


)



: <Hit>
When a card evolves into this card, inflict 2 damage to your opponent.

)



: <Hit>
When a card evolves into this card, inflict 2 damage to your opponent.

)



: <Hit>
When a card evolves into this card, inflict 2 damage to your opponent.
)
The Battle Card played is played in Rest Mode.
)
The Battle Card played is played in Rest Mode.
)
The Battle Card played is played in Rest Mode.
)
The Battle Card played is played in Rest Mode.
)
The Battle Card played is played in Rest Mode.
)
Place this card and 1 other card from your hand in the Drop Area : Choose up to 1 <Gotenks> with 25000 or less power from your deck and add it to your hand. Then, shuffle your deck.


)
Remove 1 of your Battle Cards from the game : Choose up to 2 of your opponent's Battle Cards and switch them to Rest Mode. Choose 1 《Cooler's Armored Squadron》, or 《Frieza Clan》 other than <Cooler> from your Drop Area and play it.

)
If there are 3 or more 《Cooler's Armored Squadron》 in your Drop Area, all <Cooler> in your hand gain


: <Cooler>.

)
All of your Chilled's Army tokens can combo even in Rest Mode. They gain combo cost 0 and 5000 combo power.
Switch 1 of your Chilled Army tokens to rest : This card gains
(This card inflicts 3 damage instead of 1 when attacking) for the duration of the turn.
)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
If {Big Gete Star} is not in your Battle Area, this card cannot attack.

)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
If {Big Gete Star} is in your Battle Area, you may play this card from your hand without paying its energy cost.

)
(This card inflicts 2 damage instead of 1 when attacking)
Remove this card from the game : Choose 1 《Cooler's Armored Squadron》 other than <Salza> from your Drop Area and play it. It gains +5000 power for the duration of the turn.

)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
When this card is KO-ed, remove this card from the game, choose up to 1 《Cooler's Armored Squadron》 other than <Dore> from your Drop Area, and play it.

)
When you play this card, this card gains
(This card inflicts 2 damage instead of 1 when attacking) for the duration of the turn.

)
(This card inflicts 2 damage instead of 1 when attacking)
Switch 1 of your Chilled Army tokens to rest : Choose 1 of your opponent's Battle Cards and switch it to Rest Mode.

)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
Switch 1 of your Chilled Army tokens to rest : Choose up to 1 of your <Chilled> or 《Chilled's Army》. It gains +5000 power for the duration of the battle.

)
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand)
(If you have at least 4 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn)
When you play this card using
, this card gains
(This card inflicts 2 damage instead of 1 when attacking) for the duration of the turn.
(If you have at least 4 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn)
When you play this card using
, this card gains
(This card inflicts 2 damage instead of 1 when attacking) for the duration of the turn.
(If you have at least 4 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn)
When you play this card using
, this card gains
(This card inflicts 2 damage instead of 1 when attacking) for the duration of the turn.
(If you have at least 4 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn)
When you play this card using
, this card gains
(This card inflicts 2 damage instead of 1 when attacking) for the duration of the turn.
(If you have at least 4 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn)
When you play this card using
, choose up to 1 Battle Card in your Warp and add it to your hand.
(If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn)
When this card is sent to the Warp from your Battle Area or deck, add it to your hand.
(You can only include up to 4 cards with
in your deck)
When you combo with this card, if there are 5 or more cards in your Warp, draw 1 card, and this card gains +10000 combo power for the duration of the turn.
: <Towa> (Play this card in Active Mode by sending the specified card from your Battle Area to your Warp)
When a card evolves into this card, choose up to 1 of your opponent's Battle Cards with an energy cost of 6 or less, switch it to Active Mode, and gain control of it. (Move the chosen card to your Battle Area)
When you play this card, look at up to 7 cards from the top of your deck. Choose up to 1 <Mira> or <Masked Saiyan> among them, and add it to your hand. Then, shuffle your deck.
:<Mira> (Play this card in Active Mode by sending the specified card from your Battle Area to your Warp)
When a card evolves into this card, if you have 5 or more cards in your Warp, choose up to 1 of your opponent's Battle Cards and send it to their Warp. Then, if you have 10 or more cards in your Warp, choose up to 1 of your opponent's energy and send it to their Warp.
(If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn)
When you play this card using
, your opponent chooses 1 card in their hand and places it in the Drop Area.
(If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn)
When you play this card using
, your opponent chooses 1 card in their hand and places it in the Drop Area.
(If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn)
When you play this card using
, your opponent chooses 1 card in their hand and places it in the Drop Area.
(If you have at least 10 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn)
When you play this card using
, your opponent can't activate skills on cards other than their Leader Card until the beginning of your next turn.
(If you have at least 10 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn)
When you play this card using
, your opponent can't activate skills on cards other than their Leader Card until the beginning of your next turn.
(If you have at least 10 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn)
When you play this card using
, your opponent can't activate skills on cards other than their Leader Card until the beginning of your next turn.
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
When you play this card, place up to 2 cards from the top of your deck in the Drop Area.
When this card is attacked, if your opponent's Leader Card is red or blue, this card gains +15000 power for the duration of the turn.
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
When you play this card, place up to 2 cards from the top of your deck in the Drop Area.
When this card is attacked, if your opponent's Leader Card is red or blue, this card gains +15000 power for the duration of the turn.
)
When you play this card, draw 1 card.





)
(This card isn't affected by
skills)
(This card inflicts 4 damage instead of 1 when attacking)
When there are 9 or more 《Universe 11》 in your Drop Area, reduce the energy cost of this card in your hand by 6.
During battles when this card attacks, your opponent may not activate
or
.
(If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can only be activated once per turn)
,place 1 <Towa> from your Warp under this card : If your Leader Card is an 《Android》 or <Towa>, choose 1 <Mira> with an energy cost of 7 in your hand or Warp and play it on top of this card in Active Mode.
(If you have at least 4 black cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp.
and
can only be activated once per turn)
When you play this card, choose up to 1 of the Battle Cards in your opponent's Battle Area with an energy cost of 3 or less and gain control of it.
(If you have at least 4 black cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp.
and
can only be activated once per turn)
When you play this card, choose up to 1 of the Battle Cards in your opponent's Battle Area with an energy cost of 3 or less and gain control of it.
(If you have at least 4 black cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp.
and
can only be activated once per turn)
When you play this card, choose up to 1 of the Battle Cards in your opponent's Battle Area with an energy cost of 3 or less and gain control of it.
(If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can only be activated once per turn)
When you play this card with
, choose up to 1 of your Battle Cards with an energy cost of 2 or less and switch it to Active Mode.
(If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can only be activated once per turn)
When you play this card with
, choose up to 1 of your Battle Cards with an energy cost of 2 or less and switch it to Active Mode.

(If you have at least 2 black cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp.
and
can only be activated once per turn)
When you attack or combo with this card, if your Leader Card is black, choose up to 2 cards in your Warp and place them in your Drop Area.
(If you have at least 3 black cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp.
and
can only be activated once per turn)
When you play this card, choose up to 1 <Demigra> with an energy cost of 4 or less from your deck and add it to your hand, then shuffle your deck.
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
When you play this card, if your Leader Card is <Demigra>, place up to 2 cards from the top of your deck in your Drop Area.
When you play this card, if your Leader Card is black, you may choose up to 2 cards in your life and add them to your hand. If you chose to add 1 or more cards to your hand, choose up to 1 of your opponent's Battle Cards with an energy cost of 5 or less and send it to their Warp.


When you play this card with
, choose up to 1 of your opponent's Battle Cards and send it to their Warp.


When you play this card with
, choose up to 1 of your opponent's Battle Cards and send it to their Warp.


When you play this card with
, choose up to 1 of your opponent's Battle Cards and send it to their Warp.
(This card isn't affected by
skills)
When you play this card, you may place it on the top of your deck. If you do so, choose up to 1 black Battle Card with 3000 power from your deck and play it, then shuffle your deck.

)
During your opponent's turn, if your Leader Card is red and this card is in Rest Mode, your opponent's cards can't attack Leader Cards, and this card gets -5000 power.
This card can't attack.
(This skill takes effect when you have 7 or more cards in your Drop Area.) When you play this card, draw 2 cards, then choose one-
for the duration of the turn.
This card can't attack.
(This skill takes effect when you have 7 or more cards in your Drop Area.) When you play this card, draw 2 cards, then choose one?
for the duration of the turn.

During your turn, if your Leader Card is black and there are a total of 15 or more 《Saiyan》 cards in your and your opponent's Drop Areas, when this card's attack is negated or when this card fails to deal damage to your opponent in a battle with their Leader Card, choose up to 1 card in your opponent's life and send it to their Warp.

During your turn, if your Leader Card is black and there are a total of 15 or more 《Saiyan》 cards in your and your opponent's Drop Areas, when this card's attack is negated or when this card fails to deal damage to your opponent in a battle with their Leader Card, choose up to 1 card in your opponent's life and send it to their Warp.
When you attack with this card, you may add 1 card from your life to your hand. If you do, this card gets +10000 power for the duration of the turn.
When your opponent plays a Battle Card with 15000 power or less using a non-keyword skill, your opponent chooses 2 cards from their hand and places them in their Drop Area.
When you attack with this card, you may add 1 card from your life to your hand. If you do, this card gets +10000 power for the duration of the turn.
When your opponent plays a Battle Card with 15000 power or less using a non-keyword skill, your opponent chooses 2 cards from their hand and places them in their Drop Area.
When you attack with this card, you may add 1 card from your life to your hand. If you do, this card gets +10000 power for the duration of the turn.
When your opponent plays a Battle Card with 15000 power or less using a non-keyword skill, your opponent chooses 2 cards from their hand and places them in their Drop Area.
When you attack with this card, you may add 1 card from your life to your hand. If you do, this card gets +10000 power for the duration of the turn.
When your opponent plays a Battle Card with 15000 power or less using a non-keyword skill, your opponent chooses 2 cards from their hand and places them in their Drop Area.

During your opponent's turn, if your Leader Card is black and this card is in Rest Mode, your opponent's cards can't attack Leader Cards and this card gets -5000 power.
(You can only include up to 4 cards with
in your deck.)
(This skill takes effect when you have 5 or more cards in your Drop Area.) When you combo with this card, if your Leader Card is black, draw 1 card.
Your Leader Card is black : Negate the attack, then choose up to 1 black Battle Card from your Drop Area or Warp with an energy cost of 1 and add it to your hand.
(This skill takes effect when you have 5 or more cards in your Drop Area.) You can activate this card's
skill from your hand by adding a card from your life to your hand instead of paying its energy cost.
Your Leader Card is black : Negate the attack, then choose up to 1 black Battle Card from your Drop Area or Warp with an energy cost of 1 and add it to your hand.
(This skill takes effect when you have 5 or more cards in your Drop Area.) You can activate this card's
skill from your hand by adding a card from your life to your hand instead of paying its energy cost.
Your Leader Card is black : Negate the attack, then choose up to 1 black Battle Card from your Drop Area or Warp with an energy cost of 1 and add it to your hand.
(This skill takes effect when you have 5 or more cards in your Drop Area.) You can activate this card's
skill from your hand by adding a card from your life to your hand instead of paying its energy cost.
Your Leader Card is black : Negate the attack, then choose up to 1 black Battle Card from your Drop Area or Warp with an energy cost of 1 and add it to your hand.
(This skill takes effect when you have 5 or more cards in your Drop Area.) You can activate this card's
skill from your hand by adding a card from your life to your hand instead of paying its energy cost.
Choose one-
or 《Desire》 cards and add them to your hand, then shuffle your deck.
or 《Desire》 cards from your Drop Area and add them to your hand.
Choose one-
or 《Desire》 cards and add them to your hand, then shuffle your deck.
or 《Desire》 cards from your Drop Area and add them to your hand.
(You can include as many copies of cards with
in your deck as you like, as long as the total number doesn't exceed 7.)
If your Leader Card is a 《Shenron》 card, draw 1 card.
(You can include as many copies of cards with
in your deck as you like, as long as the total number doesn't exceed 7.)
If your Leader Card is a 《Shenron》 card, draw 1 card.
(You can include as many copies of cards with
in your deck as you like, as long as the total number doesn't exceed 7.)
If your Leader Card is a 《Shenron》 card, draw 1 card.
This card gains 《Desire》 in all areas.
Your Leader Card is a 《Shenron》 card : Choose 1 Battle Card in your Drop Area with 15000 or less power and an energy cost of 3 or less and play it.
This card gains 《Desire》 in all areas.
Your Leader Card is a 《Shenron》 card : Choose 1 Battle Card in your Drop Area with an energy cost less than or equal to your current energy and play it.
)
When you play this card, if there is a 《Saiyan》 card in play in your Battle Area, draw 2 cards, then choose 2 cards from your hand and place them in your Drop Area.
)
When you play this card, if there is a 《Saiyan》 card in play in your Battle Area, draw 2 cards, then choose 2 cards from your hand and place them in your Drop Area.
(You can only include up to 4 cards with
in your deck.)
When you combo with this card, if your Leader Card is black and your life is at 4 or less, draw 1 card.
(You can only include up to 4 cards with
in your deck.)
When you combo with this card, if your Leader Card is black and your life is at 4 or less, draw 1 card.
If your opponent's Leader Card is red or blue, reduce the energy cost of this card in your hand by 3.
When you play this card, your opponent can't switch energy to Active Mode with a non-
skill until the end of your opponent's next turn.
If your opponent's Leader Card is red or blue, reduce the energy cost of this card in your hand by 3.
When you play this card, your opponent can't switch energy to Active Mode with a non-
skill until the end of your opponent's next turn.
(This card can't be chosen by the skills of your opponent's cards.)
If your opponent's Leader Card is green or yellow, reduce the energy cost of this card in your hand by 1.
When a card in your hand is placed in your Drop Area by an opponent's skill, your opponent chooses 3 cards in their hand and sends them to their Warp.
(This card can't be chosen by the skills of your opponent's cards.)
If your opponent's Leader Card is green or yellow, reduce the energy cost of this card in your hand by 1.
When a card in your hand is placed in your Drop Area by an opponent's skill, your opponent chooses 3 cards in their hand and sends them to their Warp.
When you play this card, if your Leader Card is black, choose up to 1 skill-less Battle Card with an energy cost of 3 or less from your deck or Drop Area and play it, then shuffle your deck if you looked through it.
When you play this card, look at up to 7 cards from the top of your deck, choose up to 1 skill-less Battle Card among them and add it to your hand, then shuffle your deck.
When your 〈Son Goku : Childhood〉 card is KO'd by an opponent's skill or leaves a Battle Area, choose up to 1 of your opponent's Battle Cards and KO it.
When you play this card, look at up to 7 cards from the top of your deck, choose up to 1 skill-less Battle Card among them and add it to your hand, then shuffle your deck.
When your 〈Son Goku : Childhood〉 card is KO'd by an opponent's skill or leaves a Battle Area, choose up to 1 of your opponent's Battle Cards and KO it.
When you play this card, look at up to 7 cards from the top of your deck, choose up to 1 skill-less Battle Card among them and add it to your hand, then shuffle your deck.
When your 〈Son Goku : Childhood〉 card is KO'd by an opponent's skill or leaves a Battle Area, choose up to 1 of your opponent's Battle Cards and KO it.
This card can only be played from your hand and can't attack.
When you play this card, if your Leader Card is a black 《Shenron》 card and there is a 《God》 card in play in your Battle Area, draw 2 cards, then choose all of your opponent's cards in their Battle Area ignoring
and place them in their owners' Drop Areas, and your opponent can't activate skills on cards other than their Leader Card until the end of their next turn.
This card can only be played from your hand and can't attack.
When you play this card, if your Leader Card is a black 《Shenron》 card and there is a 《God》 card in play in your Battle Area, draw 2 cards, then choose all of your opponent's cards in their Battle Area ignoring
and place them in their owners' Drop Areas, and your opponent can't activate skills on cards other than their Leader Card until the end of their next turn.
This card gains 《Desire》 in all areas.
Choose 2 Battle Cards from your Drop Area with energy costs of 4 or less and 15000 power or more, and 2 Battle Cards from your opponent's Drop Area with energy costs of 4 or less and 15000 power or more : If your Leader Card is a 《Shenron》 card, play the chosen cards from your opponent's Drop Area in their Battle Area, then play the chosen cards from your Drop Area in your Battle Area in Rest Mode.

Choose up to 1 of your Battle Cards or Leader Cards, it gets +5000 power for the duration of the battle, and if it's a skill-less Battle Card it gets an additional +5000 power for the duration of the battle.

Choose up to 1 of your Battle Cards or Leader Cards, it gets +5000 power for the duration of the battle, and if it's a skill-less Battle Card it gets an additional +5000 power for the duration of the battle.
(You can include as many copies of cards with
in your deck as you like, as long as the total number doesn't exceed 7.)
If your Leader Card is a 《Shenron》 card : Draw 4 cards, then choose 2 cards from your hand and place them in your Drop Area.
(You can include as many copies of cards with
in your deck as you like, as long as the total number doesn't exceed 7.)
If your Leader Card is a 《Shenron》 card : Draw 4 cards, then choose 2 cards from your hand and place them in your Drop Area.
If your Leader Card is black : Negate the attack, then choose up to 1 skill-less Battle Card from your Drop Area or Warp and add it to your hand.
If your Leader Card is black : Negate the attack, then choose up to 1 skill-less Battle Card from your Drop Area or Warp and add it to your hand.
)
Only 1 {Exalted Trio Trunks} can be played in your Battle Area, and if you have a 〈Videl〉 card in play in your Battle Area, reduce the energy cost of this card in your hand and Battle Area by 1.
When this card attacks, if there is a 〈Son Goten〉 card in play in your Battle Area, this card gets +5000 power and
for the duration of the turn.
)
Only 1 {Exalted Trio Trunks} can be played in your Battle Area, and if you have a 〈Videl〉 card in play in your Battle Area, reduce the energy cost of this card in your hand and Battle Area by 1.
When this card attacks, if there is a 〈Son Goten〉 card in play in your Battle Area, this card gets +5000 power and
for the duration of the turn.
If your opponent has 3 or more Battle Cards in play with energy costs of 2 or more, the Battle Card your opponent is playing is placed in its owner's Drop Area instead, then choose all Battle Cards with energy costs of 2 or less, ignoring
, and send them to their owners' Warps.
If your opponent has 3 or more Battle Cards in play with energy costs of 2 or more, the Battle Card your opponent is playing is placed in its owner's Drop Area instead, then choose all Battle Cards with energy costs of 2 or less, ignoring
, and send them to their owners' Warps.
If your opponent has 3 or more Battle Cards in play with energy costs of 2 or more, the Battle Card your opponent is playing is placed in its owner's Drop Area instead, then choose all Battle Cards with energy costs of 2 or less, ignoring
, and send them to their owners' Warps.




)

If there are 20 or more red or green cards in your Drop Area, reduce the energy cost of this card in your hand by 2.
When your life reaches 1, for the duration of the turn, this card gains
,
, and can't be KO'd by your opponent's skills.
Choose 1 card in your life and add it to your hand : Your opponent reveals their hand, you choose up to 1 card from it and place it in their Drop Area, and this card gets +25000 power for the duration of the turn.




)

If there are 20 or more red or green cards in your Drop Area, reduce the energy cost of this card in your hand by 2.
When your life reaches 1, for the duration of the turn, this card gains
,
, and can't be KO'd by your opponent's skills.
Choose 1 card in your life and add it to your hand : Your opponent reveals their hand, you choose up to 1 card from it and place it in their Drop Area, and this card gets +25000 power for the duration of the turn.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
(When this card attacks, you may activate this skill by choosing 1 or more red or green Battle Cards in your Battle Area and switching them to Rest Mode.) This card gains power equal to the total power of the cards switched to Rest Mode by this skill for the duration of the battle, and if you switched a 〈Son Gohan : Youth〉 card to Rest Mode using this skill, draw 2 cards and this card gains
for the duration of the battle.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
(When this card attacks, you may activate this skill by choosing 1 or more red or green Battle Cards in your Battle Area and switching them to Rest Mode.) This card gains power equal to the total power of the cards switched to Rest Mode by this skill for the duration of the battle, and if you switched a 〈Son Gohan : Youth〉 card to Rest Mode using this skill, draw 2 cards and this card gains
for the duration of the battle.

)
This card gains power equal to the total power of the cards switched to Rest Mode by this skill and
for the duration of the battle.
When you play this card, activate this skill. For the duration of the turn, when your opponent uses a skill to play a Battle Card, your opponent chooses 2 cards from their life and places them in their Drop Area.

)
This card gains power equal to the total power of the cards switched to Rest Mode by this skill and
for the duration of the battle.
When you play this card, activate this skill. For the duration of the turn, when your opponent uses a skill to play a Battle Card, your opponent chooses 2 cards from their life and places them in their Drop Area.


)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
When this card attacks, your opponent chooses 2 cards in their hand and sends them to their Warp.
(
)(
) : If your Leader Card is a green 《Saiyan》 card, deal 1 damage to your opponent.


)



Only 1 {Broly, Tragedy Foretold} can be played in your Battle Area, and you can't play this card from any area unless {Dormant Legend} is in your Drop Area.
When you play this card, choose up to 2 of your opponent's Battle Cards, ignoring
, and they get -15000 power until the end of your opponent's turn.
When your opponent combos, you may choose 1 card in your opponent's Combo Area and place it in its owner's Drop Area. If you do, negate this skill for the duration of the turn.


)



Only 1 {Broly, Tragedy Foretold} can be played in your Battle Area, and you can't play this card from any area unless {Dormant Legend} is in your Drop Area.
When you play this card, choose up to 2 of your opponent's Battle Cards, ignoring
, and they get -15000 power until the end of your opponent's turn.
When your opponent combos, you may choose 1 card in your opponent's Combo Area and place it in its owner's Drop Area. If you do, negate this skill for the duration of the turn.

)


Only 1 {Broly, Rapid Barrage} can be played in your Battle Area, and you can't play this card from any area unless {Dormant Legend} is in your Drop Area.
When you play this card, choose up to 1 of your opponent's Battle Cards and it gets -10000 power until the end of your opponent's turn.
When your opponent combos, you may choose 1 card in your hand and place it in your Drop Area. If you do, choose 1 card in your opponent's Combo Area and place it in its owner's Drop Area, then negate this skill for the duration of the turn.

)


Only 1 {Broly, Rapid Barrage} can be played in your Battle Area, and you can't play this card from any area unless {Dormant Legend} is in your Drop Area.
When you play this card, choose up to 1 of your opponent's Battle Cards and it gets -10000 power until the end of your opponent's turn.
When your opponent combos, you may choose 1 card in your hand and place it in your Drop Area. If you do, choose 1 card in your opponent's Combo Area and place it in its owner's Drop Area, then negate this skill for the duration of the turn.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
If there is a card that is both red and green in your energy other than this card, negate this card's
skill in all areas.
When you play this card, your opponent chooses 1 card from their hand and places it in their Drop Area.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
If there is a card that is both red and green in your energy other than this card, negate this card's
skill in all areas.
When you play this card, your opponent chooses 1 card from their hand and places it in their Drop Area.



)



: Blue 〈Son Goku〉 and yellow 〈Vegeta〉
When this card attacks, if your opponent has 3 or more energy, choose up to 3 blue or yellow Battle Cards in your Energy Area and combo with them.
When you combo with a Battle Card using this card's skill and your Leader Card is blue, if you have 3 or more Battle Cards in your Combo Area, choose all of your opponent's Battle Cards and energy, switch them to Rest Mode, and those cards can't be switched to Active Mode during your opponent's next Charge Phase.



)



: Blue 〈Son Goku〉 and yellow 〈Vegeta〉

When this card attacks, if your opponent has 3 or more energy, choose up to 3 blue or yellow Battle Cards in your Energy Area and combo with them.
When you combo with a Battle Card using this card's skill and your Leader Card is blue, if you have 3 or more Battle Cards in your Combo Area, choose all of your opponent's Battle Cards and energy, switch them to Rest Mode, and those cards can't be switched to Active Mode during your opponent's next Charge Phase.



)



: Blue 〈Son Goku〉 and yellow 〈Vegeta〉

When this card attacks, if your opponent has 3 or more energy, choose up to 3 blue or yellow Battle Cards in your Energy Area and combo with them.
When you combo with a Battle Card using this card's skill and your Leader Card is blue, if you have 3 or more Battle Cards in your Combo Area, choose all of your opponent's Battle Cards and energy, switch them to Rest Mode, and those cards can't be switched to Active Mode during your opponent's next Charge Phase.

)
(Play this card from your hand when you have blue and yellow cards in your Combo Area.)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
Reduce the combo cost of all blue and yellow 《Universe 6》 cards in your hand by 1.
If this card is removed from a Battle Area by an opponent's skill, you may choose 1 card from your hand and place it in your Drop Area instead. If you do, this card remains in the Battle Area, switch it to Rest Mode, then choose up to 1 of your opponent's energy and switch it to Rest Mode.
)
If you have 2 or more Red/Green multicolor cards in your energy : When you combo with this card, draw 1 card.


)

(When you play this card, your opponent may choose 1 card from their life and place it in their Drop Area. If they don't, draw 2 cards.)
Choose 1 of your red Battle Cards with 25000 power or more and place it in its owner's Drop Area : When your Leader Card activates
, if {SS4 Son Goku, a Heartfelt Plea} isn't in play in your Battle Area, you may play this card from your hand.


)

(When you play this card, your opponent may choose 1 card from their life and place it in their Drop Area. If they don't, draw 2 cards.)
Choose 1 of your red Battle Cards with 25000 power or more and place it in its owner's Drop Area : When your Leader Card activates
, if {SS4 Son Goku, a Heartfelt Plea} isn't in play in your Battle Area, you may play this card from your hand.


)
(This card inflicts 2 damage instead of 1 when attacking.)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
If your Leader Card is red : When a 〈Bulma〉 card in your Battle Area is removed from your Battle Area by an opponent's skill or KO'd, you may play this card from your hand. If you do, you can't play {SS Vegeta, Raging Frenzy} for the duration of the turn.



)



When you play this card, choose one-
, and that card can't be switched to Active Mode until the start of your next Main Phase.



)



When you play this card, choose one-
, and that card can't be switched to Active Mode until the start of your next Main Phase.

)
If you have a Red/Yellow multicolor card in your energy other than this card, negate this card's
in all areas.
When you play this card, choose up to 1 of your opponent's Battle Cards and negate its skills for the duration of the turn.




)

, 〈Baby〉 with an energy cost of 5 or more.

