of your deck to your life for each card placed in your Drop by this skill.
If your Leader is a blue <Goku Black> card and you don’t have a <Zamasu> card with
in play, add this card from your hand to your Z-Energy : Add up to 1 blue <Zamasu> card with an energy cost of 6 or 7 from your deck to your hand, shuffle your deck, then the next time you play {Zamasu, Serving Justice} from your Z-Deck during this turn, reduce that card’s energy cost by
.


)

When this card is played, choose up to 1 of your opponent’s Battle Cards and KO it, then play up to 1 green <Cell> card with an energy cost of 1 from your Drop.
When this card in your hand is placed under your green <Cell> Leader, add up to a total of 2 <Android 17>, <Android 18>, and/or <Cell> cardsーall green and with an energy cost of 1ーfrom your deck to your hand, place 1 card from your hand into your Drop, then shuffle your deck.

, place 1 card from your hand at the bottom of your deck : Play this card from under {Cell, Return of the Ultimate Lifeform}.

)

, if your Leader is yellow and you have 2 or more energy : At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop.
When this card is played, place up to 1 yellow Unison from your deck into your Drop, shuffle your deck, then for each yellow Unison in your Unison Area and Drop, choose up to 1 of your opponent’s Rest Mode Battle Cards and KO it.

)

, if your Leader is yellow and you have 2 or more energy : At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop.
When this card is played, place up to 1 yellow Unison from your deck into your Drop, shuffle your deck, then for each yellow Unison in your Unison Area and Drop, choose up to 1 of your opponent’s Rest Mode Battle Cards and KO it.


)
If your Leader is a yellow <Piccolo : SH> card : When this card attacks or is used in a combo, use up to 1 《Master’s Teachings》 card with 5000 combo power from your Drop in a combo.
, if your Leader is a yellow <Piccolo : SH> card and you have 3 or more energy : Draw 1 card and play this card from your hand.
, place this card in your Drop : Play up to 1 yellow 《Master’s Teachings》 card with an energy cost of 8 from your hand, then choose up to 1 of your opponent’s Rest Mode Battle Cards and KO it.
This card can’t attack.
Add 1 card from your hand to your Z-Energy and switch this card to Rest Mode : Look at up to 5 cards from the top of your deck, add up to 1 yellow 《Shadow Dragon》 card to your hand, then shuffle your deck.
When your life is at 6 or less and you have 2 or more energy : Draw 1 card, then switch this card and up to 1 of your energy to Active Mode.

Discard 1 yellow card from your hand : When this card attacks, draw 2 cards.

: Play up to 1 yellow 《Shadow Dragon》 card with an energy cost of 4 or less from your Warp, then switch this card to Active Mode at the end of the turn.
If it’s your opponent’s turn and you send 3 yellow 《Shadow Dragon》 cards from your Drop to your Warp : This card gets +10000 power for the battle.
This card can’t attack.
Add 1 card from your hand to your Z-Energy and switch this card to Rest Mode : Look at up to 5 cards from the top of your deck, add up to 1 yellow 《Shadow Dragon》 card to your hand, then shuffle your deck.
When your life is at 6 or less and you have 2 or more energy : Draw 1 card, then switch this card and up to 1 of your energy to Active Mode.

Discard 1 yellow card from your hand : When this card attacks, draw 2 cards.

: Play up to 1 yellow 《Shadow Dragon》 card with an energy cost of 4 or less from your Warp, then switch this card to Active Mode at the end of the turn.
If it’s your opponent’s turn and you send 3 yellow 《Shadow Dragon》 cards from your Drop to your Warp : This card gets +10000 power for the battle.

)
This card can’t attack.
Choose up to 1 of your yellow 《Shadow Dragon》 cards with an energy cost of 8 or less and it gains
until the end of your opponent’s turn.
If your Leader is a yellow 《Shadow Dragon》 card : Add cards from your life to your hand until you have 6 life left, place up to 1 yellow 《Shadow Dragon》 card from your Drop or Warp at the bottom of your deck, and increase the specified cost of this card by 
for the turn.

)
This card can’t attack.
Choose up to 1 of your yellow 《Shadow Dragon》 cards with an energy cost of 8 or less and it gains
until the end of your opponent’s turn.
If your Leader is a yellow 《Shadow Dragon》 card : Add cards from your life to your hand until you have 6 life left, place up to 1 yellow 《Shadow Dragon》 card from your Drop or Warp at the bottom of your deck, and increase the specified cost of this card by 
for the turn.


)
Red skill-less <Son Goku : Childhood> card with an energy cost of 3.
When this card attacks, choose up to 1 of your opponent’s Battle Cards with 25000 power or less and KO it.
Use up to 1 red skill-less Battle Card from your deck in a combo, then shuffle your deck.


)
If your Leader is a red <King Piccolo> card : Red <King Piccolo> card with an energy cost of 3.
When you play a 《Demon Clan》 card, this card and your Leader get +5000 power for the turn.
When this card attacks, choose up to 2 of your opponent’s Battle Cards and they get -20000 power for the turn.

)

If your Leader is red and you have 3 or more energy : When you activate a mono-red Extra from your hand by paying the cost, play this card from your hand, and this card can’t be KO’d for the turn.

, discard 1 mono-red Extra from your hand : This card gets +15000 power and
for the turn. Choose up to 1 of your opponent’s Battle Cards and it gets -20000 power for the turn.

)

If your Leader is red and you have 3 or more energy : When you activate a mono-red Extra from your hand by paying the cost, play this card from your hand, and this card can’t be KO’d for the turn.

, discard 1 mono-red Extra from your hand : This card gets +15000 power and
for the turn. Choose up to 1 of your opponent’s Battle Cards and it gets -20000 power for the turn.
)
If your Leader is a red <General Rilldo> card and you choose 1 of your <Super Sigma> cards : When this card is played, play up to 1 {Hyper Meta-Rilldo, Combined Power} from your deck or Drop on top of the chosen card, then shuffle your deck if you looked through it.

, if your Leader is a red <General Rilldo> card : When this card is used in a combo, choose up to 1 of your red <General Rilldo> Battle Cards and switch it to Active Mode.


)

, draw 2 cards : Blue <Son Goten> card and blue <Trunks : Youth> card.
Your Ghost Tokens gain
.
When this card is removed from a Battle Area by an opponent’s skill or KO’d, add up to 1 blue skill-less 《Saiyan》 card from your Drop to your Z-Energy.
At the end of your turn, choose all of your Ghost Tokens and switch them to Active Mode.


)
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and place it at the bottom of its owner’s deck.

, if your Leader is a blue <Majin Buu> Z-Leader and you place 1 card from your Combo Area in its owner’s Drop : Draw 1 card and play this card from your hand.


)




: Blue <Son Goku> card and blue <Vegeta> card.
When this card is played, choose up to 1 of your opponent’s skill-less Battle Cards and place it at the bottom of its owner’s deck.
Place this card in its owner’s Drop : At the start of your opponent’s Main Phase, play up to 1 blue <Gogeta> card with an energy cost of 5 and a
skill from your Drop.


