

)
)
Choose 1 of your opponent's Battle Cards with 12000 or less power in the Battle Area and KO that card.
)
: <Son Goku> and <Vegeta> (Place this card in Active Mode on top of the 2 specified cards stacked together)
(This card inflicts 3 damage instead of 1 when attacking)
When this card attacks, this card gains +5000 power for each <Son Goku> and <Vegeta> in your Drop Area for the duration of the turn.
)
: <Son Goku> and <Vegeta> (Place this card in Active Mode on top of the 2 specified cards stacked together)
(This card inflicts 3 damage instead of 1 when attacking)
When this card attacks, this card gains +5000 power for each <Son Goku> and <Vegeta> in your Drop Area for the duration of the turn.

)
All of your Chilled's Army tokens can combo even in Rest Mode. They gain combo cost 0 and 5000 combo power.
Switch 1 of your Chilled Army tokens to rest : This card gains
(This card inflicts 3 damage instead of 1 when attacking) for the duration of the turn.

)
Choose all of your opponent's Battle Cards and switch them to Rest Mode.

)
Choose 1 of your opponent's Battle Cards in Rest Mode and KO it.
)
(Place and activate this card in the Battle Area. It remains in the Battle Area until you activate another
. When you do, place this card in the Drop Area)
, switch this card to rest and place 1 card from the top of your deck in the Drop Area : Choose up to 1 <Meta-Cooler> with an energy cost of 2 or less from your Drop Area and play it.


)




: <Son Goku> and <Vegeta> (Place this card in Active Mode on top of the 2 specified cards stacked together.)
(You can only include 1 copy of a card with
in your deck)
(Twice per turn, when this card attacks, switch this card to Active Mode after the battle)

)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
If <Pan> is in your Battle Area or Leader Area, you can play this card from your hand without paying its energy cost.

)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
If <Pan> is in your Battle Area or Leader Area, you can play this card from your hand without paying its energy cost.
(If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can be activated once per turn)
When this card is sent to the Warp from your Battle Area or deck, add it to your hand.
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand)
When you play this card, place up to 2 cards from the top of your deck in the Drop Area.
When you play this card, if your opponent's Leader Card is green or yellow, choose up to 4 of your energy and switch them to Active Mode.
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand)
When you play this card, place up to 2 cards from the top of your deck in the Drop Area.
When you play this card, if your opponent's Leader Card is green or yellow, choose up to 4 of your energy and switch them to Active Mode.
Choose up to 1 Battle Card in your Warp with an energy cost of 4 or less and play it. If you use this skill to play a Battle Card with
, choose up to 3 of your energy and switch them to Active Mode.
Negate the attack. Then, you may place 2 cards from your hand in the Drop Area. If you do so, add this card to your hand.




)
,place 2 cards from your hand in the Drop Area : Red <Son Goku : GT> with an energy cost of 6 or more.
(You can only include 1 copy of a card with
in your deck)
When this card attacks, it gains +5000 power for the duration of the turn. Then, if this card's power is 60000 or more, it deals 1 damage to your opponent's life.
Place 2 red cards from your hand in the Drop Area : Switch this card to Active Mode.




)
,place 2 cards from your hand in the Drop Area : Red <Son Goku : GT> with an energy cost of 6 or more.
(You can only include 1 copy of a card with
in your deck)
When this card attacks, it gains +5000 power for the duration of the turn. Then, if this card's power is 60000 or more, it deals 1 damage to your opponent's life.
Place 2 red cards from your hand in the Drop Area : Switch this card to Active Mode.




)
,place 2 cards from your hand in the Drop Area : Red <Son Goku : GT> with an energy cost of 6 or more.
(You can only include 1 copy of a card with
in your deck)
When this card attacks, it gains +5000 power for the duration of the turn. Then, if this card's power is 60000 or more, it deals 1 damage to your opponent's life.
Place 2 red cards from your hand in the Drop Area : Switch this card to Active Mode.
)
When this card attacks, you may choose 1 card in your life and add it to your hand. If you do so, this card gains +10000 power and
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand) for the duration of the turn.
)
When this card attacks, you may choose 1 card in your life and add it to your hand. If you do so, this card gains +10000 power and
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand) for the duration of the turn.
)
When this card attacks, you may choose 1 card in your life and add it to your hand. If you do so, this card gains +10000 power and
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand) for the duration of the turn.
(If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can only be activated once per turn)
When you play this card with
, choose up to 1 of your Battle Cards with an energy cost of 2 or less and switch it to Active Mode.
(If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp.
can only be activated once per turn)
When you play this card with
, choose up to 1 of your Battle Cards with an energy cost of 2 or less and switch it to Active Mode.
If your Leader Card is <Demigra> it gains +10000 power for the duration of the battle, and if it's your turn, your opponent then chooses 1 card from their hand and sends it to their Warp, then if that card is a Battle Card, combo with it in your Combo Area.
If your Leader Card is <Mira>, it gains +15000 power for the duration of the battle, and if it's your turn, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and send it to their Warp.
Send 3 cards from your Drop Area to your Warp : Draw 1 card, and your opponent may not activate
skills for the duration of the turn.



)

When this card attacks, look at up to 7 cards from the top of your deck, choose as many 《Goku's Lineage》 from among them as you like, and combo with them, then shuffle your deck. If 5 or more of the cards you combo with using this skill have different card names, choose up to 2 of your opponent's life cards and place them in their Drop Area.



When this card attacks, your opponent reveals their hand. Choose up to 4 Battle Cards from it and combo with them in your Combo Area.

)
(You can only include up to 4 cards with
in your deck.)
(This skill takes effect when you have 5 or more cards in your Drop Area.) When you combo with this card, if your Leader Card is red, draw 1 card.
When you attack with this card, you may add 1 card from your life to your hand. If you do, this card gets +10000 power for the duration of the turn.
When your opponent plays a Battle Card with 15000 power or less using a non-keyword skill, your opponent chooses 2 cards from their hand and places them in their Drop Area.
When you attack with this card, you may add 1 card from your life to your hand. If you do, this card gets +10000 power for the duration of the turn.
When your opponent plays a Battle Card with 15000 power or less using a non-keyword skill, your opponent chooses 2 cards from their hand and places them in their Drop Area.
When you attack with this card, you may add 1 card from your life to your hand. If you do, this card gets +10000 power for the duration of the turn.
When your opponent plays a Battle Card with 15000 power or less using a non-keyword skill, your opponent chooses 2 cards from their hand and places them in their Drop Area.
When you attack with this card, you may add 1 card from your life to your hand. If you do, this card gets +10000 power for the duration of the turn.
When your opponent plays a Battle Card with 15000 power or less using a non-keyword skill, your opponent chooses 2 cards from their hand and places them in their Drop Area.



)
Place all cards from your hand other than this card in your Drop Area : Blue <Gogeta> with an energy cost of 7 or more.




:〈Son Goku〉 and 〈Vegeta〉


Choose 1 〈Son Goku〉 and 1 〈Vegeta〉 card from your Drop Area and place them at the bottom of your deck : Switch this card to Active Mode.
)
Red 〈Son Goku : Br〉 and red 〈Vegeta : Br〉
This card can attack Battle Cards that are in Active Mode.
When you play this card, you can't play {Veku, Contents Under Pressure} for the duration of the turn.
Place this card in its owner's Drop Area : If your Leader Card is a red 《Saiyan》 card, choose up to 1 red 〈Son Goku : Br〉 card and 1 red 〈Vegeta : Br〉 card from your Drop Area and add them to your hand.
(This card can't be chosen by the skills of your opponent's cards.)
If your opponent's Leader Card is green or yellow, reduce the energy cost of this card in your hand by 1.
When a card in your hand is placed in your Drop Area by an opponent's skill, your opponent chooses 3 cards in their hand and sends them to their Warp.
(This card can't be chosen by the skills of your opponent's cards.)
If your opponent's Leader Card is green or yellow, reduce the energy cost of this card in your hand by 1.
When a card in your hand is placed in your Drop Area by an opponent's skill, your opponent chooses 3 cards in their hand and sends them to their Warp.

)
When you play this card, choose up to 1 of your opponent's Battle Cards with 25000 power or less and KO it.

, your Leader Card is red : This card gets +10000 power,
, and
for the duration of the turn.

)
Activate this skill when you play this card from your hand or Warp. At the end of that turn, if it is your turn, choose up to 1 of your energy and switch it to Active Mode.
Send this card to its owner's Warp : Draw 1 card, then your opponent places 3 cards from the top of their deck in their Drop Area.

)
When you play this card, your opponent chooses 1 card from their hand and places it in their Drop Area.
: Choose up to 1 《Slug's Army》 card from your hand with an original energy cost of 3 or less other than {Lord Slug, Agent of Destruction} and play it.

)
: Choose up to 1 of your opponent's Battle Cards and KO it, then your opponent chooses 1 card from their hand and places it in their Drop Area.

)
When you play this card, choose up to 1 of your opponent's Battle Cards ignoring
and switch it to Rest Mode.
: If this card is in Rest Mode, choose your opponent's Leader Card, switch it to Rest Mode, and it can't be switched to Active Mode until the end of your opponent's next turn.



)


When 1 of your green Battle Cards with an energy cost of 7 or more is removed from a Battle Area by a skill or KO'd, activate this skill. You may choose all cards other than this card from your hand and place them in your Drop Area, and if you do, play this card from your hand.
When this card attacks, if your life is at 1, your opponent chooses all of the cards in their hand and places them in their Drop Area.



)


When 1 of your green Battle Cards with an energy cost of 7 or more is removed from a Battle Area by a skill or KO'd, activate this skill. You may choose all cards other than this card from your hand and place them in your Drop Area, and if you do, play this card from your hand.
When this card attacks, if your life is at 1, your opponent chooses all of the cards in their hand and places them in their Drop Area.



)


When 1 of your green Battle Cards with an energy cost of 7 or more is removed from a Battle Area by a skill or KO'd, activate this skill. You may choose all cards other than this card from your hand and place them in your Drop Area, and if you do, play this card from your hand.
When this card attacks, if your life is at 1, your opponent chooses all of the cards in their hand and places them in their Drop Area.


, choose 1 〈Evil Wizard Babidi〉 card in your Drop Area or Warp : Play the chosen card, then play this card from your hand on top of the card you played with this skill.
When you play this card, if there is an 〈Evil Wizard Babidi〉 card under this card, choose up to 5 《Agent of Destruction》 cards from your Drop Area or Warp and play them.
)
When you play this card, look at up to 7 cards from the top of your deck, choose up to 1 〈Son Gohan : Youth〉 card with an energy cost of 2 or less among them and add it to your hand, then shuffle your deck.
)
When you play this card, look at up to 7 cards from the top of your deck, choose up to 1 〈Son Gohan : Youth〉 card with an energy cost of 2 or less among them and add it to your hand, then shuffle your deck.
When you play this card, you may choose 1 card in your life and add it to your hand. If you do, your opponent chooses cards in their hand and places them in their Drop Area until they have 12 cards in hand.
When you play this card, you may choose 1 card in your life and add it to your hand. If you do, your opponent chooses cards in their hand and places them in their Drop Area until they have 12 cards in hand.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
(When this card attacks, you may activate this skill by choosing 1 or more red or green Battle Cards in your Battle Area and switching them to Rest Mode.) This card gains power equal to the total power of the cards switched to Rest Mode by this skill for the duration of the battle, and if you switched a 〈Son Gohan : Youth〉 card to Rest Mode using this skill, draw 2 cards and this card gains
for the duration of the battle.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
(When this card attacks, you may activate this skill by choosing 1 or more red or green Battle Cards in your Battle Area and switching them to Rest Mode.) This card gains power equal to the total power of the cards switched to Rest Mode by this skill for the duration of the battle, and if you switched a 〈Son Gohan : Youth〉 card to Rest Mode using this skill, draw 2 cards and this card gains
for the duration of the battle.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
If there is a card that is both blue and yellow in your energy other than this card, negate this card's
skill in all areas.
When you play this card, draw 1 card.

)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
If there is a card that is both blue and yellow in your energy other than this card, negate this card's
skill in all areas.
When you play this card, draw 1 card.


)
: Blue 〈Kale〉 and yellow 〈Caulifla〉 with energy costs of 4 or more.

(If it's your opponent's turn, you can activate this during the Defense Step by placing cards in your hand in your Drop Area that match all colors specified by
: Choose up to 2 of your energy and switch them to Active Mode.)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
When this card activates
, choose up to 3 of your opponent's energy and switch them to Rest Mode.


)
: Blue 〈Kale〉 and yellow 〈Caulifla〉 with energy costs of 4 or more.

(If it's your opponent's turn, you can activate this during the Defense Step by placing cards in your hand in your Drop Area that match all colors specified by
: Choose up to 2 of your energy and switch them to Active Mode.)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
When this card activates
, choose up to 3 of your opponent's energy and switch them to Rest Mode.

)


When you combo with this card, if your Leader Card is a 《Universe 6》 card and it's your opponent's turn, you may choose 1 of your opponent's energy and switch it to Rest Mode. If you do, your {Kefla, the Peak of Perfection} cards'
skills don't activate for the duration of the turn.
When you play this card during your turn, choose up to 1 of your opponent's Battle Cards, switch it to Rest Mode, then negate that Battle Card's skills until the end of your opponent's next turn.

)


When you combo with this card, if your Leader Card is a 《Universe 6》 card and it's your opponent's turn, you may choose 1 of your opponent's energy and switch it to Rest Mode. If you do, your {Kefla, the Peak of Perfection} cards'
skills don't activate for the duration of the turn.
When you play this card during your turn, choose up to 1 of your opponent's Battle Cards, switch it to Rest Mode, then negate that Battle Card's skills until the end of your opponent's next turn.



)





: Blue 〈Goku Black〉 and yellow 〈Zamasu〉
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
When you play this card with
, your opponent reveals their hand, and you choose up to 2 cards from it and add them to their energy in Rest Mode.



)





: Blue 〈Goku Black〉 and yellow 〈Zamasu〉
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
When you play this card with
, your opponent reveals their hand, and you choose up to 2 cards from it and add them to their energy in Rest Mode.

)
Negate the attack and play this card.

(If it's your opponent's turn, you can activate this during the Defense Step by placing cards in your hand in your Drop Area that match all colors specified by
: Choose up to 2 of your energy and switch them to Active Mode.)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
If your Leader Card is a 〈Zamasu〉 card and it's your opponent's turn, reduce the energy cost of this card in your hand by 2.

)
Negate the attack and play this card.

(If it's your opponent's turn, you can activate this during the Defense Step by placing cards in your hand in your Drop Area that match all colors specified by
: Choose up to 2 of your energy and switch them to Active Mode.)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
If your Leader Card is a 〈Zamasu〉 card and it's your opponent's turn, reduce the energy cost of this card in your hand by 2.



)
If you have any non-red cards in areas other than your deck, hand, or life, you can't play this card from any area.
When you play this card from your hand, choose up to 1 card in your opponent's life and place it in their Drop Area.



)
If you have any non-blue cards in areas other than your deck, hand, or life, you can't play this card from any area.
When you play this card, you can't play {SS3 Trunks, Saiyan Harmonizer} for the duration of the turn.
When this card attacks, choose all Battle Cards without keyword skills in your Drop Area and combo with them in your Combo Area.
: Draw 2 cards and switch this card to Active Mode.



)
If you have any non-green cards in areas other than your deck, hand, or life, you can't play this card from any area.
, choose 1 {Broly's Ring} in your Battle Area and place it in its owner's Drop Area : Play this card from your hand.
When you play this card, choose up to 1 green 〈Broly〉 card in your hand with an energy cost of 7 or less and play it.
When this card is placed in your Drop Area from your hand by a skill, and your Leader Card is a 〈Broly〉 card, choose up to 1 {Broly's Ring} from your deck, activate it, then shuffle your deck. If you do, choose 1 or 2 cards in your life and add them to your hand.



)
If you have any non-yellow cards in areas other than your deck, hand, or life, you can't play this card from any area.
, choose 1 card from your hand and place it in your Drop Area : Play this card from your hand.
When you play this card, choose oneー
, and switch it to Rest Mode.

: 〈Son Goku : Xeno〉 with an energy cost of 3 or less.
If you have any non-black cards in areas other than your deck, hand, or life, you can't play this card from any area.
If you have 3 or less energy, you can't play this card from any area.
Choose up to 4 black Battle Cards in your Warp and place them in your Drop Area.
)
When you play this card, draw 1 card. 

: Choose up to 1 red or yellow 《Saiyan》 card in your Drop Area with an energy cost of 1, negate its skills for the duration of the turn and play it. If you played a card, place the top 2 cards of your deck in your Drop Area.



)



When you play this card, choose one-
, and that card can't be switched to Active Mode until the start of your next Main Phase.



)



When you play this card, choose one-
, and that card can't be switched to Active Mode until the start of your next Main Phase.

)
If you have a Blue/Green multicolor card in your energy, negate this card's
in all areas.
When your opponent combos, choose up to 1 of those cards and place it at the bottom of its owner's deck, then negate this skill for the duration of the game.

)
If you have a Blue/Green multicolor card in your energy : When you play this card from your hand, place the top card of your deck in your energy in Rest Mode, and you can't play Battle Cards with power between 30000 and 35000 for the duration of the game.

)
If you have a Blue/Green multicolor card in your energy : When you play this card from your hand, place the top card of your deck in your energy in Rest Mode, and you can't play Battle Cards with power between 30000 and 35000 for the duration of the game.




)


When you play this card from your hand, choose all of your opponent's non-multicolor energy and Battle Cards ignoring
, negate their skills and return them to their owners' decks. All players who had cards returned to their decks shuffle their decks.




)


When you play this card from your hand, choose all of your opponent's non-multicolor energy and Battle Cards ignoring
, negate their skills and return them to their owners' decks. All players who had cards returned to their decks shuffle their decks.

)

(Place cards in your hand in your Drop Area that match all colors specified by
: When this card is KO'd, play this card and negate this skill for the duration of the turn.)
When you play this card, choose up to 2 Battle Cards in your opponent's Drop Area and place those cards under this card or a {Dr.Uiro's Lab} in your Battle Area.

)

(Place cards in your hand in your Drop Area that match all colors specified by
: When this card is KO'd, play this card and negate this skill for the duration of the turn.)
Choose 1 card in your hand and place it under a {Dr.Uiro's Lab} in your Battle Area : When you play this card, draw 1 card.

)
(When you play another 《Heroic》 Battle Card or activate a 《Heroic》 Extra Card's skill, draw 1 card, then negate this skill for the duration of the turn.)
Choose 1 red 〈Bulma〉 card in your Battle Area and place it at the bottom of its owner's deck : Play this card from your hand, then choose up to 1 of your opponent's Battle Cards ignoring
, and it gets -10000 power and you can't play {Vegeta, Prideful Hero} for the duration of the turn.

)
(When you play another 《Villainous》 Battle Card or activate a 《Villainous》 Extra Card's skill, your opponent chooses 1 card in their hand and places it in their Drop Area, then negate this skill for the duration of the turn.)
When you play this card, choose up to 1 〈Beerus〉 card in your Drop Area with an energy cost of 3 or more, add it to your hand, then if you have 5 or less cards in your hand also draw 1 card.

)
(When you play another 《Heroic》 Battle Card or activate a 《Heroic》 Extra Card's skill, draw 1 card, then negate this skill for the duration of the turn.)
Choose 3 Clone Tokens in your opponent's Battle Area and remove them from the game : Play this card from your hand.


: Choose any number of Battle Cards in your Energy Area, combo them with this card in battle, and this card gains
for the duration of the battle.

)
(When you play another 《Villainous》 Battle Card or activate a 《Villainous》 Extra Card's skill, your opponent chooses 1 card in their hand and places it in their Drop Area, then negate this skill for the duration of the turn.)
Choose 1 card in your energy and place it in your Drop Area : When you play this card, choose all of your opponent's Battle Cards with energy costs 4 or less and place them at the bottom of their owners' decks in any order.

)
(When you play another 《Heroic》 Battle Card or activate a 《Heroic》 Extra Card's skill, draw 1 card, then negate this skill for the duration of the turn.)
Choose 1 of your Battle Cards and place it in its owner's Drop Area : Choose up to 1 of your opponent's Battle Cards, KO it, then your opponent chooses 1 card in their hand and places it in their Drop Area.

)
Choose 2 red and/or blue Extra Cards in your hand and place them in your Drop Area : Play this card from your hand.
When you play this card, choose up to 1 of your opponent's Battle Cards, ignoring
, and it gets -20000 power for the duration of the turn.

Look at up to 5 cards from the top of your deck, choose up to 1 card among them, add it to your hand, shuffle your deck, and if you added a card to your hand, choose 1 card in your hand and place it in your Drop Area.
Choose 1 green card and 1 yellow card from your hand and place them under this card : You may draw 2 cards, then choose up to 2 of your energy, switch them to Active Mode, and flip this card over.

If your life is at 4 or less, choose 1 card under this card and place it in its owner's Drop Area : Choose one-



)



(Choose any number of your mono-green, mono-yellow, or Green/Yellow multicolor Battle Cards whose energy costs add up to the energy cost of this card, place them in their owners' Drop Areas, then play this card from your hand.)
When you play this card or it is placed in your Drop Area from your Battle Area by a skill, choose up to 1 of your opponent's Battle Cards, ignoring
, negate that card's skills, then KO it.

)


(Choose any number of your mono-green, mono-yellow, or Green/Yellow multicolor Battle Cards whose energy costs add up?to the energy cost of this card, place them in their owners' Drop Areas, then play this card from your hand.)
If your Leader Card is a 《Universe 11》 card : When you play this card or it is placed in your Drop Area from your Battle Area by a skill, draw 1 card.

)


When you play this card or it is placed in your Drop Area from your Battle Area by a skill, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and KO it.

)
If there is a Green/Yellow multicolor card in your energy other than this card, negate this card's
in all areas.
Choose 1 Green/Yellow multicolor card in your hand and place it in your Drop Area : Choose 1 card in your opponent's Combo Area and place it in its owner's Drop Area.

)

Choose 1 of your Cell Jr. tokens and remove it from the game : When one of your 〈Cell〉 cards is removed from your Battle Area by an opponent's skill, choose up to 1 〈Cell〉 card with an energy cost of 9 or less from your deck or Drop Area, add it to your hand, then choose up to 1 card in your opponent's hand and place it in their Drop Area, and shuffle your deck if you looked through it.
When this card attacks a Leader Card, draw 1 card and this card gets +5000 power for the duration of the turn.
When your life is at 4 or less : You may draw 1 card, choose up to 1 of your energy and switch it to Active Mode, then flip this card over.
When this card attacks, draw 1 card, this card gets +5000 power for the duration of the turn, then choose up to 1 skill-less Battle Card in your Drop Area with an energy cost of 2 or less and play it.
Choose 1 card in your hand and place it in your Drop Area : Choose up to 1 of your opponent's Battle Cards with
,
, or
and KO it.
When this card attacks a Leader Card, choose one-
When you have 4 or more energy or your life is at 4 or less : You may draw 1 card, choose up to 1 of your energy and switch it to Active Mode, then flip this card over.
When your opponent's life is at 4 or less, any time this card would deal damage to your opponent, choose up to 1 card in your Drop Area and place it in your energy in Rest Mode instead.
When this card attacks, choose one-
: You win the game.
You can only place up to 6 energy in your Energy Area.
Choose 1 card in your hand and place it at the bottom of your deck : When this card attacks, choose 1 card in your life and place it in your energy in Rest Mode.
When your life is at 4 or less : You may draw 1 card and flip this card over.
You can only place up to 6 energy in your Energy Area.
When this card attacks, draw 1 card and this card gets +5000 power for the duration of the turn.
At the end of your turn, choose up to 3 of your mono-blue energy and switch them to Active Mode.