(When you play this card, your opponent may choose 1 card from their life and place it in their Drop Area. If they don't, draw 2 cards.)
Choose 1 card in your life and add it to your hand : Choose 1 of your opponent's Leader Cards and it gets -5000 power for the duration of the turn.



)

(When you play this card, your opponent may choose 1 card from their life and place it in their Drop Area. If they don't, draw 2 cards.)
Choose 3 cards in your hand, place them in your Drop Area, then choose 1 card in your life and add it to your hand : Choose your opponent's Leader Card and all of their Battle Cards, and they get -20000 power and have their non-keyword skills negated for the duration of the turn.



)

(When you play this card, your opponent may choose 1 card from their life and place it in their Drop Area. If they don't, draw 2 cards.)
Choose 3 cards in your hand, place them in your Drop Area, then choose 1 card in your life and add it to your hand : Choose your opponent's Leader Card and all of their Battle Cards, and they get -20000 power and have their non-keyword skills negated for the duration of the turn.

)

, if your Leader Card is a yellow 〈Baby〉 card and you choose 4 《Brainwashed》 cards in your Drop Area and place them under this card : Choose up to 1 {Super Baby 2, Malicious Majesty} in your deck or hand, play it on top of this card in Active Mode, then shuffle your deck if you looked through it.




)

(Play this card from your hand when you have blue and green cards in your Combo Area.)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
Choose 2 Clone Tokens in your opponent's Battle Area and remove them from the game : When you play this card, your opponent chooses 1 card from their hand and places it in their Drop Area.

)
(Place cards in your hand in your Drop Area that match all colors specified by
: When this card is KO'd, play this card and negate this skill for the duration of the turn.)
You can't play this card from any area with skills other than
.


: This card gets +10000 power and
for the duration of the battle.


)

(Place cards in your hand in your Drop Area that match all colors specified by
: When this card is KO'd, play this card and negate this skill for the duration of the turn.)
When this card attacks, your opponent chooses 1 card in their hand and places it in their Drop Area.
)
Negate the attack and play this card.
If you have 4 or more Extra Cards in your Drop Area and it's your opponent's turn, reduce the energy cost of this card in your hand by 2.
If it's your opponent's turn : When you play this card, choose up to 1 of your opponent's Battle Cards and it gets -5000 power for the duration of the turn.
)
If your Leader Card is a 《Universe 11》 card : When you play this card or it is placed in a Drop Area from a Battle Area by a skill, your opponent chooses 1 card in their hand and places it in their Drop Area; you can't activate {Toppo, Gaze of Justice}'s skill for the duration of the turn.
)
If your Leader Card is a 《Universe 11》 card, you have a 《Universe 11》 card in play, and you choose 1 card in your hand and place it in your Drop Area : Play this card from your Drop Area, and you can't play {Cocotte, Technique Unleashed} for the duration of the turn.
)
If you have a 《Universe 11》 card in play and you send this card from your Drop Area to your Warp : Choose 1 of your opponent's Battle Cards with an energy cost of 1 and KO it.
Choose 1 card in your life and add it to your hand : When this card attacks, choose one-
When your life is at 4 or less : You may draw 1 card, then choose up to 1 of your energy, switch it to Active Mode, and flip this card over.
When this card attacks, draw 1 card and this card gets +5000 power for the duration of the turn.
Choose 1 card in your life and add it to your hand : Until the start of your next Main Phase, as long as you have a 《Universe 11》 card in play, you don't take damage from your opponent's attacks.
)
If your Leader Card is a 《Universe 11》 card : When you play this card from your hand, choose up to 2 《Universe 11》 cards from your hand and/or Drop Area with different names and energy costs of 2 or less and play them with their skills negated for the duration of the turn.
)
If your Leader Card is a 《Universe 11》 card : When you play this card or it is placed in a Drop Area from a Battle Area by a skill, choose up to 1 《Universe 11》 card with an energy cost of 1 from your deck, play it with its skills negated for the duration of the turn, then shuffle your deck.
)
All 《Universe 11》 cards with energy costs of 2 or less in your Battle Area gain
.
)
If your Leader Card is a 《Universe 11》 card : Choose 1 of your Leader Cards and it gets +10000 power and
for the duration of the battle.

)
Draw 2 cards; if your opponent has 11 or more cards in their hand, they choose cards in their hand and shuffle them into their deck until they have 10 cards in their hand.



)
If your Leader Card is a 《Universe 7》 card : If the Battle Card being played has an energy cost of 8 or less, it is placed at the bottom of its owner's deck instead of being played.
Send this card from your Drop Area to your Warp : Look at the top card of your deck; if it's a multicolor Extra Card, you may add it to your hand; otherwise, place it on top of your deck.



)
If your Leader Card is a 《Universe 7》 card : If the Battle Card being played has an energy cost of 8 or less, it is placed at the bottom of its owner's deck instead of being played.
Send this card from your Drop Area to your Warp : Look at the top card of your deck; if it's a multicolor Extra Card, you may add it to your hand; otherwise, place it on top of your deck.




)
If you have a Red/Blue multicolor 〈Son Goku〉 card in play, or there are no Battle Cards in your Battle Area, deal 1 damage to your opponent.
Send this card from your Drop Area to your Warp : Look at the top card of your deck; if it's a multicolor Extra Card, you may add it to your hand; otherwise, place it on top of your deck.




)
If you have a Red/Blue multicolor 〈Son Goku〉 card in play, or there are no Battle Cards in your Battle Area, deal 1 damage to your opponent.
Send this card from your Drop Area to your Warp : Look at the top card of your deck; if it's a multicolor Extra Card, you may add it to your hand; otherwise, place it on top of your deck.

Look at up to 5 cards from the top of your deck, choose up to 1 card among them, add it to your hand, shuffle your deck, and if you added a card to your hand, choose 1 card in your hand and place it in your Drop Area.
Choose 1 green card and 1 yellow card from your hand and place them under this card : You may draw 2 cards, then choose up to 2 of your energy, switch them to Active Mode, and flip this card over.

If your life is at 4 or less, choose 1 card under this card and place it in its owner's Drop Area : Choose one-



)




(Choose any number of your mono-green, mono-yellow, or Green/Yellow multicolor Battle Cards whose energy costs add up to the energy cost of this card, place them in their owners' Drop Areas, then play this card from your hand.)
If your Leader Card is an 《Android》 card : When you play this card with
, your opponent reveals their hand. Choose up to 3 Battle Cards in their hand, place them in their Drop Area, then choose up to 1 of your opponent's Leader Cards and negate its non-keyword skills for the duration of the turn.



)




(Choose any number of your mono-green, mono-yellow, or Green/Yellow multicolor Battle Cards whose energy costs add up?to the energy cost of this card, place them in their owners' Drop Areas, then play this card from your hand.)
If your Leader Card is an 《Android》 card : When you play this card with
, your opponent reveals their hand. Choose up to 3 Battle Cards in their hand, place them in their Drop Area, then choose up to 1 of your opponent's Leader Cards and negate its non-keyword skills for the duration of the turn.

)


(Choose any number of your mono-green, mono-yellow, or Green/Yellow multicolor Battle Cards whose energy costs add up to the energy cost of this card, place them in their owners' Drop Areas, then play this card from your hand.)
When you play this card with
, choose up to 1 of your opponent's Battle Cards, ignoring
, KO it, then your opponent chooses 1 card in their hand and places it in their Drop Area.
When this card is removed from your Battle Area by an opponent's skill or KO'd, draw 3 cards.

)

If your Leader Card is green or yellow : When you combo with this card from your hand, choose up to 1 green or yellow Battle Card with an energy cost of 4 or less from your deck, place it in your Drop Area, then shuffle your deck.

)

If your Leader Card is green or yellow : When you combo with this card from your hand, choose up to 1 green or yellow Battle Card with an energy cost of 4 or less from your deck, place it in your Drop Area, then shuffle your deck.



)



(Choose any number of your mono-green, mono-yellow, or Green/Yellow multicolor Battle Cards whose energy costs add up to the energy cost of this card, place them in their owners' Drop Areas, then play this card from your hand.)
If your Leader Card is an 〈Android 13〉 card and you choose 3 《Android》 cards in your Drop Area and place them at the bottom of your deck in any order : Choose up to 1 of your opponent's Battle Cards in Rest Mode, KO it, then your opponent chooses 2 cards in their hand and places them in their Drop Area.




)




(Choose any number of your mono-green, mono-yellow, or Green/Yellow multicolor Battle Cards whose energy costs add up to the energy cost of this card, place them in their owners' Drop Areas, then play this card from your hand.)
When you play this card, choose cards in your opponent's life and place them in their Drop Area until they have 4 life left.
When this card attacks, draw 1 card, then choose up to 2 of your opponent's cards and switch them to Rest Mode.


)



(Choose any number of your mono-green, mono-yellow, or Green/Yellow multicolor Battle Cards whose energy costs add up to the energy cost of this card, place them in their owners' Drop Areas, then play this card from your hand.)
If your Leader Card is an 《Android》 card : When this card attacks or is placed in your Drop Area from your Battle Area by a skill, draw 1 card, then choose up to 1 of your opponent's cards and switch it to Rest Mode.




)






(Choose any number of your mono-green, mono-yellow, or Green/Yellow multicolor Battle Cards whose energy costs add up to the energy cost of this card, place them in their owners' Drop Areas, then play this card from your hand.)
Choose 3 《Universe 11》 cards from your hand and/or Battle Area and place them in your Drop Area : When you play this card, it isn't affected by your opponent's skills until the start of your next Main Phase.

)


(Choose any number of your mono-green, mono-yellow, or Green/Yellow multicolor Battle Cards whose energy costs add up?to the energy cost of this card, place them in their owners' Drop Areas, then play this card from your hand.)
If your Leader Card is a 《Universe 11》 card : When you play this card or it is placed in your Drop Area from your Battle Area by a skill, draw 1 card.

)

When one of your red 《Earthling》 cards other than a 〈Bulma〉 card is removed from a Battle Area by an opponent's skill, you may play this card from your hand. If you do, play up to 1 red 《Earthling》-only Battle Card with an energy cost of 4 or less from your Drop Area.

)

When one of your red 《Earthling》 cards other than a 〈Bulma〉 card is removed from a Battle Area by an opponent's skill, you may play this card from your hand. If you do, play up to 1 red 《Earthling》-only Battle Card with an energy cost of 4 or less from your Drop Area.



)




, draw 2 cards : Yellow 〈Son Goten : GT〉 and yellow 〈Trunks : GT〉.
When this card is played, choose up to 1 of your opponent's Battle Cards in Rest Mode, ignoring
, negate its skills for the turn, then KO it.



)




, draw 2 cards : Yellow 〈Son Goten : GT〉 and yellow 〈Trunks : GT〉.
When this card is played, choose up to 1 of your opponent's Battle Cards in Rest Mode, ignoring
, negate its skills for the turn, then KO it.
)


: Yellow 〈Son Goten : GT〉 and yellow 〈Trunks : GT〉.
When this card is played, choose up to 1 of your opponent's Battle Cards, negate its skills for the turn, and draw 1 card.
Place this card at the bottom of its owner's deck : Add up to 1 yellow 〈Son Goten : GT〉 card and up to 1 yellow 〈Trunks : GT〉 card from your Drop Area to your hand.
)


: Yellow 〈Son Goten : GT〉 and yellow 〈Trunks : GT〉.
When this card is played, choose up to 1 of your opponent's Battle Cards in Rest Mode, KO it, and draw 1 card.
Place this card at the bottom of its owner's deck : Add up to 1 yellow 〈Son Goten : GT〉 card and up to 1 yellow 〈Trunks : GT〉 card from your Drop Area to your hand.
)
If your Leader Card is mono-yellow and you have a yellow Unison Card in play : If the Battle Card being played has an energy cost of 2 or less, it has its skills negated for the turn before being played, then play this card.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow Unison Card with a specified cost of 4 or 1 yellow Battle Card with an energy cost of 1 among them to your hand, then shuffle your deck.



)


: 〈Syn Shenron〉 with an energy cost of 4.
When your opponent plays a Battle Card, you may choose that Battle Card, ignoring
, and negate its skills for the turn.
When this card is removed from your Battle Area by an opponent's skill or KO'd, draw 2 cards, then play up to 1 {Negative Energy One-Star Ball} from your Drop Area.
)
When this card is removed from your Battle Area by an opponent's skill, draw 1 card, then play up to 1 {Negative Energy One-Star Ball} from your Drop Area.
When this card is played, choose up to 1 of your opponent's Leader Cards in Rest Mode or Battle Cards with an energy cost of 4 or less in Rest Mode, and it can't attack until the end of your opponent's next turn.

)
: 〈Haze Shenron〉 with an energy cost of 3.
When a card evolves into this card, switch this card to Active Mode, and you can't play copies of this card for the turn.
If your Leader Card is a 《Shadow Dragon》 card and you choose 1 《Shadow Dragon》 card in your hand and discard it : When this card attacks or is used in a combo, choose 1 of your opponent's Battle Cards in Rest Mode with an energy cost greater than their current energy and KO it.

)
When this card is played, add up to 1 《Shadow Dragon》 card with an energy cost of 4 or less from your Drop Area to your hand.
)
This card can't attack and isn't affected by your opponent's skills.
, if your Leader Card is a 《Shadow Dragon》 card and you place this card in its owner's Drop Area : Choose up to 1 〈Syn Shenron〉 card with an energy cost between 2 and 4 in your deck or hand, play it, then shuffle your deck if you looked through it.

)





If your Leader Card is a 《Universe 11》 card : Increase this card's energy cost by 3 for the turn.
When this card attacks, add up to 1 card from your life to your hand, look at up to 7 cards from the top of your deck, add up to 1 red Extra Card with an energy cost of 1 among them to your hand, then shuffle your deck.
When you activate a
skill, draw 1 card.
When your life is at 4 or less : You may switch up to 2 of your energy to Active Mode, then flip this card over.

When this card attacks, draw 1 card, then this card gets +5000 power for the battle.
When you activate a
skill, draw 1 card.
When this card attacks, add up to 1 card from your life to your hand, look at up to 7 cards from the top of your deck, add up to 1 red Extra Card with an energy cost of 1 among them to your hand, then shuffle your deck.
When you activate a
skill, draw 1 card.
When your life is at 4 or less : You may switch up to 2 of your energy to Active Mode, then flip this card over.

When this card attacks, draw 1 card, then this card gets +5000 power for the battle.
When you activate a
skill, draw 1 card.

Add 1 card from your life to your hand : This card gains
for the turn.
Add up to 1 red Extra Card with an energy cost of 1 from your deck to your hand, shuffle your deck, then negate this skill for the game.
When your life is at 4 or less : You may switch up to 2 of your energy to Active Mode, then flip this card over.
If you have a red 〈Broly : Br〉 card in play, this card gains
.
When this card attacks, draw 1 card, then this card gets +5000 power for the battle.
Choose 1 card in your hand and discard it : When one of your red 〈Broly : Br〉 cards is removed from your Battle Area by an opponent's skill or KO'd, choose up to 1 red 〈Broly : Br〉 card with an energy cost of 4 or less in your hand and play it.

)
When you activate a
skill, add a marker to this card.
Draw 1 card.
This card gets +15000 power,
, and
for the turn.

)
When you activate a
skill, add a marker to this card.
Draw 1 card.
This card gets +15000 power,
, and
for the turn.
)
When this card is played, look at up to 3 cards from the top of your deck, add up to 1 mono-red 《Saiyan》 card among them to your hand, then place the remaining cards at the bottom of your deck in any order.
When one of your red Battle Cards activates a
skill, add a marker to this card.
Choose up to 1 of your opponent's Leader Cards and it gets -15000 power for the turn, then choose up to 1 mono-red Battle Card with an energy cost of 5 or less and a
skill in your hand and play it.

)
If your Leader Card is red, your life is at 4 or less, and all of your energy is red : When this card is used in a combo, it gets +10000 combo power for the battle, then you may choose 1 card in your hand and place it at the bottom of your deck. If you do, draw 2 cards.

)
If your Leader Card is red, your life is at 4 or less, and all of your energy is red : When this card is used in a combo, it gets +10000 combo power for the battle, then you may choose 1 card in your hand and place it at the bottom of your deck. If you do, draw 2 cards.

)
If your Leader Card is red, your life is at 4 or less, and all of your energy is red : When this card is used in a combo, it gets +10000 combo power for the battle, then you may choose 1 card in your hand and place it at the bottom of your deck. If you do, draw 2 cards.

)
If your Leader Card is red, your life is at 4 or less, and all of your energy is red : When this card is used in a combo, it gets +10000 combo power for the battle, then you may choose 1 card in your hand and place it at the bottom of your deck. If you do, draw 2 cards.
)
, choose 1 skill-less 〈Son Goku : Br〉 card with an energy cost of 1 in your Battle Area and return it to its owner's hand : Play this card from your hand and it gets +10000 power for the turn.
Return this card to its owner's hand.
)
)
If you have a red Unison Card in play : When this card is played, draw 1 card.
)
, choose 1 skill-less 〈Vegeta : Br〉 card with an energy cost of 1 in your Battle Area and return it to its owner's hand : Play this card from your hand and it gets +10000 power for the turn.
Return this card to its owner's hand.
)
)
If your Leader Card is red : When this card is played from your hand, choose up to 1 of your red Unison Cards and add a marker to it.



)
Mono-red 〈Gogeta : Br〉 with an energy cost of 5.
This card can't be KO'd.
When a card evolves into this card, choose up to 1 of your red Unison Cards, add 2 markers to it, and you can't play Battle Cards for the turn.
When this card or one of your opponent's cards attacks, you may choose 1 of your opponent's cards and it gets -20000 power for the battle. If you do, negate this skill for the turn.



)
Mono-red 〈Gogeta : Br〉 with an energy cost of 5.
This card can't be KO'd.
When a card evolves into this card, choose up to 1 of your red Unison Cards, add 2 markers to it, and you can't play Battle Cards for the turn.
When this card or one of your opponent's cards attacks, you may choose 1 of your opponent's cards and it gets -20000 power for the battle. If you do, negate this skill for the turn.



)
Mono-red 〈Gogeta : Br〉 with an energy cost of 5.
This card can't be KO'd.
When a card evolves into this card, choose up to 1 of your red Unison Cards, add 2 markers to it, and you can't play Battle Cards for the turn.
When this card or one of your opponent's cards attacks, you may choose 1 of your opponent's cards and it gets -20000 power for the battle. If you do, negate this skill for the turn.


)



, draw 2 cards : Red 〈Son Goku : Br〉 and red 〈Vegeta : Br〉.
This card can't be KO'd.
If your Leader Card is red : When this card is played, choose up to 1 of your red Unison Cards, add a marker to it, then choose all of your opponent's Battle Cards and they get -15000 power for the turn.



)


If your Leader Card is red : When this card is played, choose up to 1 of your red Unison Cards, add 2 markers to it, then choose up to 3 cards in your opponent's hand and send them to their Warp. At the end of your opponent's next turn, they add all cards sent to their Warp by this skill from their Warp to their hand.


)

, if your opponent has 3 or more energy or you have 4 or more energy : Mono-red 〈Broly : Br〉 with an energy cost of 6.
If your Leader Card is red : When this card is played, choose up to 1 of your red Unison Cards, add a marker to it, then your opponent chooses 1 card in their hand and sends it to their Warp. At the end of your opponent's next turn, they add the card sent to their Warp by this skill from their Warp to their hand.

)
: Mono-red 〈Broly : Br〉 with an energy cost of 5.
(This card gets +10000 power and can't be switched to Active Mode during your Charge Phase.)
If your Leader Card is red : When this card is played, choose up to 1 of your red Unison Cards, add a marker to it, then your opponent chooses 1 card in their hand and sends it to their Warp. At the end of your opponent's next turn, they add the card sent to their Warp by this skill from their Warp to their hand.

)
: Mono-red 〈Broly : Br〉 with an energy cost of 4.
(This card gets +10000 power and can't be switched to Active Mode during your Charge Phase.)
When this card is played, choose up to 1 red 〈Paragus : Br〉 card with an energy cost of 1 in your hand and play it.
)
If your Leader Card is a red 〈Broly : Br〉 card : Mono-red 〈Broly : Br〉 with an energy cost of 3.
If you have a red 〈Ba : Br〉 card in play, this card gets +11000 power.
When this card is played, you can't play copies of this card for the turn.

)
When this card is played, add up to 1 mono-red 〈Broly : Br〉 card with an energy cost of 5 or less from your deck to your hand, then shuffle your deck.
)
If your Leader Card is red and it's your turn : When this card is used in a combo, if your opponent has 3 or less energy, choose up to 1 of your opponent's Battle Cards with 30000 power or more and KO it.
)

(Place 1 of your Battle Cards with the
skill at the bottom of your deck : Draw 1 card.)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 〈Broly : Br〉 card or 1 red Unison Card with a specified cost of 1 among them to your hand, then shuffle your deck.

)
(Place 1 of your Battle Cards with the
skill at the bottom of your deck : Draw 1 card.)
Choose 1 card in your hand and discard it : When this card is placed in your Drop Area from your hand by a skill, add up to 1 red 〈Broly : Br〉 card with an energy cost of 4 or less from your Drop Area to your hand.
)


, choose 1 red 〈Broly : Br〉 card in your Battle Area and return it to its owner's hand : Play this card from your hand.
)

, choose 1 red 〈Broly : Br〉 card in your Battle Area and return it to its owner's hand : Play this card from your hand.


)
If your Leader Card is mono-red : When this card is played, choose up to 1 of your red Unison Cards and add 3 markers to it.

)
If your Leader Card is red and your life is at 4 or less : When this card is used in a combo, draw 1 card.
This card gains 《Dark Dragon Ball》 in all areas.
Choose 1 of your cards and it gets +5000 power for the battle.
Choose 1 black 〈Broly〉 card with an energy cost of 1 in your Battle Area and place it in its owner's Drop Area : Play up to 1 〈Dark Broly〉 card from your deck or Drop Area, then shuffle your deck if you looked through it.
)

If your Leader Card is a red 〈Broly : Br〉 card and you add 1 card from your life to your hand : Look at up to 7 cards from the top of your deck, play up to 1 red 〈Broly : Br〉, 〈Paragus : Br〉, 〈Ba : Br〉, or 〈Goliamite : Br〉 card with 5000 power or less among them, then shuffle your deck. If you played a card, choose 1 card in your hand and discard it.
)

If your Leader Card is a red 〈Broly : Br〉 card and you add 1 card from your life to your hand : Look at up to 7 cards from the top of your deck, play up to 1 red 〈Broly : Br〉, 〈Paragus : Br〉, 〈Ba : Br〉, or 〈Goliamite : Br〉 card with 5000 power or less among them, then shuffle your deck. If you played a card, choose 1 card in your hand and discard it.
)
If your Leader Card is a red 〈Gogeta : Br〉 card : Choose one-
)
If your Leader Card is red : Negate the attack. You may choose 1 card in your hand and discard it. If you do, choose one-
)
If your Leader Card is red : Negate the attack. You may choose 1 card in your hand and discard it. If you do, choose one-
When you place this card in your Leader Area, activate up to 1 {Planet Tuffle} from your deck.
When this card attacks, draw 1 card.
When your life is at 4 or less : You may draw 2 cards, then flip this card over.

(Place 1 of your Battle Cards with the
skill at the bottom of your deck : Draw 1 card.)
When this card attacks, draw 1 card.
Look at up to 3 cards from the top of your deck, add up to 1 mono-blue card with a
skill among them to your hand, place the remaining cards at the bottom of your deck in any order, then choose 1 card in your hand and place it at the bottom of your deck.
When this card attacks, draw 1 card.
When you deal damage to your opponent by attacking with this card, look at the top card of your deck; if it's a mono-blue card, you may place it in your energy in Rest Mode, otherwise place it on top of your deck.
When your life is at 4 or less : You may draw 1 card and flip this card over.

When this card attacks, draw 1 card.
When your opponent activates a
skill, switch this card to Active Mode.
When you deal damage to your opponent by attacking with this card, look at the top card of your deck; if it's a mono-blue card, you may place it in your energy in Rest Mode, otherwise place it on top of your deck.
When this card attacks, draw 1 card.
When you deal damage to your opponent by attacking with this card, look at the top card of your deck; if it's a mono-blue card, you may place it in your energy in Rest Mode, otherwise place it on top of your deck.
When your life is at 4 or less : You may draw 1 card and flip this card over.

When this card attacks, draw 1 card.
When your opponent activates a
skill, switch this card to Active Mode.
When you deal damage to your opponent by attacking with this card, look at the top card of your deck; if it's a mono-blue card, you may place it in your energy in Rest Mode, otherwise place it on top of your deck.


)
Draw 1 card.
If your Leader Card is mono-blue : Choose up to 1 of your Leader Cards and it gets +15000 power and
for the turn. Until the start of your next turn, you can activate mono-blue cards with
skills from your hand by choosing 2 other cards in your hand and discarding them instead of paying their energy costs.




)
When this card is played, during your opponent's next turn, they can't attack with Battle Cards unless they choose 1 of their Battle Cards with an energy cost of 2 or more and place it at the bottom of its owner's deck.
Draw 2 cards, then choose 1 card in your hand and place it at the bottom of your deck.
Choose all of your opponent's Battle Cards, ignoring
, and return them to their owners' hands.




)
When this card is played, during your opponent's next turn, they can't attack with Battle Cards unless they choose 1 of their Battle Cards with an energy cost of 2 or more and place it at the bottom of its owner's deck.
Draw 2 cards, then choose 1 card in your hand and place it at the bottom of your deck.
Choose all of your opponent's Battle Cards, ignoring
, and return them to their owners' hands.




)
When this card is played, during your opponent's next turn, they can't attack with Battle Cards unless they choose 1 of their Battle Cards with an energy cost of 2 or more and place it at the bottom of its owner's deck.
Draw 2 cards, then choose 1 card in your hand and place it at the bottom of your deck.
Choose all of your opponent's Battle Cards, ignoring
, and return them to their owners' hands.

)
Negate the attack and play this card.
(This card gets +10000 power and can't be switched to Active Mode during your Charge Phase.)
When this card is played, your opponent can't attack for the turn unless they choose 1 card in their hand and place it at the bottom of their deck.

)
Play this card, then if the Battle Card being played has an energy cost of 4 or less, it's placed at the bottom of its owner's deck instead of being played.
(This card gets +10000 power and can't be switched to Active Mode during your Charge Phase.)
)
If your Leader Card is a blue 〈Baby〉 card : Play this card, then if the Battle Card being played has an energy cost of 1, it's returned to its owner's hand instead of being played.
(This card gets +10000 power and can't be switched to Active Mode during your Charge Phase.)
)
Negate the attack and play this card.
(This card gets +10000 power and can't be switched to Active Mode during your Charge Phase.)