)
When this card is played, draw 2 cards, then choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck.

, if your Leader is blue or a 《Universe 7》 card : This card gets +10000 power for the turn, and switch up to 2 of your energy to Active Mode at the end of the turn.


)
When this card is played, draw 2 cards, then choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck.

, if your Leader is blue or a 《Universe 7》 card : This card gets +10000 power for the turn, and switch up to 2 of your energy to Active Mode at the end of the turn.


)
When this card is played, draw 2 cards, then choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck.

, if your Leader is blue or a 《Universe 7》 card : This card gets +10000 power for the turn, and switch up to 2 of your energy to Active Mode at the end of the turn.
)

Play this card.
If your Leader is a green <Trunks : Future> card and you have a green Z-Unison in play, you may activate this card’s
skill from your hand without paying its energy cost.
Use up to 1 mono-red or mono-green 《Saiyan》 card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
)
When this card is played, draw 1 card.
If your Leader is a green 《Boujack Brigade》 card : When this card is KO’d by one of your skills, choose up to 1 of your opponent’s Battle Cards or Unisons and it can’t attack for the turn.

)
When this card attacks, draw 1 card, place this card from the Battle Area in its owner’s Drop at the end of the battle, choose up to 1 yellow <Son Goku> card in your Battle Area or Drop, add it to your Z-Energy with its skills negated for the turn, then choose up to 1 yellow <Vegeta> card in your Battle Area or Drop and place it under {Spirit Bomb} in your Battle Area.

, if you have {Spirit Bomb} in your Battle Area : Play this card from your hand, then choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode.



)


: When this card is sent from your Drop to your Warp by a 《Shadow Dragon》 card’s skill, play this card from your Warp.
When this card is played, choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.
At the end of your turn, switch this card to Active Mode.



)


If your Leader is yellow : When this card is played, choose up to 1 of your opponent’s cards, ignoring
, switch it to Rest Mode, then choose up to 1 of your opponent’s Rest Mode Battle Cards, ignoring
, and KO it.


, place 1 of your Battle Cards in its owner’s Drop : Play this card from your hand.



)


If your Leader is yellow : When this card is played, choose up to 1 of your opponent’s cards, ignoring
, switch it to Rest Mode, then choose up to 1 of your opponent’s Rest Mode Battle Cards, ignoring
, and KO it.


, place 1 of your Battle Cards in its owner’s Drop : Play this card from your hand.


)
If this card would leave the Battle Area, remove it from the game instead.

, if your Leader is black, you have 2 or more energy, and you place 1 of your Battle Cards with the
or
skill in its owner’s Drop : Play this card from your Warp, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp, and your Leader gets +5000 power for the turn.


)
If this card would leave the Battle Area, remove it from the game instead.

, if your Leader is black, you have 2 or more energy, and you place 1 of your Battle Cards with the
or
skill in its owner’s Drop : Play this card from your Warp, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp, and your Leader gets +5000 power for the turn.

)



When this card is played, choose up to 1 of your opponent’s Battle Cards and KO it, then switch up to 1 of your Leaders and up to 1 of your energy to Active Mode at the end of the turn.
, if your Leader is a red <Great Priest> card and you have 4 or more color types in your energy : Play this card from your hand.

)
This card can’t attack.
If you have a total of 7 or more cards with <GT> in their character names among all cards in your energy, Z-Energy, Battle Area, and/or Drop : Play this card from your hand.
If your Leader is a yellow <Gogeta : GT> card, you choose 1 of your <Son Goku : GT> cards, and you remove this card and that card from the game : Return all Battle Cards in you and your opponent’s Drops to their owners’ decks, then both players shuffle their decks.
)
When this card is played, draw 1 card, and during this turn, the next time you activate an
skill on {SS2 Son Gohan, Astonishing Strike} from your hand, reduce the skill cost by 
. 
If your Leader’s back side is {SS2 Son Gohan, Pushed to the Brink}, it’s your turn, and you place this Active Mode card from your energy at the bottom of its owner’s deck : When this card is added to energy, add up to 1 blue skill-less Battle Card from your deck to your energy, add up to 1 card with {Energy Fortification} in its card name from your deck to your hand, then shuffle your deck.



)
When this card is removed from a Battle Area by you or your opponent’s skill, choose up to 1 of your Z-Leaders and it gets +5000 power for the turn.

, if your Leader is blue and you have 2 or more energy : Play this card from your hand and add up to 1 card from your life to your hand.
Add this card to your Z-Energy : Draw 1 card and discard 1 card from your hand.



)
When this card is removed from a Battle Area by you or your opponent’s skill, choose up to 1 of your Z-Leaders and it gets +5000 power for the turn.

, if your Leader is blue and you have 2 or more energy : Play this card from your hand and add up to 1 card from your life to your hand.
Add this card to your Z-Energy : Draw 1 card and discard 1 card from your hand.
)
Negate the attack and play this card.
[Sparking 4] If your Leader is green, reduce the energy cost of this card in your hand by 4.
When this card is played, choose up to 2 total cards from among all your green 《Saiyan》 cards, your green Z-Battle Cards, and your opponent’s Battle Cards, and they gain
for the turn.
)
Negate the attack and play this card.
[Sparking 4] If your Leader is green, reduce the energy cost of this card in your hand by 4.
When this card is played, choose up to 2 total cards from among all your green 《Saiyan》 cards, your green Z-Battle Cards, and your opponent’s Battle Cards, and they gain
for the turn.


)

If your Leader is a yellow <Son Goku : Childhood> card, you have 1 or more yellow cards with {Bulma} and 1 or more yellow cards with {Yamcha} in their card names in play, and you discard 1 card from your hand : Draw 1 card, play this card from your hand in Rest Mode, and this card gets +10000 power for the turn.
: Play up to 1 {Son Goku, to Lands Unknown} from your deck or hand on top of this card in Active Mode.

When this card is played, draw 2 cards and send 1 card from your hand to its owner’s Warp.
If your Leader is a <Trunks : Xeno>-only card, your opponent has 2 or more energy, and you remove this card in your Warp from the game : Send up to 3 cards from the top of your deck to their owner’s Warp, and during this turn, the next time you activate an
skill on a black <Trunks : Xeno> card with an energy cost of 5 from your Warp, reduce the skill cost by
.


)




When this card is played, if you have 3 or more red cards in your energy, your Leader and this card get +5000 power for the turn. If you have 3 or more yellow cards in your energy, choose up to 1 of your opponent’s Battle Cards and negate its skills for the turn. If you have 3 or more Red/Yellow multicolor cards in your energy, draw 2 cards.

Add 1 card from your life to your hand : Look at up to 5 cards from the top of your deck, add up to 1 green 《Saiyan》 card to your hand, shuffle your deck, and this card gets +5000 power for the turn.
When your life is at 4 or less : Draw 1 card, then switch up to 1 of your energy to Active Mode.


