DRAGON BALL SUPER CARD GAME

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DRAGON BALL SUPER CARD GAME MASTERSBooster Pack -CRITICAL BLOW-[DBS-B22]

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  • BT22-001
    Son Gohan
    Son Gohan
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Red
    Power
    10000
    Character
    Son Gohan: SH
    Special Trait
    Saiyan/Earthling
    Era
    SUPER HERO Saga
    Skill
    Auto When this card attacks, draw 1 card.
    Awaken If your life is at 4 or less or your opponent has a red <Pan : SH> card in play : Draw 2 cards, then add cards from your life to your hand until you have 6 life left.
    Notes
    Errata Card
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Back
    BT22-001
    Son Gohan, Unfaltering Power
    Son Gohan, Unfaltering Power
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Red
    Power
    15000
    Character
    Son Gohan: SH
    Special Trait
    Saiyan/Earthling
    Era
    SUPER HERO Saga
    Skill
    AutoOnce per turn When your red <Son Gohan : SH> or <Piccolo : SH> card attacks, draw 1 card.
    Auto At the end of your turn, choose up to 1 of your red <Piccolo : SH> cards and switch it to Active Mode.
    AutoOnce per turn When your {Piccolo, Power Beyond Awakening} activates a Blocker skill or is removed from a Battle Area by an opponent’s skill, at the end of the turn, add cards from your life to your hand until you have 4 life left, and play up to 1 red <Son Gohan : SH> Z-Leader from your Z-Deck on top of this card.
    Notes
    Errata Card
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Front
  • BT22-002
    Dr. Hedo
    Dr. Hedo
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Red
    Power
    10000
    Character
    Dr. Hedo: SH
    Special Trait
    Earthling/Scientist/Red Ribbon Army
    Era
    SUPER HERO Saga
    Skill
    Auto When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 red 《Red Ribbon Army》 card to your hand, then shuffle your deck.
    Awaken If your life is at 4 or less or you have 1 or more each of red <Gamma 1 : SH> and <Gamma 2 : SH> cards in play : Draw 2 cards, and add cards from your life to your hand until you have 6 life left.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Back
    BT22-002
    Dr. Hedo, Admiration for Heroes
    Dr. Hedo, Admiration for Heroes
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Red
    Power
    15000
    Character
    Dr. Hedo: SH
    Special Trait
    Earthling/Scientist/Red Ribbon Army
    Era
    SUPER HERO Saga
    Skill
    Permanent During your turn, your <Gamma 1 : SH> and <Gamma 2 : SH> cards-both red and with energy costs of 2-gain Barrier.
    AutoOnce per turn If you discard 1 red 《Red Ribbon Army》 card from your hand : When your red <Gamma 2 : SH> card attacks, draw 2 cards.
    Activate MainOnce per turn Choose up to 1 red <Gamma 1 : SH> card with an energy cost of 3 or less and switch it to Active Mode.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Front
  • BT22-003
    Son Gohan, Awakening to Beast
    Son Gohan, Awakening to Beast
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    Z-LEADER
    Color
    Red
    Power
    20000
    Character
    Son Gohan: SH
    Special Trait
    Saiyan/Earthling
    Era
    SUPER HERO Saga
    Skill
    Double Strike
    Z-Awaken, when your life is at 3 or less : Red <Son Gohan : SH> card.
    Auto If you place 1 card from your Z-Energy in your Drop : When this card is placed in a Leader Area, place up to 1 {Special Beam Cannon, Inherited Power} from your Z-Deck in the Battle Area.
    Auto When this card attacks, draw 1 card.
    Auto At the end of your turn, choose all of your red <Piccolo : SH> cards and switch them to Active Mode.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-004
    Gamma 1 & Gamma 2, Arrival of Heroes
    Gamma 1 & Gamma 2, Arrival of Heroes
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    Z-BATTLE
    Color
    Red
    Power
    15000
    Energy(Color Cost)
    2()
    Character
    Gamma 1: SH/Gamma 2: SH
    Special Trait
    Android/Red Ribbon Army
    Era
    SUPER HERO Saga
    Skill
    Unique
    Permanent If you have 1 or more each of red <Gamma 1 : SH> and <Gamma 2 : SH> cards in play, reduce this card’s energy cost in your Z-Deck by , and reduce its Z-Energy cost by 1.
    Permanent If you have 3 or more energy, your red <Gamma 1 : SH> and <Gamma 2 : SH> cards get +5000 power during your turn.
    AutoLimit 1 When your red <Gamma 1 : SH> card is switched to Active Mode by a <Dr. Hedo : SH> card skill, switch this card to Active Mode, and this card gains Double Strike for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-005
    Cell Max, Advent of Despair
    Cell Max, Advent of Despair
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    Z-BATTLE
    Color
    Red
    Power
    20000
    Energy(Color Cost)
    3()
    Character
    Cell Max
    Special Trait
    Android/Red Ribbon Army
    Era
    SUPER HERO Saga
    Skill
    BarrierBlocker
    Auto When this card attacks, choose up to 1 of your opponent’s Battle Cards and it gets -15000 power for the turn.
    AutoOnce per turn If it’s your turn : When one of your card skills reduces a card’s power to 0 or less, switch this card to Active Mode.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-006
    Battle With the Red Ribbon Army
    Battle With the Red Ribbon Army
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    Z-EXTRA
    Color
    Red
    Energy(Color Cost)
    1()
    Skill
    AutoLimit 1 If your Leader is a red <Son Gohan : SH> card and you have 2 or more energy : When this card is placed in a Battle Area, play up to 1 {SS Son Gohan, All-Out Explosion} from your deck, play up to 1 red <Pan : SH> card with an energy cost of 1 from your deck to your opponent’s Battle Area, then shuffle your deck.
    Auto Place 1 card from your hand at the bottom of your deck and remove this card from the game : When your {Piccolo, Bestowed Power} is played, add up to 1 {Piccolo, Power Beyond Awakening} from your deck to your hand, then shuffle your deck.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-007
    Special Beam Cannon, Inherited Power
    Special Beam Cannon, Inherited Power
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    Z-EXTRA
    Color
    Red
    Energy(Color Cost)
    1()
    Skill
    Activate Battle, your red <Son Gohan : SH> card is attacking and you remove this card from the game : Choose up to 1 of your opponent’s Battle Cards with 35000 power or less, ignoring Barrier, and KO it, then choose one-
    ・Choose up to 1 of your red <Son Gohan : SH> Z-Leaders, it gets +20000 power for the battle, then remove it from the game at the end of the turn.
    ・Choose up to 1 of your red <Son Gohan : SH> cards with an original power of 30000 or more, and it gets +15000 power and Double Strike for the battle.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-008
    Dr. Hedo’s Laboratory
    Dr. Hedo’s Laboratory
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    Z-EXTRA
    Color
    Red
    Energy(Color Cost)
    1()
    Skill
    Z-Stack 1 Red <Cell Max> card with an energy cost of 3.
    Activate MainLimit 1 If your Leader is a red 《Red Ribbon Army》 card : Play up to 1 red <Gamma 1 : SH> card with an energy cost less than or equal to your energy from your hand in Rest Mode.
    Activate Main, you have 4 or more energy and you discard 1 red <Magenta : SH> card from your hand : Play up to 1 red <Cell Max> card with an energy cost of 3 from under this card, then remove this card from the game.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-009
    Son Gohan, Beast Roar
    Son Gohan, Beast Roar
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    BATTLE
    Color
    Red
    Power
    30000
    Energy(Color Cost)
    8()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Gohan: SH
    Special Trait
    Saiyan/Earthling
    Era
    SUPER HERO Saga
    Skill
    Dual Attack
    AutoLimit 1 If you have a {Special Beam Cannon, Inherited Power} in your Battle Area and this card is attacking : When your opponent activates a Counter skill, choose up to 1 of your opponent’s Leaders, and it gets -5000 power for the turn.
    Activate MainLimit 1, if your Leader is a red 《Saiyan》 card and you have 4 or more energy : Play this card from your hand, choose up to 1 of your opponent’s Battle Cards, and it gets -30000 power for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-009_SPR
    Son Gohan, Beast Roar
    Son Gohan, Beast Roar
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Special Rare[SPR]
    Type
    BATTLE
    Color
    Red
    Power
    30000
    Energy(Color Cost)
    8()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Gohan: SH
    Special Trait
    Saiyan/Earthling
    Era
    SUPER HERO Saga
    Skill
    Dual Attack
    AutoLimit 1 If you have a {Special Beam Cannon, Inherited Power} in your Battle Area and this card is attacking : When your opponent activates a Counter skill, choose up to 1 of your opponent’s Leaders, and it gets -5000 power for the turn.
    Activate MainLimit 1, if your Leader is a red 《Saiyan》 card and you have 4 or more energy : Play this card from your hand, choose up to 1 of your opponent’s Battle Cards, and it gets -30000 power for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-010
    Son Gohan, Ultimate Power of Legend
    Son Gohan, Ultimate Power of Legend
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Red
    Power
    20000
    Energy(Color Cost)
    4()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Gohan: SH
    Special Trait
    Saiyan/Earthling
    Era
    SUPER HERO Saga
    Skill
    EX-Evolve : Red <Son Gohan : SH> card with an energy cost of 3.
    AutoLimit 1 If your opponent has 2 or more energy : When this card is played, draw 1 card, switch this card to Active Mode, play up to 1 {Piccolo, Bestowed Power} from your deck with its skills negated for the turn, then shuffle your deck.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-011
    SS Son Gohan, All-Out Explosion
    SS Son Gohan, All-Out Explosion
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Red
    Power
    15000
    Energy(Color Cost)
    3()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Gohan: SH
    Special Trait
    Saiyan/Earthling
    Era
    SUPER HERO Saga
    Skill
    DeflectUniqueBarrier
    Auto When this card is played, choose up to 1 of your opponent’s Battle Cards with 15000 power or less and KO it.
    Activate Main, if your opponent has a red <Pan : SH> card in play : Play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-012
    SS Son Gohan & Pan, Strong Father and Daughter
    SS Son Gohan & Pan, Strong Father and Daughter
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Red
    Power
    24000
    Energy(Color Cost)
    6()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Gohan: SH/Pan: SH
    Special Trait
    Saiyan/Earthling
    Era
    SUPER HERO Saga
    Skill
    Blocker
    Activate BattleLimit 1, if your Leader is a red <Son Gohan : SH> card, you choose 1 of you or your opponent’s red <Pan : SH> cards, then add it to its owner’s hand : Play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-013
    Pan, Glimpse of Strength
    Pan, Glimpse of Strength
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Red
    Power
    4000
    Energy(Color Cost)
    1()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Pan: SH
    Special Trait
    Saiyan/Earthling
    Era
    SUPER HERO Saga
    Skill
    Permanent This card can only attack or be used in a combo if your Leader is a red <Son Gohan : SH> card.
    Auto When this card is played from your hand, draw 1 card.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-014
    Pan, Determined Young Girl
    Pan, Determined Young Girl
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Red
    Power
    4000
    Energy(Color Cost)
    1()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Pan: SH
    Special Trait
    Saiyan/Earthling
    Era
    SUPER HERO Saga
    Skill
    Permanent This card can only attack or be used in a combo if your Leader is a red <Son Gohan : SH> card.
    Auto When this card is played from your hand, look at up to 5 cards from the top of your deck, add up to 1 red Battle Card with an energy cost of 5 or less and <SH> in its character name to your hand, then shuffle your deck.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-015
    Piccolo, Power Beyond Awakening
    Piccolo, Power Beyond Awakening
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Red
    Power
    20000
    Energy(Color Cost)
    5()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Piccolo: SH
    Special Trait
    Namekian/God
    Era
    SUPER HERO Saga
    Skill
    Blocker
    EX-Evolve : Red <Piccolo : SH> card with an energy cost of 4.
    Auto When this card is played, draw 1 card, switch this card to Active Mode, and this card gets +5000 power for the turn.
    Activate Main If you have a {Son Gohan, Beast Roar} in play and you switch this card to Rest Mode : Your opponent can’t activate a Blocker skill for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-016
    Piccolo, Bestowed Power
    Piccolo, Bestowed Power
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Red
    Power
    15000
    Energy(Color Cost)
    4()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Piccolo: SH
    Special Trait
    Namekian/God
    Era
    SUPER HERO Saga
    Skill
    Blocker
    Auto When this card is played, choose up to 1 of your opponent’s Battle Cards, and it gets -20000 power for the turn.
    Activate MainLimit 1, if you have 3 or more energy and your opponent has a red <Pan : SH> card in play : Play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-017
    Piccolo, With a New Student
    Piccolo, With a New Student
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Red
    Power
    10000
    Energy(Color Cost)
    3()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Piccolo: SH
    Special Trait
    Namekian/God
    Era
    SUPER HERO Saga
    Skill
    Blocker
    Auto When this card attacks, use up to 1 《Saiyan》 or 《Earthling》 card-both mono-red and with 5000 combo power-from your Drop in a combo with its skills negated for the turn.
    Activate MainLimit 1, if your opponent has a red <Pan : SH> card in play : Play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-018
    Videl, Dedicated Mother
    Videl, Dedicated Mother
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    BATTLE
    Color
    Red
    Power
    15000
    Energy(Color Cost)
    2()
    Combo Energy
    -
    Combo Power
    10000
    Character
    Videl: SH
    Special Trait
    Earthling
    Era
    SUPER HERO Saga
    Skill
    Super Combo
    Auto If your Leader is red and your life is at 4 or less : When this card is used in a combo, draw 1 card.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-019
    Gamma 1, Hero Pride
    Gamma 1, Hero Pride
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Red
    Power
    15000
    Energy(Color Cost)
    3()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Gamma 1: SH
    Special Trait
    Android/Red Ribbon Army
    Era
    SUPER HERO Saga
    Skill
    AutoLimit 1 When this card attacks, use up to 1 red 《Red Ribbon Army》 card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
    AutoOnce per turn When this card is switched to Active Mode by a <Dr. Hedo : SH> card skill, draw 1 card, choose up to 1 of your opponent’s Battle Cards, and it and this card get -10000 power for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-020
    Gamma 1, A New Hero Created By Dr. Hedo
    Gamma 1, A New Hero Created By Dr. Hedo
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Red
    Power
    10000
    Energy(Color Cost)
    2()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Gamma 1: SH
    Special Trait
    Android/Red Ribbon Army
    Era
    SUPER HERO Saga
    Skill
    Deflect
    AutoLimit 1 When this card attacks, use up to 1 red 《Red Ribbon Army》 card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
    AutoOnce per turn When this card is switched to Active Mode by a <Dr. Hedo : SH> card skill, choose up to 1 of your opponent’s Battle Cards, and it and this card get -5000 power for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-021
    Gamma 1 & Gamma 2, Heroes’ Mission
    Gamma 1 & Gamma 2, Heroes’ Mission
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    BATTLE
    Color
    Red
    Power
    15000
    Energy(Color Cost)
    5()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Gamma 1: SH/Gamma 2: SH
    Special Trait
    Android/Red Ribbon Army
    Era
    SUPER HERO Saga
    Skill
    Auto When this card is played, choose up to 1 of your red 《Red Ribbon Army》 cards, and it gets +5000 power for the turn.