)
)
If you have a blue Unison Card in play : When this card is played, draw 1 card.
)




)

Play this card, then if the Battle Card being played has an energy cost of 7 or less, it's returned to its owner's hand instead of being played.
Negate the
skill and play this card.
When this card is played, draw 1 card, then choose up to 1 of your opponent's Battle Cards, ignoring
, and place it at the bottom of its owner's deck.




)

Play this card, then if the Battle Card being played has an energy cost of 7 or less, it's returned to its owner's hand instead of being played.
Negate the
skill and play this card.
When this card is played, draw 1 card, then choose up to 1 of your opponent's Battle Cards, ignoring
, and place it at the bottom of its owner's deck.


)
Negate the attack and play this card.
Play this card.
If your Leader Card is a blue <Baby> card : You may look at the bottom card of your deck; if it's a mono-blue Battle Card with a
skill and an energy cost less than or equal to your current energy other than a copy of this card, you may play it, otherwise return it to the bottom of your deck.


)
If your Leader Card is mono-blue : Switch up to 1 of your mono-blue energy to Active Mode, then play this card.
If your Leader Card is a blue 〈Baby〉 card : When this card is played, choose up to 1 of your opponent's Battle Cards and place it at the bottom of its owner's deck.

)
Play this card, switch up to 1 of your mono-blue energy to Active Mode, and if the Battle Card being played has an energy cost of 4 or less, it's placed at the bottom of its owner's deck instead of being played.
(Place 1 of your Battle Cards with the
skill at the bottom of your deck : Draw 1 card.)
)
Negate the attack, then switch up to 1 of your mono-blue energy to Active Mode and play this card.
(Place 1 of your Battle Cards with the
skill at the bottom of your deck : Draw 1 card.)
)
Negate the attack and play this card.
When this card is played, you may look at the bottom card of your deck; if it's a mono-blue card with a
skill, you may add it to your hand. If you added a card to your hand, choose 1 card in your hand and place it at the bottom of your deck, otherwise return the card you looked at to the bottom of your deck.
)
If your Leader Card is a blue 〈Baby〉 card : When this card is played, look at up to 3 cards from the top of your deck, add up to 1 mono-blue card with a
skill among them to your hand, then place the remaining cards at the bottom of your deck in any order.





)

When this card is played, your opponent places 1 of their energy at the bottom of its owner's deck.
At the end of your turn, switch this card to Active Mode, then your opponent chooses 1 of their Battle Cards and 1 of their energy and places them at the bottom of their owners' decks in any order.

)
If your Leader Card is mono-blue : Negate the attack, then choose up to 1 of your blue Unison Cards in your Unison Area or Drop Area, return it to its owner's hand, then play this card.

)
If your Leader Card is mono-blue : Negate the attack, then choose up to 1 of your blue Unison Cards in your Unison Area or Drop Area, return it to its owner's hand, then play this card.

)
If your Leader Card is blue and your life is at 4 or less : When this card is used in a combo, draw 1 card.





)
If your Leader Card is mono-blue : When this card is played, look at up to 4 cards from the top of your deck, add up to 4 mono-blue cards among them to your hand, place any number of the remaining mono-blue cards in your energy, and place any other remaining cards at the bottom of your deck in any order.
At the end of your turn, switch this card to Active Mode.





)
If your Leader Card is mono-blue : When this card is played, look at up to 4 cards from the top of your deck, add up to 4 mono-blue cards among them to your hand, place any number of the remaining mono-blue cards in your energy, and place any other remaining cards at the bottom of your deck in any order.
At the end of your turn, switch this card to Active Mode.





)
If your Leader Card is mono-blue : When this card is played, look at up to 4 cards from the top of your deck, add up to 4 mono-blue cards among them to your hand, place any number of the remaining mono-blue cards in your energy, and place any other remaining cards at the bottom of your deck in any order.
At the end of your turn, switch this card to Active Mode.

)
Negate the attack and play this card.
When this card is played, your opponent can't attack for the turn unless they place 1 of their energy in its owner's Drop Area.

)
Negate the attack and play this card.
When this card is played, your opponent can't attack for the turn unless they place 1 of their energy in its owner's Drop Area.

)
Negate the attack and play this card.
When this card is played, your opponent can't attack for the turn unless they place 1 of their energy in its owner's Drop Area.

)
If your Leader Card is blue, your life is at 4 or less, and all of your energy is blue : When this card is used in a combo, it gets +10000 combo power for the battle, then you may choose 1 card in your hand and place it at the bottom of your deck. If you do, draw 2 cards.

)
If your Leader Card is blue, your life is at 4 or less, and all of your energy is blue : When this card is used in a combo, it gets +10000 combo power for the battle, then you may choose 1 card in your hand and place it at the bottom of your deck. If you do, draw 2 cards.

)
If your Leader Card is blue, your life is at 4 or less, and all of your energy is blue : When this card is used in a combo, it gets +10000 combo power for the battle, then you may choose 1 card in your hand and place it at the bottom of your deck. If you do, draw 2 cards.

)
If your Leader Card is blue, your life is at 4 or less, and all of your energy is blue : When this card is used in a combo, it gets +10000 combo power for the battle, then you may choose 1 card in your hand and place it at the bottom of your deck. If you do, draw 2 cards.
)
When this card is played, activate up to 1 {Super Blutz Wave Generator} from your deck, then shuffle your deck.

)
If your Leader is a mono-blue 《Saiyan》 card and you have a blue Unison Card in play : Play this card from your hand in Rest Mode.
)
When you activate this card, draw 1 card.
If your Leader Card is a blue 〈Vegeta: GT〉-only card on its front side : Place the top card of your deck under your Leader Card, and if there are 4 or more cards under it, place all of those cards in their owners' Drop Areas, add up to 2 cards from your life to your hand, then place up to 2 cards from your life in your Drop Area.


)
If your Leader Card is a blue 〈Baby〉 card and all of your energy is mono-blue, when activating a
skill of a mono-blue card with an energy cost of 5 or less from your hand, reduce the energy cost of that card by 1.
Add 1 card from your life to your hand, then choose 1 card in your hand and place it at the bottom of your deck.


)
If your Leader Card is a blue 〈Baby〉 card and all of your energy is mono-blue, when activating a
skill of a mono-blue card with an energy cost of 5 or less from your hand, reduce the energy cost of that card by 1.
Add 1 card from your life to your hand, then choose 1 card in your hand and place it at the bottom of your deck.
)
If your Leader Card is a blue 〈Baby〉 card : Negate the attack, then choose up to 1 of your mono-blue Battle Cards with a
skill and return it to its owner's hand.

)
If your Leader Card is mono-blue : Negate the attack, then you may choose 1 mono-blue card in your hand and discard it. If you do, draw 2 cards.
When this card attacks, draw 1 card.
When your life is at 4 or less or you have a green Unison Card with a specified cost of 2 in play : You may draw 1 card, switch up to 1 of your energy to Active Mode, add cards from your life to your hand until you have 6 life left, and flip this card over.
Your opponent's Leader Card can't attack your Battle Cards.
When this card attacks, draw 1 card.

, choose one-

(Place 1 of your Battle Cards with the
skill at the bottom of your deck : Draw 1 card.)
Add 1 card from your life to your hand : When this card attacks, draw 1 card, and this card gets +5000 power and
for the turn.
When your life is at 5 or less : You may switch up to 2 of your energy to Active Mode and flip this card over.



Add 1 card from your life to your hand : Draw 1 card, and this card gets +5000 power and
for the turn.

: You may look at the bottom card of your deck; if it's a 〈Vegeta〉 card with an energy cost of 3 or less and the
skill, you may play it, otherwise return it to the bottom of your deck.

(Place 1 of your Battle Cards with the
skill at the bottom of your deck : Draw 1 card.)
Add 1 card from your life to your hand : When this card attacks, draw 1 card, and this card gets +5000 power and
for the turn.
When your life is at 5 or less : You may switch up to 2 of your energy to Active Mode and flip this card over.



Add 1 card from your life to your hand : Draw 1 card, and this card gets +5000 power and
for the turn.

: You may look at the bottom card of your deck; if it's a 〈Vegeta〉 card with an energy cost of 3 or less and the
skill, you may play it, otherwise return it to the bottom of your deck.

)
When you activate a
skill, draw 1 card.
Choose all of your mono-green Battle Cards, and they gain
until the start of your next turn.
If your Leader Card is mono-green : Look at your opponent's life, place 1 card among them in their Drop Area, then your opponent shuffles their life, chooses 3 cards in their hand, and discards them.

)
When you activate a
skill, draw 1 card.
Choose all of your mono-green Battle Cards, and they gain
until the start of your next turn.
If your Leader Card is mono-green : Look at your opponent's life, place 1 card among them in their Drop Area, then your opponent shuffles their life, chooses 3 cards in their hand, and discards them.


)

When a marker is removed from this card by a skill, your opponent chooses 1 card from their hand and discards it.
You may choose 1 card from your hand and discard it. If you do, your opponent chooses 1 card from their hand, discards it, then chooses 1 of their Battle Cards and KOs it.
If your Leader Card is green : Choose up to 1 of your opponent's Unison Cards and remove a marker from it.


)

When a marker is removed from this card by a skill, your opponent chooses 1 card from their hand and discards it.
You may choose 1 card from your hand and discard it. If you do, your opponent chooses 1 card from their hand, discards it, then chooses 1 of their Battle Cards and KOs it.
If your Leader Card is green : Choose up to 1 of your opponent's Unison Cards and remove a marker from it.


)

When a marker is removed from this card by a skill, your opponent chooses 1 card from their hand and discards it.
You may choose 1 card from your hand and discard it. If you do, your opponent chooses 1 card from their hand, discards it, then chooses 1 of their Battle Cards and KOs it.
If your Leader Card is green : Choose up to 1 of your opponent's Unison Cards and remove a marker from it.

)
If your Leader Card is green, your life is at 4 or less, and all of your energy is green : When this card is used in a combo, it gets +10000 combo power for the battle, then you may choose 1 card in your hand and place it at the bottom of your deck. If you do, draw 2 cards.

)
If your Leader Card is green, your life is at 4 or less, and all of your energy is green : When this card is used in a combo, it gets +10000 combo power for the battle, then you may choose 1 card in your hand and place it at the bottom of your deck. If you do, draw 2 cards.

)
If your Leader Card is green, your life is at 4 or less, and all of your energy is green : When this card is used in a combo, it gets +10000 combo power for the battle, then you may choose 1 card in your hand and place it at the bottom of your deck. If you do, draw 2 cards.

)

(This card gets +10000 power and can't be switched to Active Mode during your Charge Phase.)
If your Leader Card is mono-green : When this card is played, choose up to 1 of your opponent's Unison Cards and remove 3 markers from it.

)

(This card gets +10000 power and can't be switched to Active Mode during your Charge Phase.)
If your Leader Card is mono-green : When this card is played, choose up to 1 of your opponent's Unison Cards and remove 3 markers from it.

)

(This card gets +10000 power and can't be switched to Active Mode during your Charge Phase.)
If your Leader Card is mono-green : When this card is played, choose up to 1 of your opponent's Unison Cards and remove 3 markers from it.

)

(This card gets +10000 power and can't be switched to Active Mode during your Charge Phase.)
If your Leader Card is mono-green : When this card is played, choose up to 1 of your opponent's Unison Cards and remove 3 markers from it.

)
(This card gets +10000 power and can't be switched to Active Mode during your Charge Phase.)
When your opponent activates a
skill, switch this card to Active Mode.

)
Negate the attack, play this card, then look at up to 7 cards from the top of your deck, add up to 1 green Unison Card with a specified cost of 3 among them to your hand, then shuffle your deck.
(This card gets +10000 power and can't be switched to Active Mode during your Charge Phase.)
)
If you have a green Unison Card in play : When this card is played, draw 1 card.

)
If your Leader Card is green : When this card is played, choose up to 1 of your opponent's Unison Cards and remove a marker from it.
)
When this card is played, choose one-
skill among them to your hand, then shuffle your deck.

)
(Place 1 of your Battle Cards with the
skill at the bottom of your deck : Draw 1 card.)
When this card is removed from your Battle Area by an opponent's skill, choose up to 1 green Battle Card with an energy cost of 3 or less and the
skill in your hand and play it.
)
If your Leader Card is green and you choose 1 of your Unison Cards and remove a marker from it : When this card is played, choose up to 1 of your opponent's Unison Cards and remove a marker from it.



)
If your Leader Card is green and you choose 1 of your Unison Cards and remove a marker from it : Play this card, then if the Battle Card being played has an energy cost of 5 or less, it's placed in its owner's Drop Area instead of being played.



)
If your Leader Card is green and you choose 1 of your Unison Cards and remove a marker from it : Play this card, then if the Battle Card being played has an energy cost of 5 or less, it's placed in its owner's Drop Area instead of being played.

)

)

)
If your Leader Card is green and your life is at 4 or less : When this card is used in a combo, draw 1 card.

)
If your Leader Card is green and your life is at 4 or less : When this card is used in a combo, draw 1 card.

)

, if your Leader Card is a green 〈Gotenks〉 card and you discard this card from your hand : Play or add to your hand up to 1 green 〈Trunks : Youth〉 card with an energy cost of 3 from your deck, then shuffle your deck.

)

, if your Leader Card is a green 〈Gotenks〉 card and you discard this card from your hand : Play or add to your hand up to 1 green 〈Trunks : Youth〉 card with an energy cost of 3 from your deck, then shuffle your deck.

)
, if your Leader Card is a green 〈Gotenks〉 card and you discard this card from your hand : Play or add to your hand up to 1 green 〈Son Goten〉 card with an energy cost of 3 from your deck, then shuffle your deck.
When this card is discarded from your hand by a
skill, look at up to 7 cards from the top of your deck, add up to 1 green Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.

)
, if your Leader Card is a green 〈Gotenks〉 card and you discard this card from your hand : Play or add to your hand up to 1 green 〈Son Goten〉 card with an energy cost of 3 from your deck, then shuffle your deck.
When this card is discarded from your hand by a
skill, look at up to 7 cards from the top of your deck, add up to 1 green Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.
)


: Green 〈Son Goten〉 and green 〈Trunks : Youth〉.
If this card would be removed from your Battle Area by an opponent's skill, you may choose 1 card in your hand and discard it instead.

)



: Green 〈Gotenks〉 with an energy cost of 3 or 6.


, draw 1 card : Green 〈Son Goten〉 and green 〈Trunks : Youth〉.
If your Leader Card is green : When this card is played, choose up to 1 of your opponent's Unison Cards, remove 2 markers from it, then choose up to 1 of your opponent's Battle Cards, ignoring
, and KO it.

)



: Green 〈Gotenks〉 with an energy cost of 3 or 6.


, draw 1 card : Green 〈Son Goten〉 and green 〈Trunks : Youth〉.
If your Leader Card is green : When this card is played, choose up to 1 of your opponent's Unison Cards, remove 2 markers from it, then choose up to 1 of your opponent's Battle Cards, ignoring
, and KO it.

)
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and KO it.


)


: 〈Majin Buu : Xeno〉 with an energy cost of 5.
When this card is removed from your Battle Area by an opponent's skill, play up to 1 green 〈Majin Buu〉 card with an energy cost of 3 from your Drop Area, then add up to 1 《Dark Dragon Ball》 card from your Drop Area to your hand.

)
If your Leader Card is green and you choose 1 of your Unison Cards and remove a marker from it : When this card is played, choose up to 1 of your opponent's Unison Cards and remove a marker from it, then your opponent chooses 1 card from their hand and 1 of their Battle Cards and places them in their owners' Drop Areas.

)
If your Leader Card is green, you discard this card from your hand, and choose 1 of your Unison Cards and remove a marker from it : Add up to 1 green 《Dark Dragon Ball》 card from your deck or Drop Area to your hand, then shuffle your deck if you looked through it.
)
, if your Leader Card is green and you discard this card from your hand : Choose up to 1 card in your opponent's Battle Area with an energy cost of 1 and the
skill and place it in its owner's Drop Area.
This card gains 《Dark Dragon Ball》 in all areas.
Choose 1 of your cards and that card gets +5000 power for the battle.
Choose 1 mono-green 〈Majin Buu〉 card with an energy cost of 3 in your Battle Area and place this card under it : Choose up to 1 green 〈Majin Buu : Xeno〉 card with an energy cost of 5 or less in your deck or hand, play it on top of the chosen card in Active Mode, then shuffle your deck if you looked through it.
)
When you add cards from your life to your hand or place cards from your life in your Drop Area, place the top card of your deck under this card.
If your Leader Card is a green 〈Evil Wizard Babidi〉 card and you place this card and 4 cards under it in your Drop Area : Play up to 1 green 〈Majin Buu〉 card with an energy cost of 3 from your deck or Drop Area, then shuffle your deck if you looked through it.
)
When you add cards from your life to your hand or place cards from your life in your Drop Area, place the top card of your deck under this card.
If your Leader Card is a green 〈Evil Wizard Babidi〉 card and you place this card and 4 cards under it in your Drop Area : Play up to 1 green 〈Majin Buu〉 card with an energy cost of 3 from your deck or Drop Area, then shuffle your deck if you looked through it.
)
If your Leader Card is a green 〈Vegeta〉 card : Choose up to 1 of your cards, it gets +10000 power for the battle, then choose 1 of your Unison Cards and you may remove a marker from it. If you do, choose up to 1 of your opponent's Unison Cards and remove a marker from it.
)
If your Leader Card is a green 〈Gotenks〉 card : Negate the attack. You may choose 1 card in your hand and discard it. If you do, add up to 1 green 〈Son Goten〉 card with 15000 power and up to 1 green 〈Trunks : Youth〉 card with 15000 power from your Drop Area to your hand.
)
If your Leader Card is a green 〈Gotenks〉 card : Negate the attack. You may choose 1 card in your hand and discard it. If you do, add up to 1 green 〈Son Goten〉 card with 15000 power and up to 1 green 〈Trunks : Youth〉 card with 15000 power from your Drop Area to your hand.
During your turn, if you have a skill-less Battle Card in play, this card gets +5000 power.
When this card attacks, draw 1 card, then add up to 1 card from your life to your hand.
When your life is at 4 or less : You may draw 2 cards and flip this card over.

Draw 1 card, then play up to 1 yellow skill-less Battle Card with an energy cost of 1 from your Drop Area.
When this card is in a battle, if there is a 《Monster》 card in your Combo Area, draw 1 card.
During your turn, if you have a skill-less Battle Card in play, this card gets +5000 power.
When this card attacks, draw 1 card, then add up to 1 card from your life to your hand.
When your life is at 4 or less : You may draw 2 cards and flip this card over.

Draw 1 card, then play up to 1 yellow skill-less Battle Card with an energy cost of 1 from your Drop Area.
When this card is in a battle, if there is a 《Monster》 card in your Combo Area, draw 1 card.

(Place 1 of your Battle Cards with the
skill at the bottom of your deck : Draw 1 card.)
When this card attacks, draw 1 card.
When your life is at 4 or less, or if you have a yellow Unison Card with a specified cost of 3 in play : You may draw 1 card, switch up to 1 of your energy to Active Mode, add cards from your life to your hand until you have 6 life left, and flip this card over.


When this card attacks, draw 1 card.
When one of your opponent's cards attacks, you may choose 1 yellow 《Demon Clan》 card with an energy cost of 2 or less in your hand and play it in Rest Mode. If you do, negate this skill for the turn.


)
If your Leader Card is yellow, all of your Battle Cards and your opponent's Battle Cards with original energy costs of 5 or less have their skills negated, and all of your Battle Cards with energy costs of 1 get +5000 power.
Play up to 2 yellow skill-less Battle Cards with energy costs of 1 from your Drop Area.
If your Leader Card is yellow : Your opponent can only attack with Battle Cards once during their next turn.


)
If your Leader Card is yellow, all of your Battle Cards and your opponent's Battle Cards with original energy costs of 5 or less have their skills negated, and all of your Battle Cards with energy costs of 1 get +5000 power.
Play up to 2 yellow skill-less Battle Cards with energy costs of 1 from your Drop Area.
If your Leader Card is yellow : Your opponent can only attack with Battle Cards once during their next turn.


)
If you have 2 or more yellow Battle Cards in play in Rest Mode, this card and your yellow Leader Cards get +5000 power.
At the end of the turn, switch this card to Active Mode.
If your Leader Card is yellow : Choose up to 1 of your mono-yellow Battle Cards with an energy cost of 5 or less and switch it to Active Mode.


)
If you have 2 or more yellow Battle Cards in play in Rest Mode, this card and your yellow Leader Cards get +5000 power.
At the end of the turn, switch this card to Active Mode.
If your Leader Card is yellow : Choose up to 1 of your mono-yellow Battle Cards with an energy cost of 5 or less and switch it to Active Mode.


)

If this card would be removed from a Battle Area, it is sent to its owner's Warp instead.
All of your yellow skill-less Battle Cards with energy costs of 1 get +5000 power.
, if you have 3 or more energy and choose 2 of your yellow skill-less Battle Cards with energy costs of 1 and place them in their owners' Drop Areas : Play this card from your hand.
)

)
If your Leader Card is yellow, your life is at 4 or less, and all of your energy is yellow : When this card is used in a combo, it gets +10000 combo power for the battle, then you may choose 1 card in your hand and place it at the bottom of your deck. If you do, draw 2 cards.

)
If your Leader Card is yellow, your life is at 4 or less, and all of your energy is yellow : When this card is used in a combo, it gets +10000 combo power for the battle, then you may choose 1 card in your hand and place it at the bottom of your deck. If you do, draw 2 cards.

)
If your Leader Card is yellow, your life is at 4 or less, and all of your energy is yellow : When this card is used in a combo, it gets +10000 combo power for the battle, then you may choose 1 card in your hand and place it at the bottom of your deck. If you do, draw 2 cards.

)
If your Leader Card is yellow, your life is at 4 or less, and all of your energy is yellow : When this card is used in a combo, it gets +10000 combo power for the battle, then you may choose 1 card in your hand and place it at the bottom of your deck. If you do, draw 2 cards.
)
Add 1 card from your life to your hand : When this card is played, look at up to 7 cards from the top of your deck, play up to 1 yellow skill-less Battle Card with an energy cost of 1 among them, then shuffle your deck.

)
If your Leader Card is mono-yellow : Play this card, then if the card being played has an energy cost of 4 or less, it's played with its skills negated for the turn.
During your opponent's turn, reduce the energy cost of this card in your hand by 1.

)
(This card gets +10000 power and can't be switched to Active Mode during your Charge Phase.)

)
(This card gets +10000 power and can't be switched to Active Mode during your Charge Phase.)
If your Leader Card is a yellow 《Demon Clan》 card : When this card is played, draw 1 card, and you can't activate the
skill on copies of this card for the turn.

)
(This card gets +10000 power and can't be switched to Active Mode during your Charge Phase.)
: Look at up to 5 cards from the top of your deck, add up to 1 yellow Unison Card with a specified cost of 3 or up to 1 yellow 《Demon Clan》 card with an energy cost of 3 or less among them to your hand, then shuffle your deck.
)




)



: Yellow 〈Garlic Jr.〉 with an energy cost of 3.
(Place 1 of your Battle Cards with the
skill at the bottom of your deck : Draw 1 card.)
If your Leader Card is a yellow 《Demon Clan》 card : Look at the bottom card of your deck; if it's a yellow 《Demon Clan》 card with an energy cost of 2 or less, you may play it, otherwise return it to the bottom of your deck.




)



: Yellow 〈Garlic Jr.〉 with an energy cost of 3.
(Place 1 of your Battle Cards with the
skill at the bottom of your deck : Draw 1 card.)
If your Leader Card is a yellow 《Demon Clan》 card : Look at the bottom card of your deck; if it's a yellow 《Demon Clan》 card with an energy cost of 2 or less, you may play it, otherwise return it to the bottom of your deck.


)


(Place 1 of your Battle Cards with the
skill at the bottom of your deck : Draw 1 card.)
If your Leader Card is a yellow 《Demon Clan》 card : When this card is played, activate this skill. During your opponent's next turn, your Leader Cards and Unison Cards don't take damage from attacks of cards that have
or
skills.

)
If your Leader Card is a yellow 《Demon Clan》 card and you discard this card from your hand : Add up to 1 {Makyo Star} from your deck to your hand, then shuffle your deck.
, if your Leader Card is a yellow 《Demon Clan》 card : When you activate an
skill, play this card from your hand.

)
When this card is played, look at up to 5 cards from the top of your deck, play up to 1 yellow 《Demon Clan》 card with an energy cost of 2 or less among them other than copies of this card in Rest Mode, then shuffle your deck.
, if your Leader Card is a yellow 《Demon Clan》 card : When you activate an
skill, play this card from your hand, and you can't play copies of this card for the turn.

)
When this card is played, choose up to 1 of your opponent's Battle Cards and it can't be switched to Active Mode during your opponent's next turn.
, if your Leader Card is a yellow 《Demon Clan》 card : When you activate an
skill, play this card from your hand.

)
If your Leader Card is yellow and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
If you have a yellow Unison Card in play : When this card is played, draw 1 card.



)
: 〈Eis Shenron〉 with an energy cost of 2.
If your Leader Card is mono-yellow : Play this card, and if the card being played has an energy cost of 5 or less, it's played with its skills negated for the turn.
If your Leader Card is a 《Shadow Dragon》 card : When this card is played, choose up to 1 of your opponent's Battle Cards or Unison Cards, ignoring
, and negate its skills for the turn.

)
If your Leader Card is mono-yellow : Play this card, and the card being played is played in Rest Mode.
, discard this card from your hand : Play up to 1 《Shadow Dragon》 card with an energy cost of 1 from your deck with its skills negated for the turn, then shuffle your deck.