Choose 1 or 2 cards in your life and add them to your hand : When this card attacks, switch this card to Active Mode.
When your life is at 3 or less : You may draw 2 cards, choose up to 1 of your energy and switch it to Active Mode, then flip this card over.
When this card attacks, draw 1 card.
During your turn, choose 1 card in your life and place it in your Drop Area : This card gets +10000 power and
for the duration of the turn.
Switch this card to Active Mode. At the end of this turn, you lose the game.
When this card is placed in your Leader Area, choose up to 1 {Big Gete Star} in your deck and activate it.
When you have 2 or more 《Frieza Clan》 cards in play : You may draw 2 cards and flip this card over.
When this card attacks, place up to 3 cards from the top of your deck in your Drop Area, then choose up to 1 〈Meta-Cooler〉 or 〈Meta-Cooler Core〉 card in your Drop Area and add it to your hand.
If you have 2 or more 《Frieza Clan》 cards in play : Choose 1 of your opponent's Battle Cards, switch it to Rest Mode, and it can't be switched to Active Mode during your opponent's next Charge Phase.
Choose up to 1 〈Meta-Cooler〉 card in your Battle Area and it gets +5000 power for the duration of the turn.

This card can't attack; if you have 12 or more cards in your Drop Area, reduce the energy cost of this card in your hand by 5.
Choose one-
, and send them to their owners' Warps.
)
If your Leader Card is red and you and your opponent have a total of 8 or less life : When this card is used in a combo, draw 1 card, then if it's your turn, choose up to 1 red 《Earthling》 card with an energy cost of 1 in your hand and play it.
Choose 1 of your mono-red Battle Cards or Unison Cards and it gets +5000 power for the turn.
)


: Yellow 〈Son Goten : GT〉 and yellow 〈Trunks : GT〉.
When this card is played, choose up to 1 of your opponent's Battle Cards in Rest Mode, KO it, and draw 1 card.
Place this card at the bottom of its owner's deck : Add up to 1 yellow 〈Son Goten : GT〉 card and up to 1 yellow 〈Trunks : GT〉 card from your Drop Area to your hand.
)
This card can't attack and isn't affected by your opponent's skills.
, if your Leader Card is a 《Shadow Dragon》 card and you place this card in its owner's Drop Area : Choose up to 1 〈Haze Shenron〉 card with an energy cost of 2 or 3 in your deck or hand, play it, then shuffle your deck if you looked through it.

)
If you have a yellow Unison Card in play : If the Battle Card being played has an energy cost of 4 or less, it has its skills negated for the turn and is played in Rest Mode.
If all of your energy is mono-yellow, you can activate this card's
skill from your hand without paying its energy cost by choosing 2 other cards from your hand and discarding them.
)
If your Leader Card is yellow and you have a yellow Unison Card in play, reduce the energy cost of this card in your hand by 1.
If your opponent has 4 or more cards in Rest Mode : Choose 1 of your opponent's Battle Cards in Rest Mode and KO it.
)
If your Leader Card is mono-yellow : Choose the attacking card, ignoring
, negate its skills for the turn, and it can't be switched to Active Mode until the start of your next turn.
If you have a yellow Unison Card in play, you can activate this card's
skill from your hand without paying its energy cost.
)
If your Leader Card is mono-yellow : Choose the attacking card, ignoring
, negate its skills for the turn, and it can't be switched to Active Mode until the start of your next turn.
If you have a yellow Unison Card in play, you can activate this card's
skill from your hand without paying its energy cost.
)
If your Leader Card is mono-yellow : Choose the attacking card, ignoring
, negate its skills for the turn, and it can't be switched to Active Mode until the start of your next turn.
If you have a yellow Unison Card in play, you can activate this card's
skill from your hand without paying its energy cost.
This card gains 《Dark Dragon Ball》 in all areas.
Choose 1 of your cards and it gets +5000 power for the battle.
Choose 1 of your 〈Cell〉 cards with an energy cost of 7 or 9 and place this card under it : Choose up to 1 green 〈Cell : Xeno〉 card with an energy cost of 9 in your deck or hand, play it, then shuffle your deck if you looked through it.
This card can't attack, and if it would lose a marker from an attack, you may place 1 card from your life in your Drop Area instead.
You may choose 1 of your skill-less Battle Cards. If you do, that card gains
for the turn, then draw 1 card.
If you have no skill-less Battle Cards in play : Play 1 skill-less Battle Card with an energy cost of 2 or less from your Drop Area.
Play all skill-less Battle Cards from your Drop Area.

, if your Leader Card is black, all of your energy is black, and you send this card from your Drop Area to your Warp : You can't activate the
skill on copies of this card for the turn; at the end of the turn, you may choose 1 black card in your hand and discard it. If you do, draw 2 cards.


If your Leader Card is red : When your opponent's life is added to their hand or placed in their Drop Area by a skill, you may play this card from your hand.
When your opponent activates a
skill, switch this card to Active Mode.


If your Leader Card is green : When one of your card skills makes an opponent discard a card, you may play this card from your hand.
Send this card to its owner's Warp, and you can't play copies of this card for the turn : Choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and send it to its owner's Warp.

Choose this card and 1 of your black Battle Cards with an energy cost of 3 or less : Send the chosen cards to their owners' Warps, then draw 1 card.



)
Mono-red 〈Gogeta : Br〉 with an energy cost of 5.
This card can't be KO'd.
When a card evolves into this card, choose up to 1 of your red Unison Cards, add 2 markers to it, and you can't play Battle Cards for the turn.
When this card or one of your opponent's cards attacks, you may choose 1 of your opponent's cards and it gets -20000 power for the battle. If you do, negate this skill for the turn.



)
Mono-red 〈Gogeta : Br〉 with an energy cost of 5.
This card can't be KO'd.
When a card evolves into this card, choose up to 1 of your red Unison Cards, add 2 markers to it, and you can't play Battle Cards for the turn.
When this card or one of your opponent's cards attacks, you may choose 1 of your opponent's cards and it gets -20000 power for the battle. If you do, negate this skill for the turn.



)
Mono-red 〈Gogeta : Br〉 with an energy cost of 5.
This card can't be KO'd.
When a card evolves into this card, choose up to 1 of your red Unison Cards, add 2 markers to it, and you can't play Battle Cards for the turn.
When this card or one of your opponent's cards attacks, you may choose 1 of your opponent's cards and it gets -20000 power for the battle. If you do, negate this skill for the turn.

)
If your Leader Card is mono-yellow : Play this card, and the card being played is played in Rest Mode.
, discard this card from your hand : Play up to 1 《Shadow Dragon》 card with an energy cost of 1 from your deck with its skills negated for the turn, then shuffle your deck.
)
If your Leader Card is mono-yellow : If the card being played has an energy cost of 4 or less, it's played in Rest Mode.

When this card attacks, add up to 1 card from your life to your hand, then draw 1 card.
When your life is at 4 or less : You may draw 1 card, switch up to 1 of your energy to Active Mode, then flip this card over.

During your turn, this card gets +5000 power for every 8 black Battle Cards in your Warp.
Place up to 4 black Battle Cards from your Warp in your Drop Area, then draw 1 card.

Add up to 1 card from your life to your hand, then look at up to 5 cards from the top of your deck, place up to 3 black Battle Cards with 30000 power among them in your Drop Area, and place the remaining cards at the bottom of your deck in any order.
When this card attacks, draw 1 card.
When your life is at 4 or less : You may draw 2 cards and flip this card over.

Place up to 3 black Battle Cards with 30000 power from your Warp in your Drop Area, then draw 1 card.
Choose 1 black Battle Card with 30000 power in your hand or Battle Area and place it in its owner's Drop Area : This card gets +5000 power for the battle.

Add up to 1 card from your life to your hand, then look at up to 5 cards from the top of your deck, place up to 3 black Battle Cards with 30000 power among them in your Drop Area, and place the remaining cards at the bottom of your deck in any order.
When this card attacks, draw 1 card.
When your life is at 4 or less : You may draw 2 cards and flip this card over.

Place up to 3 black Battle Cards with 30000 power from your Warp in your Drop Area, then draw 1 card.
Choose 1 black Battle Card with 30000 power in your hand or Battle Area and place it in its owner's Drop Area : This card gets +5000 power for the battle.

When you activate an
skill, add a marker to this card.
Place up to 2 black Battle Cards from your Warp in your Drop Area.
Add up to 2 black Battle Cards with powers between 20000 and 30000 from your Warp to your hand, then this card gets +15000 power and
for the turn.

When you activate an
skill, add a marker to this card.
Place up to 2 black Battle Cards from your Warp in your Drop Area.
Add up to 2 black Battle Cards with powers between 20000 and 30000 from your Warp to your hand, then this card gets +15000 power and
for the turn.

If your Leader Card is black : When your opponent plays a Battle Card using a non-keyword skill, they choose 1 card from their hand and discard it.
When you activate an
skill, add up to 1 card from your life to your hand.




: Send 1 card from your opponent's life to their Warp.
When this card has 2 or fewer markers on it, it can't attack.
Place up to 2 black Battle Cards with 30000 power from your Warp in your Drop Area.
Place up to 8 black Battle Cards with 30000 power from your Warp in your Drop Area, then if your Leader Card is a 〈Dark Broly〉 card, it gets +15000 power for the turn.





: 〈Son Goku : Xeno〉.
When a card evolves into this card, choose up to 1 of your opponent's Battle Cards, ignoring
, send it to its owner's Warp, then this card gains
for the turn.
Choose 1 card in your hand and send it to your Warp : When your opponent attacks, negate the attack, then negate this skill for the turn.










If your Leader Card is black and your life is at 4 or less : When this card is used in a combo, draw 1 card.



When this card is played using
, draw 1 card, then choose up to 1 of your opponent's Battle Cards, ignoring
, and send it to its owner's Warp.
If your Leader Card is black and you send 3 black cards from your Drop Area to your Warp : If the Battle Card being played has an energy cost of 4 or less, it is placed in its owner's Drop Area instead of being played.
If you have 12 or more black cards in your Warp, reduce the energy cost of this card in your hand by 1.

When you combo, draw 1 card.
When a card in your life is flipped face up by one of your red card skills, you may flip this card over. If you do, draw 1 card and you can't flip your Leader Card to its front for the turn.
When this card attacks, choose up to 1 of your opponent's cards and it gets -5000 power for the battle.
When you combo, draw 1 card.
When a card in your life is flipped face up by one of your red card skills, you may flip this card over. If you do, draw 1 card and you can't flip your Leader Card to its back for the turn.
You start the game with 6 life.
When this card attacks, you may choose up to 1 red 《Namekian》 or 《Demon Clan》 card in your hand and place it in your life face up. If you do, add 1 card from your life to your hand.
When your life is at 2 or less or you have 2 or more life flipped face up : You may draw 3 cards, then place the top card of your deck in your life and flip this card over.
When this card attacks, choose up to 3 red 《Namekian》 or 《Demon Clan》 cards in your hand and place them in your life face up, then add that many cards from your life to your hand.
If you have red 《Namekian》 or 《Demon Clan》 cards flipped face up in your life : Place the top card of your deck in your life face up, then combo with 1 face-up red 《Namekian》 or 《Demon Clan》 card in your life.
X)

If your Leader Card is a red 《Earthling》-only card with 10000 power or less : When a marker is removed from this card by an opponent's attack, flip up to 1 card in your life face up; at the end of the turn, flip all face-up cards in your life face down.
If your Leader Card is a red 《Earthling》-only card : You may choose 1 card in your hand and place it in your life. If you do, add 1 card from your life to your hand.

X)
When your opponent activates a
skill, choose up to 1 of your opponent's Battle Cards with 15000 power or less and KO it.
Draw 1 card.
Choose up to 1 of your red Battle Cards with an energy cost of 3 or less : Choose all of your opponent's Battle Cards with power less than or equal to the chosen card and KO them; this card gains "
Remove 2 markers from this card" for the turn.

X)
When your opponent activates a
skill, choose up to 1 of your opponent's Battle Cards with 15000 power or less and KO it.
Draw 1 card.
Choose up to 1 of your red Battle Cards with an energy cost of 3 or less : Choose all of your opponent's Battle Cards with power less than or equal to the chosen card and KO them; this card gains "
Remove 2 markers from this card" for the turn.

)

, if your Leader Card is a red 《Earthling》-only card : When this card in your life is flipped face up by one of your red card skills, you may place the top card of your deck in your life, then play this face-up card from your life. If you didn't play a card, place this face-up card in your Drop Area from your life.
When your opponent activates a
skill, deal 1 damage to them.

)

, if your Leader Card is a red 《Earthling》-only card : When this card in your life is flipped face up by one of your red card skills, you may place the top card of your deck in your life, then play this face-up card from your life. If you didn't play a card, place this face-up card in your Drop Area from your life.
When your opponent activates a
skill, deal 1 damage to them.
)


, if your Leader Card is a red 《Earthling》-only card and you have 2 or more red energy : When this card in your life is flipped face up by one of your red card skills, you may place the top card of your deck in your life, then play this face-up card from your life. If you didn't play a card, place this face-up card in your Drop Area from your life.

)
If your Leader Card is red and you have a red Unison Card in play : When this card is used in a combo, draw 1 card, then at the end of the battle, choose up to 1 of your red Unison Cards with
in its skill text and place this card under it from its owner's Drop Area.

)
If your Leader Card is red and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)


, if your Leader Card is a red 《Earthling》-only card and you have 2 or more red energy : When this card in your life is flipped face up by one of your red card skills, you may place the top card of your deck in your life, then play this face-up card from your life. If you didn't play a card, place this face-up card in your Drop Area from your life.
)



, if your Leader Card is a red 《Earthling》-only card : When this card in your life is flipped face up by one of your red card skills, you may place the top card of your deck in your life, then play this face-up card from your life. If you didn't play a card, place this face-up card in your Drop Area from your life.
)
When this card is played, draw 1 card.
If your Leader Card is a red 《Earthling》-only card with 10000 power or less : When this card is used in a combo, flip up to 1 card in your life face up; at the end of the turn, flip all face-up cards in your life face down.
)


, if your Leader Card is a red 《Earthling》-only card : When your Leader Card is flipped to its back side, you may play this card from your hand.
When this card is played, choose up to 1 of your opponent's Battle Cards with 15000 power or less and KO it.
)
If your Leader Card is a red 《Earthling》-only card with 10000 power or less : When this card is used in a combo, flip up to 1 card in your life face up; at the end of the turn, flip all face-up cards in your life face down. You can't activate the
skill on copies of this card for the turn.
If your Leader Card is a red 《Earthling》-only card with 5000 power : Combo with this card from your Drop Area; at the end of the battle, send this card from your Drop Area to your Warp.
)
If your Leader Card is a red 《Earthling》-only card : At the end of a turn where this card was played from your hand, play up to 2 red skill-less Battle Cards with energy costs of 1 from your deck, then shuffle your deck.
)
)



)


When this card is removed from your Battle Area by a skill or KO'd, play up to 1 red face-up <Piccolo Jr.> card with an energy cost of 4 or less from your life.
, if your Leader Card is a red <King Piccolo> card and you choose any number of red 《Demon Clan》 cards in your Battle Area whose total power adds up to 40000 or more and place them in their owners' Drop Areas : Play this card from your hand.

)
: Red <King Piccolo> with an energy cost of 3 or less.
When a card evolves into this card, add up to 1 red 《Namekian》 or 《Demon Clan》 card with an energy cost of 4 or less other than copies of this card, or 1 red Unison Card with a specified cost of 2 from your deck to your hand, then shuffle your deck.
When this card is played or attacks, choose up to 1 red 《Demon Clan》 card in your Battle Area and it gets +20000 power for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 《Namekian》 or 《Demon Clan》 card with an energy cost of 4 or less, or 1 red Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.
)
At the end of a battle where this card was used in a combo from your life, play this card.
If your Leader Card is a red <King Piccolo> card and you either have 3 or more face-up cards in your life or a red Unison Card in play with cards under it : When this card attacks, switch it to Active Mode and it gets +5000 power for the turn.
)
At the end of a battle where this card was used in a combo from your life, play this card.
If your Leader Card is a red <King Piccolo> card : Choose up to 1 of your red Unison Cards with
in its skill text, and you may place 1 red 《Demon Clan》 card from your Drop Area under it. If you do, draw 1 card, then add 1 marker to the chosen Unison Card.
)

At the end of a battle where this card was used in a combo from your life, play this card.
If your Leader Card is a red <King Piccolo> card : When this card is played, choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the turn.
)

If your Leader Card is a red <King Piccolo> card : When a card is placed in your life face up from any area other than your life, draw 1 card.
If your Leader Card is a red <King Piccolo> card and you flip 1 face-up card in your life face down : When this card is placed in your Drop Area from your Battle Area by an opponent's skill, play this card from your Drop Area with its skills negated for the turn.
)
If your Leader Card is a red 《Earthling》-only card : Negate the attack, then if you have a red 《Earthling》 card in play, place this card on top of the attacking card. At the end of your next turn, place this card-and only this card-in its owner's Drop Area. (While this card is on top of another card, the card underneath it is not treated as a Battle Card and can't activate any of its skills.)
)
If your Leader Card is a red <King Piccolo> card : Place 1 red 《Demon Clan》 card with an energy cost of 3 or less from your deck in your life face up, combo with 1 red face-up 《Demon Clan》 card in your life, then shuffle your deck.
)
If your Leader Card is a red 《Earthling》-only card : Choose up to 1 of your opponent's Battle Cards with 10000 power or less, KO it, then combo with up to 1 red <Launch> card in your Drop Area.
When this card attacks, look at up to 2 cards from the top of your deck, add up to 1 mono-blue card among them to your hand, then place the remaining cards on top of your deck in any order; choose up to 1 of your <Paikuhan> cards with an energy cost of 3 or less and return it to its owner's hand.
When your life is at 4 or less : You may draw 1 card, switch up to 1 of your energy to Active Mode, then flip this card over.
When this card attacks, look at up to 2 cards from the top of your deck, add up to 1 mono-blue card among them to your hand, then place the remaining cards on top of your deck in any order; choose up to 1 of your <Paikuhan> cards with an energy cost of 3 or less and up to 1 of your opponent's Battle Cards with an energy cost of 3 or less and return them to their owners' hands.
Look at up to 3 cards from the top of your deck and put them back in any order.
Add 1 card from your life to your hand : When this card attacks, choose up to 1 blue 《Evil Incarnate》 or 《Demon》 card with an energy cost of 2 or less in your hand and play it.
When your life is at 4 or less : You may draw 2 cards and flip this card over.
When this card attacks, draw 1 card.

, place 1 card from your life in your Drop Area : Play up to 1 blue 《Evil Incarnate》 card with an energy cost of 2 from your energy.

X)
Remove 4 markers from this card. (Place 1 card under this card in its owner's Drop Area and pay the skill cost : Place the top card of your deck in your life.)
When a card in a Battle Area is returned to its owner's hand by a skill, draw 1 card, then choose 1 card in your hand and place it at the top or bottom of your deck.
Choose up to 1 blue Battle Card in your hand with an energy cost of 1 and play it.

X)
Remove 4 markers from this card. (Place 1 card under this card in its owner's Drop Area and pay the skill cost : Place the top card of your deck in your life.)
When a card in a Battle Area is returned to its owner's hand by a skill, draw 1 card, then choose 1 card in your hand and place it at the top or bottom of your deck.
Choose up to 1 blue Battle Card in your hand with an energy cost of 1 and play it.

X)
Play up to 1 blue skill-less Battle Card from your Drop Area with an energy cost less than or equal to your current energy.
Choose up to 1 of your opponent's Battle Cards, ignoring
, and return it to its owner's hand.
)
This card can't be played from any area except by skills.
If your Leader Card is a blue <Paikuhan> card and you discard this card : Look at up to 3 cards from the top of your deck, add up to 1 mono-blue 《Saiyan》 or 《West Galaxy Warrior》 card with an energy cost of 5 or less among them to your hand, place the remaining cards on top of your deck in any order, then place this card on top of your deck from your Drop Area. You can't activate the
skill on copies of this card for the turn.
)
Add 1 card from your life to your hand : When this card attacks, this card gets +10000 power and
for the turn.


)




When this card KOs an opponent's Battle Card, switch this card and up to 1 of your mono-blue energy to Active Mode.

)
If your Leader Card is blue and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
This card can't be played from any area except by skills.
If your Leader Card is a blue <Paikuhan> card and you discard this card : Look at up to 3 cards from the top of your deck, add up to 1 mono-blue 《Saiyan》 or 《West Galaxy Warrior》 card with an energy cost of 5 or less among them to your hand, place the remaining cards on top of your deck in any order, then place this card on top of your deck from your Drop Area. You can't activate the
skill on copies of this card for the turn.
)
When this card is played, draw 1 card.

)
If your Leader Card is blue and you have a blue Unison Card in play : When this card is used in a combo, draw 1 card, then at the end of the battle, choose up to 1 of your blue Unison Cards with
in its skill text and place this card under it from its owner's Drop Area.



)



: Blue <Gogeta> with an energy cost of 5.
If your Leader Card is mono-blue : When this card is played or your opponent activates a Battle Card's skill, choose up to 2 of your opponent's Battle Cards and return them to their owners' hands.
If your Leader Card is mono-blue and you have 6 or fewer cards in your hand : At the end of your opponent's turn, they choose 3 cards in their hand and place the rest at the bottom of their deck in any order.

)





, if your Leader Card is a blue <Paikuhan> card and you place 1 blue <Son Goku> card and 1 blue <Vegeta> card with energy costs of 1 from your deck in your Drop Area and shuffle your deck : Play this card from your hand.


, if your Leader Card is a blue <Paikuhan> card and you have 4 or more energy : If the card placed in your Drop Area with this skill was a blue <Gogeta> card with an energy cost of 8, play it on top of this card.
)

This card can't be KO'd in battle.
If your Leader Card is a <Paikuhan> card : If you placed at least 1 blue <Son Goku> card and 1 blue <Vegeta> card in your Drop Area with this skill, play this card from your hand. If you didn't play this card, discard it.

)



If your opponent activates a
skill during a battle with this card, choose all of your opponent's Battle Cards, ignoring
, return them to their owners' hands, then switch up to 2 of your mono-blue energy to Active Mode.