    AutoOnce per turn When your <Gamma 1 : SH> card is switched to Active Mode by a <Dr. Hedo : SH> card skill, switch this card to Active Mode.
    Activate BattleLimit 1, if your Leader is red and you or your opponent has 3 or more energy : Draw 1 card, play this card from your hand, choose up to 1 of your red cards, and it gets +10000 power for the battle.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-021_SPR
    Gamma 1 & Gamma 2, Heroes’ Mission
    Gamma 1 & Gamma 2, Heroes’ Mission
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Special Rare[SPR]
    Type
    BATTLE
    Color
    Red
    Power
    15000
    Energy(Color Cost)
    5()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Gamma 1: SH/Gamma 2: SH
    Special Trait
    Android/Red Ribbon Army
    Era
    SUPER HERO Saga
    Skill
    Auto When this card is played, choose up to 1 of your red 《Red Ribbon Army》 cards, and it gets +5000 power for the turn.
    AutoOnce per turn When your <Gamma 1 : SH> card is switched to Active Mode by a <Dr. Hedo : SH> card skill, then switch this card to Active Mode.
    Activate BattleLimit 1, if your Leader is red and you or your opponent has 3 or more energy : Draw 1 card, play this card from your hand, choose up to 1 of your red cards, and it gets +10000 power for the battle.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-022
    Gamma 2, Suicide Attack Departure
    Gamma 2, Suicide Attack Departure
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Red
    Power
    25000
    Energy(Color Cost)
    5()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Gamma 2: SH
    Special Trait
    Android/Red Ribbon Army
    Era
    SUPER HERO Saga
    Skill
    Critical
    AutoOnce per turn When your red <Gamma 1 : SH> card is switched to Active Mode by a <Dr. Hedo : SH> card skill, switch this card to Active Mode, and this card gains the following skill for the turn-
    "Auto At the end of a battle in which this card attacked, place this card in its owner’s Drop. Additionally, if your opponent’s life is at 3 or more, deal 1 damage to your opponent."
    Activate MainLimit 1, if your opponent has 3 or more energy and you have a red <Gamma 1 : SH> card in play : Play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-023
    Gamma 2, A New Hero Created By Dr. Hedo
    Gamma 2, A New Hero Created By Dr. Hedo
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Red
    Power
    15000
    Energy(Color Cost)
    2()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Gamma 2: SH
    Special Trait
    Android/Red Ribbon Army
    Era
    SUPER HERO Saga
    Skill
    Permanent If you have a red <Gamma 1 : SH> card in play, reduce the energy cost of this card in your hand by .
    AutoLimit 1 When your red <Gamma 1 : SH> card is switched to Active Mode by a <Dr. Hedo : SH> card skill, switch this card to Active Mode.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-024
    Dr. Hedo, Heroism and Aesthetics
    Dr. Hedo, Heroism and Aesthetics
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Red
    Power
    15000
    Energy(Color Cost)
    2()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Dr. Hedo: SH
    Special Trait
    Earthling/Scientist/Red Ribbon Army
    Era
    SUPER HERO Saga
    Skill
    AutoLimit 1, if your Leader is a red <Dr. Hedo : SH> card and you have a red Z-Extra in your Battle Area : When this card is used in a combo from your hand, play up to 1 <Gamma 1 : SH> or <Gamma 2 : SH> card-both red, with a power of 15000 or less, and with an energy cost less than or equal to your energy-from your deck, then shuffle your deck.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-025
    Dr. Hedo, A Heroic Brain?
    Dr. Hedo, A Heroic Brain?
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Red
    Power
    4000
    Energy(Color Cost)
    1()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Dr. Hedo: SH
    Special Trait
    Earthling/Scientist/Red Ribbon Army
    Era
    SUPER HERO Saga
    Skill
    Permanent If your leader is a red 《Red Ribbon Army》 card and you have a red <Gamma 1 : SH> or <Gamma 2 : SH> card in play, this card gets +1000 power, and this card can attack Battle Cards that are in Active Mode.
    Auto When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 《Red Ribbon Army》 card to your hand, then shuffle your deck.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-026
    Hachimaru, Small Scout
    Hachimaru, Small Scout
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Red
    Power
    1000
    Energy(Color Cost)
    1()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Hachimaru: SH
    Special Trait
    Robot/Red Ribbon Army
    Era
    SUPER HERO Saga
    Skill
    Activate MainLimit 1 If your Leader is a red 《Red Ribbon Army》 card : Play this card in Rest Mode from your hand, choose up to 1 Battle Card, and it gets -5000 power for the turn. Additionally, if the chosen card is a <Magenta : SH> card, it gets -10000 power for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-027
    Cell Max, Return of Despair
    Cell Max, Return of Despair
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    BATTLE
    Color
    Red
    Power
    25000
    Energy(Color Cost)
    8()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Cell Max
    Special Trait
    Android/Red Ribbon Army
    Era
    SUPER HERO Saga
    Skill
    Blocker
    Auto When this card attacks or activates a Blocker skill, switch this card to Active Mode, and this card gets -15000 power for the turn at the end of the battle.
    Auto When this card is KO’d or removed from a Battle Area by a skill, choose up to 1 of your opponent’s Battle Cards and it gets -30000 power for the turn.
    Activate MainLimit 1, if your Leader is red and your opponent has 3 or more energy : Play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-027_PR
    Cell Max, Return of Despair
    Cell Max, Return of Despair
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    BATTLE
    Color
    Red
    Power
    25000
    Energy(Color Cost)
    8()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Cell Max: SH
    Special Trait
    Android/Red Ribbon Army
    Era
    DBS : SUPER HERO Saga
    Skill
    Blocker
    Auto When this card attacks or activates a Blocker skill, switch this card to Active Mode, and this card gets -15000 power for the turn at the end of the battle.
    Auto When this card is KO’d or removed from a Battle Area by a skill, choose up to 1 of your opponent’s Battle Cards and it gets -30000 power for the turn.
    Activate MainLimit 1, if your Leader is red and your opponent has 3 or more energy : Play this card from your hand.
    Notes
    Deluxe Pack 2024 Vol. 2
    Available in tournaments:
    July 6, 2024
  • BT22-027_SPR
    Cell Max, Return of Despair
    Cell Max, Return of Despair
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Special Rare[SPR]
    Type
    BATTLE
    Color
    Red
    Power
    25000
    Energy(Color Cost)
    8()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Cell Max
    Special Trait
    Android/Red Ribbon Army
    Era
    SUPER HERO Saga
    Skill
    Blocker
    Auto When this card attacks or activates a Blocker skill, switch this card to Active Mode, and this card gets -15000 power for the turn at the end of the battle.
    Auto When this card is KO’d or removed from a Battle Area by a skill, choose up to 1 of your opponent’s Battle Cards and it gets -30000 power for the turn.
    Activate MainLimit 1, if your Leader is red and your opponent has 3 or more energy : Play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-028
    Magenta, Emergency Armament
    Magenta, Emergency Armament
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Red
    Power
    15000
    Energy(Color Cost)
    3()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Magenta: SH
    Special Trait
    Earthling/Red Ribbon Army
    Era
    SUPER HERO Saga
    Skill
    Counter AttackLimit 1 Play this card, then choose up to 1 of your opponent’s Battle Cards and it gets -10000 power for the turn.
    Permanent If your Leader is a red <Cell Max> card and you have a red Z-Extra in your Battle Area, you may activate this card’s Counter skill from your hand without paying its energy cost.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-029
    Magenta, Path to Wish Fulfillment
    Magenta, Path to Wish Fulfillment
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Red
    Power
    4000
    Energy(Color Cost)
    1()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Magenta: SH
    Special Trait
    Earthling/Red Ribbon Army
    Era
    SUPER HERO Saga
    Skill
    Auto When this card is played, draw 1 card.
    AutoLimit 1, if your Leader is a red 《Red Ribbon Army》 card : When this card is used in a combo, choose up to 1 of your red 《Red Ribbon Army》 cards, and it gains Double Strike for the battle.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-030
    Focused Barrage
    Focused Barrage
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    EXTRA
    Color
    Red
    Energy(Color Cost)
    4()
    Skill
    Permanent For each of your Battle Cards with <SH> in its character name, reduce the energy cost of this card in your hand by 1.
    Activate MainLimit 1 If your Leader is a red <Son Gohan : SH> card : Draw 1 card, choose up to 1 of your opponent’s Battle Cards and it gets -30000 power for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-031
    Son Goku
    Son Goku
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Blue
    Power
    10000
    Character
    Son Goku
    Special Trait
    Saiyan
    Era
    Janemba Saga
    Skill
    Permanent Negate the Energy-Exhaust skill of your Blue/Yellow multicolor 《Saiyan》 cards in all areas.
    Activate MainOnce per turn Add up to 1 card from your life to your hand, look at up to 5 cards from the top of your deck, add up to 1 blue or yellow 《Saiyan》 card to your hand, then shuffle your deck.
    Awaken When your life is at 5 or less : Draw 2 cards, and you can’t place cards in your Energy Area by your skills for the game.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Back
    BT22-031
    Son Goku & Vegeta, Tag Team in Hell
    Son Goku & Vegeta, Tag Team in Hell
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Blue
    Power
    15000
    Character
    Son Goku/Vegeta
    Special Trait
    Saiyan
    Era
    Janemba Saga
    Skill
    Permanent Negate the Energy-Exhaust skill of your Blue/Yellow multicolor 《Saiyan》 cards in all areas.
    Auto When this card attacks, draw 1 card, then add up to 1 card from your life to your hand.
    Activate MainOnce per turn : Draw 1 card, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 4 or less and add it to its owner’s hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Front
  • BT22-031_PR
    Son Goku
    Son Goku
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Blue
    Power
    10000
    Character
    Son Goku
    Special Trait
    Saiyan
    Era
    Janemba Saga
    Skill
    Permanent Negate the Energy-Exhaust skill of your Blue/Yellow multicolor 《Saiyan》 cards in all areas.
    Activate MainOnce per turn Add up to 1 card from your life to your hand, look at up to 5 cards from the top of your deck, add up to 1 blue or yellow 《Saiyan》 card to your hand, then shuffle your deck.
    Awaken When your life is at 5 or less : Draw 2 cards, and you can’t place cards in your Energy Area by your skills for the game.
    Notes
    Metal Leader Card,Alt-Art Leader Card TOP2
    Available in tournaments:
    December 8, 2023
    See the Back
    BT22-031_PR
    Son Goku & Vegeta, Tag Team in Hell
    Son Goku & Vegeta, Tag Team in Hell
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Blue
    Power
    15000
    Character
    Son Goku/Vegeta
    Special Trait
    Saiyan
    Era
    Janemba Saga
    Skill
    Permanent Negate the Energy-Exhaust skill of your Blue/Yellow multicolor 《Saiyan》 cards in all areas.
    Auto When this card attacks, draw 1 card, then add up to 1 card from your life to your hand.
    Activate MainOnce per turn : Draw 1 card, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 4 or less and add it to its owner’s hand.
    Notes
    Metal Leader Card,Alt-Art Leader Card TOP2
    Available in tournaments:
    December 8, 2023
    See the Front
  • BT22-032
    Janemba
    Janemba
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Blue
    Power
    10000
    Character
    Janemba
    Special Trait
    Evil Incarnate
    Era
    Janemba Saga
    Skill
    Auto When this card is placed in the Leader Area, activate up to 1 {Barrier Around Check-In Station} from your deck.
    Auto When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 blue <Janemba> card to your hand, then shuffle your deck.
    Auto If it’s your opponent’s turn : When your blue <Janemba> card with an energy cost of 2 or more is removed from the Battle Area by a skill or KO’d, draw 2 cards, add cards from your life to your hand until you have 6 life left, and flip this card over.
    Awaken When your life is at 4 or less : Draw 2 cards.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Back
    BT22-032
    Janemba, Silent Demon
    Janemba, Silent Demon
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Blue
    Power
    15000
    Character
    Janemba
    Special Trait
    Evil Incarnate
    Era
    Janemba Saga
    Skill
    Auto When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 blue <Janemba> card to your hand, then shuffle your deck.
    AutoOnce per turn If it’s your opponent’s turn : When one of your blue Z-Extras is placed in a Battle Area, draw 1 card and switch up to 1 of your mono-blue energy to Active Mode.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Front
  • BT22-033
    SS Gogeta, Light Shining Through Hell
    SS Gogeta, Light Shining Through Hell
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    Z-LEADER
    Color
    Blue
    Power
    20000
    Character
    Gogeta
    Special Trait
    Saiyan
    Era
    Janemba Saga
    Skill
    Z-Awaken, when your life is at 3 or less : Blue card with both <Son Goku> and <Vegeta>.
    AutoOnce per turn When your Blue/Yellow multicolor <Gogeta> card is played by a Union skill, draw 1 card, choose up to 1 of your opponent’s Battle Cards, ignoring Barrier, and place it at the bottom of its owner’s deck.
    Auto When this card attacks, draw 1 card.
    Activate BattleOnce per turn If it’s your turn, you have a <Gogeta> or <Veku> card-both with the Aegis skill-in play, and you send 1 blue card and 1 yellow card from your Drop to your Warp : Switch 2 of your energy to Active Mode, and you can only play yellow Battle Cards for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-033_PR
    SS Gogeta, Light Shining Through Hell
    SS Gogeta, Light Shining Through Hell
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    Z-LEADER
    Color
    Blue
    Power
    20000
    Character
    Gogeta
    Special Trait
    Saiyan
    Era
    Janemba Saga
    Skill
    Z-Awaken, when your life is at 3 or less : Blue card with both <Son Goku> and <Vegeta>.