, if your life is at 4 or less :
When this card attacks, draw 1 card. Additionally, you may switch 1 of your {Trunks, Future Protector} in your Unison Area to Rest Mode. If you do, play up to 1 green 《Saiyan》 card with an original energy cost of 1 from your hand in Rest Mode.
Add 1 card from your life to your hand : Choose up to 1 of your green cards with {Trunks} in its card name in your Battle Area or Unison Area, switch it to Active Mode, and it gains
for the turn.

Add 1 card from your life to your hand : Look at up to 5 cards from the top of your deck, add up to 1 green 《Saiyan》 card to your hand, shuffle your deck, and this card gets +5000 power for the turn.
When your life is at 4 or less : Draw 1 card, then switch up to 1 of your energy to Active Mode.


, if your life is at 4 or less :
When this card attacks, draw 1 card. Additionally, you may switch 1 of your {Trunks, Future Protector} in your Unison Area to Rest Mode. If you do, play up to 1 green 《Saiyan》 card with an original energy cost of 1 from your hand in Rest Mode.
Add 1 card from your life to your hand : Choose up to 1 of your green cards with {Trunks} in its card name in your Battle Area or Unison Area, switch it to Active Mode, and it gains
for the turn.

)
When this card is switched to Rest Mode by your green <Mai : Future>-only Leader’s skill, draw 1 card. Additionally, you may choose 1 green 《Saiyan》 card from your hand or Battle Area and place it under your Leader. If you do, switch this card to Active Mode.
If your Leader is a green <Mai : Future>-only card : Play up to 1 green 《Saiyan》 card with an original energy cost of 1 from your hand in Rest Mode, then add up to 1 card from your life to your hand.

)
When this card is switched to Rest Mode by your green <Mai : Future>-only Leader’s skill, draw 1 card. Additionally, you may choose 1 green 《Saiyan》 card from your hand or Battle Area and place it under your Leader. If you do, switch this card to Active Mode.
If your Leader is a green <Mai : Future>-only card : Play up to 1 green 《Saiyan》 card with an original energy cost of 1 from your hand in Rest Mode, then add up to 1 card from your life to your hand.


)
When this card attacks, choose any number of your Battle Cards and they get -10000 power for the turn. Choose up to the same number of your opponent’s Battle Cards with 25000 power or less and KO them.

, if your Leader is red, you have 3 or more energy, and the number of cards in your Battle Area is less than the number of cards in your opponent’s Battle Area : Play this card from your hand.


)
When this card attacks, choose any number of your Battle Cards and they get -10000 power for the turn. Choose up to the same number of your opponent’s Battle Cards with 25000 power or less and KO them.

, if your Leader is red, you have 3 or more energy, and the number of cards in your Battle Area is less than the number of cards in your opponent’s Battle Area : Play this card from your hand.


)
When this card attacks, choose any number of your Battle Cards and they get -10000 power for the turn. Choose up to the same number of your opponent’s Battle Cards with 25000 power or less and KO them.

, if your Leader is red, you have 3 or more energy, and the number of cards in your Battle Area is less than the number of cards in your opponent’s Battle Area : Play this card from your hand.
)
When this card is played, draw 1 card.
If your Leader is a red <Son Goku : GT> card : When this card in your hand is discarded by one of your skills, look at up to 5 cards from the top of your deck, place up to 1 red Extra with an energy cost of 1 into its owner’s Drop, then shuffle your deck.
)
If your Leader is a red 《Machine Mutant》 card : Look at up to 7 cards from the top of your deck, add up to 2 red 《Android》 cards with energy costs of 6 or less to your hand, then shuffle your deck.
Choose up to 1 of your red 《Android》 cards and it gets +10000 power for the battle. Additionally, if the chosen card is a <Super 17> card, that card gets +5000 power for the turn.


)
When this card is played using this card’s skill, choose up to 3 of your opponent’s Battle Cards and place them at the bottom of their owner’s deck in any order, then switch up to the same number of 《Phantom Demon》 cards in your energy to Active Mode.




, place 1 blue Battle Card with an energy cost of 5 or more into its owner’s Drop : Play this card from your hand. Additionally, if the card placed into its owner’s Drop by this skill is a 《Phantom Demon》 card, draw 2 cards.


)
When this card is played using this card’s skill, choose up to 3 of your opponent’s Battle Cards and place them at the bottom of their owner’s deck in any order, then switch up to the same number of 《Phantom Demon》 cards in your energy to Active Mode.




, place 1 blue Battle Card with an energy cost of 5 or more into its owner’s Drop : Play this card from your hand. Additionally, if the card placed into its owner’s Drop by this skill is a 《Phantom Demon》 card, draw 2 cards.

)
This card in all areas can’t be played by skills.
When this card is played, look at up to 7 cards from the top of your deck, add up to 2 blue <Gogeta : Br> cards to your hand, shuffle your deck, then choose up to 1 of your opponent’s Battle Cards and return it to its owner’s hand.


)

, blue <Broly : Br> card with an energy cost of 5.
When this card is played, switch this card to Active Mode, then choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck.
When a card under this card is returned to its owner’s hand, choose up to 1 of your blue <Broly : Br> Battle Cards and switch it to Active Mode.

)

If there are 4 {King Kai’s Training} under {King Kai’s Planet} in your Battle Area, this card is also treated as {Kaio-Ken Son Goku, Confronting Invasion} in all areas.
When this card is played, draw 1 card.

, send this card to its owner’s Warp : Play up to 1 {Kaio-Ken Son Goku, Decisive Battle} from your hand.
)

If your Leader is a green <Vegito> or <Mai : Future>-only card : <Son Goku> card and <Vegeta> card.
Place this card into its owner’s Drop : Choose up to 1 of your opponent’s Battle Cards with an energy cost of 3 or less and KO it, then add up to 1 <Son Goku> card and up to 1 <Vegeta> card-both green, with an energy cost of 1, and without
-from your Drop to your hand.

)
If you have a Token in play, this card gets +10000 power,
, and
.
Switch 1 of your Battle Cards to Rest Mode : When this card is played, choose up to 1 of your opponent’s Unisons and remove 1 marker from it for each of your Tokens.

, if your Leader is green and you have 3 or more energy : Play this card from your hand, and play 1 Earthling Token. (Earthling Tokens have 1000 power, 0 combo cost, and 0 combo power.)

)
If you have a Token in play, this card gets +10000 power,
, and
.
Switch 1 of your Battle Cards to Rest Mode : When this card is played, choose up to 1 of your opponent’s Unisons and remove 1 marker from it for each of your Tokens.

, if your Leader is green and you have 3 or more energy : Play this card from your hand, and play 1 Earthling Token. (Earthling Tokens have 1000 power, 0 combo cost, and 0 combo power.)

)
If you have a Token in play, this card gets +10000 power,
, and
.
Switch 1 of your Battle Cards to Rest Mode : When this card is played, choose up to 1 of your opponent’s Unisons and remove 1 marker from it for each of your Tokens.

, if your Leader is green and you have 3 or more energy : Play this card from your hand, and play 1 Earthling Token. (Earthling Tokens have 1000 power, 0 combo cost, and 0 combo power.)