)
If your Leader Card is a blue <Paikuhan> card and you don't have a <Gogeta> card in play : When one of your cards is returned to your hand from your Battle Area, play this card from your hand; you can't play copies of this card for the turn.
If you have 3 or more energy : When this card is removed from your Battle Area by an opponent's skill or KO'd, activate this skill. At the start of your next Main Phase, you may pay 
. If you do, choose up to 1 blue <Gogeta> card in your hand with an energy cost of 5 and play it.
)
If your Leader Card is a blue <Paikuhan> card : When this card is played, draw 1 card, add up to 1 card from your life to your hand, then choose 1 card in your hand and place it on top of your deck.
If your Leader Card is a blue <Paikuhan> card : When this card is removed from your Battle Area by a skill, if the card you placed in the Drop Area with this skill was a blue <Son Goku> or <Vegeta> card with an energy cost of 1, you may play it with its skills negated for the turn.
)
When this card is played, look at up to 2 cards from the top of your deck, add up to 1 mono-blue card among them to your hand, then place the remaining cards at the top or bottom of your deck in any order. You can't play copies of this card for the turn.
If your Leader Card is a blue <Paikuhan> card : When this card is removed from your Battle Area by a skill, if the card you placed in the Drop Area with this skill was a blue <Son Goku> or <Vegeta> card with an energy cost of 1, you may play it with its skills negated for the turn.


)

At the end of your turn, send this card to its owner's Warp.
If you have 3 or more energy and you choose 1 of your blue skill-less Battle Cards with an energy cost of 2 or 3 and return it to its owner's hand : Play this card from your hand, and you can't activate the
skill of copies of this card for the turn.


)

At the end of your turn, send this card to its owner's Warp.
If you have 3 or more energy and you choose 1 of your blue skill-less Battle Cards with an energy cost of 2 or 3 and return it to its owner's hand : Play this card from your hand, and you can't activate the
skill of copies of this card for the turn.

)

)
)


, place this card in its owner's Drop Area : Play up to 1 skill-less 《Evil Incarnate》 card with an energy cost of 3 or less from your deck, then shuffle your deck.
)
Place this card in its owner's Drop Area : Choose one-

)


: <Janemba : Xeno> with an energy cost of 4.
When a card evolves into this card, draw 2 cards, then switch this card to Active Mode.

)
If your opponent has 2 or more energy : When this card attacks, your opponent may choose 1 of their Battle Cards and send it to its owner's Warp. If they didn't, draw 1 card, then switch up to 1 of your blue energy to Active Mode.
This card gains 《Dark Dragon Ball》 in all areas.
Choose 1 of your cards and it gets +5000 power for the battle.
If you have 2 or more energy and you choose 1 of your mono-blue <Janemba> cards with an energy cost of 3 and place this card under it : Play up to 1 blue <Janemba : Xeno> card with an energy cost of 4 from your deck or hand on top of the chosen card in Active Mode, then shuffle your deck if you looked through it.
)
If your Leader Card is a blue <Paikuhan> card : Draw 2 cards, choose 1 card in your hand and place it on top of your deck, then switch up to 1 of your mono-blue energy to Active Mode. You can't activate the
skills on copies of this card for the turn.
If your Leader Card is a blue <Paikuhan> card and you choose 1 of your blue Unison Cards with the
skill, then send this card from your Drop Area to your Warp : Place the top card of your deck under the chosen Unison Card, and you can't activate the
skills on copies of this card for the turn.
)
If your Leader Card is an 《Evil Incarnate》 card : When one of your 《Evil Incarnate》 or 《Demon》 cards is played, place the top card of your deck under this card.
If there are 4 or more cards under this card and you place this card in its owner's Drop Area : Play up to 1 blue skill-less 《Evil Incarnate》 card with an energy cost of 3 or less from your deck or Drop Area, then shuffle your deck if you looked through it.
When this card attacks, you and your opponent draw 1 card.
If you have 3 or more green energy : When you activate a
skill, draw 2 cards, then flip this card over.
When your life is at 4 or less : You and your opponent may draw 1 card, then you switch up to 2 of your energy to Active Mode and flip this card over.
If your opponent has 7 or fewer cards in their hand, this card gets -5000 power during battles on your opponent's turn.
When this card attacks, you and your opponent draw 1 card.
If your opponent has 10 or more cards in their hand : Play up to 1 mono-green 《Slug's Army》 card with an energy cost of 2 or less from your Drop Area.
If a 《Turles Crusher Corps》 card in your Battle Area would be placed in its owner's Drop Area by one of your skills, it's sent to its owner's Warp instead.
When you place this card in your Leader Area, place up to 1 {The Tree of Might} from your deck in your opponent's Battle Area.
When this card attacks, add up to 1 card from your life to your hand, look at up to 5 cards from the top of your deck, add up to 1 《Turles Crusher Corps》 card among them to your hand, then shuffle your deck.
When your life is at 4 or less or your opponent has 3 or more life face up : You may draw 1 card, switch up to 1 of your energy to Active Mode, and flip this card over.
If a 《Turles Crusher Corps》 card in your Battle Area would be placed in its owner's Drop Area by one of your skills, it's sent to its owner's Warp instead.
When this card deals damage, you choose the card your opponent loses from their life.
When this card attacks, draw 1 card.
Choose 1 card in your hand and place it at the bottom of your deck : Add 1 {Fruit of the Tree of Might} from your Drop Area to your hand.

X)
If your Leader Card is green and you remove 4 markers from this card. (Place 1 card under this card in its owner's Drop Area and pay the skill cost : Place the top card of your deck in your life.)
, if your Leader Card is mono-green and your opponent has 7 or more cards in their hand : Play this card from your hand with a marker on it, and you can't play Unison Cards for the turn.
Choose 1 card in your hand and place it under this card : You and your opponent draw 1 card, then you choose up to 1 green Battle Card with an original energy cost of 1 in your hand and play it. At the end of the turn, your opponent chooses up to 1 card in their hand and places it at the bottom of their deck.

X)
If your Leader Card is green and you remove 4 markers from this card. (Place 1 card under this card in its owner's Drop Area and pay the skill cost : Place the top card of your deck in your life.)
, if your Leader Card is mono-green and your opponent has 7 or more cards in their hand : Play this card from your hand with a marker on it, and you can't play Unison Cards for the turn.
Choose 1 card in your hand and place it under this card : You and your opponent draw 1 card, then you choose up to 1 green Battle Card with an original energy cost of 1 in your hand and play it. At the end of the turn, your opponent chooses up to 1 card in their hand and places it at the bottom of their deck.


X)
Flip up to 1 card in your opponent's life face up.
You may choose 1 card in your hand and discard it. If you do, your opponent chooses 1 card in their hand and discards it; choose up to 1 of your cards and it gains
for the turn.
Your opponent chooses 3 cards in their hand and discards them.



)

When this card is played, choose all of your opponent's Battle Cards, KO them, then choose 1 of your opponent's Unison Cards and remove 2 markers from it.
When your opponent activates a
skill, your opponent chooses 6 cards in their hand, discards the rest, then you and your opponent draw 1 card.


)

If your Leader Card is a 《Slug's Army》 card : When your opponent uses a card in a combo, you may place that card in its owner's Drop Area. If you do, you and your opponent draw 1 card, then negate this skill for the turn.
When this card is removed from your Battle Area by an opponent's skill or KO'd, if your opponent has 7 or more cards in their hand, play up to 1 green 《Slug's Army》 card with an energy cost of 1 from your Drop Area.
)
If your Leader Card is a 《Slug's Army》 card : When this card is played from your hand, you and your opponent draw 1 card. At the end of the turn, your opponent chooses up to 1 card in their hand and places it at the bottom of their deck.
If your Leader Card is a 《Slug's Army》 card and your opponent has 7 or more cards in their hand and 1 or more energy : Choose up to 1 mono-green 《Slug's Army》 card with 19000 power or less in your hand and play it; you can't activate the
skill on copies of this card for the turn.

)
If your Leader Card is a 《Slug's Army》 card and all of your energy is mono-green : When this card is played from your hand, activate this skill. At the end of the turn, if you have 6 or fewer cards in your hand and your opponent has 10 or more cards in their hand, draw 3 cards.

)
, if your Leader Card is a 《Slug's Army》 card, all of your energy is mono-green, and you send this card from your Drop Area to your Warp : Add up to 1 card from your life to your hand, play 1 Meda Token, then you and your opponent draw 2 cards; at the end of the turn, your opponent chooses up to 2 cards in their hand and places them at the bottom of their deck. You can't activate the
skill on copies of this card for the turn. (Meda Tokens have 5000 power, 0 combo cost, and 5000 combo power)


)
If this card is in Rest Mode, mono-green 《Slug's Army》 cards in your Battle Area can't be KO'd by your opponent's skills.

)
)

)
If your Leader Card is green and you have a green Unison Card in play : When this card is used in a combo, draw 1 card, then at the end of the battle, choose up to 1 of your green Unison Cards with
in its skill text and place this card under it from its owner's Drop Area.

)


If you have 3 or more 《Turles Crusher Corps》 cards in your Battle Area and have 3 or more energy, reduce the energy cost of this card in your hand by 2.
During your turn, all 《Turles Crusher Corps》 cards in your Battle Area get +10000 power.
When this card attacks, choose up to 1 of your opponent's Battle Cards and KO it.

)


If you have 3 or more 《Turles Crusher Corps》 cards in your Battle Area and have 3 or more energy, reduce the energy cost of this card in your hand by 2.
During your turn, all 《Turles Crusher Corps》 cards in your Battle Area get +10000 power.
When this card attacks, choose up to 1 of your opponent's Battle Cards and KO it.

)

Choose 1 card in your hand and place it at the bottom of your deck : When this card is played, draw 2 cards, and this card gets +5000 power until the end of your opponent's next turn; flip up to 1 card in your opponent's life face up.
, if you have 2 or more 《Turles Crusher Corps》 cards in your Combo Area : Play this card from your hand.
)
When this card is played, flip up to 1 card in your opponent's life face up.
If your Leader Card is a 《Turles Crusher Corps》 card : When this card attacks, look at up to 5 cards from the top of your deck, combo with up to 5 《Turles Crusher Corps》 cards among them, then shuffle your deck.
)
If your Leader Card is a 《Turles Crusher Corps》 card and this card was used in a combo from your deck or hand : When this card would be placed in its owner's Drop Area from a Combo Area, you may play it in Rest Mode instead.
: Send this card to its owner's Warp, then choose 1 of your opponent's Battle Cards with an energy cost of 5 or more and KO it. You can't play copies of this card for the turn.
)
If your Leader Card is a 《Turles Crusher Corps》 card and this card was used in a combo from your deck or hand : When this card would be placed in its owner's Drop Area from a Combo Area, you may play it in Rest Mode instead.
When this card is played, look at up to 3 cards from the top of your deck, add up to 1 《Turles Crusher Corps》 card among them to your hand, then shuffle your deck.

)
If your Leader Card is green and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)

If your Leader Card is a 《Turles Crusher Corps》 card and this card was used in a combo from your deck or hand : When this card would be placed in its owner's Drop Area from a Combo Area, you may play it instead.
If your Leader Card is a 《Turles Crusher Corps》 card : When this card is played, play up to 1 green <Lakasei> card with an energy cost of 2 from your deck in Rest Mode, then shuffle your deck.
)
If your Leader Card is a 《Turles Crusher Corps》 card and this card was used in a combo from your deck or hand : When this card would be placed in its owner's Drop Area from a Combo Area, you may play it in Rest Mode instead.
If your Leader Card is a 《Turles Crusher Corps》 card : When this card is played, play up to 1 green <Rasin> card with an energy cost of 2 from your deck, then shuffle your deck; draw 1 card, then choose 1 card in your hand and discard it.


)


: <Lord Slug : Xeno> with an energy cost of 4.
While this card is in Rest Mode, your opponent can't attack Leader Cards or Unison Cards.
When this card is removed from your Battle Area by an opponent's skill, play up to 1 green <Lord Slug> card with an energy cost of 3 from your Drop Area, then add up to 1 《Dark Dragon Ball》 card from your Drop Area to your hand.

)
If your opponent has 3 or more energy : When this card is played, your opponent may choose 1 of their Unison Cards and place it in its owner's Drop Area. If they didn't, you and your opponent draw 1 card; choose all of your opponent's Battle Cards and KO them.


)



: <Turles : Xeno> with an energy cost of 4.
When a card evolves into this card, switch this card to Active Mode, then your opponent chooses 1 card in their hand and sends it to their Warp; flip up to 2 cards in your opponent's life face up.
When this card attacks, combo with up to 1 green Battle Card from your Drop Area with its skills negated for the turn.

)
When this card activates its
skill or is removed from your Battle Area by an opponent's skill, your opponent may choose 1 card in their hand and discard it. If they don't, draw 1 card, then flip up to 1 card in your opponent's life face up.
This card gains 《Dark Dragon Ball》 in all areas.
Choose 1 of your cards and it gets +5000 power for the battle.
If your opponent has 2 or more energy and you choose 1 of your mono-green <Turles> cards with an energy cost of 3 or 4 and place this card under it : Choose up to 1 green <Turles : Xeno> card with an energy cost of 4 in your deck or hand, play it on top of the chosen card in Active Mode, then shuffle your deck if you looked through it.
This card gains 《Dark Dragon Ball》 in all areas.
Choose 1 of your cards and it gets +5000 power for the battle.
If your opponent has 3 or more energy and you choose 1 of your mono-green <Lord Slug> cards with an energy cost of 3 or 4 and place this card under it : Choose up to 1 green <Lord Slug : Xeno> card with an energy cost of 4 in your deck or hand, play it on top of the chosen card in Active Mode, then shuffle your deck if you looked through it.


)
While in a Battle Area, this card can't be placed in Drop Areas by your skills; reduce the combo cost of all 《Turles Crusher Corps》 cards in your opponent's hand and Battle Area by 1.
If all of your opponent's energy is mono-green : If this card is in your Battle Area at the start of your Main Phase, choose 1 card in your life and flip it face up. If you do, your opponent adds up to 1 {Fruit of the Tree of Might} from their deck to their hand, then shuffles their deck if they looked through it.
If your Leader Card is a 《Turles Crusher Corps》 card : Place this card in your opponent's Battle Area in Active Mode.


)
While in a Battle Area, this card can't be placed in Drop Areas by your skills; reduce the combo cost of all 《Turles Crusher Corps》 cards in your opponent's hand and Battle Area by 1.
If all of your opponent's energy is mono-green : If this card is in your Battle Area at the start of your Main Phase, choose 1 card in your life and flip it face up. If you do, your opponent adds up to 1 {Fruit of the Tree of Might} from their deck to their hand, then shuffles their deck if they looked through it.
If your Leader Card is a 《Turles Crusher Corps》 card : Place this card in your opponent's Battle Area in Active Mode.
)
If your Leader Card is a 《Turles Crusher Corps》 card, all of your energy is mono-green, and you flip 1 face-up card in your opponent's life face down : Choose up to 1 of your Leader Cards or Battle Cards and it gets +20000 power for the battle; if the chosen card's character name includes <Turles>, it also gains
.
)
If your Leader Card is a 《Turles Crusher Corps》 card : Flip up to 1 card in your opponent's life face up, choose up to 1 of your Leader Cards or Battle Cards and it gets +10000 power for the battle, then choose one-
When this card attacks, draw 1 card.
If it's your opponent's turn : When a yellow skill-less Battle Card with 15000 power is placed in your Drop Area from your Combo Area, you may play it from your Drop Area.
When your life is at 4 or less or you have a yellow Unison Card with a specified cost of 2 in play : You may draw 1 card, switch up to 1 of your energy to Active Mode, add cards from your life to your hand until you have 6 life left, and flip this card over.
When this card attacks, draw 1 card.
If it's your opponent's turn : When a yellow skill-less Battle Card with 15000 power is placed in your Drop Area from your Combo Area, you may play it from your Drop Area.
, choose 1 yellow {Son Goku} or {Vegeta} with an energy cost of 2 in your Battle Area and place it in its owner's Drop Area : Choose up to 1 yellow Battle Card from your deck or hand with an energy cost of 3, an
skill, and the same character name as the card you placed in its owner's Drop Area with this skill, play it, then shuffle your deck if you looked through it.
If all of your life is face up, you lose the game. When you take damage, flip cards in your life face up equal to the damage taken instead.
Cards in your life can only be flipped face up by skills on mono-yellow cards; you can't add face-up cards in your life to your hand.
When you place this card in your Leader Area, activate up to 1 {Cutting-Edge Recovery Device} from your deck.
When your life is at 5 or less : Choose 1 {Cutting-Edge Recovery Device} in your Battle Area and place it in its owner's Drop Area, then flip this card over.
If all of your life is face up, you lose the game. When you take damage, flip cards in your life face up equal to the damage taken instead.
Cards in your life can only be flipped face up by skills on mono-yellow cards; you can't add face-up cards in your life to your hand.
Place 1 card from your life in your Drop Area : Draw 1 card, and this card gets +5000 power and
for the battle.

X)
When your opponent attacks, you may choose 1 yellow skill-less Battle Card in your hand or Drop Area and combo with it. If you do, negate this skill for the turn.
Choose up to 1 of your opponent's Battle Cards or Unison Cards and switch it to Rest Mode.
Play up to 2 skill-less Battle Cards with 15000 power from your deck or Drop Area, then shuffle your deck if you looked through it.

X)
Remove 4 markers from this card. (Place 1 card under this card in its owner's Drop Area and pay the skill cost : Place the top card of your deck in your life.)
If your Leader Card is yellow and all of your energy is mono-yellow : When this face-up card in your life is placed in your Drop Area, if you don't have a Unison Card in play, you may play this card from your Drop Area with a marker on it.
You may place 1 face-up card in your life under this card. If you do, choose 1 mono-yellow Battle Card in your hand, place it in your life face up, then draw 1 card.

X)
Remove 4 markers from this card. (Place 1 card under this card in its owner's Drop Area and pay the skill cost : Place the top card of your deck in your life.)
If your Leader Card is yellow and all of your energy is mono-yellow : When this face-up card in your life is placed in your Drop Area, if you don't have a Unison Card in play, you may play this card from your Drop Area with a marker on it.
You may place 1 face-up card in your life under this card. If you do, choose 1 mono-yellow Battle Card in your hand, place it in your life face up, then draw 1 card.


)

, draw 1 card : Yellow {Son Goku} with an energy cost of 2.
When this card attacks, choose 1 of your opponent's Battle Cards in Rest Mode and KO it.
When this card is removed from your Battle Area by an opponent's skill, play up to 1 yellow {Vegeta} with an energy cost of 2 from your deck or Drop Area, then shuffle your deck if you looked through it.
)
)
Add 1 card from your life to your hand : When this card attacks, it gets +11000 power for the turn.
If your Leader Card is yellow : When you deal damage to your opponent by attacking with this card, look at up to 7 cards from the top of your deck, play up to 1 yellow skill-less Battle Card with an energy cost of 2 and 15000 power among them in Rest Mode, then shuffle your deck.


)

, draw 1 card : Yellow {Vegeta} with an energy cost of 2.
When your opponent activates a
skill during a battle with this card, you may switch this card to Active Mode. If you do, negate this card's skills for the turn.
When this card is removed from your Battle Area by an opponent's skill, play up to 1 yellow {Son Goku} with an energy cost of 2 from your deck or Drop Area, then shuffle your deck if you looked through it.
)
)
Negate the attack and play this card in Rest Mode.
Place this card in its owner's Drop Area : At the start of your turn, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and negate its skills for the turn.
)
If your Leader Card is yellow : When one of your skill-less Battle Cards with an energy cost of 2 is removed from your Battle Area by an opponent's skill or KO'd, you may play this card from your hand. If you do, you can't play copies of this card for the turn.
)
If your Leader Card is yellow : When one of your skill-less Battle Cards with an energy cost of 2 is removed from your Battle Area by an opponent's skill or KO'd, you may play this card from your hand. If you do, you can't play copies of this card for the turn.

)
If your Leader Card is yellow and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
If your Leader Card is a <Whis> card and it's your opponent's turn : When this card is used in a combo, combo with up to 1 yellow skill-less Battle Card with an energy cost of 2 and 15000 power from your deck, then shuffle your deck.

)
, if your Leader Card is a <Whis> card and it's your turn : When this card is used in a combo, choose up to 2 of your yellow skill-less Battle Cards with 15000 power, switch them to Active Mode, and they get +5000 power for the turn; you can't activate the
skill on copies of this card for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow skill-less Battle Card or yellow Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.
When you use a yellow skill-less Battle Card in a combo, draw 1 card; you can't activate the
skill on copies of this card for the turn.




)


This card can't be removed from your Battle Area by your opponent's skills.
If your Leader Card is yellow : When this card is played, choose all of your opponent's Battle Cards in Rest Mode, KO them, and flip 1 face-up card in your life face down; at the end of the turn, switch this card to Active Mode.
When your opponent activates a
skill, choose up to 2 of their cards, switch them to Rest Mode, and they can't be switched to Active Mode until the end of your opponent's next turn.


)

, if your Leader Card is a yellow 《Frieza's Army》 card and all of your energy is mono-yellow : When this face-up card in your life is placed in your Drop Area, play this card from your Drop Area.
If your Leader Card is a yellow 《Frieza's Army》 card and you place 1 face-up card from your life in your Drop Area : When your opponent plays a Battle Card, you may choose that card and switch it to Rest Mode. If you do, draw 1 card, then negate this skill for the turn.

)

, if your Leader Card is a yellow 《Frieza's Army》 card and all of your energy is mono-yellow : When this face-up card in your life is placed in your Drop Area, play this card from your Drop Area.
If it's your turn : When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less in Rest Mode and KO it.
)
Negate the attack and play this card.
If your Leader Card is a yellow 《Frieza's Army》 card and this card is face up in your life, you can pay this card's energy cost and activate this card's
skill from your life.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Frieza's Army》 card with an energy cost of 3 or less or up to 1 yellow Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.
, if your Leader Card is a yellow 《Frieza's Army》 card and {Cutting-Edge Recovery Device} is in your Battle Area : Play this card from your Drop Area with its skills negated for the turn; you can't play copies of this card for the turn.
)
If your Leader Card is a yellow 《Frieza's Army》 card and you place 1 face-up card from your life in your Drop Area : When this card is played, draw 2 cards.
When one of your opponent's cards is switched to Rest Mode by one of your skills, this card gains
for the turn.
)
When this card is played, draw 1 card.
If your Leader Card is a yellow 《Frieza's Army》 card, you have 2 or more energy, you place 1 face-up card from your life in your Drop Area, and send this card from your Drop Area to your Warp : You may choose 1 mono-yellow 《Frieza's Army》 card or mono-yellow Unison Card in your hand and place it in your life face up. If you do, draw 1 card. You can't activate the
skill on copies of this card for the turn.

)
If your Leader Card is yellow and you have a yellow Unison Card in play : When this card is used in a combo, draw 1 card, then at the end of the battle, choose up to 1 of your yellow Unison Cards with
in its skill text and place this card under it from its owner's Drop Area.



)

, choose 1 mono-yellow 《Shadow Dragon》 card with an energy cost of 4 or less in your Battle Area and place it in its owner's Drop Area : Draw 1 card, then play this card from your hand. 
If your Leader Card is a yellow 《Shadow Dragon》 card and you send 1 mono-yellow 《Shadow Dragon》 card with an energy cost between 2 and 4 that isn't a <Syn Shenron> card from your Drop Area to its owner's Warp : Add up to 1 card from your life to your hand and this card gains the skills of the card you sent to the Warp with this skill until the end of your opponent's next turn.