)
: 〈Naturon Shenron〉 with an energy cost of 2.
When this card is played, place up to 3 《Shadow Dragon》 cards from your Drop Area at the bottom of your deck in any order, then this card gains
for the turn.
: When this card is used in a combo, play 1 {Seven-Star Ball, Negative Energy Overflow} from your Drop Area.
)
When this card attacks, place up to 1 《Shadow Dragon》 card from your Drop Area at the bottom of your deck.
)
This card can't attack and isn't affected by your opponent's skills.
If your Leader Card is a 《Shadow Dragon》 card and you place this card in its owner's Drop Area : Choose up to 1 〈Eis Shenron〉 card with an energy cost of 2 from your deck or hand, play it, then shuffle your deck if you looked through it.
)
This card can't attack and isn't affected by your opponent's skills.
If your Leader Card is a 《Shadow Dragon》 card and you place this card in its owner's Drop Area : Choose up to 1 〈Naturon Shenron〉 card with an energy cost of 2 from your deck or hand, play it, then shuffle your deck if you looked through it.
)
Choose 1 of your Battle Cards with the
skill, negate its skills for the turn, then switch it to Active Mode.
)
Negate the attack, and you can't activate copies of this card for the turn; if you have 4 or more yellow 《Demon Clan》 cards in play, your opponent can only attack once more for the turn.
If you have 4 or more yellow 《Demon Clan》 cards in play, you can activate this card from your hand without paying its energy cost.
)
When you activate this card, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Demon Clan》 card among them to your hand, then shuffle your deck.
If your Leader Card is a yellow 《Demon Clan》 card : At the end of your turn, choose up to 1 yellow 《Demon Clan》 card with an energy cost of 2 or less in your hand, and play it with its skills negated for the turn.
)
If your Leader Card is mono-yellow : If the card being played has an energy cost of 4 or less, it's played in Rest Mode.

When this card attacks, add up to 1 card from your life to your hand, then draw 1 card.
When your life is at 4 or less : You may draw 1 card, switch up to 1 of your energy to Active Mode, then flip this card over.

During your turn, this card gets +5000 power for every 8 black Battle Cards in your Warp.
Place up to 4 black Battle Cards from your Warp in your Drop Area, then draw 1 card.

Add up to 1 card from your life to your hand, then look at up to 5 cards from the top of your deck, place up to 3 black Battle Cards with 30000 power among them in your Drop Area, and place the remaining cards at the bottom of your deck in any order.
When this card attacks, draw 1 card.
When your life is at 4 or less : You may draw 2 cards and flip this card over.

Place up to 3 black Battle Cards with 30000 power from your Warp in your Drop Area, then draw 1 card.
Choose 1 black Battle Card with 30000 power in your hand or Battle Area and place it in its owner's Drop Area : This card gets +5000 power for the battle.

Add up to 1 card from your life to your hand, then look at up to 5 cards from the top of your deck, place up to 3 black Battle Cards with 30000 power among them in your Drop Area, and place the remaining cards at the bottom of your deck in any order.
When this card attacks, draw 1 card.
When your life is at 4 or less : You may draw 2 cards and flip this card over.

Place up to 3 black Battle Cards with 30000 power from your Warp in your Drop Area, then draw 1 card.
Choose 1 black Battle Card with 30000 power in your hand or Battle Area and place it in its owner's Drop Area : This card gets +5000 power for the battle.

When you activate an
skill, add a marker to this card.
Place up to 2 black Battle Cards from your Warp in your Drop Area.
Add up to 2 black Battle Cards with powers between 20000 and 30000 from your Warp to your hand, then this card gets +15000 power and
for the turn.

When you activate an
skill, add a marker to this card.
Place up to 2 black Battle Cards from your Warp in your Drop Area.
Add up to 2 black Battle Cards with powers between 20000 and 30000 from your Warp to your hand, then this card gets +15000 power and
for the turn.

If your Leader Card is black : When your opponent plays a Battle Card using a non-keyword skill, they choose 1 card from their hand and discard it.
When you activate an
skill, add up to 1 card from your life to your hand.




: Send 1 card from your opponent's life to their Warp.
When this card has 2 or fewer markers on it, it can't attack.
Place up to 2 black Battle Cards with 30000 power from your Warp in your Drop Area.
Place up to 8 black Battle Cards with 30000 power from your Warp in your Drop Area, then if your Leader Card is a 〈Dark Broly〉 card, it gets +15000 power for the turn.





: 〈Son Goku : Xeno〉.
When a card evolves into this card, choose up to 1 of your opponent's Battle Cards, ignoring
, send it to its owner's Warp, then this card gains
for the turn.
Choose 1 card in your hand and send it to your Warp : When your opponent attacks, negate the attack, then negate this skill for the turn.










If your Leader Card is black and your life is at 4 or less : When this card is used in a combo, draw 1 card.



When this card is played using
, draw 1 card, then choose up to 1 of your opponent's Battle Cards, ignoring
, and send it to its owner's Warp.

If your Leader Card is black, your life is at 4 or less, and all of your energy is black : When this card is used in a combo, it gets +10000 combo power for the battle, then you may choose 1 card in your hand and place it at the bottom of your deck. If you do, draw 2 cards.

If your Leader Card is black, your life is at 4 or less, and all of your energy is black : When this card is used in a combo, it gets +10000 combo power for the battle, then you may choose 1 card in your hand and place it at the bottom of your deck. If you do, draw 2 cards.

If your Leader Card is black, your life is at 4 or less, and all of your energy is black : When this card is used in a combo, it gets +10000 combo power for the battle, then you may choose 1 card in your hand and place it at the bottom of your deck. If you do, draw 2 cards.

If your Leader Card is black, your life is at 4 or less, and all of your energy is black : When this card is used in a combo, it gets +10000 combo power for the battle, then you may choose 1 card in your hand and place it at the bottom of your deck. If you do, draw 2 cards.





When this card is played using
, choose up to 2 cards in your opponent's hand and send them to their Warp.





When this card is played using
, choose up to 2 cards in your opponent's hand and send them to their Warp.


When this card is played using
, your opponent can only attack with Battle Cards once during their next turn.
When this card is played, you can't play copies of this card during your next turn.


When this card is played using
, your opponent can only attack with Battle Cards once during their next turn.
When this card is played, you can't play copies of this card during your next turn.

If your Leader Card is a 〈Dark Broly〉 card and you send 6 black Battle Cards other than this card from your Drop Area to your Warp : Play this card from your Drop Area.
When this card is played, send up to 1 Battle Card from your opponent's Drop Area to their Warp, then your opponent chooses 1 card in their hand and sends it to their Warp; you can't play copies of this card for the turn.

If your Leader Card is a 〈Dark Broly〉 card and you send 6 black Battle Cards other than this card from your Drop Area to your Warp : Play this card from your Drop Area.
When this card is played, send up to 1 Battle Card from your opponent's Drop Area to their Warp, then your opponent chooses 1 card in their hand and sends it to their Warp; you can't play copies of this card for the turn.

If your Leader Card is a 〈Dark Broly〉 card and you send 6 black Battle Cards other than this card from your Drop Area to your Warp : Play this card from your Drop Area.
When this card is played, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp; you can't play copies of this card for the turn.

If your Leader Card is a 〈Dark Broly〉 card and you send 6 black Battle Cards other than this card from your Drop Area to your Warp : Play this card from your Drop Area.
When this card is played, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp; you can't play copies of this card for the turn.


If your Leader Card is a 〈Dark Broly〉 card and you send 6 black Battle Cards other than this card from your Drop Area to your Warp : Play this card from your Drop Area.
When this card is played, you can't play copies of this card for the turn.


If your Leader Card is a 〈Dark Broly〉 card and you send 6 black Battle Cards other than this card from your Drop Area to your Warp : Play this card from your Drop Area.
When this card is played, you can't play copies of this card for the turn.
This card's skills can't be negated in any area; you can't play this card from any area unless your Leader Card is a 〈Dark Broly〉 card.
This card can't attack.
Choose this card and 1 〈Towa〉 card in your Battle Area and switch them to Rest Mode : Choose 1 of your 〈Dark Broly〉 Battle Cards and it gains
for the turn.
When this card is played, choose up to 1 card in your opponent's hand and send it to their Warp.
Choose 1 of your black Battle Cards with 30000 power and place it in its owner's Drop Area : Choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp.
Choose 1 〈Towa〉 card in your Warp, place it under this card, then choose 1 card in your hand and discard it : Choose 1 〈Mira〉 card with an energy cost of 6 in your deck, play it on top of this card, then shuffle your deck.
When this card is played, draw 2 cards.
This card's skills can't be negated in any area; you can't play this card from any area unless your Leader Card is a 〈Dark Broly〉 card.
This card can't attack.
When this card is played, add up to 1 《Dark Dragon Ball》 card from your deck to your hand, then shuffle your deck.

: Add up to 1 《Dark Dragon Ball》 card from your Drop Area to your hand.
This card's skills can't be negated in any area; you can't play this card from any area unless your Leader Card is a 〈Dark Broly〉 card.
This card can't attack.
Choose 1 of your black Battle Cards with 30000 power and place it in its owner's Drop Area : Add up to 1 black Battle Card with 30000 power from your Drop Area to your hand.
During your opponent's turn, if you have a black Unison Card in play, this card gets +10000 power and
.
During your turn, if you have a black Unison Card in play, this card gets +10000 power and
.
Negate the attack and play this card.
If your Leader Card is a 〈Dark Broly〉 card : When this card is played, place up to 2 black Battle Cards with 30000 power from your deck in your Drop Area, then shuffle your deck.
Play this card, and if the Battle Card being played has an energy cost of 2 or less, it's sent to its owner's Warp instead of being played.
If your Leader Card is a 〈Dark Broly〉 card : When this card is played, place up to 2 black Battle Cards with 30000 power from your deck in your Drop Area, then shuffle your deck.
This card's skills can't be negated in any area; you can't play this card from any area unless your Leader Card is a 〈Dark Broly〉 card.
This card can't attack.
, send 3 black Battle Cards from your Drop Area to your Warp : Play this card from your Drop Area.
If your Leader Card is black and you send 3 black cards from your Drop Area to your Warp : If the Battle Card being played has an energy cost of 4 or less, it is placed in its owner's Drop Area instead of being played.
If you have 12 or more black cards in your Warp, reduce the energy cost of this card in your hand by 1.
Choose 1 〈Dark Broly〉 card in your Battle Area and it gains
for the turn; you can't activate copies of this card for the turn.
If your Leader Card is a 〈Dark Broly〉 card : Choose up to 1 of your cards, it gets +10000 power for the battle, then you may send 2 black Battle Cards with 30000 power from your Drop Area to your Warp. If you do, choose up to 1 of your Leader Cards and it gets +5000 power for the turn.
Negate the attack, then place up to 2 black Battle Cards from your Warp in your Drop Area.
, choose 2 cards in your hand and send them to your Warp : Add this card from your Drop Area to your hand.



)


Choose 1 mono-red 《Saiyan》 card with an original power of 35000 in your Battle Area and place it in its owner's Drop Area : Play this card from your hand, then choose up to 1 of your mono-red Leader Cards and it gets +10000 power until the start of your next turn.
All cards in your opponent's Leader Area, Battle Area, and Combo Area get -5000 power/combo power.



)
If you have 3 or more energy : Negate the attack, then play this card; your opponent can't attack for the turn.
If this card would be removed from your Battle Area, remove it from the game instead.
If your Leader Card is mono-blue, you can choose 1 other card in your hand and discard it instead of paying this card's energy cost when activating its
skill from your hand.



)
If you have 3 or more energy : Negate the attack, then play this card; your opponent can't attack for the turn.
If this card would be removed from your Battle Area, remove it from the game instead.
If your Leader Card is mono-blue, you can choose 1 other card in your hand and discard it instead of paying this card's energy cost when activating its
skill from your hand.


This card can't attack if it has 3 or fewer markers on it.
You may place X cards from your energy in their owners' Drop Areas. If you do, place X cards from your Drop Area in your energy in Rest Mode.




: Draw 3 cards, this card gets +15000 power and
for the turn, and your opponent can only activate
skills one more time for the turn.
)
When this card is played, draw 1 card.
If your Leader Card is a red 《Earthling》-only card with 10000 power or less : When this card is used in a combo, flip up to 1 card in your life face up; at the end of the turn, flip all face-up cards in your life face down.
)
Add 1 card from your life to your hand : When this card attacks, it gets +11000 power for the turn.
If your Leader Card is yellow : When you deal damage to your opponent by attacking with this card, look at up to 7 cards from the top of your deck, play up to 1 yellow skill-less Battle Card with an energy cost of 2 and 15000 power among them in Rest Mode, then shuffle your deck.
)
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and switch it to Rest Mode.
If your Leader Card is a 《Shadow Dragon》 card : When this card KOs an opponent's Battle Card by attacking it, choose up to 1 <Nuova Shenron> card with an energy cost of 4 from your deck or hand and play it on top of this card in Active Mode, then shuffle your deck if you looked through it.

)
<Rage Shenron> with an energy cost of 2.
This card can't attack Leader Cards.
When a card evolves into this card, switch this card to Active Mode, then choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.
)
Add 1 card from your life to your hand : When this card attacks, it gets +5000 power for the turn.

)

When this card attacks, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode; if the card you switched to Rest Mode has an energy cost of 2 or less, KO it.
Discard this card : Look at up to 5 cards from the top of your deck, add up to 1 mono-yellow 《Shadow Dragon》 card with an energy cost of 8 or less among them to your hand, then shuffle your deck. You can't activate the
skill on copies of this card for the turn.

)

When this card attacks, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode; if the card you switched to Rest Mode has an energy cost of 2 or less, KO it.
Discard this card : Look at up to 5 cards from the top of your deck, add up to 1 mono-yellow 《Shadow Dragon》 card with an energy cost of 8 or less among them to your hand, then shuffle your deck. You can't activate the
skill on copies of this card for the turn.

)

When this card attacks, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode; if the card you switched to Rest Mode has an energy cost of 2 or less, KO it.
Discard this card : Look at up to 5 cards from the top of your deck, add up to 1 mono-yellow 《Shadow Dragon》 card with an energy cost of 8 or less among them to your hand, then shuffle your deck. You can't activate the
skill on copies of this card for the turn.
)

If your Leader Card is a 《Shadow Dragon》 card and it's your opponent's turn : When this card is used in a combo from your hand, choose up to 1 《Shadow Dragon》 card in your Battle Area and switch it to Active Mode.
)
This card can't attack and isn't affected by your opponent's skills.
If your Leader Card is a 《Shadow Dragon》 card and you place this card in its owner's Drop Area : Choose up to 1 <Nuova Shenron> card with an energy cost of 2 in your deck or hand, play it, then shuffle your deck if you looked through it.
)
This card can't attack and isn't affected by your opponent's skills.
If your Leader Card is a 《Shadow Dragon》 card and you place this card in its owner's Drop Area : Choose up to 1 <Nuova Shenron> card with an energy cost of 2 in your deck or hand, play it, then shuffle your deck if you looked through it.
)
This card can't attack and isn't affected by your opponent's skills.
If your Leader Card is a 《Shadow Dragon》 card and you place this card in its owner's Drop Area : Choose up to 1 <Rage Shenron> card with an energy cost of 2 in your deck or hand, play it, then shuffle your deck if you looked through it.
)
This card can't attack and isn't affected by your opponent's skills.
If your Leader Card is a 《Shadow Dragon》 card and you place this card in its owner's Drop Area : Choose up to 1 <Oceanus Shenron> card with an energy cost of 2 in your deck or hand, play it, then shuffle your deck if you looked through it.
)
If your Leader Card is a <Whis> card : Negate the attack. You may choose 1 card in your hand and discard it. If you do, play up to 1 yellow skill-less Battle Card with an energy cost of 2 and 15000 power from your Drop Area in Rest Mode.
)
If your Leader Card is a 《Shadow Dragon》 card : Negate the attack, then choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.

If your Leader Card is a black 《Saiyan》 card, you have 3 or more energy, and there are 15 or more cards in your Drop Area, this card gets +11000 power and
during your turn.

If your Leader Card is a black 《Saiyan》 card, you have 3 or more energy, and there are 15 or more cards in your Drop Area, this card gets +11000 power and
during your turn.
)
Add 1 card from your life to your hand : When this card attacks, it gets +11000 power for the battle.
If your Leader Card is a red 《Saiyan》 card and you have 2 or more energy : When this card deals damage by attacking, switch this card to Active Mode, look at up to 7 cards from the top of your deck, play up to 1 《Bardock's Crew》 card with an energy cost of 1 among them, then shuffle your deck. The card you played with this skill and this card can't attack for the turn.
)
Red 《Saiyan》 cards and/or 《Bardock's Crew》 cards : This card gets +11000 power.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Bardock's Crew》 card with an energy cost of 5 or less or up to 1 red Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.
)
Red 《Saiyan》 cards and/or 《Bardock's Crew》 cards : This card gets +11000 power.
When this card is played, draw 1 card.
)
Red 《Saiyan》 cards and/or 《Bardock's Crew》 cards : This card gets +11000 power.
When this card is played, draw 1 card.
)

, if you don't have a red Unison Card in play : Choose up to 1 {Piccolo Jr., Descendant of the King} in your hand or face up in your life and play it with a marker on it.
If your Leader Card is a red <King Piccolo> card and you have red 《Namekian》 or 《Demon Clan》 cards face up in your life : Add the top card of your deck to your life, then use 1 red 《Namekian》 or 《Demon Clan》 card face up in your life in a combo. Negate this skill for the game.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Boujack Brigade》 card with an energy cost of 3 or less or up to 1 blue Unison Card with a specified cost of 4 among them to your hand, then shuffle your deck.

: This card gets +11000 power and
until the start of your next Main Phase.
)
When this card is played, draw 1 card.

: This card gets +11000 power and
until the start of your next Main Phase.

)

)
If your Leader Card is an <Android 17> card : At the end of a battle in which this card was used in a combo, play this card from your Drop Area in Rest Mode; you can't play copies of this card for the turn.

, if your Leader Card is a yellow <Android 17> card and you choose 1 of your yellow 《Android》 Battle Cards other than this card and switch it to Rest Mode : Choose up to 1 mono-yellow <Android 17> card with an original energy cost of 3 in your hand and play it; you can't activate the
skill on copies of this card for the turn.
)
When this card is switched to Rest Mode by one of your yellow card skills, switch this card to Active Mode, and it gets +11000 power until the start of your next Main Phase.

, choose 1 of your yellow 《Android》 Battle Cards other than this card and switch it to Rest Mode : Play up to 1 skill-less 《Android》 card with an energy cost of 3 from your deck, then shuffle your deck; you can't activate the
skill of copies of this card for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Android》 card with an energy cost of 3 or less or up to 1 yellow Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.
When this card is played or switched to Rest Mode by one of your yellow card skills, switch this card to Active Mode and it gains
until the end of your opponent's next turn.
)
When this card is played, draw 1 card, then choose up to 1 of your opponent's skill-less Battle Cards in Rest Mode and KO it.
)
If your Leader Card is an <Android 17> card and you choose this card and 1 《Android》 card and discard them from your hand : Look at up to 7 cards from the top of your deck, add up to 2 mono-yellow 《Android》 cards with energy costs of 5 or less among them to your hand, then shuffle your deck. You can't activate the
skill on copies of this card for the turn.
)
When this card is played, draw 1 card.
When this card is played or switched to Rest Mode by one of your yellow card skills, choose up to 1 of your opponent's Battle Cards with an energy cost of 5 or less and negate its skills for the turn.
)
Choose up to 1 of your yellow <Trunks : Future> Battle Cards in Active Mode, and it gains
for the turn.
: Choose up to 1 of your yellow <Trunks : Future> Battle Cards, switch it to Active Mode, and it gets +15000 power and has its skills negated for the turn.
)
Negate the attack.
Choose this card in your Drop Area and 1 card in your hand and send them to your Warp : Choose up to 1 of your mono-yellow <Trunks : Future> Battle Cards and it can't be KO'd by your opponent's attacks for the battle.
)
If your Leader Card is a mono-yellow 《Android》 card : Choose up to 1 of your opponent's skill-less Battle Cards with an energy cost of 5 or less in Rest Mode, KO it, then choose one-

(You must remove a marker from your Unison Card to activate this skill.) When your opponent attacks, choose up to 1 red <Jiren> card in your hand with an
skill, pay the skill cost for the chosen card's
skill, then evolve it on top of a Battle Card that meets its
requirements.
Add 1 card from your life to your hand : Look at up to 7 cards from the top of your deck, play up to 1 red 《Universe 11》 card with an energy cost of 1 among them in Rest Mode, then shuffle your deck.
When your life is at 4 or less : You may draw 1 card, switch up to 1 of your energy to Active Mode, then flip this card over.
When this card attacks, draw 1 card.
(You can only activate this skill twice per turn across all copies of this card.) If it's your turn : When one of your red 《Universe 11》 cards evolves, this card gets +5000 power for the turn.
When your opponent attacks, choose up to 1 red <Jiren> card in your hand with an
skill, pay the skill cost for the chosen card's
skill, then evolve it on top of a Battle Card that meets its
requirements.
)
When this card is played, add up to 1 red skill-less Battle Card with an energy cost of 2 from your Drop Area to your hand.

)



, if you have 3 or more energy : Red <Jiren> card with an energy cost of 4 or 5.
When this card is played, choose up to 1 of your opponent's Battle Cards, ignoring
, and it gets -35000 power for the turn, and you can't play non-《Universe 11》 Battle Cards for the turn.
Place 1 card under this card in its owner's Drop Area : Switch this card to Active Mode, and you may have your red Leader Card get +5000 power for the turn.

)


, if your Leader Card is a red 《Universe 11》 card : Red <Jiren> card with an energy cost of 1 or 4.
If this card would be removed from your Battle Area by an opponent's skill, you may place 2 cards under this card in their owners' Drop Areas or add 1 card from your life to your hand instead.
When this card is played, draw 1 card, then choose up to 1 of your red 《Universe 11》 Leader Cards or Battle Cards other than this card and it gets +1000 power for the turn.
)
If your Leader Card is a red 《Universe 11》 card : Red <Jiren> card with an energy cost of 1.
When this card is played, draw 1 card, then choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the turn.
)
If your Leader Card is a 《Universe 11》 card, mono-red <Jiren> cards with original energy costs of 4 in your hand gain the following effect-
(2) : Red <Jiren> card with an energy cost of 1.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red <Jiren> card or 1 red Unison Card with a specified cost of 1 among them to your hand, then shuffle your deck.
)
When this card is played, draw 1 card.
(You can only activate this skill once per turn across all copies of this card.) If your Leader Card is a red 《Universe 11》 card, you choose 1 card in your hand and discard it, and you place this card at the bottom of your deck from your Drop Area : Add up to 1 red <Jiren> card with an energy cost of 5 or less and an
skill from your deck to your hand, then shuffle your deck.
)

When this card is played, draw 1 card, then choose all of your 《Universe 11》 cards and they get +5000 power for the turn.
)
All of your red non-<Kunshi> 《Universe 11》 cards with energy costs of 1 in your Battle Area gain
.
When this card is played, draw 1 card.

)

When this card is played, choose up to 2 of your opponent's Battle Cards and they get -15000 power for the turn.
)
If your Leader Card is red : When you take damage from an opponent's non-keyword skill, you may play this card from your hand. If you do, add the top card of your deck to your life; you can't activate the
skill on copies of this card for the game.

)
If your Leader Card is red and your life is at 4 or less : When this card is used in a combo from your hand, draw 1 card and this card gets +10000 combo power for the battle.
If your Leader Card is red and you choose 1 of your red Unison Cards : When you remove a marker from one of your Unison Cards using a
skill, you may place this card from your hand under the chosen card. If you do, add a marker to the chosen card, then draw 1 card.

)
If the Battle Card being played has 20000 power or less, place it in its owner's Drop Area instead, then play this card.
Reduce the energy cost of this card in your hand by 1.
When this card is played, choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the turn.

)

If this card would be removed from your Battle Area by an opponent's skill, you may add 1 card from your life to your hand instead.
If your Leader Card is a red 《Universe 11》 card : Choose up to 2 of your red 《Universe 11》 cards with energy costs of 1 and 10000 power or less in your Battle Area and switch them to Active Mode.
)
(Remove X markers from your Unison Card to activate this skill.) If your Leader Card is a red 《Universe 11》 card : Negate the attack, add up to 1 red <Jiren> card with an
skill and an energy cost of 5 or less from your deck to your hand, then shuffle your deck. If you removed a marker from one of your red Unison Cards using this skill, choose up to 1 red 《Universe 11》 card with an energy cost of 1 in your Drop Area and play it in Rest Mode with its skills negated for the turn.
)

If your Leader Card is a <Super 17> card and you choose 1 <Android 17> card in your hand or Drop Area and place it under this card : Play up to 1 mono-yellow <Super 17> card with an energy cost of 3 from your deck or Drop Area on top of this card, then shuffle your deck if you looked through it.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 mono-yellow 《Android》 card with an energy cost of 5 or less, or 1 mono-yellow Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.



)



, if you have 4 or more energy : Mono-yellow <Super 17> card with an energy cost of 5.
Place 3 cards under this card in their owners' Drop Areas : Switch this card and up to 1 of your <Super 17> Leader Cards to Active Mode, then choose up to 1 of your opponent's Battle Cards in Rest Mode and place it under this card; this card gets +1000 power for the turn for each energy cost in the Battle Cards placed under it.


)


, if your Leader Card is a <Super 17> card : Mono-yellow <Super 17> card with an energy cost of 3.
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less in Rest Mode, place it under this card, then draw 1 card.
When this card is KO'd by an opponent's skill, play up to 1 mono-yellow <Super 17> card with an energy cost of 3 from your Drop Area.

)
When this card is played using
, draw 1 card.
(You can only activate this skill once per turn across all copies of this card.) If your Leader Card is a <Super 17> card and you choose this card and an 《Android》 card in your hand and discard them : Look at up to 7 cards from the top of your deck, add up to 2 yellow 《Android》 cards with energy costs of 5 or less among them to your hand, then shuffle your deck.
)

, play up to 1 yellow <Hell Fighter 17> card with an energy cost of 1 from your deck or Drop Area, then shuffle your deck if you looked through it.
)
Choose all Battle Cards and Unison Cards being played with 3 or fewer markers and switch them to Rest Mode, then draw 1 card.
)
Choose all Battle Cards and Unison Cards being played with 3 or fewer markers and switch them to Rest Mode, then draw 1 card.
)
Negate the attack, then choose up to 2 of your opponent's Tokens and switch them to Rest Mode.
This card's skills can't be negated in any area.

, if your Leader Card is a yellow <Son Goku : GT> card : Draw 2 cards, choose 1 card in your hand and place it on top of your deck, then reveal the top card of your deck and place it in your Drop Area.
If your Leader Card is a yellow <Son Goku : GT> card and you have 3 or more energy : Reveal the top card of your deck and place it in your Drop Area.
)
You can activate the
skill on this card from your hand without paying its energy cost by placing 1 card from under one of your Battle Cards in its owner's Drop Area.
(You can only activate this skill once per turn across all copies of this card.) If your Leader Card is a yellow <Super 17> card : Choose up to 1 of your Leader Cards or Battle Cards and it gets +2000 power for the battle for each card under your Battle Cards, and if you have 3 or more cards under your Battle Cards, it gains
for the battle.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 《Saiyan》 card with an energy cost of 3 or less, or 1 red Unison Card with a specified cost of 3 among them to your hand, then shuffle your deck.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 《Saiyan》 card with an energy cost of 3 or less, or 1 red Unison Card with a specified cost of 3 among them to your hand, then shuffle your deck.