)


When this card attacks, choose up to 1 of your opponent’s Battle Cards and KO it.
If this card is in Rest Mode : When your opponent uses cards in a combo, place up to 1 card from your opponent’s Combo Area into its owner’s Drop.


, if your Leader is a green <Mai : Future>-only card and you have 3 or more energy : Play this card from your hand.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 green 《Saiyan》 card with an energy cost of 5 or less to your hand, then shuffle your deck.
When this card in your hand or Battle Area is placed under your green <Mai : Future>-only Leader, your Leader gets +10000 power for the turn.



)


, if you have 3 or more energy : Yellow <Son Gohan : Childhood> card with an energy cost of 5.
When this card is played, switch this card to Active Mode, then play up to 1 yellow non-
Battle Card with an energy cost of 1 from your Drop.
If your Leader is a yellow <Son Gohan : Childhood> card and you place 3 yellow non-
Battle Cards with energy costs of 1 from your Drop at the bottom of their owner’s deck in any order : Choose up to 1 of your opponent’s Battle Cards and KO it.
)
Play this card.
When this card attacks or activates the
skill, place up to 1 《Cell Games》 card from under this card into its owner’s Drop, then activate up to 1 of that card’s
skills from the Drop.
Draw 2 cards and place 2 cards from your hand on top of their owner’s deck in any order.

)
Your yellow 《Boujack Brigade》 cards with energy costs of 2 or less other than this card gain
, and once per turn, this card can’t be removed from a Battle Area by skills.
When this card is played, draw 1 card.
When this card in a Battle Area is used in a combo, draw 1 card.


)

If your Leader is a <Fin> card and you have 3 or more energy : <Fin> card with an energy cost of 2.
When this card attacks or when your opponent plays a Battle Card, choose up to 1 of your opponent’s Battle Cards, place it under your <Fin> Leader, then choose up to 1 of your <Fin> cards and switch it to Active Mode.

: Play up to 1 {Skill Hunter Majin Buu} or {Super Mira, Diabolical Fusion} with 2 markers on it from your hand or Drop.


)

If your Leader is a <Fin> card and you have 3 or more energy : <Fin> card with an energy cost of 2.
When this card attacks or when your opponent plays a Battle Card, choose up to 1 of your opponent’s Battle Cards, place it under your <Fin> Leader, then choose up to 1 of your <Fin> cards and switch it to Active Mode.

: Play up to 1 {Skill Hunter Majin Buu} or {Super Mira, Diabolical Fusion} with 2 markers on it from your hand or Drop.

)


, if your Leader is a 《Prison Planet》 card and you have 3 or more energy : Draw 1 card, play this card from your hand, then place up to 2 《Prison Planet》 cards from your Warp into their owner’s Drop.

)
Skills on this card in any area can’t be negated by the skills of your red <Garlic Jr.> cards.
At the end of your turn, draw 1 card, choose up to 1 of your red <Garlic Jr.> cards, switch it to Active Mode, and it gains
until the end of your opponent’s turn.

, if your Leader is {Garlic Jr., Immortal Being} : Play this card from your hand.

)
Skills on this card in any area can’t be negated by the skills of your red <Garlic Jr.> cards.
When this card attacks, draw 1 card, then choose up to 2 total of your opponent’s Battle Cards and/or Unisons, ignoring
, and they get -10000 power for the turn.

, if your Leader is {Garlic Jr., Immortal Being} : Play this card from your hand.


)

Play this card, then choose up to 1 of your cards and it gets +30000 power for the battle.
If your Leader is red, you can activate this card’s
skill from your hand by adding 1 card from your life to your hand and sending 2 《Saiyan》 cards from your Drop to their owner’s Warp instead of paying its energy cost.


)

Play this card, then choose up to 1 of your cards and it gets +30000 power for the battle.
If your Leader is red, you can activate this card’s
skill from your hand by adding 1 card from your life to your hand and sending 2 《Saiyan》 cards from your Drop to their owner’s Warp instead of paying its energy cost.
)


, if your Leader is a blue <Whis> card, this card is in Rest Mode, and you use 2 total <Beerus> and/or <Whis> cards-both blue and with a combo cost of 1 or less-from your hand in a combo : Draw 2 cards and play up to 1 blue <Beerus> card with an energy cost of 2 or less from your hand on top of this card.
)
Negate the attack and play this card in Rest Mode.
If your Leader is a green <Majin Buu> card and you have 3 or more energy : When this card is played, draw 1 card, play up to 1 {Majin Buu, Unadulterated Destruction} from under your green <Majin Buu> card in Active Mode or Rest Mode, and it gains
for the turn.

)
If your opponent has 2 or more energy : When this card is played, play up to 1 green Unison with 1000 power from your hand with 1 marker on it.
You may use 1 Battle Card from under this card in a combo with its skills negated for the turn. If you do, switch this card to Active Mode.

)

Yellow <Son Gohan : SH> card with an energy cost of 2.
Reduce the skill costs of
skills on {Pan, Inherited Bloodline} in your Drop by
.
Discard 1 yellow card from your hand : Choose up to 1 of your opponent’s Battle Cards, ignoring
, and switch it to Rest Mode. Additionally, if your Leader is a yellow <Piccolo : SH> card, switch this card to Active Mode, then play up to 1 {Son Gohan, Facing New Foes} from under this card.

)


, if your Leader is yellow and you have 2 or more energy, use 1 card with an original combo cost of 1 from your hand in a combo with its skills negated for the turn : Draw 1 card, play this card from your hand, and this card gains
for the turn.
If this card is in a battle : Choose up to 1 of your opponent’s Battle Cards that’s in a battle, ignoring
, and KO it.

)


, if your Leader is yellow and you have 2 or more energy, use 1 card with an original combo cost of 1 from your hand in a combo with its skills negated for the turn : Draw 1 card, play this card from your hand, and this card gains
for the turn.
If this card is in a battle : Choose up to 1 of your opponent’s Battle Cards that’s in a battle, ignoring
, and KO it.
)
If you have a yellow <Son Gohan : SH> card in play, reduce the
skill cost on {Son Gohan, Flash of Brilliance} in your hand or Drop by
, and this card gains
.

, if your Leader is a yellow <Piccolo : SH> card and you have 2 or more energy : When this card is discarded from your hand, draw 1 card and play this card from your Drop.
When this card is played, play up to 1 <Son Gohan : SH> or <Piccolo : SH> card-both yellow and with an energy cost of 1-from your Drop.
)
Negate the attack and play this card.
If your Leader is a <Pan : Xeno> card and the total Z-Energy cost of all the Z-Cards in your Battle Area and Unison Area is 2 or more, reduce the energy cost of this card in your hand by 4.
When this card is played, draw 1 card, then choose up to 1 of your <Pan : Xeno> cards and it gets +5000 power for the turn.