)

, choose 1 mono-yellow 《Shadow Dragon》 card with an energy cost of 4 or less in your Battle Area and place it in its owner's Drop Area : Draw 1 card, then play this card from your hand. 
If your Leader Card is a yellow 《Shadow Dragon》 card and you send 1 mono-yellow 《Shadow Dragon》 card with an energy cost between 2 and 4 that isn't a <Syn Shenron> card from your Drop Area to its owner's Warp : Add up to 1 card from your life to your hand and this card gains the skills of the card you sent to the Warp with this skill until the end of your opponent's next turn.



)

, choose 1 mono-yellow 《Shadow Dragon》 card with an energy cost of 4 or less in your Battle Area and place it in its owner's Drop Area : Draw 1 card, then play this card from your hand. 
If your Leader Card is a yellow 《Shadow Dragon》 card and you send 1 mono-yellow 《Shadow Dragon》 card with an energy cost between 2 and 4 that isn't a <Syn Shenron> card from your Drop Area to its owner's Warp : Add up to 1 card from your life to your hand and this card gains the skills of the card you sent to the Warp with this skill until the end of your opponent's next turn.
)
If your Leader Card is a yellow 《Shadow Dragon》 card and you have a yellow 《Shadow Dragon》 card in play, reduce the energy cost of this card in your hand by 3.

Switch this card to Rest Mode : Play up to 1 mono-yellow 《Shadow Dragon》 card from your Drop Area with an energy cost of 2 or more, 19000 power or less, and a character name different from any Battle Cards you have in play with its skills negated for the turn; you can't play Battle Cards from your Drop Area for the turn.
)
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and switch it to Rest Mode.
If your Leader Card is a 《Shadow Dragon》 card : When this card KOs an opponent's Battle Card by attacking it, choose up to 1 <Nuova Shenron> card with an energy cost of 4 from your deck or hand and play it on top of this card in Active Mode, then shuffle your deck if you looked through it.

)
<Rage Shenron> with an energy cost of 2.
This card can't attack Leader Cards.
When a card evolves into this card, switch this card to Active Mode, then choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.
)
Add 1 card from your life to your hand : When this card attacks, it gets +5000 power for the turn.

)

When this card attacks, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode; if the card you switched to Rest Mode has an energy cost of 2 or less, KO it.
Discard this card : Look at up to 5 cards from the top of your deck, add up to 1 mono-yellow 《Shadow Dragon》 card with an energy cost of 8 or less among them to your hand, then shuffle your deck. You can't activate the
skill on copies of this card for the turn.

)

When this card attacks, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode; if the card you switched to Rest Mode has an energy cost of 2 or less, KO it.
Discard this card : Look at up to 5 cards from the top of your deck, add up to 1 mono-yellow 《Shadow Dragon》 card with an energy cost of 8 or less among them to your hand, then shuffle your deck. You can't activate the
skill on copies of this card for the turn.

)

When this card attacks, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode; if the card you switched to Rest Mode has an energy cost of 2 or less, KO it.
Discard this card : Look at up to 5 cards from the top of your deck, add up to 1 mono-yellow 《Shadow Dragon》 card with an energy cost of 8 or less among them to your hand, then shuffle your deck. You can't activate the
skill on copies of this card for the turn.
)

If your Leader Card is a 《Shadow Dragon》 card and it's your opponent's turn : When this card is used in a combo from your hand, choose up to 1 《Shadow Dragon》 card in your Battle Area and switch it to Active Mode.
)
This card can't attack and isn't affected by your opponent's skills.
If your Leader Card is a 《Shadow Dragon》 card and you place this card in its owner's Drop Area : Choose up to 1 <Nuova Shenron> card with an energy cost of 2 in your deck or hand, play it, then shuffle your deck if you looked through it.
)
This card can't attack and isn't affected by your opponent's skills.
If your Leader Card is a 《Shadow Dragon》 card and you place this card in its owner's Drop Area : Choose up to 1 <Nuova Shenron> card with an energy cost of 2 in your deck or hand, play it, then shuffle your deck if you looked through it.
)
This card can't attack and isn't affected by your opponent's skills.
If your Leader Card is a 《Shadow Dragon》 card and you place this card in its owner's Drop Area : Choose up to 1 <Rage Shenron> card with an energy cost of 2 in your deck or hand, play it, then shuffle your deck if you looked through it.
)
This card can't attack and isn't affected by your opponent's skills.
If your Leader Card is a 《Shadow Dragon》 card and you place this card in its owner's Drop Area : Choose up to 1 <Oceanus Shenron> card with an energy cost of 2 in your deck or hand, play it, then shuffle your deck if you looked through it.
)
If your Leader Card is a <Whis> card : Negate the attack. You may choose 1 card in your hand and discard it. If you do, play up to 1 yellow skill-less Battle Card with an energy cost of 2 and 15000 power from your Drop Area in Rest Mode.
)
If your Leader Card is a 《Shadow Dragon》 card : Negate the attack, then choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.
)
If you have 3 or more energy in Rest Mode, you can activate this card from your hand without paying its energy cost.
)
If you have 3 or more energy in Rest Mode, you can activate this card from your hand without paying its energy cost.
)


When a card in your life is flipped face up, choose up to 1 of your opponent's cards and switch it to Rest Mode.
If all of your energy is mono-yellow and you choose 1 card in your life and 1 yellow 《Frieza's Army》 card in your Battle Area and place them in their owners' Drop Areas : Draw 2 cards, then choose up to 1 mono-yellow 《Frieza's Army》 card or mono-yellow Unison Card in your hand and place it in your life face up.

When you play a Battle Card using a
skill, draw 1 card.
When this card attacks, draw 1 card, then add up to 1 card from your life to your hand.
Send up to 5 cards from the top of your deck to your Warp.
When your life is at 4 or less : You may draw 1 card, switch up to 1 of your energy to Active Mode, and flip this card over.

When you play a Battle Card using a
skill, draw 1 card.
When this card attacks, draw 1 card, then send up to 5 cards from the top of your deck to your Warp.
Add 1 card from your life to your hand : Choose up to 2 of your black Battle Cards with energy costs of 1 and they get +10000 power until the end of your opponent's next turn.

When you play a Battle Card using a
skill, draw 1 card.
When this card attacks, draw 1 card, then add up to 1 card from your life to your hand.
Send up to 5 cards from the top of your deck to your Warp.
When your life is at 4 or less : You may draw 1 card, switch up to 1 of your energy to Active Mode, and flip this card over.

When you play a Battle Card using a
skill, draw 1 card.
When this card attacks, draw 1 card, then send up to 5 cards from the top of your deck to your Warp.
Add 1 card from your life to your hand : Choose up to 2 of your black Battle Cards with energy costs of 1 and they get +10000 power until the end of your opponent's next turn.
When this card attacks, draw 1 card.
If this card is in a battle : When you use a black Battle Card in a combo, your opponent sends 1 Battle Card from their Drop Area to their Warp; if there are no Battle Cards in your opponent's Drop Area, draw 1 card.
When your life is at 4 or less or your opponent has 4 or more cards in their Warp : You may draw 1 card, switch up to 1 of your energy to Active Mode and flip this card over.
When this card attacks, draw 1 card.
If this card is in a battle : When you use a black Battle Card in a combo, your opponent sends 1 Battle Card from their Drop Area to their Warp; if there are no Battle Cards in your opponent's Drop Area, draw 1 card.

, if there are no Battle Cards in your opponent's Drop Area : Choose up to 1 black 《Evil Wizard》, 《Demon Realm Race》, or 《Demon God》 card with an energy cost of 2 or less in your deck or hand, play it, then shuffle your deck if you looked through it.
This card can't attack if it has 2 or fewer markers on it.
Choose up to 2 of your black Battle Cards with energy costs of 1 and they get +10000 power until the end of your opponent's next turn.
Play 1 black Battle Card with an energy cost of 6 and the
skill from your Drop Area or Warp.
This card can't attack if it has 2 or fewer markers on it.
Choose up to 2 of your black Battle Cards with energy costs of 1 and they get +10000 power until the end of your opponent's next turn.
Play 1 black Battle Card with an energy cost of 6 and the
skill from your Drop Area or Warp.

When you use a black Battle Card in a combo, add a marker to this card and it gets +5000 power for the turn.
If your Leader Card is a black 《Demon Realm Race》 card : Send up to 1 Battle Card from your opponent's Drop Area to their Warp.
Play up to 2 black 《Evil Wizard》, 《Demon Realm Race》, or 《Demon God》 cards with different character names and energy costs of 2 from your deck or Drop Area, then shuffle your deck if you looked through it.

If your life is at 3 or less and you remove 5 markers from this card. (Place 1 card under this card in its owner's Drop Area and pay the skill cost : Place the top card of your deck in your life.)
You may choose 1 card in your hand and discard it. If you do, draw 1 card.



When your opponent adds a card from their deck to their hand using a non-Leader Card skill, this card gets +10000 power until the end of your next turn.

Add 1 card from your life to your hand : When this card attacks, it gets +10000 power for the turn.
If your Leader Card is a black 《Saiyan》 card : When your opponent activates a
skill, they choose 1 card in their hand and send it to their Warp.

Add 1 card from your life to your hand : When this card attacks, it gets +10000 power for the turn.
If your Leader Card is a black 《Saiyan》 card : When your opponent activates a
skill, they choose 1 card in their hand and send it to their Warp.
【Unique】
Add 1 card from your life to your hand : When this card attacks, it gets +10000 power for the turn.
If your Leader Card is a black 《Saiyan》 card : When your opponent activates a
skill, they choose 1 card in their hand and send it to their Warp.
【Unique】
Add 1 card from your life to your hand : When this card attacks, it gets +10000 power for the turn.
If your Leader Card is a black 《Saiyan》 card : When your opponent activates a
skill, they choose 1 card in their hand and send it to their Warp.

If your Leader Card is a black 《Saiyan》 card, you have 3 or more energy, and there are 15 or more cards in your Drop Area, this card gets +11000 power and
during your turn.
If your Leader Card is a black 《Saiyan》 card : When this card is sent from your Drop Area to your Warp by a skill, place this card at the bottom of your deck from your Warp.
If your Leader Card is a black 《Saiyan》 card, you send this card from your Drop Area to your Warp, and you choose 1 of your black Unison Cards and place it in its owner's Drop Area : Draw 1 card, and you can't activate the
skill on copies of this card for the turn.

If your Leader Card is black and your life is at 4 or less : When this card is used in a combo, draw 1 card.



When your opponent plays a Battle Card with an energy cost greater than their current energy using a skill, this card gets +10000 power until the end of your next turn.

Add 1 card from your life to your hand : When this card attacks, it gets +10000 power for the turn.
If your Leader Card is a black 《Saiyan》 card : When your opponent switches their energy to Active Mode with a non-
skill, they choose 1 card in their hand and send it to their Warp.

Add 1 card from your life to your hand : When this card attacks, it gets +10000 power for the turn.
If your Leader Card is a black 《Saiyan》 card : When your opponent switches their energy to Active Mode with a non-
skill, they choose 1 card in their hand and send it to their Warp.

If your Leader Card is a black 《Saiyan》 card, you have 3 or more energy, and there are 15 or more cards in your Drop Area, this card gets +11000 power and
during your turn.
If your Leader Card is a black 《Saiyan》 card : When this card is sent from your Drop Area to your Warp by a skill, place this card at the bottom of your deck from your Warp.
If your Leader Card is a black 《Saiyan》 card, you send this card from your Drop Area to your Warp, and you choose 1 of your black Unison Cards and place it in its owner's Drop Area : Choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and send it to its owner's Warp, and you can't activate the
skill on copies of this card for the turn.


, if your Leader Card is a black 《Saiyan》-only card and your opponent has 2 or more energy : <Son Goku : Xeno> and <Vegeta : Xeno>.
You can choose Battle Cards in your Warp when choosing cards to use with this card's
skill from your hand. If you do, place the chosen cards in your Drop Area from your Warp.
, place this card at the bottom of your deck : Play up to 1 <Son Goku : Xeno> card with an energy cost of 1 and up to 1 <Vegeta : Xeno> card with an energy cost of 1 from your Drop Area or Warp.


, if your Leader Card is a black 《Saiyan》-only card and your opponent has 2 or more energy : <Son Goku : Xeno> and <Vegeta : Xeno>.
You can choose Battle Cards in your Warp when choosing cards to use with this card's
skill from your hand. If you do, place the chosen cards in your Drop Area from your Warp.
, place this card at the bottom of your deck : Play up to 1 <Son Goku : Xeno> card with an energy cost of 1 and up to 1 <Vegeta : Xeno> card with an energy cost of 1 from your Drop Area or Warp.


, if your Leader Card is a black 《Saiyan》-only card and your opponent has 2 or more energy : <Son Goku : Xeno> and <Vegeta : Xeno>.
You can choose Battle Cards in your Warp when choosing cards to use with this card's
skill from your hand. If you do, place the chosen cards in your Drop Area from your Warp.
, place this card at the bottom of your deck : Play up to 1 <Son Goku : Xeno> card with an energy cost of 1 and up to 1 <Vegeta : Xeno> card with an energy cost of 1 from your Drop Area or Warp.


, if your Leader Card is a black 《Saiyan》-only card : <Son Goku : Xeno> and <Vegeta : Xeno>.
You can choose Battle Cards in your Warp when choosing cards to use with this card's
skill from your hand. If you do, place the chosen cards in your Drop Area from your Warp.
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less, ignoring
, and send it to its owner's Warp.


, if your Leader Card is a black 《Saiyan》-only card : <Son Goku : Xeno> and <Vegeta : Xeno>.
You can choose Battle Cards in your Warp when choosing cards to use with this card's
skill from your hand. If you do, place the chosen cards in your Drop Area from your Warp.
When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less, ignoring
, and send it to its owner's Warp.


, if your Leader Card is a black 《Saiyan》 card and you send 1 <Son Gohan : Xeno> card and 1 <Trunks : Xeno> card from your Drop Area to your Warp : Play this card from your hand.
If you have a black Unison Card in play : Place this card in its owner's Drop Area, then play 1 <Son Gohan : Xeno> card with an energy cost of 1 and 1 <Trunks : Xeno> card with an energy cost of 1 from your deck or Drop Area, then shuffle your deck if you looked through it. You can't activate the
skill on copies of this card for the turn.
When this card is played, draw 1 card; if you don't have a Unison Card in play, play 1 black Unison Card with no specified cost and 15000 power from your Drop Area with a marker on it; you can't play copies of this card for the turn.
, if your Leader Card is a black 《Saiyan》 card and you send 1 <Son Gohan : Xeno> card and 1 <Trunks : Xeno> card from your Drop Area to your Warp : Play this card from your hand.



When this card attacks, send up to 2 Battle Cards from your opponent's Drop Area to their Warp; if your opponent has 10 or more cards in their Warp, switch this card to Active Mode.
If your opponent activates a
skill during a battle with this card, send 1 card in your opponent's life to their Warp.
(4), if your Leader Card is black and your opponent has 3 or more cards in their Warp : Play this card from your hand.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 black 《Evil Wizard》, 《Demon Realm Race》, or 《Demon God》 card among them to your hand, then shuffle your deck.

, if your Leader Card is black : Play up to 1 skill-less 《Demon God》 card with 15000 power from your deck or Drop Area, then shuffle your deck if you looked through it; you can't activate the
skill on copies of this card for the turn.

If your Leader Card is a black 《Demon Realm Race》 card and it's your turn : When you use a black 《Evil Wizard》, 《Demon Realm Race》, or 《Demon God》 card in a combo, draw 1 card.
When this card is removed from your Battle Area by an opponent's skill, send up to 1 Battle Card from your opponent's Drop Area to their Warp.
When this card is removed from your Battle Area by an opponent's skill, send up to 1 Battle Card from your opponent's Drop Area to their Warp.
If your Leader Card is a black 《Demon Realm Race》 card and it's your turn : Up to 1 black 《Evil Wizard》, 《Demon Realm Race》, or 《Demon God》 card in your Combo Area gets +5000 combo power for the turn.

, if your Leader Card is a black 《Demon Realm Race》 card and you place this card from your hand and 1 card from your life in your Drop Area : Send 1 Battle Card from your opponent's Drop Area to their Warp, play up to 2 black Battle Cards with 《Evil Wizard》 and/or 《Demon Realm Race》 with energy costs of 2 and different character names that aren't <Mechikabura> cards from your deck, then shuffle your deck. You can't activate the
skill on copies of this card for the turn.
When this card attacks, send up to 1 Battle Card from your opponent's Drop Area to their Warp; if there are no Battle Cards in your opponent's Drop Area, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp.
, choose 1 of your black skill-less Battle Cards with an energy cost of 2 or 3 and return it to its owner's hand : Play this card from your hand.
When this card attacks, send up to 1 Battle Card from your opponent's Drop Area to their Warp; if there are no Battle Cards in your opponent's Drop Area, choose up to 1 black 《Evil Wizard》, 《Demon Realm Race》, or 《Demon God》 card with an energy cost of 2 or less from your hand or Drop Area and play it.
, choose 1 of your black skill-less Battle Cards with an energy cost of 2 or 3 and return it to its owner's hand : Play this card from your hand.
If your Leader Card is a black 《Saiyan》-only card and you place 1 black <Bardock : Xeno>, <King Vegeta : Xeno>, <Vegeta : Xeno> or <Broly> card from your Drop Area at the top of your deck : At the end of the turn, play up to 1 <Dark Broly> card or up to 1 black Battle Card with an energy cost of 4 or less and <Masked> in its character name from your deck, then shuffle your deck.
Negate the attack.
If your opponent has 5 or more energy : Your opponent can't play Battle Cards using Leader Card skills until the end of their next turn.
If your Leader Card is a black 《Saiyan》 card : Negate the attack, then if you don't have a Unison Card in play, play 1 black Unison Card with no specified cost and 15000 power from your Drop Area or Warp with a marker on it.



)


When this card attacks, your opponent reveals their hand. You choose 1 card from their hand with an energy cost of 7 or less, place it at the bottom of its owner's deck, then your opponent draws 1 card.



, if your Leader Card is blue, all of your energy is mono-blue, and your opponent has 4 or more energy : Play this card from your hand. If you do, choose all of your opponent's Battle Cards and return them to their owners' hands.


)

skill, then play this card.
If your Leader Card is mono-green or a black 《Demon Realm Race》 card and you're activating this card's
skill, reduce the energy cost of this card in your hand by 7; if your Leader Card is a black 《Demon Realm Race》 card, treat this card in your hand as if it has no specified cost.

If this card would be removed from your Battle Area, remove it from the game instead.
, choose this card and all of your opponent's Battle Cards and Unison Cards and send them to their owners' Warps.
, if you have 3 or more energy : Play this card from your hand. If you do, your opponent can't attack with Leader Cards or Unison Cards for the turn.
)
When this card is played, draw 1 card.

If your opponent has 3 or more energy : This card gets +21000 power until the start of your next Main Phase.
)
When this card is played, draw 1 card.

If your opponent has 3 or more energy : This card gets +21000 power until the start of your next Main Phase.
)
When this card is switched to Rest Mode by one of your yellow card skills, switch this card to Active Mode, and it gets +11000 power until the start of your next Main Phase.

, choose 1 of your yellow 《Android》 Battle Cards other than this card and switch it to Rest Mode : Play up to 1 skill-less 《Android》 card with an energy cost of 3 from your deck, then shuffle your deck; you can't activate the
skill of copies of this card for the turn.
)
Negate the attack.
If you have 1 or more mono-yellow energy in Active Mode, you can activate this card's
skill from your hand without paying its energy cost.
If your Leader Card is mono-yellow : Draw 1 card, then choose up to 1 of your opponent's Battle Cards or Unison Cards and switch it to Rest Mode. You can't activate the
skill on copies of this card for the turn.
)
Negate the attack.
If you have 1 or more mono-yellow energy in Active Mode, you can activate this card's
skill from your hand without paying its energy cost.
If your Leader Card is mono-yellow : Draw 1 card, then choose up to 1 of your opponent's Battle Cards or Unison Cards and switch it to Rest Mode. You can't activate the
skill on copies of this card for the turn.

When this card attacks, draw 1 card.
When your life is at 4 or less or you have 8 or more cards in your Warp : You may draw 2 cards, add cards from your life to your hand until you have 6 life left, then flip this card over.

When you play a Battle Card using
, draw 1 card, then place up to 3 black Battle Cards from your Warp in your Drop Area.

, choose 1 card in your hand and discard it : If you don't have a Unison Card in play, play 1 black Unison Card with no specified cost and 9000 power from your Drop Area or Warp with a marker on it.
Place 1 card from your life in your Drop Area : Place up to 2 black Battle Cards from your Warp in your Drop Area; Battle Cards you play using
aren't sent to your Warp at the end of the turn.
You can only include up to 7 《Dark Dragon Ball》 cards in your deck.
When this card attacks, add up to 2 《Dark Dragon Ball》 cards from your deck and/or life to your hand; shuffle any areas you looked through using this skill.
When you have 7 《Dark Dragon Ball》 cards in your Drop Area : You may draw 1 card, switch up to 1 of your energy to Active Mode, then your opponent sends 1 Battle Card from their Drop Area to their Warp; flip this card over.
When this card attacks, draw 1 card.
If all of your energy is black and you choose 1 card in your hand and place it at the bottom of your deck : Choose one-
for the turn.


If your Leader Card is a black 《Saiyan》-only or 《God》-only card : When you play a Battle Card using
, this card gains
for the turn.
Place up to 2 black Battle Cards from your Warp in your Drop Area.
Add up to 2 Battle Cards with energy costs of 7 or less and the
skill from your Warp to your hand.


If your Leader Card is a black 《Saiyan》-only or 《God》-only card : When you play a Battle Card using
, this card gains
for the turn.
Place up to 2 black Battle Cards from your Warp in your Drop Area.
Add up to 2 Battle Cards with energy costs of 7 or less and the
skill from your Warp to your hand.

If your Leader Card is black and you remove 4 markers from this card.
This card can't attack.
Add a marker to this card.
Your opponent sends 1 Battle Card from their Drop Area to their Warp; you place up to 2 《Dark Dragon Ball》 cards from your deck in your Drop Area, shuffle your deck, and draw 1 card.

If your Leader Card is black and you remove 4 markers from this card.
This card can't attack.
Add a marker to this card.
Your opponent sends 1 Battle Card from their Drop Area to their Warp; you place up to 2 《Dark Dragon Ball》 cards from your deck in your Drop Area, shuffle your deck, and draw 1 card.


Add 1 card from your life to your hand : When your opponent activates a
skill on an Extra Card, negate that skill. This skill can be activated at counter timing.



, if you have 15 or more black cards in your Warp : Play this card from your hand.
If your life is at 1 : Switch this card to Active Mode.



When this card attacks, draw 1 card, and at the end of the turn, switch this card to Active Mode.


If your Leader Card is a black <Supreme Kai of Time> card : When this card is played using
, send up to 2 cards from the top of your deck to your Warp, then draw 1 card.

If your Leader Card is a black <Supreme Kai of Time> card and you discard this card from your hand : Look at up to 7 cards from the top of your deck, add up to 1 black Battle Card with an energy cost of 2 or less and the
skill or up to 1 black Unison Card with 9000 power and no specified cost among them to your hand, then shuffle your deck. You can't activate the
skill on copies of this card for the turn.