    AutoOnce per turn When your Blue/Yellow multicolor <Gogeta> card is played by a Union skill, draw 1 card, choose up to 1 of your opponent’s Battle Cards, ignoring Barrier, and place it at the bottom of its owner’s deck.
    Auto When this card attacks, draw 1 card.
    Activate BattleOnce per turn If it’s your turn, you have a <Gogeta> or <Veku> card-both with the Aegis skill-in play, and you send 1 blue card and 1 yellow card from your Drop to your Warp : Switch 2 of your energy to Active Mode, and you can only play yellow Battle Cards for the turn.
    Notes
    Premium Alt-Art Card Set 2024 vol.1
    Available in tournaments:
    March 23, 2024
  • BT22-034
    Janemba, Pure Evil
    Janemba, Pure Evil
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    Z-BATTLE
    Color
    Blue
    Power
    15000
    Energy(Color Cost)
    2()
    Character
    Janemba
    Special Trait
    Evil Incarnate/Agent of Destruction
    Era
    Special
    Skill
    Unique
    Permanent If your Leader is blue and you have a blue Z-Extra in your Battle Area, reduce the energy cost of this card in your Z-Deck by , and reduce the Z-Energy cost by 1.
    Auto When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 3 or less and place it at the bottom of its owner’s deck.
    AutoOnce per turn If you have 4 or more energy : When one of you or your opponent’s Battle Cards is placed at the bottom of its owner’s deck, switch up to 1 of your energy to Active Mode at the end of the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-035
    Soul Punisher, the Cleansing Light
    Soul Punisher, the Cleansing Light
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    Z-EXTRA
    Color
    Blue
    Energy(Color Cost)
    1()
    Skill
    Permanent If your Leader is a blue Leader with both <Son Goku> and <Vegeta> or a blue <Gogeta> Z-Leader, you can activate your Aegis skill by sending 1 yellow card and 1 blue card from your Drop to your Warp instead of discarding a card from your hand.
    Activate BattleLimit 1, if you have 5 or more energy, your blue <Gogeta> Z-Leader is attacking, and you remove this card from the game : Your attacking cards get +30000 power and Triple Strike for the battle.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-035_PR
    Soul Punisher, the Cleansing Light
    Soul Punisher, the Cleansing Light
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    Z-EXTRA
    Color
    Blue
    Energy(Color Cost)
    1()
    Skill
    Permanent If your Leader is a blue Leader with both <Son Goku> and <Vegeta> or a blue <Gogeta> Z-Leader, you can activate your Aegis skill by sending 1 yellow card and 1 blue card from your Drop to your Warp instead of discarding a card from your hand.
    Activate BattleLimit 1, if you have 5 or more energy, your blue <Gogeta> Z-Leader is attacking, and you remove this card from the game : Your attacking cards get +30000 power and Triple Strike for the battle.
    Notes
    ZENKAI premium pack
    Available in tournaments:
    December 8, 2023
  • BT22-036
    Demonic Blade
    Demonic Blade
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    Z-EXTRA
    Color
    Blue
    Energy(Color Cost)
    1()
    Skill
    Activate: Main/BattleLimit 1 If your Leader is a <Janemba> card, you have a blue <Janemba> card with an energy cost of 6 or more in play, and you remove this card from the game : Place up to 1 {Dimensional Hole} or {Lightning Shower Rain} from your Z-Deck in the Battle Area, choose all of your blue <Janemba> cards with an energy cost of 6 or more, and those cards get +5000 power for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-037
    Dimensional Hole
    Dimensional Hole
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    Z-EXTRA
    Color
    Blue
    Energy(Color Cost)
    1()
    Skill
    Activate: Main/BattleLimit 1 If your Leader is a <Janemba> card, you have a blue <Janemba> card with an energy cost of 6 or more in play, and you remove this card from the game : Place up to 1 {Demonic Blade} or {Lightning Shower Rain} from your Z-Deck in the Battle Area, choose up to 1 Keyword Skill on your opponent’s Battle Cards, negate that skill for the turn, choose up to 1 of your blue <Janemba> cards, and it gains that skill until the end of your turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-038
    Lightning Shower Rain
    Lightning Shower Rain
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    Z-EXTRA
    Color
    Blue
    Energy(Color Cost)
    1()
    Skill
    Activate: Main/BattleLimit 1 If your Leader is a <Janemba> card, you have a blue <Janemba> card with an energy cost of 6 or more in play, and you remove this card from the game : Place up to 1 {Demonic Blade} or {Dimensional Hole} from your Z-Deck in the Battle Area, then choose up to 1 of your blue <Janemba> Battle Cards and switch it to Active Mode.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-039
    SS Vegeta, Counter Strike
    SS Vegeta, Counter Strike
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Blue
    Power
    5000
    Energy(Color Cost)
    3()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Vegeta
    Special Trait
    Saiyan
    Era
    Janemba Saga
    Skill
    Critical
    Permanent If your Leader is a blue Leader with both <Son Goku> and <Vegeta> or is a blue <Gogeta> Z-Leader, this card gets +15000 power.
    Permanent If this card would leave the Battle Area, send this card to your Warp instead.
    AutoLimit 1 : When this card in your Drop is sent to your Warp by your {Soul Punisher, the Cleansing Light} or a blue <Gogeta> card skill, choose up to 1 of your opponent’s Battle Cards with an energy cost of 4 or less and place it at the bottom of its owner’s deck, then play this card from your Warp.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-040
    Vegeta, Combination Attack in Hell
    Vegeta, Combination Attack in Hell
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Blue
    Power
    5000
    Energy(Color Cost)
    3()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Vegeta
    Special Trait
    Saiyan
    Era
    Janemba Saga
    Skill
    AutoLimit 1 When this card in your Drop is sent to your Warp by your {Soul Punisher, the Cleansing Light} or a blue <Gogeta> card skill, add up to 1 yellow <Son Goku> card with an energy cost of 3 and 5000 power from your deck to your hand, then shuffle your deck.
    Activate MainLimit 1, if your Leader is a blue <Son Goku> card : Draw 1 card and play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-041
    Great Saiyaman, Protecting Worldly Life
    Great Saiyaman, Protecting Worldly Life
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    BATTLE
    Color
    Blue
    Power
    15000
    Energy(Color Cost)
    2()
    Combo Energy
    -
    Combo Power
    10000
    Character
    Son Gohan: Adolescence
    Special Trait
    Saiyan/Earthling
    Era
    Janemba Saga
    Skill
    Super Combo
    Auto If your Leader is blue and your life is at 4 or less : When this card is used in a combo, draw 1 card.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-042
    Son Goten
    Son Goten
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Blue
    Power
    10000
    Energy(Color Cost)
    1()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Goten
    Special Trait
    Saiyan/Earthling
    Era
    Janemba Saga
    Skill
    -
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-043
    Janemba, Devious Trickster
    Janemba, Devious Trickster
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    BATTLE
    Color
    Blue
    Power
    25000
    Energy(Color Cost)
    8()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Janemba
    Special Trait
    Evil Incarnate
    Era
    Janemba Saga
    Skill
    CriticalBlocker
    Auto If you have a blue Z-Extra in your Battle Area : When this card is played, it can’t be removed from your Battle Area by your opponent’s skills for the turn.
    Activate: Main/BattleLimit 1, if your Leader is a blue <Janemba> card and you have 4 or more energy : Play this card from your hand.
    Activate: Main/BattleOnce per turn Switch this card to Active Mode.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-043_SPR
    Janemba, Devious Trickster
    Janemba, Devious Trickster
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Special Rare[SPR]
    Type
    BATTLE
    Color
    Blue
    Power
    25000
    Energy(Color Cost)
    8()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Janemba
    Special Trait
    Evil Incarnate
    Era
    Janemba Saga
    Skill
    CriticalBlocker
    Auto If you have a blue Z-Extra in your Battle Area : When this card is played, it can’t be removed from your Battle Area by your opponent’s skills for the turn.
    Activate: Main/BattleLimit 1, if your Leader is a blue <Janemba> card and you have 4 or more energy : Play this card from your hand.
    Activate: Main/BattleOnce per turn Switch this card to Active Mode.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-044
    Janemba, Blinding Attack Fury
    Janemba, Blinding Attack Fury
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Blue
    Power
    19000
    Energy(Color Cost)
    6()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Janemba
    Special Trait
    Evil Incarnate
    Era
    Janemba Saga
    Skill
    AutoLimit 1 When this card is played, play up to 1 blue {Janemba} with an energy cost of 2 from your deck, then shuffle your deck.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-045
    Janemba, Unapproachable Power
    Janemba, Unapproachable Power
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Blue
    Power
    19000
    Energy(Color Cost)
    6()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Janemba
    Special Trait
    Evil Incarnate
    Era
    Janemba Saga
    Skill
    AutoLimit 1 When this card is played, it gets +5000 power and Critical for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-046
    Janemba, Unexpected Appearance
    Janemba, Unexpected Appearance
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Blue
    Power
    19000
    Energy(Color Cost)
    6()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Janemba
    Special Trait
    Evil Incarnate
    Era
    Janemba Saga
    Skill
    Blocker
    AutoLimit 1 If it’s your turn : When this card is played, choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-047
    Janemba, Innocent Precursor
    Janemba, Innocent Precursor
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Blue
    Power
    10000
    Energy(Color Cost)
    2()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Janemba
    Special Trait
    Evil Incarnate
    Era
    Janemba Saga
    Skill
    DeflectBlocker
    Permanent If your Leader is a blue <Janemba> card and you have 2 or more energy, reduce the energy cost of this card in your hand by 1.
    Auto When this card is played, draw 1 card.
    Auto At the end of your opponent’s turn, you may place this card in its owner’s Drop.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-048
    Janemba, Precursor to a Devil
    Janemba, Precursor to a Devil
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Blue
    Power
    10000
    Energy(Color Cost)
    2()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Janemba
    Special Trait
    Evil Incarnate
    Era
    Janemba Saga
    Skill
    DeflectBlocker
    Permanent If your Leader is a blue <Janemba> card and you have 2 or more energy, reduce the energy cost of this card in your hand by 1.
    Auto When this card is played, look at up to 5 cards from the top of your deck, add up to 1 blue <Janemba> card to your hand, then shuffle your deck.
    Auto At the end of your opponent’s turn, you may place this card in its owner’s Drop.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-049
    Janemba
    Janemba
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Blue
    Power
    20000
    Energy(Color Cost)
    2()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Janemba
    Special Trait
    Evil Incarnate
    Era
    Janemba Saga
    Skill
    -
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-050
    Saike Demon, Neglect of Duty
    Saike Demon, Neglect of Duty
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Blue
    Power
    1000
    Energy(Color Cost)
    1()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Saike Demon
    Special Trait
    Demon
    Era
    Janemba Saga
    Skill
    Auto When this card is played, look at up to 5 cards from the top of your deck, add up to 1 blue <Janemba> card to your hand, then shuffle your deck.
    Activate MainLimit 1 : Play up to 1 blue {Janemba} with an energy cost of 2 from your hand on top of this card.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-051
    Beerus, Merciless Destruction
    Beerus, Merciless Destruction
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    BATTLE
    Color
    Blue
    Power
    20000
    Energy(Color Cost)
    7()
    Combo Energy
    1
    Combo Power
    10000
    Character
    Beerus
    Special Trait
    God
    Era
    Battle of Gods Saga
    Skill
    Unique
    Permanent For every card in your Z-Energy, reduce the energy cost of this card in your hand by 3.
    AutoLimit 1 If it’s your turn : When this card attacks or is used in a combo, choose up to 1 of your opponent’s Battle Cards and add it to its owner’s hand.
    AutoOnce per turn If your Leader is a blue <Whis> card and you have 3 or more energy : When this card attacks and KOs an opponent’s Battle Card, switch this card to Active Mode, and this card gets +10000 power, Double Strike, and Dual Attack for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-052
    Whis, Perfect Support
    Whis, Perfect Support
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Blue
    Power
    15000
    Energy(Color Cost)
    4()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Whis
    Special Trait
    God
    Era
    Battle of Gods Saga
    Skill
    AutoLimit 1, if your Leader is a blue <Whis> card and you have 2 or more energy : When this card is used in a combo from your hand, play up to 1 <Beerus> or <Whis> card-both blue and with an energy cost of 2 or less- from your hand at the end of the battle.
    Activate MainLimit 1 If your Leader is a blue <Whis> card and you remove this card in your Z-Energy from the game : Choose up to 1 of your blue <Beerus> cards and it gets +5000 power for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-053
    Barrier Around Check-In Station
    Barrier Around Check-In Station
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    EXTRA
    Color
    Blue
    Energy(Color Cost)
    6()
    Skill
    BarrierField
    Permanent You can’t play black Battle Cards.
    Activate: Main/Battle, if your Leader is {Janemba, Silent Demon} and you have a blue Z-Extra in your Battle Area : Play up to 1 blue <Janemba> card with an original energy cost of 6 from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-054
    Son Goten
    Son Goten
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Green
    Power
    10000
    Character
    Son Goten
    Special Trait
    Saiyan/Earthling
    Era
    Broly Saga
    Skill
    Activate MainOnce per turn Look at up to 5 cards from the top of your deck and add up to 1 green <Son Gohan : Adolescence> or <Son Goten> card to your hand, then shuffle your deck.
    Awaken When your life is at 4 or less or you have 2 or more energy and you have a {Family Kamehameha, Emotions Delivered} in your Battle Area : Draw 2 cards and add cards from your life to your hand until you have 6 life left.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Back
    BT22-054
    SS Son Gohan & SS Son Goten, Brothers
    SS Son Gohan & SS Son Goten, Brothers
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Green
    Power
    15000
    Character
    Son Gohan: Adolescence/Son Goten
    Special Trait
    Saiyan/Earthling
    Era
    Broly Saga
    Skill
    AutoOnce per turn When you play a <Son Gohan : Adolescence> or <Son Goten> card-both green and with an energy cost of 6 or more-from your hand, draw 1 card.
    Activate MainOnce per turn Play up to 1 {Son Gohan, Close Call} or {Son Goten, Close Call} from your hand or Drop in Rest Mode.