If your Leader is a <Pan : Xeno> card : When this card is played, for every Z-Energy cost of the Z-Cards in your Battle Area and Unison Area, choose up to 1 of your opponent’s Battle Cards with an energy cost of 6 or less and send it to its owner’s Warp.

, if your opponent has 2 or more energy : Draw 1 card and play this card from your hand.
)
When this card is played, draw 1 card.
If your Leader is black, there is a Z-Card in your Battle Area, and you use 1 of your Battle Cards with an
skill in a combo : Play this card from your hand.
)
When this card is played, draw 1 card.
If your Leader is black, there is a Z-Card in your Battle Area, and you use 1 of your Battle Cards with an
skill in a combo : Play this card from your hand.

)

If your Leader is a <Salsa> card : When this card is played, play up to 1 black skill-less Battle Card with an energy cost of 2 from your deck, Drop, or Warp, then shuffle your deck.
If your Leader is a <Shroom> card : When this card is used in a combo, your opponent sends 1 Battle Card from their Drop to its owner’s Warp.
, if you have 3 or more energy and your opponent has 3 or more cards in their Warp : Draw 1 card and play this card from your hand.


, if your Leader has both <Shroom> and <Salsa> and you have 3 or more energy : Play this card from your hand, and your opponent sends 3 Battle Cards from their Drop to their owner’s Warp.

: Play up to 1 black skill-less Battle Card with an energy cost of 2 from your deck, Drop, or Warp, shuffle your deck, then choose up to 1 Battle Card in your opponent’s Battle Area or Drop and send it to its owner’s Warp.

)


Play this card, then switch up to 1 of your energy to Active Mode.
You can activate this card’s
skill from your hand by switching your 《Scientist》 Leader to Rest Mode instead of paying its energy cost.
If your Leader is a <Dr. Uiro> card : When this card is played, draw 2 cards.

)


Play this card, then switch up to 1 of your energy to Active Mode.
You can activate this card’s
skill from your hand by switching your 《Scientist》 Leader to Rest Mode instead of paying its energy cost.
If your Leader is a <Dr. Uiro> card : When this card is played, draw 2 cards.

)

, if your Leader is a blue <Whis> card : When this card is played or at the end of a battle in which this card was used in a combo, draw 1 card, then choose up to 1 of your opponent’s Battle Cards, ignoring
, and add it to its owner’s energy in Rest Mode.
, if you have 2 or more energy : Play this card from your hand.

When you use a black card in a combo, draw 1 card and add up to 1 card from your life to your hand.
When your life is at 5 or less : Draw 2 cards.

When you use a black card in a combo, draw 1 card and place up to 1 black Battle Card from your Warp into its owner’s Drop.
Choose up to 1 of your black Z-Battle Cards and switch it to Active Mode, then place up to 2 black Battle Cards from your Warp into their owner’s Drop.

When you use a black card in a combo, draw 1 card and add up to 1 card from your life to your hand.
When your life is at 5 or less : Draw 2 cards.

When you use a black card in a combo, draw 1 card and place up to 1 black Battle Card from your Warp into its owner’s Drop.
Choose up to 1 of your black Z-Battle Cards and switch it to Active Mode, then place up to 2 black Battle Cards from your Warp into their owner’s Drop.

)


If your Leader is black : When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost greater than their current energy, ignoring
, and send it to its owner’s Warp.
When this card attacks, for every Z-Energy cost of the Z-Cards in your Leader Area, Battle Area, and Unison Area, this card gets +5000 power for the battle.

)


If your Leader is black : When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost greater than their current energy, ignoring
, and send it to its owner’s Warp.
When this card attacks, for every Z-Energy cost of the Z-Cards in your Leader Area, Battle Area, and Unison Area, this card gets +5000 power for the battle.

)
If this card is under a red <Super 17> card with an energy cost of 6 or 8, the card on top of this card gains
.
If your Leader’s back side is a red <Super 17> card : When this card in your hand, Z-Energy, or Combo Area is placed under your red <Super 17> card, choose up to 1 of your opponent’s Battle Cards and it gets -10000 power for the turn.
)
Draw 1 card and use this card in a combo.

: At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop.
When this card is played, draw 1 card.
)
Draw 1 card and use this card in a combo.

: At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop.
When this card is played, draw 1 card.

)
When a card is sent from your opponent’s hand to its owner’s Warp by one of your skills, choose up to 1 of your opponent’s Battle Cards with an energy cost of 6 or less and KO it.

, if your Leader is a green <Raditz> card and your opponent has 2 or more energy : Play this card from your hand, and your opponent draws 2 cards and sends 2 cards from their hand to their owner’s Warp.
)



When this card is played, draw 1 card.
Add 2 yellow 《Cell Games》 cards with energy costs of 7 or less from your Drop to your deck, then shuffle your deck : Choose up to 1 of your opponent’s Battle Cards, switch it to Rest Mode, and it can’t switch to Active Mode until the end of your opponent’s turn.

)
If this card would leave the Battle Area, remove it from the game instead.
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 4 or less, ignoring
, and send it to its owner’s Warp.

, if you have 3 or more energy and you choose 1 mono-black Z-Card in your Battle Area and remove it from the game : Play this card from your Drop.

)
If this card would leave the Battle Area, remove it from the game instead.
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 4 or less, ignoring
, and send it to its owner’s Warp.

, if you have 3 or more energy and you choose 1 mono-black Z-Card in your Battle Area and remove it from the game : Play this card from your Drop.

)

If your opponent has 3 or more energy : When this card is played, play up to 1 each of 《Prison Planet》 cards with energy costs of 3 and 4 from among all cards in your hand and/or Drop.


, if your Leader is a 《Prison Planet》 card : Play this card from your hand, then place up to 2 《Prison Planet》 cards from your Warp into their owner’s Drop.

)


, if your Leader’s back side is {Son Goku, for the Sake of Family} and you have 2 or more energy : Draw 1 card and play this card from your hand.
If you have 3 or more energy and you add this card to your Z-Energy : Play up to 1 {Son Goku & Piccolo, Arch-Rivals Fighting Together} from your hand.

)


, if your Leader’s back side is {Son Goku, for the Sake of Family} and you have 2 or more energy : Draw 1 card and play this card from your hand.
, add this card to your Z-Energy : Play up to 1 {Son Goku, Overwhelming Power} from your deck or hand, shuffle your deck, and KO that card at the end of the turn.
)
If your Leader is a blue <Uub> card : When this card is played, play up to 1 blue <Mr. Buu> card with an energy cost of 2 from your Z-Deck.
If you have a blue <Mr. Buu> card in play : Add up to 1 Battle Card in your opponent’s Drop to their Z-Energy.
Choose up to 1 of your blue <Uub> Battle Cards with a blue <Mr. Buu> card under it and switch it to Active Mode.

)
The power of your Battle Cards and Unisons can’t be reduced by your opponent’s skills.

, if your Leader is blue and you have 2 or more energy : Play this card from your hand.

)
The power of your Battle Cards and Unisons can’t be reduced by your opponent’s skills.

, if your Leader is blue and you have 2 or more energy : Play this card from your hand.