If your Leader Card is black and there are 5 or more cards in your Warp : When this card is used in a combo, draw 1 card.


)


When you activate this card's
skill, choose up to 1 of your opponent's Battle Cards and it gets -15000 power for the turn.
If your Leader Card is a mono-red 《Universe 7》 card, and you only have this card and 1 red skill-less Battle Card in your Combo Area : When this card is used in a combo, draw 1 card.



)



, if you have 4 or more energy : Mono-yellow <Super 17> card with an energy cost of 5.
Place 3 cards under this card in their owners' Drop Areas : Switch this card and up to 1 of your <Super 17> Leader Cards to Active Mode, then choose up to 1 of your opponent's Battle Cards in Rest Mode and place it under this card; this card gets +1000 power for the turn for each energy cost in the Battle Cards placed under it.

)
Draw 1 card, then choose up to 1 of your opponent's Unison Cards or Battle Cards with an energy cost of 4 or less, switch it to Rest Mode, and that card can't be switched to Active Mode for the turn.

When you activate a 《Shadow Dragon》 Extra Card from your hand, you and your opponent place the top card of your decks in your Drop Areas.
Choose 1 black 《Shadow Dragon》 card in your hand and discard it : When this card attacks, draw 1 card, then switch this card to Active Mode at the end of the turn.
When your life is at 4 or less or 7 or more black 《Shadow Dragon》 cards are in your Drop Area : You may draw 1 card, switch up to 1 of your energy to Active Mode, and flip this card over.

When you activate a 《Shadow Dragon》 Extra Card from your hand, your opponent places the top card of their deck in their Drop Area.
When this card attacks, draw 1 card, and this card gets +5000 power for the turn. At the end of the turn, switch this card to Active Mode.

(You must remove a marker from your Unison Card to activate this skill.) Choose up to 1 《Shadow Dragon》 Extra Card in your hand and activate its
skill without paying its energy cost.

)
When you remove a marker from this card using a
skill, send up to 1 Battle Card from your opponent's Drop Area to their Warp.
Draw 1 card.
Until the end of your opponent's next turn, they can't attack with Battle Cards unless they choose 1 card in their hand and send it to their Warp each time.

)
When you remove a marker from this card using a
skill, send up to 1 Battle Card from your opponent's Drop Area to their Warp.
Draw 1 card.
Until the end of your opponent's next turn, they can't attack with Battle Cards unless they choose 1 card in their hand and send it to their Warp each time.

)
When you remove a marker from this card using a
skill, send up to 1 Battle Card from your opponent's Drop Area to their Warp.
Draw 1 card.
Until the end of your opponent's next turn, they can't attack with Battle Cards unless they choose 1 card in their hand and send it to their Warp each time.
When your Leader Card activates a
skill, place the top card of your deck in your Drop Area, then add a marker to this card.
Draw 1 card, then choose 1 card in your hand and up to 3 《Shadow Dragon》 Extra Cards in your Drop Area and place them at the bottom of your deck in any order.
If your Leader Card is a 《Shadow Dragon》 card : Choose up to 7 black 《Shadow Dragon》 cards with different character names in your hand and/or Drop Area and play them.
When this card is played, draw 1 card.
If it's your turn : When this card is used in a combo, if your opponent has 3 or less energy, choose up to 1 of your opponent's Battle Cards with 30000 power or more and place it at the bottom of its owner's deck.


: <Son Goku : Xeno> card with an energy cost of 1.
When this card is played or its
skill is activated, play up to 1 black skill-less Battle Card with an energy cost of 1 from your Drop Area or Warp in Rest Mode.
)

: <Vegeta : Xeno> card with an energy cost of 1.
When this card attacks, choose up to 1 black skill-less Battle Card in your deck and add it to your hand, then shuffle your deck.
)

)

While this card is in Rest Mode, it can't be KO'd by your opponent's skills.
When this card attacks, your opponent chooses 2 cards in their hand and 2 of their Battle Cards, ignoring
, and sends them to their owners' Warps. At the end of the turn, switch this card to Active Mode.
, choose 1 <Son Goku : Xeno> card and 1 <Vegeta : Xeno> card in your Battle Area and/or Drop Area and send them to their owners' Warps : Play this card from your hand.

)

While this card is in Rest Mode, it can't be KO'd by your opponent's skills.
When this card attacks, your opponent chooses 2 cards in their hand and 2 of their Battle Cards, ignoring
, and sends them to their owners' Warps. At the end of the turn, switch this card to Active Mode.
, choose 1 <Son Goku : Xeno> card and 1 <Vegeta : Xeno> card in your Battle Area and/or Drop Area and send them to their owners' Warps : Play this card from your hand.
)

)
If your Leader Card is a yellow 《Turles Crusher Corps》 card : At the end of a battle in which this card was used in a combo from your life, play this card from your Drop Area.
When this card is played, play up to 1 mono-yellow <Lakasei> card with an energy cost of 2 or less from your deck in Rest Mode, shuffle your deck, and you can't play copies of this card for the turn.
)
Choose up to 1 of your cards and it gets +5000 power for the battle for each marker on your opponent's Unison Cards.
When this card attacks, draw 1 card.
When a card is placed under this card, draw 1 card, add cards from your life to your hand until you have 6 life left, and flip this card over.
If all of your energy is black : Choose up to 1 of your opponent's Battle Cards and place it under this card.
When your life is at 4 or less : You may draw 2 cards and flip this card over.
This card gets +5000 power for each card placed under it.
At the end of your turn, play all of the Battle Cards under this card in your opponent's Battle Area with their skills negated for the game, then place all of the cards under this card in their owners' Drop Areas.
If all of your energy is black : Draw 1 card, then choose up to 1 of your opponent's Battle Cards and place it under this card. Choose up to 1 keyword skill on a card under this card, and this card gains that skill for the turn.

)
Your opponent's skill-less cards can't attack this card.
If it's your turn : When a skill-less Battle Card or Unison Card is played in your opponent's Battle Area or Unison Area, draw 1 card.
This card gets +5000 power for the turn.
If your Leader Card is a black <Fin> card : Choose up to 1 of your opponent's Battle Cards and place it under your Leader Card.

When this card attacks, draw 1 card.
, if your opponent has a skill-less Battle Card or Unison Card in play : Play this card from your hand.
)
If your opponent has a skill-less Battle Card or Unison Card in play, this card gains
and
.
When this card is played, draw 1 card.

Play this card.
If it's your opponent's turn and they have a skill-less Battle Card or Unison Card in play, reduce the energy cost of this card in your hand by 1.
If your Leader Card is a black <Fin> card : When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and place it under your Leader Card.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 black 《Android》 or 《Demon Realm Race》 card with an energy cost of 3 or less, or 1 black Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.

, if your Leader Card is a black <Fin> card : Place up to 1 card under your Leader Card in its owner's Drop Area.

)
If your Leader Card is a black <Fin> card : When this card is played, choose all of your opponent's Battle Cards, ignoring
, and place them under your Leader Card.


, if you have 4 or more energy and you place a card under your Leader Card in its owner's Drop Area : Play this card from your hand.
Place 1 card under your Leader Card in its owner's Drop Area : Switch this card to Active Mode.

)
If your Leader Card is black : When this card is played from your hand, your opponent chooses 1 of their Battle Cards, then you choose the rest of their Battle Cards and send them to their owners' Warps.

)
If your Leader Card is black : When this card is played from your hand, your opponent chooses 1 of their Battle Cards, then you choose the rest of their Battle Cards and send them to their owners' Warps.

)
, if your opponent has a skill-less Battle Card or Unison Card in play : At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop Area in Rest Mode.
If your Leader Card is a black <Fin> card : When this card is played, you may choose 1 of your opponent's Unison Cards and place it under this card. If you do, this card can't be used in a combo this turn, and at the end of the turn, play the Unison Card under this card in your opponent's Unison Area with 2 markers on it and its skills negated for the game.

)

When this card is played, draw 1 card, then choose up to 2 of your opponent's Battle Cards, ignoring
, and they get -15000 power for the turn.

, if your Leader Card is a mono-color 《Universe 7》 card : Play this card from your hand.





, if your Leader Card is a <Great Priest> card : Deal 1 damage to your opponent for every 2 colors on 《God》 cards in your Battle Area. (2 damage max.) Additionally, if you have 12 or more multicolor 《God》 cards in play, you win the game.
Choose up to 1 《God》 card and it gets +6000 power for the battle.


When this card is played, draw 1 card, then your opponent chooses 1 card in their hand and sends it to their Warp.

If your Leader Card is a black <Dabura : Xeno> card and you choose 1 card in your hand and place it at the bottom of your deck : Black <Gravy> card with an energy cost of 3.
Add 1 card from your life to your hand : When this card attacks, it gets +11000 power for the battle.

)

When this card is played, draw 1 card.

Black Unison Card with a specified cost of 2 or more, you have 4 or more energy : Choose up to 1 black <Fin> card with an energy cost of 8 in your hand and play it on top of this card.
)
Look at up to 5 cards from the top of your deck, add up to 1 black 《Saiyan》 card with an energy cost of 5 or less among them to your hand, then shuffle your deck.

If your Leader Card is a black <Trunks : Xeno>-only card and you place this card at the bottom of your deck from your Warp : Choose up to 1 of your Leader Cards or Unison Cards and it gets +5000 power for the battle.
If your Leader Card is a black 《Demon Realm Race》 card : Look at up to 7 cards from the top of your deck, then choose one‐

)
If your Leader Card is mono-black : Negate the attack, then play 1 Demon Realm Soldier Token and it gains
for the turn. (Demon Realm Soldier Tokens have 5000 power, 0 combo cost, and 5000 combo power.)
If your life is at 5 or less, you can activate this card's
skill from your hand by adding a card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-black : Negate the attack, then play 1 Demon Realm Soldier Token and it gains
for the turn. (Demon Realm Soldier Tokens have 5000 power, 0 combo cost, and 5000 combo power.)
If your life is at 5 or less, you can activate this card's
skill from your hand by adding a card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-black : Negate the attack, then play 1 Demon Realm Soldier Token and it gains
for the turn. (Demon Realm Soldier Tokens have 5000 power, 0 combo cost, and 5000 combo power.)
If your life is at 5 or less, you can activate this card's
skill from your hand by adding a card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-black : Negate the attack, then play 1 Demon Realm Soldier Token and it gains
for the turn. (Demon Realm Soldier Tokens have 5000 power, 0 combo cost, and 5000 combo power.)
If your life is at 5 or less, you can activate this card's
skill from your hand by adding a card from your life to your hand instead of paying its energy cost.
)
If your Leader Card and energy are all black : Choose 1 of your cards and it gets +10000 power for the battle, then choose one‐
)
If your Leader Card and energy are all black : Choose 1 of your cards and it gets +10000 power for the battle, then choose one-
)
If your Leader Card and energy are all black : Choose 1 of your cards and it gets +10000 power for the battle, then choose one‐

)

If you have 1 or more multicolor energy : When this card is played, your opponent may place 1 card from their life in their Drop Area. If they don't, draw 1 card, and your opponent chooses 1 card in their hand and discards it.

)


, if your Leader Card is a <Zen-Oh> or <Great Priest> card and you switch this card to Rest Mode : Your opponent chooses 1 card in their hand and discards it. Additionally, if your opponent has 3 or more life, deal 1 damage to them.

)

When this card is played, choose up to 1 of your opponent's Battle Cards and switch it to Rest Mode.
When this card attacks and KOs an opponent's Battle Card, draw 1 card, switch this card to Active Mode, and place 1 card from your opponent's life at the bottom of their deck.



)







: Blue <Zamasu> with an energy cost of 5.

If your Leader Card is a <Zamasu> or <Goku Black> card, negate this card's
skill in all areas.
When this card activates its
skill, draw 1 card, switch this card to Active Mode, then choose up to 1 of your opponent's cards and switch it to Rest Mode.

)



, if you have 1 or more multicolor energy : At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop Area.

)

, draw 1 card : Red <Trunks : GT>.
While this card is in Rest Mode, your opponent can’t attack your Unison Cards.
When this card is played, choose up to 1 of your opponent’s Battle Cards and it gets -10000 power for the turn.

, if your opponent has 1 or more energy : Play this card from under a Unison Card.

)


When this card attacks, play up to 1 《Evil Wizard》 card, 《Demon Realm Race》 card, or 《Demon God》 card‐all black and with an energy cost of 2 or less‐from your hand.

)


If your Leader Card is black and you have a Demon Realm Soldier Token in play in Rest Mode, your opponent's Battle Cards can't attack your Leader Card.
When this card is played from your hand, play up to 2 Demon Realm Soldier Tokens. (Demon Realm Soldier Tokens have 5000 power, 0 combo cost, and 5000 combo power.)
)

When this card is played, draw 1 card.
When you activate
, play up to 1 Demon Realm Soldier Token. (Demon Realm Soldier Tokens have 5000 power, 0 combo cost, and 5000 combo power.)
)

If your Leader Card is a black 《Demon Realm Race》 card and you have no Battle Cards in play : Play this card from your hand in Rest Mode.
)

Choose 1 of your skill-less Battle Cards and remove it from the game : When this card attacks, choose up to 1 of your opponent’s Battle Cards with an energy cost of 4 or less, ignoring
, and send it to its owner's Warp.
, if your Leader Card is black and there are 1 or more Tokens in your Battle Area : Play this card from your hand.
)
If your Leader Card is black: Black <Shroom> with an energy cost of 2.
If you have 3 or less energy : When your opponent plays a Battle Card with an energy cost greater than their current energy, it can't attack for the turn.
)
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 black 《Android》 card, black 《Demon God》 card, or black Unison Card with a specified cost of 3 among them to your hand, then shuffle your deck.
, if your Leader Card is black and there are 1 or more Tokens in your Battle Area : Play this card from your hand.
)
If your Leader Card is black : Black <Salsa> with an energy cost of 2.
If you have 3 or less energy : When your opponent plays a Battle Card with an energy cost greater than their current energy, it can't attack for the turn.

)
)
Add 1 card from your life to your hand : When this card attacks, play up to 1 Demon Realm Soldier Token, and this card gets +10000 power for the turn. (Demon Realm Soldier Tokens have 5000 power, 0 combo cost, and 5000 combo power.)
)
If your Leader Card is black : Play up to 2 Demon Realm Soldier Tokens in Rest Mode, then choose up to 1 of your black cards and it gets +10000 power for the battle. (Demon Realm Soldier Tokens have 5000 power, 0 combo cost, and 5000 combo power.)
)
If your Leader is a red <Son Goku : GT> <Vegeta : GT> card, reduce the energy cost of this card in your hand by 3.
When this card is played, draw 1 card, switch this card to Rest Mode, then place this card in its owner's Drop at the end of the turn.
When this card is used in a combo from your Battle Area, draw 1 card.

)
At the end of a battle where this card was used in a combo from your hand, play this card from your Drop in Rest Mode.
)
Negate the attack. Additionally, if the attacking card is a 《Frieza Clan》 card, place 1 of your Battle Cards in its owner's Drop. If you do, draw 1 card.
)
Look at up to 5 cards from the top of your deck, add up to 1 yellow 《Saiyan》 or yellow 《Namekian》 card among them to your hand, then shuffle your deck.
Send the top 2 cards of your deck to your Warp : When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 black 《Demon Realm Race》 or black 《Demon God》 card among them to your hand, then shuffle your deck.
When your life is at 4 or less or there are 6 or more black cards in your Warp : You may send 1 card from your hand to your Warp, draw 2 cards, switch up to 1 of your energy to Active Mode, then add cards from your life to your hand until you have 6 life left.
When you would place a card from your Combo Area in your Drop, remove it from the game instead.
Send 1 《Demon Realm Race》 or 《Demon God》 card from your hand to your Warp : When this card attacks, draw 2 cards.
If this card is in a battle : Use up to 1 《Demon Realm Race》 or 《Demon God》 card-both mono-black and without
-from your Warp in a combo.

, if your life is at 2 or less : Black <Shroom> <Salsa> Leader. (Pay the skill cost and Z-Energy, then play this card from your Z-Deck on top of the specified Leader's back side.)
Place 1 of your Z-Energy in its owner's Drop : You may look at the bottom card of your deck and play it if it's a <Shroom> or <Salsa> card with
and an energy cost of 3 or less, and place it at the bottom of your deck if you don't.
If this card is in a battle : Use up to 2 《Demon Realm Race》 or 《Demon God》 cards-both mono-black and without
-from your Warp in a combo.

)
This card gets +2000 power for each card in your Z-Energy.
If it's your turn : When you activate
or
or play a black Battle Card from your Warp, draw 1 card, and choose up to 1 of your opponent's Battle Cards with an energy cost of 6 or less and send it to its owner's Warp.

)
This card gets +2000 power for each card in your Z-Energy.
If it's your turn : When you activate
or
or play a black Battle Card from your Warp, draw 1 card, and choose up to 1 of your opponent's Battle Cards with an energy cost of 6 or less and send it to its owner's Warp.


)
If there are 4 or more markers on this card : When this card is played, your opponent sends 1 card from their hand to their Warp.
Up to 1 black Battle Card in your Combo Area gets +5000 combo power for the battle.
Choose all of your opponent's Battle Cards and send them to their owners' Warps.
)
While your life is at 4 or less, this card gains
.
When this card is played from your hand, draw 1 card.
)
While your life is at 4 or less, this card gains
.
When this card is played from your hand, draw 1 card.

When this card is played, choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp.
, if your Leader is black : Play this card from your Warp.

)


When this card attacks, use up to 1 《Demon Realm Race》 or 《Demon God》 card-both mono-black and without
-from your Warp in a combo.
, if your Leader is a black 《Demon Realm Race》 card and there are 6 or more cards in your Warp : Play this card from your hand.

)




)
When this card is played, play up to 2 《Slug's Army》 cards with energy costs of 3 or less that don't have <Lord Slug> in their character names from your deck, then shuffle your deck.
When this card attacks, if you have a Z-Battle Card in play, choose up to 1 of your opponent's Battle Cards or Unisons, and it can't attack during your opponent's next turn.


, if you have 4 or more energy and there are 2 <Lord Slug> cards with combo costs of 1 in your Z-Energy-1 with an energy cost of 3 and 1 with an energy cost of 5 : Play this card from your hand.




)
When this card is played, play up to 2 《Slug's Army》 cards with energy costs of 3 or less that don't have <Lord Slug> in their character names from your deck, then shuffle your deck.
When this card attacks, if you have a Z-Battle Card in play, choose up to 1 of your opponent's Battle Cards or Unisons, and it can't attack during your opponent's next turn.


, if you have 4 or more energy and there are 2 <Lord Slug> cards with combo costs of 1 in your Z-Energy-1 with an energy cost of 3 and 1 with an energy cost of 5 : Play this card from your hand.
)
If your Leader is yellow and-your Leader is a Z-Leader, or you have 2 or more Z-Energy, or you have a Z-Battle Card in play : When this card is used in a combo, draw 1 card.

)
)
When this card is played, draw 1 card.
: When this card is used in a combo from your Battle Area, look at up to 10 cards from the top of your deck, play up to 1 yellow 《Slug's Army》 with an energy cost of 3 and combo cost of 1 among them, and if you played a card, shuffle 1 card from your hand into your deck.
)
When this card is played, look at up to 3 cards from the top of your deck, add up to 1 《Slug's Army》 card among them to your hand, and place the rest at the bottom of your deck in any order.
: When this card is used in a combo from your Battle Area, play up to 1 yellow 《Slug's Army》 card with an energy cost of 3 and combo cost of 1 from your hand.

)
Choose up to 1 of your Battle Cards with <Son Gohan> in its character name, and it gains 《Master's Teachings》 until the end of your opponent's next turn.
If your Leader is a <Piccolo : SH> card and you have 3 or more energy : Choose up to 1 《Master's Teachings》 card in your Battle Area and it gets +10000 power for the battle.

)
When this card is played, add up to 1 yellow 《Master's Teachings》 card with an energy cost of 5 from your deck to your hand, then shuffle your deck.
When one of your Battle Cards with <Son Gohan> in its character name attacks or is attacked, you may return that card to its owner's hand. If you do, negate this skill for the turn.

)
Negate the attack, and if there are 1 or fewer 《Villainous》 cards in your Battle Area, play this card.
(When you play another 《Villainous》 Battle Card or activate a 《Villainous》 Extra’s skill, your opponent discards a card from their hand. Negate this skill for the turn.)
During your opponent's turn, reduce the energy cost of this card in your hand by 1.
)
While a card with <Pan> in its character name is under this card, this card gains
.
When this card activates
, add up to 1 card with <Pan> in its character name from under this card to its owner's hand.
If your Leader is a <Piccolo : SH> card : Choose up to 1 of your yellow Battle Cards with <Pan> in its character name and place it under this card.

)

: Yellow 《Master's Teachings》 with energy cost of 8.
When this card is added to your hand by
, choose up to 1 of your 《Master's Teachings》 cards and it gets +6000 power and
for the turn.

, if your Leader is a yellow <Piccolo : SH> card and you have 3 or more energy : Play this card from your hand.


)

If it's your opponent's turn : Choose up to 1 of your cards and its power becomes the attacking card's original power, and at the end of the battle, the chosen card's power reverts to its original value, then choose up to 1 of your opponent's Battle Cards in Rest Mode, ignoring
, and KO it.
)
When this card is played, play up to 1 red 《Universe 3》 card with an energy cost of 1 from your hand or Drop in Rest Mode.

, if your Leader is a red 《Universe 3》 card and there are 1 or more <Koitsukai>, <Panchia>, and <Bollarator> cards-all red-in your energy, Z-Energy, Battle Area, and Drop, and your opponent has 2 or more energy : Play this card from your hand, and place up to 1 red 《Universe 3》 card with an energy cost of 3 or less from your Drop under this card.





)
If your Leader is a <Son Goku> or <Vegeta> card-both yellow-and you switch this card to Rest Mode : Look at up to 3 cards from the top of your deck, place up to 1 yellow Battle Card among them under this card, and place the rest at the bottom of your deck in any order.
If it's your turn, your <Son Goku> Leader is in a battle, and there are 7 or more cards under this card : Use all of the Battle Cards from under this card in a combo with their skills negated for the turn, and place this card in its owner's Drop.
While there are 4 or more colors in your energy, this card is also treated as red, blue, green, and yellow.
When this card is played, it gains the following skill for the turn.

: Activate the
skill of up to 1 {Erase a Universe} in your hand."




, if your Leader is a red <Great Priest> card : Play this card from your hand, choose all of your opponent's Battle Cards, and send them to their owners' Warps.
)
While your Leader is black, this card gets +5000 power and
.
If a player's Leader is black : When this card is used in a combo, choose up to 1 of your cards and it gets +10000 power for the battle, and play this card from your Combo Area in your opponent's Battle Area.

, if you have 3 or more energy : Play this card from your hand.
)
While your Leader is black, this card gets +5000 power and
.
If a player's Leader is black : When this card is used in a combo, choose up to 1 of your cards and it gets +10000 power for the battle, and play this card from your Combo Area in your opponent's Battle Area.

