

You can’t include non-white Extra in your deck.
[Once Per Turn] Place up to 1 white <Cell> card from your deck into its owner's Drop, then shuffle your deck.
When your life is at 4 or less, or you have a total of 3 or more white <Cell> cards and Extras in your Drop: Draw 2 cards, then add cards from your life to your hand until you have 6 life left.
Switch 1 of your energy to Hidden Mode: When your <Cell> or <Cell Jr.> card-both white and with an energy cost of 3 or more-is played, activate an
skill of up to 1 mono-white Extra with an energy cost of 2 in your hand.
[Once Per Turn] Add up to 1 white Extra with an
skill and an energy cost of 2 from your Drop to your hand.
You can’t include non-white Extra in your deck.
[Once Per Turn] Place up to 1 white <Cell> card from your deck into its owner's Drop, then shuffle your deck.
When your life is at 4 or less, or you have a total of 3 or more white <Cell> cards and Extras in your Drop: Draw 2 cards, then add cards from your life to your hand until you have 6 life left.
Switch 1 of your energy to Hidden Mode: When your <Cell> or <Cell Jr.> card-both white and with an energy cost of 3 or more-is played, activate an
skill of up to 1 mono-white Extra with an energy cost of 2 in your hand.
[Once Per Turn] Add up to 1 white Extra with an
skill and an energy cost of 2 from your Drop to your hand.