)
When this card is played, add up to 1 blue <Son Goku : GT> card with an energy cost of 3 from your deck or Drop to your hand, then shuffle your deck.
If your opponent has 7 or more Z-energy and you add this card to your Z-Energy : Your opponent adds 2 cards from their hand to their Z-Energy.
)
Choose 1 of your green 《Turtle School》 Battle Cards with an energy cost of 1 and add it to your Z-Energy, then choose 1 of your opponent’s 《Turtle School》 Battle Cards and KO it : Play up to 1 《Turtle School》 card with {Skills Improved} in its card name from your deck, shuffle your deck, and the played card can’t attack a Leader for the turn.
Remove this card from the game : Place up to 1 {Master Roshi’s Training} from your Drop into the Battle Area.


)
During a battle in which your green 《Turtle School》 card is attacking a Battle Card, your opponent can’t activate
or
skills.
When your green 《Turtle School》 card with an energy cost of 5 or less attacks a Battle Card, it gets +10000 power for the turn.

, if you have 3 or more energy, you add 1 green 《Turtle School》 card from your hand to your Z-Energy, and you place 1 green 《Turtle School》 card with an energy cost of 1 from your Drop at the bottom of its owner's deck : Draw 2 cards and play this card from your hand.

)
Your Battle Cards can’t be placed at the bottom of their owner’s deck by your opponent’s skills.

, if your Leader is green and you have 2 or more energy : Play this card from your hand, then your opponent discards 1 card from their hand.

)
Your Battle Cards can’t be placed at the bottom of their owner’s deck by your opponent’s skills.

, if your Leader is green and you have 2 or more energy : Play this card from your hand, then your opponent discards 1 card from their hand.


)
If you have {Makyo Star} in your Battle Area, reduce the specified cost of this card in your Z-Deck by
.
At the start of your opponent’s Main Phase, choose all of your <Garlic Jr.> Battle Cards, switch them to Active Mode, and they get +10000 power and
until the end of your opponent’s turn.
Play up to 1 yellow 《Demon Clan》 card with an energy cost of 2 from your hand.


)


: Yellow <Frieza> card with an energy cost of 8.
When this card is played, add up to 1 card from your life to your hand, then reduce the
skill cost of {Golden Frieza, Shining Emperor} in your Z-Deck by
and reduce its Z-Energy cost by 1 for the turn.


)



: Yellow <Frieza> card with an energy cost of 5 and a
skill.
When this card is played, draw 1 card.

)
Markers on your Unisons can’t be removed by your opponent’s skills, and cards in your hand can’t be placed into their owner’s Drop by your opponent’s skills.

, if your Leader is yellow and you have 2 or more energy : Play this card from your hand.

)
Markers on your Unisons can’t be removed by your opponent’s skills, and cards in your hand can’t be placed into their owner’s Drop by your opponent’s skills.

, if your Leader is yellow and you have 2 or more energy : Play this card from your hand.



)





, draw 1 card : Your yellow <Garlic Jr.> card with an energy cost of 5.
When your 《Agent of Destruction》 card or yellow 《Demon Clan》 card is played, choose up to 1 of your opponent’s cards, ignoring
, and switch it to Rest Mode.
, if your Leader is a card that has 《Agent of Destruction》 in its skill text : Draw 1 card and play this card from your hand.

)
If your Leader is a black <Son Goku : Childhood> card : When your <Son Goku : Childhood> card is played, play up to 1 black <Android 8> card with an energy cost of 2 or less from your Drop.
Remove this card from the game : When your <Android 8> card is removed from a Battle Area by a skill, play up to 1 black <Son Goku : Childhood> card with an energy cost of 6 or less from your Drop, then choose up to 1 of your black <Son Goku : Childhood> cards and it gets +10000 power and
for the turn.
)
If your Leader is a black <Son Goku : Childhood> card : When this card is played, play up to 1 <Son Goku : Childhood> card with an energy cost of 1 from your deck or Drop, then shuffle your deck.
Place this card into its owner’s Drop : Play up to 1 black <Son Goku : Childhood> card with an energy cost of 1 from your Drop with its skills negated for the turn.

)

Skills on your Battle Cards can’t be negated by your opponent’s skills.
Your cards can’t be switched to Rest Mode by your opponent’s skills.

)

Skills on your Battle Cards can’t be negated by your opponent’s skills.
Your cards can’t be switched to Rest Mode by your opponent’s skills.

)
If your Leader is {Warriors of Universe 7, United as One} : When this card is used in a combo, use up to 1 mono-red card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
When your {Android 17, The Move that Turns the Tide} is played by an
skill, return this card from the Combo Area to its owner’s hand.

)
If your Leader is {Warriors of Universe 7, United as One} : When this card is used in a combo, use up to 1 mono-red card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
When your {Android 17, The Move that Turns the Tide} is played by an
skill, return this card from the Combo Area to its owner’s hand.
)
When this card is placed in a Battle Area, look at up to 7 cards from the top of your deck, add up to 1 <Gotenks> card to your hand, then shuffle your deck. If you added a card to your hand, discard 1 card from your hand.
If your Leader is a green card with <Gotenks> in its character name, you have 4 or more energy, and you remove this card from the game : When your <Gotenks> with an energy cost of 8 is played by a
skill, your opponent discards 2 cards from their hand.

)
If your Leader is a green card with <Gotenks> in its character name : When this card is placed from a hand into its owner’s Drop by a
skill, play 1 Ghost Token with 15000 power in Rest Mode, and it gains
until the end of your opponent’s turn.
When this card is removed from a Z-Energy Area by the skill of a green <Gotenks : Adolescence> Z-Leader in any of your areas, your Leader gets +5000 power for the turn.

)
If your Leader is a green card with <Gotenks> in its character name : When this card is placed from a hand into its owner’s Drop by a
skill, play 1 Ghost Token with 15000 power in Rest Mode, and it gains
until the end of your opponent’s turn.
When this card is removed from a Z-Energy Area by the skill of a green <Gotenks : Adolescence> Z-Leader in any of your areas, your Leader gets +5000 power for the turn.


)
If your Leader is a yellow <Lord Slug> card : When this card is played or used in a combo, draw 1 card, and during this turn, the next time you activate a skill on a <Lord Slug> card from your Z-Deck or {Lord Slug, Colossal Destroyer} from your hand, reduce the skill cost by
.
, if your Leader is a yellow <Lord Slug> card and you have a yellow 《Slug’s Army》 card with a combo cost of 1 in your Z-Energy : Play this card from your hand, add up to 2 cards from your life to your hand, then choose up to 1 of your opponent’s Rest Mode Battle Cards and KO it.


)
If your Leader is a yellow <Lord Slug> card : When this card is played or used in a combo, draw 1 card, and during this turn, the next time you activate a skill on a <Lord Slug> card from your Z-Deck or {Lord Slug, Colossal Destroyer} from your hand, reduce the skill cost by
.
, if your Leader is a yellow <Lord Slug> card and you have a yellow 《Slug’s Army》 card with a combo cost of 1 in your Z-Energy : Play this card from your hand, add up to 2 cards from your life to your hand, then choose up to 1 of your opponent’s Rest Mode Battle Cards and KO it.