, if you have 3 or more energy : Play this card from your hand.
)
While your Leader is black, this card gets +5000 power and
.
If a player's Leader is black : When this card is used in a combo, choose up to 1 of your cards and it gets +10000 power for the battle, and play this card from your Combo Area in your opponent's Battle Area.

, if you have 3 or more energy : Play this card from your hand.


When this card is played, draw 1 card.


When this card is played, draw 1 card.


When this card is played, draw 1 card.


When this card is played, draw 1 card.
)

Negate the attack and play this card in your opponent's Battle Area.
If your Leader is a black <Cumber> card, you can activate this card's
skill from your hand without paying its energy cost.
)

Negate the attack and play this card in your opponent's Battle Area.
If your Leader is a black <Cumber> card, you can activate this card's
skill from your hand without paying its energy cost.
)

Negate the attack and play this card in your opponent's Battle Area.
If your Leader is a black <Cumber> card, you can activate this card's
skill from your hand without paying its energy cost.
)
When this card is played, draw 1 card, and discard 1 card from your hand.
If your Leader is a <Evil Saiyan> or <Cumber> card-both black : Play this card from your hand in your opponent's Battle Area, look at up to 5 cards from the top of your deck, add up to 1 <Mai : Future> card or 《Saiyan》 card-both black, not a copy of this card, and with an energy cost of 6 or less-among them to your hand, and shuffle your deck.
)
When this card is played, draw 1 card, and discard 1 card from your hand.
If your Leader is a <Evil Saiyan> or <Cumber> card-both black : Play this card from your hand in your opponent's Battle Area, look at up to 5 cards from the top of your deck, add up to 1 <Mai : Future> card or 《Saiyan》 card-both black, not a copy of this card, and with an energy cost of 6 or less-among them to your hand, and shuffle your deck.


)

Choose up to 1 of your opponent's Battle Cards, send it to its owner's Warp, and draw 1 card : <Son Goku> and <Vegeta>.
This card is played from your hand in your opponent's Battle Area, and when choosing cards to use with this card's
skill from your hand, you can choose Battle Cards you own in your opponent's Battle Area.
If your life is at 4 or more and your opponent's Leader is a black <Cumber> card : When this card is played, for the turn, if your opponent's <Evil Saiyan> or <Cumber> card-both black and with an energy cost of 8-is attacking and in a battle, you can't activate
skills.


)

Choose up to 1 of your opponent's Battle Cards, send it to its owner's Warp, and draw 1 card : <Son Goku> and <Vegeta>.
This card is played from your hand in your opponent's Battle Area, and when choosing cards to use with this card's
skill from your hand, you can choose Battle Cards you own in your opponent's Battle Area.
If your life is at 4 or more and your opponent's Leader is a black <Cumber> card : When this card is played, for the turn, if your opponent's <Evil Saiyan> or <Cumber> card-both black and with an energy cost of 8-is attacking and in a battle, you can't activate
skills.


)

Choose up to 1 of your opponent's Battle Cards, send it to its owner's Warp, and draw 1 card : <Son Goku> and <Vegeta>.
This card is played from your hand in your opponent's Battle Area, and when choosing cards to use with this card's
skill from your hand, you can choose Battle Cards you own in your opponent's Battle Area.
If your life is at 4 or more and your opponent's Leader is a black <Cumber> card : When this card is played, for the turn, if your opponent's <Evil Saiyan> or <Cumber> card-both black and with an energy cost of 8-is attacking and in a battle, you can't activate
skills.
)
When this card is played, add up to 1 {SSB Vegito, Supreme Gleaming} from your deck to your hand, and shuffle your deck.
If your Leader is a <Evil Saiyan> or <Cumber> card-both black : Draw 1 card, and play this card from your hand in your opponent's Battle Area.

)
When this card is played, choose up to 1 of your opponent's <Son Goku> cards, ignoring
, and send it to its owner's Warp.

, if your Leader is black : Play this card from your hand.
)
If your Leader is a <Evil Saiyan> or <Cumber> card-both black : When this card is played, look at up to 5 cards from the top of your deck, add up to 1 <Fu> or 《Saiyan》 card-both black and with energy costs of 6 or less-or 1 {Fu, All According to Plan} among them to your hand, and shuffle your deck.

)
If your Leader is a black card and-your Leader is a Z-Leader, or you have 2 or more Z-Energy or a Z-Battle Card in play : When this card is used in a combo, draw 1 card.




)
This card can’t be removed from under your Leader by a skill other than this card’s skills.
If your opponent has 4 or more energy: When your opponent plays a red Battle Card with both <Son Goku> and <Piccolo>, play this card from under your Leader into your opponent’s Battle Area.
When this card is played, choose up to 1 of your opponent’s Battle Cards, ignoring
, it gets -35000 power for the turn, then place this card under your Leader at the end of the turn.


)
If your Leader is a yellow <Son Goku>, you have a {Whis, Time Regression} in play, and you place 2 of your energy in Rest Mode into your Drop : Play this card from your hand, and this card gains
for the turn.




)


When this card would leave the Battle Area, add this card to your Z-Energy instead.
When this card is played, choose all of your opponent’s Battle Cards in Rest Mode, ignoring
, KO them, and you can’t play copies of this card for the turn.
If your Leader is a yellow <Frieza>, your opponent has 2 or more energy, and you remove this card in your Z-Energy and the top 5 cards from your deck from the game : Play up to 1 yellow <Frieza> with an energy cost of 1 and
from your hand.




)


When this card would leave the Battle Area, add this card to your Z-Energy instead.
When this card is played, choose all of your opponent’s Battle Cards in Rest Mode, ignoring
, KO them, and you can’t play copies of this card for the turn.
If your Leader is a yellow <Frieza>, your opponent has 2 or more energy, and you remove this card in your Z-Energy and the top 5 cards from your deck from the game : Play up to 1 yellow <Frieza> with an energy cost of 1 and
from your hand.


)




, if you have 4 or more energy : Yellow <Frieza> with an energy cost of 8.
If you have 3 or more energy : When this card is played by
, this card gains
for the turn.
When your opponent plays Battle Cards, choose up to 1 of those cards, and negate that card’s skills for the turn.


)


, if you have 4 or more energy : Yellow <Frieza> with an energy cost of 8.
When this card is played by
, choose up to 1 of your opponent’s Battle Cards, ignoring
, switch it to Rest Mode, and this card can’t be removed from your Battle Area by your opponent’s skills until the end of your opponent’s turn. Additionally, if you have 3 or more energy, this card gains
for the turn.


)

: Yellow <Frieza> with an energy cost of 5 and
.
When this card attacks, look at up to 3 cards from the top of your deck, use up to 1 yellow 《Frieza’s Army》 with its skills negated for the turn in a combo, and place the rest at the bottom of your deck in any order.


)

: Yellow <Frieza> with an energy cost of 5 and
.
When this card is played, choose up to 1 of your opponent’s Battle Cards, switch it to Rest Mode, and if that card has an energy cost of 4 or less, KO that card.
)


: Yellow <Frieza> with an energy cost of 3 and
.
If your Leader is a yellow <Frieza> : When this card is played, you may add 1 yellow <Frieza> with
from your Z-Energy to your hand. If you do, add 1 card from your hand to your Z-Energy.
)
When one of your yellow <Frieza> cards with
is removed from your Battle Area by an opponent’s skill, play this card from your hand.
When this card is played, play up to 1 yellow <Frieza> with an energy cost of 1 and
from your Drop.
)
Negate the attack and play this card.
If your Leader is a yellow <Frieza> Z-Leader, you can activate this card’s
skill from your hand without paying its energy cost.
Choose up to 1 of your yellow <Frieza> cards with
, and that card gets +5000 power for the turn.
)

, if your Leader is a yellow <Frieza> : When your life is placed in your Drop, play this card from your hand.
Choose up to 1 of your yellow <Frieza> cards, and that card gets +5000 power for the turn.

)


)


, if your Leader is a red <Son Gohan : SH> card, you choose 1 of you or your opponent’s red <Pan : SH> cards, then add it to its owner’s hand : Play this card from your hand.
This card gains
in all areas.

, if your Leader is a non-《Great Ape》 <Son Goku : Childhood> card or 《Shenron》 card : Play up to 1 yellow skill-less Battle Card with an energy cost less than or equal to your energy from your deck or Drop, and if you looked at your deck, shuffle your deck.
If you discard 1 of your skill-less Battle Cards from your hand : Draw 2 cards, and you can’t send cards from your Drop to your Warp for the game.
This card gains
in all areas.

, if your Leader is a non-《Great Ape》 <Son Goku : Childhood> card or 《Shenron》 card : Play up to 1 yellow skill-less Battle Card with an energy cost less than or equal to your energy from your deck or Drop, and if you looked at your deck, shuffle your deck.
If you discard 1 of your skill-less Battle Cards from your hand : Draw 2 cards, and you can’t send cards from your Drop to your Warp for the game.
This card gains
in all areas.

, if your Leader is a non-《Great Ape》 <Son Goku : Childhood> card or 《Shenron》 card : Play up to 1 yellow skill-less Battle Card with an energy cost less than or equal to your energy from your deck or Drop, and if you looked at your deck, shuffle your deck.
If you discard 1 of your skill-less Battle Cards from your hand : Draw 2 cards, and you can’t send cards from your Drop to your Warp for the game.

)
If your Leader is black and your life is at 4 or less : When this card is used in a combo, draw 1 card.

)



: <Son Goku> card and <Vegeta> card, both black.
If you have a {Final Kamehameha} in your Battle Area : When this card is played, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.
, if you have 4 or more energy and you place 2 cards from under this card in your Drop : When this card attacks, your opponent sends 1 card from their hand to their Warp, this card gets +10000 power for the turn, and switch this card to Active Mode at the end of the battle.

)


If your opponent has 2 or more energy : <Son Goku> card and <Vegeta> card, both black.
If you have a {Final Kamehameha} in your Battle Area and this card would be removed from your Battle Area by an opponent’s skill or KO’d, place 2 cards from under this card in your Drop instead.
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and send it to its owner’s Warp.

)





, if your Leader is black and your opponent has 3 or more energy : Play this card from your hand, then play up to 1 black <Cumber> card with an energy cost of 7 from your Drop or Z-Deck face up.
Choose up to 1 of your black <Cumber> Battle Cards, and it gains
until the end of your opponent’s turn.

)





, if your Leader is black and your opponent has 3 or more energy : Play this card from your hand, then play up to 1 black <Cumber> card with an energy cost of 7 from your Drop or Z-Deck face up.
Choose up to 1 of your black <Cumber> Battle Cards, and it gains
until the end of your opponent’s turn.

)





, if your Leader is black and your opponent has 3 or more energy : Play this card from your hand, then play up to 1 black <Cumber> card with an energy cost of 7 from your Drop or Z-Deck face up.
Choose up to 1 of your black <Cumber> Battle Cards, and it gains
until the end of your opponent’s turn.

)
This card can’t attack unless you have a Z-Extra in your Battle Area.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 black <Fu> or <Cumber> card to your hand, then shuffle your deck.

, if your Leader is a black <Fu> card and you place 1 black <Cumber> card from your hand in your Z-Deck face up : Play this card from your hand, then add up to 1 <Fu> card from your Z-Deck face up to your hand.

)
This card can’t attack unless you have a Z-Extra in your Battle Area.
When this card is played, draw 1 card.

, if your Leader is a black <Fu> card and you place 1 black <Cumber> card from your hand in your Z-Deck face up : Play this card from your hand and add 1 <Fu> card from your Z-Deck face up to your hand.

)
This card can’t attack unless you have a Z-Extra in your Battle Area.
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and send it to its owner’s Warp.

, if your Leader is a black <Fu> card and you place 1 black <Cumber> card from your hand in your Z-Deck face up : Play this card from your hand and add 1 <Fu> card from your Z-Deck face up to your hand.


)
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost less than or equal to the number of cards in your Z-Deck, ignoring
, and send it to its owner’s Warp.
If you have 4 or more energy and you place 1 card from under this card in your Drop : When this card attacks, this card gains
for the battle.

, if you have 3 or more energy and you choose 1 black <Cumber> card from your Drop or Warp : Play this card from your hand and place the chosen card under this card.


)
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost less than or equal to the number of cards in your Z-Deck, ignoring
, and send it to its owner’s Warp.
If you have 4 or more energy and you place 1 card from under this card in your Drop : When this card attacks, this card gains
for the battle.

, if you have 3 or more energy and you choose 1 black <Cumber> card from your Drop or Warp : Play this card from your hand and place the chosen card under this card.


)
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost less than or equal to the number of cards in your Z-Deck, ignoring
, and send it to its owner’s Warp.
If you have 4 or more energy and you place 1 card from under this card in your Drop : When this card attacks, this card gains
for the battle.

, if you have 3 or more energy and you choose 1 black <Cumber> card from your Drop or Warp : Play this card from your hand and place the chosen card under this card.


)
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost less than or equal to the number of cards in your Z-Deck, ignoring
, and send it to its owner’s Warp.
If you have 4 or more energy and you place 1 card from under this card in your Drop : When this card attacks, this card gains
for the battle.

, if your opponent has 3 or more energy and you choose 1 black <Cumber> card from your Drop or Warp : Play this card from your hand and place the chosen card under this card.


)
When this card attacks, use up to 1 black card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
If your Leader is a black <Fu> card : Play this card from under a <Fu> Z-Battle Card.


)
When this card is played, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.
If your Leader is a black <Fu> card : Play this card from under a <Fu> Z-Battle Card.

)

, if your Leader is a red <Son Gohan : Future> or <Gohanks : Xeno> card and you have 2 or more energy : Play this card from your hand.

: Draw 1 card, then choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -20000 power for the turn.

)
If this card is in Rest Mode, your opponent’s Battle Cards can’t attack Leaders.
If this card would leave the Battle Area, remove it from the game instead.

, if your Leader is a yellow 《Universe 7》 <Son Goku> card and you have 3 or more Z-Energy : Play this card from your Z-Energy, then choose up to 1 of your opponent’s Rest Mode Battle Cards and KO it.

)
If this card is in a battle : When one of your yellow <Caulifla> cards is used in a combo, this card gains
for the battle.

, if your Leader’s back side is {Kefla, Potara-Fusion Dilemma} or your Leader is a yellow <Kefla> Z-Leader, and you have 2 or more energy : Draw 1 card and play this card from your hand.
)
When this card attacks, use up to 1 mono-yellow 《Universe 6》 card with 5000 combo power from your Drop in a combo with its skills negated for the turn.

, if your Leader’s back side is {Kefla, Potara-Fusion Dilemma} or your Leader is a yellow <Kefla> Z-Leader, and you have 2 or more energy : Draw 1 card and play this card from your hand.
)
If your Leader is a yellow <Kefla> card : Play this card in Rest Mode, then choose up to 1 of your cards and it gets +5000 power for the battle.
If you have 3 or more energy and you have a {Kale’s Rampage} in your Battle Area, you may activate the
skill on this card in your hand without paying its energy cost.
)

Play this card, and if the Battle Card being played has an energy cost of 7 or less, it’s played in Rest Mode.
If your Leader is a mono-yellow 《Universe 6》 card, your life is at 4 or less, and it’s your opponent’s turn, reduce the energy cost of this card in your hand by 1.

)
If your Leader and all of your energy are mono-yellow 《Universe 6》 cards : When this card is played from your hand, draw 2 cards, then play up to 1 yellow 《Universe 6》 card with an energy cost of 1 from your hand.


)
You can use this card in a combo even when it is in Rest Mode.
When this card is played, play up to 1 yellow <Kale> card with an energy cost of 4 or less from your Drop in Rest Mode with its skills negated for the game.

, if your Leader’s back side is {Kefla, Potara-Fusion Dilemma} or your Leader is a yellow <Kefla> Z-Leader, and you have 2 or more energy : Play this card from your hand.
)
When this card is played, draw 1 card.
If your Leader’s back side is {Kefla, Potara-Fusion Dilemma} or your Leader is a yellow <Kefla> Z-Leader, and you discard 1 card from your hand : When this card in your hand is used in a combo, play up to 1 yellow <Kale> card with an energy cost of 1 from your Drop in Rest Mode with its skills negated for the game.


)

If your Leader is mono-yellow and you place 1 card from under this card in your Drop : When this card attacks, choose up to 1 of your opponent’s Rest Mode Battle Cards, ignoring
, KO it, and during your opponent’s next Charge Phase, your opponent can only switch up to 4 of their cards to Active Mode.


, if you have 4 or more energy and you choose 1 each of a yellow <Kale> card in your Battle Area and a yellow <Caulifla> card in your Combo Area : At the end of your Damage Step for that battle, draw 1 card, play this card from your hand, and place the chosen cards under this card.


)

If your Leader is mono-yellow and you place 1 card from under this card in your Drop : When this card attacks, choose up to 1 of your opponent’s Rest Mode Battle Cards, ignoring
, KO it, and during your opponent’s next Charge Phase, your opponent can only switch up to 4 of their cards to Active Mode.


, if you have 4 or more energy and you choose 1 each of a yellow <Kale> card in your Battle Area and a yellow <Caulifla> card in your Combo Area : At the end of your Damage Step for that battle, draw 1 card, play this card from your hand, and place the chosen cards under this card.


)

When this card attacks or activates
, use up to 1 card from under this card in a combo with its skills negated for the turn.

, if you have 2 or more energy and you choose 1 yellow <Kale> card in your Battle Area and 1 yellow <Caulifla> card in your Combo Area : At the end of your Damage Step for that battle, draw 1 card, play this card from your hand, place the chosen cards under this card, then choose up to 1 of your opponent’s Rest Mode Battle Cards and KO it.

)


)
When this card attacks, draw 1 card and add this card to your Z-Energy at the end of the battle.

, if your Leader’s back side is {Vegeta, Awakened Feelings} and you have 2 or more energy : Play this card from your hand.


)
When this card attacks, draw 1 card and add this card to your Z-Energy at the end of the battle.

, if your Leader’s back side is {Vegeta, Awakened Feelings} and you have 2 or more energy : Play this card from your hand.


)
When this card attacks, draw 1 card and add this card to your Z-Energy at the end of the battle.

, if your Leader’s back side is {Vegeta, Awakened Feelings} and you have 2 or more energy : Play this card from your hand.


When one of your <Son Goku : Xeno> or <Vegeta : Xeno> cards is used in a combo, draw 1 card.
When your life is at 4 or less or you have a black Z-Unison with a specified cost of 2 in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
You can choose Battle Cards from under your black Z-Unison when choosing cards to use with a black card’s
skill from your hand.
When your black card with a
skill or black Z-Unison attacks or activates the
skill, draw 1 card and it gets +5000 power for the turn.
Use up to 2 black cards with 5000 combo power from under your Battle Cards or Z-Unisons-both black-in a combo with their skills negated for the turn.


When one of your <Son Goku : Xeno> or <Vegeta : Xeno> cards is used in a combo, draw 1 card.
When your life is at 4 or less or you have a black Z-Unison with a specified cost of 2 in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
You can choose Battle Cards from under your black Z-Unison when choosing cards to use with a black card’s
skill from your hand.
When your black card with a
skill or black Z-Unison attacks or activates the
skill, draw 1 card and it gets +5000 power for the turn.
Use up to 2 black cards with 5000 combo power from under your Battle Cards or Z-Unisons-both black-in a combo with their skills negated for the turn.



If your Leader's back side is a black <Vegito : Xeno> card, you have 2 or more energy, and you have a <Son Goku : Xeno> card in your Combo Area : When this card is used in a combo from your hand, add this card from your Drop to your Z-Energy at the end of the battle.



If your Leader's back side is a black <Vegito : Xeno> card, you have 2 or more energy, and you have a <Son Goku : Xeno> card in your Combo Area : When this card is used in a combo from your hand, add this card from your Drop to your Z-Energy at the end of the battle.



If your Leader's back side is a black <Vegito : Xeno> card, you have 2 or more energy, and you have a <Son Goku : Xeno> card in your Combo Area : When this card is used in a combo from your hand, add this card from your Drop to your Z-Energy at the end of the battle.

)
If you have no black Z-Unisons in play, this card can’t attack.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 black 《Saiyan》 card with an energy cost of 5 or less to your hand, then shuffle your deck.


, if your Leader’s back side is a black <Vegito : Xeno> card : Play this card from your hand.

)
If you have no black Z-Unisons in play, this card can’t attack.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 black 《Saiyan》 card with an energy cost of 5 or less to your hand, then shuffle your deck.


, if your Leader’s back side is a black <Vegito : Xeno> card : Play this card from your hand.

)
If you have no black Z-Unisons in play, this card can’t attack.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 black 《Saiyan》 card with an energy cost of 5 or less to your hand, then shuffle your deck.


, if your Leader’s back side is a black <Vegito : Xeno> card : Play this card from your hand.



)



: <Son Goku : Xeno> card and <Vegeta : Xeno> card.

At the end of your turn, switch this card to Active Mode.



)



: <Son Goku : Xeno> card and <Vegeta : Xeno> card.

At the end of your turn, switch this card to Active Mode.



)



: <Son Goku : Xeno> card and <Vegeta : Xeno> card.

At the end of your turn, switch this card to Active Mode.



)



: <Son Goku : Xeno> card and <Vegeta : Xeno> card.

At the end of your turn, switch this card to Active Mode.

)
Play up to 1 <Son Goku : Xeno> and up to 1 <Vegeta : Xeno> card-both mono-black and with an energy cost of 4 or less-from your deck in Rest Mode with their skills negated for the game.
)
If you have a <Vegito : Xeno> card with a
skill in play : Choose any number of your opponent’s Battle Cards that add up to a total energy cost of 6 or less and send them to their owner’s Warp.
)
If you have a <Vegito : Xeno> card with a
skill in play : Choose any number of your opponent’s Battle Cards that add up to a total energy cost of 6 or less and send them to their owner’s Warp.
)
If you have a <Vegito : Xeno> card with a
skill in play : Choose any number of your opponent’s Battle Cards that add up to a total energy cost of 6 or less and send them to their owner’s Warp.
)
If your <Vegito : Xeno> card is in a battle : Choose up to 1 of your opponent’s Battle Cards with an energy cost of 2 or less and send it to its owner's Warp, then choose up to 1 of your <Vegito : Xeno> cards and it gets +10000 power for the battle.


)





If you have 2 or more red cards in your energy : When this card is played, draw 1 card.
If you have 2 or more yellow cards in your energy : At the end of your turn, switch this card to Active Mode.


)





When this card is played, if you have 2 or more red cards in your energy, choose up to 1 of your red Unisons and add 1 marker to it, and if you have 2 or more yellow cards in your energy, choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.

)







When this card is played, choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -20000 power for the turn. Additionally, if your Leader is a <Beerus> Z-Leader, this card gains
until the end of your turn.
When this card is used in a combo, choose up to 1 of your red Z-Unisons and add 1 marker to it.

)







When this card is played, choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -20000 power for the turn. Additionally, if your Leader is a <Beerus> Z-Leader, this card gains
until the end of your turn.
When this card is used in a combo, choose up to 1 of your red Z-Unisons and add 1 marker to it.

)




When this card is played, draw 1 card, and if you have 3 or more red cards in your energy, choose up to 1 of your opponent’s Battle Cards and it gets -15000 power for the turn. If you have 3 or more yellow cards in your energy, choose up to 1 of your opponent’s Battle Cards or Unisons and it can’t attack for the turn.