    [Activate : Battle]Once per turn If you discard 1 card from your hand : During that turn, the next time you activate [Activate : Battle] on a <Son Gohan : Adolescence> or <Son Goten> card-both green and with an energy cost of 6-from your hand, reduce that skill’s skill cost by .
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Front
  • BT22-055
    Broly & Paragus
    Broly & Paragus
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Green
    Power
    10000
    Character
    Broly/Paragus
    Special Trait
    Saiyan
    Era
    Broly Saga
    Skill
    Activate Main Add up to 1 <Broly> or <Paragus> card-both green and with an energy cost of 1-from your deck to your hand, shuffle your deck, and negate this skill for the game.
    Activate Main If you have 2 or more energy and you have a skill-less <Broly> card in play : Draw 2 cards, add cards from your life to your hand until you have 6 life left, and flip this card over.
    Awaken When your life is at 4 or less : Draw 1 card and switch up to 1 of your energy to Active Mode.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Back
    BT22-055
    SS Broly, Devil of Destruction
    SS Broly, Devil of Destruction
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Green
    Power
    15000
    Character
    Broly
    Special Trait
    Saiyan
    Era
    Broly Saga
    Skill
    Permanent Your Red/Green multicolor <Broly> cards in all areas get -1 combo cost and -5000 combo power.
    Permanent During a battle in which your <Broly> card is attacking a Battle Card, your opponent can’t activate Counter skills.
    Auto When this card attacks, draw 1 card. Additionally, you may place 1 green card from your Battle Area in your Drop. If you do, this card gets +5000 power for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Front
  • BT22-056
    SS Broly, All-Transcending Devil
    SS Broly, All-Transcending Devil
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    Z-LEADER
    Color
    Green
    Power
    20000
    Character
    Broly
    Special Trait
    Saiyan
    Era
    Broly Saga
    Skill
    Z-Awaken When your life is at 3 or less and you have a {Broly’s Ring} and {Dormant Legend} in your Drop : Green <Broly> card.
    Permanent Your Red/Green multicolor <Broly> cards in all areas get -1 combo cost.
    Permanent During a battle in which your <Broly> card is attacking a Battle Card, your opponent can’t activate Counter skills.
    Auto When this card attacks, draw 1 card. Additionally, you may place 1 green card from your Battle Area in your Drop. If you do, this card gets +10000 power for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-057
    SS Son Goku, Emotions Delivered
    SS Son Goku, Emotions Delivered
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    Z-BATTLE
    Color
    Green
    Power
    4000
    Energy(Color Cost)
    2()
    Character
    Son Goku
    Special Trait
    Saiyan
    Era
    Broly Saga
    Skill
    Deflect
    AutoLimit 1 : When this card is played, choose up to 1 of your {SS Son Gohan & SS Son Goten, Emotions Delivered} cards and switch it to Active Mode.
    Auto, if your {SS Son Gohan & SS Son Goten, Emotions Delivered} is in a battle and you switch this card to Rest Mode : When an Activate Battle skill activates on your {Family Kamehameha, Emotions Delivered}, your card that’s in a battle gets +10000 power and Triple Strike for the battle.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-058
    SS3 Broly, Tyrant
    SS3 Broly, Tyrant
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    Z-BATTLE
    Color
    Green
    Power
    20000
    Energy(Color Cost)
    2()
    Character
    Broly
    Special Trait
    Saiyan/Agent of Destruction
    Era
    Special
    Skill
    Unique
    Permanent When this card would be played from your Z-Deck, instead of paying this card’s energy cost and Z-Energy cost, you may place 1 non-Unique green card from your Battle Area in your Drop and pay and a Z-Energy cost of 1.
    AutoOnce per turn If you have 4 or more energy : When a Battle Area card is placed in a Drop, this card gets +5000 power and Double Strike for the turn.
    Activate MainOnce per turn If you have 3 or more energy and you place 1 non-Unique card from your Battle Area in your Drop : Choose up to 1 of your opponent’s Battle Cards and KO it.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-058_PR
    SS3 Broly, Tyrant
    SS3 Broly, Tyrant
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    Z-BATTLE
    Color
    Green
    Power
    20000
    Energy(Color Cost)
    2()
    Character
    Broly
    Special Trait
    Saiyan
    Era
    Special
    Skill
    Unique
    Permanent When this card would be played from your Z-Deck, instead of paying this card’s energy cost and Z-Energy cost, you may place 1 non-Unique green card from your Battle Area in your Drop and pay and a Z-Energy cost of 1.
    AutoOnce per turn If you have 4 or more energy : When a Battle Area card is placed in a Drop, this card gets +5000 power and Double Strike for the turn.
    Activate MainOnce per turn If you have 3 or more energy and you place 1 non-Unique card from your Battle Area in your Drop : Choose up to 1 of your opponent’s Battle Cards and KO it.
    Notes
    Deluxe Pack 2024 Vol. 2
    Available in tournaments:
    July 6, 2024
  • BT22-059
    Family Kamehameha, Emotions Delivered
    Family Kamehameha, Emotions Delivered
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    Z-EXTRA
    Color
    Green
    Energy(Color Cost)
    1()
    Skill
    Z-Stack 1 Green <Son Goku> card with an energy cost of 2.
    Auto : When your green card with both <Son Gohan : Adolescence> and <Son Goten> and an energy cost of 8 attacks, play up to 1 {SS Son Goku, Emotions Delivered} from under this card.
    Activate BattleLimit 1 If your Battle Card with an energy cost of 8 or your Leader-both green and with both <Son Gohan : Adolescence> and <Son Goten>-is in a battle and you remove this card from the game : Your card that’s in a battle gets +10000 power and Critical for the battle.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-060
    Gigantic Meteor of Destruction
    Gigantic Meteor of Destruction
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    Z-EXTRA
    Color
    Green
    Energy(Color Cost)
    1()
    Skill
    Activate BattleLimit 1 Remove this card from the game : Choose up to 1 of your cards and it gets +10000 power for the battle. When an opponent’s Battle Card is KO’d by that battle, your opponent discards 1 card from their hand.
    Activate BattleLimit 1 If you have 4 or more energy, your <Broly> is in a battle in which it’s attacking a Battle Card, and you remove this card from the game : Your card that’s in a battle gets +30000 power for the turn. Additionally, if an opponent’s Battle Card is KO’d by that battle, you may place 1 of your Z-Energy in your Drop at the end of the battle. If you do, your opponent discards 2 cards from their hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-061
    Krillin & Yamcha, Turtle School Experts
    Krillin & Yamcha, Turtle School Experts
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Green
    Power
    15000
    Energy(Color Cost)
    4()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Krillin/Yamcha
    Special Trait
    Earthling/World Tournament/Turtle School
    Era
    World Martial Arts Tournament Saga
    Skill
    Permanent If you have a {Son Goku, Skills Improved} in play, this card gets +10000 power.
    AutoLimit 1, choose 1 of your <Krillin> or <Yamcha> cards-both green, 《Turtle School》, and with an energy cost of 1- and place it in your Drop : When one of your cards attacks and KOs an opponent’s Battle Card, draw 1 card and play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-062
    Master Roshi, Turtle School Patriarch
    Master Roshi, Turtle School Patriarch
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Green
    Power
    15000
    Energy(Color Cost)
    3()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Master Roshi
    Special Trait
    Earthling/World Tournament/Turtle School
    Era
    World Martial Arts Tournament Saga
    Skill
    Permanent For every green 《Turtle School》 card in your Z-Energy, reduce the energy cost of this card in your hand by 1.
    AutoLimit 1 When this card is played, reduce the energy cost of {Son Goku, Krillin, & Yamcha, Turtle School Inheritors} in your Z-Deck by for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-063
    SS Son Gohan, Released Power
    SS Son Gohan, Released Power
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Green
    Power
    20000
    Energy(Color Cost)
    6()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Gohan: Adolescence
    Special Trait
    Saiyan/Earthling
    Era
    Broly Saga
    Skill
    Auto When this card is played, choose up to 1 of your opponent’s Unisons and remove 2 markers from it.
    Auto If you place 2 cards from under this card in your Drop : When this card attacks, your opponent discards 1 card from their hand.
    Activate BattleLimit 1, if your green <Son Gohan : Adolescence> card with an energy cost of 4 is attacking : Play this card from your hand on top of the attacking card, and this card gains Critical for the battle.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-064
    SS Son Gohan, Building Up Power
    SS Son Gohan, Building Up Power
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Green
    Power
    15000
    Energy(Color Cost)
    4()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Gohan: Adolescence
    Special Trait
    Saiyan/Earthling
    Era
    Broly Saga
    Skill
    Deflect
    EX-Evolve : Green <Son Gohan : Adolescence> card with an energy cost of 1.
    Auto When this card is played, switch this card to Active Mode, look at up to 5 cards from the top of your deck, add up to 1 green <Son Gohan : Adolescence> or <Son Goten> card to your hand, then shuffle your deck.
    Activate MainLimit 1 : Play up to 1 {SS Son Gohan, Released Power} from your hand on top of this card in Active Mode.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-065
    Son Gohan, Close Call
    Son Gohan, Close Call
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Green
    Power
    4000
    Energy(Color Cost)
    1()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Gohan: Adolescence
    Special Trait
    Saiyan/Earthling
    Era
    Broly Saga
    Skill
    Deflect
    Auto When this card is played, choose one-
    ・Draw 1 card.
    ・Play up to 1 {Son Goten, Close Call} from your deck with its skills negated for the turn, then shuffle your deck.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-066
    SS Son Gohan & SS Son Goten, Emotions Delivered
    SS Son Gohan & SS Son Goten, Emotions Delivered
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    BATTLE
    Color
    Green
    Power
    30000
    Energy(Color Cost)
    8()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Gohan: Adolescence/Son Goten
    Special Trait
    Saiyan/Earthling
    Era
    Broly Saga
    Skill
    Auto When this card attacks, choose up to 1 of your opponent’s Unisons and remove 2 markers from it.
    AutoOnce per turn When your green 《Saiyan》 card deals damage to your opponent, choose one-
    ・Choose up to 1 of your opponent’s Battle Cards and KO it.
    ・Your opponent discards 1 card from their hand.
    Activate MainLimit 1, if your Leader is green, your opponent has 3 or more energy, and you have a Z-Extra in your Battle Area : Play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-066_SPR
    SS Son Gohan & SS Son Goten, Emotions Delivered
    SS Son Gohan & SS Son Goten, Emotions Delivered
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Special Rare[SPR]
    Type
    BATTLE
    Color
    Green
    Power
    30000
    Energy(Color Cost)
    8()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Gohan: Adolescence/Son Goten
    Special Trait
    Saiyan/Earthling
    Era
    Broly Saga
    Skill
    Auto When this card attacks, choose up to 1 of your opponent’s Unisons and remove 2 markers from it.
    AutoOnce per turn When your green 《Saiyan》 card deals damage to your opponent, choose one-
    ・Choose up to 1 of your opponent’s Battle Cards and KO it.
    ・Your opponent discards 1 card from their hand.
    Activate MainLimit 1, if your Leader is green, your opponent has 3 or more energy, and you have a Z-Extra in your Battle Area : Play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-067
    SS Son Gohan & SS Son Goten, Battle Ready
    SS Son Gohan & SS Son Goten, Battle Ready
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    BATTLE
    Color
    Green
    Power
    20000
    Energy(Color Cost)
    6()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Gohan: Adolescence/Son Goten
    Special Trait
    Saiyan/Earthling
    Era
    Broly Saga
    Skill
    Deflect
    Auto When this card is played, choose up to 1 of your opponent’s Battle Cards and KO it.
    Activate BattleLimit 1, if your <Son Gohan : Adolescence> or <Son Goten> card-both green and with an energy cost of 4-is attacking : Play this card from your hand on top of the attacking card, then draw 1 card.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-067_SPR
    SS Son Gohan & SS Son Goten, Battle Ready
    SS Son Gohan & SS Son Goten, Battle Ready
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Special Rare[SPR]
    Type
    BATTLE
    Color
    Green
    Power
    20000
    Energy(Color Cost)
    6()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Gohan: Adolescence/Son Goten
    Special Trait
    Saiyan/Earthling
    Era
    Broly Saga
    Skill
    Deflect
    Auto When this card is played, choose up to 1 of your opponent’s Battle Cards and KO it.
    Activate BattleLimit 1, if your <Son Gohan : Adolescence> or <Son Goten> card-both green and with an energy cost of 4-is attacking : Play this card from your hand on top of the attacking card, then draw 1 card.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-068
    SS Son Goten, Released Power
    SS Son Goten, Released Power
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Green
    Power
    20000
    Energy(Color Cost)
    6()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Goten
    Special Trait
    Saiyan/Earthling
    Era
    Broly Saga
    Skill
    Activate BattleLimit 1, if your green <Son Goten> card with an energy cost of 4 is attacking : Play this card from your hand on top of the attacking card, and this card gains Double Strike for the battle.
    Activate Battle Place 2 cards from under this card in your Drop : Choose up to 1 of your cards and it gets +5000 power for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-069
    SS Son Goten, Building Up Power
    SS Son Goten, Building Up Power
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Green
    Power
    15000
    Energy(Color Cost)
    4()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Goten
    Special Trait
    Saiyan/Earthling
    Era
    Broly Saga
    Skill
    Deflect
    EX-Evolve : Green <Son Goten> card with an energy cost of 1.
    Auto When this card is played, switch this card to Active Mode, look at up to 5 cards from the top of your deck, add up to 1 green <Son Gohan : Adolescence> or <Son Goten> card to your hand, then shuffle your deck.
    Activate MainLimit 1 : Play up to 1 {SS Son Goten, Released Power} from your hand on top of this card in Active Mode.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-070
    Son Goten, Close Call
    Son Goten, Close Call
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Green
    Power
    4000
    Energy(Color Cost)
    1()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Goten
    Special Trait
    Saiyan/Earthling
    Era
    Broly Saga
    Skill
    Deflect
    Auto When this card is played, choose one-
    ・Draw 1 card.