)

If your opponent has 2 or more energy : Yellow 《Slug’s Army》 card with an energy cost of 3.
If your Leader is a yellow <Lord Slug> card and you place 1 card from your hand at the bottom of its owner’s deck : When this card is played or used in a combo, draw 1 card, choose up to 1 of your opponent’s Rest Mode Battle Cards, and it can’t switch to Active Mode until the end of your opponent’s turn.
)

Negate the attack and play this card.
If your Leader’s back side is a <Vegeks : Xeno> card and you discard 1 card from your hand : When this card is placed in your Drop from your deck by a skill, play this card from its owner’s Drop.
When this card is played, draw 1 card.





, if your opponent has 2 or more energy : <Vegeta : Xeno> card and <Trunks : Xeno> card.
If your Leader’s back side is a <Vegeks : Xeno> card : When this card is played, draw 1 card, then choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.





, if your opponent has 2 or more energy : <Vegeta : Xeno> card and <Trunks : Xeno> card.
If your Leader’s back side is a <Vegeks : Xeno> card : When this card is played, draw 1 card, then choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.

)
If your Leader is {Warriors of Universe 7, United as One} : Red 《Universe 7》 Battle Card.
, place 1 of your Z-Energy into its owner’s Drop : At the start of your or your opponent’s Main Phase, play up to 1 《Universe 7》 card with an energy cost of 3 or less from under this card, then at the end of the turn, place the played card under this card.
Remove this card from the game : Add up to 1 Red/Blue multicolor Extra from your Drop to your hand.


)
If it’s your turn, all your red 《Universe 3》 cards gain
.
If you have 4 or more energy : When this card is played, play up to 1 red <Koichiarator> card and up to 1 red <Paparoni> card from your hand, deck, or Drop in Rest Mode, then shuffle your deck.

, if your Leader is a <Warriors of Universe 3> card : Play this card from your hand, then choose up to 1 of your opponent’s Battle Cards and it gets -20000 power for the turn.

)

When you use a card in a combo, you may use this card from a Battle Area in a combo. If you do, play this card from its owner’s Drop at the end of the battle.
When this card is played, your opponent places 1 of their Z-Energy into its owner’s Drop.
, if your Leader is green and you have 3 or more energy : Play this card from your hand.

)

When you use a card in a combo, you may use this card from a Battle Area in a combo. If you do, play this card from its owner’s Drop at the end of the battle.
When this card is played, your opponent places 1 of their Z-Energy into its owner’s Drop.
, if your Leader is green and you have 3 or more energy : Play this card from your hand.

)
If it’s your opponent’s turn : Play this card.
If your Leader is {SS Son Goku, Beginning of a Legend} and you have a green Z-Unison with 2 or more markers on it in play, you can activate this card’s
skill from your hand without paying its energy cost.
When this card is played, choose up to 1 of your green Leaders or up to 1 of your green Battle Cards and it gains
for the turn.

)

Reduce the energy cost of a yellow <Son Gohan> card in your Z-Deck by
.
When your originally skill-less Battle Card is used in a combo, draw 1 card, then choose up to 1 of your opponent’s skill-less Battle Cards and KO it.
, if your Leader is a yellow <Korin> card and you have 3 or more energy : Play this card from your hand, and this card gains
until the end of your opponent’s turn.


)



For every 2 markers on your red Z-Unison, reduce the energy cost of this card in your hand by
.
When this card is played, choose up to 1 of your opponent’s Battle Cards, and during this turn, negate its skills and it gets -30000 power.


)



For every 2 markers on your red Z-Unison, reduce the energy cost of this card in your hand by
.
When this card is played, choose up to 1 of your opponent’s Battle Cards, and during this turn, negate its skills and it gets -30000 power.

)


Add 1 card from your hand to your Z-Energy with its skills negated for the turn : When this card is played, until the end of your opponent’s turn, you can activate the
skill on {SS Gogeta, Light Shining Through Hell} from your Z-Deck even if your life is at 4 or less. Additionally, you may place 1 {Soul Punisher, the Cleansing Light} from your Z-Deck into the Battle Area. If you don’t, this card gains
for the turn.
When this card attacks, draw 1 card.
Choose 1 Hidden Mode card in your Battle Area and place it into its owner’s Drop : Choose up to 1 of your opponent’s Battle Cards and KO it.
When your life is at 5 or less : Draw 2 cards.
When this card attacks, draw 1 card.
At the end of your turn, choose up to 1 of your white <Whis> cards with an energy cost of 6, switch it to Active Mode, and it gains
until the end of your opponent’s turn.
Choose 1 Hidden Mode card in your Battle Area and place it into its owner’s Drop : Choose up to 1 of your opponent’s Battle Cards and KO it.
When this card attacks, draw 1 card.
Choose 1 Hidden Mode card in your Battle Area and place it into its owner’s Drop : Choose up to 1 of your opponent’s Battle Cards and KO it.
When your life is at 5 or less : Draw 2 cards.
When this card attacks, draw 1 card.
At the end of your turn, choose up to 1 of your white <Whis> cards with an energy cost of 6, switch it to Active Mode, and it gains
until the end of your opponent’s turn.
Choose 1 Hidden Mode card in your Battle Area and place it into its owner’s Drop : Choose up to 1 of your opponent’s Battle Cards and KO it.

)

, if your Leader is a white <Beerus> card and your opponent has 2 or more energy : Play this card from your hand.
Play up to 1 white Battle Card with an energy cost of 1 from your Drop, choose up to 1 of your white Battle Cards and switch it to Hidden Mode, and this card gains
until the end of your opponent’s turn.

)

, if your Leader is a white <Beerus> card and your opponent has 2 or more energy : Play this card from your hand.
Play up to 1 white Battle Card with an energy cost of 1 from your Drop, choose up to 1 of your white Battle Cards and switch it to Hidden Mode, and this card gains
until the end of your opponent’s turn.
)


If your Leader is a red <Bardock> card, all your red 《Saiyan》 cards with original energy costs of 1 get +5000 power.
If you have 3 or more energy and you switch this card to Rest Mode : Choose up to 1 of your red <Bardock> cards with an energy cost of 5 and it gets +10000 power and
for the battle.
)
All your red 《Bardock’s Crew》 cards with original energy costs of 1 gain
.
Red 《Saiyan》 or 《Bardock’s Crew》 card : Your Leader gets +10000 power.

, if your Leader is a red <Bardock> card and your opponent has 2 or more energy : Draw 1 card and play this card from your hand.

)


When this card is played or activates the
skill, choose up to 1 of your 《Power Wish》 cards and switch it to Active Mode.
When this card is removed from a Battle Area by a skill, your Leader gets +5000 power for the turn.