)
If this card is in Rest Mode, your opponent can't attack {Tree of Might, Divine Roots}.

, if your Leader Card is a 《Turles Crusher Corps》 card : Play this card from your hand, then play up to 1 {Tree of Might, Divine Roots} from your deck or Drop Area with a marker on it; shuffle your deck if you looked through it.

)
If your Leader Card is a yellow 《Turles Crusher Corps》 card : At the end of a battle in which this card was used in a combo from your life, play this card from your Drop Area, then flip up to 1 card in your life face up.
Choose 1 {Tree of Might, Divine Roots} in your Unison Area and place this card under the chosen card : Add a marker to the chosen card.

)
If your Leader Card is a yellow 《Turles Crusher Corps》 card : At the end of a battle in which this card was used in a combo from your life, play this card from your Drop Area.
When this card is played, play up to 1 mono-yellow <Lakasei> card with an energy cost of 2 or less from your deck in Rest Mode, shuffle your deck, and you can't play copies of this card for the turn.

)
If your Leader Card is a yellow 《Turles Crusher Corps》 card : At the end of a battle in which this card was used in a combo from your life, play this card from your Drop Area in Rest Mode.
When this card is played, add up to 1 card from your life to your hand, play up to 1 mono-yellow <Rasin> card with an energy cost of 2 or less from your deck, shuffle your deck, and you can't play copies of this card for the turn.
)
If your Leader Card is a yellow 《Saiyan》 card : When this card is placed in a Battle Area, add up to 1 mono-yellow 《Saiyan》 card with an energy cost of 4 from your deck to your hand, then shuffle your deck.
Place this card in its owner's Drop Area from your Battle Area : At the end of your opponent's turn, they may choose 1 card in their hand and discard it. If they don't, choose all
Extra Cards with energy costs of 1 in their Battle Area and place them in their owners' Drop Areas.
)
This card gains 《Desire》 in all areas.
Play up to 2 skill-less 《Monster》 cards with energy costs of 1 and 2 respectively from your deck in Rest Mode, then shuffle your deck.
)
If your Leader Card is a yellow 《Saiyan》 card : When this card is placed in a Battle Area, add up to 1 《Monster》 card with an energy cost of 3 or less from your deck to your hand, then shuffle your deck.
At the end of your opponent's turn, place this card in its owner's Drop Area.
: When this card is placed in its owner's Drop Area from your Battle Area, choose up to 1 《Monster》 card with an energy cost of 2 or less in your hand and play it.
)
If your Leader Card is yellow or a 《Turles Crusher Corps》 card and you choose 1 of your opponent's cards in Active Mode : Your opponent may switch the chosen card to Rest Mode. If they don't, choose up to 1 of your opponent's Battle Cards and gain control of it.
)
If your Leader Card is a green or yellow 《Saiyan》 card : At the end of a turn in which this card was placed in a Battle Area, you may choose 1 《Great Ape》 card with an energy cost of 4 in your hand and play it in your opponent's Battle Area with its skills negated for the game. If you do, draw 2 cards.

: Choose up to 1 of your opponent's 《Great Ape》 cards with an energy cost of 4 or less and gain control of it until the end of the turn.
Place this card in its owner's Drop Area : Choose up to 1 of your cards with <Turles> in its character name and it gets +6000 power for the battle.
)
If your Leader Card is yellow : Your opponent can only attack with Battle Cards one more time for the turn.
If your Leader Card is yellow and it's your turn : Choose up to 1 of your opponent's Battle Cards, ignoring
, and switch it to Rest Mode, then choose up to 1 of your yellow cards and it gets +10000 power for the battle.
)
If your Leader Card is yellow : Your opponent can only attack with Battle Cards one more time for the turn.
If your Leader Card is yellow and it's your turn : Choose up to 1 of your opponent's Battle Cards, ignoring
, and switch it to Rest Mode, then choose up to 1 of your yellow cards and it gets +10000 power for the battle.
)
If your Leader Card is yellow : Your opponent can only attack with Battle Cards one more time for the turn.
If your Leader Card is yellow and it's your turn : Choose up to 1 of your opponent's Battle Cards, ignoring
, and switch it to Rest Mode, then choose up to 1 of your yellow cards and it gets +10000 power for the battle.

)

If your Leader Card is red : When this card is used in a combo, draw 1 card.
)
Add 1 card from your life to your hand : When this card attacks, it gets +11000 power for the turn.
At the end of your turn, switch this card to Active Mode.
)
Add 1 card from your life to your hand : When this card attacks, it gets +11000 power for the turn. At the end of the turn, switch up to 1 of your mono-blue energy to Active Mode.
)
If your Leader Card is a black <Trunks : Xeno>-only card : When a black Battle Card is played from your Warp, this card gains
for the turn.
When you activate
, your opponent chooses 1 of their Battle Cards and sends it to its owner's Warp.
)
If your Leader Card is a black <Trunks : Xeno>-only card : When a black Battle Card is played from your Warp, this card gains
for the turn.
When you activate
, draw 1 card.


When this card is played, draw 1 card, then your opponent chooses 1 card in their hand and sends it to their Warp.


If your Leader Card is a black <Dabura : Xeno> card : Black <Dabura : Xeno> card with an energy cost of 4.
When this card is played, draw 1 card.


If your Leader Card is a black 《Android》 card and you choose 1 card in your hand and discard it : Look at up to 7 cards from the top of your deck, add up to 1 black 《Android》 card with an energy cost of 3 or less among them to your hand, then shuffle your deck.



: <Towa> with an energy cost of 2 or less.
When this card is played from your hand, draw 1 card, then your opponent may choose up to 2 of their Battle Cards and/or cards in their hand and send them to their owners' Warps. If your opponent sent 1 or fewer cards to their Warp using this skill, choose up to 1 of their Unison Cards with 4 or more markers on it and gain control of it.

If your Leader Card is a black <Dabura : Xeno> card and you choose 1 card in your hand and place it at the bottom of your deck : Black <Towa> card with an energy cost of 3.
When this card is played, look at up to 3 cards from the top of your deck, add up to 1 black 《Evil Wizard》, black 《Demon Realm Race》, or black 《Demon God》 card, or 1 black Unison Card with no specified cost among them to your hand, then place the remaining cards at the bottom of your deck in any order.



When this card is played from your hand, play 1 Demon Realm Soldier Token. (Demon Realm Soldier Tokens have 5000 power, 0 combo cost, and 5000 combo power.)
Choose 1 of your Demon Realm Soldier Tokens and remove it from the game : Draw 1 card, then switch this card to Active Mode and it gets +10000 power for the battle.

Choose 1 card in your hand and place it at the bottom of your deck : Black <Putine> card with an energy cost of 3.
When this card is played, look at up to 3 cards from the top of your deck, add up to 1 black 《Evil Wizard》, black 《Demon Realm Race》, or black 《Demon God》 card, or 1 black Unison Card with no specified cost among them to your hand, then place the remaining cards at the bottom of your deck in any order.


When this card is played from your hand, it gets +5000 power and
for the turn.

If your Leader Card is a black <Dabura : Xeno> card and you choose 1 card in your hand and place it at the bottom of your deck : Black <Gravy> card with an energy cost of 3.
Add 1 card from your life to your hand : When this card attacks, it gets +11000 power for the battle.

)


If you have 1 or more multicolor energy : When this card in your hand is played or used in a combo, your opponent chooses 1 card in their hand and discards it.
When your opponent plays a Battle Card using a skill or activates a
skill, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.

)


If you have 1 or more multicolor energy : When this card in your hand is played or used in a combo, your opponent chooses 1 card in their hand and discards it.
When your opponent plays a Battle Card using a skill or activates a
skill, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.
)

Choose 1 {Spaceship, Vessel of Hope} in your Unison Area and place 1 《Saiyan》 card from your hand under it : Draw 1 card, then add a marker to the chosen card.
)
When this card is played, look at up to 3 cards from the top of your deck, add up to 1 blue 《Red Ribbon Army》 card among them to your hand, then place the remaining cards at the bottom of your deck in any order.
If you have 3 or more energy : When this card attacks, it gets +11000 power for the battle.
At the end of a battle in which this card attacked, place this card in its owner's Drop Area.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 green Unison Card with a specified cost of 3 or less among them to your hand, then shuffle your deck.
When one of your green Unison Cards is placed in your Drop Area, add up to 1 card from your life to your hand, and this card gets +11000 power for the turn.
)
Add 1 card from your life to your hand : When this card attacks, it gets +11000 power for the turn.
At the end of your turn, switch this card to Active Mode.
When this card attacks, play up to 1 Demon Realm Soldier Token. (Demon Realm Soldier Tokens have 5000 power, 0 combo cost, and 5000 combo power.)
When your life is at 3 or less or you have a black Unison Card with a specified cost of 3 in play : You may switch up to 2 of your energy to Active Mode, play up to 1 Demon Realm Soldier Token, and flip this card over.
When this card attacks, draw 1 card, then play up to 1 Demon Realm Soldier Token. (Demon Realm Soldier Tokens have 5000 power, 0 combo cost, and 5000 combo power.)
Discard 1 card from your hand : Play up to 2 Demon Realm Soldier Tokens in Rest Mode.


, black Unison Card with a specified cost of 3 or more : Choose up to 1 of your Unison Cards and it gets +10000 power and
for the battle.


)
At the start of your opponent’s turn, choose up to 1 of your skill-less Battle Cards and it gains
for the turn.
Play up to 2 Demon Realm Soldier Tokens. (Demon Realm Soldier Tokens have 5000 power, 0 combo cost, and 5000 combo power.)
Remove 1 of your skill-less Battle Cards from the game : Draw 1 card, then choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.


)
At the start of your opponent’s turn, choose up to 1 of your skill-less Battle Cards and it gains
for the turn.
Play up to 2 Demon Realm Soldier Tokens. (Demon Realm Soldier Tokens have 5000 power, 0 combo cost, and 5000 combo power.)
Remove 1 of your skill-less Battle Cards from the game : Draw 1 card, then choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.

)


When this card attacks, play up to 1 《Evil Wizard》 card, 《Demon Realm Race》 card, or 《Demon God》 card‐all black and with an energy cost of 2 or less‐from your hand.

)

: <Mira> with an energy cost of 3 or less.
When this card is played, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp.

, if you have 3 or more energy and you place 1 card from under this card in its owner's Drop Area : Play up to 1 skill-less black Battle Card with an energy cost of 2 or less from your Drop Area, and this card gets +6000 power for the battle.
)

, if your Leader Card is a black <Towa> card or black 《Android》 card and you place 1 <Fin> card from your hand or Drop Area under this card : Play up to 1 <Mira> card with an energy cost of 4 from your deck or Drop Area on top of this card, then shuffle your deck if you looked through it.
When this card is played, draw 1 card.


)


Choose 2 of your skill-less Battle Cards and remove them from the game : When this card attacks, draw 1 card, then switch this card to Active Mode and it gets +5000 power for the turn.

, if you have 3 or more energy and 2 or more skill-less Battle Cards in play : Play this card from your hand.


)


Choose 2 of your skill-less Battle Cards and remove them from the game : When this card attacks, draw 1 card, then switch this card to Active Mode and it gets +5000 power for the turn.

, if you have 3 or more energy and 2 or more skill-less Battle Cards in play : Play this card from your hand.

)
: <Towa> with an energy cost of 2 or less.
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and send it to its owner's Warp.
)
When this card is played, you may draw 1 card. If you don’t, play up to 1 Demon Realm Soldier Token. (Demon Realm Soldier Tokens have 5000 power, 0 combo cost, and 5000 combo power.)

, if your Leader Card is a black 《Demon Realm Race》 card and you choose 1 of your Tokens and remove it from the game : Play up to 1 skill-less black Battle Card with an energy cost of 2 or less from your deck, then shuffle your deck.

)
If your Leader Card is black and your life is at 4 or less : When this card is used in a combo, draw 1 card.

)

, if you have 1 or more skill-less Battle Cards in play : Play this card from your hand.
If your Leader Card is a black 《Demon Realm Race》 card and you choose 1 of your Tokens and remove it from the game : Play up to 1 skill-less black Battle Card with an energy cost of 2 or less from your deck or Drop Area, then shuffle your deck if you looked through it.
)
If your Leader is a red <Son Goku : GT> <Vegeta : GT> card and your life is at 4 or less : When this card is used in a combo from your hand, choose 1 of your cards and it gets +5000 power for the turn.

)



, if your Leader is yellow : When this card is discarded from your hand, play this card from your Drop, then choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.
When you activate this card's
skill, switch this card to Active Mode.
)

If your Leader is a <Piccolo : SH> card : When this card is played from your hand, choose one-

)
At the end of a battle where this card was used in a combo from your hand, play this card from your Drop in Rest Mode.
)


When this card would leave your Battle Area, remove it from the game instead.
, if your Leader is yellow and your opponent has 2 or more energy : When you place this card from your Z-Energy in your Drop to pay the Z-Energy cost of a mono-yellow Z-Battle Card with an energy cost of 2 or more, play this card from your Drop, then choose up to 1 of your opponent's Battle Cards in Rest Mode, ignoring
, and KO it.
When this card attacks, use up to 1 mono-yellow card with 5000 combo power from your Drop in a combo with its skills negated for the battle.
)


When this card would leave your Battle Area, remove it from the game instead.
, if your Leader is yellow and your opponent has 2 or more energy : When you place this card from your Z-Energy in your Drop to pay the Z-Energy cost of a mono-yellow Z-Battle Card with an energy cost of 2 or more, play this card from your Drop, then choose up to 1 of your opponent's Battle Cards in Rest Mode, ignoring
, and KO it.
When this card attacks, use up to 1 mono-yellow card with 5000 combo power from your Drop in a combo with its skills negated for the battle.
)

When this card is played, draw 1 card.
If your Leader is a yellow <Piccolo : SH> card and you have a yellow <Son Gohan : SH> Z-Battle Card in play : Play this card from your hand in Rest Mode.
)

While this card is in Rest Mode, your opponent's Battle Cards can't attack your Leader.
Discard 1 card from your hand : When this card is KO'd, play this card from your Drop in Rest Mode with its skills negated for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Earthling》 or 《Namekian》 card-both yellow and with an energy cost of 4 or less-or 1 yellow Unison with a specified cost of 2 among them to your hand, then shuffle your deck.
If your Leader is a <Piccolo : SH> card and you switch this card to Rest Mode : Draw 1 card, then discard 1 card from your hand.

)
If your Leader is yellow and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
)
If you have 4 or more non-<Bardock> 《Bardock's Crew》 cards with different character names in your energy, reduce the energy cost of this card in your hand by 1.
Choose one. If your Leader is a <Bardock> card, you may choose both instead-
for the battle.

)


For each card in your opponent's energy, reduce the energy cost of this card in your hand by 3.
You can't place cards on top of this card.
If your opponent has 4 or more energy : When this card is played, switch all of your mono-blue energy to Active Mode.

)


For each card in your opponent's energy, reduce the energy cost of this card in your hand by 3.
You can't place cards on top of this card.
If your opponent has 4 or more energy : When this card is played, switch all of your mono-blue energy to Active Mode.

)
Place 1 card from under this card in its owner's Drop : When this card attacks, choose up to 1 of your opponent's Battle Cards and it gets -30000 power for the turn.
, choose 1 red 《Saiyan》 card in your Battle Area : Play this card from your hand and place the chosen card under it.

)
Place 1 card from under this card in its owner's Drop : When this card attacks, choose up to 1 of your opponent's Battle Cards and it gets -30000 power for the turn.
, choose 1 red 《Saiyan》 card in your Battle Area : Play this card from your hand and place the chosen card under it.

)
Place 1 card from under this card in its owner's Drop : When this card attacks, choose up to 1 of your opponent's Battle Cards and it gets -30000 power for the turn.
, choose 1 red 《Saiyan》 card in your Battle Area : Play this card from your hand and place the chosen card under it.

)

If your Leader is mono-blue : When this card is played, if your opponent has 11 or more cards in their hand, they place cards from their hand at the bottom of their deck in any order until they have 10 cards in their hand.
If your Leader's character name includes <SH>, you have 3 or more energy, and you remove this card from the game : Choose up to 1 of your blue Battle Cards with 2 or more character names and it gets +10000 power and
for the battle.

)

If your Leader is mono-blue : When this card is played, if your opponent has 11 or more cards in their hand, they place cards from their hand at the bottom of their deck in any order until they have 10 cards in their hand.
If your Leader's character name includes <SH>, you have 3 or more energy, and you remove this card from the game : Choose up to 1 of your blue Battle Cards with 2 or more character names and it gets +10000 power and
for the battle.

)
If your Leader has <SH> in its character name : When this card is played, if your opponent has 11 or more cards in their hand, they place cards from their hand at the bottom of their deck in any order until they have 10 cards in their hand.
Send 1 blue card from your hand to your Warp : When this card attacks, use up to 1 mono-blue Battle Card with 5000 combo power from your Drop in a combo with its skills negated for the turn, and at the start your next turn, add the card you sent to the Warp by this skill to your hand.
)

《Slug's Army》 : This card gets +11000 power during your turn.
When this card is played, look at up to 7 cards from the top of your deck, add up to 1 《Slug's Army》 card with an energy cost of 5 or less among them to your hand, shuffle your deck, and if you added a card to your hand, place 1 card from your hand at the bottom of your deck, or place 1 of your Battle Cards with a combo cost of 1 in its owner's Drop.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow card with an energy cost of 5 or less and <Son Gohan> or <Piccolo> in its character name among them to your hand, then shuffle your deck.


, if your Leader is a <Piccolo : SH> card : Choose up to 1
Extra in a Battle Area and place it in its owner's Drop, choose up to 1 of your cards with <Son Gohan> in its character name in Active Mode and switch it to Rest Mode, and that card can't be attacked until the end of your opponent's next turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow card with an energy cost of 5 or less and <Son Gohan> or <Piccolo> in its character name among them to your hand, then shuffle your deck.


, if your Leader is a <Piccolo : SH> card : Choose up to 1
Extra in a Battle Area and place it in its owner's Drop, choose up to 1 of your cards with <Son Gohan> in its character name in Active Mode and switch it to Rest Mode, and that card can't be attacked until the end of your opponent's next turn.


)

(When you play another 《Villainous》 Battle Card or activate a 《Villainous》 Extra’s skill, your opponent discards a card from their hand. Negate this skill for the turn.)

, if {Makyo Star} is in your Battle Area : Play this card from your hand.




)
When this card is played, play up to 2 《Slug's Army》 cards with energy costs of 3 or less that don't have <Lord Slug> in their character names from your deck, then shuffle your deck.
When this card attacks, if you have a Z-Battle Card in play, choose up to 1 of your opponent's Battle Cards or Unisons, and it can't attack during your opponent's next turn.


, if you have 4 or more energy and there are 2 <Lord Slug> cards with combo costs of 1 in your Z-Energy-1 with an energy cost of 3 and 1 with an energy cost of 5 : Play this card from your hand.




)
When this card is played, play up to 2 《Slug's Army》 cards with energy costs of 3 or less that don't have <Lord Slug> in their character names from your deck, then shuffle your deck.
When this card attacks, if you have a Z-Battle Card in play, choose up to 1 of your opponent's Battle Cards or Unisons, and it can't attack during your opponent's next turn.


, if you have 4 or more energy and there are 2 <Lord Slug> cards with combo costs of 1 in your Z-Energy-1 with an energy cost of 3 and 1 with an energy cost of 5 : Play this card from your hand.

)


This card gains
.
When this card attacks, use up to 1 mono-yellow 《Slug's Army》 card with a combo cost of 1 from your Drop in a combo with its skills negated for the turn.


, if you have 3 or more energy and a <Lord Slug> card with an energy cost of 3 and combo cost of 1 in your Z-Energy : Play this card from your hand.

)
(When you play another 《Villainous》 Battle Card or activate a 《Villainous》 Extra’s skill, your opponent discards a card from their hand. Negate this skill for the turn.)
This card gets +5000 power.
When this card is played, choose up to 1 of your opponent's Battle Cards in Rest Mode and KO it.
If your Leader is a yellow <Lord Slug> card : When this card is used in a combo, choose up to 1 of your opponent's Battle Cards in Rest Mode that isn't attacking and KO it.

)

When this card attacks, play up to 1 yellow 《Slug's Army》 card with an energy cost of 1 from your deck, shuffle your deck, and this card gets +5000 power for the turn.
If your Leader is a yellow <Lord Slug> card : When this card is used in a combo, it gets +5000 combo power for the battle.


)

While this card is in Active Mode, it gains
.
When you activate this card's
, draw 1 card, and choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.

, if you have an <Angila> card with an energy cost of 3 and a combo cost of 1 in your Z-Energy : Play this card from your hand.

)

While this card is in Active Mode, it gains
.
If your Leader is a <Lord Slug> card : When this card is used in a combo, choose up to 1 of your yellow 《Slug's Army》 cards, and it gains
for the battle.
Use up to 1 mono-yellow 《Slug's Army》 card with a combo cost of 1 from your hand in a combo, and negate this skill for the game.

)
This card gains
.
When this card is played, play 1 Meda Token. (Meda Tokens have 5000 power, 0 combo cost, and 5000 combo power.)

, if a <Medamatcha> card with an energy cost of 3 and combo cost of 1 is in your Z-Energy : Play this card from your hand.

)


This card gets +5000 power.
When this card attacks, play 1 Meda Token. (Meda Tokens have 5000 power, 0 combo cost, and 5000 combo power.)
If your Leader is a <Lord Slug> card : When this card is used in a combo, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.



)




, if your Leader is a red 《Universe 3》 card and your opponent has 3 or more energy : Red <Koichiarator> with an original power of 15000 or more.
While a red <Koichiarator> card is under this card, this card can attack Battle Cards in Active Mode.
If your Leader is a red 《Universe 3》 card and your opponent has 4 or more life : When this card attacks an opponent's Battle Card, deal 1 damage to your opponent.



)




, if your Leader is a red 《Universe 3》 card and your opponent has 3 or more energy : Red <Koichiarator> with an original power of 15000 or more.
While a red <Koichiarator> card is under this card, this card can attack Battle Cards in Active Mode.
If your Leader is a red 《Universe 3》 card and your opponent has 4 or more life : When this card attacks an opponent's Battle Card, deal 1 damage to your opponent.



)




, if your Leader is a red 《Universe 3》 card and your opponent has 3 or more energy : Red <Koichiarator> with an original power of 15000 or more.
While a red <Koichiarator> card is under this card, this card can attack Battle Cards in Active Mode.
If your Leader is a red 《Universe 3》 card and your opponent has 4 or more life : When this card attacks an opponent's Battle Card, deal 1 damage to your opponent.
)
While your Leader is a yellow <Son Goku> card and there are 6 or fewer cards under a {Spirit Bomb} in your Battle Area, this card gets +11000 power.
When this card is played, draw 1 card.
)
Play this card.
If you have a yellow <Hercule> card in play, you can activate this card's
skill from your hand without paying its energy cost.
If your Leader is a yellow <Son Goku> card : When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and switch it to Rest Mode.
)
If your Leader is a <Majin Buu> or <Evil Wizard Babidi> card-both yellow : When you use one of your yellow <Majin Buu> or yellow <Evil Wizard Babidi> card skills to discard this card from your hand, play this card from your Drop.
When this card is played from your hand, look at up to 7 cards from the top of your deck, add up to 1 yellow <Majin Buu> card with an energy cost of 6 or less among them to your hand, and shuffle your deck.





)
If your Leader is a <Son Goku> or <Vegeta> card-both yellow-and you switch this card to Rest Mode : Look at up to 3 cards from the top of your deck, place up to 1 yellow Battle Card among them under this card, and place the rest at the bottom of your deck in any order.
If it's your turn, your <Son Goku> Leader is in a battle, and there are 7 or more cards under this card : Use all of the Battle Cards from under this card in a combo with their skills negated for the turn, and place this card in its owner's Drop.
)
If your Leader is a yellow <Majin Buu> Z-Leader, you can activate this card from your hand without paying its energy cost.
If your Leader is a yellow <Majin Buu> card and you discard 1 《Majin》 card from your hand : Draw 2 cards.
When this card is placed in your Leader Area, activate up to 1 {Prison Planet} from your deck.
When this card attacks, draw 1 card.
When your life is at 4 or less, or when you have 2 or more energy while you have a <Fu> Z-Battle Card in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.

When this card attacks, draw 1 card.
Choose up to 1 card you own in your opponent's Battle Area and it gains
until the end of your opponent's next turn.
When this card is placed in your Leader Area, activate up to 1 {Prison Planet} from your deck.
When this card attacks, draw 1 card.
When your life is at 4 or less, or when you have 2 or more energy while you have a <Fu> Z-Battle Card in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.

When this card attacks, draw 1 card.
Choose up to 1 card you own in your opponent's Battle Area and it gains
until the end of your opponent's next turn.

, when your life is at 3 or less : Black <Cumber>.
When this card attacks, draw 1 card, and choose up to 1 of your opponent's Battle Cards and it gains
until the end of your opponent's next turn.
If this card is in a battle : Choose up to 2 of your opponent's Battle Cards with
and use them in a combo in your Combo Area.
)


If your Leader is a <Evil Saiyan> or <Cumber> card-both black :
Black <Cumber> Battle Card with energy cost of 2. (When putting this card into play/on top of your Leader from your Z-Deck, place up to 1 of the specified cards from your Z-Deck under this card.)
: Play up to 1 black <Cumber> card with an energy cost of 2 from under this card.

)
When this card is played or attacks, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less, and it gains
until the end of your opponent's next turn.

)
While your Leader is a <Evil Saiyan> or <Cumber> card-both black-and you have a <Fu> Z-Battle Card in play, reduce the specified cost of this card in your hand by
.

Choose up to 1 of your <Evil Saiyan> or <Cumber> cards-both black and with energy costs of 6 or less-and it gains
until the end of your opponent's next turn.

: Choose up to 1 of your opponent's Battle Cards with
, switch it to Active Mode, and gain control of it.
This card can't attack.
If your Leader is {Son Goku, Energy Restored} and you switch this card to Rest Mode : Draw 1 card, choose up to 1 of your {Son Goku, Spirit Forger}, look at up to 3 cards from the top of your deck, and place them under the chosen card.