    ・Play up to 1 {Son Gohan, Close Call} from your deck with its skills negated for the turn, then shuffle your deck.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-071
    Trunks, Provocation
    Trunks, Provocation
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    BATTLE
    Color
    Green
    Power
    15000
    Energy(Color Cost)
    2()
    Combo Energy
    -
    Combo Power
    10000
    Character
    Trunks: Youth
    Special Trait
    Saiyan/Earthling
    Era
    Broly Saga
    Skill
    Super Combo
    Auto If your Leader is green and your life is at 4 or less : When this card is used in a combo, draw 1 card.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-072
    Bio-Broly, Out of Control Monster
    Bio-Broly, Out of Control Monster
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Green
    Power
    25000
    Energy(Color Cost)
    8()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Broly
    Special Trait
    Saiyan/Bio Warrior
    Era
    Broly Saga
    Skill
    UniqueBlocker
    Permanent This card can’t be played from any area unless you have a {Jaguar’s Island} in your Battle Area and you have a <Broly> card with an energy cost of 8 in your Drop.
    Permanent This card can’t be removed from Battle Areas by skills other than {Jaguar’s Island}’s skills.
    Activate Main If your Leader is a <Broly> card and you have 3 or more energy : Play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-073
    Broly, Lone Warrior
    Broly, Lone Warrior
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Green
    Power
    5000
    Energy(Color Cost)
    1()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Broly
    Special Trait
    Saiyan
    Era
    Broly Saga
    Skill
    Auto When this card is played, look at up to 5 cards from the top of your deck, add up to 1 green <Broly> or <Paragus> card to your hand, then shuffle your deck.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-074
    Broly & Paragus, Father and Son of Vengeance
    Broly & Paragus, Father and Son of Vengeance
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Green
    Power
    4000
    Energy(Color Cost)
    1()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Broly/Paragus
    Special Trait
    Saiyan
    Era
    Broly Saga
    Skill
    Auto When this card is played, activate up to 1 {Broly’s Ring} from your deck or Drop, and shuffle your deck if you looked through it.
    Activate MainOnce per turn Discard 1 card from your hand : Add up to 1 Red/Green multicolor <Broly> card with an energy cost of 6 from your deck to your hand, then shuffle your deck.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-075
    Paragus, Strategist
    Paragus, Strategist
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Green
    Power
    4000
    Energy(Color Cost)
    1()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Paragus
    Special Trait
    Saiyan
    Era
    Broly Saga
    Skill
    Auto When this card is played, draw 1 card, then activate up to 1 {Broly’s Ring} from your hand.
    Activate Main If your Leader is a green <Broly> card and you have a <Broly> card in play : Play this card from your hand, and you can’t play <Paragus> cards for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-076
    Paragus, Beginnings of Ambition
    Paragus, Beginnings of Ambition
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Green
    Power
    4000
    Energy(Color Cost)
    1()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Paragus
    Special Trait
    Saiyan
    Era
    Broly Saga
    Skill
    Auto When this card is played, choose one-
    ・Activate up to 1 {Broly’s Ring} from your deck, then shuffle your deck.
    ・Look at up to 5 cards from the top of your deck, add up to 1 green <Broly> card to your hand, then shuffle your deck.
    Activate Main If your Leader is a green <Broly> card and you have a <Broly> card in play : Play this card from your hand, and you can’t play <Paragus> cards for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-077
    Bio Warrior, Artificial Beings
    Bio Warrior, Artificial Beings
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Green
    Power
    15000
    Energy(Color Cost)
    3()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Bio Warrior
    Special Trait
    Bio Warrior
    Era
    Broly Saga
    Skill
    Permanent This card can’t be played from any area unless you have a {Jaguar’s Island} in your Battle Area.
    Auto When this card is played, add up to 1 《Bio Warrior》 card from your deck to your hand, then shuffle your deck.
    Activate Main, if your Leader is green : Play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-078
    Sealed Super Warrior
    Sealed Super Warrior
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    EXTRA
    Color
    Green
    Energy(Color Cost)
    1()
    Skill
    Field
    Permanent This card is also treated as {Broly’s Ring} in all areas.
    Auto, if your Leader is a green <Broly> card : When this card from your Battle Area in Rest Mode is placed in your Drop, play up to 1 Red/Green multicolor <Broly> card with an energy cost of 6 from your hand.
    Activate Main If you have a <Paragus> card in play and you switch this card to Rest Mode : Choose up to 1 <Broly> Battle Card and negate its skills for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-079
    Dormant Super Warrior
    Dormant Super Warrior
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    EXTRA
    Color
    Green
    Energy(Color Cost)
    1()
    Skill
    Field
    Permanent This card is also treated as {Dormant Legend} in all areas.
    AutoLimit 1 If your Leader is a green <Broly> card and you have 3 or more energy : When this card is placed in its owner’s Drop from a Battle Area, play up to 1 {SS Broly, Glacial Awakening} from your deck, hand, or Drop, and if you looked at your deck, shuffle your deck.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-080
    Jaguar’s Island
    Jaguar’s Island
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    EXTRA
    Color
    Green
    Energy(Color Cost)
    1()
    Skill
    Field
    Permanent Your opponent’s Leader gains the following skill-
    "Activate Maintwo : Choose up to 1 Field Extra in your opponent’s Battle Area and place it in its owner’s Drop."
    AutoLimit 1 When this card is placed in a Battle Area, add up to 1 《Bio Warrior》 card from your deck to your hand, then shuffle your deck.
    Auto When this card is placed in its owner’s Drop from a Battle Area, choose all of your 《Bio Warrior》 cards and place them in your Drop.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-081
    Son Goku
    Son Goku
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Yellow
    Power
    10000
    Character
    Son Goku: Childhood
    Special Trait
    Saiyan
    Era
    Young Son Goku Saga
    Skill
    Activate MainOnce per turn Look at up to 5 cards from the top of your deck, add up to 1 <Son Goku : Childhood> or 《Earthling》 card-both yellow and with an energy cost of 4 or less-to your hand, then shuffle your deck.
    Awaken If your life is at 6 or less and you have a yellow skill-less Battle Card in your Drop : Draw 2 cards, and your originally skill-less Battle Cards can’t gain skills for the game.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Back
    BT22-081
    Son Goku & Korin, Martial Discipline
    Son Goku & Korin, Martial Discipline
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Yellow
    Power
    15000
    Character
    Son Goku : Childhood/Korin
    Special Trait
    Saiyan/Earthling
    Era
    Young Son Goku Saga
    Skill
    Permanent During your opponent’s turn, reduce the skill cost of {Grandpa’s Heirloom, the Four-Star Ball}’s Activate: Main/Battle in your hand by .
    Permanent You can use yellow originally skill-less Rest Mode Battle Cards in combos.
    AutoOnce per turn When you play a yellow originally skill-less Battle Card, choose up to 1 of your opponent’s Battle Cards or Unisons and negate its skills for the turn. Additionally, if it’s your turn, draw 1 card.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Front
  • BT22-082
    Fortuneteller Baba
    Fortuneteller Baba
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Yellow
    Power
    10000
    Character
    Fortuneteller Baba
    Special Trait
    Earthling
    Era
    Young Son Goku Saga
    Skill
    Auto When this card is placed in your Leader Area, activate up to 1 {Fortuneteller Baba’s Palace} from your deck.
    Activate Main Switch this card to Rest Mode : Draw 1 card, look at up to 2 cards from the top of your opponent’s deck and place them on top of their deck in any order.
    Awaken If your life is at 5 or less or you have 4 cards under a {Fortuneteller Baba’s Palace} in your Battle Area : Draw 2 cards.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Back
    BT22-082
    Fortuneteller Baba & Son Gohan, Battle Observation
    Fortuneteller Baba & Son Gohan, Battle Observation
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Yellow
    Power
    15000
    Character
    Fortuneteller Baba/Son Gohan
    Special Trait
    Earthling
    Era
    Young Son Goku Saga
    Skill
    Permanent Your yellow <Son Gohan> Z-Battle Cards gain Double Strike.
    Auto When this card attacks, draw 1 card, look at up to 3 cards from the top of your opponent’s deck and place them on top of their deck in any order.
    Activate Battle, if you choose 4 Battle Cards under a {Fortuneteller Baba’s Palace} in your Battle Area : Use all of the chosen cards in a combo.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Front
  • BT22-083
    Son Gohan, Unpredicted Blow
    Son Gohan, Unpredicted Blow
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    Z-BATTLE
    Color
    Yellow
    Power
    25000
    Energy(Color Cost)
    3()
    Character
    Son Gohan
    Special Trait
    Earthling
    Era
    Young Son Goku Saga
    Skill
    DeflectBarrierDual Attack
    Permanent If you have a yellow non-《Great Ape》 <Son Goku : Childhood> card with an energy cost of 5 or more in play, reduce the energy cost of this card in your Z-Deck by .
    Auto When this card is played, choose up to 1 of your yellow non-《Great Ape》 <Son Goku : Childhood> Battle Cards, and it gains Dual Attack for the turn.
    Auto At the end of your turn, remove this card from the game.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-084
    Korin, Teacher of Fighting
    Korin, Teacher of Fighting
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    Z-BATTLE
    Color
    Yellow
    Power
    10000
    Energy(Color Cost)
    2()
    Character
    Korin
    Special Trait
    Earthling
    Era
    Young Son Goku Saga
    Skill
    DeflectUnique
    Permanent If your Leader is a yellow <Korin> card and you have a yellow originally skill-less Battle Card in play, this card and yellow non-《Great Ape》 <Son Goku : Childhood> cards with an energy cost of 5 or more get +10000 power.
    Auto If your Leader is a yellow <Korin> and your opponent has 3 or more energy : When this card is played, play up to 1 yellow non-《Great Ape》 <Son Goku : Childhood> card with an energy cost of 5 from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-085
    Mercenary Tao, Cool Extortion
    Mercenary Tao, Cool Extortion
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    Z-BATTLE
    Color
    Yellow
    Power
    15000
    Energy(Color Cost)
    2()
    Character
    Mercenary Tao
    Special Trait
    Earthling
    Era
    Young Son Goku Saga
    Skill
    Permanent If your Leader is a yellow non-《Great Ape》 <Son Goku : Childhood> card and you have a yellow originally skill-less Battle Card with an energy cost of 2 or more in play, reduce the energy cost and Z-Energy cost of this card in your Z-Deck by 1.
    AutoLimit 1 If you place 2 cards from your hand at the bottom of your deck and KO 1 of your yellow <Bora> cards : When this card is played, add up to a total of 3 Dragon Ball cards from your deck or Drop to your hand, and if you looked at your deck, shuffle your deck.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-086
    Goku’s Kamehameha
    Goku’s Kamehameha
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    Z-EXTRA
    Color
    Yellow
    Energy(Color Cost)
    1()
    Skill
    Auto When this card is placed in a Battle Area, choose all of your Battle Cards with <Son Goku> in their character names, and those cards get +5000 power for the turn.
    Auto Remove this card from the game : Choose up to 1 of your opponent’s skill-less Battle Cards and KO it at the end of the turn.
    Activate Battle Remove this card from the game : Choose up to 1 of your cards with <Son Goku> in its character name, and it gets +10000 power and Critical for the battle.
    Notes
    Errata Card
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-087
    Devilmite Beam
    Devilmite Beam
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    Z-EXTRA
    Color
    Yellow
    Energy(Color Cost)
    2()
    Skill
    Permanent Your yellow <Spike> card gets +5000 power.
    AutoLimit 1 Remove this card from the game : When one of your Battle Cards is KO’d or removed from your Battle Area by an opponent’s skill, choose up to 1 of your opponent’s Battle Cards without <Son Goku> in its character name and KO it.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-088
    Son Goku, Duel With an Assassin
    Son Goku, Duel With an Assassin
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    BATTLE
    Color
    Yellow
    Power
    25000
    Energy(Color Cost)
    5()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Goku : Childhood
    Special Trait
    Saiyan
    Era
    Young Son Goku Saga
    Skill
    Dual Attack
    Auto When this card is played, add up to 1 {Grandpa’s Heirloom, the Four-Star Ball} from your Drop to your hand, choose up to 2 total of your opponent’s Battle Cards or Unisons, ignoring Barrier, and switch them to Rest Mode, then negate their skills for the turn.
    Activate MainLimit 1two, if you have an originally skill-less Battle Card with an energy cost of 3 in play : Play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-088_SPR
    Son Goku, Duel With an Assassin
    Son Goku, Duel With an Assassin
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Special Rare[SPR]
    Type
    BATTLE
    Color
    Yellow
    Power
    25000
    Energy(Color Cost)
    5()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Goku : Childhood
    Special Trait
    Saiyan
    Era
    Young Son Goku Saga
    Skill
    Dual Attack
    Auto When this card is played, add up to 1 {Grandpa’s Heirloom, the Four-Star Ball} from your Drop to your hand, choose up to 2 total of your opponent’s Battle Cards or Unisons, ignoring Barrier, and switch them to Rest Mode, then negate their skills for the turn.
    Activate MainLimit 1two, if you have an originally skill-less Battle Card with an energy cost of 3 in play : Play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-089
    Son Goku, Days of Adventure
    Son Goku, Days of Adventure
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Yellow
    Power
    15000
    Energy(Color Cost)
    4()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Goku : Childhood
    Special Trait
    Saiyan
    Era
    Young Son Goku Saga
    Skill
    Permanent If you have 4 or more Dragon Ball cards in your Drop, this card gains Dual Attack.
    Auto When this card is played, add up to 1 Dragon Ball card from your deck to your hand, then shuffle your deck.
    Activate MainLimit 1, if your Leader is a yellow non-《Great Ape》 <Son Goku : Childhood> card and you have a yellow originally skill-less Battle Card with an energy cost of 2 or more in play : Play this card from your hand, and add up to 1 card from your life to your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-090
    Son Goku, Intense Headbutt
    Son Goku, Intense Headbutt
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Yellow
    Power
    25000
    Energy(Color Cost)
    5()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Goku : Childhood
    Special Trait
    Saiyan
    Era
    Young Son Goku Saga
    Skill
    UniqueBarrier
    Auto Declare 1 number : When this card attacks, reveal the top card of your opponent’s deck, then flip the revealed card over and place it at the top of their deck. Additionally, if the revealed card’s energy cost is the same as the declared number, choose up to 1 of your opponent’s Unisons with a specified cost of 2 or less or up to 1 of their Battle Cards-both in Rest Mode-and place it in its owner’s Drop.