, if your Leader is a 《Power Wish》 card and your opponent has 2 or more energy : Play this card from your hand, then add up to 2 《Power Wish》 cards from your Drop to your Z-Energy.
)


Send this card from its owner's Drop to its owner's Warp : At the end of you or your opponent's turn, choose all of your 《Hero》 cards with energy costs of 1 and switch them to Active Mode.

, if your opponent has 2 or more energy, you choose 1 of your blue 《Hero》 or 《Phantom Demon》 cards, and place it into its owner’s Drop : Play this card from your hand, then choose up to 1 of your blue 《Hero》 cards and it gets +5000 power for the turn.
)

When this card is placed into its owner's Drop by one of your skills, play this card from your Drop.
When this card is played, choose up to 1 of your opponent’s Battle Cards and return it to its owner’s hand.

, if your Leader is a 《Hero》 card and you have 2 or more energy : Draw 1 card and play this card from your hand.
)

If your life is at 4 or less and your opponent has 10 or more cards in their hand, reduce the energy cost of this card in your hand by 7.
When this card attacks, choose up to 1 of your 《Demon Realm》 cards and it gets +5000 power and
until the end of your opponent’s turn.
)


If your Leader is a green <King Piccolo> or <Piccolo Jr.> card : When this card is played, add up to 2 cards from your life to your hand. Additionally, if your opponent has 2 or more energy, switch your Leader to Active Mode.
When this card attacks, look at up to 5 cards from the top of your deck, use up to 1 mono-green 《Demon Clan》 card in a combo with its skills negated for the turn, shuffle your deck, then add this card to your Z-Energy at the end of the battle.
)
If your Leader is a green <King Piccolo> or <Piccolo Jr.> card and you have 3 or more energy, reduce the energy cost of this card in your hand by 5.
When this card is played, draw 1 card, play up to 1 green 《Demon Clan》 card with an energy cost of 3 or less and 15000 power or less from your hand, then choose all 《Namekian》 and 《Demon Clan》 cards with 20000 power or less in your Battle Area and they get +5000 power until the end of your opponent’s turn.
)
If your Leader is a green <King Piccolo> or <Piccolo Jr.> card and you have 3 or more energy, reduce the energy cost of this card in your hand by 5.
When this card is played, draw 1 card, play up to 1 green 《Demon Clan》 card with an energy cost of 3 or less and 15000 power or less from your hand, then choose all 《Namekian》 and 《Demon Clan》 cards with 20000 power or less in your Battle Area and they get +5000 power until the end of your opponent’s turn.

)

, if your Leader is a green 《Boujack Brigade》 card and you have 3 or more energy : Play this card from your hand, then choose up to 1 of your {Boujack, Assisting the Brigade} and it gets +11000 power for the turn.
Add 1 face-up 《Boujack Brigade》 card from your Z-Deck to your Z-Energy and KO this card : Play up to 1 green <Boujack> card with an energy cost of 8 from your hand.

)

When this card is removed from a Battle Area by a skill or KO’d, add up to 1 green 《Boujack Brigade》 card with an energy cost of 1 from your Drop to your hand.

, if you have 2 or more face-up 《Boujack Brigade》 cards in your Z-Deck : Play this card from your hand.


)


, if your Leader is yellow and your opponent has 3 or more energy : Draw 1 card and play this card from your hand.
Choose 1 of your Battle Cards or Unisons and switch it to Rest Mode : Choose up to 1 of your opponent’s Battle Cards, ignoring
, and negate its skills for the turn.


)


, if your Leader is yellow and your opponent has 3 or more energy : Draw 1 card and play this card from your hand.
Choose 1 of your Battle Cards or Unisons and switch it to Rest Mode : Choose up to 1 of your opponent’s Battle Cards, ignoring
, and negate its skills for the turn.
This card can’t attack.
When this card is played, draw 2 cards, add 1 card from your hand to your Z-Energy, then play up to 1 non-<Shenron> 《Power Wish》 card from your Drop.

, if your Leader is a 《Power Wish》 card and your opponent has 3 or more energy : Play this card from your hand.
This card can’t attack.
When this card is played, draw 2 cards, add 1 card from your hand to your Z-Energy, then play up to 1 non-<Shenron> 《Power Wish》 card from your Drop.

, if your Leader is a 《Power Wish》 card and your opponent has 3 or more energy : Play this card from your hand.


)



, when this card is played, look at up to 1 card from the bottom of your deck, play up to 1 <Shroom> or <Salsa> card with a
skill, then place the remaining cards at the bottom of their owner’s deck.

, if your Leader has both <Shroom> and <Salsa> and your opponent has 3 or more energy : Play this card from your hand, then choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.


)

, if your Leader is a <Salsa> card and you have 2 or more energy : Play this card from your hand, draw 2 cards, then send the top card of your deck and 1 card from your hand to their owner’s Warp.
If your Leader is a <Shroom> card and this card is in the Combo Area : Use up to 1 non-
<Shroom> or <Salsa> card from your Warp in a combo, and during this turn, the next time you activate an
skill on a <Shroom> or <Salsa> card from your Warp, reduce the skill cost by
.



)



, place 1 of your Z-Energy into its owner’s Drop :
If your Leader is a yellow <Gogeta : GT> card, this card’s
skill can be activated from your Z-Deck as if it was in your hand.
Discard 1 multicolor card from your hand : When this card is played, add up to 1 <Pan> card or card with <GT> in its character name-both multicolor and with an energy cost of 4-from your Drop to your hand.



)



, place 1 of your Z-Energy into its owner’s Drop :
If your Leader is a yellow <Gogeta : GT> card, this card’s
skill can be activated from your Z-Deck as if it was in your hand.
Discard 1 multicolor card from your hand : When this card is played, add up to 1 <Pan> card or card with <GT> in its character name-both multicolor and with an energy cost of 4-from your Drop to your hand.

)


When this card is played, draw 1 card.

, if your Leader’s back side is a yellow <Gogeta : GT> card and you have 2 or more multicolor cards in your energy : Play this card from your hand.
KO this card : Play up to 1 multicolor card with an energy cost of 8, an original combo power of 5000, and <GT> in its character name from your Drop.
When this card attacks, draw 1 card and add up to 1 card from your life to your hand.
When your life is at 5 or less : Draw 2 cards.
When this card attacks, draw 1 card, and this card gets +5000 power for the turn.
When your opponent’s energy switches to Active Mode, switch this card to Active Mode.
Switch this card to Rest Mode : This card gets +10000 power for the battle.
When this card attacks, draw 1 card and add up to 1 card from your life to your hand.
When your life is at 5 or less : Draw 2 cards.
When this card attacks, draw 1 card, and this card gets +5000 power for the turn.
When your opponent’s energy switches to Active Mode, switch this card to Active Mode.
Switch this card to Rest Mode : This card gets +10000 power for the battle.

)
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 6 or less and place it at the bottom of its owner’s deck.
Switch 1 of your opponent’s energy to Active Mode : Switch up to 1 of your energy to Active Mode.

)
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 6 or less and place it at the bottom of its owner’s deck.
Switch 1 of your opponent’s energy to Active Mode : Switch up to 1 of your energy to Active Mode.