)
When this card is used in a combo, choose up to 1 of your red skill-less Battle Cards and it gains
for the battle.

, if your Leader is a red <Son Goku : Childhood> card and you have 3 or more energy : Play this card from your hand, play up to 1 red skill-less Battle Card from your deck, then shuffle your deck.



)
, draw 1 card : <Haze Shenron> card with an energy cost of 4.
When this card is played, choose up to 2 of your opponent’s Rest Mode Battle Cards and KO them.
When this card is removed from a Battle Area by an opponent’s skill or KO’d, play up to 1 {Negative Energy Two-Star Ball} from your Drop.
)
When your Battle Card is played by an
skill, draw 2 cards and discard 2 cards from your hand.
If your Leader is black : Place up to 2 black Battle Cards from your Warp in their owner’s Drop, and this card gains
for the turn.
Choose up to 2 of your Battle Cards with an
skill and they gain
for the turn.
)
When your Battle Card is played by an
skill, draw 2 cards and discard 2 cards from your hand.
If your Leader is black : Place up to 2 black Battle Cards from your Warp in their owner’s Drop, and this card gains
for the turn.
Choose up to 2 of your Battle Cards with an
skill and they gain
for the turn.
)
When your Battle Card is played by an
skill, draw 2 cards and discard 2 cards from your hand.
If your Leader is black : Place up to 2 black Battle Cards from your Warp in their owner’s Drop, and this card gains
for the turn.
Choose up to 2 of your Battle Cards with an
skill and they gain
for the turn.

)
Negate the attack and play this card.
If your Leader is a black <Vegito> card and you have a black <Vegito> card in play, you may activate this card’s
skill from your hand without paying its energy cost.


)



, if you have 3 or more energy : Black <Vegito> card with an energy cost of 6.
When this card is played, draw 2 cards and switch this card to Active Mode.
If your Leader is {SSB Vegito, Shining Warrior}, you reveal this card from your hand, and you discard 1 card from your hand : Play up to 1 <Son Goku> or <Vegeta> card-both black and with an energy cost of 1-from your Drop in Rest Mode.
)
When this card is played, draw 1 card.
If your Leader is a black <Vegito> card and you send this card from your Drop to your Warp : During this turn, the next time you activate
on a <Trunks : Future> card under your black <Mai : Future> Z-Battle Card, reduce the skill cost by
.

)
If your Leader is a yellow <Gogeta : GT> card and it’s your turn, this card gains
.
When this card is played, add up to 1 {All the Spirit in the Universe} card from your deck to your hand, then shuffle your deck.

, if you have a total of 3 or more multicolor <Pan> cards and/or multicolor cards with <GT> in their character names in your energy : Play this card from your hand.


)

Draw 1 card, choose your opponent’s Leader and all of their Battle Cards, and those cards get -5000 power for the turn.
If your Leader is a yellow <Gogeta : GT> card, you send this card from your Drop to your Warp, and you discard 1 <Son Goku : GT> and 1 <Vegeta : GT> card from your hand : Add up to 1 multicolor <Gogeta : GT> card with an energy cost of 8 from your deck to your hand, then shuffle your deck.

)
If your Leader is a yellow <Gogeta : GT> card, negate this card’s
skill in all areas.
Choose up to 1 of your multicolor <Son Goku : GT> cards, it gets +10000 power for the turn for each color type on all cards in your energy and Battle Area, and that card’s attack can’t be negated for the turn.

)



When this card is played, draw 1 card, choose up to 1 of your green Z-Unisons with a specified cost of 1 and add 2 markers to it, then choose up to 1 of your opponent’s Battle Cards and it gets -15000 power for the turn.

)



When this card is played, draw 1 card, choose up to 1 of your green Z-Unisons with a specified cost of 1 and add 2 markers to it, then choose up to 1 of your opponent’s Battle Cards and it gets -15000 power for the turn.



)





When this card is played or attacks, choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -20000 power for the turn, and your opponent adds 1 card from their hand to their Z-Energy.
If you have 1 or more red cards and 1 or more green cards in your Combo Area : Draw 1 card.



)





When this card is played or attacks, choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -20000 power for the turn, and your opponent adds 1 card from their hand to their Z-Energy.
If you have 1 or more red cards and 1 or more green cards in your Combo Area : Draw 1 card.

)




When this card is played using
, choose up to 1 of your opponent’s cards and it gets -5000 power for the battle.
If you have 1 or more red cards and 1 or more green cards in your Combo Area : Switch this card to Active Mode.
)


, if your Leader is a red <Son Goku : GT> card : When this card in your hand is discarded by one of your skills, draw 1 card and play this card from your Drop.
Choose up to 1 of your cards and it gets +5000 power for the battle.
)
When this card is played, draw 1 card, place up to 1 《Cell Games》 card from under this card into its owner’s Drop, then activate up to 1 of that card’s
skills from the Drop.
Choose up to 1 of your 《Cell Games》 Battle Cards and switch it to Active Mode.
When this card attacks, draw 1 card.
Discard 1 black card from your hand : Look at up to 5 cards from the top of your deck, add up to 1 《Prison Planet》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and a black Z-Unison with a specified cost of 2 in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.

If it’s your opponent’s turn : When your 《Prison Planet》 card is played, draw 1 card.
Send 2 《Prison Planet》 cards from your Drop to their owner’s Warp : Play up to 1 《Prison Planet》 card with an energy cost of 3 from your hand and it gets +5000 power for the turn.
Discard 1 《Prison Planet》 card from your hand : Draw 2 cards.
When this card attacks, draw 1 card.
Discard 1 black card from your hand : Look at up to 5 cards from the top of your deck, add up to 1 《Prison Planet》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and a black Z-Unison with a specified cost of 2 in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.

If it’s your opponent’s turn : When your 《Prison Planet》 card is played, draw 1 card.
Send 2 《Prison Planet》 cards from your Drop to their owner’s Warp : Play up to 1 《Prison Planet》 card with an energy cost of 3 from your hand and it gets +5000 power for the turn.
Discard 1 《Prison Planet》 card from your hand : Draw 2 cards.

)
This card gains 《Prison Planet》 in all areas.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Prison Planet》 card to your hand, then shuffle your deck. If you added a card to your hand, discard 1 card from your hand.
If your Leader is a 《Prison Planet》 card and you send 2 《Prison Planet》 cards from your Drop to their owner’s Warp : When your opponent attacks, play up to 1 《Prison Planet》 card with an energy cost of 4 from your hand and it gains
for the turn.
)
If your Leader is a 《Prison Planet》 card : When this card is removed from a Battle Area by an opponent’s skill or KO’d, play up to 1 {Fu, Schemer Behind Everything} with 1 marker on it from your Z-Deck.
At the end of your turn, switch this card to Active Mode.
If your Leader is a 《Prison Planet》 card and you place 3 《Prison Planet》 cards from your Warp into their owner’s Drop : Choose up to 1 of your cards and it gets +5000 power for the turn.

)
At the end of the battle for this card, switch this card to Active Mode.

, if your Leader is a 《Prison Planet》 card and you have 3 or more energy : Play this card from your hand, place up to 2 《Prison Planet》 cards from your Warp into your Drop, then choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.

)
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Prison Planet》 card with an energy cost of 4 or less to your hand, then shuffle your deck.
When this card is sent from your Drop to its owner’s Warp by the skills of a 《Prison Planet》 card in any of your areas, remove this card in your Warp from the game, then you may send 1 《Prison Planet》 card from your Drop to its owner’s Warp. If you do, choose up to 1 of your cards and it gets +5000 power for the turn, and you can’t activate skills on <Trunks : Future> cards in any of your areas for the turn.
)
When this card is played, draw 1 card.
When this card is sent from your Drop to its owner’s Warp by the skills of a 《Prison Planet》 card in any of your areas, remove this card in your Warp from the game, then you may send 1 《Prison Planet》 card from your Drop to its owner’s Warp. If you do, choose up to 1 of your cards and it gets +5000 power for the turn, and you can’t activate skills on <Trunks : Future> cards in any of your areas for the turn.


)
When this card is played, choose up to 1 of your opponent’s Battle Cards, ignoring
, send it to its owner’s Warp, then until the end of your opponent’s turn, your opponent can’t attack with cards other than their Leader unless they send 1 card from their hand to its owner’s Warp each time.



, if your Leader is black : Place up to 2 black Battle Cards from your Warp into their owner’s Drop, and play this card from your hand.


)
When this card is played, choose up to 1 of your opponent’s Battle Cards, ignoring
, send it to its owner’s Warp, then until the end of your opponent’s turn, your opponent can’t attack with cards other than their Leader unless they send 1 card from their hand to its owner’s Warp each time.



, if your Leader is black : Place up to 2 black Battle Cards from your Warp into their owner’s Drop, and play this card from your hand.

)
When this card is played, place up to 2 of your black Battle Cards from your Warp into their owner’s Drop, then choose up to 1 of your black cards and it gets +5000 power for the turn.

, if your Leader is black and you have 3 or more energy : Choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp, then play this card from your hand.

)
When this card is played, place up to 2 of your black Battle Cards from your Warp into their owner’s Drop, then choose up to 1 of your black cards and it gets +5000 power for the turn.

, if your Leader is black and you have 3 or more energy : Choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp, then play this card from your hand.

)
When this card is played, place up to 2 of your black Battle Cards from your Warp into their owner’s Drop, then choose up to 1 of your black cards and it gets +5000 power for the turn.

, if your Leader is black and you have 3 or more energy : Choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp, then play this card from your hand.
)
When this card’s power is increased by the skills of a 《Prison Planet》 card in any of your areas, look at up to 3 cards from the top of your deck, add up to 1 《Prison Planet》 card to your hand, then place the rest at the bottom of your deck in any order.

, if your Leader is a 《Prison Planet》 card and you have 2 or more energy : Play this card from your hand.
)



, if your Leader is a red 《Fierce Foe》 card : Draw 1 card, play this card from your hand, then choose up to 1 of your red Z-Unisons with an
skill and add 2 markers to it.

)



Place 1 card from your hand on top of its owner’s deck : When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Universe 7》 card or blue 《God》 card to your hand, shuffle your deck, then choose up to 1 of your opponent’s Battle Cards and reduce its power by the same amount as the power of the card added to your hand for the turn.

)



Place 1 card from your hand on top of its owner’s deck : When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Universe 7》 card or blue 《God》 card to your hand, shuffle your deck, then choose up to 1 of your opponent’s Battle Cards and reduce its power by the same amount as the power of the card added to your hand for the turn.

)

Draw 1 card :
If you have a blue 《God》 card in play : Choose up to 1 of your opponent’s Battle Cards with an energy cost of 7 or less and return it to its owner’s hand.

)

Draw 2 cards, choose up to 1 of your 《God》 Battle Cards with an
skill and switch it to Active Mode, then choose up to 1 of your cards and it gets +15000 power for the battle.



)



This card can’t attack.
When this card is played, choose up to 1 of your yellow Unisons and add 1 marker to it.





)
Reduce the energy cost of this card in your Z-Deck by
for each 《Saiyan》 card in your Warp.
Send 1 《Saiyan》 card from your Drop to its owner’s Warp : When this card or your opponent’s Battle Card is played, choose up to 1 of your opponent’s Battle Cards and it gets -20000 power for the turn.





)
Reduce the energy cost of this card in your Z-Deck by
for each 《Saiyan》 card in your Warp.
Send 1 《Saiyan》 card from your Drop to its owner’s Warp : When this card or your opponent’s Battle Card is played, choose up to 1 of your opponent’s Battle Cards and it gets -20000 power for the turn.

)
Negate the
skills on Blue/Green multicolor 《Red Ribbon Army》 cards in all of your areas.
When this card is placed in a Battle Area, switch up to 1 of your blue 《Red Ribbon Army》 Leaders to Active Mode.
Place 2 of your energy into its owner’s Drop and remove this card from the game : Choose all of your opponent’s Battle Cards and KO them.

)
Negate the
skills on Blue/Green multicolor 《Red Ribbon Army》 cards in all of your areas.
When this card is placed in a Battle Area, switch up to 1 of your blue 《Red Ribbon Army》 Leaders to Active Mode.
Place 2 of your energy into its owner’s Drop and remove this card from the game : Choose all of your opponent’s Battle Cards and KO them.

)




Play up to 1 《Namekian》 card with an energy cost of 5 or less and a
skill from under this card.

)




, if your Leader is blue or green and you have 3 or more energy : Draw 1 card and play this card from your hand.


: This card gets +10000 power and
for the turn.

)




, if your Leader is blue or green and you have 3 or more energy : Draw 1 card and play this card from your hand.


: This card gets +10000 power and
for the turn.

)



Choose 1 of your 《Namekian》 cards with a
skill and KO it : Choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck.

)

When this card is played, look at up to 3 cards from the top of your deck, add up to 1 green <Porunga>, 《Namekian》, or Extra Card to your hand, then place the remaining cards at the bottom of their owner’s deck in any order.

)

If your Leader’s back side is {Piccolo, Brotherhood Bonds}, negate this card’s
skill in all areas.
Choose 1 of your 《Namekian》 Battle Cards with a
skill and place this card under it : Draw 1 card, then choose up to 1 of your opponent’s Battle Cards and return it to its owner’s hand.
)

, place 1 《Namekian》 card from your Drop under this card : Play up to 1 red <Piccolo> card with an energy cost of 5 from your deck or Drop on top of this card, then shuffle your deck.
When this card is played, draw 1 card.
)

, place 1 《Namekian》 card from your Drop under this card : Play up to 1 red <Piccolo> card with an energy cost of 5 from your deck or Drop on top of this card, then shuffle your deck.
When this card is played, draw 1 card.

)

, if your Leader is white and you have 3 or more energy : Play this card from your hand.
Choose 1 white card in your Battle Area or energy and switch it to Hidden Mode : Choose up to 1 of your opponent’s Battle Cards, KO it, and your white Leader gets +20000 power for the turn.

)

, if your Leader is white and you have 3 or more energy : Play this card from your hand.
Choose 1 white card in your Battle Area or energy and switch it to Hidden Mode : Choose up to 1 of your opponent’s Battle Cards, KO it, and your white Leader gets +20000 power for the turn.

)
)
Choose 1 of your white Battle Cards and switch it to Hidden Mode : Play this card, then switch the card that was switched to Hidden Mode by this skill to Revealed Mode at the end of the turn.
If your Leader is a white 《Universe 7》 card and you have a Hidden Mode card in your Battle Area, reduce the energy cost of this card in your hand by 2.
When this card is played, draw 1 card.

)


)


, if your Leader is a white 《Universe 7》 card and you have 3 or more energy : Play this card from your hand.
If there are 2 or more Hidden Mode cards in your Battle Area, choose all of them and place them into their owner’s Drop : Draw 2 cards, then choose all of your opponent’s Battle Cards and KO them.

)



Play this card.
If your Leader is white and your opponent has 3 or more energy, you can activate this card’s
skill from your hand by choosing 1 Hidden Mode card in your Battle Area and placing it into its owner’s Drop instead of paying its energy cost.

)



Play this card.
If your Leader is white and your opponent has 3 or more energy, you can activate this card’s
skill from your hand by choosing 1 Hidden Mode card in your Battle Area and placing it into its owner’s Drop instead of paying its energy cost.

)
: When this card is played, choose all of your opponent’s Battle Cards and place them into their owner’s Drop.

, choose 1 card in your or your opponent’s Battle Area and switch it to Revealed Mode : Play this card from your hand.

)
: When this card is played, choose all of your opponent’s Battle Cards and place them into their owner’s Drop.

, choose 1 card in your or your opponent’s Battle Area and switch it to Revealed Mode : Play this card from your hand.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 white 《God》 card or up to 1 white Unison with a specified cost of 2 to your hand, then shuffle your deck.
If your Leader is a white 《God》 card : Switch this card to Hidden Mode.

)
If your Leader is white and your life is at 4 or less : When this card is used in a combo, draw 1 card.

)
When this card is played, draw 1 card and switch this card to Hidden Mode.

, if your Leader is a white 《God》 card : Play this card from your hand.

)

, if your Leader is a white 《God》 card and you have 2 or more energy : Play this card from your hand.

: Draw 1 card, then choose up to 1 of your white Battle Cards and switch it to Hidden Mode.


)

Place 3 cards from under this card into their owner’s Drop : When this card attacks, draw 1 card, then choose up to 2 of your opponent’s Battle Cards and they get -25000 power for the turn.


, if your Leader is a red <Broly> card and you have 3 or more energy : Play this card from your hand.


)

Place 3 cards from under this card into their owner’s Drop : When this card attacks, draw 1 card, then choose up to 2 of your opponent’s Battle Cards and they get -25000 power for the turn.


, if your Leader is a red <Broly> card and you have 3 or more energy : Play this card from your hand.
)
If the Battle Card being played has an energy cost of 3 or less, place it in its owner’s Drop instead of playing it, then play this card.
If your life is at 4 or less and you have a Hidden Mode card, reduce the energy cost of this card in your hand by 2.
When this card is played, choose up to 1 of your white Battle Cards and it gets +5000 power for the turn.
)
When this card is played, draw 1 card.
If your Leader is a white <Bulla> card and you place this card from under a card in a Battle Area into its owner’s Drop : Switch up to 1 of your energy to Revealed Mode.

)


If it’s your turn : When this card is switched to Revealed Mode or Hidden Mode, choose up to 1 of your opponent’s Battle Cards and KO it.

, if your Leader is white and your opponent has 2 or more energy : Draw 1 card and play this card from your hand.

)
If it’s your turn : When this card is switched to Revealed Mode or Hidden Mode, choose up to 1 of your white <Baby> or 《Brainwashed》 cards and it gets +10000 power for the turn.

, if your Leader is a white <Baby> card and you have 2 or more energy : Draw 1 card and play this card from your hand.
)
If your Leader is a white <Bulla> card, you choose 1 card in your Battle Area, and you add 1 white <Vegeta : GT> card from under that card to its owner’s hand : Play this card from your hand.
)

Play this card.
If your Leader is a white <Baby> card : When this card is played, draw 1 card, choose up to 1 of your white <Baby> or 《Brainwashed》 cards, switch it to Hidden Mode, then switch it to Revealed Mode at the end of your opponent’s turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 white <Baby> or 《Brainwashed》 card to your hand, then shuffle your deck.
If your opponent has 2 or more energy : When this card is switched to Revealed Mode, choose up to 1 of your white <Baby> cards and it gains
for the turn.
)
When this card is played, draw 1 card.
If your Leader is a white <Bulla> card and you discard 1 white card from your hand : Use this card from your Drop in a combo.
)


Negate the attack and play this card.
If your Leader is a white <Baby> card and you have a Hidden Mode card in your Battle Area, reduce the energy cost of this card in your hand by 2.
When this card is played, draw 1 card and switch this card to Hidden Mode.
)
Switch this card to Rest Mode : When this card is played, draw 1 card.
)
Play this card, and during this turn, you can use white Rest Mode <Vegeta: GT> cards in combos.
If your Leader is a white <Bulla> card and you have a Hidden Mode card, reduce the energy cost of this card in your hand by 3.
)
If your Leader is {Super Saiyans United} : Negate the attack and play this card.
When this card is played, add up to 1 {Spirit} from your deck to your hand, then shuffle your deck.
)
When this card is played, switch up to 1 of your energy to Revealed Mode or Hidden Mode.

, if your Leader is a white <North Kai> card and you have 2 or more energy : Play this card from your hand or from under {Serpent Road} in a Battle Area.
)

When this card’s power is increased by the skills of your white 《King Kai’s Planet》 card or {Serpent Road} in your Battle Area, this card gains
until the end of your opponent’s turn. Switch up to 1 of your energy to Hidden Mode, then switch this card to Active Mode at the end of the turn.
)
Choose 1 {King Kai’s Planet, Training Grounds} in your Battle Area : When this card attacks, choose up to 1 of your opponent’s Battle Cards, ignoring
, KO it, then remove this card and your chosen card in your Battle Area from the game at the end of the battle.

, if your Leader is a white <North Kai> card and your opponent has 3 or more energy : Draw 1 card and play this card from your hand.

)
When this card attacks, choose up to 1 of your opponent’s Battle Cards with an energy cost of 4 or less, ignoring
, and KO it.


, if your Leader is a white <Pan> card and your opponent has 2 or more energy : Draw 1 card and play this card from your hand.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 white 《Saiyan》 card with an energy cost of 5 or less to your hand, then shuffle your deck.
If your Leader is a white <Pan> card, you discard 1 card from your hand, and you switch this card to Hidden Mode : During this turn, the next time you activate an
skill on a white <Pan> or <Trunks : GT> card from your hand, reduce the skill cost by
.


)
When this card attacks, choose up to 1 of your Hidden Mode cards and switch it to Revealed Mode. Additionally, if that card is a Battle Card with an energy cost of 1, it gets +20000 power for the turn.


, if you have 3 or more energy : Play this card from your hand, play up to 1 white Battle Card with an energy cost of 1 from your Drop, and this card gains
for the turn.

)
If your Leader is white, your life is at 4 or less, and all of your energy is white : When this card is used in a combo, it gets +10000 combo power for the battle. Additionally, you may place 1 card from your hand at the bottom of your deck. If you do, draw 2 cards.
)
When this card is played, draw 1 card.
If your Leader is a white <Pan> card, you discard 1 card from your hand, and you switch this card to Hidden Mode : During this turn, the next time you activate an
skill on a white <Son Goku : GT> or <Trunks : GT> card from your hand, reduce the skill cost by
.

)
When this card attacks, choose up to 1 of your white Battle Cards and it gains
until the end of your opponent’s turn.


, if you have 3 or more energy : Play this card from your hand.
Play up to 1 white Battle Card with an energy cost of 1 from your deck or Drop, then shuffle your deck.

)
When this card attacks, choose up to 1 of your white Battle Cards and it gains
until the end of your opponent’s turn.


, if you have 3 or more energy : Play this card from your hand.
Play up to 1 white Battle Card with an energy cost of 1 from your deck or Drop, then shuffle your deck.

)
When this card is played, play up to 1 <Son Goku : GT> or <Pan> card-both white, with an energy cost of 1, and 4000 power-from your hand.


, if your Leader is a white <Pan> card and you have 2 or more energy : Draw 1 card and play this card from your hand.

)
When this card is played, add up to 1 card from your life to your hand, add up to 1 <Son Goku : GT>, <Pan>, or <Trunks : GT> card-all white and with an energy cost of 1-from your deck to your hand, then shuffle your deck.

, if your Leader is a white <Pan> card and you have 2 or more energy : Play this card from your hand.
)
If you have 2 or fewer red 《Saiyan》 cards in your Warp, this card can’t attack.

, if your Leader’s back side is a red <Gogeta> card: Draw 1 card and play this card from your hand.
If you have 2 or more energy and you place this card into its owner’s Drop: Play up to 1 mono-red <Vegeta> card with 16000 power from your hand.
)
Activate 1 of this card’s
skills.
If your Leader is an <Aeos> card, this card gains 《God》 in all areas.
If your Leader is an <Aeos> card, play up to 1 Battle Card with
from your Warp in Rest Mode.
Choose up to 1 of your Battle Cards with
and return it to your hand.

