DRAGON BALL SUPER CARD GAME

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  • BT22-081
    Son Goku
    Son Goku
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Yellow
    Power
    10000
    Character
    Son Goku: Childhood
    Special Trait
    Saiyan
    Era
    Young Son Goku Saga
    Skill
    Activate MainOnce per turn Look at up to 5 cards from the top of your deck, add up to 1 <Son Goku : Childhood> or 《Earthling》 card-both yellow and with an energy cost of 4 or less-to your hand, then shuffle your deck.
    Awaken If your life is at 6 or less and you have a yellow skill-less Battle Card in your Drop : Draw 2 cards, and your originally skill-less Battle Cards can’t gain skills for the game.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Back
    BT22-081
    Son Goku & Korin, Martial Discipline
    Son Goku & Korin, Martial Discipline
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Yellow
    Power
    15000
    Character
    Son Goku : Childhood/Korin
    Special Trait
    Saiyan/Earthling
    Era
    Young Son Goku Saga
    Skill
    Permanent During your opponent’s turn, reduce the skill cost of {Grandpa’s Heirloom, the Four-Star Ball}’s Activate: Main/Battle in your hand by .
    Permanent You can use yellow originally skill-less Rest Mode Battle Cards in combos.
    AutoOnce per turn When you play a yellow originally skill-less Battle Card, choose up to 1 of your opponent’s Battle Cards or Unisons and negate its skills for the turn. Additionally, if it’s your turn, draw 1 card.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Front
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