)

When this card is played, choose up to 1 of your Leaders, then that card gets +5000 power until the end of your opponent’s turn.


, if you have 4 or more red energy : Play this card from your hand and place up to 1 red <Son Goku> or <Piccolo> from your Drop under this card.
If your Leader is red and you place 1 card from under this card into your Drop : Switch this card to Active Mode.


)

When this card is played, choose up to 1 of your Leaders, then that card gets +5000 power until the end of your opponent’s turn.


, if you have 4 or more red energy : Play this card from your hand and place up to 1 red <Son Goku> or <Piccolo> from your Drop under this card.
If your Leader is red and you place 1 card from under this card into your Drop : Switch this card to Active Mode.

)
If your Leader is yellow and you add 1 card from your life to your hand : When this card is played, choose one―
for the turn.
for the turn.
At the start of you and your opponent’s Main Phases, switch this card to Active Mode.
, choose 1 of your yellow <Son Goku> or <Vegeta> cards : Play this card from your hand, and the chosen card will not switch to Active Mode during your next Charge Phase.

)
If your Leader is yellow and you add 1 card from your life to your hand : When this card is played, choose one―
for the turn.
for the turn.
At the start of you and your opponent’s Main Phases, switch this card to Active Mode.
, choose 1 of your yellow <Son Goku> or <Vegeta> cards : Play this card from your hand, and the chosen card will not switch to Active Mode during your next Charge Phase.


)


, if you have 4 or more energy : Yellow <Frieza> with an energy cost of 8.
When this card is played, draw 1 card, choose up to 1 of your opponent’s Battle Cards in Rest Mode, ignoring
, and KO it.

, choose 1 of your yellow 《Saiyan》 or 《Frieza’s Army》 cards : Play this card from your Z-Energy and add the chosen card to your Z-Energy.
If you have 3 or more energy and you remove this card from the game : Play up to 1 yellow <Son Goku> or <Frieza> with an energy cost of 2 or less from your hand or Drop.


)


, if you have 4 or more energy : Yellow <Frieza> with an energy cost of 8.
When this card is played, draw 1 card, choose up to 1 of your opponent’s Battle Cards in Rest Mode, ignoring
, and KO it.

, choose 1 of your yellow 《Saiyan》 or 《Frieza’s Army》 cards : Play this card from your Z-Energy and add the chosen card to your Z-Energy.
If you have 3 or more energy and you remove this card from the game : Play up to 1 yellow <Son Goku> or <Frieza> with an energy cost of 2 or less from your hand or Drop.


)


, if you have 4 or more energy : Yellow <Frieza> with an energy cost of 8.
When this card is played, draw 1 card, choose up to 1 of your opponent’s Battle Cards in Rest Mode, ignoring
, and KO it.

, choose 1 of your yellow 《Saiyan》 or 《Frieza’s Army》 cards : Play this card from your Z-Energy and add the chosen card to your Z-Energy.
If you have 3 or more energy and you remove this card from the game : Play up to 1 yellow <Son Goku> or <Frieza> with an energy cost of 2 or less from your hand or Drop.


)
If your Leader is a yellow <Son Goku>, you have a {Whis, Time Regression} in play, and you place 2 of your energy in Rest Mode into your Drop : Play this card from your hand, and this card gains
for the turn.

)
When this card is played from your hand, draw 1 card.

, if your Leader’s back side is {SSB Vegeta, God-Level Power} and you choose 1 of your yellow <Son Goku> cards : Play this card from your hand, and the chosen card will not switch to Active Mode during your next Charge Phase.

)
Add 1 card from your life to your hand : When this card attacks, this card gets +10000 power and
for the turn.
At the start of you and your opponent’s Main Phase, switch this card to Active Mode.

, if your Leader’s back side is {SSB Vegeta, God-Level Power} and you choose 1 of your yellow <Son Goku> cards : Play this card from your hand, and the chosen card will not switch to Active Mode during your next Charge Phase.
)
When this card is played, draw 1 card.
If you have 2 or more energy : When one of your yellow <Son Goku> cards with an energy cost of 2 is played, this card gets +6000 power for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Saiyan》 with an energy cost of 4 or less to your hand, then shuffle your deck.
If you have 2 or more energy : When one of your yellow <Son Goku> cards with an energy cost of 2 is played, this card gets +6000 power for the turn.

)
)
If your Leader is a yellow <Vegeta> and you have 3 or more energy : When this card is played, reduce the energy cost of a {Whis, Time Regression} in your Z-Deck by 
for the turn.
If you have 3 or more energy, you choose 2 of your energy in Rest Mode, and you place this card in your Drop : Choose up to 1 of your yellow <Vegeta> cards with an energy cost of 2, switch it to Active Mode, and all of the chosen cards will not switch to Active Mode during your next Charge Phase.
)
When this card is played, draw 1 card.

, if your Leader’s back side is {SSB Vegeta, God-Level Power} : Choose up to 1 of your yellow <Son Goku> cards with an energy cost of 2 and switch it to Active Mode.
)


When this card is played, choose up to 1 of your opponent’s Battle Cards with 15000 power or less and KO it.
, if your opponent has a red <Pan : SH> card in play : Play this card from your hand.

)

If your Leader is a blue Leader with both <Son Goku> and <Vegeta> or is a <Gogeta> Z-Leader and you discard this card from your hand : Look at up to 5 cards from the top of your deck, add up to 1 blue or yellow 《Saiyan》 card with an energy cost of 4 or less to your hand, then shuffle your deck.
, if your Leader is a 《Saiyan》 card and you have 2 or more energy : Play this card from your hand, then choose up to 1 of your opponent’s
Extras with an energy cost of 2 or less and place it in its owner’s Drop.
)
Negate the attack.
When one of this card’s skills activates, add up to 1 skill-less Battle Card from your deck to your hand, then shuffle your deck.
This card gains
in all areas.

, if your Leader is a non-《Great Ape》 <Son Goku : Childhood> card or 《Shenron》 card : Play up to 1 yellow skill-less Battle Card with an energy cost less than or equal to your energy from your deck or Drop, and if you looked at your deck, shuffle your deck.
If you discard 1 of your skill-less Battle Cards from your hand : Draw 2 cards, and you can’t send cards from your Drop to your Warp for the game.
This card gains
in all areas.

, if your Leader is a non-《Great Ape》 <Son Goku : Childhood> card or 《Shenron》 card : Play up to 1 yellow skill-less Battle Card with an energy cost less than or equal to your energy from your deck or Drop, and if you looked at your deck, shuffle your deck.
If you discard 1 of your skill-less Battle Cards from your hand : Draw 2 cards, and you can’t send cards from your Drop to your Warp for the game.
This card gains
in all areas.

, if your Leader is a non-《Great Ape》 <Son Goku : Childhood> card or 《Shenron》 card : Play up to 1 yellow skill-less Battle Card with an energy cost less than or equal to your energy from your deck or Drop, and if you looked at your deck, shuffle your deck.
If you discard 1 of your skill-less Battle Cards from your hand : Draw 2 cards, and you can’t send cards from your Drop to your Warp for the game.

)

You can’t place more than 1 card with the same character name under this card in your Battle Area.
When you play a yellow <Draculaman>, <Suke San>, <Bandages>, or <Spike> card from your deck or hand, place under it up to 1 card with the same name as the card you played from your deck, then shuffle your deck.
If you place 1 yellow <Draculaman>, <Suke San>, <Bandages>, or <Spike> card from your hand at the bottom of your deck : Draw 1 card.
If your Leader is a yellow <Fortuneteller Baba> card : Look at up to 3 cards from the top of your opponent’s deck and place them on top of their deck in any order.
, declare 1 number : Reveal the top card of your opponent’s deck, then flip the revealed card over and place it at the top of their deck. Additionally, if the revealed card’s energy cost is the same as the declared number, choose up to 1 of your <Fortuneteller Baba> cards, and it gets +5000 power for the turn.

Draw 1 card, add up to 1 card from your life to your hand, look at up to 5 cards from the top of your deck, place up to 1 black <Fu> or <Cumber> card in your Z-Deck face up, then shuffle your deck.
When your life is at 4 or less : Draw 2 cards.

Draw 1 card, look at up to 5 cards from the top of your deck, place up to 1 black <Fu> or <Cumber> card in your Z-Deck face up, then shuffle your deck.
If it’s your opponent’s turn : Choose up to 1 of your black <Cumber> cards in Rest Mode, then switch the target of attack to that card.
)
When this card is played, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.
If you have 3 or more energy and you remove 10 total cards in your Drop and Warp from the game : This card gets +10000 power and
for the turn.
)
When this card is played, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.
If you have 3 or more energy and you remove 10 total cards in your Drop and Warp from the game : This card gets +10000 power and
for the turn.
)
Black <Cumber> Battle Card.
During your turn, once per turn, this card can’t be removed from your Battle Area by your opponent’s skills.
If your Leader is a black <Fu> card : Look at up to 5 cards from the top of your deck, place up to 1 black <Fu> or <Cumber> card in your Z-Deck face up, then shuffle your deck.
)
Black <Cumber> Battle Card.
During your turn, once per turn, this card can’t be removed from your Battle Area by your opponent’s skills.
If your Leader is a black <Fu> card : Look at up to 5 cards from the top of your deck, place up to 1 black <Fu> or <Cumber> card in your Z-Deck face up, then shuffle your deck.
)
Black <Cumber> Battle Card.
During your turn, once per turn, this card can’t be removed from your Battle Area by your opponent’s skills.
If your Leader is a black <Fu> card : Look at up to 5 cards from the top of your deck, place up to 1 black <Fu> or <Cumber> card in your Z-Deck face up, then shuffle your deck.
)
: Choose up to 1 of your black <Fu> Battle Cards with [Z-Stack], then place up to 1 black <Cumber> card from your Z-Deck under the chosen card.
Discard 1 card from your hand and remove this card from the game : Play up to 1 black <Cumber> card with an energy cost of 6 from your Z-Deck face up in Rest Mode with its skills negated for the turn.

)

)

, if your Leader is red, you have 2 or more energy, and you have a Z-Extra in your Battle Area : Draw 1 card and play this card from your hand.

, if you have 3 or more energy : Switch this card to Active Mode, and this card gains
for the turn. Choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -20000 power for the turn.

)

, if your Leader is red, you have 2 or more energy, and you have a Z-Extra in your Battle Area : Draw 1 card and play this card from your hand.

, if you have 3 or more energy : Switch this card to Active Mode, and this card gains
for the turn. Choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -20000 power for the turn.
)
If your Leader is a green card with both <Trunks : Future> and <Mai : Future> : When this card is played, play 1 Earthling Token (1000 power, 0 combo cost, and 0 combo power).
If you have 4 or more Earthling Tokens : When this card attacks, choose up to 1 of your opponent’s Battle Cards with an energy cost of 3 or less and KO it, then this card gets +11000 power for the battle.

)

When this card is played, choose up to 1 of your opponent’s Battle Cards, ignoring
, and switch it to Rest Mode.
When this card is switched to Rest Mode by your Leader’s skill, your opponent adds up to 1 card from their hand to their life, and you add up to 1 of your opponent’s life to its owner’s Z-Energy.

, if your Leader is a yellow 《Universe 7》 <Son Goku> card and you have 3 or more energy and 3 or more Z-Energy : Draw 1 card and play this card from your hand.

)

When this card is played, choose up to 1 of your opponent’s Battle Cards, ignoring
, and switch it to Rest Mode.
When this card is switched to Rest Mode by your Leader’s skill, your opponent adds up to 1 card from their hand to their life, and you add up to 1 of your opponent’s life to its owner’s Z-Energy.

, if your Leader is a yellow 《Universe 7》 <Son Goku> card and you have 3 or more energy and 3 or more Z-Energy : Draw 1 card and play this card from your hand.

)
If this card is in Rest Mode, your opponent’s Battle Cards can’t attack Leaders.
If this card would leave the Battle Area, remove it from the game instead.

, if your Leader is a yellow 《Universe 7》 <Son Goku> card and you have 3 or more Z-Energy : Play this card from your Z-Energy, then choose up to 1 of your opponent’s Battle Cards or Unisons, switch it to Rest Mode, and that card can't switch to Active Mode until the end of your opponent's turn.

)
If this card is in Rest Mode, your opponent’s Battle Cards can’t attack Leaders.
If this card would leave the Battle Area, remove it from the game instead.

, if your Leader is a yellow 《Universe 7》 <Son Goku> card and you have 3 or more Z-Energy : Play this card from your Z-Energy, then choose up to 1 of your opponent’s Rest Mode Battle Cards and KO it.

)
If this card is in Rest Mode, your opponent’s Battle Cards can’t attack Leaders.

, if your Leader is a yellow 《Universe 7》 <Son Goku> card and you have 3 or more Z-Energy : Play this card from your Z-Energy.
)
When this card is played, draw 1 card.
If your Leader is a yellow 《Universe 7》 <Son Goku> card and you have a 《Universe 7》 card in your Combo Area : When this card is added to Z-Energy, draw 1 card.

)

If your Leader is yellow and you have 3 or more Z-Energy : When this card attacks or when this card is added to Z-Energy, choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.

, if your Leader is yellow and you have 3 or more cards in both your energy and Z-Energy : Play this card from your hand.

)

If your Leader is yellow and you have 3 or more Z-Energy : When this card attacks or when this card is added to Z-Energy, choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.

, if your Leader is yellow and you have 3 or more cards in both your energy and Z-Energy : Play this card from your hand.

)

If your Leader is yellow and you have 3 or more Z-Energy : When this card attacks or when this card is added to Z-Energy, choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.

, if your Leader is yellow and you have 3 or more cards in both your energy and Z-Energy : Play this card from your hand.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Universe 7》 card with an energy cost of 4 or less to your hand, then shuffle your deck.
If your Leader is a yellow 《Universe 7》 <Son Goku> card and you have a 《Universe 7》 card in your Combo Area : When this card is added to Z-Energy, draw 1 card.

)
)
If your Leader is a yellow 《Universe 7》 <Son Goku> card : Play this card, and if the Battle Card being played has an energy cost of 7 or less, play it in Rest Mode.
If you have 6 or more Z-Energy, reduce the energy cost of this card in your hand by 2.
If your Leader is a yellow 《Universe 7》 <Son Goku> card and you have a 《Universe 7》 card in your Combo Area : When this card is added to Z-Energy, draw 1 card.
)
If your Leader is a yellow 《Universe 7》 <Son Goku> card, you discard 1 card from your hand, and you remove this card in your Z-Energy from the game : When your opponent attacks, use up to 2 yellow 《Universe 7》 cards with 5000 combo power from your Drop in a combo with their skills negated for the turn.
If your Leader is a yellow 《Universe 7》 <Son Goku> card and you have a 《Universe 7》 card in your Combo Area : When this card is added to Z-Energy, draw 1 card.

)
Place 1 red <Videl> or 《Saiyan》 card from your Z-Energy under {Concentrated Saiyan Power} in your Battle Area : When this card attacks, choose up to 1 of your opponent’s Battle Cards and it gets -20000 power for the turn, then add this card to your Z-Energy at the end of the battle.

, if your Leader’s back side is {Vegeta, Awakened Feelings} and you have 3 or more energy : Play this card from your hand.

)
Place 1 red <Videl> or 《Saiyan》 card from your Z-Energy under {Concentrated Saiyan Power} in your Battle Area : When this card attacks, choose up to 1 of your opponent’s Battle Cards and it gets -20000 power for the turn, then add this card to your Z-Energy at the end of the battle.

, if your Leader’s back side is {Vegeta, Awakened Feelings} and you have 3 or more energy : Play this card from your hand.

)
Place 1 red <Videl> or 《Saiyan》 card from your Z-Energy under {Concentrated Saiyan Power} in your Battle Area : When this card attacks, choose up to 1 of your opponent’s Battle Cards and it gets -20000 power for the turn, then add this card to your Z-Energy at the end of the battle.

, if your Leader’s back side is {Vegeta, Awakened Feelings} and you have 3 or more energy : Play this card from your hand.
)
If you have 3 or more yellow 《Turles Crusher Corps》 cards in play, this card gets +11000 power.

If your Leader’s back side is {Turles, Corps Commander} : When this card attacks, look at up to 5 cards from the top of your deck, play any number of yellow 《Turles Crusher Corps》 cards with different card names, energy costs of 1, and without <Turles> in their character names, then shuffle your deck.
)
If you have 3 or more yellow 《Turles Crusher Corps》 cards in play, this card gets +11000 power.

If your Leader’s back side is {Turles, Corps Commander} : When this card attacks, look at up to 5 cards from the top of your deck, play any number of yellow 《Turles Crusher Corps》 cards with different card names, energy costs of 1, and without <Turles> in their character names, then shuffle your deck.
)
If your Leader is a yellow <Turles> card : Look at up to 7 cards from the top of your deck, add up to 2 yellow 《Turles Crusher Corps》 cards with energy costs of 1 and without <Turles> in their character names to your hand, then shuffle your deck.
)
If your <Turles> card is in a battle : Choose up to 1 of your opponent’s 《Saiyan》 cards with an energy cost of 2 or less, and use it in a combo in your Combo Area with its skills negated for the turn.


When one of your <Son Goku : Xeno> or <Vegeta : Xeno> cards is used in a combo, draw 1 card.
When your life is at 4 or less or you have a black Z-Unison with a specified cost of 2 in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
You can choose Battle Cards from under your black Z-Unison when choosing cards to use with a black card’s
skill from your hand.
When your black card with a
skill or black Z-Unison attacks or activates the
skill, draw 1 card and it gets +5000 power for the turn.
Use up to 2 black cards with 5000 combo power from under your Battle Cards or Z-Unisons-both black-in a combo with their skills negated for the turn.


When one of your <Son Goku : Xeno> or <Vegeta : Xeno> cards is used in a combo, draw 1 card.
When your life is at 4 or less or you have a black Z-Unison with a specified cost of 2 in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
You can choose Battle Cards from under your black Z-Unison when choosing cards to use with a black card’s
skill from your hand.
When your black card with a
skill or black Z-Unison attacks or activates the
skill, draw 1 card and it gets +5000 power for the turn.
Use up to 2 black cards with 5000 combo power from under your Battle Cards or Z-Unisons-both black-in a combo with their skills negated for the turn.

)
Place 1 card from under this card into its owner’s Drop : Draw 1 card.
When this card or one of your black cards with a
skill attacks or activates the
skill, place up to 2 black cards from your Warp under this card.
Play up to 1 black Battle Card with an energy cost of 6 and a
skill from your Warp.

)
Place 1 card from under this card into its owner’s Drop : Draw 1 card.
When this card or one of your black cards with a
skill attacks or activates the
skill, place up to 2 black cards from your Warp under this card.
Play up to 1 black Battle Card with an energy cost of 6 and a
skill from your Warp.

)
If your Leader is a <Vegito : Xeno> card and you have a black Z-Unison in play, reduce the energy cost of this card in your Z-Deck by
.
Remove this card from the game : Place up to 2 black cards from your Warp under your {SSB Vegito, Union of Sparks}.

)
If your Leader is a <Vegito : Xeno> card and you have a black Z-Unison in play, reduce the energy cost of this card in your Z-Deck by
.
Remove this card from the game : Place up to 2 black cards from your Warp under your {SSB Vegito, Union of Sparks}.

)
If your Leader is a <Vegito : Xeno> card and you have a black Z-Unison in play, reduce the energy cost of this card in your Z-Deck by
.
Remove this card from the game : Place up to 2 black cards from your Warp under your {SSB Vegito, Union of Sparks}.
)

When this card is played, draw 2 cards and discard 1 card from your hand.
If your Leader’s back side is a black <Vegito : Xeno> card, you have 2 or more energy, and you have a <Vegeta : Xeno> card in your Combo Area : When this card is used in a combo from your hand, add this card from your Drop to your Z-Energy at the end of the battle.

When this card is played, draw 2 cards and discard 1 card from your hand.
If your Leader’s back side is a black <Vegito : Xeno> card, you have 2 or more energy, and you have a <Vegeta : Xeno> card in your Combo Area : When this card is used in a combo from your hand, add this card from your Drop to your Z-Energy at the end of the battle.

When this card is played, draw 2 cards and discard 1 card from your hand.
If your Leader’s back side is a black <Vegito : Xeno> card, you have 2 or more energy, and you have a <Vegeta : Xeno> card in your Combo Area : When this card is used in a combo from your hand, add this card from your Drop to your Z-Energy at the end of the battle.

)
If you have no black Z-Unisons in play, this card can’t attack.
When this card is played, draw 1 card.


, if your Leader’s back side is a black <Vegito : Xeno> card : Play this card from your hand.

)
If you have no black Z-Unisons in play, this card can’t attack.
When this card is played, draw 1 card.


, if your Leader’s back side is a black <Vegito : Xeno> card : Play this card from your hand.

)
If you have no black Z-Unisons in play, this card can’t attack.
When this card is played, draw 1 card.


, if your Leader’s back side is a black <Vegito : Xeno> card : Play this card from your hand.


If your Leader is black : Play this card, then your Leader gets +5000 power for the turn.
If you have a black Z-Unison with 2 or more markers on it in play, you can activate this card’s
skill from your hand without paying its energy cost.
When this card is played, draw 1 card, add 1 card from your hand to your Z-Energy, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and send it to its owner’s Warp.


If your Leader is black : Play this card, then your Leader gets +5000 power for the turn.
If you have a black Z-Unison with 2 or more markers on it in play, you can activate this card’s
skill from your hand without paying its energy cost.
When this card is played, draw 1 card, add 1 card from your hand to your Z-Energy, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and send it to its owner’s Warp.


If your Leader is black : Play this card, then your Leader gets +5000 power for the turn.
If you have a black Z-Unison with 2 or more markers on it in play, you can activate this card’s
skill from your hand without paying its energy cost.
When this card is played, draw 1 card, add 1 card from your hand to your Z-Energy, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and send it to its owner’s Warp.


If your Leader is black : Play this card, then your Leader gets +5000 power for the turn.
If you have a black Z-Unison with 2 or more markers on it in play, you can activate this card’s
skill from your hand without paying its energy cost.
When this card is played, draw 1 card, add 1 card from your hand to your Z-Energy, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and send it to its owner’s Warp.
)
)
)
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Saiyan》 or 《Earthling》 card-both red and with an energy cost of 3 or less-to your hand, then shuffle your deck.
If your Leader is a red <Son Goku : Childhood> card and you have 3 or more energy : Play up to 1 red skill-less <Son Goku : Childhood> card from your Drop on top of this card.



)

: <Syn Shenron> card with an energy cost of 4.
When this card is removed from a Battle Area by an opponent’s skill or KO’d, draw 2 cards, choose all of your opponent’s Leaders, Battle Cards, and Unisons, switch them to Rest Mode, then play up to 1 {Negative Energy One-Star Ball} from your Drop.

)

If you have 3 or more energy and you send 1 yellow 《Shadow Dragon》 card from your Drop to your Warp : When this card attacks, choose up to 1 of your opponent’s Rest Mode Battle Cards, KO it, and this card gets +5000 power for the turn.



)
, draw 1 card : <Haze Shenron> card with an energy cost of 4.
When this card is played, choose up to 2 of your opponent’s Rest Mode Battle Cards and KO them.
When this card is removed from a Battle Area by an opponent’s skill or KO’d, play up to 1 {Negative Energy Two-Star Ball} from your Drop.



)
, draw 2 cards : <Eis Shenron> card with an energy cost of 4.
When this card is played, choose up to 1 of your opponent’s Leaders or Battle Cards-both in Rest Mode-and it can’t attack until the end of your opponent’s turn.
When this card is removed from a Battle Area by an opponent’s skill or KO’d, play up to 1 {Three-Star Ball, Negative Energy Overflow} from your Drop.



)
, draw 2 cards : <Nuova Shenron> card with an energy cost of 4.
When this card attacks, choose up to 1 of your opponent’s Battle Cards and KO it. Additionally, if this skill KO’d a Rest Mode card, switch this card to Active Mode.
When this card is removed from a Battle Area by an opponent’s skill or KO’d, play up to 1 {Negative Energy Four-Star Ball} from your Drop.



)
, draw 2 cards : <Nuova Shenron> card with an energy cost of 4.
When this card attacks, choose up to 1 of your opponent’s Battle Cards and KO it. Additionally, if this skill KO’d a Rest Mode card, switch this card to Active Mode.
When this card is removed from a Battle Area by an opponent’s skill or KO’d, play up to 1 {Negative Energy Four-Star Ball} from your Drop.



)

, draw 1 card : <Rage Shenron> card with an energy cost of 3.
When this card is played, choose up to 1 of your opponent’s Battle Cards or Unisons, ignoring
, switch it to Rest Mode, and negate its skills for the turn.
When this card is removed from a Battle Area by an opponent’s skill or KO’d, play up to 1 {Negative Energy Five-Star Ball} from your Drop.



)

, draw 1 card : <Oceanus Shenron> card with an energy cost of 4.
At the end of your turn, or when you activate this card’s
skill, switch this card to Active Mode.
When this card is removed from a Battle Area by an opponent’s skill or KO’d, play up to 1 {Negative Energy Six-Star Ball} from your Drop.



)

, draw 2 cards : <Naturon Shenron> card with an energy cost of 4.
When this card is played, place up to 3 yellow 《Shadow Dragon》 cards from your Drop at the bottom of their owner’s deck in any order.
When this card is removed from a Battle Area by an opponent’s skill or KO’d, play up to 1 {Seven-Star Ball, Negative Energy Overflow} from your Drop.

Place 1 yellow 《Shadow Dragon》 card from your Combo Area in its owner’s Drop : Draw 1 card and use up to 1 yellow 《Shadow Dragon》 card with 1 power from your Drop in a combo with its skills negated for the turn.
)
Draw 1 card, and at the end of your turn, choose all of your yellow 《Shadow Dragon》 cards and switch them to Active Mode.
)


, if your Leader is a red <Son Goku : GT> card : When this card in your hand is discarded by one of your skills, draw 1 card and play this card from your Drop.
When this card attacks, use up to 1 mono-red card with 5000 combo power from your Drop in a combo with its skills negated for the turn.

)

When this card attacks, choose up to 1 of your opponent’s Rest Mode Battle Cards, ignoring
, KO it, place all 《Cell Games》 cards under this card into their owner’s Drop, then activate up to 1
skill on each of those cards from your Drop.
Choose up to 1 of your 《Cell Games》 cards and it gets +5000 power for the turn.
)
If this card isn’t in a battle : When you or your opponent uses a card with <Son Goku> in its character name in a combo, use this card in a combo in your Combo Area, and this card gets +10000 combo power for the battle.
Choose up to 1 of your opponent’s Battle Cards, ignoring
, and negate its skills for the turn.