)

If you have 2 or more energy: Play this card from under a <Hyperbolic Time Chamber> card, and this card gets +5000 power and
until the end of your opponent’s turn.

)
When this card attacks, choose up to 1 of your cards and switch it to Revealed Mode.
If you have 2 or more energy: Play this card from under a <Hyperbolic Time Chamber> card, and this card gets +5000 power for the turn.

)
When this card attacks, choose up to 1 of your white Battle Cards and switch it to Hidden Mode.
If you have 2 or more energy: Play this card from under a <Hyperbolic Time Chamber> card, and this card gets +5000 power for the turn.

)
When this card is played, switch up to 1 of your energy to Revealed Mode, choose up to 1 of your opponent’s Battle Cards and KO it.
If you have 2 or more energy: Play this card from under a <Hyperbolic Time Chamber> card, and this card gets +5000 power for the turn.

)
When this card attacks a Leader, draw 1 card. Additionally, if no damage was dealt by this attack, switch this card to Hidden Mode.

, if you have 2 or more energy: Play this card from your hand or from under a <Hyperbolic Time Chamber> card, and this card gets +10000 power for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 white 《Saiyan》 card with an energy cost of 5 or less to your hand, then shuffle your deck.
Place this card from under a <Hyperbolic Time Chamber> card into its owner’s Drop, then place 1 card from your hand under your <Hyperbolic Time Chamber> Leader: Draw 1 card.

)

If your Leader is white: When this card is used in a combo, draw 1 card.
)
When this card is played, draw 1 card.
Place this card from under a <Hyperbolic Time Chamber> card into its owner’s Drop, then place 1 card from your hand under your <Hyperbolic Time Chamber> Leader: Draw 1 card.

)


, if you have 3 or more energy: White <Cell> card.
When this card is played, draw 1 card, switch this card to Active Mode, choose up to 1 of your opponent’s Battle Cards and KO it, then at the end of the turn, switch all of your energy to Revealed Mode.

, if your Leader is white or an 《Android》 card, and you have 3 or more energy: Play this card from your hand.

)



, if you have 3 or more energy and you draw 1 card: White <Cell> card with an energy cost of 3 or more.
When this card attacks, switch up to 1 of your energy to Revealed Mode.
When this card is removed from your Battle Area by a skill, play up to 1 white <Cell> card with an energy cost of 4 from your Drop.

)


: <Caulifla>
When you play this card, look at up to 7 cards from the top of your deck. Choose up to 1 《Universe 6》 with 15000 or less power among them and play it. Then, shuffle your deck.

)


: <Caulifla>
When you play this card, look at up to 7 cards from the top of your deck. Choose up to 1 《Universe 6》 with 15000 or less power among them and play it. Then, shuffle your deck.

)
When you Combo with this card, choose up to 1 of your attacking cards. It gains
(This card inflicts 2 damage instead of 1 when attacking) for the duration of the battle.

)
When you Combo with this card, choose up to 1 of your attacking cards. It gains
(This card inflicts 2 damage instead of 1 when attacking) for the duration of the battle.

)
Negate the
skill of all <Android 16> cards with
in all of your areas.
Choose 1 blue or green 《Android》 card in your hand and discard it : When this card attacks, draw 2 cards.
When your life is at 4 or less or there is a total of 5 or more energy between you and your opponent : You may draw 1 card, switch up to 1 of your energy to Active Mode, add cards from your life to your hand until you have 5 life left, then flip this card over.
Negate the
skill of all <Android 16> cards with
in all of your areas.
You can pay the skill costs for and activate the
skills of cards in your Energy Area.
When a blue 《Android》 card is played from your Energy Area, place the top card of your deck in your energy in Rest Mode.
Use 1 Blue/Green multicolor 《Android》 card in your Drop Area in a combo.
When this card attacks, draw 1 card.
If it's your opponent's turn : When one of your blue Unison Cards would be placed in your Drop Area or one of your blue Battle Cards is removed from your Battle Area by an opponent's skill or KO'd, you may flip this card over. If you do, draw 2 cards.
When your life is at 4 or less : You may draw 1 card, then switch up to 1 of your energy to Active Mode and flip this card over.
When this card attacks, draw 1 card.

: Choose 1 of your blue Unison Cards and it gets +10000 power and
for the battle.
If it's your opponent's turn : When one of your blue Unison Cards would be placed in your Drop Area or one of your blue Battle Cards is removed from your Battle Area by an opponent's skill or KO'd, switch up to 1 of your mono-blue energy to Active Mode and draw 1 card.

)
If your Leader Card is a blue 《Saiyan》 card and you have a blue 《Saiyan》 Battle Card in play in Rest Mode, your Leader Cards don't take damage from attacks.
Choose 1 of your Leader Cards or Battle Cards and switch it to Rest Mode : Add a marker to this card.
Draw 1 card, then choose 1 of your opponent's Battle Cards with an energy cost greater than their current energy, ignoring
, and place it at the bottom of its owner's deck.
)
Add 1 card from your life to your hand : When this card attacks, it gets +11000 power for the turn.
When this card is KO'd, look at up to 7 cards from the top of your deck, add up to 1 blue Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.

)
If your Leader Card is a blue 《Saiyan》 card, this card gains
.
When this card is KO'd, draw 1 card, then add up to 1 blue Unison Card with a specified cost of 2 from your Drop Area to your hand.
)
, if your Leader Card is a blue 《Saiyan》 card : When this card is used in a combo, choose up to 1 blue 《Saiyan》 card with an energy cost of 2 or less in your hand, negate its skills for the turn, and play it in Rest Mode.
)
When you play this card, you may choose 1 card in your life and add it to your hand. If you do so, choose up to 1 of your opponent's Battle Cards with an energy cost equal to or less than your energy and KO it.

)
When you have 5 or more energy, you can play this card from your hand without paying its energy cost.
When you play this card, if your Leader Card is a 〈Goku Black〉 or 〈Zamasu〉 card, draw 1 card, and you can't play {Goku Black, Countdown to Destruction} for the duration of the turn.
When this card attacks, draw 1 card.
When your life is at 4 or less or you have a yellow Unison Card with a specified cost of 2 in play : You may choose up to 2 of your energy, switch them to Active Mode, then choose cards in your life and add them to your hand until you have 6 life left, and flip this card over.
When this card attacks, draw 1 card.
If you have a yellow Unison Card with a specified cost of 2 in play, when a player plays a Battle Card, that player can't play Battle Cards for the turn.

)
Choose this card or 1 of your Battle Cards and switch it to Rest Mode : Add a marker to this card.
Your opponent can't attack with Battle Cards with energy costs greater than their current energy until the end of their next turn.
Choose up to 1 of your opponent's energy, switch it to Rest Mode, then this card gets +5000 power,
, and
for the turn.

)
Choose this card or 1 of your Battle Cards and switch it to Rest Mode : Add a marker to this card.
Your opponent can't attack with Battle Cards with energy costs greater than their current energy until the end of their next turn.
Choose up to 1 of your opponent's energy, switch it to Rest Mode, then this card gets +5000 power,
, and
for the turn.

)
Choose this card or 1 of your Battle Cards and switch it to Rest Mode : Add a marker to this card.
Your opponent can't attack with Battle Cards with energy costs greater than their current energy until the end of their next turn.
Choose up to 1 of your opponent's energy, switch it to Rest Mode, then this card gets +5000 power,
, and
for the turn.

)
The Battle Card being played is played in Rest Mode, then play this card.
Negate the attack, play this card, then choose up to 1 of your opponent's Battle Cards and negate its skills for the turn.
During your opponent's turn, if you have a yellow Unison Card with a specified cost of 2 in play, reduce the energy cost of this card in your hand by 2.

)
If you have a yellow Unison Card with a specified cost of 2 in play, reduce the energy cost of this card in your hand by 1.
When this card attacks, choose up to 1 of your opponent's Battle Cards in Rest Mode and it can't be switched to Active Mode until the start of your next turn.

)
If you have a yellow Unison Card with a specified cost of 2 in play and you have no Battle Cards in play : Play this card from your hand.
)
When you play this card, look at up to 5 cards from the top of your deck, choose up to 1 yellow Unison Card with a specified cost of 2 or up to 1 yellow 《Universe 11》 card with an energy cost of 4 or less among them, add it to your hand, then shuffle your deck.
When this card is switched to Rest Mode by one of your skills, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and switch it to Rest Mode.
)
When the Battle Card is played, you may choose it and switch it to Rest Mode.
If your Leader Card is a 《Universe 11》 card and it's your turn : Choose up to 1 of your Leader Cards or up to 1 of your yellow Unison Cards with a specified cost of 2 and it gets +10000 power for the turn.
)
Negate the attack, then if your Leader Card is a blue 〈Android 21〉 card and you have a Blue/Green multicolor card in your energy, choose up to 1 〈Android 16〉 card with an energy cost of 2 or less in your hand and play it.
)
Place this card in its owner's Drop Area from your Combo Area : Choose up to 1 Battle Card with a combo cost of 0 in your opponent's Combo Area and place it in its owner's Drop Area.
)
Place this card in its owner's Drop Area from your Combo Area : Choose up to 1 Battle Card with a combo cost of 0 in your opponent's Combo Area and place it in its owner's Drop Area.


)




: Yellow <Son Goten : GT> and yellow <Trunks : GT>.
If your Leader is a yellow <Gotenks : Adolescence> card, you can choose Battle Cards in your Drop when choosing cards to use with this card’s
skill from your hand. If you do, place the chosen cards at the bottom of your deck in any order.
When this card is played, draw 1 card, choose up to 1 of your opponent's Battle Cards, ignoring
, negate its skills for the turn, and switch it to Rest Mode. Choose up to 2 of your opponent's Battle Cards in Rest Mode and KO them.
)
When this card is played, draw 1 card.
If your Leader is a <Goku Black> : When you add this card to your Z-Energy, you may place this card from your Z-Energy into your Drop. If you do, add up to 1 blue <Goku Black> from your Drop to your Z-Energy.
)
Place 1 of your Z-Energy in your Drop, then remove this card from the game : Choose up to 1 of your cards and it gets +10000 power for the battle, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 2 or less and place it at the bottom of its owner’s deck.
, if your Leader is blue, you place 3 of your Z-Energy in your Drop, and you remove this card from the game : Draw 1 card, play 1 Shadow Token (10000 power, 0 combo cost, and 5000 combo power) and it gains
for the turn, then choose up to 1 of your cards and it gets +15000 power for the battle.
)
Place 1 of your Z-Energy in your Drop, then remove this card from the game : Choose up to 1 of your cards and it gets +10000 power for the battle, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 2 or less and place it at the bottom of its owner’s deck.
, if your Leader is blue, you place 3 of your Z-Energy in your Drop, and you remove this card from the game : Draw 1 card, play 1 Shadow Token (10000 power, 0 combo cost, and 5000 combo power) and it gains
for the turn, then choose up to 1 of your cards and it gets +15000 power for the battle.

)



, if your Leader is a 《Power Wish》 card, you have 3 or more energy, and you send 2 《Power Wish》 cards from your Drop to its owner's Warp : Play this card from your hand.
Send 1 《Power Wish》 card from your Drop to your Warp : Choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.
)
Negate the attack and play this card.
If this card is under {Bardock, Great Ape Assault} in a Battle Area, the card on top of this card gains
.
If your Leader is a blue 《Bardock’s Crew》 card, you have 5 or more 《Bardock’s Crew》 cards in your Drop, and you add 2 《Bardock’s Crew》 cards from your energy to your hand : When this card is played, add this card and up to 1 《Bardock’s Crew》 card from your Drop to your energy.
)

, if you have 4 or more energy and you choose 2 《Alien》 cards in your Battle Area other than {Kefla, Roar of Destruction} : Return the chosen cards to their owners' hands, then play this card from your hand, and you can't play Battle Cards for the duration of the turn.
When you play this card, choose up to 1 of your opponent's Battle Cards, and it gets -20000 power for the duration of the turn.
)

, if you have 4 or more energy and you choose 2 《Alien》 cards in your Battle Area other than {Kefla, Roar of Destruction} : Return the chosen cards to their owners' hands, then play this card from your hand, and you can't play Battle Cards for the duration of the turn.
When you play this card, choose up to 1 of your opponent's Battle Cards, and it gets -20000 power for the duration of the turn.
)
)

When this card attacks, choose up to 1 of your opponent's energy and switch it to Rest Mode.
)

: When this card activates
, choose up to 1 of your opponent's energy and switch it to Rest Mode.
)
When you play this card, choose up to 1 of your opponent's Battle Cards and up to 1 of their energy and switch them to Rest Mode.
Choose up to 1 of your opponent's Battle Cards in Rest Mode and it can't be switched to Active Mode until the start of your next Main Phase.
)
When this card attacks, choose up to 1 of your opponent's cards and switch it to Rest Mode.


)

If your opponent has 4 or more energy : At the start of your Charge Phase, if this card is the only card in your hand, you may play this card from your hand.

)
When you play this card, choose all of your opponent's Battle Cards, ignoring
, switch them to Rest Mode, then negate their skills for the turn.
When this card is placed in a Drop Area from a Battle Area by a skill or KO'd, draw 2 cards.
)
When you play this card, if your opponent has 3 or more energy in Active Mode, choose up to 1 of your opponent's energy and switch it to Rest Mode.
)
When the Battle Card is played, you may choose it and switch it to Rest Mode, then draw 1 card.
)
When the Battle Card is played, you may choose it and switch it to Rest Mode, then draw 1 card.

)
Draw 2 cards; if all of your opponent's energy is in Rest Mode, choose up to 1 《Universe 9》 card in your deck with an energy cost of 2 or less, play it, then shuffle your deck.
)
If your Leader Card has 《Universe》 in its special trait : If the Battle Card being played has an energy cost of 4 or less, it's played in Rest Mode with its skills negated for the turn.
)
Choose up to 1 of your opponent's Battle Cards with an energy cost greater than their current energy and negate its skills for the turn.
)
Choose up to 1 of your opponent's Battle Cards with an energy cost greater than their current energy and negate its skills for the turn.


)
If the Battle Card being played has an energy cost of 5 or less, negate its skills for the turn and play this card.



When you activate
, draw 2 cards.


)
If the Battle Card being played has an energy cost of 5 or less, negate its skills for the turn and play this card.



When you activate
, draw 2 cards.
)
If your Leader Card is red : Play this card, and if the Battle Card being played has 5000 power or less, it's placed in its owner's Drop Area instead of being played.
)
If your Leader Card is red : Play this card, and if the Battle Card being played has 5000 power or less, it's placed in its owner's Drop Area instead of being played.
Choose up to 1 of your opponent's Battle Cards and send it to its owner's Warp; at the end of your opponent's next turn, play the card sent to their Warp with this skill to their Battle Area with its skills negated for the turn.

)
Choose 1 card in your hand and discard it : When this card is played, choose one-

)


When this card is played, choose one-
, and it gets -20000 power for the turn.


)





, if you or your opponent's life is at 2 or less : Play this card from your hand.
When this card is played, choose up to 1 of your opponent's Battle Cards, negate its skills for the turn, and it gets -25000 power for the turn.

)
Choose 1 card in your hand and discard it : When this card is played, choose one-



)




, if your Leader Card is green or a 《Phantom Demon》 card and you choose 1 〈Hirudegarn〉 card with an energy cost of 4, 6, or 7 in your Battle Area and KO it : Play this card from your Drop Area, and you can't activate the
skill on copies of this card for the turn.
If your Leader Card is green or a 《Phantom Demon》 card : When this card activates its
skill, choose 1 card in your opponent's hand and discard it.

)

/
, if your Leader Card is green or a 《Phantom Demon》 card and you discard this card from your hand : Choose one-

)
Choose 1 card in your hand and discard it : When this card is played, choose one-

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Choose 1 card in your hand and discard it : When this card is played, choose one-

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Choose 1 card in your hand and discard it : When this card is played, choose one-

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Choose 1 card in your hand and discard it : When this card is played, choose one-


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If your Leader Card is blue : Choose up to 1 of your Leader Cards or Battle Cards, it gets +5000 power for the turn, and if the Battle Card being played has an energy cost of 6 or less, it's placed at the bottom of its owner's deck instead.


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If your Leader Card is red and you choose 1 red card in your hand and discard it : Negate the Battle Card's
skill, then switch up to 1 of your blue energy to Active Mode at the end of the turn.
Send this card from your Drop Area to your Warp : Look at the top card of your deck; if it's a multicolor Extra Card, you may add it to your hand, otherwise, place it on top of your deck.

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If you have 4 or less cards in your hand, this card gains
(This card inflicts 2 damage instead of 1 when attacking).
When this card attacks, you may place 1 card from your hand in the Drop Area. If you do so, this card gains +5000 power for the duration of the turn.

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Red 〈Baby〉 card with an energy cost of 4. (Play this card on top of the specified card.)
When a card evolves into this card, draw 1 card, then choose up to 1 of your opponent's Battle Cards, it gets -5000 power for the duration of the turn, and you can't play {Super Baby 1, Parasitic Menace} for the duration of the turn.
: Choose 1 〈Baby〉 card with an energy cost of 6 from your hand and play it on top of this card.
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When you play this card, if your Leader Card is a blue 《Shenron》 card, choose up to 2
cards from your deck, add them to your hand, then shuffle your deck. If you added cards to your hand, choose 1 card from your hand and place it in your Drop Area.
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When you play or combo with this card, if your Leader Card is a green 《Shenron》 card, choose up to 3
cards from your deck, place them in your Drop Area, then shuffle your deck. If you placed cards in your Drop Area, choose up to 1 of your opponent's Battle Cards with an energy cost of 1 and KO it.
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When you play or combo with this card, if your Leader Card is a green 《Shenron》 card, choose up to 3
cards from your deck, place them in your Drop Area, then shuffle your deck. If you placed cards in your Drop Area, choose up to 1 of your opponent's Battle Cards with an energy cost of 1 and KO it.

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If a 〈Frieza〉 or 〈Sorbet〉 card is in play in your Battle Area, you can play this card from your hand without paying its energy cost.
When you play this card, if your Leader Card is a yellow 《Shenron》 card, choose up to 1
card from your deck and place it in your Drop Area, then shuffle your deck, draw 1 card, and you can't play {Tagoma, Frieza's Loyal Servant} for the duration of the turn.
(This card can't be chosen by the skills of your opponent's cards.)
When you play this card, if your Leader Card is a black 《Saiyan》 card, place the top 5 cards of your deck in your Drop Area.
, place this card in its owner's Drop Area : Choose 1 black Battle Card with 19000 power from your Drop Area and play it.

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When you play this card from your hand, activate this skill. At the end of this turn, if there is a card that is both blue and yellow in your energy, draw 2 cards, choose 1 card in your hand and place it in your Drop Area, then choose up to 1 of your blue or yellow energy and switch it to Active Mode.

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When you play this card from your hand, activate this skill. At the end of this turn, if there is a card that is both blue and yellow in your energy, draw 2 cards, choose 1 card in your hand and place it in your Drop Area, then choose up to 1 of your blue or yellow energy and switch it to Active Mode.

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When you play this card from your hand, activate this skill. At the end of this turn, if there is a card that is both red and green in your energy, draw 2 cards, choose 1 card in your hand and place it in your Drop Area, then choose any number of your opponent's Battle Cards with a total energy cost of 3 or less and KO them.
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If a green 〈Vegeta〉 card with an energy cost of 6 is in play in a Battle Area, you can play this card from your hand without paying its energy cost.
When you play this card, you can't play {Yajirobe, Chasing Tail} for the duration of the turn.
Choose up to 1 green 〈Vegeta〉 card with an energy cost of 6 in a Battle Area, place it in its owner's Drop Area, and draw 1 card.
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When you play this card, if there is a 《Universe 6》 Battle Card in your Drop Area, you may choose 1 card in your hand and place it in your Drop Area. If you do, choose up to 1 blue or yellow non-〈Cabba〉 《Universe 6》 card with an energy cost of 1 in your Drop Area and play it.
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Only 1 {Trunks, a Helping Blast} can be played in your Battle Area, and if you have a Battle Card in your Battle Area that is both red and green, you can play this card from your hand without paying its energy cost.
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Only 1 {Trunks, a Helping Blast} can be played in your Battle Area, and if you have a Battle Card in your Battle Area that is both red and green, you can play this card from your hand without paying its energy cost.
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When you play this card, draw 1 card.
When your opponent attacks with a card, you may choose 1 yellow card in your hand and place it in your Drop Area, choose 1 of your yellow energy and switch it to Rest Mode, and place this card in its owner's Drop Area. If you do, negate the attack.


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When this card is switched to Active Mode by your Leader Card's skill, add a marker to this card.
Draw 1 card, then choose 1 card in your hand and discard it.
Choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and place it at the bottom of its owner's deck.

This card gets +3000 power for each card under it.

(You must remove a marker from your Unison Card to activate this skill.) Place 1 card under this card in its owner's Drop Area : Switch this card to Active Mode.
(You can only activate this skill once per turn across all copies of this card.)
, if you have 3 or more energy and choose 5 《Saiyan》 cards in your Drop Area : Play this card from your hand, then place the chosen cards under this card.
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Add up to 1 {Four-Star Ball, Parasitic Darkness} from your deck to your hand, shuffle your deck, and place 1 card from your hand at the bottom of your deck.
Until the start of your next Main Phase, you can activate {Fruit of the Tree of Might} from your hand without paying its energy cost by discarding another card from your hand instead.
When this card is played, choose up to 12 of your opponent's Battle Cards with 《God》 or 《Universe》 in their special traits, ignoring
, negate their
skills, and remove them from the game.

, if you have 3 or more energy : Play this card from your hand. 
If your Leader is a red <Great Priest> card and there are 4 or more colors in your energy : Use up to 1 multicolor 《God》 card from your hand in a combo.
When this card is played, choose up to 12 of your opponent's Battle Cards with 《God》 or 《Universe》 in their special traits, ignoring
, negate their
skills, and remove them from the game.

, if you have 3 or more energy : Play this card from your hand. 
If your Leader is a red <Great Priest> card and there are 4 or more colors in your energy : Use up to 1 multicolor 《God》 card from your hand in a combo.

This card can attack your opponent’s Battle Cards in Active Mode.
If your opponent has 2 or more energy : When an opponent’s Battle Card is KO’d by this card’s attack, switch this card to Active Mode.

This card can attack your opponent’s Battle Cards in Active Mode.
If your opponent has 2 or more energy : When an opponent’s Battle Card is KO’d by this card’s attack, switch this card to Active Mode.

This card can attack your opponent’s Battle Cards in Active Mode.
If your opponent has 2 or more energy : When an opponent’s Battle Card is KO’d by this card’s attack, switch this card to Active Mode.



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: When this card is sent from your Drop to your Warp by a 《Shadow Dragon》 card’s skill, play this card from your Warp.
When this card is played, choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.
At the end of your turn, switch this card to Active Mode.

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When this card is played, draw 1 card.

, if your Leader’s back side is a yellow <Gogeta : GT> card and you have 2 or more multicolor cards in your energy : Play this card from your hand.
KO this card : Play up to 1 multicolor card with an energy cost of 8, an original combo power of 5000, and <GT> in its character name from your Drop.