    Activate MainLimit 1, if there are 4 cards under a {Fortuneteller Baba’s Palace} in your Battle Area : Play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-091
    Bulma, Cute Comrade
    Bulma, Cute Comrade
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    BATTLE
    Color
    Yellow
    Power
    15000
    Energy(Color Cost)
    2()
    Combo Energy
    -
    Combo Power
    10000
    Character
    Bulma
    Special Trait
    Earthling
    Era
    Young Son Goku Saga
    Skill
    Super Combo
    Auto If your Leader is yellow and your life is at 4 or less : When this card is used in a combo, draw 1 card.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-092
    Son Gohan, True Self Revealed
    Son Gohan, True Self Revealed
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    BATTLE
    Color
    Yellow
    Power
    10000
    Energy(Color Cost)
    3()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Gohan
    Special Trait
    Earthling
    Era
    Young Son Goku Saga
    Skill
    Blocker
    Counter Attack If your Leader is yellow and your life is at 4 or less : Negate the attack and play this card.
    Permanent If you have a card with an energy cost of 4 or more and <Son Goku> in its character name, you can activate this card’s Counter skill from your hand without paying its energy cost.
    Auto If it’s your opponent’s turn : When this card is played, choose up to 1 of your Battle Cards with <Son Goku> in its character name and switch it to Active Mode, and you can’t activate Counter Attack skills for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-092_SPR
    Son Gohan, True Self Revealed
    Son Gohan, True Self Revealed
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Special Rare[SPR]
    Type
    BATTLE
    Color
    Yellow
    Power
    10000
    Energy(Color Cost)
    3()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Gohan
    Special Trait
    Earthling
    Era
    Young Son Goku Saga
    Skill
    Blocker
    Counter Attack If your Leader is yellow and your life is at 4 or less : Negate the attack and play this card.
    Permanent If you have a card with an energy cost of 4 or more and <Son Goku> in its character name, you can activate this card’s Counter skill from your hand without paying its energy cost.
    Auto If it’s your opponent’s turn : When this card is played, choose up to 1 of your Battle Cards with <Son Goku> in its character name and switch it to Active Mode, and you can’t activate Counter Attack skills for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-093
    Fortuneteller Baba, Seeing the Future
    Fortuneteller Baba, Seeing the Future
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Yellow
    Power
    1000
    Energy(Color Cost)
    1()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Fortuneteller Baba
    Special Trait
    Earthling
    Era
    Young Son Goku Saga
    Skill
    Activate Main Place this card in its owner’s Drop : Choose one-
    ・Play up to 1 yellow <Draculaman> card with an energy cost of 1 from your deck, then shuffle your deck.
    ・Add up to 1 {Crystal Gazing} from your deck to your hand, then shuffle your deck.
    Activate MainOnce per turn If your Leader is a <Fortuneteller Baba> card : Look at up to 1 card from the top of your opponent’s deck, then place it at the top or bottom of their deck.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-094
    Upa
    Upa
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Yellow
    Power
    10000
    Energy(Color Cost)
    1()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Upa
    Special Trait
    Earthling
    Era
    Young Son Goku Saga
    Skill
    -
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-095
    Upa, Father Revived
    Upa, Father Revived
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Yellow
    Power
    1000
    Energy(Color Cost)
    1()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Upa
    Special Trait
    Earthling
    Era
    Young Son Goku Saga
    Skill
    AutoLimit 1 If your Leader is a yellow non-《Great Ape》 <Son Goku : Childhood> card : When this card is played, send up to 1 yellow {Bora} from your deck to your Warp, shuffle your deck, and at the start of your next turn, play that card from your Warp in Rest Mode.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-096
    Bora
    Bora
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Yellow
    Power
    20000
    Energy(Color Cost)
    2()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Bora
    Special Trait
    Earthling
    Era
    Young Son Goku Saga
    Skill
    -
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-097
    Korin, Legendary Hermit Cat
    Korin, Legendary Hermit Cat
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Yellow
    Power
    5000
    Energy(Color Cost)
    3()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Korin
    Special Trait
    Earthling
    Era
    Young Son Goku Saga
    Skill
    Blocker
    Auto When your life is at 4 or less : When this card is played, choose up to 1 of your Leaders, and it gets +5000 power for the turn.
    Activate BattleLimit 1, if your Leader is a yellow <Korin> card and you add 1 yellow skill-less Battle Card from your Drop to your hand : Play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-098
    Shenron, Wish Dragon
    Shenron, Wish Dragon
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Yellow
    Power
    25000
    Energy(Color Cost)
    7()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Shenron
    Special Trait
    Shenron
    Era
    Young Son Goku Saga
    Skill
    UniqueBarrier
    Permanent This card can’t attack.
    Auto If your Leader is a yellow card with both <Son Goku : Childhood> and <Korin> and you have 3 or more energy : When you play a yellow {Upa} from your hand, you may also play this card from your hand.
    Activate Main Switch this card to Rest Mode : Play up to 1 yellow {Bora} from your Drop.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-099
    Mercenary Tao
    Mercenary Tao
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Yellow
    Power
    30000
    Energy(Color Cost)
    3()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Mercenary Tao
    Special Trait
    Earthling
    Era
    Young Son Goku Saga
    Skill
    -
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-100
    Mercenary Tao, an Assassin to Overcome
    Mercenary Tao, an Assassin to Overcome
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Yellow
    Power
    20000
    Energy(Color Cost)
    4()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Mercenary Tao
    Special Trait
    Earthling
    Era
    Young Son Goku Saga
    Skill
    Auto When this card is played, add up to 1 Dragon Ball card from your Drop to your hand, then choose up to 1 of your opponent’s skill-less Battle Cards and KO it.
    Activate MainLimit 1, if your Leader is a yellow non-《Great Ape》 <Son Goku : Childhood> card and you have a yellow originally skill-less Battle Card with an energy cost of 2 or more in play : Play this card from your hand, and add up to 1 card from your life to your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-101
    Draculaman, a Challenging Warrior
    Draculaman, a Challenging Warrior
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Yellow
    Power
    4000
    Energy(Color Cost)
    1()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Draculaman
    Special Trait
    Earthling
    Era
    Young Son Goku Saga
    Skill
    AutoLimit 1 Declare 1 number : When this card is played from your deck or hand, reveal the top card of your opponent’s deck, then flip the revealed card over and place it at the top of their deck. Additionally, if the revealed card’s energy cost is the same as the declared number, add up to 1 yellow <Suke San> card from your deck to your hand, then shuffle your deck.
    AutoLimit 1 If your Leader is a yellow <Fortuneteller Baba> card and your opponent’s life is at 7 or more : When this card is used in a combo from your Battle Area, your opponent adds 1 card from their life to their hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-102
    Suke San, a Challenging Warrior
    Suke San, a Challenging Warrior
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Yellow
    Power
    10000
    Energy(Color Cost)
    2()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Suke San
    Special Trait
    Earthling
    Era
    Young Son Goku Saga
    Skill
    Deflect
    Permanent If you have a card under a {Fortuneteller Baba’s Palace} in your Battle Area, reduce the energy cost of this card in your hand by .
    Permanent This card can’t be attacked.
    AutoLimit 1 Declare 1 number : When this card is played from your hand, reveal the top card of your opponent’s deck, then flip the revealed card over and place it at the top of their deck. Additionally, if the revealed card’s energy cost is the same as the declared number, add up to 1 yellow <Bandages> card from your deck to your hand, then shuffle your deck.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-103
    Bandages, a Challenging Warrior
    Bandages, a Challenging Warrior
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Yellow
    Power
    15000
    Energy(Color Cost)
    3()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Bandages
    Special Trait
    Earthling
    Era
    Young Son Goku Saga
    Skill
    Deflect
    Permanent If there are 2 or more cards under a {Fortuneteller Baba’s Palace} in your Battle Area, reduce the energy cost of this card in your hand by .
    AutoLimit 1 Declare 1 number : When this card is played from your hand, reveal the top card of your opponent’s deck, then flip the revealed card over and place it at the top of their deck. Additionally, if the revealed card’s energy cost is the same as the declared number, add up to 1 yellow <Spike> card from your deck to your hand, shuffle your deck, and this card gets +5000 power for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-104
    Spike, a Challenging Warrior
    Spike, a Challenging Warrior
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Yellow
    Power
    20000
    Energy(Color Cost)
    4()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Spike
    Special Trait
    Earthling/Devil Clan
    Era
    Young Son Goku Saga
    Skill
    Permanent If there are 3 or more cards under a {Fortuneteller Baba’s Palace} in your Battle Area, reduce the energy cost of this card in your hand by .
    AutoLimit 1 Declare 1 number : When this card is played from your hand, reveal the top card of your opponent’s deck, then flip the revealed card over and place it at the top of their deck. Additionally, if the revealed card’s energy cost is the same as the declared number, reduce the specified cost of a {Devilmite Beam} in your Z-Deck by for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-105
    Son Gohan & Hire-Dragon, a Place for a Friend
    Son Gohan & Hire-Dragon, a Place for a Friend
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Yellow
    Power
    30000
    Energy(Color Cost)
    8()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Gohan : Youth/Hire-Dragon
    Special Trait
    Saiyan/Earthling/Great Ape/Monster
    Era
    Turles Saga
    Skill
    Double StrikeDual AttackBlocker
    AutoOnce per turn When your yellow <Hire-Dragon> card is removed from your Battle Area by an opponent’s skill, choose all of your opponent’s Battle Cards and KO them.
    Activate MainLimit 1, if your Leader is a yellow 《Great Ape》 <Son Gohan : Youth> card and you have a {Hire-Dragon’s Home} in your Drop : Play this card from your hand.
    Activate MainLimit 1 If your Leader is a yellow <Son Gohan : Youth> card and you discard this card from your hand : add up to 1 {Hire-Dragon’s Home} from your deck to your hand, then shuffle your deck.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-106
    Hire-Dragon, Carrying a Friend
    Hire-Dragon, Carrying a Friend
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Yellow
    Power
    15000
    Energy(Color Cost)
    3()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Hire-Dragon
    Special Trait
    Earthling/Monster
    Era
    Turles Saga
    Skill
    Auto If your Leader is a yellow <Son Gohan : Youth> card : When this card is played, add up to 1 yellow 《Great Ape》 <Son Gohan : Youth> card from your deck to your hand, then shuffle your deck.
    Activate MainLimit 1, if you have a {Hire-Dragon’s Home} in your Battle Area : Play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-107
    SS2 Son Goku, Counter Strike
    SS2 Son Goku, Counter Strike
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Yellow
    Power
    5000
    Energy(Color Cost)
    3()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Goku
    Special Trait
    Saiyan
    Era
    Janemba Saga
    Skill
    Blocker
    Permanent If your Leader is a blue Leader with both <Son Goku> and <Vegeta> or a blue <Gogeta> Z-Leader, this card gets +15000 power.
    Permanent If this card would leave the Battle Area, send this card to your Warp instead.
    AutoLimit 1 : When this card in your Drop is sent to your Warp by your {Soul Punisher, the Cleansing Light} or a blue <Gogeta> card skill, choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode, then play this card from your Warp at the end of the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-108
    Son Goku, Combination Attack in Hell
    Son Goku, Combination Attack in Hell
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Yellow
    Power
    5000
    Energy(Color Cost)
    3()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Goku
    Special Trait
    Saiyan
    Era
    Janemba Saga
    Skill
    AutoLimit 1 When this card in your Drop is sent to your Warp by your {Soul Punisher, the Cleansing Light} or a blue <Gogeta> card skill, add up to 1 blue <Vegeta> with 5000 power and an energy cost of 3 from your deck to your hand, then shuffle your deck.
    Activate MainLimit 1, if your Leader is a blue <Son Goku> card : Draw 1 card, and play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-109
    Trunks
    Trunks
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Yellow
    Power
    10000
    Energy(Color Cost)
    1()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Trunks : Youth
    Special Trait
    Saiyan/Earthling
    Era
    Janemba Saga
    Skill
    -
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-110
    Paikuhan, Other World Expert
    Paikuhan, Other World Expert
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Yellow
    Power
    10000
    Energy(Color Cost)
    2()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Paikuhan
    Special Trait
    West Galaxy Warrior
    Era
    Janemba Saga
    Skill
    Critical
    Activate MainLimit 1 If your Leader is a blue Leader with both <Son Goku> and <Vegeta> or is a <Gogeta> Z-Leader and you discard this card from your hand : Look at up to 5 cards from the top of your deck, add up to 1 blue or yellow 《Saiyan》 card with an energy cost of 4 or less to your hand, then shuffle your deck.
    [Activate : Battle], if your Leader is a 《Saiyan》 card and you have 2 or more energy : Play this card from your hand, then choose up to 1 of your opponent’s Field Extras with an energy cost of 2 or less and place it in its owner’s Drop.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-111
    Sacred Water
    Sacred Water
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    EXTRA
    Color
    Yellow
    Energy(Color Cost)
    1()
    Skill
    Counter Attack Negate the attack.
    AutoLimit 1 When one of this card’s skills activates, add up to 1 skill-less Battle Card from your deck to your hand, then shuffle your deck.
    [Activate : Battle] Choose up to 1 of your non-《Great Ape》 <Son Goku : Childhood> cards, and it gets +15000 power for the battle.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-112
    Grandpa’s Heirloom, the Four-Star Ball
    Grandpa’s Heirloom, the Four-Star Ball
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    EXTRA
    Color
    Yellow
    Energy(Color Cost)
    -(-)
    Skill
    Permanent This card gains Dragon Ball in all areas.
    Activate: Main/BattleLimit 1, if your Leader is a non-《Great Ape》 <Son Goku : Childhood> card or 《Shenron》 card : Play up to 1 yellow skill-less Battle Card with an energy cost less than or equal to your energy from your deck or Drop, and if you looked at your deck, shuffle your deck.
    [Activate : Main]Limit 1 If you discard 1 of your skill-less Battle Cards from your hand : Draw 2 cards, and you can’t send cards from your Drop to your Warp for the game.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-112_SPR
    Grandpa’s Heirloom, the Four-Star Ball
    Grandpa’s Heirloom, the Four-Star Ball
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Special Rare[SPR]
    Type
    EXTRA
    Color
    Yellow
    Energy(Color Cost)
    -(-)
    Skill
    Permanent This card gains Dragon Ball in all areas.
    Activate: Main/BattleLimit 1, if your Leader is a non-《Great Ape》 <Son Goku : Childhood> card or 《Shenron》 card : Play up to 1 yellow skill-less Battle Card with an energy cost less than or equal to your energy from your deck or Drop, and if you looked at your deck, shuffle your deck.