, if your Leader is yellow and you have 3 or more energy : Play this card from your hand.
)
If this card isn’t in a battle : When you or your opponent uses a card with <Son Goku> in its character name in a combo, use this card in a combo in your Combo Area, and this card gets +10000 combo power for the battle.
Choose up to 1 of your opponent’s Battle Cards, ignoring
, and negate its skills for the turn.

, if your Leader is yellow and you have 3 or more energy : Play this card from your hand.
)
When this card is played, draw 1 card, place up to 1 《Cell Games》 card from under this card into its owner’s Drop, then activate up to 1 of that card’s
skills from the Drop.
Choose up to 1 of your 《Cell Games》 Battle Cards and switch it to Active Mode.
)
When this card is played or attacks, place up to 1 《Cell Games》 card from under this card into its owner’s Drop, then activate up to 1 of that card’s
skills from the Drop.
Choose up to 1 of your opponent’s Rest Mode Battle Cards and KO it.
)
Negate the attack and play this card.
When this card is played, place up to 1 《Cell Games》 card from under this card into its owner’s Drop, then activate up to 1 of that card’s
skills from the Drop.
Draw 1 card.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Android》 card with an energy cost of 6 or less to your hand, then shuffle your deck.
Place this card into its owner’s Drop : Choose up to 1 of your opponent’s skill-less Battle Cards and KO it.
)
When this card is played, draw 1 card.
Switch this card to Rest Mode : Choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode.


)




: 《Goku’s Lineage》 card with an energy cost of 8.
Choose 1 of your 《Goku’s Lineage》 cards and return it to its owner’s hand : Play this card, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 3 or less and switch it to Rest Mode.
If your Leader is a 《Goku’s Lineage》 card and your life is at 4 or less, you may activate this card’s
skill from your hand without paying its energy cost.
)
If your Leader is yellow and you have 1 or more <Son Goku> and 1 or more <Son Gohan : Childhood> cards in Rest Mode : Draw 2 cards, and you can’t attack for the turn.
)
Place 1 of your Z-Energy into its owner’s Drop : Play up to 1 {Cell Games Arena} with 2 markers on it from your Z-Deck.


, if your Leader is a 《Cell Games》 card and you have 3 or more energy : Play any number of 《Cell Games》 cards whose total energy costs add up to 3 or less from among all cards in your hand and/or Z-Deck.
)
If {Omega Shenron, Climactic Battle} is in play in your Unison Area : When this card in a Unison Area is placed into its owner’s Drop, draw 1 card.
Choose up to 1 of your opponent’s Battle Cards and it gets -10000 power for the turn.

)
Negate the attack and play this card.
If you have a Red/Blue multicolor Extra in your Battle Area, you can activate this card’s
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.
Discard 1 Red/Blue multicolor Extra from your hand : Draw 1 card, then choose up to 1 of your cards and it gets +11000 power for the battle.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Frieza Clan》 card to your hand, then shuffle your deck.
Add up to 1 card from your life to your hand, place up to 1 yellow 《Frieza Clan》 card from your deck into its owner’s Drop, then shuffle your deck.
When your life is at 5 or less : Draw 2 cards.
Discard 1 yellow card from your hand : When this card attacks, draw 2 cards.
Place 1 of your yellow 《Frieza Clan》 cards into its owner’s Drop : Play up to 1 yellow 《Frieza Clan》 card with an energy cost of 11 from your hand.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Frieza Clan》 card to your hand, then shuffle your deck.
Add up to 1 card from your life to your hand, place up to 1 yellow 《Frieza Clan》 card from your deck into its owner’s Drop, then shuffle your deck.
When your life is at 5 or less : Draw 2 cards.
Discard 1 yellow card from your hand : When this card attacks, draw 2 cards.
Place 1 of your yellow 《Frieza Clan》 cards into its owner’s Drop : Play up to 1 yellow 《Frieza Clan》 card with an energy cost of 11 from your hand.

)
If your Leader’s back side is {Golden Frieza, Shining Pride} : Play up to 1 yellow 《Frieza Clan》 card with an energy cost of 11 from your hand.
Switch up to 1 of your yellow 《Frieza Clan》 cards with an energy cost of 11 to Active Mode.

)
If your Leader’s back side is {Golden Frieza, Shining Pride} : Play up to 1 yellow 《Frieza Clan》 card with an energy cost of 11 from your hand.
Switch up to 1 of your yellow 《Frieza Clan》 cards with an energy cost of 11 to Active Mode.
)
When your yellow 《Frieza Clan》 card is removed from a Battle Area, place up to 1 yellow 《Frieza Clan》 card from your Drop under this card.
Place 3 cards from under this card into their owner’s Drop : Choose up to 1
skill other than a keyword skill on your yellow 《Frieza Clan》 card with an energy cost of 11 and negate it for the turn.
, remove this card from the game : Reduce the combo cost of yellow 《Frieza Clan》 cards with energy costs of 11 in all of your areas by 1 for the turn.
)
When your yellow 《Frieza Clan》 card is removed from a Battle Area, place up to 1 yellow 《Frieza Clan》 card from your Drop under this card.
Place 3 cards from under this card into their owner’s Drop : Choose up to 1
skill other than a keyword skill on your yellow 《Frieza Clan》 card with an energy cost of 11 and negate it for the turn.
, remove this card from the game : Reduce the combo cost of yellow 《Frieza Clan》 cards with energy costs of 11 in all of your areas by 1 for the turn.


)
If your Leader is a black <Fu> card : Play this card from under a <Fu> Z-Battle Card.

, if you have 3 or more energy and you place 1 black <Fu> or <Cumber> card from your hand into your Z-Deck face-up : Play up to 1 {Super Fu, Assault Dominator} from your Z-Deck or hand.

If your Leader is a black <Mechikabura> card : Choose up to 1 of your Battle Cards with a
skill and it gains
until the end of your opponent’s turn. Additionally, if the chosen card is a <Supreme Kai of Time> card, place up to 2 black Battle Cards from your Warp into their owner’s Drop.

)



Place 1 card from your hand on top of its owner’s deck : When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Universe 7》 card or blue 《God》 card to your hand, shuffle your deck, then choose up to 1 of your opponent’s Battle Cards and reduce its power by the same amount as the power of the card added to your hand for the turn.

)



Place 1 card from your hand on top of its owner’s deck : When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Universe 7》 card or blue 《God》 card to your hand, shuffle your deck, then choose up to 1 of your opponent’s Battle Cards and reduce its power by the same amount as the power of the card added to your hand for the turn.

)
If your Leader is a blue 《God》 card, reduce the combo cost of 《God》 cards with an
skill in your hand by 1.
Remove this card from the game : Choose up to 1 of your <Beerus> cards with an
skill and it gets +15000 power for the battle.

)
If your Leader is a blue 《God》 card, reduce the combo cost of 《God》 cards with an
skill in your hand by 1.
Remove this card from the game : Choose up to 1 of your <Beerus> cards with an
skill and it gets +15000 power for the battle.

)


When this card is played, choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -20000 power for the turn.

, if your Leader is {Zen-Oh, One Who Wipes Away} : Play this card from your hand.

)


If you have a Red/Blue multicolor card other than this card in your energy, negate this card’s
skill in all areas.

, if your Leader is {Zen-Oh, One Who Wipes Away} : Play this card from your hand.

)

If you have a Red/Blue multicolor card other than this card in your energy, negate this card’s
skill in all areas.

, if your Leader is {Zen-Oh, One Who Wipes Away} : Draw 1 card and play this card from your hand.
Discard 1 《God》 card with an
skill from your hand : This card gains
for the turn.



)





, if your Leader is red or blue and you have 3 or more energy : Draw 3 cards, play this card from your hand, then place 2 cards from your hand on top of their owner’s deck in any order at the end of your opponent’s turn.



)





, if your Leader is red or blue and you have 3 or more energy : Draw 3 cards, play this card from your hand, then place 2 cards from your hand on top of their owner’s deck in any order at the end of your opponent’s turn.

)
Draw 1 card, then choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -20000 power for the turn.
Choose up to 1 of your 《God》 cards with an
skill and it gets +15000 power and
for the battle.

)

Draw 1 card :
Your 《God》 Battle Cards with an
skill get +5000 power.


)
When this card is played, choose up to 1 of your opponent’s Battle Cards and it gets -15000 power for the turn, and this card can’t be removed from a Battle Area by skills until the end of your opponent’s turn.
Place 1 card from under this card into its owner’s Drop : Choose up to 1 of your opponent’s Battle Cards and it gets -10000 power for the battle.
)
Remove this card from the game : Switch up to 1 of your energy to Revealed Mode, then choose up to 1 of your cards and it gets +10000 power for the battle.
, place 1 of your Z-Energy into its owner’s Drop and remove this card from the game : Draw 1 card, choose up to 1 card in your Battle Area and switch it to Revealed Mode, then choose up to 1 of your cards and it gets +15000 power for the battle.
)
Remove this card from the game : Switch up to 1 of your energy to Revealed Mode, then choose up to 1 of your cards and it gets +10000 power for the battle.
, place 1 of your Z-Energy into its owner’s Drop and remove this card from the game : Draw 1 card, choose up to 1 card in your Battle Area and switch it to Revealed Mode, then choose up to 1 of your cards and it gets +15000 power for the battle.

)
When this card is played, choose up to 1 white card in your Battle Area and switch it to Hidden Mode.
Choose 1 card in your Battle Area and switch it to Revealed Mode : Draw 1 card.
Choose up to 2 of your Hidden Mode cards and switch them to Active Mode.

)

, if your Leader is white and you have 3 or more energy : Play this card from your hand.
Choose 1 white card in your Battle Area or energy and switch it to Hidden Mode : Choose up to 1 of your opponent’s Battle Cards, KO it, and your white Leader gets +20000 power for the turn.

)

, if your Leader is white and you have 3 or more energy : Play this card from your hand.
Choose 1 white card in your Battle Area or energy and switch it to Hidden Mode : Choose up to 1 of your opponent’s Battle Cards, KO it, and your white Leader gets +20000 power for the turn.
)
Negate the attack and play this card.
If you have a Hidden Mode card in your Battle Area, reduce the energy cost of this card in your hand by 3.
When this card is played, choose up to 1 of your opponent’s Battle Cards, switch it to Hidden Mode, then switch it to Revealed Mode at the end of the turn.
)
Negate the attack and play this card.
If you have a Hidden Mode card in your Battle Area, reduce the energy cost of this card in your hand by 3.
When this card is played, choose up to 1 of your opponent’s Battle Cards, switch it to Hidden Mode, then switch it to Revealed Mode at the end of the turn.

)
Choose 1 of your cards and switch it to Revealed Mode : When this card attacks, choose up to 1 of your opponent’s Battle Cards with an energy cost of 4 or less, ignoring
, and KO it.

, if your Leader is a white 《Universe 7》 card and your opponent has 2 or more energy : Draw 1 card and play this card from your hand.

)
Choose 1 of your cards and switch it to Revealed Mode : When this card attacks, choose up to 1 of your white 《Universe 7》 Battle Cards with an energy cost of 6 or less and switch it to Active Mode.
, if your Leader is a white 《Universe 7》 card and you have 2 or more energy : Play this card from your hand.
)

When this card in a Battle Area is switched to Hidden Mode by one of your skills, your Leader gets +5000 power until the end of your opponent’s turn.
, if your Leader is a white 《Universe 7》 card and you have a Hidden Mode card in your Battle Area : Draw 1 card and play this card from your hand.
)
When this card is played, draw 1 card.
When this Hidden Mode card in a Battle Area is placed into its owner’s Drop, choose up to 1 of your white 《Universe 7》 cards and it gets +5000 power for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 white 《Universe 7》 card with an energy cost of 6 or less to your hand, then shuffle your deck.
When this Hidden Mode card in a Battle Area is placed into its owner’s Drop, choose up to 1 of your white 《Universe 7》 cards and it gets +5000 power for the turn.
)
When this card in a Battle Area is switched to Hidden Mode by one of your skills, choose up to 1 of your white 《Universe 7》 cards and it gains
until the end of your opponent’s turn.
, if your Leader is a white 《Universe 7》 card and you have a Hidden Mode card in your Battle Area : Draw 1 card and play this card from your hand.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 《Earthling》 card with an energy cost of 3 or less to your hand, then shuffle your deck.
When you activate a red Extra from your hand, look at up to 5 cards from the top of your deck, add up to 1 red Extra to your hand, shuffle your deck, and if you added a card to your hand, discard 1 card from your hand.
)
Play this card, then switch it to Hidden Mode.
If your Leader is a black <Son Goku>-only card, you have a multicolor <Vegito> card in play, and it’s your opponent’s turn, you can activate this card’s
skill from your hand without paying its energy cost.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 black or white <Son Goku>, <Vegeta>, or <Vegito> card to your hand, then shuffle your deck.

, if your Leader is a black <Son Goku>-only card, you have a multicolor <Vegito> card in play, and you remove this card in its owner’s Warp from the game : Choose up to 1 card in your Battle Area and switch it to Revealed Mode.
)
If the Battle Card being played has an energy cost of 3 or less, place it in its owner’s Drop instead of playing it, then play this card.
If your life is at 4 or less and you have a Hidden Mode card, reduce the energy cost of this card in your hand by 2.
When this card is played, choose up to 1 of your white Battle Cards and it gets +5000 power for the turn.

)
When this card is played from your hand, choose up to 1 card in your Battle Area and switch it to Revealed Mode.

, if your Leader is a white <Baby> card and you have 2 or more energy : Draw 1 card and play this card from your hand.

)
When this card is played from your hand, choose up to 1 of your white <Baby> or 《Brainwashed》 cards and switch it to Hidden Mode.

, if your Leader is a white <Baby> card and you have 2 or more energy : Draw 1 card and play this card from your hand.

)
At the end of a battle in which this card attacked, switch it to Hidden Mode.

, if your Leader is a white <Baby> card and you have 2 or more energy : Draw 1 card and play this card from your hand.

)
When this card is switched to Revealed Mode, it gets +5000 power and
for the turn.

, if your Leader is a white <Baby> card and you have 2 or more energy : Draw 1 card and play this card from your hand.

)

, if your Leader is a white <Bulla> card and you draw 1 card : White <Vegeta : GT> card with an energy cost of 1.
When this card is played, switch it to Active Mode and it gets +10000 power for the turn.
When this card attacks, use up to 1 white non-
Battle Card from your Drop in a combo with its skills negated for the turn.

)


, if your Leader is a white <Bulla> card and you draw 1 card : White <Vegeta : GT> card with an energy cost of 1.
When this card is played, switch it to Active Mode and it gains
for the turn.
Switch 1 of your white energy to Hidden Mode : Choose up to 1 of your opponent’s Battle Cards and KO it.
)
When this card is played, draw 1 card.
If your Leader is a white <Bulla> card and you place this card from under a card in a Battle Area into its owner’s Drop : Choose up to 1 of your white <Vegeta : GT> cards and switch it to Hidden Mode.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 《Saiyan》 card with an energy cost of 4 or less to your hand, then shuffle your deck.
If your Leader’s back side is {Super Saiyans United} and you add this card to your Z-Energy : Place up to 1 {Spirit} from your deck into its owner’s Drop, then shuffle your deck.
)
If this card is in a battle : When your energy is placed at the bottom of its owner’s deck, this card gets +11000 power for the battle, and it can’t be removed from a Battle Area by an opponent’s skill for the turn.
Look at up to 5 cards from the top of your deck, place up to 1 blue 《Earthling》 card into its owner’s Drop, then shuffle your deck.
)
Remove this card from the game : Choose up to 1 of your opponent’s Battle Cards and remove it from the game.
, remove this card from the game : Draw 1 card, then choose up to 1 of your white cards and it gets +20000 power for the battle.
)
Switch 1 or more of your energy to Revealed Mode : When this card attacks, it gets +20000 power for the battle. Additionally, if 3 or more energy is switched to Revealed Mode by this skill, choose up to 1 of your opponent’s Battle Cards, ignoring
, and KO it.

, if your Leader is white and you have 3 or more energy : Draw 1 card and play this card from your hand.
)
When this card is played, switch up to 1 of your energy to Revealed Mode or Hidden Mode.

, if your Leader is a white <North Kai> card and you have 2 or more energy : Play this card from your hand or from under {Serpent Road} in a Battle Area.
)
When this card is played, switch up to 1 of your energy to Revealed Mode, then choose up to 1 of your opponent’s Battle Cards and KO it.

, if your Leader is white and you have 2 or more Hidden Mode energy : Play this card from your hand.
)

, if you have 3 or more energy : Play this card from your hand, play up to 1 《King Kai’s Planet》 card with an energy cost of 3 or less from your hand or from under {Serpent Road} in your Battle Area, and that card gets +5000 power for the turn.
Choose up to 1 of your white Battle Cards with an energy cost of 3 or less, switch it to Hidden Mode, then switch that card to Revealed Mode at the end of your opponent’s turn.
)

, if you have 3 or more energy : Play this card from your hand, play up to 1 《King Kai’s Planet》 card with an energy cost of 3 or less from your hand or from under {Serpent Road} in your Battle Area, and that card gets +5000 power for the turn.
Choose up to 1 of your white Battle Cards with an energy cost of 3 or less, switch it to Hidden Mode, then switch that card to Revealed Mode at the end of your opponent’s turn.
)
When this card is played, place up to 1 《King Kai’s Planet》 card with an energy cost of 3 from your Drop under {Serpent Road} in your Battle Area.

, if you have 2 or more Hidden Mode energy : Draw 1 card and play this card from your hand.
Your white <North Kai> Leader gets +5000 power for the battle.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 white 《King Kai’s Planet》 card to your hand, then shuffle your deck.
If it’s your opponent’s turn : Use this card from under {Serpent Road} in a Battle Area in a combo.
When this card is played, draw 1 card.
If your Leader is a white <North Kai> card and you remove this card from under {Serpent Road} in a Battle Area from the game : When one of your opponent’s Battle Cards attacks, negate the attack.
)
When this card’s power is increased by the skills of your white 《King Kai’s Planet》 card or {Serpent Road} in your Battle Area, switch up to 1 of your energy to Hidden Mode, choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less, KO it, and this card gains
for the turn.
)
When this card’s power is increased by the skills of your white 《King Kai’s Planet》 card or {Serpent Road} in your Battle Area, switch up to 1 of your energy to Hidden Mode, and this card gains
for the turn. Choose up to 1 of your opponent’s Battle Cards, switch it to Hidden Mode, then switch that card to Revealed Mode at the end of your opponent’s turn.
)
Place this card from your Warp into its owner’s Drop and discard 1 red <Son Goku> card from your hand: Add up to 1 red <Veku> card with an energy cost of 5 from your Drop or Warp to your hand.
[Once Per Turn] Choose up to 1 of your opponent’s Battle Cards and it gets -10000 power for the turn.
)
If your Leader is black: Negate the attack and place this card under your Leader, and your Leader gets +5000 power for the turn.
At the start of your Main Phase, add this card from under your Leader to your Z-Energy. Additionally, you may discard 1 card from your hand. If you do, play up to 1 black 《Saiyan》 card with a
skill from your Warp with its skills negated for the game.
)
If your Leader is black: Negate the attack and place this card under your Leader, and your Leader gets +5000 power for the turn.
At the start of your Main Phase, add this card from under your Leader to your Z-Energy. Additionally, you may discard 1 card from your hand. If you do, play up to 1 black 《Saiyan》 card with a
skill from your Warp with its skills negated for the game.
)
If your Leader is an <Aeos> card, this card gains 《God》 in all areas.
Draw 1 card, then choose up to 1 of your opponent's Battle Cards, ignoring
, and until the end of your opponent's turn, that card can't attack and your opponent can't activate its skills.
)
Activate 1 of this card’s
skills.
If your Leader is an <Aeos> card, this card gains 《God》 in all areas.
If your Leader is an <Aeos> card, play up to 1 Battle Card with
from your Warp in Rest Mode.
Choose up to 1 of your Battle Cards with
and return it to your hand.
)
If your Leader is an <Aeos> card, this card gains 《God》 in all areas.
Look at up to 5 cards from the top of your deck, add up to 1 black 《God》 or 《Black Garb》 card to your hand, then shuffle your deck.
Choose up to 1 of your <Aeos> Battle Cards and that card gains
for the turn.
)
Activate this card’s
skill.
If your Leader is an <Aeos> card, this card gains 《God》 in all areas.
Draw 1 card, then choose up to 1 of your opponent’s Battle Cards, ignoring
, and until the end of your opponent’s turn, they can’t attack with that card unless they send 1 card from their hand to the Warp.
This card can’t attack.
At the start of your Main Phase, look at up to 5 cards from the top of your deck, place up to 1 white card under this card, then shuffle your deck.
If there are 2 or more cards under this card: At the end of your turn, add up to 2 cards from under this card to your hand, and flip this card to its back side.
This card can't attack.
At the start of your and your opponent's Main Phase, place 2 cards from the top of your deck under this card, and at the end of the turn, place all cards under this card at the bottom of their owner's deck.
[Once Per Turn] Place 1 card from your hand under this card: Add up to 1 card from under this card to your hand.
[Once Per Turn] Draw 1 card.
This card can’t attack.
At the start of your Main Phase, look at up to 5 cards from the top of your deck, place up to 1 white card under this card, then shuffle your deck.
If there are 2 or more cards under this card: At the end of your turn, add up to 2 cards from under this card to your hand, and flip this card to its back side.
This card can’t attack.
At the start of your and your opponent’s Main Phase, place 2 cards from the top of your deck under this card, and at the end of the turn, place all cards under this card at the bottom of their owner’s deck.
[Once Per Turn] Place 1 card from your hand under this card: Add up to 1 card from under this card to your hand.
[Once Per Turn] Draw 1 card.
You can’t include non-white Extra in your deck.
[Once Per Turn] Place up to 1 white <Cell> card from your deck into its owner's Drop, then shuffle your deck.
When your life is at 4 or less, or you have a total of 3 or more white <Cell> cards and Extras in your Drop: Draw 2 cards, then add cards from your life to your hand until you have 6 life left.
Switch 1 of your energy to Hidden Mode: When your <Cell> or <Cell Jr.> card-both white and with an energy cost of 3 or more-is played, activate an
skill of up to 1 mono-white Extra with an energy cost of 2 in your hand.
[Once Per Turn] Add up to 1 white Extra with an
skill and an energy cost of 2 from your Drop to your hand.
You can’t include non-white Extra in your deck.
[Once Per Turn] Place up to 1 white <Cell> card from your deck into its owner's Drop, then shuffle your deck.
When your life is at 4 or less, or you have a total of 3 or more white <Cell> cards and Extras in your Drop: Draw 2 cards, then add cards from your life to your hand until you have 6 life left.
Switch 1 of your energy to Hidden Mode: When your <Cell> or <Cell Jr.> card-both white and with an energy cost of 3 or more-is played, activate an
skill of up to 1 mono-white Extra with an energy cost of 2 in your hand.
[Once Per Turn] Add up to 1 white Extra with an
skill and an energy cost of 2 from your Drop to your hand.

)
If your Leader is a <Hyperbolic Time Chamber> card and you choose 1 white <Son Gohan : Childhood> Battle Card: When this card is removed from a Unison Area, play up to 1 {SS2 Son Gohan, Awakened Form} card from your Z-Deck on top of the chosen card in Active Mode.
When your opponent’s card attacks, switch this card to Hidden Mode.
Choose up to 1 of your white cards and switch it to Hidden Mode.



Reduce the energy cost of this card in your Z-Deck by 2 for each card you and your opponent have in Hidden Mode. The energy cost can't be reduced to 0 this way.
When this card is played, choose all cards in your opponent's Battle Area, switch them to Revealed Mode, choose all of your opponent's Battle Cards with 30000 power or less and place them into their owner's Drop.
)
If you have energy in Hidden Mode, reduce the energy cost of this card in your Z-Deck by 2.
When this card is played, place a total of up to 2 white <Cell> cards or white Extras from your deck into your Drop, then shuffle your deck and place up to 1 white 《Android》 card from your Drop under this card.
)
When you play this card, look at up to 3 cards from the top of your deck. Choose up to 1 《Universe 6》 among them and add it to your hand. Then, shuffle your deck.
)
When you play this card, look at up to 3 cards from the top of your deck. Choose up to 1 《Universe 6》 among them and add it to your hand. Then, shuffle your deck.
When this card attacks a Leader Card, draw 1 card.
When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.
When this card attacks, draw 1 card.
At the end of your turn, choose up to 2 《Universe 11》 in your Battle Area and switch them to Active Mode.


)
When you play this card, if your Leader Card is 《Universe 11》, look at up to 10 cards from the top of your deck, choose up to 2 《Universe 11》 with energy costs of 3 or less from among them, and play them in Rest Mode. Then, shuffle your deck.




)
(This card inflicts 4 damage instead of 1 when attacking)
Reduce the energy cost of this card in your hand by 1 for each 《Universe 11》 in your Battle Area. (You must pay the specified cost even if it exceeds the reduced energy cost)
When you play this card, choose all of your opponent's Battle Cards and energy in Rest Mode and place them in the Drop Area.

)
When you play this card, if your Leader Card is 《Universe 11》, you may place 1 yellow card from your hand in the Drop Area. If you do so, choose up to 2 of your opponent's Battle Cards in Rest Mode and KO them.

)
At the end of the battle after you combo with this card from your hand, if your Leader Card is 《Universe 11》, play this card in Rest Mode.
)
During your turn, if another 《Universe 11》 is in play in your Battle Area, this card gains +5000 power.
At the end of your turn, switch this card to Active Mode.
)
Choose 1 card in your life and add it to your hand : If another 《Universe 11》 is in play in your Battle Area, choose 1 of your opponent's Battle Cards with an energy cost of 4 or less and switch it to Rest Mode.
)
When you play this card, look at up to 3 cards from the top of your deck, choose up to 1 《Universe 11》 among them and add it to your hand. Then, shuffle your deck.
)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
If another 《Universe 11》 is in play in your Battle Area, this card is not KO-ed in battle once per turn.

)
(You can only include up to 4 cards with
in your deck)
When you combo with this card, if your Leader is 《Universe 11》 and you have 5 or less life, draw 1 card and this card gains +10000 combo power for the duration of the turn.

)
(You can only include up to 4 cards with
in your deck)
When you combo with this card, if your Leader is 《Universe 11》 and you have 5 or less life, draw 1 card and this card gains +10000 combo power for the duration of the turn.

)
(This card can't be chosen by the skills of your opponent's cards)
If there are 2 or more 《Universe 11》 other than this card in play in your Battle Area, this card gains +5000 power and
. (This card inflicts 2 damage instead of 1 when attacking)

)
(Once per turn, when this card attacks, switch this card to Active Mode after the battle)
When you play this card, if another 《Universe 11》 is in play in your Battle Area, choose up to 1 of your opponent's energy in Rest Mode. That card cannot be switched to Active Mode until the beginning of your next turn.
)
Negate the attack. Then, if your Leader Card is 《Universe 11》, choose up to 1 of your opponent's Battle Cards and switch it to Rest mode.
)
Negate the attack, and play this card. (
is activated from your hand by paying the card's energy cost)
If {Heroic Duo Son Gohan} is in play in your Battle Area, this card gains +9000 power.
)
Negate the attack, and play this card. (
is activated from your hand by paying the card's energy cost)
If {Heroic Duo Son Gohan} is in play in your Battle Area, this card gains +9000 power.

)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card.)
When this card is KO'd, choose up to 1 red 〈Frieza〉 card with an energy cost of 2 or less from your hand and play it.
)
When one of your red <Saibaiman> cards is KO'd, you may play that card from your Drop Area with its skills negated for the turn.
You may choose 1 of your red or green <Saibaiman> cards and KO it. If you do, choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the turn.
Choose up to 9 of your red or green Battle Cards with an energy cost of 1 and they get +11000 power for the turn.
)

Choose 1 of your <Saibaiman> cards and KO it : Draw 1 card, then choose up to 2 of your red <Saibaiman> cards and they get +11000 power for the turn.

)
If your Leader Card is a <Nappa> card : When this card is played, play up to 2 <Saibaiman> cards from your deck or Drop Area, then shuffle your deck if you looked through it.
Choose up to 1 of your red <Saibaiman> cards and it gets +11000 power for the turn.
)
《Vegeta's Lineage》 card with an energy cost of 2.
When this card is played, choose up to 1 of your opponent's Battle Cards and it gets -5000 power for the turn.

: This card gets +11000 power and
for the turn.

)
If your Leader Card is mono-red : Negate the attack, then play 1 Saibaiman Token. (Saibaiman Tokens have 5000 power, 0 combo cost, and 5000 combo power.) That Token gains
for the turn.
If your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-red : Negate the attack, then play 1 Saibaiman Token. (Saibaiman Tokens have 5000 power, 0 combo cost, and 5000 combo power.) That Token gains
for the turn.
If your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-red : Negate the attack, then play 1 Saibaiman Token. (Saibaiman Tokens have 5000 power, 0 combo cost, and 5000 combo power.) That Token gains
for the turn.
If your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.

)
If you don't have a Unison Card in play and you choose 1 of your opponent's Clone Tokens and remove it from the game : Play this card from your hand in Rest Mode with a marker on it.
1 of your mono-blue Leader Cards gets +5000 power for the turn; your opponent's Clone Tokens can't attack during your opponent's next turn.
This card gets +11000 power and
for the turn.

)
If you don't have a Unison Card in play and you choose 1 of your opponent's Clone Tokens and remove it from the game : Play this card from your hand in Rest Mode with a marker on it.
1 of your mono-blue Leader Cards gets +5000 power for the turn; your opponent's Clone Tokens can't attack during your opponent's next turn.
This card gets +11000 power and
for the turn.
)
Add 1 card from your life to your hand : When this card attacks, it gets +11000 power for the turn.
, if your Leader Card is a mono-green <Broly> card : When this card in your Battle Area is placed in its owner's Drop Area by a skill or KO'd, choose up to 1 mono-green <Broly> card with an energy cost of 4 or less in your hand and play it.
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand.)
(You must place the top 5 cards of your deck in your Drop Area to activate this skill.) When you play this card, if your opponent has 11 or more cards in hand, your opponent chooses cards from their hand and sends them to their Warp until they have 10 cards in hand.
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand.)
(Treat 《Universe 7》 cards in all areas as if they had no specified cost.)
When you have a 《Universe 7》 card in play with 25000 power or more, or your life is at 4 or less : You may draw 2 cards and flip this card over.


When this card attacks, draw 1 card, then choose up to 1 《Universe 7》 card in your Battle Area and it gets +5000 power for the duration of the turn.
)
If your Leader Card is red : When you combo with this card, choose up to 1 red Extra Card from your deck, place it in your Drop Area, then shuffle your deck.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
When you play this card, it gets +10000 power and you can't play non- 《Universe 7》 Battle Cards for the duration of the turn.
When your opponent plays a Battle Card, you may return this card to its owner's hand.

)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card.)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
When one of your Red/Blue multicolor Battle Cards is removed from your Battle Area by a skill, if {SSB Vegeta, Steadfast Ally} isn't in play in your Battle Area, you may play this card from your hand.


)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
If your Leader Card is a 《Universe 7》 card, choose all of your opponent's Battle Cards with 25000 power or less and KO them.
, if your Leader Card is a 《Universe 7》 card : Add this card from your Drop Area to your hand.
)
Add 1 card from your life to your hand : When this card attacks, it gets +11000 power for the turn.
When this card is KO'd, look at up to 7 cards from the top of your deck, add up to 1 blue Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.
)
If your Leader Card is a 
Add 1 card from your life to your hand : When this card attacks, it gets +11000 power for the turn.

(You must remove a marker from your Unison Card to activate this skill.) Switch this card to Active Mode.

)
When you play this card, if your Leader Card is <Zamasu> or <Goku Black> and you have 5 or more energy, you may inflict 2 damage to your life. If you do so, choose up to 4 of your energy and switch them to Active Mode.
When this card attacks a Leader Card, you may choose 1 《Universe 11》 in your hand and place it in your Drop Area. If you do so, draw 2 cards.
When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.
When this card attacks, draw 1 card.
Choose 9 《Universe 11》 in your Drop Area and send them to your Warp : This card gains
for the duration of the turn.

, place 3 cards from the top of your deck in your Drop Area : <Toppo> with an energy cost of 4 or more.

When a card evolves into this card, if your Leader Card is 《Universe 11》 and you have 8 or more 《Universe 11》 in your Drop Area, draw 2 cards and for the duration of the turn this card gains
and
.
)
When you play this card, draw 1 card.

: If your Leader Card is a blue 〈Beerus〉 card, place this card in your energy in Rest Mode.

, if your Leader Card is a 〈Demigra〉 or 〈Towa〉 card and you place this card from your hand in your Drop Area : Choose 1 or 2 cards in your life and add them to your hand, then choose up to 1 〈Gravy〉 and 1 〈Putine〉 from your Deck and/or Warp and play them. Then shuffle your deck if you looked through it.
When this card attacks, draw 1 card.
When your life is at 4 or less, or your opponent has 3 or more energy and you have a red Unison Card with a specified cost of 2 in play : You may draw 2 cards, choose cards in your life and add them to your hand until you have 6 life left, and flip this card over.

When this card attacks, draw 1 card.
When this card's power is decreased by a skill, it gains
for the turn.

)
When your Leader Card's power is decreased by a skill, it gets +10000 power for the turn.
Choose up to 1 card in your life and add it to your hand, then choose 1 of your Leader Cards and it gets -5000 power for the turn.
Choose 1 of your Leader Cards and it gets -5000 power for the turn : Look at your opponent's hand, choose up to 1 multicolor Battle Card or Battle Card with 10000 power or less in it, and place it in its owner's Drop Area.
)
If your Leader Card is a red 〈Vegeta〉 card, reduce the energy cost of this card in your hand by 2.
When you play this card, choose one-

)
(Only 1 copy of this card can be played in your Battle Area.)
, if your Leader Card is a red 〈Vegeta〉 card : At the end of a battle in which you combo with this card from your hand, play this card in Rest Mode.

)
If you have a red Unison Card with a specified cost of 2 in play and you have no Battle Cards in play : Play this card from your hand.
At the end of your turn, if your Leader Card's power is currently being increased or decreased, switch this card to Active Mode.


)
(Only 1 copy of this card can be played in your Battle Area.)

, if your Leader Card is red and you have a red Unison Card with a specified cost of 2 in play : At the end of a battle in which you combo with this card from your hand, play this card.
When your opponent activates a
skill, choose up to 1 of their Battle Cards, ignoring
, and it gets -30000 power for the turn.
)
If your Leader Card is red and you choose 1 card in your life and place it in your Drop Area : If the Battle Card being played has 20000 power or less, it is placed in its owner's Drop Area instead of being played.
If you have a red Unison Card with a specified cost of 2 in play, reduce the energy cost of this card in your hand by 1.
)
When you play this card, look at up to 5 cards from the top of your deck, choose up to 1 yellow Unison Card with a specified cost of 2 or up to 1 yellow 《Universe 11》 card with an energy cost of 4 or less among them, add it to your hand, then shuffle your deck.
When this card is switched to Rest Mode by one of your skills, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and switch it to Rest Mode.
)
When the Battle Card is played, you may choose it and switch it to Rest Mode.
If your Leader Card is a 《Universe 11》 card and it's your turn : Choose up to 1 of your Leader Cards or up to 1 of your yellow Unison Cards with a specified cost of 2 and it gets +10000 power for the turn.


)
When your opponent plays a Battle Card or Unison Card, you may choose that card and it gets -10000 power for the turn. If you do, negate this skill for the turn.
This card gains
for the turn.
Choose up to 1 of your opponent's Battle Cards, ignoring
, and it gets -25000 power for the turn.


)
When your opponent plays a Battle Card or Unison Card, you may choose that card and it gets -10000 power for the turn. If you do, negate this skill for the turn.
This card gains
for the turn.
[Activate : Battle] Choose up to 1 of your opponent’s Battle Cards, ignoring
, and it gets -25000 power for the turn.

)
Choose 1 《Evil Incarnate》 card or 《Demon》 card in your Battle Area other than copies of this card and return it to its owner's hand : Play this card from your hand, then add up to 2 cards from your life to your hand; you can't play copies of this card for the turn.
)
If your Leader Card is a green 《Shenron》 card, when activating the
skill on a green Extra Card with 《Desire》 and an energy cost less than or equal to your current energy from your hand, you may place this card at the bottom of its owner's deck. If you do, reduce the activation cost of the Extra Card's
skill by
.
When this card is played, place up to 2 cards with
from your deck in your Drop Area, then shuffle your deck. If you placed a card in your Drop Area using this skill, draw 1 card.



)


If your Leader Card is a yellow 《Universe 11》 card : When this card is played from your hand, choose one-
for the turn.
If it's your turn : When this card is switched to Rest Mode by one of your yellow card skills, switch this card to Active Mode, then choose all of your opponent's Battle Cards and negate their skills for the turn.
)

Discard 1 card from your hand : When this card is played, play up to 1 yellow 《Universe 11》 card with an energy cost of 2 or less from your Drop Area in Rest Mode with its skills negated for the turn.
, if your Leader Card is a mono-yellow 《Universe 11》 card and it's your opponent's turn : Play this card from your hand in Rest Mode.



)
If this card is in Rest Mode, your opponent can't attack your Unisons with specified costs of 2.
When this card is switched to Rest Mode by one of your skills, switch it to Active Mode, and choose up to 1 of your opponent's Battle Cards with an energy cost of 5 or less in Rest Mode and KO it.


, if your Leader is a yellow <Toppo> card and you have a Unison with a specified cost of 2 in play : Draw 1 card, and play this card from your hand.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 blue 《God》 with an energy cost of 6 or less to your hand, then shuffle your deck.
If your Leader is a <Goku Black> : When you add this card to your Z-Energy, you may place this card from your Z-Energy into your Drop. If you do, add up to 1 blue <Goku Black> from your Drop to your Z-Energy.
)

If your Leader is {Miracle Strike Gogeta} or {SSB Gogeta, Miraculous Strongest Warrior}, you place 1 card from your hand at the bottom of your deck, and you remove this card from the game : Add up to 1 <Son Goku> card and 1 <Vegeta> card-both blue and with 20000 power-from among all cards in your deck and Drop to your hand, shuffle your deck if you looked through it, and during that turn, the next time you activate
on a blue <Gogeta> card in your hand with an energy cost of 5, reduce the skill cost by 
.

)
If your Leader is a 《Power Wish》 card : Play this card.
If your life is at 4 or less, you can activate this card’s
skill from your hand by sending 2 《Power Wish》 cards from your Drop to its owner's Warp instead of paying its energy cost.
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 6 or less and switch it to Rest Mode.
)
If this card is under {Kefla, Everlasting Light} in a Battle Area, the card on top of this card gains
and
.
If your Leader’s back side is {Kefla, Surge of Ferocity} and you discard 1 card from your hand : Play up to 1 each of <Kale> and <Caulifla> cards with 9000 power in Rest Mode from your Drop, and the next time you activate the
skill on {Kefla, Everlasting Light} from your hand during this turn, reduce the skill cost by
.
, place this card under a <Kefla> Battle Card : Choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck.
)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card.)
At the end of your turn, switch this card to Active Mode and it gets +5000 power until the end of your opponent's next turn.

)

This card gets -15000 power for the turn : When one of your opponent's cards attacks, negate the attack.
Choose 2 skill-less Battle Cards in your Drop Area and remove them from the game : Switch this card to Active Mode.
)
When this card is KO'd, draw 1 card.
If you have a skill-less Battle Card with an energy cost of 1 in play : This card gets +11000 power for the turn.
)
When you play this card, choose up to 1 《Universe 11》 card with an energy cost of 1 from your deck, play it with its skills negated for the turn, then shuffle your deck.
)

During your opponent's turn, this card gets +10000 power.
)
Only 1 copy of this card can be played in your Battle Area.
When you play this card, draw 1 card.
If your opponent has 5 or more cards in Rest Mode : This card gets +15000 power and
until the start of your next Main Phase.
)

When this card attacks, choose up to 1 of your opponent's energy and switch it to Rest Mode.
)


Choose up to 2 of your opponent's energy, switch them to Rest Mode, then negate this skill for the duration of the game.
)
Choose 1 《Universe 9》 card in your hand and place it in your Drop Area : When you play this card, choose 1 of your opponent's Battle Cards in Rest Mode with an energy cost of 4 or less and KO it.
)
Only 1 copy of this card can be played in your Battle Area.
When all of your opponent's energy is in Rest Mode, reduce the energy cost of this card in your hand by 2.
)
When you play this card, choose up to 2 of your opponent's Battle Cards with energy costs of 3 or less and switch them to Rest Mode.
)
When you play this card, choose up to 1 of your opponent's energy and switch it to Rest Mode.
)

: Choose up to 1 of your opponent's energy and switch it to Rest Mode.
)
When an opponent's card attacks, choose up to 1 of your opponent's energy and switch it to Rest Mode.



)





If you have 5 or more energy : When you play this card, your opponent chooses 3 cards in their hand and places them in their Drop Area.
When this card is removed from your Battle Area by an opponent's skill, choose any number of Battle Cards in your Drop Area with energy costs of 2 or less for which the total cost adds up to 4 or less, and play them with their skills negated for the turn.
)
If your Leader Card is red, this card can attack Battle Cards in Active Mode.
)
When this card is played, draw 1 card.


, if your Leader Card is red : This card gets +11000 power and
for the turn, and if your opponent's life is at 5 or more, deal 1 damage to them.


, if you have 3 or more energy and you choose 1 card in your hand and discard it : When this card is played using
, activate this skill. At the end of the turn, choose up to 1 〈Demigra〉 card with an energy cost of 5 in your deck or hand, play it, then shuffle your deck if you looked through it.
When this card attacks, choose one-
Choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp; at the end of your opponent's next turn, play the card sent to their Warp with this skill to their Battle Area with its skills negated for the turn.
Draw 1 card, then choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and send it to its owner's Warp.
Negate the attack, then you may choose 1 card in your hand and discard it. If you do, choose up to 1 black skill-less Battle Card with an energy cost of 3 or less in your hand and play it in Rest Mode.

)

If your Leader Card is red : This card gains power equal to the total power of the cards switched to Rest Mode by this skill for the battle; draw 2 cards, and if your opponent has 3 or more life, deal 1 damage to them.

)




Place up to 1 card from your opponent's Combo Area in its owner's Drop Area, then choose up to 1 of your Unison Cards or Battle Cards other than this card and it gets +5000 power for the turn.

)




Place up to 1 card from your opponent's Combo Area in its owner's Drop Area, then choose up to 1 of your Unison Cards or Battle Cards other than this card and it gets +5000 power for the turn.

)
Choose 1 card in your hand and discard it : When this card is played, choose one-

)




If you have a blue 《Bardock's Crew》 card in play, negate this card's
skill in all areas.
At the end of your turn, switch this card to Active Mode, and if your Leader Card is a blue 《Bardock's Crew》 card, draw 2 cards.

)



Add 1 blue 《Bardock's Crew》 card from your energy to your hand : When this card is KO'd, negate this card's
skill and place it in your energy from your Drop Area.

)

: <Goku Black> and <Zamasu> (Place this card in Active Mode on top of the 2 specified cards stacked together)
When you play this card, if your Leader Card is <Zamasu>, choose up to 1 of your opponent's Battle Cards, and place it at the bottom of their deck. (Cards stacked under the card are placed in the Drop Area)

)
If there are 4 or more ≪Universe 11≫ in your Drop Area, reduce the cost of this card in your hand by 2.
At the end of your turn, switch this card to Active Mode.


)

: Yellow 〈Broly : Br〉 card with an energy cost of 4.
If the total number of cards in Rest Mode between you and your opponent is 6 or more, reduce the energy cost of this card in your hand by 3.
When you play this card, you can only activate skills on cards that are green or yellow and no other color for the duration of the turn.
Choose 1 card from your hand and place it in your Drop Area : Choose 1 of your opponent's cards in Rest Mode and that card can't be switched to Active Mode until the end of your opponent's next turn.


)

: Yellow 〈Broly : Br〉 card with an energy cost of 4.
If the total number of cards in Rest Mode between you and your opponent is 6 or more, reduce the energy cost of this card in your hand by 3.
When you play this card, you can only activate skills on cards that are green or yellow and no other color for the duration of the turn.
Choose 1 card from your hand and place it in your Drop Area : Choose 1 of your opponent's cards in Rest Mode and that card can't be switched to Active Mode until the end of your opponent's next turn.
)
If the total number of cards in Rest Mode between you and your opponent is 3 or more, reduce the energy cost of this card in your hand by 2.
Choose 1 of your opponent's Battle Cards in Rest Mode and that card can't be switched to Active Mode until the end of your opponent's next turn.
)
If the total number of cards in Rest Mode between you and your opponent is 3 or more, reduce the energy cost of this card in your hand by 2.
Choose 1 of your opponent's Battle Cards in Rest Mode and that card can't be switched to Active Mode until the end of your opponent's next turn.

)
Red 〈Baby〉 card with an energy cost of 4. (Play this card on top of the specified card.)
When a card evolves into this card, draw 1 card, then choose up to 1 of your opponent's Battle Cards, it gets -5000 power for the duration of the turn, and you can't play {Super Baby 1, Parasitic Menace} for the duration of the turn.
: Choose 1 〈Baby〉 card with an energy cost of 6 from your hand and play it on top of this card.
)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card.)
If you have 1 or more copies of both <Tapion> and <Minotia> cards in your Drop Area and a 《Phantom Demon》 card isn't in play in your Battle Area, you can play this card from your hand without paying its energy cost. This card gets -10000 power during your turn.
)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card.)
If you have 1 or more copies of both <Tapion> and <Minotia> cards in your Drop Area and a 《Phantom Demon》 card isn't in play in your Battle Area, you can play this card from your hand without paying its energy cost. This card gets -10000 power during your turn.
)
(You must place the top 3 cards of your deck in your Drop Area to activate this skill.) When you play this card from your hand, choose up to 1 《Namekian》 or 《Universe 7》 card from your hand with an original energy cost of 4 or less, negate its skills for the duration of the turn and play it.


)
(This card can't be chosen by the skills of your opponent's cards.)



: 《Goku's Lineage》 card with an energy cost of 8.
When you play this card, choose up to 1 of your opponent's Battle Cards, switch it to Rest Mode, and draw 1 card.


)
(This card can't be chosen by the skills of your opponent's cards.)



: 《Goku's Lineage》 card with an energy cost of 8.
When you play this card, choose up to 1 of your opponent's Battle Cards, switch it to Rest Mode, and draw 1 card.

All 〈Demigra〉 cards in your hand with energy costs of 7 gain
: 〈Demigra〉.
When you play this card, you can't play non-black Battle Cards for the duration of the turn, and your opponent can't attack with Battle Cards with an original power of 10000 or less until the end of their next turn.
When this card attacks a Leader Card, draw 1 card, and this card gets +5000 power for the duration of the turn.
When your life is at 5 or less : You may draw 1 card, then choose up to 1 of your energy, switch it to Active Mode, and flip this card over.
(This card inflicts 2 damage instead of 1 when attacking.)
When this card attacks, draw 1 card.
Choose 1 of your opponent's Battle Cards with 10000 power or less and KO it.



)
(This card inflicts 3 damage instead of 1 when attacking.)
(Once per turn, when this card attacks, switch this card to Active Mode after the battle.)
If your Leader Card is a 〈Gogeta : Br〉 card and your life is at 2 or less, reduce the energy cost of this card in your hand by 4. You can only have up to 1 {SSB Gogeta, Critical Combination} in play in your Battle Area.
)
When you play this card, if your Leader Card is a red 《Shenron》 card, choose up to 3
cards from your deck, place them in your Drop Area, then shuffle your deck. If you placed cards in your Drop Area, choose up to 1 {A King's Return to Youth} from your deck, activate it, then shuffle your deck.
)
If your Leader Card is a 《Universe 11》 card and you place this card in your Drop Area from your hand : Choose up to 2 《Universe 11》 cards with energy costs of 1 in your Drop Area, and play them with their skills negated for the duration of the turn.
)
If your Leader Card is a 《Universe 11》 card and you place this card in your Drop Area from your hand : Choose up to 2 《Universe 11》 cards with energy costs of 1 in your Drop Area, and play them with their skills negated for the duration of the turn.

)
Negate the attack, then choose up to 1 《Universe 11》 card from your hand or Drop Area with an energy cost of 2 or less and play it.
When this card attacks, choose one?
When your life is at 4 or less, or you have a blue Unison Card with a specified cost of 3 in play : You may draw 2 cards and flip this card over.
When this card attacks, draw 1 card, then switch up to 2 of your mono-blue energy to Active Mode.
At the end of your turn, choose up to 1 of your blue Unison Cards and switch it to Active Mode.
When this card attacks, choose one?
When your life is at 4 or less, or you have a blue Unison Card with a specified cost of 3 in play : You may draw 2 cards and flip this card over.
When this card attacks, draw 1 card, then switch up to 2 of your mono-blue energy to Active Mode.
At the end of your turn, choose up to 1 of your blue Unison Cards and switch it to Active Mode.
)
This card gets +11000 power for the turn.
If your Leader Card is a green 〈Frieza〉 card : When this card is KO'd, add up to 1 green Unison Card with a specified cost of 2 from your Drop Area to your hand.
)
Red 《Saiyan》 cards and/or 《Bardock's Crew》 cards : This card gets +11000 power and
.
When this card attacks, choose up to 1 of your opponent's Battle Cards and it gets -4000 power for the turn for each red 《Saiyan》 card and/or 《Bardock's Crew》 card in your Battle Area.
This card can't attack.
When you remove a marker from this card using a
skill, this card gains
until the end of your opponent's next turn.
Choose 1 card in your hand and discard it or place it at the bottom of your deck : Draw 1 card.

: Play up to 1 {Son Goku, Dawn of Divinity} or {SSG Son Goku, Legendary Spirit} from your deck, shuffle your deck, then place up to 5 《Saiyan》 cards from your Drop Area under the card you played with this skill.
)
If your Leader Card is a Red 《Universe 11》 card : Red <Jiren> card with an energy cost of 1.
When this card is played, look at up to 7 cards from the top of your deck, add up to 1 red 《Universe 11》 card among them to your hand, then shuffle your deck. If you added a card to your hand, choose 1 card in your hand and place it at the bottom of your deck.
)

《Universe 11》 : This card can't be KO'd once per turn.
)
When this card is played from your hand, draw 1 card.

, if your Leader is a blue 《Android》 card : You may play this card from your energy.
If no player has a Leader with its front side facing up and your opponent has 3 or more energy : This card gets +16000 power and
until the start of your next Main Phase.

)
If your Leader is a red 《Universe 11》 card : Red <Jiren> with an energy cost of 1.
When this card is played, draw 1 card.
Place this card in its owner's Drop : Play up to 1 red <Jiren> card with an energy cost of 1 from your Drop with its skills negated for the turn in Rest Mode.


)


: Yellow <Frieza> with an energy cost of 5 and
.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow <Frieza> to your hand, shuffle your deck, and if you added a card to your hand, place 1 card from your hand on top of your deck.

)
When this card attacks, draw 1 card, place this card from the Battle Area in its owner’s Drop at the end of the battle, choose up to 1 yellow <Son Goku> card in your Battle Area or Drop, add it to your Z-Energy with its skills negated for the turn, then choose up to 1 yellow <Vegeta> card in your Battle Area or Drop and place it under {Spirit Bomb} in your Battle Area.

, if you have {Spirit Bomb} in your Battle Area : Play this card from your hand, then choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode.

)

, if your Leader is a green 《Boujack Brigade》 card and you have 3 or more energy : Play this card from your hand, then choose up to 1 of your {Boujack, Assisting the Brigade} and it gets +11000 power for the turn.
Add 1 face-up 《Boujack Brigade》 card from your Z-Deck to your Z-Energy and KO this card : Play up to 1 green <Boujack> card with an energy cost of 8 from your hand.



)



, place 1 of your Z-Energy into its owner’s Drop :
If your Leader is a yellow <Gogeta : GT> card, this card’s
skill can be activated from your Z-Deck as if it was in your hand.
Discard 1 multicolor card from your hand : When this card is played, add up to 1 <Pan> card or card with <GT> in its character name-both multicolor and with an energy cost of 4-from your Drop to your hand.



)



, place 1 of your Z-Energy into its owner’s Drop :
If your Leader is a yellow <Gogeta : GT> card, this card’s
skill can be activated from your Z-Deck as if it was in your hand.
Discard 1 multicolor card from your hand : When this card is played, add up to 1 <Pan> card or card with <GT> in its character name-both multicolor and with an energy cost of 4-from your Drop to your hand.