    [Activate : Main]Limit 1 If you discard 1 of your skill-less Battle Cards from your hand : Draw 2 cards, and you can’t send cards from your Drop to your Warp for the game.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-113
    Fortuneteller Baba’s Palace
    Fortuneteller Baba’s Palace
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    EXTRA
    Color
    Yellow
    Energy(Color Cost)
    5()
    Skill
    BarrierField
    Permanent You can’t place more than 1 card with the same character name under this card in your Battle Area.
    Auto When you play a yellow <Draculaman>, <Suke San>, <Bandages>, or <Spike> card from your deck or hand, place under it up to 1 card with the same name as the card you played from your deck, then shuffle your deck.
    Activate MainOnce per turn If you place 1 yellow <Draculaman>, <Suke San>, <Bandages>, or <Spike> card from your hand at the bottom of your deck : Draw 1 card.
    Notes
    Errata Card
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-114
    Crystal Gazing
    Crystal Gazing
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    EXTRA
    Color
    Yellow
    Energy(Color Cost)
    -(-)
    Skill
    Activate: Main/Battle If your Leader is a yellow <Fortuneteller Baba> card : Look at up to 3 cards from the top of your opponent’s deck and place them on top of their deck in any order.
    [Activate : Battle], declare 1 number : Reveal the top card of your opponent’s deck, then flip the revealed card over and place it at the top of their deck. Additionally, if the revealed card’s energy cost is the same as the declared number, choose up to 1 of your <Fortuneteller Baba> cards, and it gets +5000 power for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-115
    Fu
    Fu
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Black
    Power
    10000
    Character
    Fu
    Special Trait
    Scientist
    Era
    Prison Planet Saga
    Skill
    Activate MainOnce per turn Draw 1 card, add up to 1 card from your life to your hand, look at up to 5 cards from the top of your deck, place up to 1 black <Fu> or <Cumber> card in your Z-Deck face up, then shuffle your deck.
    Awaken When your life is at 4 or less : Draw 2 cards.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Back
    BT22-115
    Super Fu, Heinous Commander
    Super Fu, Heinous Commander
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    LEADER
    Color
    Black
    Power
    15000
    Character
    Fu
    Special Trait
    Scientist
    Era
    Prison Planet Saga
    Skill
    Activate MainOnce per turn Draw 1 card, look at up to 5 cards from the top of your deck, place up to 1 black <Fu> or <Cumber> card in your Z-Deck face up, then shuffle your deck.
    [Activate : Battle]Once per turn If it’s your opponent’s turn : Choose up to 1 of your black <Cumber> cards in Rest Mode, then switch the target of attack to that card.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
    See the Front
  • BT22-116
    SS4 Son Goku, Cross-Dimensional Fighting Spirit
    SS4 Son Goku, Cross-Dimensional Fighting Spirit
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    Z-BATTLE
    Color
    Black
    Power
    15000
    Energy(Color Cost)
    1()
    Character
    Son Goku : Xeno
    Special Trait
    Saiyan
    Era
    Prison Planet Saga
    Skill
    Auto When this card is played, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.
    Activate MainOnce per turn If you have 3 or more energy and you remove 10 total cards in your Drop and Warp from the game : This card gets +10000 power and Double Strike for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-117
    Fu, Fighting Enthusiast Treatment
    Fu, Fighting Enthusiast Treatment
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    Z-BATTLE
    Color
    Black
    Power
    5000
    Energy(Color Cost)
    1()
    Character
    Fu
    Special Trait
    Scientist
    Era
    Prison Planet Saga
    Skill
    Deflect
    Z-Stack 1 Black <Cumber> Battle Card.
    Permanent During your turn, once per turn, this card can’t be removed from your Battle Area by your opponent’s skills.
    Activate MainLimit 1 If your Leader is a black <Fu> card : Look at up to 5 cards from the top of your deck, place up to 1 black <Fu> or <Cumber> card in your Z-Deck face up, then shuffle your deck.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-118
    Fu’s Laboratory
    Fu’s Laboratory
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    Z-EXTRA
    Color
    Black
    Energy(Color Cost)
    1()
    Skill
    Activate MainLimit 1 : Choose up to 1 of your black <Fu> Battle Cards with [Z-Stack], then place up to 1 black <Cumber> card from your Z-Deck under the chosen card.
    [Activate : Battle]Limit 1 Discard 1 card from your hand and remove this card from the game : Play up to 1 black <Cumber> card with an energy cost of 6 from your Z-Deck face up in Rest Mode with its skills negated for the turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-119
    Son Goku
    Son Goku
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Black
    Power
    20000
    Energy(Color Cost)
    2()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Son Goku
    Special Trait
    Saiyan
    Era
    Prison Planet Saga
    Skill
    -
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-120
    Vegeta, Combined Offense and Defense
    Vegeta, Combined Offense and Defense
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Uncommon[UC]
    Type
    BATTLE
    Color
    Black
    Power
    15000
    Energy(Color Cost)
    2()
    Combo Energy
    -
    Combo Power
    10000
    Character
    Vegeta
    Special Trait
    Saiyan
    Era
    Prison Planet Saga
    Skill
    Super Combo
    Auto If your Leader is black and your life is at 4 or less : When this card is used in a combo, draw 1 card.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-121
    SSB Vegito, Ultimate Battle
    SSB Vegito, Ultimate Battle
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Black
    Power
    20000
    Energy(Color Cost)
    6()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Vegito
    Special Trait
    Saiyan
    Era
    Prison Planet Saga
    Skill
    DeflectDouble Strike
    Union-PotaraLimit 1 : <Son Goku> card and <Vegeta> card, both black.
    Auto If you have a {Final Kamehameha} in your Battle Area : When this card is played, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.
    Auto, if you have 4 or more energy and you place 2 cards from under this card in your Drop : When this card attacks, your opponent sends 1 card from their hand to their Warp, this card gets +10000 power for the turn, and switch this card to Active Mode at the end of the battle.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-122
    SSB Vegito, All-Around Warrior
    SSB Vegito, All-Around Warrior
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Black
    Power
    20000
    Energy(Color Cost)
    6()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Vegito
    Special Trait
    Saiyan
    Era
    Prison Planet Saga
    Skill
    DeflectBlocker
    Union-PotaraLimit 1 If your opponent has 2 or more energy : <Son Goku> card and <Vegeta> card, both black.
    Permanent If you have a {Final Kamehameha} in your Battle Area and this card would be removed from your Battle Area by an opponent’s skill or KO’d, place 2 cards from under this card in your Drop instead.
    Auto When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and send it to its owner’s Warp.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-123
    Super Fu, Assault Dominator
    Super Fu, Assault Dominator
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    BATTLE
    Color
    Black
    Power
    25000
    Energy(Color Cost)
    8()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Fu
    Special Trait
    Scientist
    Era
    Prison Planet Saga
    Skill
    Dual AttackLimit 1
    OverlordOnce per turn
    Activate Main, if your Leader is black and your opponent has 3 or more energy : Play this card from your hand, then play up to 1 black <Cumber> card with an energy cost of 7 from your Drop or Z-Deck face up.
    [Activate : Battle]Once per turn Choose up to 1 of your black <Cumber> Battle Cards, and it gains Servant until the end of your opponent’s turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-123_SPR
    Super Fu, Assault Dominator
    Super Fu, Assault Dominator
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Special Rare[SPR]
    Type
    BATTLE
    Color
    Black
    Power
    25000
    Energy(Color Cost)
    8()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Fu
    Special Trait
    Scientist
    Era
    Prison Planet Saga
    Skill
    Dual AttackLimit 1
    OverlordOnce per turn
    Activate Main, if your Leader is black and your opponent has 3 or more energy : Play this card from your hand, then play up to 1 black <Cumber> card with an energy cost of 7 from your Drop or Z-Deck face up.
    [Activate : Battle]Once per turn Choose up to 1 of your black <Cumber> Battle Cards, and it gains Servant until the end of your opponent’s turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-124
    Fu, Making the Next Move
    Fu, Making the Next Move
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Black
    Power
    15000
    Energy(Color Cost)
    5()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Fu
    Special Trait
    Scientist
    Era
    Prison Planet Saga
    Skill
    Permanent This card can’t attack unless you have a Z-Extra in your Battle Area.
    Auto When this card is played, look at up to 5 cards from the top of your deck, add up to 1 black <Fu> or <Cumber> card to your hand, then shuffle your deck.
    Activate MainLimit 1, if your Leader is a black <Fu> card and you place 1 black <Cumber> card from your hand in your Z-Deck face up : Play this card from your hand, then add up to 1 <Fu> card from your Z-Deck face up to your hand.
    Notes
    Errata Card
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-125
    Fu, a Scheme Set Into Motion
    Fu, a Scheme Set Into Motion
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Black
    Power
    15000
    Energy(Color Cost)
    5()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Fu
    Special Trait
    Scientist
    Era
    Prison Planet Saga
    Skill
    Permanent This card can’t attack unless you have a Z-Extra in your Battle Area.
    Auto When this card is played, draw 1 card.
    Activate MainLimit 1, if your Leader is a black <Fu> card and you place 1 black <Cumber> card from your hand in your Z-Deck face up : Play this card from your hand and add 1 <Fu> card from your Z-Deck face up to your hand.
    Notes
    Errata Card
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-126
    Fu, Supreme Intellect
    Fu, Supreme Intellect
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    BATTLE
    Color
    Black
    Power
    15000
    Energy(Color Cost)
    5()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Fu
    Special Trait
    Scientist
    Era
    Prison Planet Saga
    Skill
    Permanent This card can’t attack unless you have a Z-Extra in your Battle Area.
    Auto When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and send it to its owner’s Warp.
    Activate MainLimit 1, if your Leader is a black <Fu> card and you place 1 black <Cumber> card from your hand in your Z-Deck face up : Play this card from your hand and add 1 <Fu> card from your Z-Deck face up to your hand.
    Notes
    Errata Card
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-127
    SS Cumber, Assailant’s Fury
    SS Cumber, Assailant’s Fury
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    BATTLE
    Color
    Black
    Power
    25000
    Energy(Color Cost)
    7()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Cumber
    Special Trait
    Saiyan
    Era
    Prison Planet Saga
    Skill
    Auto When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost less than or equal to the number of cards in your Z-Deck, ignoring Barrier, and send it to its owner’s Warp.
    Auto If you have 4 or more energy and you place 1 card from under this card in your Drop : When this card attacks, this card gains Double Strike for the battle.
    Activate MainLimit 1, if you have 3 or more energy and you choose 1 black <Cumber> card from your Drop or Warp : Play this card from your hand and place the chosen card under this card.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-127_PR
    SS Cumber, Assailant’s Fury
    SS Cumber, Assailant’s Fury
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    BATTLE
    Color
    Black
    Power
    25000
    Energy(Color Cost)
    7()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Cumber
    Special Trait
    Saiyan
    Era
    Prison Planet Saga
    Skill
    Auto When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost less than or equal to the number of cards in your Z-Deck, ignoring Barrier, and send it to its owner’s Warp.
    Auto If you have 4 or more energy and you place 1 card from under this card in your Drop : When this card attacks, this card gains Double Strike for the battle.
    Activate MainLimit 1, if you have 3 or more energy and you choose 1 black <Cumber> card from your Drop or Warp : Play this card from your hand and place the chosen card under this card.
    Notes
    Deluxe Pack 2024 Vol. 2
    Available in tournaments:
    July 6, 2024
  • BT22-127_SPR
    SS Cumber, Assailant’s Fury
    SS Cumber, Assailant’s Fury
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Special Rare[SPR]
    Type
    BATTLE
    Color
    Black
    Power
    25000
    Energy(Color Cost)
    7()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Cumber
    Special Trait
    Saiyan
    Era
    Prison Planet Saga
    Skill
    Auto When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost less than or equal to the number of cards in your Z-Deck, ignoring Barrier, and send it to its owner’s Warp.
    Auto If you have 4 or more energy and you place 1 card from under this card in your Drop : When this card attacks, this card gains Double Strike for the battle.
    Activate MainLimit 1, if your opponent has 3 or more energy and you choose 1 black <Cumber> card from your Drop or Warp : Play this card from your hand and place the chosen card under this card.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-128
    Cumber, Thriving Darkness
    Cumber, Thriving Darkness
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Black
    Power
    10000
    Energy(Color Cost)
    6()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Cumber
    Special Trait
    Saiyan
    Era
    Prison Planet Saga
    Skill
    Servant
    Auto When this card attacks, use up to 1 black card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
    Activate MainLimit 1 If your Leader is a black <Fu> card : Play this card from under a <Fu> Z-Battle Card.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-129
    Cumber, Overwhelming Fight
    Cumber, Overwhelming Fight
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Black
    Power
    10000
    Energy(Color Cost)
    6()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Cumber
    Special Trait
    Saiyan
    Era
    Prison Planet Saga
    Skill
    Servant
    Auto When this card is played, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.
    Activate MainLimit 1 If your Leader is a black <Fu> card : Play this card from under a <Fu> Z-Battle Card.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-130
    Cumber, Jet Black Hostility
    Cumber, Jet Black Hostility
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Black
    Power
    10000
    Energy(Color Cost)
    6()
    Combo Energy
    -
    Combo Power
    5000
    Character
    Cumber
    Special Trait
    Saiyan
    Era
    Prison Planet Saga
    Skill
    Servant
    Auto When this card is played, your opponent sends 1 card from their hand to their Warp.
    Activate MainLimit 1 If your Leader is a black <Fu> card : Play this card from under a <Fu> Z-Battle Card.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-131
    Eliminating a Nuisance
    Eliminating a Nuisance
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Common[C]
    Type
    EXTRA
    Color
    Black
    Energy(Color Cost)
    -(-)
    Skill
    Activate MainLimit 1 If your Leader is a black <Fu> card : Look at up to 5 cards from the top of your deck, place up to 1 black <Cumber> in your Z-Deck face up, then shuffle your deck.
    [Activate : Battle], send this card from your Drop to your Warp : Choose up to 1 of your black <Fu> cards, and it gets +15000 power for the battle.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-132
    SS Broly, Tenacious Onslaught
    SS Broly, Tenacious Onslaught
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    BATTLE
    Color
    Red/Green
    Power
    35000
    Energy(Color Cost)
    8()
    Combo Energy
    1
    Combo Power
    10000
    Character
    Broly
    Special Trait
    Saiyan
    Era
    Broly Saga
    Skill
    Energy-ExhaustDouble Strike
    EX-Evolve/, draw 1 card : Red or green <Broly> card with an energy cost of 4.
    Arrival Red/Greenone
    Auto When this card is played, your opponent discards 1 card from their hand.
    AutoOnce per turn When an opponent’s Battle Card is KO’d by this card’s attack, draw 1 card, and switch this card to Active Mode. Additionally, if your opponent’s life is at 2 or more and your opponent has 3 or more energy, deal 1 damage to them.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-132_SPR
    SS Broly, Tenacious Onslaught
    SS Broly, Tenacious Onslaught
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Special Rare[SPR]
    Type
    BATTLE
    Color
    Red/Green
    Power
    35000
    Energy(Color Cost)
    8()
    Combo Energy
    1
    Combo Power
    10000
    Character
    Broly
    Special Trait
    Saiyan
    Era
    Broly Saga
    Skill
    Energy-ExhaustDouble Strike
    EX-Evolve/, draw 1 card : Red or green <Broly> card with an energy cost of 4.
    Arrival Red/Greenone
    Auto When this card is played, your opponent discards 1 card from their hand.
    AutoOnce per turn When an opponent’s Battle Card is KO’d by this card’s attack, draw 1 card, and switch this card to Active Mode. Additionally, if your opponent’s life is at 2 or more and your opponent has 3 or more energy, deal 1 damage to them.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-133
    SS Broly, the Nightmare Begins
    SS Broly, the Nightmare Begins
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Red/Green
    Power
    30000
    Energy(Color Cost)
    6()
    Combo Energy
    1
    Combo Power
    10000
    Character
    Broly
    Special Trait
    Saiyan
    Era
    Broly Saga
    Skill
    Energy-Exhaust
    Auto When this card is played, this card gains Critical for the turn. Additionally, if you have 3 or more energy, you may choose up to 1 of your <Paragus> cards and place it in your Drop. If you do, during that turn, this card can attack a Battle Card in Active Mode.
    AutoOnce per turn When an opponent’s Battle Card is KO’d by this card’s attack, switch this card to Active Mode.
    Auto When this card is removed from your Battle Area by a skill or KO’d, activate up to 1 {Dormant Legend} from your deck, hand, or Drop, and if you looked at your deck, shuffle your deck.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-134
    SS Broly, Glacial Awakening
    SS Broly, Glacial Awakening
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Red/Green
    Power
    20000
    Energy(Color Cost)
    4()
    Combo Energy
    1
    Combo Power
    10000
    Character
    Broly
    Special Trait
    Saiyan
    Era
    Broly Saga
    Skill
    Energy-ExhaustDeflect
    Permanent If you have a green <Broly> card in your energy or Battle Area, negate this card’s Energy-Exhaust skill in all areas.
    Auto Discard 1 card from your hand : When this card is played, choose up to 1 of your Leaders, and it gets +5000 power until the end of your opponent’s turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-135
    SS3 Son Goku, Premonitions of a Fierce Battle
    SS3 Son Goku, Premonitions of a Fierce Battle
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    BATTLE
    Color
    Blue/Yellow
    Power
    25000
    Energy(Color Cost)
    4()
    Combo Energy
    1
    Combo Power
    5000
    Character
    Son Goku
    Special Trait
    Saiyan
    Era
    Janemba Saga
    Skill
    Energy-ExhaustDeflectDouble Strike
    Permanent If your Leader is a blue or yellow 《Saiyan》 card, reduce the combo cost of this card by 1.
    Auto When this card is played, choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and place it at the bottom of its owner’s Deck.
    Activate: Main/BattleLimit 1two, if your Leader is a blue or yellow 《Saiyan》 card, you have 3 or more energy, and you have a Z-Card in your Battle Area : Draw 1 card and play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-135_PR
    SS3 Son Goku, Premonitions of a Fierce Battle
    SS3 Son Goku, Premonitions of a Fierce Battle
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    BATTLE
    Color
    Blue/Yellow
    Power
    25000
    Energy(Color Cost)
    4()
    Combo Energy
    1
    Combo Power
    5000
    Character
    Son Goku
    Special Trait
    Saiyan
    Era
    Janemba Saga
    Skill
    Energy-ExhaustDeflectDouble Strike
    Permanent If your Leader is a blue or yellow 《Saiyan》 card, reduce the combo cost of this card by 1.
    Auto When this card is played, choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and place it at the bottom of its owner’s Deck.
    Activate: Main/BattleLimit 1two, if your Leader is a blue or yellow 《Saiyan》 card, you have 3 or more energy, and you have a Z-Card in your Battle Area : Draw 1 card and play this card from your hand.
    Notes
    Top64 Alt-Art Set
    Available in tournaments:
    July 6, 2024
  • BT22-135_SPR
    SS3 Son Goku, Premonitions of a Fierce Battle
    SS3 Son Goku, Premonitions of a Fierce Battle
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Special Rare[SPR]
    Type
    BATTLE
    Color
    Blue/Yellow
    Power
    25000
    Energy(Color Cost)
    4()
    Combo Energy
    1
    Combo Power
    5000
    Character
    Son Goku
    Special Trait
    Saiyan
    Era
    Janemba Saga
    Skill
    Energy-ExhaustDeflectDouble Strike
    Permanent If your Leader is a blue or yellow 《Saiyan》 card, reduce the combo cost of this card by 1.
    Auto When this card is played, choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and place it at the bottom of its owner’s Deck.
    Activate: Main/BattleLimit 1two, if your Leader is a blue or yellow 《Saiyan》 card, you have 3 or more energy, and you have a Z-Card in your Battle Area : Draw 1 card and play this card from your hand.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-136
    Veku, Comeback From Defeat
    Veku, Comeback From Defeat
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Rare[R]
    Type
    BATTLE
    Color
    Blue/Yellow
    Power
    10000
    Energy(Color Cost)
    5()
    Combo Energy
    1
    Combo Power
    10000
    Character
    Veku
    Special Trait
    Saiyan
    Era
    Janemba Saga
    Skill
    Energy-ExhaustDeflect
    Aegis Blue/YellowOnce per turn
    Union-Fusionone, if you have 2 or more energy : Yellow <Son Goku> card with 5000 power and blue <Vegeta> card with 5000 power.
    Auto When this card is played, this card gains Barrier until the end of your opponent’s turn.
    Auto If you send this card to your Warp : When this card’s Aegis skill activates, choose up to 1 each of blue or yellow <Son Goku> and <Vegeta> cards with 5000 power from your Warp, then add 1 to your hand and place 1 at the bottom of your deck.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-137
    SS Gogeta, Sparking to Utmost Limit
    SS Gogeta, Sparking to Utmost Limit
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    BATTLE
    Color
    Blue/Yellow
    Power
    35000
    Energy(Color Cost)
    8()
    Combo Energy
    1
    Combo Power
    10000
    Character
    Gogeta
    Special Trait
    Saiyan
    Era
    Janemba Saga
    Skill
    Energy-ExhaustDeflectDouble StrikeBlocker
    Aegis Blue/YellowOnce per turn
    Union-Fusiontwo, if your opponent has 3 or more energy and draws 2 cards : Yellow <Son Goku> card with 5000 power and blue <Vegeta> card with 5000 power.
    Auto When this card is played, this card can’t be removed from your Battle Area by your opponent’s skills until the end of your opponent’s turn.
    AutoOnce per turn When your energy is switched to Active Mode by a skill, switch this card to Active Mode, then choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.
    Notes
    Errata Card
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-137_PR
    SS Gogeta, Sparking to Utmost Limit
    SS Gogeta, Sparking to Utmost Limit
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Super Rare[SR]
    Type
    BATTLE
    Color
    Blue/Yellow
    Power
    35000
    Energy(Color Cost)
    8()
    Combo Energy
    1
    Combo Power
    10000
    Character
    Gogeta
    Special Trait
    Saiyan
    Era
    Janemba Saga
    Skill
    Energy-ExhaustDeflectDouble StrikeBlocker
    Aegis Blue/YellowOnce per turn
    Union-Fusiontwo, if your opponent has 3 or more energy and you draw 2 cards : Yellow <Son Goku> card with 5000 power and blue <Vegeta> card with 5000 power.
    Auto When this card is played, this card can’t be removed from your Battle Area by your opponent’s skills until the end of your opponent’s turn.
    AutoOnce per turn When your energy is switched to Active Mode by a skill, switch this card to Active Mode, then choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.
    Notes
    Top16 Alt-Art Card
    Available in tournaments:
    March 23, 2024
  • BT22-137_SPR
    SS Gogeta, Sparking to Utmost Limit
    SS Gogeta, Sparking to Utmost Limit
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Special Rare[SPR]
    Type
    BATTLE
    Color
    Blue/Yellow
    Power
    35000
    Energy(Color Cost)
    8()
    Combo Energy
    1
    Combo Power
    10000
    Character
    Gogeta
    Special Trait
    Saiyan
    Era
    Janemba Saga
    Skill
    Energy-ExhaustDeflectDouble StrikeBlocker
    Aegis Blue/YellowOnce per turn
    Union-Fusiontwo, if your opponent has 3 or more energy and draws 2 cards : Yellow <Son Goku> card with 5000 power and blue <Vegeta> card with 5000 power.
    Auto When this card is played, this card can’t be removed from your Battle Area by your opponent’s skills until the end of your opponent’s turn.
    AutoOnce per turn When your energy is switched to Active Mode by a skill, switch this card to Active Mode, then choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-138
    Bursting Rage
    Bursting Rage
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Secret Rare[SCR]
    Type
    EXTRA
    Color
    Red
    Energy(Color Cost)
    -(-)
    Skill
    Ultimate
    Activate Battle Draw 1 card, choose up to 1 of your Leaders with its back face up, place up to 1 of your Z-Leaders from your Z-Deck with 20000 power or less and exactly the same color and character name as the chosen card on top of your Leader, then choose up to 1 of your Leaders, and it gets +20000 power for the battle. Additionally, if your Leader is a Z-Leader, your opponent’s Battle Cards and Unisons can’t attack for the turn if they have 25000 power or more, then you remove your Z-Leader from the game at the end of your turn.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-138_PR
    Bursting Rage
    Bursting Rage
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Secret Rare[SCR]
    Type
    EXTRA
    Color
    Red
    Energy(Color Cost)
    -(-)
    Skill
    Ultimate
    Activate Battle Draw 1 card, choose up to 1 of your Leaders with its back face up, place up to 1 of your Z-Leaders from your Z-Deck with 20000 power or less and exactly the same color and character name as the chosen card on top of your Leader, then choose up to 1 of your Leaders, and it gets +20000 power for the battle. Additionally, if your Leader is a Z-Leader, your opponent’s Battle Cards and Unisons can’t attack for the turn if they have 25000 power or more, then you remove your Z-Leader from the game at the end of your turn.
    Notes
    Bursting Rage Alt-Art Serial Number Card
    Available in tournaments:
    March 23, 2024
  • BT22-139
    Great Ape Cumber, Golden Wickedness Amplified
    Great Ape Cumber, Golden Wickedness Amplified
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Secret Rare[SCR]
    Type
    BATTLE
    Color
    Black
    Power
    40000
    Energy(Color Cost)
    8()
    Combo Energy
    1
    Combo Power
    10000
    Character
    Cumber
    Special Trait
    Saiyan/Great Ape
    Era
    Prison Planet Saga
    Skill
    UltimateDouble Strike
    Permanent If this card is in Rest Mode, you don’t take damage.
    Permanent If this card would be removed from a Battle Area by an opponent’s skill, you may add 1 card from your life to your hand once per turn instead.
    Activate MainOnce per turn If your life is at 3 or less and you remove 2 cards in your Z-Deck from the game : Add the top card of your deck to your life.
    [Activate : Battle]one, if your Leader is black and your life is at 4 or less : Play this card in Rest Mode from your hand or from your Z-Deck face up.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-140
    SS Gogeta, Fusion Reborn
    SS Gogeta, Fusion Reborn
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    Secret Rare[SCR]
    Type
    BATTLE
    Color
    Blue/Yellow
    Power
    40000
    Energy(Color Cost)
    8()
    Combo Energy
    1
    Combo Power
    10000
    Character
    Gogeta
    Special Trait
    Saiyan
    Era
    Janemba Saga
    Skill
    UltimateEnergy-ExhaustBlocker
    Union-Fusion/, if your Leader is blue or yellow and you have 3 or more energy : <Son Goku> card and <Vegeta> card.
    Aegis Blue/YellowOnce per turn
    Permanent This card can’t be removed from your Battle Area by your opponent’s skills, and you can activate this card’s Aegis skill by sending 1 card from your opponent’s hand to the bottom of their deck instead of discarding a card from your hand.
    AutoOnce per turn When your energy is switched to Active Mode by a skill, choose up to 1 of your opponent’s cards, ignoring Barrier, switch it to Rest Mode, then switch this card to Active Mode.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW
  • BT22-140_GDR
    SS Gogeta, Fusion Reborn
    SS Gogeta, Fusion Reborn
    Series
    ZENKAI Series
    CRITICAL BLOW
    Rarity
    God Rare[GDR]
    Type
    BATTLE
    Color
    Blue/Yellow
    Power
    40000
    Energy(Color Cost)
    8()
    Combo Energy
    1
    Combo Power
    10000
    Character
    Gogeta
    Special Trait
    Saiyan
    Era
    Janemba Saga
    Skill
    UltimateEnergy-ExhaustBlocker
    Union-Fusion/, if your Leader is blue or yellow and you have 3 or more energy : <Son Goku> card and <Vegeta> card.
    Aegis Blue/YellowOnce per turn
    Permanent This card can’t be removed from your Battle Area by your opponent’s skills, and you can activate this card’s Aegis skill by sending 1 card from your opponent’s hand to the bottom of their deck instead of discarding a card from your hand.
    AutoOnce per turn When your energy is switched to Active Mode by a skill, choose up to 1 of your opponent’s cards, ignoring Barrier, switch it to Rest Mode, then switch this card to Active Mode.
    Available in tournaments:
    Pre-Release Date of CRITICAL BLOW